yeah fixed everything
moonlightleaf wrote:
[Hades In The Heaven]
00:20:895 - 不明觉厉突然空了几拍
。。这边没音当然空
00:39:795 (5,6) - 这类在最炫名族风里超多,会不会有遮挡嫌疑,毕竟这里太短
怎么可能。。圈叠尾巴这种梗挺好用
00:56:595 (1,2) - 这俩和前面几组音效不同啊
音乐不同音效不同
01:09:495 (1) - 其实这类嘟音是到后面长白线的...
当然。。但是你要长白线clickable,而且不能太难,所以给个1/4 break,本来是1/8的
01:09:195 - 建议补个圈
拒绝overmap
01:27:570 (5) - 这一系列四暗刻的好坑人(新style?)
这个。。梗吧,全图都在用,挺好玩的
01:55:545 (2,3,4,5,6,7) - 最近是流行顺着走吗...为何不花型跳,差评
这首歌比较适合ds为主的钝角flow,参考老图pluto啦
02:14:895 (4) - 这类samp的N音效是不是单独上绿线升点音量,有点听不到,70%? 或者把wav升点音比较省事
其实声音还是挺大的,我再听听其他人意见
03:19:957 (1) - 转盘03:23:845 - 结束?
为什么
04:01:854 - 加个圈和后面几组 对应
然而没音
哦,04:01:163 - 04:18:720 ,按了下F6 > HP4.7 应该死不了(你HR测试过了吧)
大概没事
04:19:273 (1) - 我是觉得这个滑条点非常容易断掉
摊手
04:29:889 (2,2,2,2) - 这几个滑条尾巴都没对齐,逼死强迫症
太nazi了
04:50:909 (1) - 漏finish
我自己没做过超过6星的,只能这样了 orz
over, 调子和某个曲子好熟, 想不起来了233
old pluto..
thanksDavidEd wrote:
M4M
here's my map https://osu.ppy.sh/s/517861
---------
00:43:845 (3,4) - Should probably break flow here as you've done previously to keep consistency (00:39:045 (3,4) - , 00:41:445 (3,4) - )
flow isnt important tbh...its such calm parts so yeah
03:50:932 - The reverb from the kick is killing my headphones (especually on notes like 03:53:006 (4) - ) ;_; nothing special. just something worth mentioning
changed hs
---------
Very good map, not much to say really. It's certainly tournament material.
So much better than the original song
Fatfan Kolek wrote:
let's go m4m for https://osu.ppy.sh/s/414432
[Hades in the heaven]
- 02:14:895 (4,1,3,4) - those notes don't have a proper feedback when playing.. ugh, yes the hitsound you're using is fitting, however i'd suggest putting an additional normal hitsound here (this goes for the rest aswell)
i kinda love this hitsounding here in calm part, creates a nice atmosphere idk why i feel like this- 02:52:845 (1,2,1) - I think silencing the sliderend would make this part cooler hmm no need tbh
- 04:00:472 (1) - don't let it end on the big white tick pls, shorten it and place a circle there instead
nah, this long slider is kinda hard to follow so white tick end is fine- 04:56:937 (2) - 1/16 repeatslider would fit the music, also i'd change patterns in terms of spacing here 04:56:797 (1,2) -
true but that will be tooo hard- 05:03:246 (1,2,1,2,1,2,1,2) - as cool as they might seem, they don't fit the rest of the map themewise, you never used streamjumps after two circles in a stream as far as i've noticed, so i strongly suggest changing this pattern to not break player's expections
but ive used 4 circles before so there are some stream jumps.
@proboxLami wrote:
https://osu.ppy.sh/s/503213
00:12:795 (2,2) - stack? seems stacked..
02:15:645 (1,2,3,4) - increase DS like 02:15:045 (1,2,3,4) - ,
pitch going down 02:15:645 (1,2,3,4) - so i wanna smaller ds
as 02:15:645 (1) - most high melody in here. thats why 02:15:495 (4,1) - big ds
04:53:012 (5) - not expand at 04:53:117 - ? no cuz too hard
aa gl
thanks for mod lami&proboxProfessionalBox wrote:
The modGoodluck !
02:18:645 (1,2,3,4) - 02:21:045 (1,2,3,4) - You should be consistent with either changing the spacing all or not changing it for this entire part imo
the latter is softer and has lower pitch
02:59:445 (1) - Random NC? just one in 2 long white line
03:34:342 (1,2) - 03:39:803 (8,1) - 03:47:614 (2,1) - Same as I mentioned earlier about this
03:39:803 (8,1) - is 1/4,03:47:614 (2,1) - more fun, first fixed
04:29:758 (1,2,1,2,1,2,1,2,1) - cool ty
04:56:727 - Where are my 1/8 repeatsliders mapped to the distortion sound ? cuz idk how to map...it will be too hard to hit if 1/16
05:07:732 - I think you should have a circle here and make the spinner start at 05:07:872 - nah
05:12:509 - increase in volume gradually here?
thx, also can you help me with timing a bit...idk how to adjust tbhpishifat wrote:
Goodluck !
enable stacks in the editor so many placements you think are clean are actually broken lol
yeah, some are too hard to fix but a lot of triplets were fixed.
btw actually if u turn on hit animation a lot of the overlaps due to stacking aren't really significant visually
not timing
02:25:845 (3,4,5,1) - diff spacing 02:30:645 (1,2,3,1) - or not its intentional its intentional
03:07:138 (7) - 03:07:995 (4) - rhythm is kinda nonsense. if you're gonna do the group of 3s thing, 03:05:852 (1,2) - introducing the section as groups of not-3 makes that not really work. would need to go with group of 3 there if reverse sliders (and everything afterwards) are gonna make sense
my interpretation for this part: 03:05:852 (1,2) - 03:06:423 (3,4,5) - 03:06:852 (6,7) - 03:07:566 (1,2,3) - 03:07:995 (4,5,6) - the music can be divided like this imo. so the first part should be ok,reverse slider 03:07:138 (7) - fits music. About the second one i broke it into 1/2+circle
The mod
45,300,4,2,22,20,1,0
182445,285.714285714286,6,2,22,20,1,0
189302,260.869565217391,6,2,22,20,1,0
195562,276.497695852535,4,2,22,20,1,0
272981,280.373831775701,4,2,22,20,1,0
308868,333.333333333333,4,2,22,20,1,0
309201,571.428571428571,4,2,22,32,1,0
309772,839.160839160839,4,2,22,24,1,0
310611,952.380952380952,4,2,22,16,1,0
should be fine as i explained in discord, basically when you see circle on slider end it will be 1/4, and this plays really nice. Tho sometimes flow might be unnatural it's 6.4* map so why not make it hardKibbleru wrote:
u werent online so here.
01:06:945 (1) - the stream jump isnt very necessary imo, the sound 01:06:945 - sounds the same as the rest of the stream so i dont think there is need for additional emphasis
02:33:345 (1) - ^
there's still a change in music for 01:06:870 (4,1) - so i guess a stream jump is fine, plus it's such a small difference, players wont prob notice lol
04:50:208 (3,4,1) - wouldnt it be better to make them even spacing?
nah, 04:50:208 (3,4) - 1/8s so i just make sure (3,4) has even spacing within 04:50:208 (3,4,1,2,3,4) -
05:09:195 (1,1) - i think these notes deserve finishes too
the one thing im mostly concerned about are these 01:27:570 (5,1) - 03:58:882 (5,6) - these things imo compared to many other patterns are substantially harder to hit due to the massive spike in angle, if the flow angle wasn't as sharp i think it would be fine because ppl can just natrually move over it sorta like a stream i guess like this one 01:53:970 (7,1) -
especially things like these 02:46:770 (5,1) - seem a bit too much? i will have to ask some more opinions on this
Monstrata wrote:
00:59:295 (4) - Sounds better as a slider-end imo, since the sound here is difereny from 00:58:695 (4,1,2,3) - .
id like to keep it tbh, i used a lot of patterns like this in my map and my intention is to keep the linear flow of 00:58:845 (1,2,3,4,1,2,3) - . In terms of different sounds 00:58:995 (2,3,4) - ds is twice different so yeah,kinda distinguished
01:00:045 (1,2) - Ctrl+G to make both kicks clickable instead?
i need 00:59:895 (1,1) - ....its soooo hard to hit a circle following 1/16 reverse slider so i wanna make it simple
01:26:970 (5,1) - NC patterns like this just look really bad imo cuz the streams are being split unevenly. There's really no need to NC every half a measure here, and imo it damages visuals.
yeah cancelled all NC like this
02:01:545 (1) - Would have been nice to use a linear-based slider here, since you used linear sliders building up to it.
i actually like how 02:00:645 (1,2,1) - 1 is hided by 1 and 2...idk,if you really want i can change
02:04:095 (4,5,1,2,3,4) - Sounds rather overmapped imo... compared to the 5 note stream at the end. Use kicksliders here instead imo
seems better
02:42:945 (1,2) - Idk, these feel a lot easier than the previous kicksliders due to how they're arranged. You could buff these jumps imo.
g (2)
04:26:400 (1,1,2,3,4) - Spacing seems rather irregular here. ok
04:30:930 (2,2) - Could be overlapped better, same with 04:31:842 (1) - fixed both
04:50:218 (3,4,1) - Could be spaced more evenly for better readability. should be fine,34 are in a group which has same ds with the following stream
05:07:461 (1,2,3,4) - These could be more even too. 1>2 and 3>4 are diferent in visual spacing.
same here pretty much like 01:16:245 (1,2,3,4,1,2,3,4,1) -
[]
Okay!