thank you!
the rest unstated are fixed accordingly , also i dont know how to deal with the sliderside thing u mentioned earlier so ill wait your respond thenF D Flourite wrote:
...wait till fix for Garden's mod
M4M. My map to mod: https://osu.ppy.sh/s/452107
Let me see what I can do.
[Labradorite]
- 01:09:474 (3,4,5) - highly recommend you use hitsound that can be clearly audible. Using keysounds on beats that doesn't belong to the music is really confusing. (yeah I mean 01:09:560 (4) - mostly) i really dont find this problematic at all , nor player who played this or whoever modding this before havent noticing its inaudible or somewhat , so ill keep it as it is
- 01:38:439 (3,1) - the jump here seems larger than most slider jumps in kiai. slightly nerf it will make difficulty more balance imo
- 01:47:405 (1) - you've followed mostly instrument beats on previous parts in kiai. So using a long slider to follow vocal while ignoring the strong drum on downbeat isn't the best option for me. Using 1/2 beats instead disagree , i really put up on some vocal because following dnb music 100% is tiring to play and its not fun repeating 1/2 and 5 sets of 1/4 notes all the time , so i slip in some vocal for smooth transition and it worked for me
- 02:46:198 (5,6,7,8) - dislike this one for its sudden increase of spacing and harsh flow. you can see that you use a rather normal spacing for 02:43:439 (1,2,3,4) - the transition part, where you often do emphasis. But this place is just a regular vocal consecutive part. Don't see why it should be placed with much harder pattern. Find another 1/4 pattern which is suitable (smaller spacing or more convenient flow) for a vocal spike if you insist, but for me this part is no way to be specially emphasized.
- 03:59:129 (1,2,3,4,5) - ^ I would say this one has a more convenient flow. But the space variation and flow variation is weird. 1->2 is a tone down, same as 2->3, while 3->4 is a tone up and a clap emphasis, same as 4->5. So space between 1->2 should be significantly smaller than 3->4 in this part. I made an example here: 1->2 and 2->3 has a similar flow with smaller space, then a sharp reverse with big space for 3->4 and 4->5. This one feels more consistent with music for me.
i disagree with both of the point you cant put them as single object to single object , its an emphasis on the whole part , and the intense build up fits for me nicely it might not seem special to you but the part i mapped this is the end of chorus which is connecting to the wub part which matching the intensity just the right amount- 02:46:716 (8,1,2,3,4,5,6,7) - objects are too crowded here. I would rather move 02:47:577 (5,6,7) - upward for another pattern. doesnt play good for me, crowded object place isnt a wrong way of mapping ,its just i want the cursor to circulate there
so that implies the very first and last section where u used D:C1 i guess, just copy an audible sliderslide with lower volume (which is soft-sliderslide now) and rename it drum-sliderslide and everything goes fineF D Flourite wrote:
hint: you cannot mute slidertick and sliderslide both, but you can use a sliderslide with smaller sound while still audible on calm parts. Current sliderslide at calm part is somewhat bothering lol.