.
Arbane wrote:
Koi mod from my queue00:05:542 (4,5) - Maybe Ctrl - G these two notes for better flow and move the slider at 00:05:885 - down a bit.
00:11:371 - Change SV to 1.50 00:11:714 - change it back to 1 and put a slider 00:11:885 (3,4,5) - move these kicksliders to here 00:12:057 - and add a 4th kickslider 00:12:400 - remove this timing point 00:12:742 - change SV to 1.5 00:12:742 - change it back to 1. I've added photos at the bottom of this post that gives you a better idea of what i'm talking about if you're confused.
00:23:028 (1,2,3,4) - This pattern is pretty ugly, i would suggest replacing it with something else but it's up to you.
A lot of times where you make patterns with curved sliders such as here 00:39:485 (1,2) - 01:17:885 (1,2,3,4) - or here i've noticed that you make seperate sliders for the whole pattern. If you instead take the first slider of the pattern and Ctrl - C Ctrl - V it and rotate it to how you want it, it will look much cleaner.
00:47:028 - The change in SV here is too drastic. Change it so it's the same as it is here 01:58:342 -
00:58:000 - ^
01:04:857 - I would suggest changing all your sliders with a bunch of red ticks like this but its up you.
01:06:228 - to 01:08:457 - The stack placement here doesn't follow the music properly. Listen more closely and change this section.
01:12:400 (1,2,3) - Having these 3 kicksliders have a high SV while the ones at 01:15:142 (1,2,3,4) - or 01:17:885 (1,2,3,4) - Has a low SV doesn't make much sense.
01:23:371 - Why did you stop using kicksliders here. It worked pretty well imo.
01:33:657 - Sliders shouldn't overlap themselves.
02:17:542 - to 02:20:285 - Again the stack placement here doesn't follow the music properly. Listen more closely and change this section.
02:44:971 (1) - Just wanted to point out how ridiculously nice this slider is, Good job.
02:53:200 - Remove the SV change here and change the slider.
03:35:714 (1,2,3) - Up the spacing.
03:46:685 (1,2,3) - ^Photos00:11:371 -
Sorry for bad english
JayJay-San wrote:
Modding that map boi
I would suggest getting someone to hitsound this, the hitsounding just sounds really really off, it somewhat makes the voice of the singer unheard. I don't know if it's my volume but yeah, find someone for thatJay from the Carpel Tunnel modding queueStarting off with this 00:20:800 (1,2,3,4,5,6,7,8) - There is a downbeat after the eight here. Maybe make that 8 note a slider? single note is to indicate the change in the song, has a little more umph with a sudden stop
01:12:400 (1,2,3,1,2) - Transition from those three to the circle slider feel odd, spacing could be a little better. added more spacing, hopefully fixes it
01:27:485 (3,4) - Any need for the curve on the fourth note here? there is a beat on the red tick that you could end the slider on. There is nothing that says ending slider points have to be on beat but, it would be better in a way. Just to keep flow better
03:44:628 (1,2) - spacing added more spacing, hopefully feels better
01:28:857 (1,2,3) - spacing the 2 and the 3 fixed
01:33:571 (4,1) - This might be hard to read? I'm not sure, it feels good playing, but just make sure it's good rotated a tiny bit
01:36:742 (3,4) - 1/2 stack might feel a little weird while playing, seems blanketed by the other jumps but still check the vocalist makes the same . . . noise? lmao same singing note for those two notes, so I stacked them
I believe that is it. I will have the people in my modding queue also review if I need to add anything.
PS. It is a really fun map, I might add it to my favorites!
Currently replying through phone (browser for some reason doesn't work with forums, ppy fix pls xd)walaowey wrote:
Hi nm req from my queuegeneralyou're using your own preference skin now lol, its better to change it back to user's preference imo https://puu.sh/ukm5v/329ccff3bf.pngKoiSorry for all those blanket nitpick stuff, but i just cant ignore them when they're quite obvious
- 00:18:571 (2) - improve this blanket
- 00:20:285 (1) - this circle should have bigger spacing, considering its beat to be stronger than all previous notes instead of same spacing jump.
- 00:20:971 (2,3,4,5,6) - stack it with 00:20:285 (1) -
- 00:49:085 (1) - this note is quite hard to play, place it somewhere else maybe?
- 00:55:257 (1) - you can have bigger jump here, the beat was strong
- 01:02:114 - map this as circle? the beat was very strong, slider tail was not enough to emphasize the strong beat here
- 01:04:857 (1) - map this as a 1/2 slider+ circle? bcoz they're sound at 01:05:028 -
- 01:06:314 (2) - they're no beat here lol, u should remove it
- 01:13:428 (3) - can improve this blanket
- 01:17:542 (2) - place this abit further? the overlap looks not that good imo
- 01:33:657 (1) - the reverse lol, remove the last slider point?? that point dont have any function imo and it looks weird too. 01:34:342 (3) - 01:37:942 (2) - stuff like this, you'll see the slider body in the end, it looks not neat imo.. they're still more of it, i suggest u to fix them
- 01:41:885 (1,2) - blanket improve?
- 02:02:285 (6) - NC this? the current combo was quite long
- 02:19:942 (8) - stack is off
- 02:23:714 (1,2,3,4) - copy paste for 4 of these sliders? i notice you (4) was not copied pasted
- 02:34:342 (2) - stack it?
- 02:44:971 (1) - NICEEEEE
- some of the stacks are off, look through your map again and find them to fix
That's all from me, good luck
Browser still not working with forum ;~; posting from my phoneYoshino-- wrote:
from qKoiidk what you did to your repeat sliders like 03:31:600 (1) - the reverse arrows point in the wrong direction
hp1.5?
00:29:885 (1,2,1,2) - kinda annoying to read because of the way they overlap, why not have them the same way as here 00:17:542 (1,2,1,2) -
00:31:257 (1,2,1,2) - ^
00:35:371 (1,2,1,2) - ^
00:36:742 (1,2,1,2) - ^
just change those up a little
00:42:914 (5) - I'd NC here and remove those 00:43:257 (1,1) -
01:11:371 (2) - can you NC this to indicate the SV change
01:16:514 (3,4) - not sure if a blanket is intended here, but if it is, it's quite off
01:24:400 (2) - you could stack this on 01:23:714 (5) - looks neat
01:31:342 (4) - I don't hear anything here, 01:32:028 (9) - same with this note
01:33:657 (1) - weird to play because of it's angle, you could stack it on 01:32:971 (1) - and rotate it a bit to make it more intuitive to play
01:35:971 (7) - there is nothing on this tick
01:36:485 (1) - same here, just delete this and move the NC to 01:36:571 (2) -
01:37:085 (5,7) - you could also NC those two
01:39:657 (4) - strong sound on the reverse, should be clickable imo, something like this works better
01:42:571 (3) - kickslider to emphasis the vocal?
01:51:400 (9) - overmapped (you seem to have a lot of those in your map, I'll stop mentioning them here)
01:52:771 (9) - ^
02:16:857 (4) - should probably NC this because of the SV change
02:22:685 (2) - same here
02:44:971 (1) - alright, this is super optional, but what you could do here is muting the sliderticks that don't have a somewhat strong sound on them to highlight those which do; you can do this by using green lines to change the hitsound volume but I assume you already know this xd
if you decide to do this you should mute the following: 02:45:314 - 02:46:000 - 02:46:685 - 02:47:371 - 02:48:057 - 02:48:742 - 02:49:428 - 02:50:114 - 02:50:800 - 02:51:485 - 02:52:171 - 02:52:857 -
02:55:942 (1,2,3,4) - I'd gradually decrease the hitsound volume on those
03:02:971 (6) - plays boring as a repeat, why not change it to circles?
fun map, good luck with it
Thanks for the mod! ~~~LawL4Ever wrote:
hi, from my q
00:03:828 (3,4) - Since these are kinda overmapped might wanna mute the sliderends It's an introduction to the 1/4 sliders I use in my map, and it's not too hard to read so i'll keep it the same
00:12:057 (3,4,5,6) - This is a pretty awkward pattern imo, it's essentially low angle jumps but as 1/4 sliders. Some slightly sharper angles would make this nicer to play. Shifted the position a tiny bit, but I found it comfortable enough, and others as well, but will keep an eye on that
00:14:800 (1,2,3,4) - ^ ^
00:22:000 (8) - line it up with the slider? Fixed
00:51:485 (1) - Vocal on the red tick should be a click imo, it's about equally as strong as the vocals on the white ticks surrounding it Fixed, as well as the same issue a bit before that part
01:01:085 (1) - ^ Fixed
00:57:314 (3,4,5,1) - flow is eh. Especially the transition from (5) into the slider that goes in the same direction the movement is coming from, can be ok on it's own but with so many flow breaks before that it just becomes awkward. Fixed flow, feels much cleaner now
01:03:142 (5) - Again, I think the red tick should be clickable, as it is the sound on the sliderend is stronger than on the sliderhead. Feels fine as it is now, as imo I don't think the red tick is as important
01:05:371 (2) - ^, while you could prioritize the drums here, too, that doesn't really work when you skip over them at 01:05:028 The hard drum sounds after are the most important, and making those two notes just as important feels off
01:06:228 (1,2) - Is it just me or is the blue tick between these stronger than the one in the middle of (1)? You should map it imo, probably as a circle. Reverse slider is fine
01:07:171 - the sound here is stronger than on the red and white tick surrounding it, and it seems to be the same instrument the rest of the section is mapped to, yet it gets completely skipped here. Remapped the area based on this point
01:07:428 (6) - Stronger sound on sliderend than on sliderhead. ^
01:08:457 (11) - What is this trying to emphasize? The vocal starts earlier, and with this you're skipping over the rather prominent sound on the white tick, which I don't really see a justification for since you're not properly emphasizing the vocal either. Got rid of triple and made slider stand alone and followed vocals properly
01:09:656 (2) - It's stronger than 01:09:485 (1), yet the spacing emphasizes (1). I spaced based on vocals
01:31:342 (4) - This seems to be overmapped for no particular reason Now that I tried, no triples sounds better, thx
01:32:028 (9) - ^ ^
01:35:971 (7) - ^ might be in other places too (definitely later on when there are similar sections) ^
02:17:542 - pretty much the same issues as in the section at 01:06:228 Again, reverse sliders seem fine
02:32:628 (5,6,7) - looks a bit messy kinda made it less messy
03:20:628 - is there a specific instrument you're mapping these sliders to? It feels like you're just mapping a random 1/1 rhythm that sometimes coincides with vocals but often skips them. Mapping to significant vocals, syllables that stick out more
03:27:828 (2,3) - awkward flow imo Added more spacing
03:52:857 (6,8) - make the overlap the same as 03:52:514 (5,7) - fixed
Good Luck!
Shifu Touka wrote:
Hey, here's your requested Mod from the q.
Koi:
>Like everyone said before fulfill the AiMod<
01:04:171 (5,6,7) - I would avoid this wide angle jump kinda feels weird to me, Try putting it more leftsided and shift it up a little Music is a bit different at that part, thus the odd jumps
01:06:228 (1,2,3) - This sounds not fitting to the music. :thinking: Yeah sounds better c:Explanation01:51:314 (8,1,2) - this translation to a square pattern looks awkward made it actually look like a square from the beginningIn the timespan between the 1 and 2 the music kinda stops so i would stack the 2 ontop of the 1. Then there is the 1/4 tripple afterwards and then a 1/2 beat which sounds kinda "dragged" so i would recommend using a slider there. In this way the music keeps on until here 01:08:628 -
You could try and try to fit the patterns more to the music there.
01:54:571 (5,6) - I would make some distance between those rewerse slider, like a little jump added tiny jumps to keep the players cursor moving :3
02:15:142 (3,4,5) - I just really dont like wide angle jumps. They take away the maps flow again, it's because of the part of the song
02:17:542 (1,2) - Sounds wrong to my ears f i x e d c:Try this timing02:22:000 (1,5) - Why did u put those a little bit away from the stream? asthetics(ofc this applies till here 02:20:285 - )
02:53:200 (1) - Huiiiii this one is way faster then the one before But i want to keep my infinity slider art like that ;~;
03:53:200 (7,8) - I'd replace them with a long slider from there: 03:53:200 - to there: 03:53:542 - i think its good as it is :3
Thats all i could find.
Im really surprised this map is actualy alot of fun to play!!! So good luck with it c:
If my mod was helpful please cinsider giving some kudosu
Thanks for the mod, responses in the box! ~~~~~brdzxh wrote:
hi from my queue
- I wouldnt put Nisekoi as source, but as a tag instead since its just a remix and maybe add some more other tags? Possibly the artists in japanese letters.
- disable countdownInsaneGonna take a look at this a bit later dwnot sure if im supposed to mod this or not but whatever
00:24:742 (4,1,2) - improve blankets here
00:25:942 (3,4) - not sure if i would stack this
00:26:457 (1,2) - blanket
00:27:314 (3,4) - i guess its fine to stack like before, but fix stack then
00:30:914 (2) - ctrl+g
00:31:600 (4) - ^
seems to me that u are kinda overusing return sliders but whatever :pKoiKick sliders go with the vocals, and I've been doing that the whole song, but I might change this pattern throughout the whole song. Just not rn00:02:457 (1) - slider should end at 00:02:628
00:08:457 - should be clickable Doesn't fit for me :/
00:10:000 (1) - make slider Slider feels off
00:12:400 (5,6) - it sounds better with singles here to be honest, but I can see where you are coming from yeah the whole map is based on these 1/4 sliders :3
00:11:714 (2,1) - stack? Stacked
00:13:085 (2) - would make it something like this This pattern looks way better thanks ~~
00:24:571 (2) - sliderend has clap hitsound; not sure if its supposed to be there Fixed :p
00:28:514 (1,2,3,4) - ctrl+g all of them individually? Done, better flow now
00:50:971 (5,1,2,3) - spacing might be a bit too big Fixed it and made it smaller
01:04:857 (1) - slider should end on the red tick in the middle of the slider and maybe put a circle after? Current rhythm seems fine
01:11:714 (1) - not a fan of this shape :p B-but I like it ;~;
01:23:371 (3) - NC Done
01:26:114 (3) - ^ ^
01:33:657 (1,3) - this shape zz ResidentSleeper? but i like it ;~;
01:46:685 (5) - NC? NC
02:02:628 (2,4) - stack El stacko
02:03:485 (5,2) - stack 5 with 2's sliderend? Fixed
03:26:114 (1,2,3,4) - same spacing? Done, didnt catch that :p
03:33:657 (5) - NC Done
03:53:200 (7) - no sound for kickslider; maybe make a single slider or just a circle?
Looks promising, good luck!
Pattern only has three, I think it's fineEinja wrote:
Mod incoming! o/
Koi
-00:02:800 (2,1) - Space these out slighty away from each other Spaced a bit further
-00:25:771 (1,2,3,4) - Once again, space these sliders away so they don't look as clustered spaced
-00:34:000 (1,2,3,4) - Do the same with these sliders ^
-00:34:685 (1,2) - This looks better imo
Did sorta what you suggested, while getting things stacked
-00:38:800 (1,2,3,4) - I'd suggest making these jumps as wide as the other jumps that come after it Nah, it's for build-up effects
-00:49:085 (1,2,3,4) - That looks a bit diffcult to read than the previous patterns, maybe this pattern would be nicer
Made a triangle pattern instead
-01:12:400 (1,2,3) - Changing the patter completely like that doesn't make the flow comfortable. Changing these to normal kicksliders would feel a lot more nice It's meant to be a flower because the songs said "cute" ;~;
-01:17:542 (2) - Make this the same size as 01:17:200 (1) - There'd have to be SV change then, and it'd be a bit awkward
-01:43:085 (5,1) - Don't let these overlap Oki
-02:01:428 (2) - Start a NC here instead of 02:01:085 (1) - NC fixed
-02:21:657 (1,2,3,4,1,2,3,4) - Make this stream evenly spaced. Suddenly spacing out like that doesn't make the stream look as neat. It's for aesthetics, I don't think it's too hard to follow even tho it's shifted over
-02:23:714 (1,2,3,4) - Keep the slider velocity here the same as the rest of the pattern fixed
-02:26:971 (4) - Change this slider to the rest of the kicksliders fixed
-02:53:200 (1) - The sudden SV change here can throw off players. Keep the SV the same as the previous slider pattern somewhat fixed
-03:39:142 (1) - Do not start a NC here It's to indicate the 1/4 sliders
-03:39:142 (1,2) - This looks a bit more neat
http://image.prntscr.com/image/0cb9549b ... d247e8.png I like the way it is tho ;~;
-03:39:485 (3,1) - Don't let these overlap Note overlapping anymore
-03:44:457 (4) - Change this to make it look like 03:43:942 (1,2,3)
I'll keep that on tab, other hitsounds are coming tho, I'll compare the two and then chooseX Light wrote:
from my queue lol
[hitsound]
http://puu.sh/uyfmW/0b60abb2f4.rar
Feel free to use this set of hitsound!
I'm glad someone else had the same feeling about my jumps as I expressed in my map description :pKnightC0re wrote:
modd
Hp 1.5?
00:03:828(3,4) - Short sliders not really necessary
Please just stop spamming sliders
00:24:400(1,2,3,4) - Stack 4 better, aka move all 4 of these as well
01:08:800 - (ayy 0108) This pattern started early -_- fixed
01:30:914 - This pattern is... bleh. Make a more unique one man.
01:33:657 - Just... don't
Everything else... is basically the same.
Some sliders are overdone, some shorter sliders should be replaced with circles, the jumps are kinda plain and times and the map itself is kinda blend.
I'll say go improve mapping jumps, I'm not trying to be mean, I'm trying to help you stop using ctrl+c ctrl+v (At least don't do those for jumps and just flip them)
Thanks for the mod!~~~Yamicchi wrote:
Hello
[General]
• Either remove TsugumiIsObvBestGirl.mp3 or audio.mp3. You only use 1 right? trying to not use audio.mp3 but it's being iffy ;~; gonna ask around and try to get it working
[Koi]
• Might wanna reduce the volume to 20%. 30% is still a bit loud I'll do that if need be from gathering more opinion.
• 00:02:628 - are you sure you wanna skip this beat? Yeah, an elongated slider feels better as the beat feels a bit extended
• 00:03:828 (3,4) - Overmap is not suitable here fixed, was trying to introduce the map's gimmick, but i guess not as it's in the first 3 seconds of the map :c
• 00:08:628 (1) - ehhhh bad blanket http://puu.sh/uMZk7/8691faa8e9.jpg bro this slider has been killing me for so long. I think i fixed it now
• 00:11:028 (4) - Should continue what you're doing with 00:10:342 (2,3) - 's flow instead of breaking the flow fixed to stay consistent
• 00:12:057 (3,4,5,6) - Overmap again. And the others like 00:13:428 (1,2,3,4) - 00:14:800 (1,2,3,4) - 00:16:171 (1,2,3,4) - ... I know you wanna make the map more exciting but you should do this somehow different from this. There are clearly no sound on blue ticks so 1/4 sliders are not necessary at all This gimmick defines my whole map, so I'll keep it.
• 00:36:742 (1,2,1,2) - Really hard to read, and idk if you're trying to stack them properly or just a tiny overlap which I can't even see clearly. Fix it stacked
• 00:44:285 (1) - Need more spacing for intensity fixed
• 01:04:857 (1) - 01:11:371 (1) - Must reduce the number of red anchors in order not to slow the slider down (unrankable issues) asked around, a bn said it's probably fine
• 01:08:452 - only this place has a missing circle? fixed pattern and timing
• 01:12:400 (1,2,3) - 01:15:142 (1,2,3) - different pattern and different SV for the same rhythm, no please it's a gimmick reference to the lyrics during those first slider art pattern
• 01:33:657 (1) - Why not stacking it to 01:32:971 (1) - ? thought i stacked it in editor xd fixed
Yeah it should really be fixed and improved a lot
Good luck
Voli wrote:
Hey, modding this from my m4m queue.
Modding the Koi difff since I assume WIP is WIP :p
Btw maybe consider replying in green to points you accept instead of red, most people use red to deny things so yeah might be less confusing haha Never thought of that tyty xdKoi Lots of the issues I pointed out occur multiple times, so make sure to go through the map and fix similar things aswell if you decide to apply. The map has interesting ideas and sometimes the structure is neat, but I feel some parts are still lacking. You've shown that you can make cool structure and patterns, but a lot of patterns (mostly in the first 1:30 mins) seem kinda random and not all that fitting.
- 00:02:457 (1) - end one tick earlier, theres nothing on blue Done
- 00:05:885 (1) - interesting shapes, but it's kinda weird how some of this rhythm is completely overlapped by extended sliders and some is mapped in detail (00:03:142 (1,2,3,4,5,1,2,3) - ). Using slider-art is cool, but mapping a rhythm and then completely ignoring the same rhythm kinda isn't - that goes for the entirety of this section. I'd make a choice if i were you, only extended sliders OR map to the entire rhythm. used sliders throughout instead
- 00:13:428 (1,2,3,4,1) - I think it's a bit early in the map to start spamming minisliders, the music isn't anywhere near intense, just 4 normal notes will play and look way better. If you do intend to keep these, maybe consider silencing the sliderends because the blue ticks feel overmapped I want to keep it like that, to introduce the gimmick of this map; but how in the world do you silence slider ends? Idk how ;~;
- 00:21:314 (5,6,7) - now THIS is where i'd expect those 1/4 minisliders as this is a far more intense part than the parts you mapped with mini sliders. As a result, using reverses and holding the momentum here (you barely move with your cursor), this feels rather underwhelming. Fixed, as well as another same part in the song at 1:54
- 00:22:171 - I'd suggest you map this red tick as the break feels a bit random there I feel like it's to emphasize the conclusive vocals
- 00:38:800 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2) - so many notes here.. and the pattern before is only sliders aswell, why not make a nice blend? Too many repetitive elements often play badly. I wanted to highlight the drum buildup with the circle spam :p
- 00:41:542 (1,2,3,4,1,2,3) - You can do something with the spacing here because the drums in the background are more intense than previous rhythms, I'd increase the spacing here. I'm not too sure if I want that much of a difficulty spike especially in a part that's not even kiai
- 00:43:942 (13) - I think this is a kinda lame way to finish the stream, how about some more action? https://voli.s-ul.eu/4mjgEJ2W.png fjxed
- 00:44:457 - Map this note, break feels random highlights final finish note
- 00:58:514 (2,3) - unstack the note and move it somewhere else because holding the momentum feels a bit weird, I'd expect a jump to 00:58:686 (3) - . perhaps something like this? https://voli.s-ul.eu/cYuWGa8J.png sorta fixed as well as the same pattern throughout the song
- 00:59:200 (4,5) - same story :ok_hand:
- 01:05:371 (2) - I don't really like the downbeat on a slider end, in my opinion the white tick is strong enough to be clickable. perhaps make it a note/slider pattern? (red tick note, white tick slider) fixed
- 01:08:542 (5,6) - hmm just make it the same as 01:07:857 (2,3) - for consistency (and the first one is a better pattern anyways ) it already is following a pattern ;~;
- 01:12:914 (1,2) - Unstack? i want a jumping movement to 01:13:085 (2) - \o/ unstacked \o/
- 01:30:142 (4) - this note is overmapped, theres nothing on the blue tick removed
- 01:36:228 (8) - same thing with white tick on slider end, please make 01:36:400 - a clickable object the sound's so strong haha Compromised
- 01:46:685 (1,2) - jump pls, holding the momentum feels bad here fixed
- 01:53:885 (7,8) - why does this have such low spacing compared to 01:53:542 (5,6,7,8) - when its the same sound? redid the pattern completely
- 01:56:971 (1) - maybe 3 sliders here to follow the vocals just like you did here 02:07:942 (1,2,3) - ? seems more fitting than a repeat. fixed
- 02:09:142 (5,1) - unstack please, 02:09:314 (1) - is too strong to hold the momentum fixed
- 02:14:800 (1,2,3,4,5,6,7) - hmm i think you can make a better pattern here, this one seems kinda random and plays lackluster, something like this? https://voli.s-ul.eu/8WzPgq6f.png trying that pattern out, i wasn't really confident in mine :p sorta just randomly placed circles for that xd
- 02:23:714 (1,2,3,4,1,2,3,4,1,2) - hmm you make neat structure here, cool stuff, I kinda missed that in some other parts of the map tho! :p read below
Thanks a lot for the mod! your mod made me realize that my slider jumps were mostly just randomly placed, so I fixed earlier patterns to be more structured!
Map has been updated, cheers! (and gl on bn if you're aiming for that :p)
Good luck!
Thanks for the GD >w<//No_sync wrote:
hi!
Sorry for the delay!
4K GD
At least is 3.5* xD (So hard! :$)
Good Luck!
Map updated! Thanks! >w<//No_sync wrote:
Update with Hitsounds + tiny fixes
The Code surpass 60000 characters so i can't paste it :S rip.
imtdb1 wrote:
Hi! NM request from: p/5949275#p5949275 hi!
a rough modNo_S' MXCheck A.I Mod because theres alot of stuff there cx Just kiai and tags (expecting to be more consistent...not my fault xD), the preview point one is from Emperor's diff, i can't touch that xD. Nothing more there.
00:31:600 - in my opinion it would be better if there is 2 note pattern Will be weird, i mapped the snares to 3 notes. Keep.
00:55:257 - ^ Same as before but in this case cymbal, 3 notes too... Keep.
01:11:028 - This pattern looks better https://osu.ppy.sh/ss/7846692 For now i will keep it: I want the trill there in |2|3| and 02:22:342 - is another one but using |1|4|. Keep.
02:16:342 - Make 2 note pattern I hear cymbals there, 3 notes. 02:16:000 (136000|0,136000|1,136000|3) - are three, LN is the third. 02:17:028 (137028|3,137028|1) - I erase one note here, for evading a 4-stack note in column |3|. Keep.
02:16:685 - ^ ^ ^
02:52:771 - ghost note? I think those 3 whistles in the song are very clear to hear. Like: 02:49:771 (169771|1,170028|2,170285|1) - , 02:47:028 (167028|0,167285|1,167542|2) - , 02:55:257 (175257|0,175514|2,175771|0) - Etc,etc... Keep.
03:30:228 - Remove those notes and leave the LN because there are no any sounds that support that pattern I think is pretty clear to hear the whistles. If more mods say something, i will nerf it. For now, i will keep it. Keep.
03:34:400 - remove the note on the 3rd column You say one of 03:34:342 (214342|0,214342|2) - ? Both are good in my opinion. Keep.
Good Luck! Thx for mod!
osu file format v14
[General]
AudioFilename: TsugumiIsObvBestGirl.mp3
AudioLeadIn: 0
PreviewTime: 68628
Countdown: 1
SampleSet: Normal
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BeatDivisor: 4
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[Metadata]
Title:Taisetsu no Tsukurikata (Asterisk remix)
TitleUnicode:Taisetsu no Tsukurikata (Asterisk remix)
Artist:Touyama Nao & Hanazawa Kana
ArtistUnicode:Touyama Nao & Hanazawa Kana
Creator:[ amb1d3x ]
Version:Jeir's Insane
Source:Nisekoi
Tags:Raku-sucks one-true-tsugumi animeme too-many-sliders tag-gore
BeatmapID:0
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[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:9
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Thanks, map has been updated!Ambrew wrote:
amb1 <3
Sorry I replied so late! Here's your mod as promisedKoiGeneral Feedback!
Strengths:Growth areas:
- Very accurately mapped according to vocals and drums
- Good job on the NCing
- Consistent rhythms throughout the map!
Mod-specific
- A couple of strange patterns/overlaps
- Overall improvement on visuals
- Some spacing inconsistencies that need polishing
00:01:771 (1) - slider shape needs to be fixed a little. see photo https://puu.sh/vnhlz/6b3e940cfb.JPG fixed
00:12:400 (5) - inconsistent spacing didnt seem inconsistent, adjusted it slightly i guess to make it even
00:13:428 (1,2,3,4) - how come smaller spacing? I was following bigger spacing, smaller spacing, bigger spacing, smaller spacing with the 1/4 sliders
00:18:228 (1) - wave shape could be improved a bit slightly improved shape
00:29:885 (1,2,1,2) - not sure if I like this design choice, but it's playable I like it :c
00:43:342 (6,7,8,9,10,11,12) - unnecessary green ticks when there's no slider or volume change for spacing
00:49:085 (1,2,3,4) - weird spacing and overlap adjusted to feel better
01:00:057 (1,2,3,4) - same as above, equal ds would look better here imo ^
01:11:371 (1) - mute this sliderend, it sticks out a lot when there's no sound done
01:17:200 (1,2) - maybe ctrl-g on 2? flow could improve nah it's fine this way, it's more noticeably a heart when done like this
01:41:885 - you could use bigger sv here and then slowdown gradually at 01:43:600 (1,2,3) - sure but only slight :3
01:54:914 (7) - spacing is off a bit changed to gradually smaller spacing
02:01:771 (3) - not quite blanketed, and then copy onto 02:02:285 (5) - jfc i suck at blankets hopefully fixed
02:01:771 (3) - why another green tick here? lol sv
02:01:085 (7,1) - NC should be on 7 since it was on downbeats previously and again on 02:02:628 (6) - possibly done
02:16:514 (3) - bad blanket xd I really need to work on my blankets xd
02:18:228 (3) - could be spaced out bigger S P A C E D B I G G E R
02:21:657 (9) - NC and remove NC on 02:22:000 (1) - :ok_hand"
02:35:200 (6) - imo doesn't lead well into the next slider because the shape looks askew compared to 02:34:685 (3,4,5) - . I think if you move it up and align with 02:35:028 (5) - it would look betterit's good for now, i find the flow fine
02:44:114 - stream needs polishing, the spacing is all over (.91, .96, .88, 1.02, etc.) fixed stream
03:05:542 (2) - nice shape but are all those vertices necessary? YES IT TOOK SO LONG TO MAKE THAT INTO A ROUND SHAPE BLANKETING THE OTHER SLIDER
03:32:971 (1) - move this one back a little so it's closer to 03:33:314 (3) - moved back
Cool map! I might get around to making a GD :o for this Best of luck <3