I hope I'll rank it in 2 days, then it'll exactly have 3 years old
but then the ranked-date will be seven days too lateKenterz wrote:
I hope I'll rank it in 2 days, then it'll exactly have 3 years old
Damn :cBonsai wrote:
but then the ranked-date will be seven days too lateKenterz wrote:
I hope I'll rank it in 2 days, then it'll exactly have 3 years old
Kenterz wrote:
(NO)
let the bass kickBonsai wrote:
Kenterz wrote:
(NO)
La flamme marche pas :cGabe wrote:
Let's go~
tu devrais compter le nombre de bubbles que tu as eu depuis, ahaha
Thank you really much for the mod !! (it's fixed if I didn't write anything)Battle wrote:
[General]
Fix your manual breaks, since you change your AR I'm assuming (because that's the only reason why manual breaks get messed up) some breaks were messed up, such as the one around ~13:42:473 - , make sure where your breaks end and start are where you want them to be throughout
[Marathon]
01:00:674 (1) - 01:03:200 (1) - Maybe make these 1/2 sliders? It goes over a noticeable beat on the red tick, the other 3/4 sliders for these combos are fine though
01:13:148 (7) - Missing clap?
01:13:306 (1,2,3,4,5,6) - It'd be cool if you set it up to have a similar hitsounding to the previous to combos (you would basically be making a similar rhythm to the other combos) It wouldn't follow the music, and the hitsound pattern's change is also a way to warn the player about the new part (and the following stream at 01:15:200 (1) -)
01:17:095 (1) - Maybe do something like you did with 01:18:358 (1,2) - , the white tick after the downbeat this slider ends on is a significantly strong beat I agree but he melody stops at the start of the slider, I think it's better not to make it a 3/4 slider, a 1/1 slider emphasize more this idea of sudden stop, and then you stop clicking so the melody continues
01:27:832 - 01:27:990 - could add SC:2 finishes here
02:27:990 (2) - Kinda doesn't make sense to have the repeat hit the clap and strong beat here, try making white tick clickable?
02:32:253 (5,6,7) - stacking here is kinda meh, maybe allow more movement? If you want to keep it fairly non-moving, you could opt to just do small spacing for these notes as well
03:42:358 (1,2) - This is the only time you use kicksliders to emphasize this rhythm in the song, maybe make it stream like the others?
04:58:937 (5,6) - since the music is rising in intensity, I feel like it would be more appropriate to just have the kickslider be two circles
05:07:621 (5) - I don't think a repeating kickslider is very appropriate here since it covers pretty significant beats in a lackluster way, maybe just make two kicksliders here?
05:20:253 (5) - ^ I made a start of slider with every beat of the melody
06:13:621 (6) - Would be nice if the slider end was clickable since there's a cymbal here
06:16:700 (2,3) - ctrl + g rhythm here makes more sense, the beat ends up on a white tick which the current rhythm goes over so it sounds awkward and off
06:48:169 (3,4,5,6,7) - maybe move this more in line with the triplet lol?
07:56:378 (3,4,5) - maybe make this have movement? You do so for 07:59:807 (3,4,5) - and it would be nice for consistency It's not exactly the same melody behind, and I think not having movements fits quite good
10:44:173 (4) - maybe start stream after 10:44:173 (4) - instead? It does ??? Though I think it's still better than starting the stream at 10:44:573 - , the movement of the reverse slider follow a bit how the music is doing
10:58:873 (7) - Maybe continue stream? The beats in the music here are pretty audible so it's awkward to just hear a 1/2 slider
11:00:473 (5,6,1,2) - maybe unstack since you have movement for 11:03:673 (5,6) - Stacked the other one instead
11:12:073 - You may need to add more whistles in this section so it's clear that you're following that high pitched background noise here, therefore there's more feedback leading to better gameplay I added a few, there's already quite enough (there's one on every high pitched sound from the high pitched melody). EDIT : I increased the volume
12:46:673 (2,3,4,5) - I don't think stopping the stream flow is a very good idea here
14:37:374 (1,2) - Make it similar to 14:40:040 (1,2) - , that rhythm makes more sense since right now you're making players click a pretty weak beat I'd like to keep it, also there's a sound that gets louder and louder in the break, and it makes me want to click thing (mainly because it gets louder in white ticks), that's why I want to keep it (and it feels good even if it doesn't really follow a strong beat). And then it'll be different for the next patterns because there's not this song that gets louder anymore. EDIT : fixed because the white tick isn't clickable
17:06:036 (1,2,3,4) - Pattern could be made neater here
17:09:786 (2) - Kinda questionable slider, may want to move the second red node down a little bit to avoid any confusion of it possible manipulating slider velocity
17:18:036 - to 17:21:636 - it would be nicer if you made all the cymbals clickable imo
18:42:446 (1,2) - why not ds? you haven't stacked a 3/4 into 1/2 slider in this section before so why start now?
18:50:196 (5,6,1,2) - maybe just ctrl + g 5 and 6 so that way it plays a bit more smoothly? It's kinda mean to do this on 240 bpm lol also fix ur blanket on 5 if u don't change this but if you do, fix the blanket still lol changed the pattern to have more ds than if I had ctrl+g (and the blanket)
18:53:196 (4,1) - Why stack here? Doesn't really seem to highlight anything
20:58:106 (4,5,6) - Doesn't really make sense here since there's a strong beat on 5 which I think feels like it should have movement
It would be nice to include the full version of the map before you cut it in the description so people still have access to it Sadly I don't have it anymore ;w;
2017-02-17 13:38 Kenterz: Hello :3 Is it okay to reupload the map ? (because it'll break the bubbles)
2017-02-17 13:39 Battle: yeah
2017-02-17 13:39 Battle: by reupload
2017-02-17 13:39 Battle: you mean update
2017-02-17 13:39 Battle: right?
2017-02-17 13:39 Battle: lmfao
2017-02-17 13:40 Kenterz: Yep sorry
2017-02-17 13:40 Battle: did u already reply to my post?
2017-02-17 13:40 Kenterz: I did but didn't post it
2017-02-17 13:40 Battle: mk
2017-02-17 13:40 Kenterz: done
2017-02-17 13:43 Battle: 10:44:173 (4) - for here I mean that there's audible 1/4 being hit on 10:44:473 - and 10:44:573 -
2017-02-17 13:44 Battle: having it a slider as it is rn is kinda awk since you can hear the 1/4 but the player is busy holding the slider
2017-02-17 13:45 Battle: also maybe it's the the issue with the whistle u have for that one section
2017-02-17 13:45 Battle: cuz it's rly quiet
2017-02-17 13:45 Battle: and like u can barely hear it so it's kinda hard to really say what ur following during that section
2017-02-17 13:45 Battle: referring to 11:12:073 -
2017-02-17 13:46 Battle: but ya that's all i disagree with for the like response
2017-02-17 13:46 Battle: other stuff isn't too bad
2017-02-17 13:46 Battle: oh and 14:37:374 (1,2) -
2017-02-17 13:47 Battle: I still don't like tthat rhyhtm a whole lot
2017-02-17 13:47 Battle: the sound gets louder ya, but it'd make more sense to like, follow the music
2017-02-17 13:47 Battle: and allows the strong beat on the white tick to be clickable
2017-02-17 13:48 Kenterz: Mhhhh okay then (I forget about the white tick)
2017-02-17 13:49 Battle: the whole hard to hear part might be on my end cuz my hearing sux but yeah
2017-02-17 13:49 Battle: it's kinda hard to know what's going on there
2017-02-17 13:49 Battle: if u fix those poke me again and I can like, qualify it
2017-02-17 13:49 Battle: since I don't think that adding whistles and stuff require a rebubb process lol
2017-02-17 13:49 Kenterz: I increased the volume, it should be good
2017-02-17 13:49 Battle: o ok that works too
2017-02-17 13:50 Kenterz: And I didn't fix 10:44:473 - because I think it's not as emphasized as other ones
2017-02-17 13:50 Battle: yeah I can c what u mean
2017-02-17 13:50 Battle: i guess that's fine lol
2017-02-17 13:50 Battle: r u sure u don't want to put like
2017-02-17 13:50 Battle: a kickslider
2017-02-17 13:50 Battle: lmao
2017-02-17 13:51 Kenterz: No, I think it's fine
2017-02-17 13:51 Battle: mk
2017-02-17 13:56 Kenterz: Updated !
Gets me every time <3celerih wrote:
That relief when I heard the calm music start after the really fast end section, incredible
oh man, that last 2 songs is the best of all qwq it's sad to heard it's been removedKenterz wrote:
Thanks everyone !!! I'm so happy \:D/
A bit sad because there's not the part that was cut because of the CTB score issue
(if someone have it that would be awesome, I could add it in the description)
Local minigame ruins everythingKenterz wrote:
A bit sad because there's not the part that was cut because of the CTB score issue
There's a perfect song to describe this : https://www.youtube.com/watch?v=8aTOaRB_XX4 (Pokémon mystery dungeon <3)Duskyui wrote:
here's hoping it goes through this time!
Must be a personal issue on your side, especially if you have that problem across the whole map, I didn't spot any section being off in the editor and didn't have any problems while playing either o:Athrun wrote:
The map is very fun.
But, I have a bit of a problem with the beatmap. Usually, I am really good at hitting notes accurately, thus, getting high acc. However, when i play this beatmap, i feel that every single note I hit is very early, no matter what.
Would it be my offset that's the problem, or would it be because of the map?
Gotta love that PMD. <3Kenterz wrote:
There's a perfect song to describe this : https://www.youtube.com/watch?v=8aTOaRB_XX4 (Pokémon mystery dungeon <3)Duskyui wrote:
here's hoping it goes through this time!