Was going to put this in the post, but then I realized you might've already been one for a while:
Still gotta hold up to my modding queue tho, so here goes my moddd!!
I was going to do Insane, but I accidentally got engaged with making my own skin, so my skills with maps higher than 4.5 stars have dwindled a bit. Also, it's obvious I may have a few mod flaws, and I'm sorry if I have more mod flaws than valid suggestions, but good luck otherwise!
SPOILER
[b]WHOA, DUDE![/b] You weren't even a Nominator by the time [url=https://osu.ppy.sh/forum/p/5831504]you requested a mod![/url]
[img]https://imgur-archive.ppy.sh/iYfsrHM.png[/img]
[b]but now look at you![/b]
[img]https://imgur-archive.ppy.sh/wmjB7Yu.png[/img]
[size=150][b]GG!!!!![/b][/size]
Still gotta hold up to my modding queue tho, so here goes my moddd!!
-EASY-
I was going to write a concern about 01:24:631 (3) - regarding 4:3 players, but I already tested out this slider in that aspect ratio and still found it readable, so you don't need to worry about this.- 02:15:031 - Optional, in order to make it somewhat easier for Flashlight players: add another hitcircle before the new combo.
(yes, this is my skin, but it's a prototype. I still need to work on its readability for harder difficulties, a "Restart" button in the pause menu, etc.) - 03:03:631 - Was it your intention to switch up the hit-object rhythm that's present from 02:54:031 - to 02:58:831 - and once more from 02:58:831 - to 03:03:631 - in the 03:03:631 - to 03:10:831 - section? I'm sure you know what I mean, since you're a beatmap nominator now, but it's a little 50/50 for me here, because even though this difficulty is systematically Normal, you wanted to label it as "Easy," and I feel as though switching it up in this particular difficulty would kind of be a little unfair for some people who play Easy maps and would expect consistent, same-gameplay-per-measure-in-one-chord hit objects.
-NORMAL-
- 00:10:831 (1) - This is just one example out of many, but I thought extended sliders - you know, sliders extended to blue ticks - weren't supposed to exist in Normal. Even though I see your concern for next-hitobject proximity, the rhythm seems to be just fine with at least this slider retracted to its previous red tick, or extended to its respective white tick. The latter should be preferred if you want to bring the difficulty down to be systematically Normal, so the label would actually tell truth to the difficulty.
- 00:12:931 (5) - Okay, this is a bit more of an excusable slider, but I see this as another factor of systematically influencing the difficulty to be Hard, even though you labelled it as "Normal." Maybe replace this and some others like it with a few hit circles? idk.
- 00:38:131 (3) - Yeah, this is kind of what I mean about my first point. I was trying to believe that you wanted to make this difficulty play like a Normal, as you labelled it, but this object kind of affirmed me that this difficulty has been playing more like a Hard, coupled with the fact that its shape and angle is similar to that of 00:27:181 (3) -'s, with regards to that same object sitting on blue ticks that starts after a hit-circle that goes on a white tick (excuse me for the run-on sentence). Regular/incoming "Normal" players would hit this slider with the mentality that they'd only have to hold onto it until the next blue tick. The last two sliders before it at 00:37:231 (1,2) - definitely also play a factor in this, so consider fixing those, too.
- 00:47:731 (3,4) - Wanted to point out this slider pair because it seems more excusable than a majority of sliders up to that point, since it definitely shows an intention of calmly following the vocal line, whereas I feel as though the hitobject rhythm before it is a little too aggressive for Normal. I'd still exercise caution when fixing everything before it, though. If you keep this slider pair after that, it could throw off some people, but it'd be a somewhat safe choice implementation after that.
- 00:58:231 (5,6) - Definitely an easier slider pair for a Normal player to follow than 00:37:231 (1,2) -, but it's meant to be played at a faster rate, so it's also a bit questionable..
-HARD-
- AiMod mentions a lotta jumps here, even though they're small and could be tolerated by a Hard player. Even goes close to being a Light Insane in some cases. Of course, I don't mind, but it's a little quick saying.
- 00:13:231 (1,2) - Since this difficulty does seem like a challenging Hard map, maybe realign these two so the angle of them doesn't get confused with the similarly angled-if-aligned-more-vertically-like-the-highlighted-combo combo pair at 00:15:631 (1,2) -, especially since they're the same color. Maybe do something like this. Of course, the flow shape change may confuse others who have test-played your map, but it'd still be very playable.
- 01:36:931 (2,3) - You did introduce transitioning 2-circle stacks that go into sliders before this point, but the majority of them also eventually have slider start circles that appear at the same point by the next measure (big white tick, if you forgot). I do acknowledge that you at least use them again at the buildup starting at 02:06:031 -, but it's more frequent at that point than what I highlighted, plus 30 seconds is a little bit of a stretch for some people's subconscious osu! memory. It's just a small concern, since 30 seconds isn't that long, but if need fix be, you may want to try placing circle 3 on top of the start of the next slider.
- 01:39:331 (2) - I'd be careful when keeping this placed there. Obviously very gimmicky, since a slider that follows the rhythm of drums that play right after a piano play like that only appears once, but I do see that you just want to add flair to this particular part. Your choice, really. You're the nominator, but I'd just still be careful.
I was going to do Insane, but I accidentally got engaged with making my own skin, so my skills with maps higher than 4.5 stars have dwindled a bit. Also, it's obvious I may have a few mod flaws, and I'm sorry if I have more mod flaws than valid suggestions, but good luck otherwise!