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Calvin Harris & Disciples - How Deep Is Your Love [OsuMania]

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Topic Starter
picel
This beatmap was submitted using in-game submission on domingo, 9 de julho de 2017 at 23:41:06

Artist: Calvin Harris & Disciples
Title: How Deep Is Your Love
Tags: electronic edm electronicdancemusic
BPM: 122
Filesize: 6173kb
Play Time: 04:11
Difficulties Available:
  1. Hard - 4Key (2,74 stars, 1584 notes)
Download: Calvin Harris & Disciples - How Deep Is Your Love
Information: Scores/Beatmap Listing
---------------
this song is gr8
probably going to map more diffs
also accepting gds
John Doe
Comming from my modding queue

Just to clarify this, if i say something about 1/2/3/4, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Normal
00:45:798 (45798|2,45921|1,45921|3,46044|2) This pattern is rarely used because it is unbalanced, you shouldn't use it too
00:47:273 (47273|0) You didn't mapped LN's for this sound in the beginning, why now?
01:03:257 Missing a LN
01:10:388 (70388|0) Ends where the next long LN starts
01:33:011 (93011|2,93134|1,93257|3) Why 1/8th? there is no sound which indicates it
01:44:568 (104568|1,104568|2,104814|1,104937|2,104937|3,105060|1,105060|0,105306|3,105306|1) Here are 4 notes on 2, which is quite unbalanced

You should get the basic idea, this applies to the rest of the map, too
Topic Starter
picel

LordTimeWaste wrote:

Comming from my modding queue

Just to clarify this, if i say something about 1/2/3/4, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Normal
00:45:798 (45798|2,45921|1,45921|3,46044|2) This pattern is rarely used because it is unbalanced, you shouldn't use it too - There's an extra snare, but it's not as loud as 00:46:412 (46412|2,46412|3,46535|0,46535|1) - this one.
00:47:273 (47273|0) You didn't mapped LN's for this sound in the beginning, why now? - The sound gets longer.
01:03:257 Missing a LN 01:03:257 (63257|0) - This note represents the LN you're talking about.
01:10:388 (70388|0) Ends where the next long LN starts - I can't really understand what you said here...?
01:33:011 (93011|2,93134|1,93257|3) Why 1/8th? there is no sound which indicates it - The snares start faster, then slower. There's no indication it's 1/8, I'm sure it's way faster than the normal snares that are just before it.
01:44:568 (104568|1,104568|2,104814|1,104937|2,104937|3,105060|1,105060|0,105306|3,105306|1) Here are 4 notes on 2, which is quite unbalanced - It's a hi-hat (01:44:814 (104814|1) - a snare (01:44:937 (104937|3,104937|2) - and a kick (01:45:060 (105060|1,105060|0) - I can easily notice it all.

You should get the basic idea, this applies to the rest of the map, too
I won't give you any kudosu because I haven't changed anything in my map, and you said a lot of things that aren't right. Thanks for the mod anyway, I hope you get some experience with that.
Xinnoh
1|2|3|4
Only my second mod for mania. I can't do much about patterns and flow/playability, i just know general map structure, rhythm and consistency

should add a name for the diff in the song setup part.
00:31:290 (31290|1) - why not map the lyrics on the blue tick?
00:32:027 (32027|2) - This pattern gets really repetitive quickly, use other ideas for it, there are definetaly more options available than that.
00:32:519 (32519|1) - Because you use the same pattern every time in the previous point, this one becomes kind of limited too, they always start in the middle. Start some on the edge instead.
00:47:273 (47273|0) - It doesn't really make sense to map the same sound using a dozen different rhythm variations though. Rhythm has to be consistent for this kind of thing. If you're introducing a gimmick, it needs to be used throughout the diff, not just at the start.
01:16:290 (76290|2) - This might work in standard mode but I'm not sure about mania, ask a more experienced modder about this.
01:32:273 (92273|0) - again, mapping should be about following the most dominant rhythm. Just because there are notes there doesn't mean it should be mapped
Every time you reject and keep this part, the next modder will say the exact same thing and spend less time looking for other things because they found that one.
01:32:765 (92765|3,92888|0,93011|2,93134|1,93257|3) - This part is also overmapped, there are no sounds to follow. I've tried listening for something to justify these notes but I can't hear anything. Create the map for the player, not for the difficulty. Example of better pattern for this part https://puu.sh/uR7bH/a19dd3bbae.png
01:34:231 - and 02:37:191 (157191|2) - 03:24:404 (204404|2) - You can add kiai here
01:34:240 (94240|2) - Could add a fourth circle here considering you do it a lot in the later parts. Only here bc start of chorus
02:21:945 (141945|0) - There's a small issue with how this part is mapped. The 1st, 3rd and 4th repeat of that bass are mapped with a slider but the second one isn't. Add another slider here to be consistent.
02:24:281 (144281|1) - Also, just because there's a clap here doesn't mean that this slider should end earlier, since the bass is still going.
03:00:060 (180060|2,180091|3,180091|1) - this is a composite sound, doesn't use 1/16 here.
dkingo
Hi there, a rough mod

mod
[General]
  1. You have to add another diff which is below 2.50 stars
  2. Rename this diff to Hard, because it's 2.80 stars
  3. Add informations about the song (source, tags...)
  4. Add a background
  5. Always disable widescreen support when you don't have storyboard
  6. Add kiai time in the chorus
  7. Only short mod for the pattern cuz it's pretty good
[Normal]
  1. 01:02:765 - Here isn't any long sound, one note is enough or you don't need LN at all
  2. 01:08:421 (68421|0) - Change to note, LN shouldn't be that short
  3. 01:10:388 - Add a note
  4. 01:16:290 (76290|2) - Change to note
  5. 01:18:503 - Add a note
  6. 01:32:765 (92765|3,92888|0,93011|2,93134|1,93257|3) - Can't hear anything or the sounds are too quiet to be mapped
  7. 01:34:978 (94978|1,95470|2,95470|0) - The sounds are same, unify the note amount, I suggest using one note for the cymbal
  8. 02:19:240 (139240|1,139240|2) - Delete the LN
My mod will stop here, same things for the rest of the map.
Good luck!
Topic Starter
picel

dkingo wrote:

Hi there, a rough mod

mod
[General]
  1. You have to add another diff which is below 2.50 stars - I've been pretty busy these days, but I'll definitly do it.
  2. Rename this diff to Hard, because it's 2.80 stars - Fixed
  3. Add informations about the song (source, tags...) - Fixed
  4. Add a background - Fixed
  5. Always disable widescreen support when you don't have storyboard - Fixed
  6. Add kiai time in the chorus - Fixed
  7. Only short mod for the pattern cuz it's pretty good - No problem, and thanks ^^
[Normal]
  1. 01:02:765 - Here isn't any long sound, one note is enough or you don't need LN at all - Fixed
  2. 01:08:421 (68421|0) - Change to note, LN shouldn't be that short - This as a normal note is quite weird. But, a 1/16 LN is just like a normal note, you kinda just press it fast, I added it as a LN because it's different from the other sounds.
  3. 01:10:388 - Add a note - There's no extra sound here. An extra note will make this part harder than the intensity of the song.
  4. 01:16:290 (76290|2) - Change to note - ^ (actually, 2 lines above lmao)
  5. 01:18:503 - Add a note Fixed
  6. 01:32:765 (92765|3,92888|0,93011|2,93134|1,93257|3) - Can't hear anything or the sounds are too quiet to be mapped There are some snares, that starts fast and ends slower. I know that you can't hear it properly, you may need a good ear to notice it, but I really enjoyed the result of this pattern.
  7. 01:34:978 (94978|1,95470|2,95470|0) - The sounds are same, unify the note amount, I suggest using one note for the cymbal Fixed.
  8. 02:19:240 (139240|1,139240|2) - Delete the LN There's an extra sound.
My mod will stop here, same things for the rest of the map.
Good luck!
Thanks for the mod!
Topic Starter
picel

Sinnoh wrote:

1|2|3|4
Only my second mod for mania. I can't do much about patterns and flow/playability, i just know general map structure, rhythm and consistency

should add a name for the diff in the song setup part.
00:31:290 (31290|1) - why not map the lyrics on the blue tick? - That worked way better than I thought it would.
00:32:027 (32027|2) - This pattern gets really repetitive quickly, use other ideas for it, there are definetaly more options available than that. - There are other patterns I can use, that's true. But I tried a lot of them, but that's the only one that is comfortable. The other ones starts creating some really slow jacks, but it really breaks the flow. I totally understand why you said this, but I'll keep this one.
00:32:519 (32519|1) - Because you use the same pattern every time in the previous point, this one becomes kind of limited too, they always start in the middle. Start some on the edge instead. - If I start in the edge, two things may happen. The first one is a trill, and the second one is a slow jack. Both of them will really break the flow, and make things way harder than they're supposed to be.
00:47:273 (47273|0) - It doesn't really make sense to map the same sound using a dozen different rhythm variations though. Rhythm has to be consistent for this kind of thing. If you're introducing a gimmick, it needs to be used throughout the diff, not just at the start. - The sound simply gets longer, if I simply repeated what I did before, it'd be 30 seconds of the same thing. You're just coutering what you said before.
01:16:290 (76290|2) - This might work in standard mode but I'm not sure about mania, ask a more experienced modder about this. - A short LN is just like a normal note, just like in STD you just press it quickly.
01:32:273 (92273|0) - again, mapping should be about following the most dominant rhythm. Just because there are notes there doesn't mean it should be mapped - I understand what you said, but I enjoyed this pattern a lot. It gets harder with the drums, and the speed goes up when I start mapping the snares you pointed out. What I'm trying to say here is, it gets harder because of the drum, than the speed goes up in the no-rhythm snares, make things a little unconfortable, than it goes back to 1/4 (passing through 1/6), which make things really comfortable, mainly if you can play it btw.
Every time you reject and keep this part, the next modder will say the exact same thing and spend less time looking for other things because they found that one. -
01:32:765 (92765|3,92888|0,93011|2,93134|1,93257|3) - This part is also overmapped, there are no sounds to follow. I've tried listening for something to justify these notes but I can't hear anything. Create the map for the player, not for the difficulty. Example of better pattern for this part https://puu.sh/uR7bH/a19dd3bbae.png - Explained it above.
01:34:231 - and 02:37:191 (157191|2) - 03:24:404 (204404|2) - You can add kiai here - Fixed
01:34:240 (94240|2) - Could add a fourth circle here considering you do it a lot in the later parts. Only here bc start of chorus - Fixed
02:21:945 (141945|0) - There's a small issue with how this part is mapped. The 1st, 3rd and 4th repeat of that bass are mapped with a slider but the second one isn't. Add another slider here to be consistent. - 02:21:945 (141945|0) - The second repeat of the bass is representing by this note. The same note also represents the kick, but a second note would be really annoying.
02:24:281 (144281|1) - Also, just because there's a clap here doesn't mean that this slider should end earlier, since the bass is still going. - The clap kinda "counter" the bass, and if I kept the LN going, I'd need to change the next LN position, which would break the flow.
03:00:060 (180060|2,180091|3,180091|1) - this is a composite sound, doesn't use 1/16 here. - Fixed
Since I disagreed a few things you said, I can totally understand the reason, and you could map this song in a lot of different ways. Thanks for the mod :)
Protastic101
irc boop by request of a certain rainbow dog :thinking:
2017-03-22 21:35 Protastic101: ACTION boop
2017-03-22 21:35 Crymeno: hello c:
2017-03-22 21:35 Protastic101: Snoop asked me to help you out with your map a bit?
2017-03-22 21:35 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1244407 Calvin Harris & Disciples - How Deep Is Your Love [Hard]]
2017-03-22 21:35 Protastic101: this one right?
2017-03-22 21:35 Crymeno: yes
2017-03-22 21:35 Crymeno: haha
2017-03-22 21:36 Protastic101: alright, did snoop send you the first two explanations I mentioned?
2017-03-22 21:36 Crymeno: No, he just said he told you about me
2017-03-22 21:37 Protastic101: gdi snoop
2017-03-22 21:37 Protastic101: http://puu.sh/uVmOM.jpg Ok, so the beginning is pretty good if a bit repetitive with the column 2 and 3 minitrills, but this is where I feel like he's arbitrarily pushing difficulty in what I assume is supposed to be a Hard diff
2017-03-22 21:37 Protastic101: https://osu.ppy.sh/ss/7632735 also might suggest putting these in different columns for variation, but mostly for reading as a player tends to associate stacked notes with an even rhythm, which is not the case here
2017-03-22 21:37 Protastic101: Just copying and pasting that from discord
2017-03-22 21:37 Protastic101: 01:01:044 (61044|2,61290|2,61658|2,62027|2) - timestamp for the second pic
2017-03-22 21:37 Protastic101: oh shit, need to restart osu real quick
2017-03-22 21:37 Protastic101: brb
2017-03-22 21:38 Protastic101: doot
2017-03-22 21:38 Protastic101: ok, back
2017-03-22 21:39 Crymeno: So, fixed the first thing
2017-03-22 21:39 Crymeno: But the second one, I just can't fire
2017-03-22 21:39 Protastic101: 00:45:798 (45798|2,45921|3,45921|1,46044|2) - Ok, I'm personally against diamond patterns like this, and my reason here is that it breaks flow by forcing the player's hands to move in a constricting manner by going back and forth
2017-03-22 21:39 Crymeno: figure* a way to map it
2017-03-22 21:41 Protastic101: https://osu.ppy.sh/ss/7632793 Try this maybe? It spreads the notes out a bit more which aids reading because the different rhythm spacings are represented with different note directions
2017-03-22 21:43 Protastic101: 01:04:486 (64486|1,64732|0,65224|0) - Alright, so this is more a general tip as the low bpm of the song doesnt affect playability, but in general, you'll wanna try and keep short notes on the inside columns of an LN if possible. What I mean is, in this case, you would swap the LN to col 1 and the short notes to col 2
2017-03-22 21:43 Crymeno: Yea, that feels good
2017-03-22 21:45 Protastic101: https://osu.ppy.sh/ss/7632816 basically like this, but since it ruins the pitch relevancy and structure of this section, it's fine to keep it as is
2017-03-22 21:46 Protastic101: 01:08:421 (68421|0) - as for this, I dont really recommend using 1/16 LNs unless it's a visual choice cause they're so short, it's kind of redundant
2017-03-22 21:46 Crymeno: It also creates a slow jack
2017-03-22 21:46 Protastic101: yeah, just a note to keep in mind with the LNs on faster tempos tho
2017-03-22 21:47 Crymeno: Ok
2017-03-22 21:47 Protastic101: 01:16:290 (76290|2) - same thing here. I recommend against using super short LNs unless it's for the visuals
2017-03-22 21:47 Crymeno: So I should use normal notes?
2017-03-22 21:47 Protastic101: 01:18:749 (78749|2,78994|3,79363|2,79486|3,79732|2,79978|3) - As for these, this is where I would really consider swapping the hands, or separating LNs and short notes by isolating them on one hand each
2017-03-22 21:47 Protastic101: Yes
2017-03-22 21:49 Protastic101: 01:32:273 (92273|0,92335|2,92396|1,92458|3,92519|0,92601|2,92683|1,92765|3,92888|0,93011|2,93134|1,93257|3) - eh, these are all ghost notes because literally no sound exists in the music to support them her
2017-03-22 21:49 Protastic101: here*
2017-03-22 21:50 Protastic101: Ok, well I can hear a slight echo of the hihats or whatever, but they end at 01:32:519 -
2017-03-22 21:50 Crymeno: I was going to say it
2017-03-22 21:51 Crymeno: Mapped the 1/4 ones just by intuition lol
2017-03-22 21:51 Protastic101: https://osu.ppy.sh/ss/7632840 should just be like this
2017-03-22 21:52 Protastic101: 01:30:306 - as for this here, I would recommend using jumps on the accented beats (so like the 1/4 or 1/2 stuff) like this https://osu.ppy.sh/ss/7632843
2017-03-22 21:55 Protastic101: 01:31:290 - 01:31:781 - Oh, I forgot jumps here. Eh, try this instead https://osu.ppy.sh/ss/7632850
2017-03-22 21:56 Crymeno: Are those jumps in sequence proposital?
2017-03-22 21:57 Protastic101: in wat ??? :D ???
2017-03-22 21:57 Crymeno: The last pic you sent
2017-03-22 21:57 Protastic101: what's a sequence proposital?
2017-03-22 21:57 Crymeno: In the beginning it's a simple jump note jump note jump
2017-03-22 21:57 Crymeno: No, like
2017-03-22 21:58 Crymeno: You were using note then jump then note then jump
2017-03-22 21:58 Protastic101: Ah ok, well the way I arranged the jumps was to highlight both the rhythm like this 01:28:585 (88585|2,88830|1,89199|2,89322|1,89568|2,89814|1,90060|2) - , and also the 1/1 kicks and stuff
2017-03-22 21:58 Crymeno: oh
2017-03-22 21:58 Crymeno: Oh ok got it
2017-03-22 21:58 Crymeno: Yeah that makes sense
2017-03-22 22:00 Protastic101: ok
2017-03-22 22:01 Protastic101: 01:36:699 (96699|2,96945|2,97191|2) - oh yeah, so these are called stacks, and they're ok at this bpm, but I'd try and be careful with them
2017-03-22 22:01 Crymeno: Oh I haven't noticed it before
2017-03-22 22:02 Protastic101: they can get a bit repetitive to play and strains one finger more than all the others, so the weight distribution is uneevn
2017-03-22 22:02 Protastic101: uneven*
2017-03-22 22:03 Protastic101: 01:36:208 (96208|3,96208|1,96208|2) - another thing I wanna mention are these hands
2017-03-22 22:03 Crymeno: Yes, I have conscienceof that
2017-03-22 22:04 Protastic101: So the emphasis comes on the 2nd and 4th downbeats (01:36:699 - 01:37:683 - for example), so I believe the larger chords should fall on the claps there
2017-03-22 22:04 Protastic101: as opposed to the weaker kicks on beat 1 and 3
2017-03-22 22:05 Crymeno: Yes
2017-03-22 22:05 Protastic101: 01:38:667 (98667|1,98912|1,99158|1) - similar stuff I mentioned about stacks, could move 01:38:912 (98912|1) - to 3 instead
2017-03-22 22:06 Protastic101: structurally, the rest of the kiai is pretty similar. I think the major flaw there is that since this is the hardest diff, I would advise against using jumps (doubles) to emphasize the synth, like at 01:42:970 (102970|1,102970|3) - 01:41:003 (101003|3,101003|2) - or 01:39:035 (99035|3,99035|0) - for example
2017-03-22 22:06 Protastic101: I feel like that's something you could fit into a slightly harder diff
2017-03-22 22:08 Protastic101: That's only my opinion though, do take it with a grain of salt.
2017-03-22 22:08 Crymeno: I feel like if I don't emphasize the synth
2017-03-22 22:08 Crymeno: How can I say it
2017-03-22 22:08 Protastic101: the map will feel stale?
2017-03-22 22:09 Protastic101: I understand where you're coming from, that's why I only commented on it
2017-03-22 22:09 Crymeno: Yes, kinda
2017-03-22 22:11 Protastic101: 01:49:978 - as for here, I probably should have mentioned this earlier, but I'd recommend using jumps on every 1/1 tick for the kicks
2017-03-22 22:11 Protastic101: 01:51:453 - 01:53:421 - 01:55:388 - or at least here on the 4th downbeats of every measure since there's a bit more emphasis here
2017-03-22 22:12 Protastic101: 02:03:994 (123994|2,124240|2,124609|2,124978|2) - also, similar to what I mentioned in the second screenshot I sent you a while back
2017-03-22 22:12 Protastic101: 02:12:109 (132109|2,132355|2,132601|2) - stacks!
2017-03-22 22:13 Protastic101: 02:13:830 (133830|2,134322|2) - these are cool. I like these
2017-03-22 22:13 Protastic101: 02:19:978 (139978|0,140224|0,140470|0,140716|0,140962|0) - ok, longer stack this time
2017-03-22 22:13 Protastic101: https://osu.ppy.sh/ss/7632915 would recommend something kind of like this instead. Reduces the stacks a bit, plus there's a triple at the end of 02:20:962 - for the snare or whatever
2017-03-22 22:16 Crymeno: I mapped this in like
2017-03-22 22:16 Crymeno: A hour and a half
2017-03-22 22:16 Protastic101: lol rip
2017-03-22 22:17 Protastic101: I need to get off and go to sleep soon
2017-03-22 22:17 Crymeno: And I wasn't really paying that much of an attention lol
2017-03-22 22:17 Crymeno: haha me too
2017-03-22 22:17 Crymeno: Ok someone just pvt me saying that the song I was mapping was cool
2017-03-22 22:17 Protastic101: Do you want me to post the log or nah?
2017-03-22 22:18 Crymeno: If you want to
2017-03-22 22:18 Protastic101: Im not really a fan of the song tbh lol
2017-03-22 22:18 Crymeno: I don't really listen to Calvin Harris but I do love this song
Salty Mermaid
Hola! I'm gonna help you a bit, here.

Mod
  1. Ok first things first, you may want to raise the volume of the hitsounds. It can help you a lot to hear if a note is placed correctly. Example: the second slider of the beatmap when the girl says "deep" start a little bit too early. It should actually begin at 00:30:367, in 1/8. It might seems strange, but it really fits better the voice. With the hitsounds, you can hear it well.
  2. 00:47:273 and the patterns following, here's another way of saying it: since you're into repetitive pattern (which isn't a bad thing, btw) you should use the same pattern that you start using at 01:03:011.
  3. 01:02:765 actually, there's the the voice (which can be used for mapping), when the girl says "love", but if you wanna put it back, just finish it at 01:03:257 with the next slider.
  4. I do agree with the other modders for the note at 01:16:290, but also for all the other notes like that. The thing is, they are so short that they doesn't worth to be sliders. Just as, you said, a simple note would do the same thing. They just shouldn't be sliders, even if they are different from the other sounds. But the note that really shouldn't be a slider is the short one at 02:19:240, you can just leave the simple note, since there's a sound like the others.
  5. 01:32:273 It's true that the sounds are a bit too low to be heard. I would suggest to remove them, but if you keep them, it's ok to have a lot of notes suddenly, it's called a burst, but the notes at 01:32:601 and 01:32:683 should be in 1/8 (they do exist but not the 5 notes that follow). Same for the notes from 02:35:224 to 02:35:634.
  6. 03:02:396 and 03:04:363 you might wanna add a note (listen well, there's a little sound)
  7. 03:04:486 This slider should have the same length as the two other sliders before it, so it should end at 03:06:208.

So that's about it! The other modders have said pretty much the rest of it. If you have other questions that doesn't need a big post to answer, just contact me directly on the game, if I'm connected. Good luck, I hope it'll get ranked.
Topic Starter
picel

_Stronger_ wrote:

Hola! I'm gonna help you a bit, here.

Mod
  1. Ok first things first, you may want to raise the volume of the hitsounds. It can help you a lot to hear if a note is placed correctly. Example: the second slider of the beatmap when the girl says "deep" start a little bit too early. It should actually begin at 00:30:367, in 1/8. It might seems strange, but it really fits better the voice. With the hitsounds, you can hear it well. - Fixed
  2. 00:47:273 and the patterns following, here's another way of saying it: since you're into repetitive pattern (which isn't a bad thing, btw) you should use the same pattern that you start using at 01:03:011. - In the first part there are some kind of hi-hats. And the second one doesn't, so... And if you're talking about the LNs I used for the synth, it really gets way longer than before. (it's just another synth lol)
  3. 01:02:765 actually, there's the the voice (which can be used for mapping), when the girl says "love", but if you wanna put it back, just finish it at 01:03:257 with the next slider. - I don't really want to map the voice, I did it just in the beginning, because... I wanted
  4. I do agree with the other modders for the note at 01:16:290, but also for all the other notes like that. The thing is, they are so short that they doesn't worth to be sliders. Just as, you said, a simple note would do the same thing. They just shouldn't be sliders, even if they are different from the other sounds. But the note that really shouldn't be a slider is the short one at 02:19:240, you can just leave the simple note, since there's a sound like the others. - You probably didn't read the mod above, but Protastic101 really convinced me about this. xD Thanks anyway
  5. 01:32:273 It's true that the sounds are a bit too low to be heard. I would suggest to remove them, but if you keep them, it's ok to have a lot of notes suddenly, it's called a burst, but the notes at 01:32:601 and 01:32:683 should be in 1/8 (they do exist but not the 5 notes that follow). Same for the notes from 02:35:224 to 02:35:634. - ^
  6. 03:02:396 and 03:04:363 you might wanna add a note (listen well, there's a little sound) - Well, even if there's something, it's just too irrelevant to map it.
  7. 03:04:486 This slider should have the same length as the two other sliders before it, so it should end at 03:06:208. - This slider is way longer than the others, so... yea.

So that's about it! The other modders have said pretty much the rest of it. If you have other questions that doesn't need a big post to answer, just contact me directly on the game, if I'm connected. Good luck, I hope it'll get ranked.
Thanks for the mod! :)
DustMoon
Hi~Crymeno from CanPoint modding queue[mania]
1|2|3|4|
Hard
01:16:290 (76290|2) - 01:18:257 (78257|2) - 02:11:371 (131371|2) - ^
01:32:273 (92273|0,92335|2,92396|1,92458|3,92519|0,92601|2,92683|1,92765|3) - 02:35:285 (155285|3,155347|1,155408|2,155470|0,155552|3,155634|1,155716|2,155839|0) - no sound
02:03:503 (123503|1) - no sound
02:52:929 (172929|3,173052|2,173175|1,173298|3,173421|0,173544|2,173667|1,173790|3,173912|0,174035|2,174158|1,174281|3,174404|0) - <^>
03:00:029 (180029|2) - ?idk
good luck! :)
genkicho
NM From My Mod Queue


Columns : 1 2 3 4

Hard
00:29:814 (29814|3) - dafuuuc why are the notes before the BPM
01:32:273 (92273|0) - why 1/8, really no sound here
01:36:208 (96208|3,96208|1,96208|2) - hmm i suggest use triple for the 'something like claps'. example : here 01:34:732 (94732|2,94732|3) -
02:13:585 (133585|0,133585|1,133585|3) - doublenote it cuz this one doublenote 02:17:519 (137519|3,137519|2) -
02:15:552 (135552|3,135552|0,135552|2) - doublenote it, cuz this one doublenote 02:17:519 (137519|3,137519|2) -
02:20:839 (140839|3) - delete, 02:20:962 (140962|0,140962|3) - triple this
02:35:224 (155224|0) - i dont understand why 1/8 :/
02:36:699 (156699|1,156945|1,157191|1,157437|1,157683|1,157929|1,158175|1) - oops avoid this
02:37:683 (157683|2,157683|1,157683|0,157683|3) - loll aiae wannabe 8-) nice tho
03:00:029 (180029|2) - whats this xD
03:04:486 (184486|0) - start at 03:04:609
03:08:667 (188667|0,188667|1) - triple or quad
03:19:978 (199978|0) - should be singlenote, cuz you use all single note before in that part

nice map 8-)
BanchoBot
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