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hapi - THE MEDLEY OF POKEMON RGBY+GSC -3PBs-

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Nysrogh
Go Go!!
yiyoooou
wwwwww
Bonsai
Hey there! Don't be scared of the icon, I am going to rebubble this as soon as you've replied to these few points - I've changed my mind about this map, it should have been ranked years ago and just had bad luck, I'm really sorry for almost killing it a few months ago, please forgive me 🙈 Anyways, I ignored stuff I would usually mod and only pointed out a few issues which I find to be unrankable in their current state, but they should be easily fixable:
  1. 10:45:073 (2,3,4,5) - This is the only combo in the map that really threw me off when playing, and even in the editor I can't quite get my head around it. The rhythm of (3,4,5) is extremely counterintuitive to play and doesn't really fit to the song, because that brzzz-noise is already starting again at 10:45:473 - (and probably ending at 10:45:673 -), so I would find it really great if you changed the beat-placement here so you can let the second buzz-slider start there.
    Right now, the spacing of these objects is rather confusing / not helping the already hard to understand rhythm, and you are also not leaving any buffer between the buzz-sliders and the following objects which makes it very likely to break combo here (which I did ;_;) - Here's a guideline from the soon-to-be-amended RC-draft about this, I strongly urge you to at least remove the last reverse from those two buzz-sliders, regardless of whether you change the rhythm of this combo or not.
  2. The timing-transitions that are coming up at the section at 09:54:807 are partially extremely off, have some wrong timing-signatures and should all be halved in BPM too (none of this affects nomod-gameplay but there's a bunch of other reasons to time it properly in order to ensure rankability), so here's a proper timing for this:
    code of red lines for this section
     596140,666.666666666667,4,2,1,20,1,0
    609473,642.85943878371,4,2,1,80,1,0
    610758,620.693935820247,4,2,1,80,1,0
    611378,571.428571428571,4,2,1,80,1,0
    611949,545.454545454546,4,2,1,80,1,0
    613585,521.739130434783,4,2,1,80,1,0
    614106,476.190476190476,4,2,1,80,1,0
    615296,461.538461538462,4,2,1,80,1,0
    615988,428.571428571429,4,2,1,80,1,0
    616845,413.793103448276,4,2,1,80,1,0
    617673,400,4,2,1,80,1,0
    (Yes, the first of these sections is two beats later in order to have correct timing signature, as you can hear now the 'melody' is changing pitch on the start of every measure, and it also aligns with the first of the heavy beats at 10:09:473 and everything else from there on)
  3. While we're at timing, I'd also raise the BPM of the section at 13:51:921 to 170, and add a new section at 13:52:626 with 174,5 BPM, this way it aligns perfectly with the following section and the quiet notes in-between.
  4. Just something minor for the SB in case you would agree and could fix it easily: The flashes at 20:54:439 and 21:15:772 kinda killed the mood for me a bit because they are so strong, in my opinion that doesn't fit in this very calm ending section (I actually got goosebumps in the break prior to this section =w=) so I would suggest to make it a bit smoother, weaker.. But that's just my opinion, if you disagree with this I'm totally fine with it ^^
And that's it from my side! I do have to pop jonathan's bubble since timing-changes have to be made and I'd call that buzz-slider-thing rather unrankable too, but as soon as those things have been addressed I'll be glad to rebubble! <3
Topic Starter
AruOtta

Bonsai wrote:

Hey there! Don't be scared of the icon, I am going to rebubble this as soon as you've replied to these few points - I've changed my mind about this map, it should have been ranked years ago and just had bad luck (no I'm just so bad at ranking xD), I'm really sorry for almost killing it a few months ago, please forgive me 🙈 Anyways, I ignored stuff I would usually mod and only pointed out a few issues which I find to be unrankable in their current state, but they should be easily fixable:
  1. 10:45:073 (2,3,4,5) - This is the only combo in the map that really threw me off when playing, and even in the editor I can't quite get my head around it. The rhythm of (3,4,5) is extremely counterintuitive to play and doesn't really fit to the song, because that brzzz-noise is already starting again at 10:45:473 - (and probably ending at 10:45:673 -), so I would find it really great if you changed the beat-placement here so you can let the second buzz-slider start there.
    Right now, the spacing of these objects is rather confusing / not helping the already hard to understand rhythm, and you are also not leaving any buffer between the buzz-sliders and the following objects which makes it very likely to break combo here (which I did ;_;) - Here's a guideline from the soon-to-be-amended RC-draft about this, I strongly urge you to at least remove the last reverse from those two buzz-sliders, regardless of whether you change the rhythm of this combo or not.
  2. The timing-transitions that are coming up at the section at 09:54:807 are partially extremely off, have some wrong timing-signatures and should all be halved in BPM too (none of this affects nomod-gameplay but there's a bunch of other reasons to time it properly in order to ensure rankability), so here's a proper timing for this:
    code of red lines for this section
     596140,666.666666666667,4,2,1,20,1,0
    609473,642.85943878371,4,2,1,80,1,0
    610758,620.693935820247,4,2,1,80,1,0
    611378,571.428571428571,4,2,1,80,1,0
    611949,545.454545454546,4,2,1,80,1,0
    613585,521.739130434783,4,2,1,80,1,0
    614106,476.190476190476,4,2,1,80,1,0
    615296,461.538461538462,4,2,1,80,1,0
    615988,428.571428571429,4,2,1,80,1,0
    616845,413.793103448276,4,2,1,80,1,0
    617673,400,4,2,1,80,1,0
    (Yes, the first of these sections is two beats later in order to have correct timing signature, as you can hear now the 'melody' is changing pitch on the start of every measure, and it also aligns with the first of the heavy beats at 10:09:473 and everything else from there on)
  3. While we're at timing, I'd also raise the BPM of the section at 13:51:921 to 170, and add a new section at 13:52:626 with 174,5 BPM, this way it aligns perfectly with the following section and the quiet notes in-between.
  4. Just something minor for the SB in case you would agree and could fix it easily: The flashes at 20:54:439 and 21:15:772 kinda killed the mood for me a bit because they are so strong, in my opinion that doesn't fit in this very calm ending section (I actually got goosebumps in the break prior to this section =w=) so I would suggest to make it a bit smoother, weaker.. But that's just my opinion, if you disagree with this I'm totally fine with it ^^
And that's it from my side! I do have to pop jonathan's bubble since timing-changes have to be made and I'd call that buzz-slider-thing rather unrankable too, but as soon as those things have been addressed I'll be glad to rebubble! <3
Thank you so much <333

Everything fixed !
Bonsai
I actually love how the map now ends with a Hall of Fame-theme <3
Everything has been applied and rechecked, so this should be good to go (again!) :D




lending you a Helping Hand ;^)
Lunicia
please please please please let this get ranked
Izzywing
hypetrain has left the station
Cosmolade

Lunicia wrote:

please please please please let this get ranked
Topic Starter
AruOtta
I hope I'll rank it in 2 days, then it'll exactly have 3 years old
Bonsai

Kenterz wrote:

I hope I'll rank it in 2 days, then it'll exactly have 3 years old
but then the ranked-date will be seven days too late :(
Topic Starter
AruOtta

Bonsai wrote:

Kenterz wrote:

I hope I'll rank it in 2 days, then it'll exactly have 3 years old
but then the ranked-date will be seven days too late :(
Damn :c
Then let's wait 1 more year :D (NO)
Bonsai

Kenterz wrote:

(NO)
Topic Starter
AruOtta

Bonsai wrote:

Kenterz wrote:

(NO)
let the bass kick

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

edit : reference to the long rainbow final stream that died with the mp3 cut. rip
Mazziv
he has no style
jonathanlfj
#2
Aurele
Let's go~



tu devrais compter le nombre de bubbles que tu as eu depuis, ahaha
Topic Starter
AruOtta

Gabe wrote:

Let's go~



tu devrais compter le nombre de bubbles que tu as eu depuis, ahaha
La flamme marche pas :c

(18 bubbled et 9 fois popped)
Battle
[General]
Fix your manual breaks, since you change your AR I'm assuming (because that's the only reason why manual breaks get messed up) some breaks were messed up, such as the one around ~13:42:473 - , make sure where your breaks end and start are where you want them to be throughout

[Marathon]
01:00:674 (1) - 01:03:200 (1) - Maybe make these 1/2 sliders? It goes over a noticeable beat on the red tick, the other 3/4 sliders for these combos are fine though
01:13:148 (7) - Missing clap?
01:13:306 (1,2,3,4,5,6) - It'd be cool if you set it up to have a similar hitsounding to the previous to combos (you would basically be making a similar rhythm to the other combos)
01:17:095 (1) - Maybe do something like you did with 01:18:358 (1,2) - , the white tick after the downbeat this slider ends on is a significantly strong beat
01:27:832 - 01:27:990 - could add SC:2 finishes here
02:27:990 (2) - Kinda doesn't make sense to have the repeat hit the clap and strong beat here, try making white tick clickable?
02:32:253 (5,6,7) - stacking here is kinda meh, maybe allow more movement? If you want to keep it fairly non-moving, you could opt to just do small spacing for these notes as well
03:42:358 (1,2) - This is the only time you use kicksliders to emphasize this rhythm in the song, maybe make it stream like the others?
04:58:937 (5,6) - since the music is rising in intensity, I feel like it would be more appropriate to just have the kickslider be two circles
05:07:621 (5) - I don't think a repeating kickslider is very appropriate here since it covers pretty significant beats in a lackluster way, maybe just make two kicksliders here?
05:20:253 (5) - ^
06:13:621 (6) - Would be nice if the slider end was clickable since there's a cymbal here
06:16:700 (2,3) - ctrl + g rhythm here makes more sense, the beat ends up on a white tick which the current rhythm goes over so it sounds awkward and off
06:48:169 (3,4,5,6,7) - maybe move this more in line with the triplet lol?
07:56:378 (3,4,5) - maybe make this have movement? You do so for 07:59:807 (3,4,5) - and it would be nice for consistency
10:44:173 (4) - maybe start stream after 10:44:173 (4) - instead?
10:58:873 (7) - Maybe continue stream? The beats in the music here are pretty audible so it's awkward to just hear a 1/2 slider
11:00:473 (5,6,1,2) - maybe unstack since you have movement for 11:03:673 (5,6) -
11:12:073 - You may need to add more whistles in this section so it's clear that you're following that high pitched background noise here, therefore there's more feedback leading to better gameplay
12:46:673 (2,3,4,5) - I don't think stopping the stream flow is a very good idea here
14:37:374 (1,2) - Make it similar to 14:40:040 (1,2) - , that rhythm makes more sense since right now you're making players click a pretty weak beat
17:06:036 (1,2,3,4) - Pattern could be made neater here
17:09:786 (2) - Kinda questionable slider, may want to move the second red node down a little bit to avoid any confusion of it possible manipulating slider velocity
17:18:036 - to 17:21:636 - it would be nicer if you made all the cymbals clickable imo
18:42:446 (1,2) - why not ds? you haven't stacked a 3/4 into 1/2 slider in this section before so why start now?
18:50:196 (5,6,1,2) - maybe just ctrl + g 5 and 6 so that way it plays a bit more smoothly? It's kinda mean to do this on 240 bpm lol also fix ur blanket on 5 if u don't change this but if you do, fix the blanket still lol
18:53:196 (4,1) - Why stack here? Doesn't really seem to highlight anything
20:58:106 (4,5,6) - Doesn't really make sense here since there's a strong beat on 5 which I think feels like it should have movement

It would be nice to include the full version of the map before you cut it in the description so people still have access to it
Topic Starter
AruOtta

Battle wrote:

[General]
Fix your manual breaks, since you change your AR I'm assuming (because that's the only reason why manual breaks get messed up) some breaks were messed up, such as the one around ~13:42:473 - , make sure where your breaks end and start are where you want them to be throughout

[Marathon]
01:00:674 (1) - 01:03:200 (1) - Maybe make these 1/2 sliders? It goes over a noticeable beat on the red tick, the other 3/4 sliders for these combos are fine though
01:13:148 (7) - Missing clap?
01:13:306 (1,2,3,4,5,6) - It'd be cool if you set it up to have a similar hitsounding to the previous to combos (you would basically be making a similar rhythm to the other combos) It wouldn't follow the music, and the hitsound pattern's change is also a way to warn the player about the new part (and the following stream at 01:15:200 (1) -)
01:17:095 (1) - Maybe do something like you did with 01:18:358 (1,2) - , the white tick after the downbeat this slider ends on is a significantly strong beat I agree but he melody stops at the start of the slider, I think it's better not to make it a 3/4 slider, a 1/1 slider emphasize more this idea of sudden stop, and then you stop clicking so the melody continues
01:27:832 - 01:27:990 - could add SC:2 finishes here
02:27:990 (2) - Kinda doesn't make sense to have the repeat hit the clap and strong beat here, try making white tick clickable?
02:32:253 (5,6,7) - stacking here is kinda meh, maybe allow more movement? If you want to keep it fairly non-moving, you could opt to just do small spacing for these notes as well
03:42:358 (1,2) - This is the only time you use kicksliders to emphasize this rhythm in the song, maybe make it stream like the others?
04:58:937 (5,6) - since the music is rising in intensity, I feel like it would be more appropriate to just have the kickslider be two circles
05:07:621 (5) - I don't think a repeating kickslider is very appropriate here since it covers pretty significant beats in a lackluster way, maybe just make two kicksliders here?
05:20:253 (5) - ^ I made a start of slider with every beat of the melody
06:13:621 (6) - Would be nice if the slider end was clickable since there's a cymbal here
06:16:700 (2,3) - ctrl + g rhythm here makes more sense, the beat ends up on a white tick which the current rhythm goes over so it sounds awkward and off
06:48:169 (3,4,5,6,7) - maybe move this more in line with the triplet lol?
07:56:378 (3,4,5) - maybe make this have movement? You do so for 07:59:807 (3,4,5) - and it would be nice for consistency It's not exactly the same melody behind, and I think not having movements fits quite good
10:44:173 (4) - maybe start stream after 10:44:173 (4) - instead? It does ??? Though I think it's still better than starting the stream at 10:44:573 - , the movement of the reverse slider follow a bit how the music is doing
10:58:873 (7) - Maybe continue stream? The beats in the music here are pretty audible so it's awkward to just hear a 1/2 slider
11:00:473 (5,6,1,2) - maybe unstack since you have movement for 11:03:673 (5,6) - Stacked the other one instead
11:12:073 - You may need to add more whistles in this section so it's clear that you're following that high pitched background noise here, therefore there's more feedback leading to better gameplay I added a few, there's already quite enough (there's one on every high pitched sound from the high pitched melody). EDIT : I increased the volume
12:46:673 (2,3,4,5) - I don't think stopping the stream flow is a very good idea here
14:37:374 (1,2) - Make it similar to 14:40:040 (1,2) - , that rhythm makes more sense since right now you're making players click a pretty weak beat I'd like to keep it, also there's a sound that gets louder and louder in the break, and it makes me want to click thing (mainly because it gets louder in white ticks), that's why I want to keep it (and it feels good even if it doesn't really follow a strong beat). And then it'll be different for the next patterns because there's not this song that gets louder anymore. EDIT : fixed because the white tick isn't clickable
17:06:036 (1,2,3,4) - Pattern could be made neater here
17:09:786 (2) - Kinda questionable slider, may want to move the second red node down a little bit to avoid any confusion of it possible manipulating slider velocity
17:18:036 - to 17:21:636 - it would be nicer if you made all the cymbals clickable imo
18:42:446 (1,2) - why not ds? you haven't stacked a 3/4 into 1/2 slider in this section before so why start now?
18:50:196 (5,6,1,2) - maybe just ctrl + g 5 and 6 so that way it plays a bit more smoothly? It's kinda mean to do this on 240 bpm lol also fix ur blanket on 5 if u don't change this but if you do, fix the blanket still lol changed the pattern to have more ds than if I had ctrl+g (and the blanket)
18:53:196 (4,1) - Why stack here? Doesn't really seem to highlight anything
20:58:106 (4,5,6) - Doesn't really make sense here since there's a strong beat on 5 which I think feels like it should have movement

It would be nice to include the full version of the map before you cut it in the description so people still have access to it Sadly I don't have it anymore ;w;
Thank you really much for the mod !! (it's fixed if I didn't write anything)
Battle
irc'd over a few disagreeing points, met to a conclusion so yeah, it's fine now lol

log
2017-02-17 13:38 Kenterz: Hello :3 Is it okay to reupload the map ? (because it'll break the bubbles)
2017-02-17 13:39 Battle: yeah
2017-02-17 13:39 Battle: by reupload
2017-02-17 13:39 Battle: you mean update
2017-02-17 13:39 Battle: right?
2017-02-17 13:39 Battle: lmfao
2017-02-17 13:40 Kenterz: Yep sorry
2017-02-17 13:40 Battle: did u already reply to my post?
2017-02-17 13:40 Kenterz: I did but didn't post it
2017-02-17 13:40 Battle: mk
2017-02-17 13:40 Kenterz: done
2017-02-17 13:43 Battle: 10:44:173 (4) - for here I mean that there's audible 1/4 being hit on 10:44:473 - and 10:44:573 -
2017-02-17 13:44 Battle: having it a slider as it is rn is kinda awk since you can hear the 1/4 but the player is busy holding the slider
2017-02-17 13:45 Battle: also maybe it's the the issue with the whistle u have for that one section
2017-02-17 13:45 Battle: cuz it's rly quiet
2017-02-17 13:45 Battle: and like u can barely hear it so it's kinda hard to really say what ur following during that section
2017-02-17 13:45 Battle: referring to 11:12:073 -
2017-02-17 13:46 Battle: but ya that's all i disagree with for the like response
2017-02-17 13:46 Battle: other stuff isn't too bad
2017-02-17 13:46 Battle: oh and 14:37:374 (1,2) -
2017-02-17 13:47 Battle: I still don't like tthat rhyhtm a whole lot
2017-02-17 13:47 Battle: the sound gets louder ya, but it'd make more sense to like, follow the music
2017-02-17 13:47 Battle: and allows the strong beat on the white tick to be clickable
2017-02-17 13:48 Kenterz: Mhhhh okay then (I forget about the white tick)
2017-02-17 13:49 Battle: the whole hard to hear part might be on my end cuz my hearing sux but yeah
2017-02-17 13:49 Battle: it's kinda hard to know what's going on there
2017-02-17 13:49 Battle: if u fix those poke me again and I can like, qualify it
2017-02-17 13:49 Battle: since I don't think that adding whistles and stuff require a rebubb process lol
2017-02-17 13:49 Kenterz: I increased the volume, it should be good
2017-02-17 13:49 Battle: o ok that works too
2017-02-17 13:50 Kenterz: And I didn't fix 10:44:473 - because I think it's not as emphasized as other ones
2017-02-17 13:50 Battle: yeah I can c what u mean
2017-02-17 13:50 Battle: i guess that's fine lol
2017-02-17 13:50 Battle: r u sure u don't want to put like
2017-02-17 13:50 Battle: a kickslider
2017-02-17 13:50 Battle: lmao
2017-02-17 13:51 Kenterz: No, I think it's fine
2017-02-17 13:51 Battle: mk
2017-02-17 13:56 Kenterz: Updated !
kwando1313
Oh snap!
Fatfan Kolek
heey, happy to see it back :D
Mismagius
yes!!!!!!!
Kroytz
Gratz Kenterz!!!
Ideal
IT HAPPENED
celerih
Playing through this maps feels like paying through a Pokémon game. Thanks for this map it's great! Good luck with qualification, I hope to see this ranked

That relief when I heard the calm music start after the really fast end section, incredible
Bonsai

celerih wrote:

That relief when I heard the calm music start after the really fast end section, incredible
Gets me every time <3
Blocko
Oh wow, congratulations!
Leader
FINALLY
BeatofIke
HORI o3o
Congrats ^-^
meii18
finally gratz!!!
Topic Starter
AruOtta
Thanks everyone !!! I'm so happy \:D/

A bit sad because there's not the part that was cut because of the CTB score issue
(if someone have it that would be awesome, I could add it in the description)
toybot
holy shit this is finally qualified again, gratz
Athrun
YES FINALLY
-Zeraora
CONGRATZ! :)
Izzywing
there is justice in this world
Ender_Sword
Godly map <3
pw384
congratz!!!
Feerum
Gratz! :)
Akasha-

Kenterz wrote:

Thanks everyone !!! I'm so happy \:D/

A bit sad because there's not the part that was cut because of the CTB score issue
(if someone have it that would be awesome, I could add it in the description)
oh man, that last 2 songs is the best of all qwq it's sad to heard it's been removed
but congratulations anyway :)

and hmm, this was your map a long time ago, like 2014? I forgot when I downloaded it and never update lol
http://puu.sh/u89mL/be9cb9580a.osz
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