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HoneyWorks - Ohayou no Asa

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Topic Starter
William K

Lumario wrote:

tbh most of these 00:00:280 (1,4,5) - should have a similar curve so you have 2 types of shapes for the short sliders, the round ones with the same amount of curve and the straight ones. uhh can't understand this sorry ;w;
Just ignore it then :D hope it was atleast a bit kinda useful ¯\_(ツ)_/¯
It was useful, thanks :3
brdzxh
hi from my queue

- i think you can give insane a custom diff name because insane isnt very fitting for a 2.72* :P

I dont agree with the NC use, but after looking through other mods, it looks like you are aware of it, so I dont think I need to point it out

Normal
00:14:417 (2,3) - it looks kinda weird
00:27:074 (5) - i dont think I would stack because its kinda hard to see when its going thsi slow

Hard
00:05:504 (2,3) - decrease spacing
00:22:152 (3,1) - blanket

Insane
00:09:976 (5) - make slower slider? could be nice addition
00:14:651 (5,6) - this transition looks a bit weird; you could make this 00:15:355 (6) - into circles instead

honestly there werent a lot to say about this map, and easier difficulties arent my strongest point, but it looks fine to me, and good luck with the map! :D
Topic Starter
William K

brdzxh wrote:

hi from my queue

- i think you can give insane a custom diff name because insane isnt very fitting for a 2.72* :P Yeah, I'll give a name.

I dont agree with the NC use, but after looking through other mods, it looks like you are aware of it, so I dont think I need to point it out Hmm... Will see more opinions on NC :3

Normal
00:14:417 (2,3) - it looks kinda weird Why's it weird? I like how it flows though :3
00:27:074 (5) - i dont think I would stack because its kinda hard to see when its going thsi slow Yeah I thought of that too, but you see it's pretty much visible in gameplay and the flow makes players think that that's the next note.

Hard
00:05:504 (2,3) - decrease spacing Nope here, it's for an emphasis to the accent piano.
00:22:152 (3,1) - blanket Nope, I'm aiming for a jumps here to emphasis 00:22:621 - which has a guitars. If I blanket the aesthetics would be sacrificed.

Insane
00:09:976 (5) - make slower slider? could be nice addition Nope, a slower slider won't work with anything here as there's no actual song changes at the current section.
00:14:651 (5,6) - this transition looks a bit weird; you could make this 00:15:355 (6) - into circles instead If I make them into circles, it will be a jump with no purpose imo. And also, consistency would be good for this so no change here.

honestly there werent a lot to say about this map, and easier difficulties arent my strongest point, but it looks fine to me, and good luck with the map! :D
Thanks brdzxh for the mod! :3
Asaiga
Hi, from queue. Quick look because the song is short

[Lively]
00:04:088 (4) - Should NC because of bpm change. For scorev1 there shouldn't be any problem but once scorev2 is applied, players can occasionally get an unfair 100 here if they don't know that.
00:01:022 (1,1) - Can these two have a more similar shape with each other? Like this pair 00:01:753 (2,2) - and 00:02:485 (3,3) -
00:07:842 (4) - NC, reason is mentioned above

00:11:371 (2) - I want to say NC this but it's pretty dumb so keep this in mind for now :d
00:29:665 (2,2,2,2) - NC on each as well, so you will get a full NC spam. I don't think it will look nice but it's not wrong technically

[Hard]
00:04:088 (4) - NC
00:07:842 (4) - ^
00:11:371 (2) - doubting
00:29:665 (2,2,2,2) - that NC thing

[Normal]
00:11:371 (2) - NC

It's hard to say on this one, I feel like visuals is a bit too dense and it feels stuffy but rhythm should be ok



Good luck
also, lovely keysound skill there ; )
Topic Starter
William K

Asaiga wrote:

Hi, from queue. Quick look because the song is short

[Lively]
00:04:088 (4) - Should NC because of bpm change. For scorev1 there shouldn't be any problem but once scorev2 is applied, players can occasionally get an unfair 100 here if they don't know that. Hmm Maybe yes, but that's the role of an approach circle. Will look for more opinions here, but I personally don't like the NC spams because of those timing points xd
00:01:022 (1,1) - Can these two have a more similar shape with each other? Like this pair 00:01:753 (2,2) - and 00:02:485 (3,3) - Alright~
00:07:842 (4) - NC, reason is mentioned above Will look for more opinions :3

00:11:371 (2) - I want to say NC this but it's pretty dumb so keep this in mind for now :d
00:29:665 (2,2,2,2) - NC on each as well, so you will get a full NC spam. I don't think it will look nice but it's not wrong technically Yes I don't think it'll look nice too :v Will look for more opinions here.

[Hard]
00:04:088 (4) - NC
00:07:842 (4) - ^
00:11:371 (2) - doubting
00:29:665 (2,2,2,2) - that NC thing

[Normal]
00:11:371 (2) - NC

It's hard to say on this one, I feel like visuals is a bit too dense and it feels stuffy but rhythm should be ok Well for the visuals, it can't be helped as the music itself is just filled with 1/2s everywhere (which is why I don't make an Easy, because it'll be an Easy with 1/2 rhythms).



Good luck
also, lovely keysound skill there ; ) :) Thanks to my friend too :3
Thanks for checking! :3 I'll keep in mind about those NCs you mentioned, and will look for more mods here as I'm not really sure that NC spams would be good.
Rad-
Hello, from my queue.

General:
- I think you should add a spinner that ends on 00:37:053 - at least on all difficulties, it also avoids the boring #1 scores by SSing first, and doesn't make the song/map end so soon.

Normal
00:27:074 (5) - You shouldn't stack circle 5 behind slider 3 as it can get a bit too hard for beginners to read

Hard
00:28:246 (1) - Remove the NC on this slider since it's not changing speed, and to not conflict with the following sliders that do 1-2 combos for timing reasons.

On Lively, you could decrease the circle size to something like cs5, it would be perfect for this kind of slow songs and it would make sense because the difficulty looks very much like the Hard, so doing this makes it more appropriate for an Insane. (Even Hard would be good as CS4.2 imo)

Sorry for small mod, tried to help as best as i can, but the map itself is really well made overall, and hitsounding is brilliant.

Good Luck!
Topic Starter
William K

Rad- wrote:

Hello, from my queue.

General:
- I think you should add a spinner that ends on 00:37:053 - at least on all difficulties, it also avoids the boring #1 scores by SSing first, and doesn't make the song/map end so soon. I thought about that too, but on second thought I don't think it'd fit the current piano.

Normal
00:27:074 (5) - You shouldn't stack circle 5 behind slider 3 as it can get a bit too hard for beginners to read Alright, someone modded about this already.

Hard
00:28:246 (1) - Remove the NC on this slider since it's not changing speed, and to not conflict with the following sliders that do 1-2 combos for timing reasons. No, I wanted to mark that it's a repetition of 00:27:543 (1,2) - . And also, the piano does seem to be on a different part from before.

On Lively, you could decrease the circle size to something like cs5, it would be perfect for this kind of slow songs and it would make sense because the difficulty looks very much like the Hard, so doing this makes it more appropriate for an Insane. (Even Hard would be good as CS4.2 imo) Nope, CS5 doesn't really fit a slow song well as a slow song should be relaxing rather than hard. And I personally don't really like CS5 here. About the difficulty between Hard-Lively. I don't think that the difficulty of Lively diff looks very much like Hard, as it's filled with jumps everywhere. (Yes, I did this as the rhythm for Lively and Hard is pretty much the same.)

Sorry for small mod, tried to help as best as i can, but the map itself is really well made overall, and hitsounding is brilliant. Glad you like it :D

Good Luck!
Thanks for your mod! :3
Battle


#modreqs stuff lol


[General]
Please reduce the hitsound delay for the following hitsounds:
  1. soft-hitwhistle20.wav
  2. soft-hitwhistle21.wav
  3. soft-hitwhistle22.wav
  4. soft-hitwhistle26.wav
  5. soft-hitwhistle27.wav
  6. soft-hitwhistle29.wav
  7. soft-hitwhistle30.wav
  8. soft-hitwhistle31.wav
  9. soft-hitwhistle33.wav
  10. soft-hitwhistle34.wav
  11. soft-hitwhistle35.wav
  12. soft-hitwhistle38.wav
  13. soft-hitwhistle42.wav
Some may have less hitsound delay than others, but those are the ones I saw (in audacity) that I felt needed to have the delay removed, a few of those have a 5 ms delay which is unrankable so yeah

Confirm the following hitsounds are used along with the timestamp for where they are used please:
  1. soft-hitwhistle27.wav
  2. soft-sliderslide18.wav
  3. soft-sliderslide27.wav
Why is the BG some lake btw lol

Also metadata comfirmation? Also you can add a spinner to the end of every diff so that there's more differences in scores

[Normal]
00:01:509 - and 00:02:241 - allowing regular slider slide sound here intentional? This occurs multiple times, so make sure to fix these if they are not intentional
00:11:148 (1,2,3,1,2,3) - I'm not a fan of this really linear flow followed by very sharp flow, aesthetically I don't feel like it works too well. Try making the flow a bit smoother here
00:14:651 (3,4,1) - Try not to bunch up stuff like this, assuming that you'll change up the flow above, you'll have more room to work with. People can potentially click 1 instead of 4 due to these being so close to one another, so you should spread the pattern out a bit here.
00:21:918 (2) - Remove this note in order to decrease density, this is a very long string so there should be more breathing room, especially on the lowest difficulty
00:29:184 (1,2,1,2,1,2) - I would highly suggest changing this to 1/1 slider (manipulating SV to make the ends land on the red lines) here. The song slowing down can throw off newer players, simplifying it will make it much more understandable and less jarring.

[Hard]
00:19:808 (1,2,3) - Flow is a bit awkward here, you're breaking the flow with 1 by having 2 drop down to the left so the movement to 3 isn't as smooth as it could be
00:22:152 (3,1) - I feel that having a reverse arrow after you've made the player go left can be a bit uncomfortable, maybe point the reverse end upward instead?
00:26:840 (5,1) - It would feel nice if the transition was slightly more cohesive, it makes sense that there's should definitely feel like it's different than tha blue combo but it would be nice if it slightly led into the yellow combo
00:27:543 (1,2,1,2) - Well, you've never really done a pattern that looks like this and I don't really like it at all so yeah, if you could change this that would be nice

[Lively]
00:22:386 (1) - Considering how the music is going into another little guitar thing here, I feel this should have more emphasis than just being DS'd here

Depending on your response, I will be back
Topic Starter
William K

Battle wrote:



#modreqs stuff lol


[General]
Please reduce the hitsound delay for the following hitsounds:
  1. soft-hitwhistle20.wav Done.
  2. soft-hitwhistle21.wav Done.
  3. soft-hitwhistle22.wav Done~
  4. soft-hitwhistle26.wav Done.
  5. soft-hitwhistle27.wav Done.
  6. soft-hitwhistle29.wav Done~
  7. soft-hitwhistle30.wav Done~
  8. soft-hitwhistle31.wav Done.
  9. soft-hitwhistle33.wav Done.
  10. soft-hitwhistle34.wav Done~
  11. soft-hitwhistle35.wav Done.
  12. soft-hitwhistle38.wav Here too.
  13. soft-hitwhistle42.wav Done with this too.
Some may have less hitsound delay than others, but those are the ones I saw (in audacity) that I felt needed to have the delay removed, a few of those have a 5 ms delay which is unrankable so yeah I fixed them all, and removed all those delays.

Confirm the following hitsounds are used along with the timestamp for where they are used please:
  1. soft-hitwhistle27.wav No, this isn't used. Removed.
  2. soft-sliderslide18.wav Removed too.
  3. soft-sliderslide27.wav Same, Removed.
Why is the BG some lake btw lol xD I wanted to take the Background from the anime itself, but I can't find something fitting, and this BG is a recommendation from Mako Sakata. Maybe I can find one. And also actually I wanted to take the BG from Detective Conan as it's very nice :v but there's no connection with the anime.. Probably will find one. I can't really find one xd

Also metadata comfirmation?

About Metadata, I confirmed it with IamKwan and alacat, and they gave me useful source links:
Sites:
https://www.youtube.com/watch?v=X3ToTzTGmu0
http://www.neowing.co.jp/product/ANZX-11021
http://urx.nu/C2UD?h=ur0.link
http://vgmdb.net/album/60225
Also you can add a spinner to the end of every diff so that there's more differences in scores Yes, it would make the score varies more, Rad- said this too. But in this case, I'm afraid I can't. The spinner just doesn't fit with the current piano when I try it again earlier. Moreover, the volume of (what's it called? The 1000-2000 score xD). The score just kept making the feeling of the piano goes away. And if I make 5% volume directly, it doesn't really makes sense.
Edit: Okie, I asked some of my friends and they said "Yes, spinners at the end." So I think I should add one. I gradually decreased the volume. I also fixed some errors in Normal about keysounding at the end

[Normal]
00:01:509 - and 00:02:241 - allowing regular slider slide sound here intentional? This occurs multiple times, so make sure to fix these if they are not intentional Okie, I removed all C:99, and applied it to all of the diffs. Only for Normal, I placed 00:01:997 - here for silencing slider tick.
00:11:148 (1,2,3,1,2,3) - I'm not a fan of this really linear flow followed by very sharp flow, aesthetically I don't feel like it works too well. Try making the flow a bit smoother here Made some curves there for consistency with 00:22:621 (1,2) -
00:14:651 (3,4,1) - Try not to bunch up stuff like this, assuming that you'll change up the flow above, you'll have more room to work with. People can potentially click 1 instead of 4 due to these being so close to one another, so you should spread the pattern out a bit here. You're right. Fixed.
00:21:918 (2) - Remove this note in order to decrease density, this is a very long string so there should be more breathing room, especially on the lowest difficulty I made 00:21:918 (2) - to make consistency with 00:17:933 (1) - as it changes focus on instruments. If I pass the instrument at 00:21:918 - somehow it'd be a little bit awkward in terms of rhythm, and just felt too loose. As, in density 00:19:808 (1,2,1,2,3) - and 00:16:058 (1,2,3,1,2) - should be the same.
00:29:184 (1,2,1,2,1,2) - I would highly suggest changing this to 1/1 slider (manipulating SV to make the ends land on the red lines) here. The song slowing down can throw off newer players, simplifying it will make it much more understandable and less jarring. True. I've been thinking about this too, and also Mako said that the stacks aren't suitable for beginners. Fixed.

[Hard]
00:19:808 (1,2,3) - Flow is a bit awkward here, you're breaking the flow with 1 by having 2 drop down to the left so the movement to 3 isn't as smooth as it could be Okie, I made it smoother.
00:22:152 (3,1) - I feel that having a reverse arrow after you've made the player go left can be a bit uncomfortable, maybe point the reverse end upward instead? Hmm... I think that 00:22:621 (1) - works for an emphasis. As I didn't make 00:22:855 - 00:23:090 - , I just thought that I could make an emphasis so that players notice the build up in instruments more.
00:26:840 (5,1) - It would feel nice if the transition was slightly more cohesive, it makes sense that there's should definitely feel like it's different than tha blue combo but it would be nice if it slightly led into the yellow combo Yes, I made some changes.
00:27:543 (1,2,1,2) - Well, you've never really done a pattern that looks like this and I don't really like it at all so yeah, if you could change this that would be nice Inconsistency in patterning... I tried something like https://osu.ppy.sh/ss/7612947 to remove the stacks~

[Lively]
00:22:386 (1) - Considering how the music is going into another little guitar thing here, I feel this should have more emphasis than just being DS'd here
I actually gave some emphasis here, with 1.33x DS but maybe it's not really noticeable due to the next large jumps. I gave some jumps here to emphasis it then, but it's not larger than the next jumps.

Depending on your response, I will be back
Thanks Battle! :3
Shiranai

Battle wrote:

Why is the BG some lake btw lol
You can blame meeee ;)
Topic Starter
William K

Mako Sakata wrote:

Battle wrote:

Why is the BG some lake btw lol
You can blame meeee ;)
:v
Battle
maybe try finding a bg on the honeywork's artist's pixiv lol: http://www.pixiv.net/member_illust.php? ... 6&type=all

anyways

normal: 00:21:214 (1) - how about making this a circle instead with the next note being on 00:21:683 - ? It would match the density and would be less strenuous on beginners
fix SVs for 00:29:917 (2) - and 00:31:514 (4) - so that the unsnapped hit object error doesn't appear anymore lol (I don't know how the game considers 00:29:184 (1) - snapped but oh well you might want to make sure it lands on the red line though)

hard: 00:27:543 (1,2,1,2) - the main problem I have here is the fact that the sliders are two completely different shapes as one is far more curved than the other, I would like to see some sort of symmetry here to make it look more aesthetically pleasing tbh
Topic Starter
William K

Battle wrote:

maybe try finding a bg on the honeywork's artist's pixiv lol: http://www.pixiv.net/member_illust.php? ... 6&type=all

anyways

normal: 00:21:214 (1) - how about making this a circle instead with the next note being on 00:21:683 - ? It would match the density and would be less strenuous on beginners Okie, I removed number 2, as I wanted some variation in guitars pitch so that it would be different compared to 00:17:464 (3) -
fix SVs for 00:29:917 (2) - and 00:31:514 (4) - so that the unsnapped hit object error doesn't appear anymore lol (I don't know how the game considers 00:29:184 (1) - snapped but oh well you might want to make sure it lands on the red line though) Done~ Cool xD

hard: 00:27:543 (1,2,1,2) - the main problem I have here is the fact that the sliders are two completely different shapes as one is far more curved than the other, I would like to see some sort of symmetry here to make it look more aesthetically pleasing tbh Okie~ I changed to how the original was.
Thanks Again :3
Battle
irc'd gl

log
2017-03-21 05:25 William K: Hi Battle
2017-03-21 05:25 Battle: hi
2017-03-21 05:25 William K: may I ask something about one of your point? :3
2017-03-21 05:25 Battle: yes
2017-03-21 05:25 William K: 00:21:214 (1) - how about making this a circle instead with the next note being on 00:21:683 - ? It would match the density and would be less strenuous on beginners
2017-03-21 05:26 William K: about this one
2017-03-21 05:27 William K: I purposely made 00:21:214 (1) - a slider because it's high in pitch so that it would be different than the one before
2017-03-21 05:27 William K: is the density actually okay?
2017-03-21 05:28 Battle: I don't think so
2017-03-21 05:28 Battle: the string of notes is 10 seconds long
2017-03-21 05:29 William K: yes..
2017-03-21 05:29 William K: so it's my choose to delete which one eh xD
2017-03-21 05:30 Battle: you can see why I would think that's a problem
2017-03-21 05:30 Battle: yeah technically
2017-03-21 05:30 Battle: but deleting it at that one point would probably be best
2017-03-21 05:30 William K: 00:21:918 (2) - I'll choose deleting this then
2017-03-21 05:30 William K: as I wanted some variations to the guitars pitch
2017-03-21 05:31 Battle: mk
2017-03-21 05:31 Battle: sounds good enough to me
2017-03-21 05:32 William K: yup
2017-03-21 05:33 William K: oh and also about the unsnapped objects
2017-03-21 05:34 William K: I think they're fine as in lower diffs? I can't do much to the timing points here ;w;
2017-03-21 05:37 Battle: well
2017-03-21 05:37 Battle: it's unsnapped
2017-03-21 05:37 Battle: as in I can't do anything if they're unsnapped
2017-03-21 05:37 William K: hmm
2017-03-21 05:37 Battle: it's cool if you manipulate them a little bit, SVs on lower diffs that change it to snap to red lines basically don't feel like anything during gameplay
2017-03-21 05:38 William K: by SV, do you mean those timings?
2017-03-21 05:38 Battle: no i mean green lines
2017-03-21 05:39 William K: ohh like it's the actual SV because it's like the SV going down
2017-03-21 05:39 William K: I understand now /me taking calculator
2017-03-21 05:40 Battle: I usually just mess around with the numbers until it snaps when I have red lines like this lol
2017-03-21 05:40 William K: lol let me do something a little cool with decimals :v
2017-03-21 05:40 Battle: 3 decimal places works most of the time
2017-03-21 05:40 Battle: haven't had a situation where it didn't work but that's why I say most just in case lol
2017-03-21 05:41 William K: xD
2017-03-21 05:41 William K: for 199 BPM... using 1.076 decimal :v
2017-03-21 05:43 William K: wow it works
2017-03-21 05:44 William K: somehow lol
2017-03-21 05:48 Battle: lol
2017-03-21 05:48 William K: about BG
2017-03-21 05:49 William K: I still can't find something xd
2017-03-21 05:49 Battle: just find an anime bg in the morning lol
2017-03-21 05:49 William K: lol
2017-03-21 05:50 William K: yes I'll try
2017-03-21 05:51 William K: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=31810473 well this isn't the anime character either but it's pretty cool
2017-03-21 05:51 Battle: \ya that works
2017-03-21 05:53 William K: okie
2017-03-21 06:02 Battle: normal: 00:19:808 (1,2) - 00:22:152 (2,1) - fix DS
2017-03-21 06:03 William K: yeah xD
2017-03-21 06:03 William K: I noticed that while testplaying ;w;
2017-03-21 06:03 Battle: 00:11:839 (3,1) - ds slightly high here too
2017-03-21 06:03 Battle: 00:24:965 (1,2) - off here
2017-03-21 06:04 William K: yup
2017-03-21 06:05 William K: Fixed those
2017-03-21 06:05 William K: 00:29:917 (2) - here too
2017-03-21 06:05 Battle: ok
2017-03-21 06:05 Battle: yeah that's it I'm fine with the other diffs
2017-03-21 06:06 William K: okie :3
2017-03-21 06:06 William K: updated~
2017-03-21 06:06 Battle: btw just one more this 00:27:543 (1) - you're cool with this jump right?
2017-03-21 06:06 Battle: cuz I feel like it's fine lol
2017-03-21 06:06 Battle: well you did it for both so I think you're cool with it lol
2017-03-21 06:06 William K: normal? yes xD

Bubbled.
Topic Starter
William K

Battle wrote:

irc'd gl
Thanks Battle! :3
Doyak
IRC mod
2017-03-23 01:53 William K: Hi Doyak
2017-03-23 01:56 Doyak: hey
2017-03-23 01:57 William K: :3 May i ask for some checks on my bubbled map?
2017-03-23 01:57 Doyak: hmm what is the map
2017-03-23 01:57 William K: ACTION is editing [https://osu.ppy.sh/b/1210571 HoneyWorks - Ohayou no Asa [Hard]]
2017-03-23 01:57 William K: this one
2017-03-23 01:58 Doyak: lol I took a look on this map yesterday
2017-03-23 01:58 William K: xD
2017-03-23 02:01 Doyak: well the map generally looks fine
2017-03-23 02:01 Doyak: but one thing bothers me
2017-03-23 02:01 William K: what is it?
2017-03-23 02:02 Doyak: Why didn't you make Normal a bit more sparse
2017-03-23 02:02 Doyak: Too many overlapped trains
2017-03-23 02:03 Doyak: It's not really different from Hard, except the spacing and the amount of circles
2017-03-23 02:03 Doyak: and long slider trains are actually quite hard for newbies
2017-03-23 02:03 William K: yes
2017-03-23 02:03 William K: by long slider trains
2017-03-23 02:03 William K: 00:04:796 (1,2) - do you mean like this?\
2017-03-23 02:03 Doyak: no I mean
2017-03-23 02:04 Doyak: 00:14:417 (2,3,4,1,2,3) -
2017-03-23 02:04 Doyak: there is no break
2017-03-23 02:04 Doyak: all these note are connected by 1/2 gaps
2017-03-23 02:04 William K: ah
2017-03-23 02:04 Doyak: thus making a long train
2017-03-23 02:04 William K: I tried mapping all those rhythms actually
2017-03-23 02:04 William K: but I also tried to make it easy
2017-03-23 02:05 Doyak: It's not any easy
2017-03-23 02:05 Doyak: I mean, the only easy thing here is that players don't need to move much
2017-03-23 02:05 Doyak: but still they have to interpret a lot of rhythms
2017-03-23 02:05 Doyak: which is kinda doubtful for the easiest diff
2017-03-23 02:06 William K: right
2017-03-23 02:06 William K: but if I make those rhythmings easier, it would result in a bigger difficulty gap to hard which is also filled with jumps
2017-03-23 02:06 William K: that's why I made something like this
2017-03-23 02:07 Doyak: nah, it's not that big
2017-03-23 02:07 William K: is it? :v
2017-03-23 02:07 Doyak: those are hardly jumps
2017-03-23 02:07 Doyak: they're just spaced
2017-03-23 02:07 William K: nope, the rhythms are also different
2017-03-23 02:08 William K: like 2 clicks or something in Hards
2017-03-23 02:08 Doyak: I mean, that hardly counts as a difficulty
2017-03-23 02:08 William K: there're also less rest in Hards, unlike the Normal itself which sometimes I use 1/4 stanza for a rest
2017-03-23 02:09 Doyak: clicking two 1/2 circles in this low bpm is not hard
2017-03-23 02:09 Doyak: okay let me quote something to you
2017-03-23 02:09 Doyak: https://osu.ppy.sh/wiki/SRC#Normal
2017-03-23 02:09 Doyak: Have you read this article?
2017-03-23 02:09 William K: nope
2017-03-23 02:09 Doyak: Look what guideline for Normal says
2017-03-23 02:09 Doyak: "Avoid long chains of hitobjects with 1/2 gaps. Too many consecutive hitobjects overlapping can be confusing for new players."
2017-03-23 02:10 Doyak: "Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used."
2017-03-23 02:10 Doyak: Your Normal has these two problems
2017-03-23 02:10 Doyak: as the easiest diff, these should be more strictly applied
2017-03-23 02:11 William K: even though the sliders are 1/1s?
2017-03-23 02:11 Doyak: Avoid long chains of hitobjects with "1/2 gaps."
2017-03-23 02:12 William K: 00:14:651 (3,4,1,2) - like these, players just need to press 1 and a half beats
2017-03-23 02:12 William K: each which is consistent enough
2017-03-23 02:12 Doyak: You're sticking too much to click actions
2017-03-23 02:12 Doyak: what's more important for new players is not clicks
2017-03-23 02:12 William K: okie let me try something xD
2017-03-23 02:12 Doyak: it's the amount of rhythm
2017-03-23 02:13 Doyak: and many gaps between notes
2017-03-23 02:13 William K: alright~
2017-03-23 02:13 Doyak: I'm not asking for too much, just try to 'disconnect' some of the long trains
2017-03-23 02:13 Doyak: and that should be enough
2017-03-23 02:14 William K: 00:14:417 (2,3,4,1,2,3) - but i'm afraid for this?
2017-03-23 02:14 William K: 00:16:761 (2) - ah I can make this longer xD
2017-03-23 02:15 Doyak: You can ignore things like 00:15:823 -
2017-03-23 02:16 Doyak: using a gap has good effect to differenciate each rhythmic parts
2017-03-23 02:16 Doyak: because when they're all connected, they sound more like a single part
2017-03-23 02:17 Doyak: and you can simplify 00:25:668 (2,3,4,5) - this a lot
2017-03-23 02:17 Doyak: they're just tiny drums, aren't they
2017-03-23 02:17 William K: 00:25:668 - I removed this
2017-03-23 02:17 William K: yes
2017-03-23 02:19 William K: https://osu.ppy.sh/ss/7629196 for this
2017-03-23 02:19 William K: may I ask for some opinions? XD
2017-03-23 02:20 Doyak: hmm
2017-03-23 02:20 Doyak: I have two options in mind
2017-03-23 02:21 Doyak: first one is to just ignore 00:11:148 (1) -
2017-03-23 02:21 Doyak: because that's kind of different piano sound
2017-03-23 02:21 Doyak: much lower than others
2017-03-23 02:21 Doyak: second one is making 00:11:371 (2) - as a repeat slider
2017-03-23 02:22 Doyak: well but 00:12:074 - is indeed strong
2017-03-23 02:22 William K: yes
2017-03-23 02:22 William K: https://osu.ppy.sh/ss/7629226 this should work fine
2017-03-23 02:22 Doyak: Yeah that's pretty alright
2017-03-23 02:23 William K: May I ask some more? I'm pretty confused 00:22:152 -
2017-03-23 02:23 William K: osu.ppy.sh/ss/7629237 because the note at
2017-03-23 02:24 William K: 00:22:386 - is indeed pretty weak...
2017-03-23 02:24 Doyak: to be honest i'll just use one circle for 00:22:386 -
2017-03-23 02:25 Doyak: so that you can focus more on the exact sound you want to follow
2017-03-23 02:25 William K: right
2017-03-23 02:26 Doyak: For 00:24:965 (1,2,3,4,5) - this, how about https://puu.sh/uUNJH/645e3c51a6.jpg
2017-03-23 02:27 Doyak: 00:26:371 - there is no 'that kind of' drum sound
2017-03-23 02:28 William K: 00:26:371 - there's a slight one
2017-03-23 02:28 Doyak: Yeah, 'slight' one
2017-03-23 02:28 William K: https://osu.ppy.sh/ss/7629272 actually I'm trying this one but wait lemme try that suggestion
2017-03-23 02:28 Doyak: which you would want to avoid in easier diff
2017-03-23 02:29 Doyak: hmm
2017-03-23 02:29 Doyak: but isn't 00:26:137 - more important than 00:26:371 -
2017-03-23 02:29 Doyak: I mean you can stick to those slight drum sounds too, but that's just too regular and boring
2017-03-23 02:30 William K: yea
2017-03-23 02:30 Doyak: you have some special rhythm with stronger drums
2017-03-23 02:30 Doyak: So why not follow these instead of keeping monotonous 1/1s
2017-03-23 02:32 William K: yeah xD tried that one
2017-03-23 02:33 William K: 00:26:840 (4,2) - btw is overlapping them fine
2017-03-23 02:33 William K: http://osu.ppy.sh/ss/7629310 not really visible in gameplay tho
2017-03-23 02:34 Doyak: umm I'd like to avoid it
2017-03-23 02:34 Doyak: It still covers the reverse arrow for a short amount of time
2017-03-23 02:34 Doyak: which still can be a bit confusing for the target players
2017-03-23 02:34 William K: okie
2017-03-23 02:36 William K: and how do you think if I make 00:21:214 (1) - longer 1/2 beat? :3
2017-03-23 02:37 William K: for emphasis to the guitars
2017-03-23 02:37 Doyak: Oh that'll be good too
2017-03-23 02:37 William K: alright~
2017-03-23 02:40 Doyak: oh and on Hard, I noticed a lot of minor spacing errors which actually make them look untidy
2017-03-23 02:40 William K: visual spacings?
2017-03-23 02:40 Doyak: Yes
2017-03-23 02:40 Doyak: Just disable grid snap and make them more consistent
2017-03-23 02:41 William K: yup
2017-03-23 02:41 Doyak: If the spacing was large, 0.03x doesn't really matter much, but this diff has already very tiny spacing between notes so it's very noticeable
2017-03-23 02:43 William K: done
2017-03-23 02:43 Doyak: Okie, update when you're done with everything
2017-03-23 02:43 Doyak: then we'll go over all diffs again
2017-03-23 02:44 William K: okie
2017-03-23 02:45 William K: this map's file is large lol
2017-03-23 02:45 Doyak: cuz of the keysounds xD
2017-03-23 02:45 William K: xD
2017-03-23 02:45 William K: updated~
2017-03-23 02:47 William K: that SR, just increased with those rhythms decreased
2017-03-23 02:47 Doyak: uuuuuummmmm
2017-03-23 02:48 Doyak: you removed too many circles D:
2017-03-23 02:48 William K: D:
2017-03-23 02:48 William K: somewhere i can add
2017-03-23 02:48 William K: lol
2017-03-23 02:49 Doyak: Well let me see
2017-03-23 02:49 Doyak: 00:16:761 (2) - tbh you could just keep this as 1/1 and a circle
2017-03-23 02:50 William K: alright
2017-03-23 02:50 Doyak: You also divided those two rhythms everywhere else after that, so let's just make it consistent
2017-03-23 02:51 William K: 00:21:214 (1) - no 1/2 here then
2017-03-23 02:51 Doyak: keeping that one is fine
2017-03-23 02:51 Doyak: that's a different sound
2017-03-23 02:52 William K: higher in pitch
2017-03-23 02:52 William K: ACTION wanted to add something at 00:19:105 - xD
2017-03-23 02:54 Doyak: https://puu.sh/uUPKm/fb975bba2e.jpg maybe this?
2017-03-23 02:56 William K: http://osu.ppy.sh/ss/7629497 this?
2017-03-23 02:57 Doyak: cool
2017-03-23 03:02 William K: =w=)b
2017-03-23 03:02 William K: btw
2017-03-23 03:02 William K: colors
2017-03-23 03:02 William K: omg
2017-03-23 03:03 William K: I nearly forgot
2017-03-23 03:03 Doyak: aaaaand I'd like to still avoid 00:26:137 (3,1) - this
2017-03-23 03:03 William K: :v
2017-03-23 03:03 Doyak: You would just want to avoid covering reverse arrows as much as possible
2017-03-23 03:04 Doyak: I just discussed with another BN
2017-03-23 03:05 William K: seems like symmetrical here is hard enough
2017-03-23 03:05 William K: let me think of something hmm
2017-03-23 03:06 William K: alright
2017-03-23 03:07 William K: http://osu.ppy.sh/ss/7629578
2017-03-23 03:08 Doyak: :thinking:
2017-03-23 03:08 William K: xD
2017-03-23 03:08 Doyak: slidertail being closer than sliderhead... hmm
2017-03-23 03:08 William K: and NC there
2017-03-23 03:08 William K: hmm
2017-03-23 03:09 William K: http://osu.ppy.sh/ss/7629610 GG
2017-03-23 03:10 Doyak: k that's probably enough
2017-03-23 03:10 William K: xD suddenly I'm full of ideas
2017-03-23 03:11 William K: may I update?
2017-03-23 03:11 Doyak: How many circles are there now?
2017-03-23 03:11 William K: and uncheck widescreen support
2017-03-23 03:11 William K: 39
2017-03-23 03:11 Doyak: "circles"
2017-03-23 03:11 Doyak: not total notes
2017-03-23 03:11 William K: ow yea
2017-03-23 03:11 William K: 5
2017-03-23 03:11 William K: lol
2017-03-23 03:12 Doyak: hmmmmmm I guess we can't do much about that though
2017-03-23 03:13 William K: yes ;w;
2017-03-23 03:13 William K: 00:09:273 (2) -
2017-03-23 03:13 William K: btw about this
2017-03-23 03:13 William K: should I do 1/1 slider and note
2017-03-23 03:13 William K: or just the current one?
2017-03-23 03:13 Doyak: got an idea
2017-03-23 03:13 Doyak: 00:23:558 (1) - how about using two circles
2017-03-23 03:14 Doyak: by doing this you can emphasize both 00:23:558 - and 00:24:027 -
2017-03-23 03:14 Doyak: and also give 1/1 gap to disconnect the train
2017-03-23 03:14 William K: nice idea
2017-03-23 03:14 William K: but the holding emphasis is removed..
2017-03-23 03:15 Doyak: well
2017-03-23 03:15 Doyak: the sound isn't that long though
2017-03-23 03:15 Doyak: it kinda disappears on 00:23:793 - or somewhere around there
2017-03-23 03:15 William K: but yes that 2 1/1 piano is unique enough
2017-03-23 03:15 William K: guitar*
2017-03-23 03:15 William K: I mean
2017-03-23 03:15 Doyak: yea guitar
2017-03-23 03:16 Doyak: well this song fits with sliders anyway, so let's not get forced by it then xD
2017-03-23 03:16 William K: xD
2017-03-23 03:17 William K: most songs filled with sliders too
2017-03-23 03:17 William K: unchecked widescreen support and removed combo colors too
2017-03-23 03:18 Doyak: oh and you can change that for Hard too
2017-03-23 03:19 William K: yes
2017-03-23 03:19 Doyak: as there is definitely something on 00:23:793 - it kinda makes sense to divide it
2017-03-23 03:19 Doyak: alright, update when you're done
2017-03-23 03:19 William K: or
2017-03-23 03:19 William K: extended sliders?
2017-03-23 03:19 William K: at Hard
2017-03-23 03:20 William K: better not
2017-03-23 03:20 Doyak: and about the widescreen support, you don't really need to care about that unless there is a storyboard
2017-03-23 03:20 William K: yes
2017-03-23 03:20 William K: I unchecked that thing
2017-03-23 03:20 Doyak: hmm I'd just go for a 1/2 slider + circle tho
2017-03-23 03:20 William K: yes I go with that too
2017-03-23 03:22 William K: updated~
2017-03-23 03:25 Doyak: 00:25:902 (2,3) - ah I missed this when you showed me the screenshot
2017-03-23 03:25 Doyak: well let's not make 3 closer to 1 than 2
2017-03-23 03:25 William K: oki
2017-03-23 03:26 William K: https://osu.ppy.sh/ss/7629732 this
2017-03-23 03:26 Doyak: would be better if 1 is pointing a bit upper way
2017-03-23 03:27 Doyak: so that it comes naturally into 2 and not 3
2017-03-23 03:27 William K: https://osu.ppy.sh/ss/7629744 something like this
2017-03-23 03:28 Doyak: very good
2017-03-23 03:28 William K: =w=)b
2017-03-23 03:29 Doyak: 00:21:214 (1,1) - these NCs look too spammy
2017-03-23 03:30 Doyak: I'd just remove it from them
2017-03-23 03:30 Doyak: and swap NC for 00:24:965 (1,2) - so that 00:23:558 (1,2,3,1) - they're all in one combo
2017-03-23 03:30 William K: 00:22:621 (3) - removing this?
2017-03-23 03:30 Doyak: Yeah remove NC from it
2017-03-23 03:30 William K: 00:21:214 (1) - this too?
2017-03-23 03:30 Doyak: and 00:21:214 (1) - too
2017-03-23 03:31 Doyak: Yes
2017-03-23 03:31 William K: so 2 stanzas each
2017-03-23 03:31 Doyak: cuz why not, your NC term was that long all the way anyway
2017-03-23 03:31 William K: xD
2017-03-23 03:31 William K: 00:25:902 (1) - maybe i shouldn't NC this
2017-03-23 03:31 Doyak: 00:08:570 (1,2,3,4) - 00:12:308 (1,2,3,4) - 00:16:058 (1,2,3,4,5,6) - all two stanzas
2017-03-23 03:31 Doyak: that's up to you
2017-03-23 03:32 William K: 00:17:933 (4) - becuz I didn't NC this
2017-03-23 03:32 Doyak: Yea whichever is fine
2017-03-23 03:32 William K: okie
2017-03-23 03:34 Doyak: And don't you think the volume for the intro is way too loud?
2017-03-23 03:35 William K: if I lower the sound more
2017-03-23 03:35 Doyak: Why is the intro is even louder than 00:16:058 -
2017-03-23 03:35 William K: the keysound is near to can't be heard xd
2017-03-23 03:35 William K: whoops lol
2017-03-23 03:35 Doyak: man you gotta do some work then
2017-03-23 03:36 Doyak: Just increase the volume of those hitsounds lol
2017-03-23 03:36 Doyak: and decrease the volume of the green lines
2017-03-23 03:36 William K: yas
2017-03-23 03:36 Doyak: the hitnormal sound is way too loud
2017-03-23 03:36 William K: how about 40% for intro?
2017-03-23 03:36 Doyak: Well I'd go for 30% or below
2017-03-23 03:36 William K: 30 then :v
2017-03-23 03:37 Doyak: because 00:16:058 - this part is already 40
2017-03-23 03:37 Doyak: the intro is much quiet
2017-03-23 03:37 William K: I changed that part to 50
2017-03-23 03:37 Doyak: hmm still 40 for the intro is too loud
2017-03-23 03:37 William K: ow wait
2017-03-23 03:37 William K: yes for intro 30
2017-03-23 03:38 William K: 00:08:562 - this 40 then
2017-03-23 03:38 Doyak: anyway, that's all because of the hitnormal sound so if you want to keep the piano hitsound audible, just edit the hitsound files and increase the volume
2017-03-23 03:38 Doyak: good
2017-03-23 03:39 William K: alright
2017-03-23 03:39 William K: Hard now for volume
2017-03-23 03:43 William K: done with those sounds
2017-03-23 03:43 William K: updating~
2017-03-23 03:45 William K: updated~
2017-03-23 03:48 Doyak: are you fine with the quiet piano sound on the intro then?
2017-03-23 03:48 William K: fine
2017-03-23 03:48 Doyak: I can increase the volume of them for you if you don't know how to
2017-03-23 03:48 William K: as the music itself sounds pretty strong
2017-03-23 03:49 William K: it's pretty much fine~
2017-03-23 03:49 Doyak: Well actually, the balance between hitnormal/hitwhistles look bad xD
2017-03-23 03:49 Doyak: but well if you're fine with it
2017-03-23 03:49 William K: xD
2017-03-23 03:50 William K: yup
2017-03-23 03:50 Doyak: hmmmmmmmmmmmmmmmmmmmmm
2017-03-23 03:50 Doyak: :thinking:
2017-03-23 03:51 William K: :v
2017-03-23 03:51 William K: :thinking:
2017-03-23 03:52 Doyak: kay let's go with that
2017-03-23 03:53 William K: ~
2017-03-23 03:54 Doyak: ok now hard
2017-03-23 03:54 Doyak: 00:21:918 (2,3) - rip DS
2017-03-23 03:55 William K: lol
2017-03-23 03:55 William K: rip DS
2017-03-23 03:55 Doyak: 00:22:621 (1,2) - I meant things like these
2017-03-23 03:55 William K: 00:23:324 (2) - too
2017-03-23 03:55 William K: 00:28:246 (1,2) - too
2017-03-23 03:55 Doyak: 00:28:012 (2,2) - are you fine with this aesthetics?
2017-03-23 03:56 William K: yes
2017-03-23 03:56 William K: for symmetries
2017-03-23 03:56 Doyak: No I mean
2017-03-23 03:56 Doyak: the stack leniency is too high
2017-03-23 03:56 Doyak: so they're not perfectly stacked
2017-03-23 03:56 William K: doesn't really matter for me actually xD
2017-03-23 03:57 Doyak: Well if you're fine with that then alright
2017-03-23 03:57 Doyak: 00:30:427 (2,1) - looks a bit inconsistent because this only has a high spacing
2017-03-23 03:57 William K: 00:18:167 (2) - rip DS
2017-03-23 03:58 William K: yeah
2017-03-23 03:58 William K: I wanted to mark that that thing is pretty inconsistent with the beat
2017-03-23 03:58 Doyak: hmm true
2017-03-23 03:58 William K: others even inconsistent, they're like still to the beat
2017-03-23 03:58 Doyak: It's a little late than others
2017-03-23 03:58 William K: yes
2017-03-23 03:59 William K: omg 2 AM lol
2017-03-23 04:00 William K: I'm an owl
2017-03-23 04:00 Doyak: 00:30:724 (1,2,1) - a little close I think xD
2017-03-23 04:00 Doyak: you're an owl?
2017-03-23 04:00 Doyak: It's 4 AM here lmao
2017-03-23 04:00 William K: lol
2017-03-23 04:00 William K: https://osu.ppy.sh/ss/7630024 this should work fine
2017-03-23 04:01 Doyak: 00:25:902 (3,4,5) - about this
2017-03-23 04:02 William K: hmm those slider shapes?
2017-03-23 04:02 Doyak: I mean, as we did on Normal
2017-03-23 04:02 Doyak: https://puu.sh/uUUH3/f68973a8f1.jpg
2017-03-23 04:02 Doyak: something like this rhythm
2017-03-23 04:02 Doyak: would be good imo
2017-03-23 04:03 William K: sure
2017-03-23 04:03 William K: https://osu.ppy.sh/ss/7630041 okie
2017-03-23 04:06 Doyak: and do the same for Lively too
2017-03-23 04:06 Doyak: maybe using two circle for the last two sounds would work too
2017-03-23 04:06 William K: 00:25:668 (2,3,4,5,6) - this
2017-03-23 04:07 Doyak: Yes
2017-03-23 04:08 William K: https://osu.ppy.sh/ss/7630075
2017-03-23 04:08 William K: how about this
2017-03-23 04:08 William K: stacking 5-6-7 under 1-2-3
2017-03-23 04:08 William K: would be cool imo :v
2017-03-23 04:08 Doyak: 5-6-7 under 1-2-3? not 3-2-1?
2017-03-23 04:09 William K: https://osu.ppy.sh/ss/7630083
2017-03-23 04:09 William K: this ^
2017-03-23 04:09 William K: 321, yes
2017-03-23 04:09 Doyak: Yeah that's 3-2-1
2017-03-23 04:09 Doyak: look good
2017-03-23 04:09 William K: xD
2017-03-23 04:11 Doyak: k update
2017-03-23 04:11 William K: kay~
2017-03-23 04:13 William K: perfect score lol
2017-03-23 04:14 William K: when this got ranked I hope I can see HDHRFLDT
2017-03-23 04:14 Doyak: ofc there will be
2017-03-23 04:14 William K: xD
2017-03-23 04:14 William K: 190pp
2017-03-23 04:14 Doyak: I just tried this to see how hard it is to pass with HR
2017-03-23 04:14 William K: ;v
2017-03-23 04:14 Doyak: cus HP is quite high and the intro is sparse lol
2017-03-23 04:14 William K: lololol
2017-03-23 04:14 William K: HP=7 is yeah high
2017-03-23 04:15 William K: dat HP 9.8 lol
2017-03-23 04:15 William K: *the creator was surprised
2017-03-23 04:15 Doyak: it's fine as the map is short
2017-03-23 04:16 William K: my notes were completely weird when it's tilted lol
2017-03-23 04:17 Doyak: and now let's clear up some unrankable things
2017-03-23 04:17 Doyak: aka, removing unused hitsounds
2017-03-23 04:18 Doyak: https://puu.sh/uUVUF/733d3e340d.png
2017-03-23 04:18 William K: 34
2017-03-23 04:18 Doyak: make sure all these are actually not used
2017-03-23 04:19 William K: btw
2017-03-23 04:19 William K: 34 is used
2017-03-23 04:19 William K: 00:28:012 -
2017-03-23 04:19 Doyak: uhh
2017-03-23 04:19 William K: 00:11:148 - 12
2017-03-23 04:19 Doyak: no
2017-03-23 04:19 William K: oh
2017-03-23 04:19 William K: slider slide
2017-03-23 04:19 William K: omg
2017-03-23 04:19 Doyak: there's no slider sliding
2017-03-23 04:20 Doyak: anyway you need to manually check these cuz uhc sometimes works dumb
2017-03-23 04:20 William K: 34 and 12 removed
2017-03-23 04:21 William K: 00:15:120 - whistle 24 here
2017-03-23 04:21 Doyak: Yeah
2017-03-23 04:21 Doyak: Modding Assistant didn't say anything about that so it's just UHC's fault
2017-03-23 04:22 William K: removed slide 24 and 37
2017-03-23 04:22 William K: xD
2017-03-23 04:23 William K: 23 removed too
2017-03-23 04:23 William K: 44 too
2017-03-23 04:24 William K: and 31
2017-03-23 04:24 Doyak: https://puu.sh/uUWlx/27f7636ae3.png
2017-03-23 04:24 Doyak: MA also points out these
2017-03-23 04:24 Doyak: I'm checking one by one
2017-03-23 04:24 William K: I thought I removed those delays from Battle's
2017-03-23 04:25 Doyak: Yeah... you actually need to fix some
2017-03-23 04:25 Doyak: not all
2017-03-23 04:26 Doyak: 32 37 41 43
2017-03-23 04:27 Doyak: at least whistles of these should be fixed
2017-03-23 04:27 William K: okie
2017-03-23 04:27 Doyak: the others are like gradually increasing so it should be fine
2017-03-23 04:28 William K: 32 done~
2017-03-23 04:29 Doyak: and on Normal, 00:31:820 - change the red line's volume to 5% too
2017-03-23 04:29 William K: oki
2017-03-23 04:31 William K: done
2017-03-23 04:31 William K: all xD
2017-03-23 04:31 Doyak: Update then~
2017-03-23 04:31 William K: okie
2017-03-23 04:32 William K: and then I could get some sleep xD
2017-03-23 04:32 William K: updated~
2017-03-23 04:37 Doyak: hope it's my final check
2017-03-23 04:38 William K: yeh there're so many issues ;w;
2017-03-23 04:48 Doyak: Alright, I guess it's good to rebubble then
2017-03-23 04:48 William K: :3
2017-03-23 04:49 Doyak: I need to make a summary to changelog so wait a minute
2017-03-23 04:49 William K: okie~

As it was a long mod, I'll summarize the changes. Some of the unrankable issues maybe appeared while fixing my mod.

  1. There were a lot of unused sliderslide files, removed all of them.
  2. As Normal diff had too many long trains connected by 1/2 gaps, we tried to disconnect some of them. Now it fits more as the easiest diff.
  3. There was a volume conflict on Normal 00:31:820 - , fixed that.
  4. 00:25:434 - Adjusted rhythm a bit to follow the strong drum sounds instead.
  5. Reduced the volume of the intro by 20%.
  6. Removed some hitsound delays.
  7. etc. minor fixes
Also for notification:

  1. For some reason UHC thinks that soft-hitwhistle24.wav is not used, but it is used on 00:15:120 - on every difficulties.
  2. MA thinks that whistle 24, 28, 44 are delayed but they're fine as the sounds are 'increasing' sounds and the very start of them is at most 2ms.
Rebubbled~
Topic Starter
William K
Thanks Doyak! :3
Battle
I probably should have ran it though things other than MA but anyways yeah lol, map still looks fine to me and Doyak seems to have cleaned everything else up.

Qualified. even if the banner is ugly
-NanoRIPE-
aaaaa grats bro ~
map gw kpn ranked ;w;
Agatsu
grats will!!
Haruto
Congrats! More honeyworks♡
Kyouren
Gratzz! :3
Modem
Congraaaatsss />w</
Topic Starter
William K
Thanks everyone :3
Janpai
Don't bother me again with keysounding jk
Congratulations!!! Keysounding hardships are paid off.
Topic Starter
William K

Janpai wrote:

Don't bother me again with keysounding jk
Congratulations!!! Keysounding hardships are paid off.
Keysounding hardships are paid off, thanks XD
Maxus
Grats! kapan marathonny nih wkwk
Topic Starter
William K

Maxus wrote:

Grats! kapan marathonny nih wkwk
Kapan kapan wkwk
sayid_haikhal15
i love this sondtrack but it is better if you put "instrumental" as a tag
so the tag will be like "Anime and Instrumental"
Topic Starter
William K

sayid_haikhal15 wrote:

i love this sondtrack but it is better if you put "instrumental" as a tag
so the tag will be like "Anime and Instrumental"
I can't edit this map anymore, actually I thought that "Instrumental" should be on the "Genre" space but it turns out that the Genre's "Anime-Japanese"
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