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YUC'e - Cinderella Syndrome

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Winnie
Pretty Good
no problems here
Lasse


affection
00:29:656 - how about making the 1/8 here clickable? rhythm here is a bit more unique and I think only sliders doesn't really bring that out well. (1) would still be nice melody on 00:29:581 - . for example http://lasse.s-ul.eu/7At6s4NE.jpg
00:32:131 (1,2,3) - one of the few cases where I think spamming nc would really help people read rhythm here to make clear it's different from before (or a way more drastic spacing increase, but I think that won't fit well here)
00:59:281 (3) - spacing seems a bit too much here lol didn't really use huge jumps for melody + weak drum before. maybe it could be stacked on 00:58:531 (2) - tail?
01:00:781 (2) - this also doesn't really fit, it's just a weak hihat and you make it feel as/nearly as important as vocal/stronger drums 01:00:631 (1,3) - . the one before is kinda similar, but at least not nearly as spaced, though 01:00:331 (1,1) - might even be nicer as sliders lol
01:02:881 (2) - basically my issue with this whole part until the chorus, so many jumps feel pretty unjustified, especially with this kind of spacing
01:06:481 - could make rhythm here more interesting to play and make it stand out more by doing something like http://lasse.s-ul.eu/sYnB8GDN.jpg I think, having a repeat there just feels so undermapped for what song provides
01:09:181 (2) - seems like the chorus has the same thing again

I don't think we will be able to reach some agreement with these since they seem to be a core part of the map, so gl lol

I'll just leave some other things here I noticed while quickly looking over the other parts of the map:
01:31:431 (2) - seems a bit weird to ignore the buzz here as it stands out so much and you mapped it in the same pattern on 01:41:831 (3) -
02:34:531 (5) - lower sv would be nice here on this since music gets calmer (also nc might be nice cause music changes so much and 01:27:331 (1) - )
02:54:031 - kinda similar issue with how spacing is utilized in this part is it feels pretty random at times where only reasoning might be visuals, which also could be solved differently. things like 02:54:931 (2) - compared 02:59:581 (1) - where suddenly your jumps focus on something totally different (having it on 02:59:731 (2) - would make more sense with similar things before)
03:01:231 (1) - compared to 02:56:431 (1) -
03:03:631 (1) - compared to 02:58:831 (1) - 03:08:431 (1) -
this also doesn't reallyl allow you to put some noticeable jump/overall spacing/rhythm buildup through this part, which would be great considering the background sound builds up so much over this part
Topic Starter
Kibbleru

Lasse wrote:



affection
00:29:656 - how about making the 1/8 here clickable? rhythm here is a bit more unique and I think only sliders doesn't really bring that out well. (1) would still be nice melody on 00:29:581 - . for example http://lasse.s-ul.eu/7At6s4NE.jpg i want to keep the slider structure here
00:32:131 (1,2,3) - one of the few cases where I think spamming nc would really help people read rhythm here to make clear it's different from before (or a way more drastic spacing increase, but I think that won't fit well here)
00:59:281 (3) - spacing seems a bit too much here lol didn't really use huge jumps for melody + weak drum before. maybe it could be stacked on 00:58:531 (2) - tail?
01:00:781 (2) - this also doesn't really fit, it's just a weak hihat and you make it feel as/nearly as important as vocal/stronger drums 01:00:631 (1,3) - . the one before is kinda similar, but at least not nearly as spaced, though 01:00:331 (1,1) - might even be nicer as sliders lol
01:02:881 (2) - basically my issue with this whole part until the chorus, so many jumps feel pretty unjustified, especially with this kind of spacing
01:06:481 - could make rhythm here more interesting to play and make it stand out more by doing something like http://lasse.s-ul.eu/sYnB8GDN.jpg I think, having a repeat there just feels so undermapped for what song provides
01:09:181 (2) - seems like the chorus has the same thing again for the chorus i kinda wanted to make the effect of slowdown on the long held vocal and then speed up the momentum alot, i think it fits for this part

I don't think we will be able to reach some agreement with these since they seem to be a core part of the map, so gl lol

I'll just leave some other things here I noticed while quickly looking over the other parts of the map:
01:31:431 (2) - seems a bit weird to ignore the buzz here as it stands out so much and you mapped it in the same pattern on 01:41:831 (3) -
02:34:531 (5) - lower sv would be nice here on this since music gets calmer (also nc might be nice cause music changes so much and 01:27:331 (1) - )
02:54:031 - kinda similar issue with how spacing is utilized in this part is it feels pretty random at times where only reasoning might be visuals, which also could be solved differently. things like 02:54:931 (2) - compared 02:59:581 (1) - where suddenly your jumps focus on something totally different (having it on 02:59:731 (2) - would make more sense with similar things before)
03:01:231 (1) - compared to 02:56:431 (1) -
03:03:631 (1) - compared to 02:58:831 (1) - 03:08:431 (1) -
this also doesn't reallyl allow you to put some noticeable jump/overall spacing/rhythm buildup through this part, which would be great considering the background sound builds up so much over this part
Shad0w1and
[Affection]
00:05:881 (4) - overdone spacing imo
00:28:906 (1) - cancel nc?
00:57:631 (3,4,5) - I expect more movement here instead of stacking
01:03:181 - to me better as
01:51:781 - want give an emphasis on this beat
01:56:131 - 01:58:831 - why no clickable

[insane]
01:03:481 - prefer a click
02:10:681 - same
anna apple
why is top diff not "Down Syndrome"
Kencho
[General]
  1. 100 / 200 BPM maps using 1200ms offset can increase the star rating obviously, I guess it is because of some star algorithm bugs. If you want it you can try and change mp3. I regret it I had a ranked map with 100 BPM but didn't use 1200ms offset. https://osu.ppy.sh/s/295946 you can try to change the highest diffs offset to 1200ms and the star rating will be 5.45 -> 5.55. Crazy

[Easy]
  1. 01:27:331 - 02:34:531 - 03:32:131 - Useless green lines
  2. 03:50:731 (1) - The spinner seems too short in easy diffs. You can start it from 03:49:231 - or delete it as well.

[Normal]
  1. 01:22:231 (5) - DS a little off
  2. 01:28:231 (2) - 01:54:031 (1) - Same as ^
  3. 02:30:481 (2,3) - Stack a bit off

[Hard]
  1. 00:32:131 (1) - NC this for the rhythm change is better.
  2. 01:07:831 (2,1) - Stack a bit off
  3. 03:44:131 (2) - NC, same reason mentioned above.

[Insane]
  1. 01:36:781 (4,1,2,1) - This pattern quite confused me in playability, how about move 01:37:081 (2) - downward like x209 y246.

[Affection]
  1. 01:07:231 - I think make it clickable is better. You can reduce a reverse arrow from 01:07:081 (2) - and add a circle on 01:07:231 -
  2. 02:14:281 (2) - ^
High in quality in my requirement
Topic Starter
Kibbleru

Shad0w1and wrote:

[Affection]
00:05:881 (4) - overdone spacing imo
00:28:906 (1) - cancel nc?
00:57:631 (3,4,5) - I expect more movement here instead of stacking works better with the kick rhythm here imo also so much movement not too necessary here imo
01:03:181 - to me better as nah i don't really want to use overmapping here yet
01:51:781 - want give an emphasis on this beat i think its fine, its consistent with the section and cuz its a calm section
01:56:131 - 01:58:831 - why no clickable gives a nice dropdown effect on the next circle

[insane]
01:03:481 - prefer a click this makes it a bit easier with the 1/16 sldiers and all
02:10:681 - same

Kencho wrote:

[General]
  1. 100 / 200 BPM maps using 1200ms offset can increase the star rating obviously, I guess it is because of some star algorithm bugs. If you want it you can try and change mp3. I regret it I had a ranked map with 100 BPM but didn't use 1200ms offset. https://osu.ppy.sh/s/295946 you can try to change the highest diffs offset to 1200ms and the star rating will be 5.45 -> 5.55. Crazy
    what? xD
    hmm i don't really care too much about wanting to raise star rating o-o since it's not really intended for pp farming.

    edit: it only went from 5.92 > 5.94, not much point tbh lol ><

[Easy]
  1. 01:27:331 - 02:34:531 - 03:32:131 - Useless green lines
  2. 03:50:731 (1) - The spinner seems too short in easy diffs. You can start it from 03:49:231 - or delete it as well. in normal 200 bpm this would be more than 1 measure so i think it's probably enough time? auto can get a whole 7000 on it

[Normal]
  1. 01:22:231 (5) - DS a little off
  2. 01:28:231 (2) - 01:54:031 (1) - Same as ^
  3. 02:30:481 (2,3) - Stack a bit off

[Hard]
  1. 00:32:131 (1) - NC this for the rhythm change is better.
  2. 01:07:831 (2,1) - Stack a bit off
  3. 03:44:131 (2) - NC, same reason mentioned above.

[Insane]
  1. 01:36:781 (4,1,2,1) - This pattern quite confused me in playability, how about move 01:37:081 (2) - downward like x209 y246.

[Affection]
  1. 01:07:231 - I think make it clickable is better. You can reduce a reverse arrow from 01:07:081 (2) - and add a circle on 01:07:231 - i am not a big fan of having things 1/16 (1/8) gaps from each other imo, also the piano sound is alot weaker than the drums before so i dont think its necessary imo, i want to keep the simplicity for this part
  2. 02:14:281 (2) - ^
High in quality in my requirement
no comment = fixed
Kencho

Kibbleru wrote:

[Easy]
  1. 01:27:331 - 02:34:531 - 03:32:131 - Useless green lines
  2. 03:50:731 (1) - The spinner seems too short in easy diffs. You can start it from 03:49:231 - or delete it as well. in normal 200 bpm this would be more than 1 measure so i think it's probably enough time? auto can get a whole 7000 on it
    Yea, it is certainly true that auto can get 7000 on it. But what I focus on is the spinner starting very close to prev object 03:50:131 (2) - , they just have a 1/4 empty beat. In addition, for a newbie player, they would see the spinner first and probably need to wait a moment because they have to think what is it and start spinning. Therefore, I suppose they may wait for 1 beat (03:50:731 - to 03:51:331 - ). It means that they would probably start spinning on 03:51:331 - . Then you can see the spin time is very limited. So, for a safety reason, that's why I don't recommend you put the spinner here.
Edit : alright fixed.
Now looks good for me.
Bubbled!
Plaudible
This is super minor and maybe you could fix it in the next BN check if it is somethin', but in Affection shouldn't 02:15:031 (2) - be snapped to the blue tick right before? It sounds off on the 1/6 :(

this map is 10/10 gj kibbs o//
Topic Starter
Kibbleru

Plaudible wrote:

This is super minor and maybe you could fix it in the next BN check if it is somethin', but in Affection shouldn't 02:15:031 (2) - be snapped to the blue tick right before? It sounds off on the 1/6 :(

this map is 10/10 gj kibbs o//
oh ur actually right, thanks for pointing that out
Kencho
Since fixed snap problem
Rebubbled!
Aeril
still dont know how to pronounce artist name, i swear its pronounced yucky
Topic Starter
Kibbleru

Aeril wrote:

still dont know how to pronounce artist name, i swear its pronounced yucky
isnt it just Yuce (Yuse)
Pentori

bor wrote:

why is top diff not "Down Syndrome"
[Affection]
00:21:181 (5,1) - 00:23:581 (5,1) - 00:35:581 (5,1) - eh spacing here barely gives any emphasis, u have stuff like 00:25:981 (5,1) - that work really well in contrast to the slow sv, but the others just seem like basic linear movement. same for other sections too if u agree 01:27:631
00:45:031 (3,1) - consistency 00:40:231 (3,1) - 00:42:631 (3,1) - 00:47:431 (3,1) .
01:56:281 (4) - dont think putting 01:56:431 - on a slider end is nice tbh, with stuff like 01:56:881 (2,3,1) - ur following piano so skipping the transition is pretty awkward :d http://puu.sh/v0PwV/c8b8d2e3f4.jpg
02:54:031 - i hope u realise this section is actually ridiculously hard http://puu.sh/v0PSE/3846135615.png singletapping 200 bpm for that long is death, especially because you mix in the 1/4s (or 1/8s watever). tbh u should just put reverses at 02:55:831 (4,5,6,7) - 02:58:231 (4,5,6,7) - etc. to give people break points. u'll still achieve the same effect, but its less cancerous
03:18:031 (1,2,3,1,2,3,1,2,3) - something about these is so confusing, prob cos you built your map on patterns like 01:10:381 (3,4,5) - 03:19:831 (3,4,5) - but then here you have the same pattern with a different rhythm, so its kinda unintuitive. also cus u have feedback on these ticks 03:18:331 (3) - 03:18:781 (3) - 03:19:231 (3) - but not on the yellow ticks, so u can't actually tell if ur hitting the 1/8s or not. its still playable because of the approach circles, but could be more intuitive imo. hopefully u can figure something out

nothing else worth mentioning.
Topic Starter
Kibbleru

Pentori wrote:

bor wrote:

why is top diff not "Down Syndrome"
because using the song's title in the diff name is aids

[Affection]
00:21:181 (5,1) - 00:23:581 (5,1) - 00:35:581 (5,1) - eh spacing here barely gives any emphasis, u have stuff like 00:25:981 (5,1) - that work really well in contrast to the slow sv, but the others just seem like basic linear movement. same for other sections too if u agree 01:27:631 ok i fixed the majority but i didnt for some because i really couldnt think of any better pattern that could go there.
00:45:031 (3,1) - consistency 00:40:231 (3,1) - 00:42:631 (3,1) - 00:47:431 (3,1) . im really not understanding whats inconsistent about this part lol
01:56:281 (4) - dont think putting 01:56:431 - on a slider end is nice tbh, with stuff like 01:56:881 (2,3,1) - ur following piano so skipping the transition is pretty awkward :d http://puu.sh/v0PwV/c8b8d2e3f4.jpg ok
02:54:031 - i hope u realise this section is actually ridiculously hard http://puu.sh/v0PSE/3846135615.png singletapping 200 bpm for that long is death, especially because you mix in the 1/4s (or 1/8s watever). tbh u should just put reverses at 02:55:831 (4,5,6,7) - 02:58:231 (4,5,6,7) - etc. to give people break points. u'll still achieve the same effect, but its less cancerous when i designed this part, i imagined the song to be envisioned by something like a continuous flow of circles due to the non ending piano (or w/e u call it) i know it's very draining on stamina, but at this level of difficulty i really don't think it's a problem here, any besides, i think it gives somewhat a new 'challenge' to the map that other maps don't have. but mostly because i think it fits the music the best. i just don't think sliders would be very fitting
03:18:031 (1,2,3,1,2,3,1,2,3) - something about these is so confusing, prob cos you built your map on patterns like 01:10:381 (3,4,5) - 03:19:831 (3,4,5) - but then here you have the same pattern with a different rhythm, so its kinda unintuitive. also cus u have feedback on these ticks 03:18:331 (3) - 03:18:781 (3) - 03:19:231 (3) - but not on the yellow ticks, so u can't actually tell if ur hitting the 1/8s or not. its still playable because of the approach circles, but could be more intuitive imo. hopefully u can figure something out I'm still a bit confused about whats too confusing about this part, nevertheless, because the song has a different finish pattern here, i decided to emphasize that because it stood out the most to me, despite being different from the majority of the kiais, i believe the song also sounds different here so the rhythming is ok? it still follows the triplet usage and stuff, as for the feedback issue, i guess i could add whistles on the 1/8 ticks? if u think that's the problem here o-o?
as for 03:19:831 (3) - the only difference is that i changed it from 2 1/8 sliders to 1 with repeats, and the purpose of that is because it fit the theme of the extended sliders in this section better


nothing else worth mentioning.
Pentori
the inconsistency was just how it overlaps while others r spaced lol

with the tapping section: i mean yeah ur providing a unique challenge, but is it really right to do when nothing else in the map demands that much stamina? it just feels too demanding in context with the rest of the map. if u really wanna keep it can u get 1 or 2 opinions on how it plays? maybe im just bad (and i wasnt asking for it to all be sliders, just for u to include rest points)

and yeah adding whistles on the yellow 1/8 ticks could work for that part in the last kiai
Topic Starter
Kibbleru
so i got one from a more experienced mapper and a high ranked player

player
SPOILER
23:34 Kibbleru: yo dud do u think the stamina part in this map is okay?
23:34 *Kibbleru is listening to [https://osu.ppy.sh/b/1187506 YUC'e - Cinderella Syndrome]
23:35 Kocari: what do you mean by stamina part
23:35 Kibbleru: the part with all circles
23:35 Kibbleru: pentori is concerned about how it plays much harder than the rest of the map
23:35 Kibbleru: he wants to know how it plays
23:35 Kocari: gotta give me where its at
23:35 Kocari: because
23:35 Kocari: its really easy
23:36 Kibbleru: 02:54:031 -
23:36 Kocari: Its fine
23:36 Kocari: there really isn't a problem
23:37 Kibbleru: i assume the main concern is that its a huge difficulty spike?
23:37 Kibbleru: is it that hard?
23:37 Kocari: no
23:37 Kocari: this is more simple
23:37 Kocari: than the rest of the map
23:37 Kocari: the other in this map have shifts and stuff
23:37 Kocari: as a player there is a lot more to take in and transition from
23:38 Kocari: with all the spacing and different speeds
23:38 Kocari: the part with all the circles is simple and straight foward
23:38 Kibbleru: thanks for opinion
23:38 Kocari: if its 6 stars this is rather lenient since bpm isnt that fast as well
23:38 Kibbleru: ya
23:38 Kibbleru: k ill tell him this

mapper
SPOILER
23:33 Kibbleru: can u give me an opinion on a part in my map
23:33 *Kibbleru is editing [https://osu.ppy.sh/b/1187506 YUC'e - Cinderella Syndrome [Affection]]
23:35 Monstrata: sure ;o
23:36 Kibbleru: 02:54:031 -
23:36 Kibbleru: its there
23:36 Kibbleru: its just a bunch of 1/2 circles and streams
23:36 Kibbleru: for one section
23:36 Kibbleru: the argument i have going is it fits the map well with the constant flowy 1/2 piano
23:36 Kibbleru: but he is a bit concerned because it is a huge stamina spike
23:36 Kibbleru: i think it fits for a diff at this level tho
23:39 Monstrata: like, it kinda fits the piano, but because you map all those triplets and streams, it makes it feel like ur following the hihat instead lol
23:39 Monstrata: its kinda hard to keep track of all the instruments tbh
23:39 Monstrata: but i guess its okay
23:39 Kibbleru: mk
23:39 Kibbleru: thanks for ur time
23:39 Monstrata: 03:03:631 - here onward, piano rhythm isn't constant 1/2 anymore btw
23:40 Kibbleru: oh i guess ur right
23:40 Kibbleru: it still sounds similar tho and theres the hi hats i guess
23:40 Kibbleru: wait no i still hear the piano
23:40 Kibbleru: if u listen carefully
23:41 Kibbleru: just a bit quieter cuz it gets drowned out by the background
23:41 Monstrata: 03:05:581 (6,9) - a lot softer than the rest
23:41 Kibbleru: ya
23:41 Monstrata: like its still there if you listen really carefully
23:41 Monstrata: but ppl don't play at 25% speed xd
23:41 Monstrata: and yea
23:41 Kibbleru: well i dont think it really makes sense to change the rhythm there
23:41 Monstrata: it gets drowned out my other instruments
23:42 Kibbleru: yeah
23:42 Kibbleru: he was mostly concerned by how much of a stamina spike it was
23:42 Kibbleru: and suggeted i changed some 1/4 into slider
23:42 Kibbleru: but i think it kinda ruins the point of the section
23:42 Kibbleru: since i kinda envision a continuous flow of circles
23:42 Monstrata: o mmm i think its fine stamina wise, but rhythm-wise its probably not the best choice there


also for 6* maps i think the spike is something that u can expect, at least this is what we talked about in voice
also if you are good enough to FC this map i think this part is not the biggest problem


my own little rant lol
these days 6 star maps are degraded by cross screen jump bullshit and their difficulty becoming inflated so i wanted to make something that was actually hard and not just inflated as fuck even tho this map is still probably inflated as well lol
Pentori
qualified
Topic Starter
Kibbleru
thanks :)
Lama Poluna
congratulations! озо
schoolboy
grats!
very fun map x3
den0saur

Kibbleru wrote:

Aeril wrote:

still dont know how to pronounce artist name, i swear its pronounced yucky
isnt it just Yuce (Yuse)
Hm, probably it is just Uсe, like Use, as can be heard in Sengoku HOP at ~1:58, and in Future cider at 3:22, maybe in some other tracks but i didn't pay much attention.
/me hides now
Yuii-
Interesting, I like it!
Meg
great map :) :) :) :)
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