Lasse wrote:
affection
00:29:656 - how about making the 1/8 here clickable? rhythm here is a bit more unique and I think only sliders doesn't really bring that out well. (1) would still be nice melody on 00:29:581 - . for example http://lasse.s-ul.eu/7At6s4NE.jpg i want to keep the slider structure here
00:32:131 (1,2,3) - one of the few cases where I think spamming nc would really help people read rhythm here to make clear it's different from before (or a way more drastic spacing increase, but I think that won't fit well here)
00:59:281 (3) - spacing seems a bit too much here lol didn't really use huge jumps for melody + weak drum before. maybe it could be stacked on 00:58:531 (2) - tail?
01:00:781 (2) - this also doesn't really fit, it's just a weak hihat and you make it feel as/nearly as important as vocal/stronger drums 01:00:631 (1,3) - . the one before is kinda similar, but at least not nearly as spaced, though 01:00:331 (1,1) - might even be nicer as sliders lol
01:02:881 (2) - basically my issue with this whole part until the chorus, so many jumps feel pretty unjustified, especially with this kind of spacing
01:06:481 - could make rhythm here more interesting to play and make it stand out more by doing something like http://lasse.s-ul.eu/sYnB8GDN.jpg I think, having a repeat there just feels so undermapped for what song provides
01:09:181 (2) - seems like the chorus has the same thing again for the chorus i kinda wanted to make the effect of slowdown on the long held vocal and then speed up the momentum alot, i think it fits for this part
I don't think we will be able to reach some agreement with these since they seem to be a core part of the map, so gl lol
I'll just leave some other things here I noticed while quickly looking over the other parts of the map:
01:31:431 (2) - seems a bit weird to ignore the buzz here as it stands out so much and you mapped it in the same pattern on 01:41:831 (3) -
02:34:531 (5) - lower sv would be nice here on this since music gets calmer (also nc might be nice cause music changes so much and 01:27:331 (1) - )
02:54:031 - kinda similar issue with how spacing is utilized in this part is it feels pretty random at times where only reasoning might be visuals, which also could be solved differently. things like 02:54:931 (2) - compared 02:59:581 (1) - where suddenly your jumps focus on something totally different (having it on 02:59:731 (2) - would make more sense with similar things before)
03:01:231 (1) - compared to 02:56:431 (1) -
03:03:631 (1) - compared to 02:58:831 (1) - 03:08:431 (1) -
this also doesn't reallyl allow you to put some noticeable jump/overall spacing/rhythm buildup through this part, which would be great considering the background sound builds up so much over this part
Shad0w1and wrote:
[Affection]
00:05:881 (4) - overdone spacing imo
00:28:906 (1) - cancel nc?
00:57:631 (3,4,5) - I expect more movement here instead of stacking works better with the kick rhythm here imo also so much movement not too necessary here imo
01:03:181 - to me better as nah i don't really want to use overmapping here yet
01:51:781 - want give an emphasis on this beat i think its fine, its consistent with the section and cuz its a calm section
01:56:131 - 01:58:831 - why no clickable gives a nice dropdown effect on the next circle
[insane]
01:03:481 - prefer a click this makes it a bit easier with the 1/16 sldiers and all
02:10:681 - same
no comment = fixedKencho wrote:
[General]
- 100 / 200 BPM maps using 1200ms offset can increase the star rating obviously, I guess it is because of some star algorithm bugs. If you want it you can try and change mp3. I regret it I had a ranked map with 100 BPM but didn't use 1200ms offset. https://osu.ppy.sh/s/295946 you can try to change the highest diffs offset to 1200ms and the star rating will be 5.45 -> 5.55. Crazy
what? xD
hmm i don't really care too much about wanting to raise star rating o-o since it's not really intended for pp farming.
edit: it only went from 5.92 > 5.94, not much point tbh lol ><[Easy]
- 01:27:331 - 02:34:531 - 03:32:131 - Useless green lines
- 03:50:731 (1) - The spinner seems too short in easy diffs. You can start it from 03:49:231 - or delete it as well. in normal 200 bpm this would be more than 1 measure so i think it's probably enough time? auto can get a whole 7000 on it
[Normal]
- 01:22:231 (5) - DS a little off
- 01:28:231 (2) - 01:54:031 (1) - Same as ^
- 02:30:481 (2,3) - Stack a bit off
[Hard]
- 00:32:131 (1) - NC this for the rhythm change is better.
- 01:07:831 (2,1) - Stack a bit off
- 03:44:131 (2) - NC, same reason mentioned above.
[Insane]
- 01:36:781 (4,1,2,1) - This pattern quite confused me in playability, how about move 01:37:081 (2) - downward like x209 y246.
[Affection]High in quality in my requirement
- 01:07:231 - I think make it clickable is better. You can reduce a reverse arrow from 01:07:081 (2) - and add a circle on 01:07:231 - i am not a big fan of having things 1/16 (1/8) gaps from each other imo, also the piano sound is alot weaker than the drums before so i dont think its necessary imo, i want to keep the simplicity for this part
- 02:14:281 (2) - ^
Edit : alright fixed.Kibbleru wrote:
[Easy]
- 01:27:331 - 02:34:531 - 03:32:131 - Useless green lines
- 03:50:731 (1) - The spinner seems too short in easy diffs. You can start it from 03:49:231 - or delete it as well. in normal 200 bpm this would be more than 1 measure so i think it's probably enough time? auto can get a whole 7000 on it
Yea, it is certainly true that auto can get 7000 on it. But what I focus on is the spinner starting very close to prev object 03:50:131 (2) - , they just have a 1/4 empty beat. In addition, for a newbie player, they would see the spinner first and probably need to wait a moment because they have to think what is it and start spinning. Therefore, I suppose they may wait for 1 beat (03:50:731 - to 03:51:331 - ). It means that they would probably start spinning on 03:51:331 - . Then you can see the spin time is very limited. So, for a safety reason, that's why I don't recommend you put the spinner here.
oh ur actually right, thanks for pointing that outPlaudible wrote:
This is super minor and maybe you could fix it in the next BN check if it is somethin', but in Affection shouldn't 02:15:031 (2) - be snapped to the blue tick right before? It sounds off on the 1/6
this map is 10/10 gj kibbs o//
isnt it just Yuce (Yuse)Aeril wrote:
still dont know how to pronounce artist name, i swear its pronounced yucky
[Affection]bor wrote:
why is top diff not "Down Syndrome"
Pentori wrote:
because using the song's title in the diff name is aidsbor wrote:
why is top diff not "Down Syndrome"
[Affection]
00:21:181 (5,1) - 00:23:581 (5,1) - 00:35:581 (5,1) - eh spacing here barely gives any emphasis, u have stuff like 00:25:981 (5,1) - that work really well in contrast to the slow sv, but the others just seem like basic linear movement. same for other sections too if u agree 01:27:631 ok i fixed the majority but i didnt for some because i really couldnt think of any better pattern that could go there.
00:45:031 (3,1) - consistency 00:40:231 (3,1) - 00:42:631 (3,1) - 00:47:431 (3,1) . im really not understanding whats inconsistent about this part lol
01:56:281 (4) - dont think putting 01:56:431 - on a slider end is nice tbh, with stuff like 01:56:881 (2,3,1) - ur following piano so skipping the transition is pretty awkward :d http://puu.sh/v0PwV/c8b8d2e3f4.jpg ok
02:54:031 - i hope u realise this section is actually ridiculously hard http://puu.sh/v0PSE/3846135615.png singletapping 200 bpm for that long is death, especially because you mix in the 1/4s (or 1/8s watever). tbh u should just put reverses at 02:55:831 (4,5,6,7) - 02:58:231 (4,5,6,7) - etc. to give people break points. u'll still achieve the same effect, but its less cancerous when i designed this part, i imagined the song to be envisioned by something like a continuous flow of circles due to the non ending piano (or w/e u call it) i know it's very draining on stamina, but at this level of difficulty i really don't think it's a problem here, any besides, i think it gives somewhat a new 'challenge' to the map that other maps don't have. but mostly because i think it fits the music the best. i just don't think sliders would be very fitting
03:18:031 (1,2,3,1,2,3,1,2,3) - something about these is so confusing, prob cos you built your map on patterns like 01:10:381 (3,4,5) - 03:19:831 (3,4,5) - but then here you have the same pattern with a different rhythm, so its kinda unintuitive. also cus u have feedback on these ticks 03:18:331 (3) - 03:18:781 (3) - 03:19:231 (3) - but not on the yellow ticks, so u can't actually tell if ur hitting the 1/8s or not. its still playable because of the approach circles, but could be more intuitive imo. hopefully u can figure something out I'm still a bit confused about whats too confusing about this part, nevertheless, because the song has a different finish pattern here, i decided to emphasize that because it stood out the most to me, despite being different from the majority of the kiais, i believe the song also sounds different here so the rhythming is ok? it still follows the triplet usage and stuff, as for the feedback issue, i guess i could add whistles on the 1/8 ticks? if u think that's the problem here o-o?
as for 03:19:831 (3) - the only difference is that i changed it from 2 1/8 sliders to 1 with repeats, and the purpose of that is because it fit the theme of the extended sliders in this section better
nothing else worth mentioning.
Hm, probably it is just Uсe, like Use, as can be heard in Sengoku HOP at ~1:58, and in Future cider at 3:22, maybe in some other tracks but i didn't pay much attention.Kibbleru wrote:
isnt it just Yuce (Yuse)Aeril wrote:
still dont know how to pronounce artist name, i swear its pronounced yucky