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sakuzyo - AXION [OsuMania]

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Topic Starter
MadBricktree
This beatmap was submitted using in-game submission on 2018년 8월 22일 수요일 at 오후 2:37:47

Artist: sakuzyo
Title: AXION
Source: Cytus
Tags: Selentia Chaos Fantasia BOF2011 Wire Puller 2 BMS Magic Mash Man Chess Rayark Chapter 8 Another Me Mentholzzz Kaito-kun Minseo2000
BPM: 160
Filesize: 7229kb
Play Time: 01:57
Difficulties Available:
  1. Kaito's Lv. 1 - 4Key (1.63 stars, 453 notes)
  2. Lv. 3 - 4Key (2.63 stars, 802 notes)
  3. Lv. 5 - 4Key (3.22 stars, 1061 notes)
  4. Lv. 6 - 4Key (3.87 stars, 1316 notes)
  5. Lv. 8 - 4Key (4.58 stars, 1514 notes)
  6. Lv. 9 - 4Key (5.34 stars, 1330 notes)
  7. Mentholzzz's Lv. 2 - 4Key (2.01 stars, 577 notes)
Download: sakuzyo - AXION
Information: Scores/Beatmap Listing
---------------
Lv. 9 diff from RRM pack chapter 2
Lv. 2 diff by Mentholzzz
Lv. 1 diff by Kaito-kun

Difficulties
Kaito's Lv. 1 - 100%
Mentholzzz's Lv. 2 - 100%
Lv. 3 - 100%
Lv. 5 - 100%
Lv. 6 - 100%
Lv. 8 - 100%
Lv. 9 - 100%

Level System from Cytus

TODO
...

Update log
2016-12-16 : Uploaded map
2016-12-17 : Completed set, received testplay from REUSE-ABLE, MrDorian, _underjoy, and Raveille
2016-12-21 : Received mod from Virtue-
2016-12-24 : Received mod from Ascension_H
2017-01-03 : Recieved mod from Cipse
2017-01-18 : Updated Mentholzzz's GD
2017-01-22 : Received mod from DustMoon and Garalulu
2017-01-31 : Received testplay from ArcherLove and mod from shadowsnoop
2017-02-02 : Received mod from Alsty-, deleted an extra audio file that somehow got in the folder (?????)
2017-02-04 : Received mod from puxtu
2017-02-09 : Received mod from Abraxos
2017-02-18 : Received mod from ArcherLove
2017-02-19 : Tried hitsounding...
2017-02-24 : Still trying........
2017-03-24 : Received mod from Kim_GodSSI
2017-04-02 : Got new hitsound samples
2017-05-23 : Revived with louder hitsounds
2017-06-03 : Received hitsound samples from ETastic, slightly tweaked Lv. 9
2017-06-25 : Small edits on Lv. 9
2017-07-08 : Received mod from Lenfried-
2017-07-13 : Tried to fix HS with the help of the amazing rainbow sheep god protato
2017-07-22 : Updated with Ryzen's mod
2017-07-29 : Received mod from tatatat
2017-08-29 : Applied DDMythical's mod, added Kaito's Lv. 1 and Mentholzzz' Lv. 2, removed Mentholzzz' Lv. 1
2017-09-06 : Applied Ridho 2307's mod
2017-10-10 : Applied Lenfried-'s hs mod
2017-10-12 : Applied Mentholzzz's mod
2017-11-06 : Made hitsounds better with the help of Antalf
2017-11-07 : Selfmod
2017-12-10 : Major changes to Lv. 8, minor changes to Lv. 9
2017-12-14 : Small edits to all difficulties, big changes to the fall LN wall in Lv. 9
2017-12-15 : Minor changes to Lv. 9 : jacks were made easier, LNs were made harder
2017-12-16 : Applied lulu's second mod
2017-12-17 : Appllied ETastic's HS mod
2017-12-19 : Applied the second half of lulu's second mod
2017-12-23 : Minor edits
2017-12-25 : Uploaded samples from Antalf
2017-12-26 : Lightning fast Kaito updates his diff within 10 days
2018-01-14 : fkhitsounds
2018-01-18 : Applied Weber and Insp1r3's mods.
2018-05-15 : Minor edits
2018-06-13 : fkhitsounds
2018-06-17 : Applied Lenfried-'s third mod
2018-06-27 : Applied Lenfried-'s fourth mod
2018-07-04 : Edits to Lv. 3
2018-07-07 : Applied Lenfried-'s fifth mod
2018-07-08 : Applied Lenfried-'s sixth mod
2018-07-18 : Applied Lenfried-'s seventh mod
2018-07-19 : Applied Lenfried-'s eighth mod... and fk i forgot to delete the hs diff
2018-08-12 : Applied Garalulu's third mod
2018-08-12 : Applied Garalulu's fourth and fifth mods, and FAMoss' hitsound mod
2018-08-15 : Added my previoius username to tags and fixed Mentos' difficulty name
2018-08-16 : Fixed 2 hitsound issues and removed a wrongly placed note as pointed out by Rivals_7 and Wonki
2018-08-20 : Moved 2 notes in Lv. 9
2018-08-22 : Applied Wonki's 4th mod
2018-11-23 : Re-q by -MysticEyes

Virtue-
Marked, NUKE THIS
m4m with flugel owo

let's start

1|2|3|4

[Mentoz Lv. 1]
  1. 00:01:900 (1900|2) - double, loud voice here
  2. 00:10:150 - add single
  3. 00:27:400 (27400|2) - double for crash
  4. 00:49:150 (49150|1,49337|3,49525|2,49712|0,49900|1,50087|3,50275|2,50650|0,50837|2,51025|3,51400|2) - i think this LNs 00:49:150 (49150|1,49525|2,49900|1) - is a bit hard to play, wanna try this? http://puu.sh/sW2g5/cc8b6309ca.jpg
  5. 00:52:150 (52150|1,52337|2,52525|0,52618|1) - change into single LN at 2
  6. 00:59:837 (59837|1) - 3
  7. 01:00:025 (60025|2) - 1
  8. 01:00:118 (60118|0,60212|3,60306|1) - 4 3 2

[Lv. 3]
  1. 00:06:025 (6025|2) - 2
  2. 00:06:212 (6212|1) - 3
  3. 00:06:400 (6400|2) - 2
  4. 00:18:212 (18212|3) - 2
  5. 00:18:400 (18400|0) - 4

[Lv. 5]
  1. 00:01:243 - until 00:13:525 - don't copy paste pls :)
  2. http://puu.sh/sW3zo/0018122425.png i think this SVs don't change anything(?) when i play it :/

    can't find any problems or errors :/
    good patterns + streams + LNs gg

[Lv. 6]

  • 00:01:243 - until 00:13:525 - don't copy paste pls :) (2)

well, i can't nuke this lol :'D it's too hard 'cause the patterns are soooo good owo so, i gonna give you an extra

[SVs]
  1. 00:27:306 - delete, then put 1.7x~1.9x in 00:27:353 -
  2. 01:30:775 - until 01:33:400 - delete all the SV (maybe it's just me or idk, it's look uncomfortable) and try this
    http://puu.sh/sW58Y/70596de9b6.png , put this http://puu.sh/sW5aW/c22a4ab91f.png for every three lines http://puu.sh/sW5ae/44c479906e.jpg

i guess, that's it... gonna mod it again if i get some inspiration
Topic Starter
MadBricktree
Blue - Accepted and fixed
Yellow - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Virtue- wrote:

Marked, NUKE THIS
m4m with flugel owo

let's start - yay

1|2|3|4

-snip-

[Lv. 3]
  1. 00:06:025 (6025|2) - 2 - I believe that the pitch goes up here.
  2. 00:06:212 (6212|1) - 3 - nothing selected?
  3. 00:06:400 (6400|2) - 2 - eh okay
  4. 00:18:212 (18212|3) - 2 - The pitch is at the highest here compared to the sounds around
  5. 00:18:400 (18400|0) - 4 - I decided to use the first column for the hihats here to make way for the piano.

[Lv. 5]
  1. 00:01:243 - until 00:13:525 - don't copy paste pls :) - It's copy-pasted as there does not seem to be a reason to have any differences between the difficulties in this section. The intro section is probably easy enough for most difficulty levels, as well as following (or at least trying to) follow PR. Even if I didn't copy-paste the intros would've been more or less the same across all difficulties. The identical patterns also help spread-wise consistency.
  2. http://puu.sh/sW3zo/0018122425.png i think this SVs don't change anything(?) when i play it :/ - I intended to make the effect weak to add a subtle emphasize the end of the intro and the start of the buildup.
    can't find any problems or errors :/
    good patterns + streams + LNs gg - Thanks /o/

[Lv. 6]

  • 00:01:243 - until 00:13:525 - don't copy paste pls :) (2) - See above.

well, i can't nuke this lol :'D it's too hard 'cause the patterns are soooo good owo so, i gonna give you an extra

[SVs]
  1. 00:27:306 - delete, then put 1.7x~1.9x in 00:27:353 - - That'll result in an overall speedup of 1.2x, which might cause readability issues.
  2. 01:30:775 - until 01:33:400 - delete all the SV (maybe it's just me or idk, it's look uncomfortable) and try this
    http://puu.sh/sW58Y/70596de9b6.png , put this http://puu.sh/sW5aW/c22a4ab91f.png for every three lines http://puu.sh/sW5ae/44c479906e.jpg - That'll be even more uncomfortable as that'll be narrowing the gaps between LNs, as well as lengthening the LNs. On the other hand, I feel that the current SVs are already sightreadable.

i guess, that's it... gonna mod it again if i get some inspiration
Thanks for the mod!
4hri
안녕하세요 |1|2|3|4| 정말 흠잡을때가 없네요 : :?
lv 9
00:23:743 - 1번에 노트 추가!
00:24:681 (24681|1) - 3번으로 ! 00:24:775 (24775|2) - 2번으로! 00:24:775 (24775|2,24775|3) - 이렇게 같이 있으면 00:24:400 (24400|3,24400|2) - 이소리와 같아지는거 같아서 옮겼습니다
00:50:087 (50087|0) - 2번으로 00:50:556 (50556|1) - 1번으로!
00:50:931 (50931|2) - 2번으로 00:51:025 (51025|1) - 3번으로! 00:50:837 (50837|1,50931|1) - 같은 음같은데 분리 하신거면 의도하신거겠죠??
lv 8
00:25:900 (25900|1) - 애를 밑에 00:25:806 - 여기로 보내서 00:25:806 (25806|1,25900|0) - 애네를 ctrl + j하는게 어떠신가요??
00:33:212 (33212|3,33306|2,33400|3,33493|2) - - ctrl + j 00:33:212 (33212|2,33306|3) - 애네랑 00:33:400 (33400|2,33493|3) - 애네랑 같이 올라가는 음이라서 바꿔봤습니다.

죄송합니다 어제 노느라 접속을 못했네요 ;ㅅ;
랭크 화이팅!! :D




끝!
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Ascension_H wrote:

안녕하세요 |1|2|3|4| 정말 흠잡을때가 없네요 : :? - 히익
lv 9
00:23:743 - 1번에 노트 추가! - 으억 그걸 놓쳤네요.
00:24:681 (24681|1) - 3번으로 ! 00:24:775 (24775|2) - 2번으로! 00:24:775 (24775|2,24775|3) - 이렇게 같이 있으면 00:24:400 (24400|3,24400|2) - 이소리와 같아지는거 같아서 옮겼습니다 - 그렇네요
00:50:087 (50087|0) - 2번으로 00:50:556 (50556|1) - 1번으로! - 알고보니 점프가 잘못된 곳에 있더라요.
00:50:931 (50931|2) - 2번으로 00:51:025 (51025|1) - 3번으로! 00:50:837 (50837|1,50931|1) - 같은 음같은데 분리 하신거면 의도하신거겠죠?? - 제가 여기의 잭들을 드럼 위주로 해서 안했습니다 그러나 다른 방식으로 잭들을 수정했습니다.
lv 8
00:25:900 (25900|1) - 애를 밑에 00:25:806 - 여기로 보내서 00:25:806 (25806|1,25900|0) - 애네를 ctrl + j하는게 어떠신가요?? - 전 드럼을 강조하려고 이렇게 했는데 그렇게 하는것도 나쁘지 않네요. 고려해 보겠습니다.
00:33:212 (33212|3,33306|2,33400|3,33493|2) - - ctrl + j 00:33:212 (33212|2,33306|3) - 애네랑 00:33:400 (33400|2,33493|3) - 애네랑 같이 올라가는 음이라서 바꿔봤습니다. - 제가 드럼과 스네어가 1/4로 떨어질때만 잭을 두어서 여기에도 잭을 두는건 잘 모르겠네요.

죄송합니다 어제 노느라 접속을 못했네요 ;ㅅ; - 저도 놀고 있었어요 :P
랭크 화이팅!! :D - 감사합니다!

끝! - :)
감사합니다!
Cipse
Lv. 3
irc
2017-01-03 16:23 Cipse: 00:12:212 (12212|0,12400|0,12587|1,12775|0) -
2017-01-03 16:23 Cipse: imo, too much on the left hand
2017-01-03 16:23 Cipse: move one from 00:12:587 (12587|1,12775|0) - to RH
2017-01-03 16:23 Minseo2000: o
2017-01-03 16:23 Minseo2000: ok
2017-01-03 16:24 Minseo2000: i was following PR but yea that makes sense
2017-01-03 16:24 Cipse: oh, another thing...
2017-01-03 16:24 Cipse: i think that your PR later on in the difficulty gets quite uncomfortable
2017-01-03 16:24 Cipse: i messed around a bit but it doesn't really work imo
2017-01-03 16:24 Cipse: when the LNs come in :/
2017-01-03 16:25 Cipse: i guess you could keep them but imo i dont like it
2017-01-03 16:25 Minseo2000: well
2017-01-03 16:25 Minseo2000: whereever I keep the LNs
2017-01-03 16:25 Minseo2000: LNs get somewhat uncomfortable to those who don't LN regularly
2017-01-03 16:26 Cipse: i think it's because the SNs get stacked extremely easily when you're following PR
2017-01-03 16:26 Minseo2000: to actually make them completely comfortable to hit, I'll have to put all the LNs on the middle fingers
2017-01-03 16:26 Cipse: since the LNs often move from one finger of one hand to another finger of the same hand
2017-01-03 16:26 Cipse: that's a bit too extreme, imo
2017-01-03 16:27 Minseo2000: can you point out exactly what LNs were uncomfortable
2017-01-03 16:27 Minseo2000: hard to find them myself
2017-01-03 16:27 Cipse: 01:14:650 - to...
2017-01-03 16:27 Minseo2000: cuz to me these LNs feel okay
2017-01-03 16:27 Cipse: 01:21:025 -
2017-01-03 16:27 Cipse: before that is better than this
2017-01-03 16:28 Minseo2000: that's a pretty big range
2017-01-03 16:28 Cipse: there's also the part where this repeats, that's also uncomfortable to me
2017-01-03 16:28 Cipse: ik
2017-01-03 16:28 Cipse: ill get back to that later
2017-01-03 16:28 Minseo2000: is it 01:15:400 (75400|3,75587|2,75681|1,75775|0) - this
2017-01-03 16:28 Minseo2000: and 01:16:900 (76900|1,77087|3,77181|2,77275|0) -
2017-01-03 16:29 Cipse: both feel kinda weird
2017-01-03 16:29 Cipse: lemme do the basic stuff first and leave this to last
2017-01-03 16:29 Cipse: >.>
2017-01-03 16:29 Minseo2000: ok
2017-01-03 16:30 Cipse: starting at 00:24:400 - ...
2017-01-03 16:30 Cipse: https://osu.ppy.sh/ss/6961757 can you try testing out this instead
2017-01-03 16:31 Cipse: i find that moving the doubles into one hand makes things more comfortable
2017-01-03 16:31 Cipse: also, you might want to do this in a seperate diff, so you can revert easily
2017-01-03 16:31 Minseo2000: well it's cuz the current pattern requires you to hit a double with a LN in between
2017-01-03 16:31 Minseo2000: :P
2017-01-03 16:31 Minseo2000: well i guess that's okay
2017-01-03 16:32 Minseo2000: since this is a lower diff
2017-01-03 16:32 Cipse: dont like 00:25:337 (25337|2,25337|1) - either D:
2017-01-03 16:32 Cipse: it's just that making one hand play doubles is just easier
2017-01-03 16:33 Minseo2000: ye i changed it
2017-01-03 16:33 Cipse: from 00:27:400 - to the next section is fine
2017-01-03 16:33 Cipse: apart from stuff like 00:28:337 (28337|0,28337|3) -
2017-01-03 16:34 Cipse: you gave doubles to the bass
2017-01-03 16:34 Cipse: and also at the start of the bar like 00:28:900 (28900|3,28900|2) -
2017-01-03 16:34 Minseo2000: that's a kick
2017-01-03 16:34 Cipse: opps >.>
2017-01-03 16:34 Cipse: so not the same sound as 00:27:681 (27681|2) - ?
2017-01-03 16:35 Minseo2000: the one there is a hihat
2017-01-03 16:35 Minseo2000: i think
2017-01-03 16:36 Cipse: opps
2017-01-03 16:36 Cipse: i meant 00:28:056 (28056|1) -
2017-01-03 16:36 Cipse: sry
2017-01-03 16:36 Minseo2000: same sound
2017-01-03 16:36 Minseo2000: but the double has a hihat along with a kick
2017-01-03 16:36 Minseo2000: basically
2017-01-03 16:36 Minseo2000: 00:28:337 (28337|0) - this is a hihat
2017-01-03 16:37 Minseo2000: 00:28:337 (28337|3) - this is a kick
2017-01-03 16:37 Cipse: i guess
2017-01-03 16:38 Cipse: can't hear the difference personally since im bad@listening
2017-01-03 16:38 Minseo2000: well
2017-01-03 16:38 Minseo2000: to make things easier for you
2017-01-03 16:38 Minseo2000: hihats are on every 1/2
2017-01-03 16:38 Minseo2000: for this section
2017-01-03 16:38 Minseo2000: drums are usually predictable
2017-01-03 16:38 Cipse: every 2/4th
2017-01-03 16:38 Cipse: 2nd/4th*
2017-01-03 16:39 Minseo2000: same same
2017-01-03 16:39 Cipse: at 00:55:900 -...
2017-01-03 16:39 Cipse: could you try this? https://osu.ppy.sh/ss/6961800
2017-01-03 16:39 Cipse: it makes it harder
2017-01-03 16:40 Cipse: but distinguishes the trumpet doubles from snare doubles
2017-01-03 16:40 Minseo2000: loading image
2017-01-03 16:41 Cipse: rip the slow internet
2017-01-03 16:41 Minseo2000: hmmm
2017-01-03 16:41 Minseo2000: i'll make them 1/2 instead
2017-01-03 16:43 Cipse: starting at 01:00:400 -, maybe considering following piano?
2017-01-03 16:43 Cipse: obv has the problem of dropping the violin so idk if you want to
2017-01-03 16:45 Minseo2000: hmmm
2017-01-03 16:45 Minseo2000: the LNs are piano note tho
2017-01-03 16:45 Minseo2000: 01:00:400 (60400|0,60775|1,61150|2,61525|1,61900|3,62462|2,62556|1,62650|0) - like this
2017-01-03 16:45 Cipse: wut
2017-01-03 16:46 Cipse: i dont like that, cause you already make use of 1/4 snaps in the diff
2017-01-03 16:46 Cipse: like at 01:21:400 -
2017-01-03 16:46 Cipse: another at the end
2017-01-03 16:46 Cipse: well, actually, quite a few 1/4 bursts
2017-01-03 16:46 Minseo2000: idk
2017-01-03 16:46 Minseo2000: i'm fine with 1/4 snaps imo
2017-01-03 16:46 Cipse: but 01:21:400 - is the most obvious place
2017-01-03 16:47 Cipse: I changed to 01:21:400 (81400|0) -
2017-01-03 16:47 Cipse: opps
2017-01-03 16:47 Cipse: https://osu.ppy.sh/ss/6961815
2017-01-03 16:48 Minseo2000: i don't think i want to have more LN + drum sections
2017-01-03 16:48 Minseo2000: idk
2017-01-03 16:48 Minseo2000: i suck at easy maps
2017-01-03 16:48 Cipse: well, you got me, who sucks at hard maps :^)
2017-01-03 16:49 Minseo2000: i'll keep the 1/4 for now
2017-01-03 16:49 Cipse: are you changing 01:00:400 - to LNs?
2017-01-03 16:50 Minseo2000: they have LNs?
2017-01-03 16:50 Minseo2000: like this .-.
2017-01-03 16:50 Minseo2000: https://osu.ppy.sh/ss/6961815
2017-01-03 16:50 Cipse: uh, my proposed changes on the left
2017-01-03 16:50 Cipse: your stuff on the right
2017-01-03 16:51 Cipse: by LNs, i just meant 01:00:775 (60775|1,61150|2,61525|1) -
2017-01-03 16:51 Cipse: and turning them into 1/4
2017-01-03 16:51 Minseo2000: oh
2017-01-03 16:51 Minseo2000: well those LNs are following the piano
2017-01-03 16:52 Minseo2000: but it isn't the 1/4 high-pitch piano
2017-01-03 16:52 Minseo2000: it's the lower 1/1 low piano chord
2017-01-03 16:52 Cipse: okay
2017-01-03 16:52 Cipse: 01:01:056 (61056|0,61337|0,61712|0) - feels uncomfortable, tho
2017-01-03 16:52 Cipse: so move one to {3}
2017-01-03 16:53 Cipse: ~~or anywhere minus {0}~~
2017-01-03 16:53 Minseo2000: well i'll move 01:01:337 (61337|0) - to 4
2017-01-03 16:53 Minseo2000: or
2017-01-03 16:53 Minseo2000: 0->3 ?
2017-01-03 16:53 Minseo2000: oki
2017-01-03 16:53 Minseo2000: moved that to 3
2017-01-03 16:53 Cipse: 0 1 2 3, lol
2017-01-03 16:53 Cipse: i can 1 2 3 4 if you want
2017-01-03 16:54 Minseo2000: it's up to the modder :P
2017-01-03 16:54 Cipse: 01:01:993 (61993|2,62181|0) - move this to {0,2}?
2017-01-03 16:54 Cipse: 01:02:181 (62181|0,62275|1,62368|0) - feels a little fast on its own
2017-01-03 16:55 Minseo2000: removed stack
2017-01-03 16:56 Cipse: change stuff like 01:03:775 (63775|0,63868|1) - to {LH,RH} or {RH,LH} instead of {LH,LH} or {RH,RH}?
2017-01-03 16:56 Cipse: i think it's a bit weird to play until you get used to it
2017-01-03 16:57 Cipse: or at the very least, stacks like 01:04:618 (64618|2,64900|2) - and 01:06:118 (66118|2,66400|2) -
2017-01-03 16:57 Minseo2000: done
2017-01-03 16:58 Cipse: 01:43:712 (103712|1) -
2017-01-03 16:58 Cipse: shouldn't there be another note there?
2017-01-03 16:58 Cipse: like at 00:06:212 -
2017-01-03 16:58 Cipse: 00:12:212 -
2017-01-03 16:58 Cipse: etc
2017-01-03 16:59 Cipse: 00:18:212 - <- and that's the last place
2017-01-03 16:59 Minseo2000: no that part does not have a piano
2017-01-03 16:59 Minseo2000: the other parts you pointed out has both a piano note and a hihat note
2017-01-03 17:00 Cipse: i guess
2017-01-03 17:00 Cipse: i normally map where the strongest sound gets a set amount of notes
2017-01-03 17:00 Cipse: for example, in this diff... snares will always get two notes
2017-01-03 17:00 Cipse: crashes get 3
2017-01-03 17:01 Cipse: since kick/hihat only get 1 normally, kick+hihat get 1 still if they're played at the same time
2017-01-03 17:01 Cipse: mb, shoulda realized
2017-01-03 17:01 Minseo2000: well i tend to add chord sizes
2017-01-03 17:01 Minseo2000: and snares usually came out alone
2017-01-03 17:01 Minseo2000: and i set the base chord size of snares 2
2017-01-03 17:02 Cipse: i used to do that but i found it much easier to do it my current way after i switched
2017-01-03 17:02 Cipse: just base everything off the strongest sound, no need to think about anything else
2017-01-03 17:02 Cipse: 01:48:775 - isn't there a piano sound here?
2017-01-03 17:02 Cipse: you left out a few later on so i'm wondering if it's intentional, and why if so
2017-01-03 17:04 Minseo2000: well it seems that I missed 2
2017-01-03 17:04 Cipse: a third here 01:50:275 -
2017-01-03 17:05 Minseo2000: oops
2017-01-03 17:05 Cipse: rip
2017-01-03 17:05 Cipse: you should have pretended it was intentional and ninja fix'd it
2017-01-03 17:06 Cipse: from 01:54:400 - to the end, why no 1/4 stream?
2017-01-03 17:07 Minseo2000: hmm
2017-01-03 17:08 Minseo2000: that will reduce the emphasis on the 1/4 kicks later
2017-01-03 17:08 Cipse: starting at 01:55:900 -
2017-01-03 17:08 Cipse: i kinda did something like https://osu.ppy.sh/ss/6961935
2017-01-03 17:09 Minseo2000: hmm
2017-01-03 17:09 Minseo2000: actually
2017-01-03 17:09 Minseo2000: good idea
2017-01-03 17:09 Cipse: if you're interested... https://osu.ppy.sh/ss/6961940 is the bar beforehand
2017-01-03 17:10 Cipse: although you could easily make it urself xd
2017-01-03 17:12 Minseo2000: well i made it simpler
2017-01-03 17:13 Cipse: 01:51:118 (111118|1) -
2017-01-03 17:13 Minseo2000: =\ bad internet?
2017-01-03 17:13 Cipse: try moving to {0}
2017-01-03 17:14 Minseo2000: k
2017-01-03 17:14 Cipse: uh, i actually just wanted to update osu! :^)
2017-01-03 17:14 Minseo2000: lol
2017-01-03 17:14 Cipse: then i realized it was a bad idea a bit late
2017-01-03 17:14 Cipse: cleared all the chat .-.
2017-01-03 17:14 Minseo2000: well i can send you the log
2017-01-03 17:14 Cipse: i got it, dw
2017-01-03 17:15 Cipse: i mean the chat inside the client
2017-01-03 17:15 Minseo2000: lol ok
2017-01-03 17:15 Minseo2000: wait
2017-01-03 17:15 Minseo2000: lemme go
2017-01-03 17:15 Cipse: kk
2017-01-03 17:15 Minseo2000: use the toilet
2017-01-03 17:15 Minseo2000: brb
2017-01-03 17:16 Minseo2000: back
2017-01-03 17:18 Cipse: wait a sec
2017-01-03 17:18 Cipse: accidentally did some changes to the base file >.>
2017-01-03 17:19 Minseo2000: rip
2017-01-03 17:20 Cipse: starting at 01:14:650 -
2017-01-03 17:20 Minseo2000: ye
2017-01-03 17:20 Cipse: https://osu.ppy.sh/ss/6961974
2017-01-03 17:20 Cipse: try out this?
2017-01-03 17:20 Cipse: my stuff on left.
2017-01-03 17:22 Minseo2000: modified it to this https://osu.ppy.sh/ss/6961974
2017-01-03 17:23 Cipse: your's on which side
2017-01-03 17:23 Minseo2000: wait what happened lol
2017-01-03 17:23 Cipse: oh, nvm
2017-01-03 17:23 Minseo2000: http://osu.ppy.sh/ss/6961999
2017-01-03 17:24 Cipse: starting 01:16:150 -
2017-01-03 17:24 Cipse: 01:16:150 (76150|0) - ?
2017-01-03 17:24 Cipse: ...
2017-01-03 17:24 Cipse: wrong paste
2017-01-03 17:24 Cipse: https://osu.ppy.sh/ss/6962000*
2017-01-03 17:24 https://osu.ppy.sh/ss/6962000 *
2017-01-03 17:26 Cipse: ugh, really need dual screen for this >.>
2017-01-03 17:28 Minseo2000: hmmm
2017-01-03 17:28 Minseo2000: i really don't think i want to give up on PR here
2017-01-03 17:28 Cipse: fair enough, ill see what i can do whilst keeping them the same
2017-01-03 17:28 Minseo2000: changed it to this http://osu.ppy.sh/ss/6962012
2017-01-03 17:30 Minseo2000: considering that i can SS this part without much effort
2017-01-03 17:30 Minseo2000: i think it'll be fine
2017-01-03 17:31 Cipse: it's not about whether someone can play it or not imo
2017-01-03 17:31 Cipse: it's how comfortable it'll be for the people who'll be playing it the most
2017-01-03 17:31 Cipse: ~~minus the mapper/modders~~
2017-01-03 17:31 Minseo2000: well uncomfortable is kinda subjective
2017-01-03 17:32 Cipse: not to me
2017-01-03 17:32 Cipse: if it's stacked, it's almost always uncomfortable
2017-01-03 17:33 Cipse: also, when a finger is holding down a LN, playing an SN in the same hand also feels bad to m
2017-01-03 17:33 Cipse: me*
2017-01-03 17:33 Minseo2000: i made all the notes here at least 1/2 apart
2017-01-03 17:33 Minseo2000: if it's still causing issues then you might want to consider practicing LNs
2017-01-03 17:33 Minseo2000: :P
2017-01-03 17:33 Cipse: :/
2017-01-03 17:33 Cipse: 01:27:400 (87400|3,87587|2) -
2017-01-03 17:33 Cipse: 01:27:681 (87681|1,87775|0) -
2017-01-03 17:33 Minseo2000: cuz LN is generally an "uncomfortable" pattern for most
2017-01-03 17:33 Cipse: LNs + SN are in the same hand for both
2017-01-03 17:33 Cipse: feels bad to me
2017-01-03 17:34 Minseo2000: that is optimised for 01:27:587 (87587|2,87681|1,87775|0) -
2017-01-03 17:34 Minseo2000: it makes stuff easier for me
2017-01-03 17:34 Cipse: easier to read but i find it uncomfortable
2017-01-03 17:34 Cipse: *shurg*
2017-01-03 17:35 Cipse: i guess that's it then
2017-01-03 17:35 Cipse: \o/
Mentholzzz
IRC with Cipse
Ez
osu file format v14

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192,192,57025,1,0,0:0:0:0:
448,192,57400,1,0,0:0:0:0:
192,192,57587,1,0,0:0:0:0:
320,192,57775,1,0,0:0:0:0:
192,192,57868,1,0,0:0:0:0:
64,192,58056,1,0,0:0:0:0:
320,192,58337,1,0,0:0:0:0:
192,192,58525,1,0,0:0:0:0:
448,192,58618,1,0,0:0:0:0:
64,192,58900,1,0,0:0:0:0:
320,192,59087,1,0,0:0:0:0:
192,192,59275,1,0,0:0:0:0:
320,192,59368,1,0,0:0:0:0:
448,192,59556,1,0,0:0:0:0:
320,192,59837,1,0,0:0:0:0:
192,192,59931,1,0,0:0:0:0:
64,192,60025,1,0,0:0:0:0:
448,192,60118,1,0,0:0:0:0:
320,192,60212,1,0,0:0:0:0:
192,192,60306,1,0,0:0:0:0:
64,192,60400,1,0,0:0:0:0:
192,192,60775,1,0,0:0:0:0:
320,192,60962,1,0,0:0:0:0:
448,192,61150,128,0,61900:0:0:0:0:
64,192,61900,128,0,62462:0:0:0:0:
192,192,62462,1,0,0:0:0:0:
320,192,62556,1,0,0:0:0:0:
448,192,62650,128,0,63400:0:0:0:0:
64,192,63400,1,0,0:0:0:0:
192,192,63400,1,0,0:0:0:0:
320,192,63775,1,0,0:0:0:0:
64,192,64150,1,0,0:0:0:0:
448,192,64525,1,0,0:0:0:0:
64,192,64900,1,0,0:0:0:0:
192,192,65275,1,0,0:0:0:0:
448,192,65650,1,0,0:0:0:0:
64,192,66025,1,0,0:0:0:0:
448,192,66400,1,0,0:0:0:0:
192,192,66400,1,0,0:0:0:0:
320,192,66775,1,0,0:0:0:0:
64,192,67150,1,0,0:0:0:0:
448,192,67525,1,0,0:0:0:0:
320,192,67900,1,0,0:0:0:0:
192,192,68275,1,0,0:0:0:0:
448,192,68650,1,0,0:0:0:0:
64,192,68837,1,0,0:0:0:0:
192,192,68931,1,0,0:0:0:0:
448,192,69025,1,0,0:0:0:0:
320,192,69150,1,0,0:0:0:0:
192,192,69275,1,0,0:0:0:0:
448,192,69400,1,0,0:0:0:0:
64,192,69400,1,0,0:0:0:0:
320,192,69775,1,0,0:0:0:0:
64,192,70150,1,0,0:0:0:0:
448,192,70525,1,0,0:0:0:0:
320,192,70900,1,0,0:0:0:0:
192,192,71275,1,0,0:0:0:0:
448,192,71650,1,0,0:0:0:0:
64,192,72025,1,0,0:0:0:0:
320,192,72400,1,0,0:0:0:0:
192,192,72775,1,0,0:0:0:0:
448,192,73150,1,0,0:0:0:0:
64,192,73525,1,0,0:0:0:0:
320,192,73900,1,0,0:0:0:0:
448,192,73900,128,0,74650:0:0:0:0:
64,192,74087,1,0,0:0:0:0:
192,192,74275,1,0,0:0:0:0:
64,192,74650,128,0,75400:0:0:0:0:
320,192,74837,1,0,0:0:0:0:
192,192,75025,1,0,0:0:0:0:
448,192,75212,1,0,0:0:0:0:
192,192,75400,1,0,0:0:0:0:
320,192,75681,1,0,0:0:0:0:
448,192,75962,1,0,0:0:0:0:
64,192,76150,128,0,76712:0:0:0:0:
320,192,76712,1,0,0:0:0:0:
192,192,76900,1,0,0:0:0:0:
448,192,77181,1,0,0:0:0:0:
64,192,77462,1,0,0:0:0:0:
320,192,77837,1,0,0:0:0:0:
192,192,78118,1,0,0:0:0:0:
448,192,78400,1,0,0:0:0:0:
64,192,78681,1,0,0:0:0:0:
320,192,78962,1,0,0:0:0:0:
192,192,79150,128,0,79525:0:0:0:0:
448,192,79525,128,0,79900:0:0:0:0:
320,192,79900,128,0,80462:0:0:0:0:
64,192,80462,128,0,81400:0:0:0:0:
448,192,81025,128,0,81400:0:0:0:0:
192,192,81400,1,0,0:0:0:0:
320,192,81587,1,0,0:0:0:0:
64,192,81775,1,0,0:0:0:0:
448,192,81868,1,0,0:0:0:0:
64,192,82150,1,0,0:0:0:0:
192,192,82337,1,0,0:0:0:0:
448,192,82525,1,0,0:0:0:0:
320,192,82618,1,0,0:0:0:0:
192,192,82900,1,0,0:0:0:0:
320,192,83087,1,0,0:0:0:0:
448,192,83275,1,0,0:0:0:0:
64,192,83368,1,0,0:0:0:0:
448,192,83650,1,0,0:0:0:0:
320,192,83650,1,0,0:0:0:0:
192,192,83837,1,0,0:0:0:0:
64,192,84025,1,0,0:0:0:0:
320,192,84118,1,0,0:0:0:0:
192,192,84400,1,0,0:0:0:0:
320,192,84587,1,0,0:0:0:0:
448,192,84775,1,0,0:0:0:0:
192,192,84962,1,0,0:0:0:0:
320,192,85150,1,0,0:0:0:0:
64,192,85337,1,0,0:0:0:0:
448,192,85525,1,0,0:0:0:0:
64,192,85712,1,0,0:0:0:0:
448,192,85900,128,0,87400:0:0:0:0:
320,192,85900,1,0,0:0:0:0:
64,192,86087,1,0,0:0:0:0:
192,192,86275,1,0,0:0:0:0:
320,192,86462,1,0,0:0:0:0:
64,192,86650,1,0,0:0:0:0:
192,192,86837,1,0,0:0:0:0:
320,192,87025,1,0,0:0:0:0:
64,192,87212,1,0,0:0:0:0:
192,192,87400,1,0,0:0:0:0:
320,192,87400,1,0,0:0:0:0:
64,192,87681,1,0,0:0:0:0:
448,192,87962,1,0,0:0:0:0:
192,192,88150,128,0,88712:0:0:0:0:
448,192,88712,1,0,0:0:0:0:
64,192,88900,1,0,0:0:0:0:
192,192,89181,1,0,0:0:0:0:
448,192,89462,1,0,0:0:0:0:
320,192,89837,1,0,0:0:0:0:
192,192,90118,1,0,0:0:0:0:
64,192,90400,1,0,0:0:0:0:
448,192,90775,1,0,0:0:0:0:
320,192,90775,1,0,0:0:0:0:
64,192,91150,1,0,0:0:0:0:
192,192,91150,1,0,0:0:0:0:
320,192,91431,1,0,0:0:0:0:
448,192,91431,1,0,0:0:0:0:
192,192,91712,1,0,0:0:0:0:
64,192,91712,1,0,0:0:0:0:
448,192,91993,1,0,0:0:0:0:
320,192,91993,1,0,0:0:0:0:
192,192,92275,1,0,0:0:0:0:
64,192,92275,1,0,0:0:0:0:
448,192,92556,1,0,0:0:0:0:
320,192,92556,1,0,0:0:0:0:
64,192,92837,1,0,0:0:0:0:
192,192,92837,1,0,0:0:0:0:
448,192,93025,1,0,0:0:0:0:
320,192,93150,1,0,0:0:0:0:
192,192,93275,1,0,0:0:0:0:
64,192,93400,1,0,0:0:0:0:
448,192,93400,1,0,0:0:0:0:
320,192,93775,1,0,0:0:0:0:
192,192,94150,1,0,0:0:0:0:
64,192,94525,1,0,0:0:0:0:
192,192,94900,1,0,0:0:0:0:
448,192,94900,1,0,0:0:0:0:
320,192,95275,1,0,0:0:0:0:
64,192,95650,1,0,0:0:0:0:
448,192,96025,1,0,0:0:0:0:
320,192,96400,1,0,0:0:0:0:
64,192,96400,1,0,0:0:0:0:
192,192,96775,1,0,0:0:0:0:
448,192,97150,1,0,0:0:0:0:
320,192,97525,1,0,0:0:0:0:
64,192,97900,128,0,98650:0:0:0:0:
192,192,97900,1,0,0:0:0:0:
448,192,98275,128,0,98650:0:0:0:0:
320,192,98650,128,0,99400:0:0:0:0:
192,192,99400,1,0,0:0:0:0:
448,192,99400,1,0,0:0:0:0:
64,192,101462,1,0,0:0:0:0:
320,192,101650,1,0,0:0:0:0:
448,192,101837,1,0,0:0:0:0:
64,192,102025,1,0,0:0:0:0:
192,192,102212,1,0,0:0:0:0:
320,192,102400,1,0,0:0:0:0:
320,192,103150,1,0,0:0:0:0:
192,192,103712,1,0,0:0:0:0:
448,192,103900,1,0,0:0:0:0:
64,192,104650,1,0,0:0:0:0:
320,192,104837,1,0,0:0:0:0:
448,192,105025,1,0,0:0:0:0:
192,192,105212,1,0,0:0:0:0:
64,192,105400,1,0,0:0:0:0:
320,192,105400,1,0,0:0:0:0:
448,192,105775,1,0,0:0:0:0:
192,192,106150,1,0,0:0:0:0:
320,192,106525,1,0,0:0:0:0:
64,192,106712,1,0,0:0:0:0:
448,192,106900,1,0,0:0:0:0:
320,192,107462,1,0,0:0:0:0:
64,192,108025,1,0,0:0:0:0:
192,192,108400,1,0,0:0:0:0:
320,192,108775,1,0,0:0:0:0:
448,192,108962,1,0,0:0:0:0:
192,192,109337,1,0,0:0:0:0:
64,192,109900,1,0,0:0:0:0:
192,192,110275,1,0,0:0:0:0:
320,192,110462,1,0,0:0:0:0:
448,192,110650,1,0,0:0:0:0:
64,192,110650,1,0,0:0:0:0:
192,192,111025,1,0,0:0:0:0:
64,192,111400,1,0,0:0:0:0:
448,192,111400,1,0,0:0:0:0:
320,192,112150,1,0,0:0:0:0:
192,192,112150,1,0,0:0:0:0:
320,192,112900,1,0,0:0:0:0:
64,192,112900,1,0,0:0:0:0:
192,192,113650,1,0,0:0:0:0:
448,192,113650,1,0,0:0:0:0:
320,192,114400,1,0,0:0:0:0:
192,192,114587,1,0,0:0:0:0:
448,192,114775,1,0,0:0:0:0:
64,192,114962,1,0,0:0:0:0:
320,192,115150,1,0,0:0:0:0:
192,192,115337,1,0,0:0:0:0:
448,192,115525,1,0,0:0:0:0:
64,192,115712,1,0,0:0:0:0:
320,192,115900,1,0,0:0:0:0:
192,192,116087,1,0,0:0:0:0:
64,192,116275,1,0,0:0:0:0:
448,192,116462,1,0,0:0:0:0:
64,192,116650,1,0,0:0:0:0:
192,192,116837,1,0,0:0:0:0:
320,192,117025,128,0,117400:0:0:0:0:
448,192,117025,1,0,0:0:0:0:
64,192,117400,1,0,0:0:0:0:
192,192,117400,1,0,0:0:0:0:
DustMoon
1|2|3|4
你好,Minseo2000。
General
BG:
MP3:
HitSound:我不会
LV.1
00:35:181 (35181|1) - 建议删去这个音符
01:15:400 (75400|2) - ^
01:19:900 (79900|1) - ^
01:27:400 (87400|2) - ^
01:27:400 (87400|2) - ^
01:27:400 (87400|2) - 漏音
01:51:025 (111025|1) - 改为长键,并持续到这个时间点01:51:025 (111025|1) -
01:52:900 (112900|3) - ^
这是一个很基础的图,不应该出现三押,我使用了^进行标注,那啥,你认为可以吗?
LV.3
00:27:493 - 此处有一个明显的声音,你在LV.5的难度中添加了,我建议你加上,并且删除这个00:27:400 (27400|2) - 以达到平衡
00:57:400 (57400|2,57400|3,57587|0,57587|1,57775|3,57775|2,57868|0,57868|1,58056|3,58056|2,58337|3,58337|2,58525|1,58525|0,58618|3,58618|2) - 00:58:900 (58900|1,58900|0,59087|3,59087|2,59275|1,59275|0,59368|3,59368|2,59556|1,59556|0,59837|2,59837|3) -
这一部分你采用的是双拍来体现的,我建议你将其中的一部分改为长键来更好地体现音乐。
LV.5
01:57:400 - 你在更低的难度LV.3中使用了三押来体现鼓点我建议你在此处也加上。
LV.9
00:25:993 (25993|2,25993|3,26087|1,26087|0,26181|2,26181|3,26275|0,26275|1,26368|2,26368|3,26462|1,26462|0,26556|3,26556|2) -
说实在,我觉得这里用这种键型不太合适
00:26:743 (26743|1,26837|2) - ctrl+h
01:52:150 - 在此处应该添加更多的键,在上一个的鼓点中你使用了四押,我建议你改为三押
01:53:650 - 同上
新人能力有限,多多包涵。
祝你好运!
Topic Starter
MadBricktree
time to consult google translate
Garalulu
owo .w. DwD

Team Symphony Mania Modding Queue


[Mentholzzz's Lv.1]
00:38:181 (38181|0,38275|3) - if you wanna make this, 00:29:181 - 00:29:275 and 00:32:181 - 00:32:275 , 00:35:181 - 00:35:275 should be changed to same with this part.
01:08:743 - compared with 01:08:931 (68931|1) , why don't you add one note?
01:45:025 - 01:45:400 - wrong snap. try 1/3 to put note

[Lv.3]
00:27:681 (27681|2) - 이 파트는 쿵, 딱 같은 큰 드럼 소리에 노트를 집중한 듯 한데 이 노트는 그와 관련이 없네요. 00:30:681 이나 00:33:681 와 비교해 봐도 노트가 없는 게 더 합리적입니다.
01:21:775 (81775|0,81868|1) - 개인적으로 여기 쨔잣 하는 소리는 양 손을 이용한 패턴이 어울릴 것 같아요.
01:39:025 - 01:39:212 - 1/3!
01:45:025 - 01:45:400 - 여기 멜로디는 1/3인거 같네요!

[Lv.5]
00:15:118 - 여기도 00:14:556 (14556|2) 와 비슷한 맥락으로 노트가 있으면 좋겠네요.
00:51:025 - 노트 하나 빠졌네용
01:09:025 - 01:09:400 - 여기도 1/3입니다
01:39:025 - 01:39:212 - 여기도 1/3
01:45:025 - 01:45:400 - ^

[Lv.6]
00:15:118 - Lv.5와 동일
01:09:025 - 01:09:400 - 1/3
01:45:025 - 01:45:400 - ^

[Lv.8]
00:15:118 - Lv.5와 동일
00:37:337 - 00:37:900 - 쉬익 소리에 롱놋을 넣으려다 보니 불필요한 잭들이 많아졌네요. 제 생각엔 롱놋이 없어도 될것같아용
01:09:118 (69118|3) - 여기선 1/3만 이용해 강조하는 게 나을 듯 합니다. 지우는 게 좋다고 봐요
01:45:025 - 01:45:400 - 1/3

[Lv.9]
00:15:118 - Lv.5와 동일
01:27:400 - 01:30:400 - 여기 롱놋 파트를 구성할 때 메인 멜로디에 롱놋을 두고, 드럼에는 두 번 누르게 하고 나머지는 한 번씩 누르게 구성하는게 좋을 것 같아요.

조흔 맵입니다 낄낄
Good Luck!
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

DustMoon wrote:

1|2|3|4
你好,Minseo2000。- 你好:D I'll try my best to reply in Chinese but please understand that I may not be able to reply everything completely in Chinese as I am not Chinese, contrary to my flag (only my location is China)
SPOILER
feel free to laugh at my broken chinese
General
BG: - :)
MP3: - :)
HitSound:我不会 - 我也不会:C
-snip-
LV.3
00:27:493 - 此处有一个明显的声音,你在LV.5的难度中添加了,我建议你加上,并且删除这个00:27:400 (27400|2) - 以达到平衡 - 我没有map合成器在Lv.3 | I did not map synths in Lv. 3
00:57:400 (57400|2,57400|3,57587|0,57587|1,57775|3,57775|2,57868|0,57868|1,58056|3,58056|2,58337|3,58337|2,58525|1,58525|0,58618|3,58618|2) - 00:58:900 (58900|1,58900|0,59087|3,59087|2,59275|1,59275|0,59368|3,59368|2,59556|1,59556|0,59837|2,59837|3) -
这一部分你采用的是双拍来体现的,我建议你将其中的一部分改为长键来更好地体现音乐。- 我先等别的理念 | I will consider this
LV.5
01:57:400 - 你在更低的难度LV.3中使用了三押来体现鼓点我建议你在此处也加上。- 改变了 | Fixed
LV.9
00:25:993 (25993|2,25993|3,26087|1,26087|0,26181|2,26181|3,26275|0,26275|1,26368|2,26368|3,26462|1,26462|0,26556|3,26556|2) -
说实在,我觉得这里用这种键型不太合适 - 这儿有鼓声。 我找别的键型的话改变 | There are kicks here. I'll change if I can find a better pattern
00:26:743 (26743|1,26837|2) - ctrl+h - 我想有平滑的键型在这儿 | I want to keep a smooth pattern here.
01:52:150 - 在此处应该添加更多的键,在上一个的鼓点中你使用了四押,我建议你改为三押 - 不一样的鼓声 | Different drum sounds
01:53:650 - 同上 - ^
新人能力有限,多多包涵。
祝你好运!- 谢谢
Thank you for the mod! Feel free to poke me or something if you want a mod in return!

Garalulu wrote:

owo .w. DwD - uwu -w- EwE

Team Symphony Mania Modding Queue


-snip-

[Lv.3]
00:27:681 (27681|2) - 이 파트는 쿵, 딱 같은 큰 드럼 소리에 노트를 집중한 듯 한데 이 노트는 그와 관련이 없네요. 00:30:681 이나 00:33:681 와 비교해 봐도 노트가 없는 게 더 합리적입니다. - 그러네요;;
01:21:775 (81775|0,81868|1) - 개인적으로 여기 쨔잣 하는 소리는 양 손을 이용한 패턴이 어울릴 것 같아요. - 변경했습니다.
01:39:025 - 01:39:212 - 1/3! - 드럼이 1/4라서 1/4로 했는데 피아노를 따르는것도 나쁘지 안은거 같으니 고려해 보겠습니다.
01:45:025 - 01:45:400 - 여기 멜로디는 1/3인거 같네요! - 고쳤습니다.

[Lv.5]
00:15:118 - 여기도 00:14:556 (14556|2) 와 비슷한 맥락으로 노트가 있으면 좋겠네요. - 3에 노트를 추가했습니다. 다른 난이도에도 적용했습니다
00:51:025 - 노트 하나 빠졌네용 - 으억;;
01:09:025 - 01:09:400 - 여기도 1/3입니다 - 수정했습니다.
01:39:025 - 01:39:212 - 여기도 1/3 - Lv.3이랑 비슷하지만 일단은 피아노를 따르겠습니다.
01:45:025 - 01:45:400 - ^ - 고쳤습니다

[Lv.6]
00:15:118 - Lv.5와 동일
01:09:025 - 01:09:400 - 1/3
01:45:025 - 01:45:400 - ^

다 적용했습니다.

[Lv.8]
00:15:118 - Lv.5와 동일
00:37:337 - 00:37:900 - 쉬익 소리에 롱놋을 넣으려다 보니 불필요한 잭들이 많아졌네요. 제 생각엔 롱놋이 없어도 될것같아용 - 그러긴 하네요
01:09:118 (69118|3) - 여기선 1/3만 이용해 강조하는 게 나을 듯 합니다. 지우는 게 좋다고 봐요 - 전 이 폴리리듬이 마음에 들어서 나두었는데요. 만약 다시 지적되면 바꾸겠습니다.
01:45:025 - 01:45:400 - 1/3 - 수정했습니다.

[Lv.9]
00:15:118 - Lv.5와 동일
01:27:400 - 01:30:400 - 여기 롱놋 파트를 구성할 때 메인 멜로디에 롱놋을 두고, 드럼에는 두 번 누르게 하고 나머지는 한 번씩 누르게 구성하는게 좋을 것 같아요. - 이렇게 하면 트릴이 많이 생겨서 잘 모르겠네요. 고려해 보겠습니다.

조흔 맵입니다 낄낄 - 루루님의 모드도 좋습니다 ;)
Good Luck! - Thank you!
좋은 모드 감사합니다!
Mentholzzz
Sorry but I can't understand chinese . I would appreciate if you can make a translation of the mod in english .

DustMoon wrote:

1|2|3|4
你好,Minseo2000。
LV.1
00:35:181 (35181|1) - 建议删去这个音符
01:15:400 (75400|2) - ^
01:19:900 (79900|1) - ^
01:27:400 (87400|2) - ^
01:27:400 (87400|2) - ^
01:27:400 (87400|2) - 漏音
01:51:025 (111025|1) - 改为长键,并持续到这个时间点01:51:025 (111025|1) -
01:52:900 (112900|3) - ^
这是一个很基础的图,不应该出现三押,我使用了^进行标注,那啥,你认为可以吗?
Protastic101
Translation

DustMoon wrote:

1|2|3|4
你好,Minseo2000。
LV.1
00:35:181 (35181|1) - Delete this
01:15:400 (75400|2) - ^
01:19:900 (79900|1) - ^
01:27:400 (87400|2) - ^
01:27:400 (87400|2) - ^
01:27:400 (87400|2) - missing note
01:51:025 (111025|1) - Make long note until 01:51:025 (111025|1) -
01:52:900 (112900|3) - ^
这是一个很基础的图,不应该出现三押,我使用了^进行标注,那啥,你认为可以吗?(Not sure, but I think he's saying to apply similar changes throughout the map since he only pointed out some examples for you).
ArcherLove
shadowsnoop
last diff because its me

00:29:275 (29275|1,29275|0,29556|0,29556|1,29837|0,29837|1,30025|1,30025|2) - the first jump is a snare hit, then 2 kicks, another snare, my problem is having the same [12] for the snare n the kick, it kinda feels dumb, maybe you could actually diversify the patterning, only repeating for the kicks

stuff like this makes this section a bit without proper representation 00:29:275 (29275|1,29275|0,29556|0,29556|1,29837|0,29837|1,30025|1,30025|2,35275|1,35275|2,35556|2,35556|1,35837|1,35837|2,36025|1,36025|2) -

01:06:400 - add a note for crash emphasis? everything else has 3 notes hit too

01:21:868 - what if you changed this http://i.imgur.com/hBqIM5K.jpg to stuff like this? http://i.imgur.com/gCUXqmV.jpg can apply this concept in the entire map

01:32:837 - gimme your opinion on this http://i.imgur.com/lY9kT4X.jpg
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

shadowsnoop wrote:

last diff because its me - xd

00:29:275 (29275|1,29275|0,29556|0,29556|1,29837|0,29837|1,30025|1,30025|2) - the first jump is a snare hit, then 2 kicks, another snare, my problem is having the same [12] for the snare n the kick, it kinda feels dumb, maybe you could actually diversify the patterning, only repeating for the kicks

stuff like this makes this section a bit without proper representation 00:29:275 (29275|1,29275|0,29556|0,29556|1,29837|0,29837|1,30025|1,30025|2,35275|1,35275|2,35556|2,35556|1,35837|1,35837|2,36025|1,36025|2) - - I felt that using triples for the snares caused too many anchors/trills for the intended difficulty so I decided to simply set doubles as the maximum chord size (this LN wall is the first LN wall too, so I wanted to make it the easiest one to prepare players for the next ones which are slightly harder.) However, I will reconsider this if it is brought up again with reasonable suggestions.

01:06:400 - add a note for crash emphasis? everything else has 3 notes hit too - Was originally omitted when I extended the long LN to this snap :P Forgot to add it in when I shortened them

01:21:868 - what if you changed this http://i.imgur.com/hBqIM5K.jpg to stuff like this? http://i.imgur.com/gCUXqmV.jpg can apply this concept in the entire map - Applied, details in discord

01:32:837 - gimme your opinion on this http://i.imgur.com/lY9kT4X.jpg - I want to keep the current doubles + single jacks for the emphasis (the synths seem intense enough for me)
I'll go mod your daraku map soon-ish (which is a few days)
Alsty-
hello xD
okay i hope this can help something..
1|2|3|4

mod
Lv. 6 :
  1. 00:25:056 - http://puu.sh/tJuoq/ec89fb0f50.jpg blue mark , just some suggestion
  2. 00:29:743 (29743|3,29837|2,29931|3,30025|2,30118|3,30212|2) - this is a bit heavy , i think you should re-arrange this part
  3. 00:51:400 (51400|3,51775|2,52150|1) - im a bit confuse , this LNs follow the main violin sound? if yes , you must re-scaled them.
  4. 01:39:118 (99118|1,99118|0) - make this single 1/6 follow the kick.
  5. 01:49:806 (109806|0,109853|3,109900|1) - stair will be good imo
  6. 01:57:306 (117306|2) - delete this? i think just follow the piano for this last part :/
Lv. 8 :
  1. 00:06:493 - 00:12:493 - add ? :/
  2. 00:26:743 (26743|1,26837|2,26931|3) - ctrl + J , that mini jack kinda awkward @@
  3. 00:45:681 (45681|1) - move to 1
  4. 00:59:931 (59931|0) - move to 3 the pitch will look good http://puu.sh/tJvwp/6347a96079.jpg
  5. 01:57:306 (117306|2) - same with Lv.6
Lv. 9 :
  1. 00:06:493 - 00:12:493 - add
  2. 00:13:150 - 00:13:337 - im hear a small sound here maybe add an LN or single notes
  3. 00:26:743 (26743|1,26837|2,26931|3) - ctrl+J , same reason
  4. 01:02:181 (62181|3) - move this to 2 , its a bit awkward for me @@
  5. 01:03:025 (63025|0) - move to 3
  6. 01:27:306 (87306|2) - i think its better if this one stop here 01:27:400 - i have a suggestion here http://puu.sh/tJw1H/dbf0eec74c.jpg blue mark can present the first beat with triple LNs
  7. 01:57:025 - http://puu.sh/tJwde/280a3c8731.jpg
great map , actually that wall of LNs is awesome @_@
thats all i can do , good luck !

edit
pls reduce Lv. 9 HP , i think 8.7 ~ 9 its already hard enough for this one
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Alsty- wrote:

hello xD - o/ alsty
okay i hope this can help something.. - :)
1|2|3|4

mod
Lv. 6 :
  1. 00:25:056 - http://puu.sh/tJuoq/ec89fb0f50.jpg blue mark , just some suggestion - did something similar (made LN longer)
  2. 00:29:743 (29743|3,29837|2,29931|3,30025|2,30118|3,30212|2) - this is a bit heavy , i think you should re-arrange this part - reduced trilling
  3. 00:51:400 (51400|3,51775|2,52150|1) - im a bit confuse , this LNs follow the main violin sound? if yes , you must re-scaled them. - oops
  4. 01:39:118 (99118|1,99118|0) - make this single 1/6 follow the kick. - done
  5. 01:49:806 (109806|0,109853|3,109900|1) - stair will be good imo - I wanted to keep the random-looking note positions to signify the somewhat chaotic background synth
  6. 01:57:306 (117306|2) - delete this? i think just follow the piano for this last part :/ - not really following the piano, and it feels awkward to have the 1/4 stream suddenly cut off
Lv. 8 :
  1. 00:06:493 - 00:12:493 - add ? :/ - That's probably the hihat echoing?
  2. 00:26:743 (26743|1,26837|2,26931|3) - ctrl + J , that mini jack kinda awkward @@ - I decided to put the minijack to highlight the end of the intro and the start of the synth stream. I might change it if more people deem it awkard tho.
  3. 00:45:681 (45681|1) - move to 1 - done
  4. 00:59:931 (59931|0) - move to 3 the pitch will look good http://puu.sh/tJvwp/6347a96079.jpg - seems good
  5. 01:57:306 (117306|2) - same with Lv.6 - refer to Lv. 6
Lv. 9 :
  1. 00:06:493 - 00:12:493 - add - see lv. 8
  2. 00:13:150 - 00:13:337 - im hear a small sound here maybe add an LN or single notes - If you're talking about the weird upward going synth sweep, I decided to skip it cuz the start of it was somewhat hard to determine
  3. 00:26:743 (26743|1,26837|2,26931|3) - ctrl+J , same reason - refer to Lv. 8
  4. 01:02:181 (62181|3) - move this to 2 , its a bit awkward for me @@ - I found the double jacks better to hit as it separates the right and left hand. I'll reconsider this if others bring it up again.
  5. 01:03:025 (63025|0) - move to 3 - see above
  6. 01:27:306 (87306|2) - i think its better if this one stop here 01:27:400 - i have a suggestion here http://puu.sh/tJw1H/dbf0eec74c.jpg blue mark can present the first beat with triple LNs - made a triple note there, with some rearranging to reduce trilling.
  7. 01:57:025 - http://puu.sh/tJwde/280a3c8731.jpg - a triple for the last sound seems a bit of an overemphasis imo.
great map , actually that wall of LNs is awesome @_@ - thank you :D
thats all i can do , good luck ! - thanks for the mod!

edit
pls reduce Lv. 9 HP , i think 8.7 ~ 9 its already hard enough for this one - I wanted to emphasize hitting the LNs properly over accurately timing the LNs thus I put high HP and low OD. I'll see what others suggest for the HP/OD values tho.
Big thanks for the mod! It helped alot :)
puxtu
[General]

- there are 2 mp3s in the folder map
- bg is not in appropriate resolution
[Lv.9]

00:01:243 (1243|0) - this long note sounds a lil bit too early, probably should start at 1/2 snap
00:03:400 (3400|2) - what is this for? tbh can't really hear anything here
01:45:118 (105118|2,105212|0,105306|1) - I think it's a 1/3 sounds here judging on how you map the previous sound 01:08:650 (68650|1,68743|0,68837|1,68931|2,69025|0,69150|1,69275|2) -
01:52:525 - you can add a note here to fill the empty space
[Lv.8]

00:01:243 (1243|0) - shorten this Ln to 1/2
00:03:400 (3400|2) - I'm sure this is a ghost note dude, shouldn't add anything here
00:15:025 (15025|1) - you probably forgot to add 1/4 after this one
pretty much same issues as Lv.9 cuz I see this diff is the LNless version of it x))
01:45:025 (105025|2,105150|1,105275|0) - ohey you mapped the 1/3s correctly this time
[Lv.6]

00:01:243 (1243|0) - 00:03:400 (3400|2) - I should probably stop mentioning this
00:29:931 (29931|3,30025|0,30118|3) - ctrl+h to prevent unnecessary one hand trill 00:29:743 (29743|3,29837|2,29931|3,30025|2,30118|3,30212|2) -
00:49:900 (49900|1) - I think this ln is too long compared with the violin sound, maybe cut the ln right here 00:50:650 -
01:24:587 (84587|3,84775|3,84962|3,85150|3,85337|3) - what's with this anchor? better to break them
01:37:525 (97525|1,97618|2) - plays better with [13][24] trill, you've been using too much [12][34] trill lately
01:51:587 (111587|1) - yeah move this note to 4 cuz you know why
[Lv.5]

the slowjam at the beginning triggers me so bad, you might want to change them from x0,80 x,90 to x0,90 x0,95. It flows better like that
00:13:900 - it's time to simplify this pattern, you've been using the same pattern from Lv.9 to Lv.5
00:24:587 (24587|0) - should be at 1/4 above it
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

yay a mod!

puxtu wrote:

[General]

- there are 2 mp3s in the folder map - I had it removed the other day :P
- bg is not in appropriate resolution - Not entirely sure what you mean by this edit : details discussed in discord
[Lv.9]

00:01:243 (1243|0) - this long note sounds a lil bit too early, probably should start at 1/2 snap - not sure how it got there xd
00:03:400 (3400|2) - what is this for? tbh can't really hear anything here - There's a piano note there, albeit quite small compared to the surrounding piano sounds.
01:45:118 (105118|2,105212|0,105306|1) - I think it's a 1/3 sounds here judging on how you map the previous sound 01:08:650 (68650|1,68743|0,68837|1,68931|2,69025|0,69150|1,69275|2) - I thought lulu helped me fix this D:
01:52:525 - you can add a note here to fill the empty space - somehow missed that
[Lv.8]

00:01:243 (1243|0) - shorten this Ln to 1/2 - done
00:03:400 (3400|2) - I'm sure this is a ghost note dude, shouldn't add anything here - I keep hearing the piano note tho, and its Cytus chart seems to have a note there for the piano.
00:15:025 (15025|1) - you probably forgot to add 1/4 after this one - ouch rip. Went over the entire section while I'm at it
pretty much same issues as Lv.9 cuz I see this diff is the LNless version of it x)) - pretty much, same stuff as Lv. 9 Lv. 8 is pretty much a more jacking-oriented map compared to the LN-based Lv.9
01:45:025 (105025|2,105150|1,105275|0) - ohey you mapped the 1/3s correctly this time - xd I guess that was the one lulu pointed out
[Lv.6]

00:01:243 (1243|0) - 00:03:400 (3400|2) - I should probably stop mentioning this - yup, replies are at Lv.8 and 9
00:29:931 (29931|3,30025|0,30118|3) - ctrl+h to prevent unnecessary one hand trill 00:29:743 (29743|3,29837|2,29931|3,30025|2,30118|3,30212|2) - I think I fixed it some time else, in a different way
00:49:900 (49900|1) - I think this ln is too long compared with the violin sound, maybe cut the ln right here 00:50:650 - I actually missed the violins there xd
01:24:587 (84587|3,84775|3,84962|3,85150|3,85337|3) - what's with this anchor? better to break them - oh crap oops
01:37:525 (97525|1,97618|2) - plays better with [13][24] trill, you've been using too much [12][34] trill lately - it's mostly cuz i usualy hate [13][24] trills xddddd. Should be okay here tho
01:51:587 (111587|1) - yeah move this note to 4 cuz you know why - moved
[Lv.5]

the slowjam at the beginning triggers me so bad, you might want to change them from x0,80 x,90 to x0,90 x0,95. It flows better like that - not sure about that since I'm using the transitions between 2 different instrument patterns to mark the change of SVs values. I'll see how this goes
00:13:900 - it's time to simplify this pattern, you've been using the same pattern from Lv.9 to Lv.5 - sounds reasonable, since this is in the lower half of the difficulty spread.
00:24:587 (24587|0) - should be at 1/4 above it - changed the patterning of that section.
Thanks for the mod <3
It was really helpful
Abraxos
i absolutely love the concept of this chart

felt that the SVs were slightly annoying but overall it plays really well - ill edit this post to include a mod later

edit:

9

you might want to point out that your level system is following with how cytus does things - id argue people will complain how the jump between 8 and 9 is so massive even though cytus rates that lmao freedom why chart as 9

i honestly think OD 6 would work here - not tooo hard but still puts on a challenge

00:27:775 (27775|3,27775|2,28056|2,28056|3,28337|2,28337|3) - i cant help but notice that this part was quite right-hand biased - all the jumps landed on the 34 columns
00:28:056 - 00:28:337 - id rather you have these jumps be separate from 00:27:775 - since theyre both bass beats and the latter one is a snare
something like this
you can stick to something similar to this when it comes to the don kat don don kat thing for the whole section - i personally think the patterning itself will shine through especially within the walls (simplified the LNs but i think it shouldnt be too hard to invert these things)
00:29:181 - 00:29:275 - for sections like these you can just disregard the preceding 00:29:181 - don and just keep with the kat don don kat pattern

00:29:650 - anchor on 3 is pretty meh
00:32:087 - anchor on 3 again
00:33:775 - the 1[23] 4 pattern gets a little bit repetitious after a while here
00:35:181 - same patterning as above, also a little bit repetitious
everything listed above can be kinda(?) resolved with my suggestion in the box, but if you choose not to do whatever i asked then these things should still be fixed either way tbh

00:39:400 - the jacks in this section dont seem to be following anything pre-defined in the music? i mean i can see how they follow some sort of pattern (although 00:41:837 (41837|0,41931|3) - isnt jacked and 00:43:431 (43431|1,43525|1) - is before the jump not after and 00:43:431 (43431|1,43525|1,44087|0,44181|2) - isnt jacked and 00:44:931 (44931|2,45025|2) - is before the jump not after) but yeah i think you get what i mean
think its better if you were to just follow the percussion here mainly

00:55:993 (55993|0,56743|0) - having the LNs be in the same place is boring

00:57:587 (57587|1,57587|2,57681|0) - the jack should be between the two notes not 00:57:681 (57681|0,57775|0) - here; the main beat is on the 1/2 tick and the resonance follows along at 1/4
00:58:056 (58056|3,58056|1,58056|2,58150|0) - same as above, this applies to the whole section
00:59:087 - dont think theres any harm in doubling this for consistency

00:59:837 - the beats only start at this point so the LNs too should start from here

01:03:400 - i personally think that the slowdowns/speedups here can flow better if you were to break them up into 1/8s - its kinda jittery as of now which i guess makes sense given the music but then again you have LNs in this section which makes things slightly aggravating if you mistime the jacks - 01:04:618 - perhaps the SV from here till the triple is the one that should be the smoother one since youre leading into the next portion of the LNs and not micmicking the bopbopbopbopbop pianoin the music

01:10:150 (70150|0,70150|3,70243|3,70243|0) - different pitch from 01:10:525 (70525|3,70525|0,70618|3,70618|0) - 01:09:775 (69775|0,69775|3,69868|0,69868|3) - these two similar ones
01:11:650 (71650|3,71650|2,71743|2,71743|3) - maybe you should save the [12] and [34] jumpjacks for the beginning portion of this section - kinda like a build up in intensity from [12] wristjacks to [14] or [13] stuff

01:14:275 - whyd you skip this tick?

01:15:775 - anchor on 2
i definitely think the chorus is pretty biased to the right hand
a simple excerpt of the chorus portion simplified
most of the jumps involve the right 3 columns and the 2 note anchors always seem to land on the right hand - i think you should remodel this section better since my right hand does feel the tension playing this chart and this excerpt only seems to verify my suspicion - if you need help in checking the portion and seeing how to plays and whatever you can always hmu online

01:25:150 - anchor on 2
01:25:900 - anchor on 3
honestly the two above are somewhat understandable - they mirror each other and honestly it doesnt bug me as much as the other anchors i pointed out

01:27:400 - maybe you can look into having the triple be on [234]? since i feel like ive yet to seen that kind of thing
01:27:025 - anchor on 1, 01:27:400 - anchor on 3 with 3434 trill - think these are fine too, the trill seems alright to me given how it enters into another section

01:27:962 - why isnt there a double here? there are synths
01:29:181 - ^^^, guessing the double from 01:29:368 - is on the wrong tick
01:29:462 - no double either
01:29:650 - also theres this trill on 121

01:30:400 (90400|1) - honestly speaking the LN masks 01:30:681 (90681|3,90681|0) - these jacks quite a bit and are a little bit annoying considering how i just exited an LN wall

01:43:712 (103712|0,103900|1) - same tick ticks so same columns?

01:45:493 - 01:45:587 - if im not wrong one or more of these ticks should have a note considering patterns after 01:46:900 -

01:52:150 - 01:53:650 - these should work much better if theyre triples

would be funny if you mapped the ending piano notes all to one column to pay homage to the cytus chart

but yeah thats all, would be cool to see an LN chart ranked actually

good luck with rankos u wu also if you need help you can always hmu in game or smth idk
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

yay a mod!

Abraxos wrote:

i absolutely love the concept of this chart - thank you :)
:o

felt that the SVs were slightly annoying but overall it plays really well - ill edit this post to include a mod later - Tried reducing the slowjams and some of the stronger ones.

edit:

9

you might want to point out that your level system is following with how cytus does things - id argue people will complain how the jump between 8 and 9 is so massive even though cytus rates that lmao freedom why chart as 9 - oh I should've added in the description when I changed the source from Cytus to BMS

i honestly think OD 6 would work here - not tooo hard but still puts on a challenge - My intention was to emphasize actually reading and hitting the LNs over accurately timing/releasing the LNs so I tried to keep the OD low and HP high. I'll see what other people think as well though.

00:27:775 (27775|3,27775|2,28056|2,28056|3,28337|2,28337|3) - i cant help but notice that this part was quite right-hand biased - all the jumps landed on the 34 columns
00:28:056 - 00:28:337 - id rather you have these jumps be separate from 00:27:775 - since theyre both bass beats and the latter one is a snare
something like this
you can stick to something similar to this when it comes to the don kat don don kat thing for the whole section - i personally think the patterning itself will shine through especially within the walls (simplified the LNs but i think it shouldnt be too hard to invert these things)
00:29:181 - 00:29:275 - for sections like these you can just disregard the preceding 00:29:181 - don and just keep with the kat don don kat pattern

-Reworked (or at least tried to rework) the entire section to make it favor neither hand by changing the hand the jumps are on occasionally. However I decided to keep the kicks right before the snares as it felt weird to not include them.

00:29:650 - anchor on 3 is pretty meh
00:32:087 - anchor on 3 again
00:33:775 - the 1[23] 4 pattern gets a little bit repetitious after a while here
00:35:181 - same patterning as above, also a little bit repetitious
everything listed above can be kinda(?) resolved with my suggestion in the box, but if you choose not to do whatever i asked then these things should still be fixed either way tbh - Yep, pretty much all fixed

00:39:400 - the jacks in this section dont seem to be following anything pre-defined in the music? i mean i can see how they follow some sort of pattern (although 00:41:837 (41837|0,41931|3) - isnt jacked and 00:43:431 (43431|1,43525|1) - is before the jump not after and 00:43:431 (43431|1,43525|1,44087|0,44181|2) - isnt jacked and 00:44:931 (44931|2,45025|2) - is before the jump not after) but yeah i think you get what i mean
think its better if you were to just follow the percussion here mainly - The jacks were originally placed just to avoid anchors; it should have no pattern, i think. But now that I think of it it might be good to put an actual meaning behind the jacks. Rearranged them all to create jacks at snares and strings

00:55:993 (55993|0,56743|0) - having the LNs be in the same place is boring

I rearranged the notes to have a different LN position. But in a different way to have the earlier LN at a different column from the one before.

00:57:587 (57587|1,57587|2,57681|0) - the jack should be between the two notes not 00:57:681 (57681|0,57775|0) - here; the main beat is on the 1/2 tick and the resonance follows along at 1/4
00:58:056 (58056|3,58056|1,58056|2,58150|0) - same as above, this applies to the whole section
00:59:087 - dont think theres any harm in doubling this for consistency

Rearranged the entire section to be more consistent with the jacks and chords. I decided to put a 1/4 stream (hihat) as a base, add an extra note for each trumpet (or string?) sound with a jack right after, and add an additional note for each kick/snare.

00:59:837 - the beats only start at this point so the LNs too should start from here - applied

01:03:400 - i personally think that the slowdowns/speedups here can flow better if you were to break them up into 1/8s - its kinda jittery as of now which i guess makes sense given the music but then again you have LNs in this section which makes things slightly aggravating if you mistime the jacks - 01:04:618 - perhaps the SV from here till the triple is the one that should be the smoother one since youre leading into the next portion of the LNs and not micmicking the bopbopbopbopbop pianoin the music - I actually had even choppier SV during the initial stages of this map as I wanted to emphasize what I felt from the piano. Additionally, the current SVs should be readable for most unless the scroll speed is high enough to be unable to fit a measure in the screen (the SVs average to 1x and the largest SV section is a single measure long.) In fact I actually deem the current SVs in this section slightly too small in magnitude to be noticeable. The SVs on parts without the bopbopbop thing thing, however, has been removed.

01:10:150 (70150|0,70150|3,70243|3,70243|0) - different pitch from 01:10:525 (70525|3,70525|0,70618|3,70618|0) - 01:09:775 (69775|0,69775|3,69868|0,69868|3) - these two similar ones
- Rearranged but in a different way to follow pitch better.
01:11:650 (71650|3,71650|2,71743|2,71743|3) - maybe you should save the [12] and [34] jumpjacks for the beginning portion of this section - kinda like a build up in intensity from [12] wristjacks to [14] or [13] stuff - I feel that the intensity (woo subjective) stays mostly constant this whole section so I'd like to keep the same jumpjacks throughout it.

01:14:275 - whyd you skip this tick? - by accident :?

01:15:775 - anchor on 2
i definitely think the chorus is pretty biased to the right hand
a simple excerpt of the chorus portion simplified
most of the jumps involve the right 3 columns and the 2 note anchors always seem to land on the right hand - i think you should remodel this section better since my right hand does feel the tension playing this chart and this excerpt only seems to verify my suspicion - if you need help in checking the portion and seeing how to plays and whatever you can always hmu online
- Actually, about this section, the jumps are all based on the main melody, and is arranged somewhat with pitch relevancy in mind. Image reference. The anchor is actually caused by a misplaced note (which I moved.)

01:25:150 - anchor on 2
01:25:900 - anchor on 3
honestly the two above are somewhat understandable - they mirror each other and honestly it doesnt bug me as much as the other anchors i pointed out - Removed them anyway since it's probably better without them.

01:27:400 - maybe you can look into having the triple be on [234]? since i feel like ive yet to seen that kind of thing - It represented the crash and signified the start of the violin lead but I guess it kinda creates weird anchors.
01:27:025 - anchor on 1, 01:27:400 - anchor on 3 with 3434 trill - think these are fine too, the trill seems alright to me given how it enters into another section - removed with the removal of the triple.

01:27:962 - why isnt there a double here? there are synths - ouch somehow missed that
01:29:181 - ^^^, guessing the double from 01:29:368 - is on the wrong tick - Fixed
01:29:462 - no double either - Now there are
01:29:650 - also theres this trill on 121 - Fixed

01:30:400 (90400|1) - honestly speaking the LN masks 01:30:681 (90681|3,90681|0) - these jacks quite a bit and are a little bit annoying considering how i just exited an LN wall - It feels empty without them tho :? I'll see if others point this out as well

01:43:712 (103712|0,103900|1) - same tick ticks so same columns? - Moved 01:43:900 (103900|1) - to 1

01:45:493 - 01:45:587 - if im not wrong one or more of these ticks should have a note considering patterns after 01:46:900 - Tried to find whatever sounds I missed but wao those sounds are tiny :x

01:52:150 - 01:53:650 - these should work much better if theyre triples - I guess

would be funny if you mapped the ending piano notes all to one column to pay homage to the cytus chart - will do xdddd jokes aside I actually made this an LN map cuz hitting the drag notes in the Cytus chart felt like hitting LN walls. It could be just me tho
- I think I hear a piano glissando at 01:03:025 - so I mapped it in Lv.8 since it's supposed to be a more rice-y version of Lv. 9

but yeah thats all, would be cool to see an LN chart ranked actually - hopefully it'll actually get ranked

good luck with rankos u wu also if you need help you can always hmu in game or smth idk - Thank you!
Thank you for the mod! It was really really helpful!
Please do feel free to poke me for a mod in return. I'll be glad to reciprocate your help!
ArcherLove
col=1~4

lv 9

00:02:837 (2837|0,3025|2,3212|3) - http://puu.sh/u6V3R/01e71c9a50.jpg?
00:05:275 (5275|1) - move to 1?
00:06:400 (6400|0,6400|1) - ctrl+left arrow 1x
00:09:962 (9962|2) - move to1 or 4 --> if 4 --> 00:10:337 (10337|3) - move to 1
00:12:400 (12400|2,12400|0,12587|1) - http://puu.sh/u6V7C/6e1321b448.jpg?
00:14:462 (14462|3,14556|2,14650|3) - ctrl+h? if yes --> 00:14:837 (14837|1) - move to 3
00:17:462 (17462|1,17556|2) - ctrl+left arrow 1x
00:24:306 (24306|1,24400|0,24400|2,24400|3,24681|2,24775|3,24775|1,25056|2,25150|1) - this part http://puu.sh/u6Vet/e455caa9ce.jpg?
00:25:337 (25337|0,25337|1,25618|1,25618|0,25900|1,25900|0) - http://puu.sh/u6VfU/0d1b71bfc1.png?
00:55:900 (55900|2) - short note pls?
00:56:650 (56650|1) - ^
01:14:275 (74275|3,74368|2,74462|1,74556|0) - http://puu.sh/u6Vlg/28aa0192c1.jpg?
01:57:025 (117025|0,117212|2) - http://puu.sh/u6Vp3/0378b3a260.jpg?

bb :p
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

ArcherLove wrote:

col=1~4

lv 9

00:02:837 (2837|0,3025|2,3212|3) - http://puu.sh/u6V3R/01e71c9a50.jpg? - I think the current pattern follows PR better.
00:05:275 (5275|1) - move to 1? - sounds good
00:06:400 (6400|0,6400|1) - ctrl+left arrow 1x - That creates a stacked note?
00:09:962 (9962|2) - move to1 or 4 --> if 4 --> 00:10:337 (10337|3) - move to 1 - Did something similar
00:12:400 (12400|2,12400|0,12587|1) - http://puu.sh/u6V7C/6e1321b448.jpg? - But I want to keep 00:12:212 (12212|0,12400|0) - for the hihat tho. I think the density is low enough to not cause any playability issues.
00:14:462 (14462|3,14556|2,14650|3) - ctrl+h? if yes --> 00:14:837 (14837|1) - move to 3 - eh okay
00:17:462 (17462|1,17556|2) - ctrl+left arrow 1x - Applied, edited a few notes around it as well
00:24:306 (24306|1,24400|0,24400|2,24400|3,24681|2,24775|3,24775|1,25056|2,25150|1) - this part http://puu.sh/u6Vet/e455caa9ce.jpg? - I am trying to transition into the drums here but I might consider this
00:25:337 (25337|0,25337|1,25618|1,25618|0,25900|1,25900|0) - http://puu.sh/u6VfU/0d1b71bfc1.png? - Same as above
00:55:900 (55900|2) - short note pls? - They are currently short notes?
00:56:650 (56650|1) - ^
01:14:275 (74275|3,74368|2,74462|1,74556|0) - http://puu.sh/u6Vlg/28aa0192c1.jpg? - done
01:57:025 (117025|0,117212|2) - http://puu.sh/u6Vp3/0378b3a260.jpg? - partially applied. I would like to keep 01:57:025 (117025|0) - this note same as it represent the sweep and I've been mapping sweeps with 1/1 LNs.

bb :p - <3
Thanks for the mod :)
Kim_GodSSI


Modding
[Lv.9]

00:28:900 (28900|0,28900|1,28993|2,29087|3,29181|1,29181|0,29275|3,29275|2,29368|0,29462|1,29556|3,29556|2,29650|0,29743|1,29837|3,29837|2,29931|0,30025|2,30025|1,30118|3) -
Can you change this pattern? i think that is to much same

00:33:587 (33587|0,33681|1,33775|2,33775|3,33868|0,33962|1,34056|3,34056|2) - ^

00:38:275 (38275|0,38275|1,38368|2,38462|3,38556|1,38556|0,38650|2,38743|3) - ^

00:52:806 (52806|2,52900|3,52993|1,53087|3,53181|2,53275|1,53368|3,53462|2,53556|1) - ^

00:54:962 (54962|1,55056|2,55150|3,55243|1,55337|2,55431|3,55525|1,55618|2) - ^

01:24:775 (84775|2,84775|3,84868|1,84962|0,85056|2,85056|3,85150|1,85243|0,85337|2,85337|3,85431|1,85525|0,85525|3,85618|2,85712|1,85806|0,85900|3,85900|2,85993|1,86087|0,86181|3,86181|2,86275|0,86275|1) - ^

01:30:400 (90400|1) - End note time 01:30:681 - I think it better than before

01:41:275 - Add note if you follow piano sound


[Lv.8]

01:30:587 (90587|1) - I think move to 01:30:681 - this time is better maybe

01:41:275 - Add note if you follow piano sound ( I think you have to check all diff if you accept this modding )

Good luck ! :)
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Sorry for the really late mod response

Kim_GodSSI wrote:



Modding
[Lv.9]

00:28:900 (28900|0,28900|1,28993|2,29087|3,29181|1,29181|0,29275|3,29275|2,29368|0,29462|1,29556|3,29556|2,29650|0,29743|1,29837|3,29837|2,29931|0,30025|2,30025|1,30118|3) -
Can you change this pattern? i think that is to much same

00:33:587 (33587|0,33681|1,33775|2,33775|3,33868|0,33962|1,34056|3,34056|2) - ^

00:38:275 (38275|0,38275|1,38368|2,38462|3,38556|1,38556|0,38650|2,38743|3) - ^

00:52:806 (52806|2,52900|3,52993|1,53087|3,53181|2,53275|1,53368|3,53462|2,53556|1) - ^

00:54:962 (54962|1,55056|2,55150|3,55243|1,55337|2,55431|3,55525|1,55618|2) - ^

01:24:775 (84775|2,84775|3,84868|1,84962|0,85056|2,85056|3,85150|1,85243|0,85337|2,85337|3,85431|1,85525|0,85525|3,85618|2,85712|1,85806|0,85900|3,85900|2,85993|1,86087|0,86181|3,86181|2,86275|0,86275|1) - ^

-I tried to randomize the roll directions a bit more.

01:30:400 (90400|1) - End note time 01:30:681 - I think it better than before - I decided to move 01:30:681 (90681|0) - this to column 4

01:41:275 - Add note if you follow piano sound - ooo nice catch, applied to all other diffs


[Lv.8]

01:30:587 (90587|1) - I think move to 01:30:681 - this time is better maybe - ouch. Fixed

01:41:275 - Add note if you follow piano sound ( I think you have to check all diff if you accept this modding )

Good luck ! :) - :) :) :) :) :)
Thank you for the mod!!! :)
lenpai
wash your dishes more often pls

general
shit at the end is barely audible. You can shorten the mp3 to minimize folder size. Also lasts for a good 15 seconds.

lv 9
people are getting better at lns and od 7 is perfectly fine

00:24:681 - this note seems to work with the additional violin (or whatever long sound that is) but is not as audible. Would rather go for something like for the whole section: https://puu.sh/wDOFz/62a84ee88f.png yes that means you should ditch those svs that tbh feel forced >:d
00:25:900 - perfect section to introduce complex ln usages ended up being a bland jumptrill :( would personally do this and will still work quite well with the svs: https://puu.sh/wDON7/4fdcc51d93.png
00:26:650 (26650|0,26743|1,26837|2) - could be lns extending until 00:27:025 -
01:03:868 (63868|1,65368|2,66868|1) - should be extended by 3/4 to impose more impact on the triples following the releases
01:38:650 - :(((((
01:47:275 (107275|3,107650|2) - would move to 3 and 1 respectively cause those columns are sad

lv 8
00:24:400 - refer to lv 9
00:49:243 (49243|1,49337|0,49337|1,49431|2,49525|2,49525|3,49618|0,49618|3,49712|1,49712|0) - oh boi these jacks are ass. Much better: https://puu.sh/wDPiS/6fc3be4053.png
00:57:681 (57681|0,57775|0,57775|1,57868|1,57962|0,58056|1) - just. no. 00:57:868 (57868|1) - to 3
01:13:900 - >:(
01:28:243 (88243|2,88337|1,88431|2) - ctrl h thank
01:30:118 (90118|2) - shielding this to 1 is actually easier to play
01:30:587 - why drop this

didnt nitpick as much as i wanted to

get snoop to mod this diff

best of luck!
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Lenfried- wrote:

wash your dishes more often pls - gotta use those vitmaster toilet rolls

general
shit at the end is barely audible. You can shorten the mp3 to minimize folder size. Also lasts for a good 15 seconds. - I left it as is as it decorates the results screen nicely and the exported osz file is only around 3MB which doesn't seem so big. I'll see if others have smth to say about this tho.

lv 9
people are getting better at lns and od 7 is perfectly fine - I guess it's time to change the OD considering there's so many ppl mentioning it

00:24:681 - this note seems to work with the additional violin (or whatever long sound that is) but is not as audible. Would rather go for something like for the whole section: https://puu.sh/wDOFz/62a84ee88f.png yes that means you should ditch those svs that tbh feel forced >:d - The note you pointed out is a kick .-. I ditched those background synths here in favor of the drums. I put those SVs there to emphasize the end of the intro and the introduction of the drums to clearly draw a line between the sections that map different sounds.
00:25:900 - perfect section to introduce complex ln usages ended up being a bland jumptrill :( would personally do this and will still work quite well with the svs: https://puu.sh/wDON7/4fdcc51d93.png - While i do accept that the jumptrill is bland, IMO the LNs in your screenshots do not represent the "rigidness" of the drums which contrasts with the "fluidity" of the synths mapped with LNs right after. The long LNs on the right hand especially undermines the hardness of the kicks. I did change the jumptrill into a more jack-based pattern tho.
00:26:650 (26650|0,26743|1,26837|2) - could be lns extending until 00:27:025 - I made it extend until 00:26:931 - instead to lessen the interference on the shield. This intro isn't a section i want to emphasize alot.
01:03:868 (63868|1,65368|2,66868|1) - should be extended by 3/4 to impose more impact on the triples following the releases - Applied.
I also extended the LN at 01:07:900 - as well

01:38:650 - :((((( - why do you hate jumptrills so much D: . Added some jacks to spice things up tho.
01:47:275 (107275|3,107650|2) - would move to 3 and 1 respectively cause those columns are sad - okay..?

lv 8
00:24:400 - refer to lv 9 - likewise. Changes are similar to lv. 9
00:49:243 (49243|1,49337|0,49337|1,49431|2,49525|2,49525|3,49618|0,49618|3,49712|1,49712|0) - oh boi these jacks are ass. Much better: https://puu.sh/wDPiS/6fc3be4053.png Did something similar but not identical as i was missing a note somewhere
00:57:681 (57681|0,57775|0,57775|1,57868|1,57962|0,58056|1) - just. no. 00:57:868 (57868|1) - to 3 - cool
01:13:900 - >:( - no I like my jumptrills. While I did use LNs in lv.9 to help progress into the inverse section better, lv. 8 is more rice based and i think a splittrill jumptrill provides the right amount of difficulty to transition from separated jacks and light LNs.
01:28:243 (88243|2,88337|1,88431|2) - ctrl h thank - seems like nobody likes diamonds xd
01:30:118 (90118|2) - shielding this to 1 is actually easier to play - well they play similarly tbh
01:30:587 - why drop this - cuz i wasn't mapping hihats?

didnt nitpick as much as i wanted to - rip

get snoop to mod this diff - snoop modded lvl 9 tho

best of luck! - big thanks for the mod :D
oh cool you got double kds
Ryzen_old_1
from Another Lie:


I'm interested about this map :thinking:
Lv. 9
[list][*]00:31:618 (31618|1,31618|0) - i don't think this should be double. Since, you're mapped "dum dum tak" sound like 00:31:056 (31056|0,31056|1,31337|0,31337|1,31900|1,31900|2) - etc, that 00:31:618 (31618|1,31618|0) - isn't correct sound
[*]00:51:962 (51962|0) - is it me or my hearing sense is lowering? i think the long sound is in 00:52:056 -
[*]00:53:837 (53837|3) - can i ask what is this? if it is long sound, then it is wrong. i think the long sound start from 00:54:025 -
[*]01:14:743 (74743|1) - not gonna add normal-hitclap here? (idk whistle or clap but those are same)
[*]01:16:150 (76150|2) - if this note for long sound, i think that should start from 01:16:243 -
[*]01:17:462 (77462|3) - should be 01:17:556 - if you're using as long sound
[*]01:18:681 (78681|2) - should be 01:18:775 - ^
[*]01:29:462 (89462|3) - should be 01:29:556 - ^
Lv. 8
[*]01:03:071 (63071|0,63118|1,63165|2,63212|3,63259|0,63306|1,63353|2) - wao completely different pattern from Lv. 9 (just a general chat, not included mod)
[*]01:10:150 - missing 1 note?
[*]01:11:650 - ^
Lv. 6
00:35:275 - are you ignoring 1 note on purpose or is it really missing 1 note for clap sound? (idk whistle or clap but those are same)
[*]00:59:650 - missing 1 note? (dum sound like 00:58:337 (58337|2,58337|3) - )
[*]01:33:025 - maybe add another 1 note to 2, then move 01:33:150 (93150|1,93275|2) - to the right (just suggestion)
Lv. 5
[*]01:18:681 (78681|1,78962|0,79150|1) - i think those notes fit in https://osu.ppy.sh/ss/8567656 (can't use puush, my puush is in error state)
[*]01:19:900 (79900|2) - should be end at 01:20:556 - and also 01:20:462 (80462|1) - should start at 01:20:556 - to fit the long pitch
[*]01:27:681 (87681|0,87962|3,88150|2) - :thonkang: this note seems off a bit, should be like https://osu.ppy.sh/ss/8567688
Lv. 3
[*]01:49:900 - missing 1 note? the sound similiar to 01:48:400 (108400|2,108400|1) -
Mentos / Lv. 1
[*]00:26:650 - maybe add LN that ended at 00:27:400 - for spicy thing
[*]00:55:993 - 00:56:743 - maybe add note for spicy thing
[*]01:26:650 - maybe add LN that ended at 01:27:400 - for spicy thing
[*]01:34:900 - add note to 4 (pretty loud sound there)
[*]01:36:400 - ^
Lv. 3 - 9
[*]00:01:337 (1337|0) - maybe a bit early for long note? 00:01:525 - for better sound imo
Kiai
75400,-100,4,2,0,45,0,1
81400,-100,4,2,0,45,0,0
87400,-100,4,2,0,45,0,1
99400,-100,4,2,0,45,0,0
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Ryzen wrote:

from Another Lie: - rip another lie's acc


I'm interested about this map :thinking: - :thenkeng:
Lv. 9
[list][*]00:31:618 (31618|1,31618|0) - i don't think this should be double. Since, you're mapped "dum dum tak" sound like 00:31:056 (31056|0,31056|1,31337|0,31337|1,31900|1,31900|2) - etc, that 00:31:618 (31618|1,31618|0) - isn't correct sound - no i was just 1/4 late with the snare :(
[*]00:51:962 (51962|0) - is it me or my hearing sense is lowering? i think the long sound is in 00:52:056 - I think the start is fine rn. It does take around 1/2 to get louder but it definitely starts at its current position.
[*]00:53:837 (53837|3) - can i ask what is this? if it is long sound, then it is wrong. i think the long sound start from 00:54:025 - same as above. The strings build up kinda slowly
[*]01:14:743 (74743|1) - not gonna add normal-hitclap here? (idk whistle or clap but those are same) - not sure if there really is a kick there.
I can only hear some synths. I'll see if this gets mentioned again tho.

[*]01:16:150 (76150|2) - if this note for long sound, i think that should start from 01:16:243 - same as the other strings. It takes a moment to build up. Albeit a bit small, it's definitely audible at 01:16:150 - Similar stuffs apply to those below as well
[*]01:17:462 (77462|3) - should be 01:17:556 - if you're using as long sound
[*]01:18:681 (78681|2) - should be 01:18:775 - ^
[*]01:29:462 (89462|3) - should be 01:29:556 - ^

I did pick up one LN that started too late tho
Lv. 8
[*]01:03:071 (63071|0,63118|1,63165|2,63212|3,63259|0,63306|1,63353|2) - wao completely different pattern from Lv. 9 (just a general chat, not included mod) - well it's different from lv. 9 as it's easier to pull off this pattern here. Rather, it's hard to implement in lv. 9 as it's clunked up with LNs and all.
[*]01:10:150 - missing 1 note? - I simplified things a bit in this section to simply mapping piano with doubles. I might consider redoing this part if people consider it too underwhelming tho
[*]01:11:650 - ^ - refer to point above
Lv. 6
00:35:275 - are you ignoring 1 note on purpose or is it really missing 1 note for clap sound? (idk whistle or clap but those are same) - I reduced the chord size here (should've been triple acc current layering) to avoid a jack. I felt that a jack is an overemphasis on this sound considering the general degree of difficulty of this section.
[*]00:59:650 - missing 1 note? (dum sound like 00:58:337 (58337|2,58337|3) - ) - yup
[*]01:33:025 - maybe add another 1 note to 2, then move 01:33:150 (93150|1,93275|2) - to the right (just suggestion) - cool
Lv. 5
[*]01:18:681 (78681|1,78962|0,79150|1) - i think those notes fit in https://osu.ppy.sh/ss/8567656 (can't use puush, my puush is in error state) - those notes are snapped 1/4 late tho D:
[*]01:19:900 (79900|2) - should be end at 01:20:556 - and also 01:20:462 (80462|1) - should start at 01:20:556 - to fit the long pitch - the same thing again as in lv. 9. Except here the strings actually burst at 01:20:462 - which in combination of the snare might make it sound like the previous strings are extended.
[*]01:27:681 (87681|0,87962|3,88150|2) - :thonkang: this note seems off a bit, should be like https://osu.ppy.sh/ss/8567688 - Same as level 9. Note that both the 7k mapset and the Cytus chart have the same snaps.
Lv. 3
[*]01:49:900 - missing 1 note? the sound similiar to 01:48:400 (108400|2,108400|1) - nice
Mentos / Lv. 1
[*]00:26:650 - maybe add LN that ended at 00:27:400 - for spicy thing
[*]00:55:993 - 00:56:743 - maybe add note for spicy thing
[*]01:26:650 - maybe add LN that ended at 01:27:400 - for spicy thing
[*]01:34:900 - add note to 4 (pretty loud sound there)
[*]01:36:400 - ^
Lv. 3 - 9
[*]00:01:337 (1337|0) - maybe a bit early for long note? 00:01:525 - for better sound imo - well I was mapping the strings instead of the sweep (hence the lack of whistle hs on it.) I might reduce it if people feel that it's inconsistent with the rest of the intro since i mapped the sweep instead of the strings.
Kiai
75400,-100,4,2,0,45,0,1
81400,-100,4,2,0,45,0,0
87400,-100,4,2,0,45,0,1
99400,-100,4,2,0,45,0,0

I didn't add kiai sections cuz i didn't feel like having them D:
big thanks for the lovely full mod <3
will update once i receive mentos' updated diff
Mentholzzz

Ryzen wrote:

from Another Lie:
Mentos / Lv. 1
[*]00:26:650 - maybe add LN that ended at 00:27:400 - for spicy thing no thanks
[*]00:55:993 - 00:56:743 - maybe add note for spicy thing ok
[*]01:26:650 - maybe add LN that ended at 01:27:400 - for spicy thing no thanks
[*]01:34:900 - add note to 4 (pretty loud sound there) the sound isnt loud and significant enough to do doubles here imo
[*]01:36:400 - ^^
applied and fix some pattern to make it have a bit more pr >> https://pastebin.com/EkkMzgcu
tatatat
Here from my kudosu farm.


Note: I use column's 0|1|2|3 instead of 1|2|3|4.

drum-hitwhistle.wav is too quiet. its barely audible.
drum-hitwhistle.wav has a delay of about 41ms. Hitsound delays must be under 5ms.
Also besides that, I don't see the drum sample set ever being used to my knowledge. If its not being used, it should probably be deleted.
normal-hitnormal.wav is also pretty quiet. consider increasing its volume.
Oh yeah, if you open up AIMod(CTRL+SHIFT+A) it'll complain to you that your mapset needs at least one easy/normal, and thats because your Lv. 3 difficulty is 2.53* which technically is a Hard difficulty. you can do whatever you feel about that.
Are you sure the artist shouldn't be capitalized? I think it probably should be.
Fade out the audio from the audio.mp3 completely at about 1:59 before the quiet melody plays instead of having an almost inaudible melody playing for 16.5 seconds? About 12% of the audio file isn't necessary.
Lv.1:
00:03:306 - Place a note here, it could be in column 3 since its the same pitch as the note at 00:06:212 - , or you could put it in column 2 to spread out your notes in different columns, your call.
00:09:212 - Same as above.

00:51:400 - Move to column 1 because its a lower pitch than the next two LNs
00:51:681 - Move to column 3 because its a higher pitch than the LNs before and after it.
00:51:962 - Move to column 2, its a lower pitch than the LN before it.

01:21:400 (81400|2,82150|1,82900|0,83650|3) - make these notes LNs instead of single notes? See this for timing
First LN: 01:21:400 - to 01:21:962 -
Second LN: 01:22:150 - to 01:22:712 -
Third LN: 01:22:900 - to 01:23:462 -
Fourth LN: 01:23:650 - to 01:24:400 -
Lv.3:

00:07:525 - Have an LN from here to 00:07:900 - , you could remove the note at 00:07:712 - if its too hard, but it probably should be alright
If you wanted to make the section starting at 01:03:400 - a little more spicy you could add some SVs to accent the downbeats while it still being very playable. See:
If you want to visualize the SVs without inputting them:


Actual timing points:

[TimingPoints]
1900,375,4,1,1,25,1,0
27400,-100,4,1,1,50,0,0
63400,-111.111111111111,4,1,1,50,0,0
64806,-90.9090909090909,4,1,1,50,0,0
64900,-111.111111111111,4,1,1,50,0,0
66259,-90.9090909090909,4,1,1,50,0,0
66400,-111.111111111111,4,1,1,50,0,0
67759,-90.9090909090909,4,1,1,50,0,0
67900,-100,4,1,1,50,0,0
69400,-111.111111111111,4,1,1,50,0,0
70759,-90.9090909090909,4,1,1,50,0,0
70900,-111.111111111111,4,1,1,50,0,0
72259,-90.9090909090909,4,1,1,50,0,0
72400,-111.111111111111,4,1,1,50,0,0
73759,-90.9090909090909,4,1,1,50,0,0
73900,-100,4,1,1,50,0,0
99400,-100,4,1,1,25,0,0
110275,-100,4,1,1,50,0,0
I think this diff would be perfect for SVs in that section because its a high enough difficulty where some mild SVs aren't too hard and its not too hard of a difficulty where the section is mapped with more notes where adding SVs would just artificially increase the difficulty. Of course you should probably run my SVs by someone else if you do decide to use them.
Luna Flina
irc mod mentos' lv1 diff
not a box
2560-07-26 21:32 Luna Flina: asdf
2560-07-26 21:33 Mentholzzz: jkl;
2560-07-26 21:34 Luna Flina: want me to mod the axion lv1 map
2560-07-26 21:35 Mentholzzz: owo ok
2560-07-26 21:38 Luna Flina: 00:54:025 (54025|3) - drag this one and the ln tail? of the other down
2560-07-26 21:38 Luna Flina: cuz thats not the place where the sound starts
2560-07-26 21:39 Mentholzzz: to 00:53:931 - ?
2560-07-26 21:40 Luna Flina: 00:53:650
2560-07-26 21:41 Mentholzzz: o
2560-07-26 21:41 Mentholzzz: thats shud be another Ln then
2560-07-26 21:41 Luna Flina: ok?
2560-07-26 21:41 Mentholzzz: ok
2560-07-26 21:42 Luna Flina: 00:57:400 (57400|3) - why does this have only 1 note
2560-07-26 21:42 Mentholzzz: o ok fixed
2560-07-26 21:43 Luna Flina: 01:05:650 (65650|1) - and 01:03:400 (63400|3,63400|2) - have same instruments but different no of notes
2560-07-26 21:44 Mentholzzz: 01:03:400 - is louder so i make it double there
2560-07-26 21:46 Luna Flina: cause there are other instruments blend with it?
2560-07-26 21:46 Luna Flina: can that go for the ln tail?
2560-07-26 21:47 Mentholzzz: hmm
2560-07-26 21:47 Luna Flina: so, can 01:05:650 (65650|1) - have 1 note or not
2560-07-26 21:47 Mentholzzz: it is much louder tho
2560-07-26 21:48 Mentholzzz: i would keep 01:05:650 - still 1 note
2560-07-26 21:48 Luna Flina: ok
2560-07-26 21:49 Luna Flina: 01:19:900 - there should be a ln here btw
2560-07-26 21:49 Mentholzzz: oh ok
2560-07-26 21:51 Luna Flina: 01:45:400 - should increase volume here
2560-07-26 21:52 Luna Flina: well faq internet crashed
2560-07-26 21:52 Luna Flina: repost, 01:45:400 (105400|0,105400|3) - should increase volume here
2560-07-26 21:55 Luna Flina: and maybe thats it
2560-07-26 21:56 Mentholzzz: ok
2560-07-26 21:58 Luna Flina: ~~now how do i copy chat~~
2560-07-26 21:58 Mentholzzz: uhh
2560-07-26 21:59 Mentholzzz: it should be in chat folder in osu
2560-07-26 21:59 Mentholzzz: if u enable it
2560-07-26 22:02 Luna Flina: welp cant see that folder
2560-07-26 22:02 Mentholzzz: rip then
2560-07-26 22:03 Mentholzzz: actually lemme sent the chat to u
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

tatatat wrote:

Here from my kudosu farm.


Note: I use column's 0|1|2|3 instead of 1|2|3|4. - Cipse will love you

drum-hitwhistle.wav is too quiet. its barely audible. - Amplified
drum-hitwhistle.wav has a delay of about 41ms. Hitsound delays must be under 5ms. - Cut
Also besides that, I don't see the drum sample set ever being used to my knowledge. If its not being used, it should probably be deleted. - They're used a few times at around the middle of the map.
normal-hitnormal.wav is also pretty quiet. consider increasing its volume. - I'll ask prot about this. Prot gave me all the samples after all...
Oh yeah, if you open up AIMod(CTRL+SHIFT+A) it'll complain to you that your mapset needs at least one easy/normal, and thats because your Lv. 3 difficulty is 2.53* which technically is a Hard difficulty. you can do whatever you feel about that. - No that warning shows up because I don't have a EZ std diff. All mania-only mapsets have the same warnings afaik
Are you sure the artist shouldn't be capitalized? I think it probably should be. - I guess
Fade out the audio from the audio.mp3 completely at about 1:59 before the quiet melody plays instead of having an almost inaudible melody playing for 16.5 seconds? About 12% of the audio file isn't necessary. - I really really don't want to cut this part of the audio out unless it's unrankable. I'll see what happens in later mods.
-snip-
Lv.3:

00:07:525 - Have an LN from here to 00:07:900 - , you could remove the note at 00:07:712 - if its too hard, but it probably should be alright - I've only been mapping sweeps with LNs in the intro tho
If you wanted to make the section starting at 01:03:400 - a little more spicy you could add some SVs to accent the downbeats while it still being very playable. See:
If you want to visualize the SVs without inputting them:


Actual timing points:

[TimingPoints]
1900,375,4,1,1,25,1,0
27400,-100,4,1,1,50,0,0
63400,-111.111111111111,4,1,1,50,0,0
64806,-90.9090909090909,4,1,1,50,0,0
64900,-111.111111111111,4,1,1,50,0,0
66259,-90.9090909090909,4,1,1,50,0,0
66400,-111.111111111111,4,1,1,50,0,0
67759,-90.9090909090909,4,1,1,50,0,0
67900,-100,4,1,1,50,0,0
69400,-111.111111111111,4,1,1,50,0,0
70759,-90.9090909090909,4,1,1,50,0,0
70900,-111.111111111111,4,1,1,50,0,0
72259,-90.9090909090909,4,1,1,50,0,0
72400,-111.111111111111,4,1,1,50,0,0
73759,-90.9090909090909,4,1,1,50,0,0
73900,-100,4,1,1,50,0,0
99400,-100,4,1,1,25,0,0
110275,-100,4,1,1,50,0,0
- Those SVs are slowing down the section except right before each 4/1 line. Non-1x average fluctuating SVs on a diff as easy as this is probably not a good idea.
I think this diff would be perfect for SVs in that section because its a high enough difficulty where some mild SVs aren't too hard and its not too hard of a difficulty where the section is mapped with more notes where adding SVs would just artificially increase the difficulty. Of course you should probably run my SVs by someone else if you do decide to use them. -
Thank you for the food i mean mod
Topic Starter
MadBricktree
waiting for mentos' lvl 1 update...
Mentholzzz

tatatat wrote:

Lv.1:
00:03:306 - Place a note here, it could be in column 3 since its the same pitch as the note at 00:06:212 - , or you could put it in column 2 to spread out your notes in different columns, your call.
00:09:212 - Same as above. I didn't map piano sound there so not gonna add it.

00:51:400 - Move to column 1 because its a lower pitch than the next two LNs ok
00:51:681 - Move to column 3 because its a higher pitch than the LNs before and after it. ok
00:51:962 - Move to column 2, its a lower pitch than the LN before it. ok

01:21:400 (81400|2,82150|1,82900|0,83650|3) - make these notes LNs instead of single notes? See this for timing
First LN: 01:21:400 - to 01:21:962 -
Second LN: 01:22:150 - to 01:22:712 -
Third LN: 01:22:900 - to 01:23:462 -
Fourth LN: 01:23:650 - to 01:24:400 -
ok
Mentholzzz's Lv.1 >> https://pastebin.com/UEDsJj9N
Mentholzzz's Lv.2 >> https://pastebin.com/c6ewvBHJ (the N diff)
Topic Starter
MadBricktree
lv 1 and lv 3 undergoing heavy changes...
DDMythical
1 / 2 / 3 / 4

take everything i say with a pinch of salt

General
Your offset is about 10-15ms early. Checked in ArrowVortex and with my ears on 25%.
Source is wrong, Song is originally from BMS and should be sourced as such.

Mentholzzz's Lv. 1
00:16:150 (16150|1,16900|1,17650|1) - Any reason for a triple stack/anchor here?
00:25:900 (25900|2) - I think this should be changed to two LNs, one starting here and ending on 2nd white tick afterwards, And another one from that white tick to the next LN (on column1) This will have some emphasis on the glitching sounds coming from the song.
01:07:900 (67900|0,68275|2) - Flip this, The sound is descending so the notes should too, especially since you did 4 rolls to emphasise the increasing pitch (praise btw, v. interesting for an ez)
01:37:150 (97150|2) - Should probably move this to 4, The column is left empty for a decent amount of time.
01:46:150 (106150|2) - Move this to 2 to even out the hand balance coming off the previous LN on 3.
01:55:900 (115900|2) - I would add another LN here to hold to emphasise the glitching sounds.

Lv. 3
00:04:900 (4900|1,5275|1) - These two notes are not the same pitch and should not be in a trill. I suggest that you move 00:05:275 (5275|0) - to column 1 since that is also pretty empty.
00:08:837 (8837|1) - Should probably move this to 1 also as it will even out column balance and emphasise the difference in sound between the previous triplet and this one (since they both sound different but play exactly the same, I think one should be different; this is also an opportunity to even out column balance)
00:11:837 (11837|1) - Same thing as above.
00:50:087 (50087|3,51212|1) - Unsure what melody you're following in this transitional burst. I think some notes should be removed to either solidly follow the drum backbeat or added to follow the bleep bloops
01:03:775 (63775|0,63868|3,64150|1,64243|3,64525|0,64618|2) - Praise: These bits are really cool
01:23:368 (83368|2) - Move this to 2 for pattern variation?
01:57:306 (117306|0,117400|1) - Ctrl G for a counter-rolling end.

Lv. 5
copy and pasted from lv 3 for first 24.400 seconds

00:01:337 (1337|0) - This starts at the blue tick ahead of it and not on the red tick.
00:04:900 (4900|1,5275|1) - These two notes are not the same pitch and should not be in a trill. I suggest that you move 00:05:275 (5275|0) - to column 1 since that is also pretty empty.
00:08:837 (8837|1) - Should probably move this to 1 also as it will even out column balance and emphasise the difference in sound between the previous triplet and this one (since they both sound different but play exactly the same, I think one should be different; this is also an opportunity to even out column balance)
00:11:837 (11837|1) - Same thing as above.
00:26:650 (26650|1,26743|2,26837|3,26931|1) - I would personally delete these notes and replace them with an LN on column 2 to emphasise the glitchy sounds over the now fading "bleep-bloops"
01:57:212 (117212|1,117306|0,117400|1) - Flip this to make the end counter-roll for emphasis.

Lv. 6
00:01:337 (1337|0) - This starts at the blue tick ahead of it and not on the red tick.
00:08:837 (8837|1) - Should probably move this to 1 also as it will even out column balance and emphasise the difference in sound between the previous triplet and this one (since they both sound different but play exactly the same, I think one should be different; this is also an opportunity to even out column balance)
00:13:525 (13525|3) - This LN starts on the blue tick infront of it; not the white tick.
00:46:431 (46431|2,46618|2,46806|2,47181|2,47368|2,47556|2,47931|2,48118|2,48306|2,48681|2,48868|2,49056|2) - This entire section leans heavily on the right hand with triplet jack/anchors; I think this should be evened out and alternating hands.
01:54:400 (114400|2) - This should be a double

Lv. 8
00:01:337 (1337|0) - This starts at the blue tick ahead of it and not on the red tick.
00:08:837 (8837|1) - Should probably move this to 1 also as it will even out column balance and emphasise the difference in sound between the previous triplet and this one (since they both sound different but play exactly the same, I think one should be different; this is also an opportunity to even out column balance)
00:13:525 (13525|3) - This LN starts on the blue tick infront of it; not the white tick.
00:49:243 (49243|1,49337|3,49337|1,49431|2,49431|0,49525|2,49525|3,49618|1,49618|3,49712|1,49712|0,49806|2,49806|3,49900|2,49900|1,49993|0,49993|1,50087|3,50181|2,50181|0,50275|2,50275|1,50368|3,50368|0) - Remap the gluts into being more spaced out with their jacks rather than awkwardly inconsistent.
01:04:900 (64900|2,64900|0) - This should probably be a hand because you do so in the previous difficulty.
01:09:118 (69118|3) - Delete this; Its an awkward polyrhythmic grace note that really doesnt need to be there as you should probably be switching snaps on that section due to the change in musical and rhythmical focus.

Lv. 9
Ain't good enough to play this one properly so I wont judge it :P
Topic Starter
MadBricktree
will check soon (?)
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

I'm finally applying this mod :D :D :D

DDMythical wrote:

1 / 2 / 3 / 4

take everything i say with a pinch of salt

General
Your offset is about 10-15ms early. Checked in ArrowVortex and with my ears on 25%.
Source is wrong, Song is originally from BMS and should be sourced as such.

-snip-

Lv. 3
00:04:900 (4900|1,5275|1) - These two notes are not the same pitch and should not be in a trill. I suggest that you move 00:05:275 (5275|0) - to column 1 since that is also pretty empty. - Moved notes around, applied to all other non-guest diffs.
00:08:837 (8837|1) - Should probably move this to 1 also as it will even out column balance and emphasise the difference in sound between the previous triplet and this one (since they both sound different but play exactly the same, I think one should be different; this is also an opportunity to even out column balance) - Also applied to this and all other non-guest diffs.
00:11:837 (11837|1) - Same thing as above. - I kind of want to keep col 1 free as it's getting 2 notes put pretty close together a measure later into the song.
00:50:087 (50087|3,51212|1) - Unsure what melody you're following in this transitional burst. I think some notes should be removed to either solidly follow the drum backbeat or added to follow the bleep bloops - It's following the drums just like the section before it, except with an extra note for snares. I decided to leave the LN out as the part gets a bit too dense compared to the other parts of the map.
01:03:775 (63775|0,63868|3,64150|1,64243|3,64525|0,64618|2) - Praise: These bits are really cool - thank you (?)
01:23:368 (83368|2) - Move this to 2 for pattern variation? - Moving 01:23:290 (83290|0) - to 2 instead cuz that looks nicer imo xd
01:57:306 (117306|0,117400|1) - Ctrl G for a counter-rolling end. - idk why the link doesn't work but i decided to change the direction of the final roll.

Lv. 5
copy and pasted from lv 3 for first 24.400 seconds - Mostly intentional as I did not feel the need to put much variation between the difficulties for the intro. Technically all intros are copy-pasted from Lv. 9 but nerfed down for Lv. 5 and 3.

00:01:337 (1337|0) - This starts at the blue tick ahead of it and not on the red tick. - The sweep that the LN represents isn't very loud at the beginning but is clearly audible to me on the red tick. The same applies to all other difficulties
00:04:900 (4900|1,5275|1) - These two notes are not the same pitch and should not be in a trill. I suggest that you move 00:05:275 (5275|0) - to column 1 since that is also pretty empty. - Mentioned in Lv. 3
00:08:837 (8837|1) - Should probably move this to 1 also as it will even out column balance and emphasise the difference in sound between the previous triplet and this one (since they both sound different but play exactly the same, I think one should be different; this is also an opportunity to even out column balance) - Mentioned in Lv. 3
00:11:837 (11837|1) - Same thing as above. - Mentioned in Lv. 3
00:26:650 (26650|1,26743|2,26837|3,26931|1) - I would personally delete these notes and replace them with an LN on column 2 to emphasise the glitchy sounds over the now fading "bleep-bloops" - Not sure if i'll want to drop the difficulty here despite the increase in intensity from transitioning out of the intro.
01:57:212 (117212|1,117306|0,117400|1) - Flip this to make the end counter-roll for emphasis. - Did something similar. Added a nice little [2][3] trill instead cuz it looked better than a 3-note anchor on col 1

Lv. 6
00:01:337 (1337|0) - This starts at the blue tick ahead of it and not on the red tick. - Mentioned in previous diff
00:08:837 (8837|1) - Should probably move this to 1 also as it will even out column balance and emphasise the difference in sound between the previous triplet and this one (since they both sound different but play exactly the same, I think one should be different; this is also an opportunity to even out column balance) - Mentioned in previous diff
00:13:525 (13525|3) - This LN starts on the blue tick infront of it; not the white tick. - Similar to the first LN of the map. It gets louder at the blue tick but is still audible on the white.
00:46:431 (46431|2,46618|2,46806|2,47181|2,47368|2,47556|2,47931|2,48118|2,48306|2,48681|2,48868|2,49056|2) - This entire section leans heavily on the right hand with triplet jack/anchors; I think this should be evened out and alternating hands. - Switched some notes around. However I did not change the section significantly as the LNs are currently placed to follow PR as much as possible and the anchors are mostly placed on the hand that's not holding a LN.
01:54:400 (114400|2) - This should be a double - Done

Lv. 8
00:01:337 (1337|0) - This starts at the blue tick ahead of it and not on the red tick. - Mentioned in previous diff
00:08:837 (8837|1) - Should probably move this to 1 also as it will even out column balance and emphasise the difference in sound between the previous triplet and this one (since they both sound different but play exactly the same, I think one should be different; this is also an opportunity to even out column balance) - Mentioned in previous diff
00:13:525 (13525|3) - This LN starts on the blue tick infront of it; not the white tick. - Mentioned in previous diff
00:49:243 (49243|1,49337|3,49337|1,49431|2,49431|0,49525|2,49525|3,49618|1,49618|3,49712|1,49712|0,49806|2,49806|3,49900|2,49900|1,49993|0,49993|1,50087|3,50181|2,50181|0,50275|2,50275|1,50368|3,50368|0) - Remap the gluts into being more spaced out with their jacks rather than awkwardly inconsistent. - Remapped with a slightly different approach. IMO it feels less awkward but it's gotten slightly harder to due to the increase in density and anchoring
01:04:900 (64900|2,64900|0) - This should probably be a hand because you do so in the previous difficulty. - Mysteriously missing notes
01:09:118 (69118|3) - Delete this; Its an awkward polyrhythmic grace note that really doesnt need to be there as you should probably be switching snaps on that section due to the change in musical and rhythmical focus. - I'm actually putting an equal focus on the drums and piano here. There's not much of a transition here. I did move the notes around so that it'll be easier to read and less awkward to hit but i'll see what others say about this.

Lv. 9
Ain't good enough to play this one properly so I wont judge it :P - play more LNs >:D
Big thanks for the mod :D
_VianK_
hello

mods come to you from this queue p/6222952

1|2|3|4

Lv 6

00:25:821 - missing sound

00:26:758 (26758|1) - ghost note

00:55:915 (55915|3,55915|1,56008|1,56008|3,56665|2,56665|3,56758|3,56758|2) - what are you doing with this? cover the synth, i think you should make LN

01:15:790 - try this https://puu.sh/xo3a0/9f19634cc8.png

01:03:415 - at this section, isuugest to remap, coz many missing sound inside, also i just want ask you, what are you doing with double jack without supported sound tbh
good luck
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Ridho 2307 wrote:

hello - hello o/

mods come to you from this queue p/6222952

1|2|3|4

Lv 6

00:25:821 - missing sound - Added note

00:26:758 (26758|1) - ghost note - There's a "beep" like synth here tho

00:55:915 (55915|3,55915|1,56008|1,56008|3,56665|2,56665|3,56758|3,56758|2) - what are you doing with this? cover the synth, i think you should make LN - I decided to shorten the long synth LN (which should've ended at 00:57:025 - ) so that I can make way for the violin staccato jacks.

01:15:790 - try this https://puu.sh/xo3a0/9f19634cc8.png - That would be quite wrong PR-wise, and one LN gets shortened for no apparent reason besides playability.

01:03:415 - at this section, isuugest to remap, coz many missing sound inside, also i just want ask you, what are you doing with double jack without supported sound tbh - I decided to ignore most sounds except the loud piano staccatos as I wanted to put extra emphasis on them (hence the jacks and SVs. The jacks clearly represent the same pitch of the piano staccatos.
good luck
Thank you for the mod :D
error_exe777
that small check over you requested.

general things
i went through the highest difficulty so some may be applicable to other diffs.

00:07:915 (7915|3) - this starts at the 1/2 below

01:09:165 (69165|1) - its snapped to the 1/8, more simple than you thought

01:09:290 (69290|2) - this is the 1/4 above

01:45:165 (105165|2) - 1/8 above

01:45:290 (105290|0) - 1/4 above

the end bit is definitely map-able

and, those LNs map, bloody weird. if they are rankable go for it, but they may not be so be careful, you may have to turn that lv.8 diff into the highest.

thats about all, no ghosts from what i can see in that diff. best of luck o/
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

error_exe777 wrote:

that small check over you requested. - yey

general things
i went through the highest difficulty so some may be applicable to other diffs. - will note

00:07:915 (7915|3) - this starts at the 1/2 below - I decided to let the LN start after the 'hit', rather than the 'buildup'

01:09:165 (69165|1) - its snapped to the 1/8, more simple than you thought - These piano notes are clearly 1/3 as the gap between the three piano notes are identical. This can also be confirmed on the Cytus chart of this.

01:09:290 (69290|2) - this is the 1/4 above - ^

01:45:165 (105165|2) - 1/8 above - ^

01:45:290 (105290|0) - 1/4 above - ^

the end bit is definitely map-able - I actually might do that if people keep telling me to cut off the ending part just because I didn't map it :(

and, those LNs map, bloody weird. if they are rankable go for it, but they may not be so be careful, you may have to turn that lv.8 diff into the highest. - I'll probably have to give up ranking this completely if Lv. 9 is unrankable as the whole purpose of trying to rank this was to get LN maps into the ranked section :(

thats about all, no ghosts from what i can see in that diff. best of luck o/ - thank you :D
thanks for the mod!! :D
lenpai
what why does the hitsound diff exist if it doesnt cover a lot of notes

ill be checking lv 9

hs
legend:
cwf : clap whistle finish
nd : normal drum
example: fn means finish normal set
00:01:915 - fn
00:07:915 - cn %30 use ctrl shift i
00:13:915 - add vol line %35 dont forget to change every other green line before the 40%
00:13:915 - fn %25
00:13:915 - to 00:24:415 - add cn every 2/1
00:25:165 - cn
00:25:540 - should be a cn cause a jacking strong drum hs sound is kinda weird
00:37:915 - cf
00:37:915 - might want to remove the cn here so that the1/4 successive c usage starts at a more significant point
00:49:915 - going to pull off some dnb hsing here so ugh 00:50:477 (50477|3,50852|1) - add cn
01:02:852 - should be a cn while a cw blends more with the actual music, the hs drum usage here works more as a additional feedback than actual blending. That being said a cn cn cw sounds better
01:08:758 (68758|1,68852|0,69133|0) - remove c here because of the lack of a note in 01:09:227 - so the hs flows rather oddly
01:09:790 (69790|0,69883|0) - kinda weird as to how this doesnt have cns while 01:10:540 (70540|3,70633|2) - has cns. I suggest adding cns in every similar sound excluding special notes like 01:10:165 (70165|1) - where a cd is used
01:13:165 (73165|2,73352|1) - you got your usage inverted here. I see what youre trying to do but a wccw sounds better imo than a cwcw for this combination of notes ie 01:13:165 (73165|2,73352|1,73540|2,73633|2) -
01:35:290 (95290|3,96790|2,97915|0) - yeah i know drum flow and stuff but these bits have an awuful lack of hitsounds so
01:35:290 (95290|3,96790|2) - could use a cn while 01:37:915 - can use a cd to denote that the song is ending or something. Idk the cd sounded cool there
01:45:040 - wn sounds painful cn should be enough
01:45:415 - to 01:49:915 - cn every 2/1
01:54:415 - add wd
01:57:040 (117040|1,117415|2) - either you have both wd here or remove the wd in 01:57:040 (117040|1) - but add in 01:57:415 (117415|2) -
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Lenfried- wrote:

what why does the hitsound diff exist if it doesnt cover a lot of notes - all of the diffs have copypasta'd hs from the hs diff tho

ill be checking lv 9

hs
legend:
cwf : clap whistle finish
nd : normal drum
example: fn means finish normal set
00:01:915 - fn - eh ok
00:07:915 - cn %30 use ctrl shift i - I don't hear any kicks here tho. Am i supposed to be adding hs sounds to certain snaps
00:13:915 - add vol line %35 dont forget to change every other green line before the 40% - done
00:13:915 - fn %25 - added
00:13:915 - to 00:24:415 - add cn every 2/1- I hear no kicks every 2/1 tho
00:25:165 - cn - that's a hihat tho
00:25:540 - should be a cn cause a jacking strong drum hs sound is kinda weird - i only hear a hihat and a sweep tho .-.
00:37:915 - cf - that's definitely not a crash tho.
00:37:915 - might want to remove the cn here so that the1/4 successive c usage starts at a more significant point - but the kick here sounds just as loud as the next one
00:49:915 - going to pull off some dnb hsing here so ugh 00:50:477 (50477|3,50852|1) - add cn - there's no kick here tho. I only hear a snare. The pitch isn't low enough to indicate a kick here imo
01:02:852 - should be a cn while a cw blends more with the actual music, the hs drum usage here works more as a additional feedback than actual blending. That being said a cn cn cw sounds better - actually, the sound here isn't a snare, but a very loud hihat over a kick. It sounds a bit too low to be a snare.
01:08:758 (68758|1,68852|0,69133|0) - remove c here because of the lack of a note in 01:09:227 - so the hs flows rather oddly - the kicks are clearly there at those points tho.
01:09:790 (69790|0,69883|0) - kinda weird as to how this doesnt have cns while 01:10:540 (70540|3,70633|2) - has cns. I suggest adding cns in every similar sound excluding special notes like 01:10:165 (70165|1) - where a cd is used - There is no kick at 01:09:790 - , while there is at 01:10:540 - . And i hear only that loud hit at 01:10:165 - so I just only left a cd there. I'm not sure if I should be putting cns to every certain snaps/loud sounds
01:13:165 (73165|2,73352|1) - you got your usage inverted here. I see what youre trying to do but a wccw sounds better imo than a cwcw for this combination of notes ie 01:13:165 (73165|2,73352|1,73540|2,73633|2) - - But that snare is after the kicks in that part tho. Also, I'm kinda unsure whether 01:13:540 - has a kick at all. It's a bit hard to tell if the sound here is a soft kick or a loud hihat + synth.
01:35:290 (95290|3,96790|2,97915|0) - yeah i know drum flow and stuff but these bits have an awuful lack of hitsounds so
01:35:290 (95290|3,96790|2) - could use a cn while 01:37:915 - can use a cd to denote that the song is ending or something. Idk the cd sounded cool there - Added a cn at 01:37:915 - instead of a cd as i kinda hear a kick, but not a "big loud hit kind of thing" thing. I'm still not sure if i should be adding kick hs samples to parts without an actual kick >_>
01:45:040 - wn sounds painful cn should be enough - oh uh that was supposed to be a wd
01:45:415 - to 01:49:915 - cn every 2/1 - I decided to put a corresponding drum sample to everything i can pick up at 5% instead
01:54:415 - add wd - I only hear a kick here tho <_<
01:57:040 (117040|1,117415|2) - either you have both wd here or remove the wd in 01:57:040 (117040|1) - but add in 01:57:415 (117415|2) - - The sweep is at 01:57:040 - tho
<3 for the hs mod

I decided to put most of my answers as unsure as I am really clueless. I'll probably poke at least two more people to check my HS so hopefully everything will be fixed then.
Mentholzzz
from my queue
hypothetical elementary particle postulated in 1977 to resolve the strong CP problem in quantum chromodynamics
Hitsound
00:26:852 (26852|2,26946|3) - add normal clap
00:49:633 (49633|0) - remove
01:37:821 (97821|2,97915|0) - swap the hitsound
01:50:758 (110758|0) - add normal whistle
01:53:290 (113290|2) - add drum whistle


Lv.3
00:25:633 - double here same as 00:25:352 -
00:39:415 (39415|2,39602|0) - swap column
00:43:915 (43915|0) - delete this ?
01:38:758 (98758|2,98852|1,98946|0,99040|1,99133|2,99227|3,99321|0) - why no hs here ?

Lv.5
01:50:665 (110665|0,110758|0,110852|1) - Change this to minitrill like 121 , it matches the sound better
01:55:727 (115727|0,115821|3) - swap column ?

Lv.6
00:41:758 (41758|3) - move to column 3
00:47:665 - https://osu.ppy.sh/ss/9285846 , prevent those minitrill
00:48:415 - https://osu.ppy.sh/ss/9285855 ^
01:16:071 - https://osu.ppy.sh/ss/9285840 ^
01:26:571 (86571|1,86665|0) - swap column

Lv.8
00:25:915 - all the jack is for https://osu.ppy.sh/ss/9285465
00:33:227 - no drum here , why doubles ?
00:34:727 - ^
00:37:727 - ^
00:40:915 - https://osu.ppy.sh/ss/9285666 ,I try to change it to avoid the jack before the LN
00:43:915 - https://osu.ppy.sh/ss/9285514 ^
00:49:446 (49446|0,49446|1) - why double here ? i suggest to change this to single and move to column 3 and move 00:49:540 (49540|2) - to 4
00:59:571 - and 00:59:852 - triple here same as 00:58:071 - and 00:58:352 -
01:10:165 - could triple here similar to 01:05:665 -
01:11:665 - ^
01:15:977 - double should be at 01:16:165 - instead
01:18:227 - no drum here , why doubles ?
01:18:977 - ^
01:21:415 - double here
01:22:352 - ^
01:30:227 - no drum here , why doubles ?

Lv.9
00:53:852 (53852|3) - isn't this sound start at 00:54:040 - ? (there is another sound at 00:53:665 - too but i don't hear any at that time)
01:38:665 (98665|2,98665|3,98727|0,98727|1,98790|2,98790|3,98852|1,98852|0) - isn't this in 1/4 actually ?
01:36:227 (96227|2) - move this to 1
lenpai
yeah, that's how i would approach the map in terms of hitsounding.

every rejection there is sensible but the lack of feedback followed by excessive blending (with a few cases) is just something i dont really like
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

uh oh I'm almost 2 days late to reply

Mentholzzz wrote:

from my queue
hypothetical elementary particle postulated in 1977 to resolve the strong CP problem in quantum chromodynamics
quantum mechanics :D
Hitsound
00:26:852 (26852|2,26946|3) - add normal clap - Actually, I'm not really sure about this one. Currently, I am treating the sounds here as really loud synths, but there are also low sounds that kinda sound like kicks. I'll see what others say about this.
00:49:633 (49633|0) - remove - I am actually quite certain that there is a kick sound here.
01:37:821 (97821|2,97915|0) - swap the hitsound - applied
01:50:758 (110758|0) - add normal whistle - changed the clap to whistle
01:53:290 (113290|2) - add drum whistle - I don't think there's a sweep here


Lv.3
00:25:633 - double here same as 00:25:352 - I somehow missed that note
00:39:415 (39415|2,39602|0) - swap column - applied
00:43:915 (43915|0) - delete this ? - actually, it's supposed to be there as I have put a SN along with the LN if there is a kick at the same time as the start of the strings. But thanks to you pointing this out, I was able to catch a few parts without the SNs.
01:38:758 (98758|2,98852|1,98946|0,99040|1,99133|2,99227|3,99321|0) - why no hs here ? - at the moment, they're mapped to the piano, not the drums. I'm not sure if I should be adding hs to simplified sounds

Lv.5
01:50:665 (110665|0,110758|0,110852|1) - Change this to minitrill like 121 , it matches the sound better - more than that, I guess the jack comes out too suddenly on a mostly jack-less difficulty
01:55:727 (115727|0,115821|3) - swap column ? - makes it a bit rolly but I guess that works better than a sudden stack

Lv.6
00:41:758 (41758|3) - move to column 3 - done
00:47:665 - https://osu.ppy.sh/ss/9285846 , prevent those minitrill
00:48:415 - https://osu.ppy.sh/ss/9285855 ^
01:16:071 - https://osu.ppy.sh/ss/9285840 ^ - imo these suggestions make the stream a bit too mono-directional which is find a bit dull, and most of the trills you've mentioned are on the hands opposite to the one that's holding the LN which makes them a lot more doable than it looks. I'll see if anybody else points this out
01:26:571 (86571|1,86665|0) - swap column - oh wao anchors

Lv.8
00:25:915 - all the jack is for https://osu.ppy.sh/ss/9285465 - imo that makes the jacks look a bit harder to read. Also, the note at 00:26:571 - doesn't get a jack that way >:(
00:33:227 - no drum here , why doubles ? - maybe I misclicked >_> also applied to the 2 points below
00:34:727 - ^
00:37:727 - ^
00:40:915 - https://osu.ppy.sh/ss/9285666 ,I try to change it to avoid the jack before the LN - that makes a pretty long anchor at col 4. IMO it's easier to hit a shield than to hit a long anchor in a pattern such as this.
00:43:915 - https://osu.ppy.sh/ss/9285514 ^ - ^ this time at col 2.
00:49:446 (49446|0,49446|1) - why double here ? i suggest to change this to single and move to column 3 and move 00:49:540 (49540|2) - to 4 - I think I can hear a kick there, and you didn't mention it in the HS section <_< I'm actually not 100% sure if the sound here is a small kick or a loud hihat+synth so it might chance if someone can confirm that it isn't a kick.
00:59:571 - and 00:59:852 - triple here same as 00:58:071 - and 00:58:352 - applied
01:10:165 - could triple here similar to 01:05:665 - applied to below point as well
01:11:665 - ^
01:15:977 - double should be at 01:16:165 - instead - both should be doubles actually
01:18:227 - no drum here , why doubles ? - cuz i'm dumb :( applied to point below as well
01:18:977 - ^
01:21:415 - double here - applied to point below as well
01:22:352 - ^
01:30:227 - no drum here , why doubles ? - removed SN

Lv.9
00:53:852 (53852|3) - isn't this sound start at 00:54:040 - ? (there is another sound at 00:53:665 - too but i don't hear any at that time) - fk time to rearrange the notes
01:38:665 (98665|2,98665|3,98727|0,98727|1,98790|2,98790|3,98852|1,98852|0) - isn't this in 1/4 actually ? - I kinda hear 5 kicks in that measure, not just 4, with 3 being more concentrated at the beginning. I'll change the first 3 to 1/8 for now
01:36:227 (96227|2) - move this to 1 - imo it's better as is since moving it to 1 will leave a really long anchor on col 1, and as the current pattern clearly splits the jacks and the LN to different hands.
:D

Lenfried- wrote:

yeah, that's how i would approach the map in terms of hitsounding.

every rejection there is sensible but the lack of feedback followed by excessive blending (with a few cases) is just something i dont really like - I can't do much about the lack of feedback when most of the "reasons" behind any rejection is simply based on what I can and cannot hear. I do not think I should explain my rejections with anything more detailed than a description of what I can hear as I feel that it anything more would be excessive. The blending, on the other hand, is something prot mentioned before she gave me new ones. I'll have to look more into this.
Antalf
나는 마치 팝콘. 편집:나는 팝콘이다

IRC
2017-02-18 22:01 Antalf: aaaaa
2017-02-18 22:01 Antalf: quick question
2017-02-18 22:01 Antalf: who gave ypu the HS
2017-02-18 22:01 Minseo2000: wut
2017-02-18 22:02 Antalf: the HS, are they from the actual BMS file or
2017-02-18 22:02 Minseo2000: BMS file
2017-02-18 22:02 Antalf: oke
2017-02-18 22:02 Antalf: quaility>
2017-02-18 22:02 Antalf: ?
2017-02-18 22:02 Minseo2000: ?
2017-02-18 22:02 Antalf: are they good quality?
2017-02-18 22:03 Minseo2000: should be
2017-02-18 22:03 Minseo2000: unless i fk'd up while reencoding it to .wav
2017-02-18 22:03 Antalf: ill check them up for you
2017-11-06 08:45 Minseo2000: :D
2017-11-06 08:45 Antalf: ok senseo so what happens with axion's hs
2017-11-06 08:45 Minseo2000: i
2017-11-06 08:45 Minseo2000: just need to see
2017-11-06 08:45 Minseo2000: if you think there's anything wrong with them
2017-11-06 08:45 Minseo2000: there are complaints like sample loudness and empty sections
2017-11-06 08:46 Antalf: and why does it appear like not submitted
2017-11-06 08:46 Antalf: wtf
2017-11-06 08:46 Minseo2000: uhhh
2017-11-06 08:46 Minseo2000: maybe
2017-11-06 08:46 Antalf: np it
2017-11-06 08:46 Minseo2000: metadata changed?
2017-11-06 08:46 Minseo2000: ACTION is listening to [https://osu.ppy.sh/b/1156963 Sakuzyo - AXION]
2017-11-06 08:46 Antalf: kaito's lvl 1
2017-11-06 08:47 Antalf: LOL
2017-11-06 08:47 Minseo2000: :^)
2017-11-06 08:47 Antalf: are the HS applied in every diff?
2017-11-06 08:47 Minseo2000: cuz mentos lv 1 was way too underwhelming acc some people
2017-11-06 08:47 Minseo2000: uhhhh
2017-11-06 08:47 Minseo2000: im not sure actually
2017-11-06 08:47 Minseo2000: wait
2017-11-06 08:47 Minseo2000: lemme check
2017-11-06 08:47 Antalf: at least in lvl 9?
2017-11-06 08:47 Minseo2000: it's applied to all of my diffs for sure
2017-11-06 08:47 Antalf: ok good
2017-11-06 08:47 Minseo2000: ok
2017-11-06 08:47 Minseo2000: it's applied
2017-11-06 08:48 Antalf: i can work with that
2017-11-06 08:48 Minseo2000: to all diffs
2017-11-06 08:48 Minseo2000: the hitsounds are slightly different per diff
2017-11-06 08:48 Minseo2000: but they're all based on the hitsound diff
2017-11-06 08:49 Antalf: well they have to be
2017-11-06 08:49 Antalf: ACTION is editing [https://osu.ppy.sh/b/1156963 Sakuzyo - AXION [Lv. 9]]
2017-11-06 08:49 Minseo2000: :D
2017-11-06 08:49 Antalf: missing normal hit finish
2017-11-06 08:49 Antalf: 00:25:915 (25915|1) -
2017-11-06 08:49 Minseo2000: ah
2017-11-06 08:50 Antalf: 00:25:540 (25540|2) - this is low a f
2017-11-06 08:50 Minseo2000: low?
2017-11-06 08:50 Antalf: volume wise
2017-11-06 08:50 Minseo2000: o
2017-11-06 08:50 Minseo2000: the sweep
2017-11-06 08:50 Minseo2000: eh
2017-11-06 08:50 Minseo2000: should i be increasing the sweep sample volume?
2017-11-06 08:50 Antalf: 00:49:540 (49540|2) - this is low too
2017-11-06 08:51 Antalf: yes
2017-11-06 08:51 Antalf: increase it
2017-11-06 08:51 Minseo2000: ok
2017-11-06 08:51 Minseo2000: i'll
2017-11-06 08:51 Minseo2000: do that
2017-11-06 08:51 Minseo2000: rn (?)
2017-11-06 08:51 Antalf: my god
2017-11-06 08:51 Minseo2000: lemme get audacity on
2017-11-06 08:51 Antalf: this mindblocks im gettin just by seeing the lns :D
2017-11-06 08:51 Minseo2000: so
2017-11-06 08:51 Minseo2000: uh
2017-11-06 08:51 Minseo2000: drum whistle
2017-11-06 08:51 Antalf: wait give me a second
2017-11-06 08:52 Antalf: so i can save you some work time
2017-11-06 08:52 Minseo2000: oh
2017-11-06 08:52 Minseo2000: ok
2017-11-06 08:52 Antalf: ok so for what i see your hs placement have nothing wrong
2017-11-06 08:52 Antalf: you just need to pump up that volume
2017-11-06 08:53 Minseo2000: oh
2017-11-06 08:53 Antalf: to every sample
2017-11-06 08:53 Minseo2000: ok
2017-11-06 08:53 Minseo2000: to every sample ?? :D ??
2017-11-06 08:53 Minseo2000: well
2017-11-06 08:53 Minseo2000: ok
2017-11-06 08:53 Antalf: not a lot just
2017-11-06 08:53 Antalf: enough id say
2017-11-06 08:53 Minseo2000: will around +3 decibels work
2017-11-06 08:53 Antalf: id have to hear but go with 4
2017-11-06 08:54 Minseo2000: ok
2017-11-06 08:54 Antalf: submit then ill re check
2017-11-06 08:54 Minseo2000: lemme
2017-11-06 08:54 Minseo2000: apply to
2017-11-06 08:54 Minseo2000: them rn
2017-11-06 08:54 Antalf: btw why no kiai?
2017-11-06 08:54 Minseo2000: cuz
2017-11-06 08:54 Minseo2000: i don't like kiai sparkles :^)
2017-11-06 08:54 Antalf: :c
2017-11-06 08:54 Minseo2000: eh
2017-11-06 08:54 Minseo2000: drum clap is like this tho http://puu.sh/yg1Yd/53e1d48eef.png
2017-11-06 08:55 Antalf: i like the grass!
2017-11-06 08:55 Minseo2000: should i increase volume anyway?
2017-11-06 08:55 Minseo2000: :D :D :D
2017-11-06 08:55 Minseo2000: thx
2017-11-06 08:55 Antalf: yes increase it, in the end its how you hear it when you play
2017-11-06 08:58 Minseo2000: uh
2017-11-06 08:58 Minseo2000: i increased volume
2017-11-06 08:58 Minseo2000: and uploaded
2017-11-06 08:58 Minseo2000: wait
2017-11-06 08:58 Minseo2000: fk
2017-11-06 08:58 Minseo2000: i could've
2017-11-06 08:58 Minseo2000: increased volume
2017-11-06 08:58 Minseo2000: with the timing points
2017-11-06 08:59 Minseo2000: AAAAAAAAAAAAAAAAAAAAAAA
2017-11-06 08:59 Antalf: L O L
2017-11-06 08:59 Antalf: ok its fine like that anyways
2017-11-06 08:59 Antalf: i didnt think of that
2017-11-06 08:59 Antalf: but
2017-11-06 08:59 Antalf: good you didnt
2017-11-06 08:59 Antalf: prot was going to scream at you
2017-11-06 08:59 Minseo2000: oh
2017-11-06 08:59 Minseo2000: heh
2017-11-06 08:59 Minseo2000: kek
2017-11-06 09:00 Minseo2000: wait does this mean i can't ask prot for a check :x
2017-11-06 09:00 Antalf: re dl
2017-11-06 09:00 Antalf: i mean
2017-11-06 09:00 Antalf: yeah you can
2017-11-06 09:00 Antalf: but anything above 55 she screamed at me when it came to timing points volumes
2017-11-06 09:01 Minseo2000: o
2017-11-06 09:01 Minseo2000: wao
2017-11-06 09:01 Minseo2000: ok
2017-11-06 09:01 Minseo2000: so
2017-11-06 09:01 Minseo2000: eh
2017-11-06 09:01 Minseo2000: time to change my plans
2017-11-06 09:01 Antalf: wut?
2017-11-06 09:01 Minseo2000: kek
2017-11-06 09:01 Minseo2000: nvm
2017-11-06 09:01 Minseo2000: lol
2017-11-06 09:01 Minseo2000: fk i still have no idea wtf im doing with these hitsounds
2017-11-06 09:02 Antalf: wait did you update?
2017-11-06 09:02 Antalf: i kinda like
2017-11-06 09:02 Antalf: not hear any difference
2017-11-06 09:02 Antalf: ok
2017-11-06 09:02 Minseo2000: yes
2017-11-06 09:02 Minseo2000: i did
2017-11-06 09:02 Antalf: i can hear it a bit
2017-11-06 09:02 Minseo2000: update
2017-11-06 09:02 Minseo2000: (?)
2017-11-06 09:02 Minseo2000: oh
2017-11-06 09:02 Minseo2000: a bit
2017-11-06 09:02 Antalf: okay so your problems are volumes
2017-11-06 09:02 Minseo2000: eh
2017-11-06 09:02 Antalf: which is
2017-11-06 09:02 Antalf: kinda solved?
2017-11-06 09:02 Minseo2000: oh
2017-11-06 09:02 Minseo2000: eh
2017-11-06 09:03 Minseo2000: that
2017-11-06 09:03 Minseo2000: was
2017-11-06 09:03 Antalf: ok nvm
2017-11-06 09:03 Minseo2000: oh
2017-11-06 09:03 Antalf: theres a clear difference now
2017-11-06 09:03 Minseo2000: :c
2017-11-06 09:03 Minseo2000: oh
2017-11-06 09:03 Minseo2000: :x
2017-11-06 09:03 Antalf: sounds way better
2017-11-06 09:03 Minseo2000: yey :D
2017-11-06 09:03 Antalf: but then again.. i would increase the sweep a bit more, just a tiny bit and youre good to go!
2017-11-06 09:03 Minseo2000: did i finally
2017-11-06 09:03 Minseo2000: oh
2017-11-06 09:04 Minseo2000: YUS
2017-11-06 09:04 Minseo2000: ok
2017-11-06 09:04 Minseo2000: so
2017-11-06 09:04 Minseo2000: uh
2017-11-06 09:04 Antalf: if she says
2017-11-06 09:04 Minseo2000: around +3 extra?
2017-11-06 09:04 Minseo2000: or 4
2017-11-06 09:04 Antalf: "blends in too much" tell me so i can scold her :^)
2017-11-06 09:04 Antalf: 3
2017-11-06 09:04 Minseo2000: oh
2017-11-06 09:04 Minseo2000: will take note of that :^)
2017-11-06 09:05 Minseo2000: i really don't know how i can thank you for being such a hitsound masta
2017-11-06 09:05 Antalf: idk tbh, i just like sounds :DDD
2017-11-06 09:05 Minseo2000: you can
2017-11-06 09:05 Antalf: wao even with the vol at 100% i can hear them still
2017-11-06 09:05 Minseo2000: post the log for the kds :3
2017-11-06 09:05 Antalf: thats a good sign
2017-11-06 09:06 Minseo2000: :D :D :D
2017-11-06 09:06 Antalf: btw did you add the finish i told you to?
2017-11-06 09:06 Antalf: in any case you should see if you missed any as well
2017-11-06 09:06 Minseo2000: uh
2017-11-06 09:06 Antalf: just in case
2017-11-06 09:06 Minseo2000: yea
2017-11-06 09:06 Minseo2000: i think
2017-11-06 09:08 Antalf: 나는 마치 팝콘
2017-11-06 09:08 Antalf: korean is weird
2017-11-06 09:08 Antalf: but i like it
2017-11-06 09:08 Minseo2000: updated again
2017-11-06 09:08 Minseo2000: that translates to
Topic Starter
MadBricktree

Antalf wrote:

나는 마치 팝콘

IRC
2017-02-18 22:01 Antalf: aaaaa
2017-02-18 22:01 Antalf: quick question
2017-02-18 22:01 Antalf: who gave ypu the HS
2017-02-18 22:01 Minseo2000: wut
2017-02-18 22:02 Antalf: the HS, are they from the actual BMS file or
2017-02-18 22:02 Minseo2000: BMS file
2017-02-18 22:02 Antalf: oke
2017-02-18 22:02 Antalf: quaility>
2017-02-18 22:02 Antalf: ?
2017-02-18 22:02 Minseo2000: ?
2017-02-18 22:02 Antalf: are they good quality?
2017-02-18 22:03 Minseo2000: should be
2017-02-18 22:03 Minseo2000: unless i fk'd up while reencoding it to .wav
2017-02-18 22:03 Antalf: ill check them up for you
2017-11-06 08:45 Minseo2000: :D
2017-11-06 08:45 Antalf: ok senseo so what happens with axion's hs
2017-11-06 08:45 Minseo2000: i
2017-11-06 08:45 Minseo2000: just need to see
2017-11-06 08:45 Minseo2000: if you think there's anything wrong with them
2017-11-06 08:45 Minseo2000: there are complaints like sample loudness and empty sections
2017-11-06 08:46 Antalf: and why does it appear like not submitted
2017-11-06 08:46 Antalf: wtf
2017-11-06 08:46 Minseo2000: uhhh
2017-11-06 08:46 Minseo2000: maybe
2017-11-06 08:46 Antalf: np it
2017-11-06 08:46 Minseo2000: metadata changed?
2017-11-06 08:46 Minseo2000: ACTION is listening to [https://osu.ppy.sh/b/1156963 Sakuzyo - AXION]
2017-11-06 08:46 Antalf: kaito's lvl 1
2017-11-06 08:47 Antalf: LOL
2017-11-06 08:47 Minseo2000: :^)
2017-11-06 08:47 Antalf: are the HS applied in every diff?
2017-11-06 08:47 Minseo2000: cuz mentos lv 1 was way too underwhelming acc some people
2017-11-06 08:47 Minseo2000: uhhhh
2017-11-06 08:47 Minseo2000: im not sure actually
2017-11-06 08:47 Minseo2000: wait
2017-11-06 08:47 Minseo2000: lemme check
2017-11-06 08:47 Antalf: at least in lvl 9?
2017-11-06 08:47 Minseo2000: it's applied to all of my diffs for sure
2017-11-06 08:47 Antalf: ok good
2017-11-06 08:47 Minseo2000: ok
2017-11-06 08:47 Minseo2000: it's applied
2017-11-06 08:48 Antalf: i can work with that
2017-11-06 08:48 Minseo2000: to all diffs
2017-11-06 08:48 Minseo2000: the hitsounds are slightly different per diff
2017-11-06 08:48 Minseo2000: but they're all based on the hitsound diff
2017-11-06 08:49 Antalf: well they have to be
2017-11-06 08:49 Antalf: ACTION is editing [https://osu.ppy.sh/b/1156963 Sakuzyo - AXION [Lv. 9]]
2017-11-06 08:49 Minseo2000: :D
2017-11-06 08:49 Antalf: missing normal hit finish
2017-11-06 08:49 Antalf: 00:25:915 (25915|1) -
2017-11-06 08:49 Minseo2000: ah
2017-11-06 08:50 Antalf: 00:25:540 (25540|2) - this is low a f
2017-11-06 08:50 Minseo2000: low?
2017-11-06 08:50 Antalf: volume wise
2017-11-06 08:50 Minseo2000: o
2017-11-06 08:50 Minseo2000: the sweep
2017-11-06 08:50 Minseo2000: eh
2017-11-06 08:50 Minseo2000: should i be increasing the sweep sample volume?
2017-11-06 08:50 Antalf: 00:49:540 (49540|2) - this is low too
2017-11-06 08:51 Antalf: yes
2017-11-06 08:51 Antalf: increase it
2017-11-06 08:51 Minseo2000: ok
2017-11-06 08:51 Minseo2000: i'll
2017-11-06 08:51 Minseo2000: do that
2017-11-06 08:51 Minseo2000: rn (?)
2017-11-06 08:51 Antalf: my god
2017-11-06 08:51 Minseo2000: lemme get audacity on
2017-11-06 08:51 Antalf: this mindblocks im gettin just by seeing the lns :D
2017-11-06 08:51 Minseo2000: so
2017-11-06 08:51 Minseo2000: uh
2017-11-06 08:51 Minseo2000: drum whistle
2017-11-06 08:51 Antalf: wait give me a second
2017-11-06 08:52 Antalf: so i can save you some work time
2017-11-06 08:52 Minseo2000: oh
2017-11-06 08:52 Minseo2000: ok
2017-11-06 08:52 Antalf: ok so for what i see your hs placement have nothing wrong
2017-11-06 08:52 Antalf: you just need to pump up that volume
2017-11-06 08:53 Minseo2000: oh
2017-11-06 08:53 Antalf: to every sample
2017-11-06 08:53 Minseo2000: ok
2017-11-06 08:53 Minseo2000: to every sample ?? :D ??
2017-11-06 08:53 Minseo2000: well
2017-11-06 08:53 Minseo2000: ok
2017-11-06 08:53 Antalf: not a lot just
2017-11-06 08:53 Antalf: enough id say
2017-11-06 08:53 Minseo2000: will around +3 decibels work
2017-11-06 08:53 Antalf: id have to hear but go with 4
2017-11-06 08:54 Minseo2000: ok
2017-11-06 08:54 Antalf: submit then ill re check
2017-11-06 08:54 Minseo2000: lemme
2017-11-06 08:54 Minseo2000: apply to
2017-11-06 08:54 Minseo2000: them rn
2017-11-06 08:54 Antalf: btw why no kiai?
2017-11-06 08:54 Minseo2000: cuz
2017-11-06 08:54 Minseo2000: i don't like kiai sparkles :^)
2017-11-06 08:54 Antalf: :c
2017-11-06 08:54 Minseo2000: eh
2017-11-06 08:54 Minseo2000: drum clap is like this tho http://puu.sh/yg1Yd/53e1d48eef.png
2017-11-06 08:55 Antalf: i like the grass!
2017-11-06 08:55 Minseo2000: should i increase volume anyway?
2017-11-06 08:55 Minseo2000: :D :D :D
2017-11-06 08:55 Minseo2000: thx
2017-11-06 08:55 Antalf: yes increase it, in the end its how you hear it when you play
2017-11-06 08:58 Minseo2000: uh
2017-11-06 08:58 Minseo2000: i increased volume
2017-11-06 08:58 Minseo2000: and uploaded
2017-11-06 08:58 Minseo2000: wait
2017-11-06 08:58 Minseo2000: fk
2017-11-06 08:58 Minseo2000: i could've
2017-11-06 08:58 Minseo2000: increased volume
2017-11-06 08:58 Minseo2000: with the timing points
2017-11-06 08:59 Minseo2000: AAAAAAAAAAAAAAAAAAAAAAA
2017-11-06 08:59 Antalf: L O L
2017-11-06 08:59 Antalf: ok its fine like that anyways
2017-11-06 08:59 Antalf: i didnt think of that
2017-11-06 08:59 Antalf: but
2017-11-06 08:59 Antalf: good you didnt
2017-11-06 08:59 Antalf: prot was going to scream at you
2017-11-06 08:59 Minseo2000: oh
2017-11-06 08:59 Minseo2000: heh
2017-11-06 08:59 Minseo2000: kek
2017-11-06 09:00 Minseo2000: wait does this mean i can't ask prot for a check :x
2017-11-06 09:00 Antalf: re dl
2017-11-06 09:00 Antalf: i mean
2017-11-06 09:00 Antalf: yeah you can
2017-11-06 09:00 Antalf: but anything above 55 she screamed at me when it came to timing points volumes
2017-11-06 09:01 Minseo2000: o
2017-11-06 09:01 Minseo2000: wao
2017-11-06 09:01 Minseo2000: ok
2017-11-06 09:01 Minseo2000: so
2017-11-06 09:01 Minseo2000: eh
2017-11-06 09:01 Minseo2000: time to change my plans
2017-11-06 09:01 Antalf: wut?
2017-11-06 09:01 Minseo2000: kek
2017-11-06 09:01 Minseo2000: nvm
2017-11-06 09:01 Minseo2000: lol
2017-11-06 09:01 Minseo2000: fk i still have no idea wtf im doing with these hitsounds
2017-11-06 09:02 Antalf: wait did you update?
2017-11-06 09:02 Antalf: i kinda like
2017-11-06 09:02 Antalf: not hear any difference
2017-11-06 09:02 Antalf: ok
2017-11-06 09:02 Minseo2000: yes
2017-11-06 09:02 Minseo2000: i did
2017-11-06 09:02 Antalf: i can hear it a bit
2017-11-06 09:02 Minseo2000: update
2017-11-06 09:02 Minseo2000: (?)
2017-11-06 09:02 Minseo2000: oh
2017-11-06 09:02 Minseo2000: a bit
2017-11-06 09:02 Antalf: okay so your problems are volumes
2017-11-06 09:02 Minseo2000: eh
2017-11-06 09:02 Antalf: which is
2017-11-06 09:02 Antalf: kinda solved?
2017-11-06 09:02 Minseo2000: oh
2017-11-06 09:02 Minseo2000: eh
2017-11-06 09:03 Minseo2000: that
2017-11-06 09:03 Minseo2000: was
2017-11-06 09:03 Antalf: ok nvm
2017-11-06 09:03 Minseo2000: oh
2017-11-06 09:03 Antalf: theres a clear difference now
2017-11-06 09:03 Minseo2000: :c
2017-11-06 09:03 Minseo2000: oh
2017-11-06 09:03 Minseo2000: :x
2017-11-06 09:03 Antalf: sounds way better
2017-11-06 09:03 Minseo2000: yey :D
2017-11-06 09:03 Antalf: but then again.. i would increase the sweep a bit more, just a tiny bit and youre good to go!
2017-11-06 09:03 Minseo2000: did i finally
2017-11-06 09:03 Minseo2000: oh
2017-11-06 09:04 Minseo2000: YUS
2017-11-06 09:04 Minseo2000: ok
2017-11-06 09:04 Minseo2000: so
2017-11-06 09:04 Minseo2000: uh
2017-11-06 09:04 Antalf: if she says
2017-11-06 09:04 Minseo2000: around +3 extra?
2017-11-06 09:04 Minseo2000: or 4
2017-11-06 09:04 Antalf: "blends in too much" tell me so i can scold her :^)
2017-11-06 09:04 Antalf: 3
2017-11-06 09:04 Minseo2000: oh
2017-11-06 09:04 Minseo2000: will take note of that :^)
2017-11-06 09:05 Minseo2000: i really don't know how i can thank you for being such a hitsound masta
2017-11-06 09:05 Antalf: idk tbh, i just like sounds :DDD
2017-11-06 09:05 Minseo2000: you can
2017-11-06 09:05 Antalf: wao even with the vol at 100% i can hear them still
2017-11-06 09:05 Minseo2000: post the log for the kds :3
2017-11-06 09:05 Antalf: thats a good sign
2017-11-06 09:06 Minseo2000: :D :D :D
2017-11-06 09:06 Antalf: btw did you add the finish i told you to?
2017-11-06 09:06 Antalf: in any case you should see if you missed any as well
2017-11-06 09:06 Minseo2000: uh
2017-11-06 09:06 Antalf: just in case
2017-11-06 09:06 Minseo2000: yea
2017-11-06 09:06 Minseo2000: i think
2017-11-06 09:08 Antalf: 나는 마치 팝콘
2017-11-06 09:08 Antalf: korean is weird
2017-11-06 09:08 Antalf: but i like it
2017-11-06 09:08 Minseo2000: updated again
2017-11-06 09:08 Minseo2000: that translates to
hitsound popcorn god
Garalulu
Hi sexy boi

[Kaito's Lv.1]
  1. 01:15:415 - I think it has cymbal sound :?
  2. 01:33:040 - 01:33:415 - compared with 01:30:790 - 01:33:415 - , I think you expressed the melody, not drum. So It's 1/3 melody you should changed the snap.
  3. 01:45:040 - 01:45:415 - same issue with above
  4. 01:50:477 (110477|3) - you put this to show the background effect, but it's too unexpected thing, because you didn't map this before like 01:45:227 - 01:45:602 - . Considering overall rice note part 01:39:415 - 01:57:415 - , it's better to delete this LN.
[Mentholzzz's Lv.2]
  1. 00:50:290 - for drum thing and flow, we can add one note more.
  2. 00:51:415 - 00:54:415 - Why did you focus on melody rather than drum only this part? like previous structure, I think it should be same that one LN for melody, some rice notes for drum. I recommend that putting some notes for drum to focus on, rather than 00:52:165 (52165|3,52352|2,52540|1,52633|3,52821|2) - the melody thing. We already have main background melody like 00:51:977 (51977|0) - , it's good itself.
[Lv.3]
  1. 00:51:415 - 피니시 소리를 고려해 보았을 때, 노트 하나 더 있는게 좋아보입니다. Lv.5에서도 노트가 1개라 하더라도 그 난이도에서는 이전 스트림과 롱놋이 있기 때문에 없어도 괜찮지만 Lv.3에서는 주변에 노트 하나 추가를 방해할 만한 요소는 없어보이네요.
  2. 00:57:415 - 01:00:415 - 멜로디에 전부 2개를 주셨는데, 저는 이게 주변 난이도와 비교해봤을 때 살짝 무겁다고 생각이 드네요. Mentos는 이 파트에서 싱글로 멜로디를 부각시켰고, Lv.5에서는 스트림 구성에 더하여 1/1에 메인 드럼을 고려해 더블을 두었습니다. Lv.3에서만 드럼을 고려하지 않고 단지 멜로디라는 이유로 모두 더블을 넣기엔 조금 어색하다고 생각합니다. 저는 메인 드럼과 멜로디 둘 다 있는 곳에만 더블을 두고, 이외 멜로디 구간엔 싱글을 두는게 좋다고 생각해요.
[Lv.5]
  1. 01:05:665 - clap 소리를 배제하고 노트 한 개만 있기엔 조금 아쉽네요. Lv.6에서 트리플로 표현하신 것처럼 노트 한 개 더 있으면 좋겠습니다.
  2. 01:10:165 - 여기도 개인적으로 하나 더 있으면 좋겠습니다.
  3. 01:11:665 - ^
  4. 01:21:415 - 01:24:415 - 멜로디가 따단 하고 끊기는 느낌을 양 손 번갈아가며 처리하는 형태로 표현하면 더 어울릴 듯 합니다. 01:21:790 (81790|1,81790|3,81883|2) - 나 01:22:540 (82540|1,82540|3,82633|2) - 같은 부분이요! 부드럽게 스트림으로 이어지는 느낌보다는 이전과 차별을 두는 게 좋아보입니다.
  5. 01:32:852 - 01:33:040 - 이 부분만 1.3 0.7로 이전 1.15 0.7나 1.1 0.7과는 다른 변속 구조네요. 1/6 스냅으로 1.15 0.7을 넣으면 어떨까요?
[Lv.6]
  1. 01:10:165 - Lv.5와 동일한 이유입니다.
  2. 01:11:665 - ^
  3. 01:32:571 - 01:33:040 - 변속이 살짝 이상하네요. 평균은 맞으나 노트의 위치와 변속의 위치가 달라서 01:32:805 - 01:32:899 - 가 01:32:899 - 01:32:993 - 간격의 3배가 되게 됩니다. 노트의 시작점이나 끝점에 변속이 시작하는 게 아니라 노트와 노트 사이에서 진행되기 때문에 그렇습니다. 보기에는 큰 차이가 없어 보이나 플레이 시 이상한 느낌을 얻어서 적어봅니다.

일단 여기까지 적고, 다음에 이어서 할게염 호호
Mentholzzz

Garalulu wrote:

Hi sexy boi

[Mentholzzz's Lv.2]
  1. 00:50:290 - for drum thing and flow, we can add one note more.
  2. 00:51:415 - 00:54:415 - Why did you focus on melody rather than drum only this part? like previous structure, I think it should be same that one LN for melody, some rice notes for drum. I recommend that putting some notes for drum to focus on, rather than 00:52:165 (52165|3,52352|2,52540|1,52633|3,52821|2) - the melody thing. We already have main background melody like 00:51:977 (51977|0) - , it's good itself.
Both accepted <3 lulu
Lv.2
64,192,1915,5,0,0:0:0:0:
448,192,1915,1,0,0:0:0:0:
192,192,2102,1,0,0:0:0:0:
320,192,2290,1,0,0:0:0:0:
448,192,2477,1,0,0:0:0:0:
64,192,2852,1,0,0:0:0:0:
192,192,3040,1,0,0:0:0:0:
320,192,3227,1,0,0:0:0:0:
448,192,3602,1,0,0:0:0:0:
320,192,3790,1,0,0:0:0:0:
192,192,3977,1,0,0:0:0:0:
448,192,4352,1,0,0:0:0:0:
320,192,4540,1,0,0:0:0:0:
192,192,4727,1,0,0:0:0:0:
64,192,4915,1,0,0:0:0:0:
192,192,5102,1,0,0:0:0:0:
320,192,5290,1,0,0:0:0:0:
448,192,5477,1,0,0:0:0:0:
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320,192,6040,1,0,0:0:0:0:
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320,192,6602,1,0,0:0:0:0:
192,192,6790,1,0,0:0:0:0:
64,192,6977,1,0,0:0:0:0:
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320,192,7540,1,0,0:0:0:0:
192,192,7727,1,0,0:0:0:0:
64,192,7915,1,0,0:0:0:0:
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192,192,8102,1,0,0:0:0:0:
320,192,8290,1,0,0:0:0:0:
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192,192,8852,1,0,0:0:0:0:
320,192,9040,1,0,0:0:0:0:
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64,192,9415,1,0,0:0:0:0:
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320,192,9790,1,0,0:0:0:0:
192,192,9977,1,0,0:0:0:0:
448,192,10352,1,0,0:0:0:0:
320,192,10540,1,0,0:0:0:0:
192,192,10727,1,0,0:0:0:0:
64,192,10915,1,0,0:0:0:0:
192,192,11102,1,0,0:0:0:0:
320,192,11290,1,0,0:0:0:0:
448,192,11477,1,0,0:0:0:0:
64,192,11852,1,0,0:0:0:0:
192,192,12040,1,0,0:0:0:0:
320,192,12227,1,0,0:0:0:0:
448,192,12602,1,0,0:0:0:0:
320,192,12790,1,0,0:0:0:0:
192,192,12977,1,0,0:0:0:0:
448,192,13540,128,0,13915:0:0:0:0:
64,192,13915,1,0,0:0:0:0:
320,192,13915,1,0,0:0:0:0:
192,192,14102,1,0,0:0:0:0:
320,192,14290,1,0,0:0:0:0:
448,192,14477,1,0,0:0:0:0:
64,192,14852,1,0,0:0:0:0:
192,192,15040,1,0,0:0:0:0:
320,192,15227,1,0,0:0:0:0:
448,192,15602,1,0,0:0:0:0:
320,192,15790,1,0,0:0:0:0:
192,192,15977,1,0,0:0:0:0:
448,192,16352,1,0,0:0:0:0:
320,192,16540,1,0,0:0:0:0:
192,192,16727,1,0,0:0:0:0:
448,192,16915,1,0,0:0:0:0:
64,192,16915,1,0,0:0:0:0:
192,192,17102,1,0,0:0:0:0:
320,192,17290,1,0,0:0:0:0:
448,192,17477,1,0,0:0:0:0:
192,192,17852,1,0,0:0:0:0:
320,192,18040,1,0,0:0:0:0:
448,192,18227,1,0,0:0:0:0:
320,192,18602,1,0,0:0:0:0:
192,192,18790,1,0,0:0:0:0:
64,192,18977,1,0,0:0:0:0:
320,192,19540,128,0,19915:0:0:0:0:
64,192,19915,1,0,0:0:0:0:
448,192,19915,1,0,0:0:0:0:
192,192,20102,1,0,0:0:0:0:
320,192,20290,1,0,0:0:0:0:
448,192,20477,1,0,0:0:0:0:
64,192,20852,1,0,0:0:0:0:
192,192,21040,1,0,0:0:0:0:
448,192,21227,1,0,0:0:0:0:
320,192,21415,1,0,0:0:0:0:
192,192,21602,1,0,0:0:0:0:
448,192,21790,1,0,0:0:0:0:
64,192,21977,1,0,0:0:0:0:
448,192,22352,1,0,0:0:0:0:
320,192,22540,1,0,0:0:0:0:
192,192,22727,1,0,0:0:0:0:
448,192,22915,1,0,0:0:0:0:
64,192,22915,1,0,0:0:0:0:
192,192,23102,1,0,0:0:0:0:
320,192,23290,1,0,0:0:0:0:
448,192,23477,1,0,0:0:0:0:
64,192,23852,1,0,0:0:0:0:
192,192,24040,1,0,0:0:0:0:
320,192,24227,1,0,0:0:0:0:
64,192,24415,1,0,0:0:0:0:
448,192,24415,1,0,0:0:0:0:
448,192,24696,1,8,0:0:0:0:
192,192,24790,1,2,0:0:0:0:
448,192,25071,1,8,0:0:0:0:
64,192,25258,1,8,0:0:0:0:
320,192,25352,1,2,0:0:0:0:
192,192,25633,1,2,0:0:0:0:
320,192,25915,1,12,0:0:0:0:
448,192,26196,1,8,0:0:0:0:
64,192,26383,1,8,0:0:0:0:
192,192,26477,1,8,0:0:0:0:
320,192,26571,1,8,0:0:0:0:
448,192,26665,128,0,27415:0:0:0:0:
192,192,27415,1,8,0:0:0:0:
64,192,27415,1,4,0:0:0:0:
320,192,27790,1,2,0:0:0:0:
448,192,27790,1,0,0:0:0:0:
192,192,28071,1,8,0:0:0:0:
448,192,28352,1,8,0:0:0:0:
320,192,28540,1,2,0:0:0:0:
64,192,28540,1,0,0:0:0:0:
192,192,28915,1,8,0:0:0:0:
320,192,29196,1,8,0:0:0:0:
64,192,29290,1,0,0:0:0:0:
448,192,29290,1,2,0:0:0:0:
192,192,29571,1,8,0:0:0:0:
320,192,29852,1,8,0:0:0:0:
448,192,30040,1,0,0:0:0:0:
192,192,30040,1,2,0:0:0:0:
320,192,30415,1,8,0:0:0:0:
192,192,30790,1,2,0:0:0:0:
64,192,30790,1,0,0:0:0:0:
448,192,31071,1,8,0:0:0:0:
320,192,31352,1,8,0:0:0:0:
192,192,31540,1,2,0:0:0:0:
448,192,31540,1,0,0:0:0:0:
64,192,31915,1,8,0:0:0:0:
320,192,32196,1,8,0:0:0:0:
192,192,32290,1,2,0:0:0:0:
448,192,32290,1,0,0:0:0:0:
64,192,32571,1,8,0:0:0:0:
320,192,32852,1,8,0:0:0:0:
192,192,33040,1,2,0:0:0:0:
64,192,33040,1,0,0:0:0:0:
448,192,33415,1,8,0:0:0:0:
320,192,33790,1,2,0:0:0:0:
192,192,33790,1,0,0:0:0:0:
64,192,34071,1,8,0:0:0:0:
448,192,34352,1,8,0:0:0:0:
320,192,34540,1,2,0:0:0:0:
192,192,34540,1,0,0:0:0:0:
64,192,34915,1,8,0:0:0:0:
448,192,35196,1,8,0:0:0:0:
320,192,35290,1,2,0:0:0:0:
192,192,35290,1,0,0:0:0:0:
64,192,35571,1,8,0:0:0:0:
192,192,35852,1,8,0:0:0:0:
320,192,36040,1,2,0:0:0:0:
448,192,36040,1,0,0:0:0:0:
192,192,36415,1,8,0:0:0:0:
64,192,36790,1,0,0:0:0:0:
448,192,36790,1,2,0:0:0:0:
320,192,37071,1,8,0:0:0:0:
192,192,37352,1,8,0:0:0:0:
320,192,37540,1,2,0:0:0:0:
448,192,37540,1,0,0:0:0:0:
64,192,37915,1,8,0:0:0:0:
320,192,38196,1,8,0:0:0:0:
192,192,38290,1,2,0:0:0:0:
64,192,38290,1,0,0:0:0:0:
448,192,38571,1,8,0:0:0:0:
192,192,38852,1,8,0:0:0:0:
320,192,39040,1,2,0:0:0:0:
448,192,39040,1,0,0:0:0:0:
192,192,39415,1,8,0:0:0:0:
64,192,39415,128,4,40165:0:0:0:0:
448,192,39790,1,2,0:0:0:0:
320,192,39790,1,0,0:0:0:0:
192,192,40071,1,8,0:0:0:0:
320,192,40165,128,0,40915:0:0:0:0:
448,192,40352,1,8,0:0:0:0:
192,192,40540,1,2,0:0:0:0:
64,192,40540,1,0,0:0:0:0:
448,192,40915,128,8,41665:0:0:0:0:
64,192,41196,1,8,0:0:0:0:
320,192,41290,1,2,0:0:0:0:
192,192,41290,1,0,0:0:0:0:
192,192,41571,1,8,0:0:0:0:
64,192,41665,128,0,42415:0:0:0:0:
320,192,41852,1,8,0:0:0:0:
448,192,42040,1,2,0:0:0:0:
192,192,42040,1,0,0:0:0:0:
448,192,42415,128,8,43165:0:0:0:0:
192,192,42790,1,2,0:0:0:0:
320,192,42790,1,0,0:0:0:0:
64,192,43071,1,8,0:0:0:0:
192,192,43165,128,0,43915:0:0:0:0:
448,192,43352,1,8,0:0:0:0:
320,192,43540,1,2,0:0:0:0:
64,192,43540,1,0,0:0:0:0:
448,192,43915,128,8,44665:0:0:0:0:
64,192,44196,1,8,0:0:0:0:
320,192,44290,1,2,0:0:0:0:
192,192,44290,1,0,0:0:0:0:
192,192,44571,1,8,0:0:0:0:
64,192,44665,128,0,45415:0:0:0:0:
320,192,44852,1,8,0:0:0:0:
448,192,45040,1,2,0:0:0:0:
192,192,45040,1,0,0:0:0:0:
320,192,45415,128,8,46165:0:0:0:0:
64,192,45790,1,0,0:0:0:0:
192,192,45790,1,0,0:0:0:0:
448,192,46071,1,8,0:0:0:0:
192,192,46165,128,0,46915:0:0:0:0:
64,192,46352,1,8,0:0:0:0:
320,192,46540,1,2,0:0:0:0:
448,192,46540,1,0,0:0:0:0:
448,192,46915,128,8,47665:0:0:0:0:
64,192,47196,1,8,0:0:0:0:
320,192,47290,1,2,0:0:0:0:
192,192,47290,1,0,0:0:0:0:
64,192,47571,1,8,0:0:0:0:
192,192,47665,128,0,48415:0:0:0:0:
320,192,47852,1,8,0:0:0:0:
448,192,48040,1,2,0:0:0:0:
64,192,48040,1,0,0:0:0:0:
64,192,48415,128,8,49165:0:0:0:0:
320,192,48790,1,2,0:0:0:0:
192,192,48790,1,0,0:0:0:0:
448,192,49071,1,8,0:0:0:0:
192,192,49165,128,8,49540:0:0:0:0:
64,192,49352,1,8,0:0:0:0:
448,192,49540,128,2,49915:0:0:0:0:
320,192,49540,1,0,0:0:0:0:
64,192,49727,1,8,0:0:0:0:
192,192,49821,1,8,0:0:0:0:
320,192,49915,128,8,50665:0:0:0:0:
64,192,50008,1,8,0:0:0:0:
448,192,50196,1,8,0:0:0:0:
192,192,50290,1,0,0:0:0:0:
64,192,50383,1,8,0:0:0:0:
448,192,50571,1,2,0:0:0:0:
192,192,50665,128,8,51040:0:0:0:0:
448,192,50946,1,8,0:0:0:0:
64,192,51040,128,2,51415:0:0:0:0:
320,192,51415,128,12,51696:0:0:0:0:
448,192,51415,1,0,0:0:0:0:
192,192,51696,128,0,51977:0:0:0:0:
64,192,51977,128,0,53665:0:0:0:0:
448,192,52071,1,0,0:0:0:0:
320,192,52165,1,0,0:0:0:0:
192,192,52352,1,0,0:0:0:0:
448,192,52540,1,0,0:0:0:0:
320,192,52915,1,0,0:0:0:0:
192,192,53196,1,0,0:0:0:0:
448,192,53290,1,0,0:0:0:0:
320,192,53571,1,0,0:0:0:0:
448,192,53665,128,0,54040:0:0:0:0:
192,192,53852,1,0,0:0:0:0:
64,192,54040,128,2,54415:0:0:0:0:
448,192,54415,128,8,55915:0:0:0:0:
192,192,54790,1,2,0:0:0:0:
64,192,55071,1,8,0:0:0:0:
320,192,55165,1,8,0:0:0:0:
192,192,55352,1,8,0:0:0:0:
64,192,55540,1,2,0:0:0:0:
320,192,55915,128,8,56102:0:0:0:0:
64,192,56102,1,0,0:0:0:0:
192,192,56196,1,0,0:0:0:0:
448,192,56290,1,2,0:0:0:0:
192,192,56665,128,8,56852:0:0:0:0:
448,192,56852,1,0,0:0:0:0:
320,192,56946,1,0,0:0:0:0:
64,192,57040,1,2,0:0:0:0:
320,192,57415,1,8,0:0:0:0:
448,192,57415,1,0,0:0:0:0:
192,192,57602,1,0,0:0:0:0:
320,192,57790,1,2,0:0:0:0:
64,192,57883,1,0,0:0:0:0:
320,192,58071,1,8,0:0:0:0:
192,192,58352,1,8,0:0:0:0:
448,192,58540,1,2,0:0:0:0:
192,192,58633,1,0,0:0:0:0:
64,192,58915,1,8,0:0:0:0:
448,192,59102,1,0,0:0:0:0:
192,192,59290,1,2,0:0:0:0:
448,192,59383,1,0,0:0:0:0:
64,192,59571,1,8,0:0:0:0:
192,192,59852,1,8,0:0:0:0:
320,192,59946,1,0,0:0:0:0:
448,192,60040,1,2,0:0:0:0:
64,192,60133,1,0,0:0:0:0:
192,192,60227,1,0,0:0:0:0:
320,192,60321,1,0,0:0:0:0:
448,192,60415,128,8,60790:0:0:0:0:
192,192,60790,1,2,0:0:0:0:
320,192,60883,1,0,0:0:0:0:
448,192,60977,1,0,0:0:0:0:
64,192,61071,1,0,0:0:0:0:
192,192,61165,128,8,61540:0:0:0:0:
320,192,61540,1,2,0:0:0:0:
448,192,61633,1,0,0:0:0:0:
192,192,61727,1,8,0:0:0:0:
320,192,61821,1,0,0:0:0:0:
64,192,61915,128,8,62477:0:0:0:0:
448,192,62477,1,8,0:0:0:0:
320,192,62571,1,8,0:0:0:0:
192,192,62665,128,8,63040:0:0:0:0:
448,192,62852,1,2,0:0:0:0:
320,192,62946,1,8,0:0:0:0:
64,192,63040,1,2,0:0:0:0:
320,192,63415,1,8,0:0:0:0:
448,192,63415,1,4,0:0:0:0:
64,192,63790,1,0,0:0:0:0:
192,192,64165,1,0,0:0:0:0:
320,192,64540,1,0,0:0:0:0:
448,192,64915,1,0,0:0:0:0:
64,192,64915,1,8,0:0:0:0:
192,192,65290,1,0,0:0:0:0:
448,192,65665,1,0,0:0:0:0:
320,192,65665,1,8,0:0:0:0:
64,192,66040,1,0,0:0:0:0:
192,192,66415,1,4,0:0:0:0:
320,192,66415,1,8,0:0:0:0:
448,192,66790,1,0,0:0:0:0:
64,192,67165,1,0,0:0:0:0:
192,192,67540,1,0,0:0:0:0:
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320,192,67915,1,8,0:0:0:0:
192,192,68290,1,0,0:0:0:0:
64,192,68665,1,8,0:0:0:0:
192,192,68758,1,8,0:0:0:0:
448,192,68852,1,8,0:0:0:0:
320,192,68946,1,0,0:0:0:0:
64,192,69040,1,8,0:0:0:0:
192,192,69165,1,0,0:0:0:0:
320,192,69290,1,0,0:0:0:0:
448,192,69415,1,8,0:0:0:0:
64,192,69415,1,4,0:0:0:0:
192,192,69790,1,0,0:0:0:0:
320,192,70165,1,8,0:0:0:0:
448,192,70165,1,0,0:0:0:0:
64,192,70540,1,8,0:0:0:0:
192,192,70915,1,8,0:0:0:0:
320,192,70915,1,0,0:0:0:0:
448,192,71290,1,0,0:0:0:0:
64,192,71665,1,0,0:0:0:0:
192,192,71665,1,8,0:0:0:0:
320,192,72040,1,10,0:0:0:0:
448,192,72415,1,8,0:0:0:0:
64,192,72415,1,0,0:0:0:0:
192,192,72790,1,0,0:0:0:0:
320,192,73165,1,8,0:0:0:0:
448,192,73165,1,0,0:0:0:0:
192,192,73540,1,8,0:0:0:0:
448,192,73915,1,0,0:0:0:0:
64,192,73915,128,8,74665:0:0:0:0:
448,192,74665,128,0,74946:0:0:0:0:
192,192,74946,128,8,75227:0:0:0:0:
320,192,75227,128,0,75415:0:0:0:0:
64,192,75415,128,8,75696:0:0:0:0:
448,192,75415,1,0,0:0:0:0:
320,192,75696,128,0,75977:0:0:0:0:
192,192,75790,1,4,0:0:0:0:
448,192,75977,128,0,76165:0:0:0:0:
192,192,76165,128,8,76727:0:0:0:0:
320,192,76352,1,8,0:0:0:0:
448,192,76540,1,2,0:0:0:0:
320,192,76727,128,0,76915:0:0:0:0:
64,192,76915,128,8,77196:0:0:0:0:
192,192,77196,128,8,77477:0:0:0:0:
320,192,77290,1,2,0:0:0:0:
448,192,77477,128,0,77852:0:0:0:0:
192,192,77665,1,8,0:0:0:0:
64,192,77852,128,8,78133:0:0:0:0:
448,192,78040,1,2,0:0:0:0:
192,192,78133,128,0,78415:0:0:0:0:
320,192,78415,128,8,78696:0:0:0:0:
192,192,78696,128,0,78977:0:0:0:0:
448,192,78790,1,2,0:0:0:0:
64,192,78977,128,0,79165:0:0:0:0:
448,192,79165,128,8,79540:0:0:0:0:
320,192,79352,1,8,0:0:0:0:
192,192,79540,128,2,79915:0:0:0:0:
64,192,79915,128,8,80477:0:0:0:0:
448,192,80196,1,8,0:0:0:0:
192,192,80290,1,2,0:0:0:0:
448,192,80477,128,0,81040:0:0:0:0:
192,192,80665,1,8,0:0:0:0:
320,192,80852,1,8,0:0:0:0:
64,192,81040,128,2,81415:0:0:0:0:
448,192,81415,128,8,81602:0:0:0:0:
192,192,81602,128,0,81790:0:0:0:0:
320,192,81790,1,2,0:0:0:0:
64,192,81883,1,0,0:0:0:0:
192,192,82165,128,8,82352:0:0:0:0:
448,192,82352,128,8,82540:0:0:0:0:
64,192,82540,1,2,0:0:0:0:
320,192,82633,1,0,0:0:0:0:
448,192,82915,128,8,83102:0:0:0:0:
192,192,83102,128,0,83290:0:0:0:0:
320,192,83290,1,2,0:0:0:0:
64,192,83383,1,0,0:0:0:0:
448,192,83665,128,0,83852:0:0:0:0:
192,192,83852,128,8,84040:0:0:0:0:
320,192,84040,128,2,84227:0:0:0:0:
64,192,84227,128,0,84415:0:0:0:0:
448,192,84415,1,8,0:0:0:0:
320,192,84602,1,0,0:0:0:0:
192,192,84790,1,2,0:0:0:0:
448,192,84790,1,0,0:0:0:0:
64,192,84977,1,0,0:0:0:0:
320,192,85165,1,8,0:0:0:0:
192,192,85352,1,8,0:0:0:0:
448,192,85540,1,2,0:0:0:0:
320,192,85540,1,0,0:0:0:0:
64,192,85727,1,0,0:0:0:0:
192,192,85915,1,8,0:0:0:0:
448,192,85915,1,0,0:0:0:0:
320,192,86102,1,0,0:0:0:0:
64,192,86290,1,2,0:0:0:0:
192,192,86290,1,0,0:0:0:0:
448,192,86477,1,0,0:0:0:0:
320,192,86665,1,0,0:0:0:0:
192,192,86852,1,8,0:0:0:0:
448,192,87040,1,2,0:0:0:0:
64,192,87040,1,0,0:0:0:0:
320,192,87227,1,0,0:0:0:0:
192,192,87415,1,8,0:0:0:0:
64,192,87415,128,4,87696:0:0:0:0:
320,192,87696,128,0,87977:0:0:0:0:
192,192,87790,1,2,0:0:0:0:
448,192,87977,128,0,88165:0:0:0:0:
64,192,88165,128,8,88727:0:0:0:0:
320,192,88352,1,8,0:0:0:0:
448,192,88540,1,2,0:0:0:0:
320,192,88727,128,0,88915:0:0:0:0:
192,192,88915,128,8,89196:0:0:0:0:
320,192,89196,128,8,89477:0:0:0:0:
64,192,89290,1,2,0:0:0:0:
448,192,89477,128,0,89852:0:0:0:0:
192,192,89665,1,8,0:0:0:0:
64,192,89852,128,8,90133:0:0:0:0:
320,192,90040,1,2,0:0:0:0:
192,192,90133,128,0,90415:0:0:0:0:
64,192,90415,128,8,90790:0:0:0:0:
320,192,90790,1,4,0:0:0:0:
448,192,90790,1,0,0:0:0:0:
192,192,91165,1,4,0:0:0:0:
64,192,91165,1,0,0:0:0:0:
320,192,91446,1,4,0:0:0:0:
448,192,91446,1,0,0:0:0:0:
192,192,91727,1,4,0:0:0:0:
64,192,91727,1,0,0:0:0:0:
320,192,92008,1,4,0:0:0:0:
448,192,92008,1,0,0:0:0:0:
64,192,92290,1,2,3:0:0:0:
192,192,92290,1,4,0:0:0:0:
320,192,92571,1,4,0:0:0:0:
64,192,92852,1,0,0:0:0:0:
448,192,93040,1,2,0:0:0:0:
320,192,93165,1,0,0:0:0:0:
192,192,93290,1,0,0:0:0:0:
64,192,93415,128,0,93790:0:0:0:0:
448,192,93415,1,2,0:0:0:0:
320,192,93790,128,0,94165:0:0:0:0:
64,192,94165,128,8,94540:0:0:0:0:
448,192,94352,1,8,0:0:0:0:
320,192,94540,128,2,94915:0:0:0:0:
192,192,94727,1,0,0:0:0:0:
448,192,94915,128,2,95290:0:0:0:0:
64,192,95290,128,0,95665:0:0:0:0:
192,192,95665,128,8,96040:0:0:0:0:
448,192,95852,1,0,0:0:0:0:
320,192,96040,128,2,96415:0:0:0:0:
64,192,96227,1,0,0:0:0:0:
192,192,96415,128,6,96790:0:0:0:0:
448,192,96415,1,0,0:0:0:0:
448,192,96790,128,0,97165:0:0:0:0:
64,192,97165,128,8,97540:0:0:0:0:
320,192,97352,1,8,0:0:0:0:
448,192,97540,128,2,97915:0:0:0:0:
192,192,97727,1,0,0:0:0:0:
320,192,97915,128,2,98290:0:0:0:0:
64,192,98290,128,0,98665:0:0:0:0:
448,192,98665,5,8,0:0:0:0:
320,192,98758,1,8,0:0:0:0:
192,192,98852,1,8,0:0:0:0:
64,192,98946,1,8,0:0:0:0:
448,192,99040,1,8,0:0:0:0:
192,192,99133,1,8,0:0:0:0:
320,192,99227,1,8,0:0:0:0:
448,192,99321,1,8,0:0:0:0:
192,192,99415,1,8,0:0:0:0:
64,192,99415,1,4,0:0:0:0:
192,192,101477,1,0,0:0:0:0:
320,192,101571,1,0,0:0:0:0:
448,192,101665,1,0,0:0:0:0:
192,192,101852,1,0,0:0:0:0:
320,192,102040,1,0,0:0:0:0:
64,192,102227,1,0,0:0:0:0:
192,192,102415,1,0,0:0:0:0:
320,192,103165,1,0,0:0:0:0:
64,192,103727,1,0,0:0:0:0:
448,192,103915,1,0,0:0:0:0:
192,192,104665,1,0,0:0:0:0:
320,192,104758,1,0,0:0:0:0:
64,192,104852,1,0,0:0:0:0:
192,192,104946,1,0,0:0:0:0:
448,192,105040,1,2,0:0:0:0:
320,192,105165,1,0,0:0:0:0:
192,192,105290,1,0,0:0:0:0:
448,192,105415,1,0,0:0:0:0:
64,192,105415,1,2,0:0:0:0:
64,192,106540,1,0,0:0:0:0:
192,192,106633,1,0,0:0:0:0:
320,192,106727,1,0,0:0:0:0:
448,192,106821,1,0,0:0:0:0:
64,192,106915,1,0,0:0:0:0:
192,192,106915,1,0,0:0:0:0:
320,192,107477,1,0,0:0:0:0:
192,192,108040,1,0,0:0:0:0:
448,192,108415,1,0,0:0:0:0:
64,192,108415,1,0,0:0:0:0:
320,192,108790,1,0,0:0:0:0:
192,192,108977,1,0,0:0:0:0:
192,192,109352,1,0,0:0:0:0:
64,192,109915,1,0,0:0:0:0:
320,192,110290,1,0,0:0:0:0:
192,192,110477,1,2,0:0:0:0:
448,192,110665,1,8,0:0:0:0:
320,192,110758,1,8,0:0:0:0:
192,192,110852,1,8,0:0:0:0:
64,192,111040,1,2,0:0:0:0:
320,192,111133,1,8,0:0:0:0:
192,192,111415,1,8,0:0:0:0:
448,192,111415,1,4,0:0:0:0:
320,192,112165,1,8,0:0:0:0:
192,192,112915,1,8,0:0:0:0:
64,192,112915,1,2,0:0:0:0:
320,192,113665,1,8,0:0:0:0:
448,192,114415,1,8,0:0:0:0:
192,192,114415,1,0,0:0:0:0:
64,192,114602,1,0,0:0:0:0:
320,192,114790,1,0,0:0:0:0:
192,192,114977,1,0,0:0:0:0:
448,192,115165,1,0,0:0:0:0:
320,192,115352,1,0,0:0:0:0:
64,192,115540,1,0,0:0:0:0:
320,192,115727,1,0,0:0:0:0:
448,192,115915,1,8,0:0:0:0:
64,192,115915,1,0,0:0:0:0:
192,192,116196,1,8,0:0:0:0:
64,192,116383,1,0,0:0:0:0:
448,192,116477,1,0,0:0:0:0:
320,192,116571,1,0,0:0:0:0:
192,192,116665,1,8,0:0:0:0:
320,192,116758,1,0,0:0:0:0:
448,192,116852,1,0,0:0:0:0:
64,192,116946,1,8,0:0:0:0:
192,192,117040,1,2,0:0:0:0:
320,192,117133,1,0,0:0:0:0:
448,192,117227,1,0,0:0:0:0:
192,192,117415,1,8,0:0:0:0:
64,192,117415,1,0,0:0:0:0:
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Garalulu wrote:

Hi sexy boi - owo

-snip-
[Lv.3]
  1. 00:51:415 - 피니시 소리를 고려해 보았을 때, 노트 하나 더 있는게 좋아보입니다. Lv.5에서도 노트가 1개라 하더라도 그 난이도에서는 이전 스트림과 롱놋이 있기 때문에 없어도 괜찮지만 Lv.3에서는 주변에 노트 하나 추가를 방해할 만한 요소는 없어보이네요. - 1에다가 노트를 하나 추가했습니다
  2. 00:57:415 - 01:00:415 - 멜로디에 전부 2개를 주셨는데, 저는 이게 주변 난이도와 비교해봤을 때 살짝 무겁다고 생각이 드네요. Mentos는 이 파트에서 싱글로 멜로디를 부각시켰고, Lv.5에서는 스트림 구성에 더하여 1/1에 메인 드럼을 고려해 더블을 두었습니다. Lv.3에서만 드럼을 고려하지 않고 단지 멜로디라는 이유로 모두 더블을 넣기엔 조금 어색하다고 생각합니다. 저는 메인 드럼과 멜로디 둘 다 있는 곳에만 더블을 두고, 이외 멜로디 구간엔 싱글을 두는게 좋다고 생각해요. - 메로디 더블을 메로디 싱글+드럼 싱글로 바꿨습니다.
[Lv.5]
  1. 01:05:665 - clap 소리를 배제하고 노트 한 개만 있기엔 조금 아쉽네요. Lv.6에서 트리플로 표현하신 것처럼 노트 한 개 더 있으면 좋겠습니다. - 노트를 하나 추가했습니다
  2. 01:10:165 - 여기도 개인적으로 하나 더 있으면 좋겠습니다. - ^
  3. 01:11:665 - ^ - 여기는 힛사와 같이 추가했습니다
  4. 01:21:415 - 01:24:415 - 멜로디가 따단 하고 끊기는 느낌을 양 손 번갈아가며 처리하는 형태로 표현하면 더 어울릴 듯 합니다. 01:21:790 (81790|1,81790|3,81883|2) - 나 01:22:540 (82540|1,82540|3,82633|2) - 같은 부분이요! 부드럽게 스트림으로 이어지는 느낌보다는 이전과 차별을 두는 게 좋아보입니다. - 음을 최대한 잘 표현하게 노트들을 재배치 했습니다
  5. 01:32:852 - 01:33:040 - 이 부분만 1.3 0.7로 이전 1.15 0.7나 1.1 0.7과는 다른 변속 구조네요. 1/6 스냅으로 1.15 0.7을 넣으면 어떨까요? - 표현하는 소리와 구간 길이가 달라서 굳이 같은 구조를 따를 이유가 없다고 생각했습니다.
[Lv.6]
  1. 01:10:165 - Lv.5와 동일한 이유입니다. - Lv. 5와 비슷하게 수정했습니다
  2. 01:11:665 - ^ - ^
  3. 01:32:571 - 01:33:040 - 변속이 살짝 이상하네요. 평균은 맞으나 노트의 위치와 변속의 위치가 달라서 01:32:805 - 01:32:899 - 가 01:32:899 - 01:32:993 - 간격의 3배가 되게 됩니다. 노트의 시작점이나 끝점에 변속이 시작하는 게 아니라 노트와 노트 사이에서 진행되기 때문에 그렇습니다. 보기에는 큰 차이가 없어 보이나 플레이 시 이상한 느낌을 얻어서 적어봅니다. - 변속 구간들이 노트들을 사이에 끼고 진행이 되어 노트들 사이에 있는 틈의 평균 변속값이 서로 다를 거 같지만 실제로는 다 1x입니다. 변속은 다음 타이밍 선까지 모든 미리초동안 진행된다는 것을 이용하여 1.5x+0.5x와
    0.5x+1.5x변속 패턴들을 번갈아 가면서 놓고 중복되는 변속선들을 지운 것입니다. 만약 현재 이렇게 되있는 변속 구간들을 이렇게 쪼개서 보신다면 노트간 틈들의 평균 변속값들은 모두 1x라는 것을 슆게 알 수 있습니다. 아니면 단순히 이 구간에 있는 노트들의 위치에 그 바로 전에 있는 변속선들의 변속값을 새로 넣으면 노트간 틈들의 평균 변속값은 1x가 된지만 체감되는 변속은 지금 현재 있는 변속과 동일하다는 것을 알 수 있습니다.

일단 여기까지 적고, 다음에 이어서 할게염 호호 - 넵!
Protastic101
Not having an easy s m h


[Hitsounds based on top diff]
00:13:915 (13915|2) - Honestly, I'd just use the editor finish rather than importing it only to have the volume be 10% lower than the one set by the inherited timing point.

01:09:165 (69165|1) - Might consider adding a clap here cause of the short delay it has from 01:09:133 (69133|2) -

01:08:665 (68665|1) - Add drum-hitclap for the echoey clap thing and then add two normal-hitclaps after it on 01:08:758 (68758|1,68852|0) -

01:09:290 (69290|2) - I'm pretty sure this is supposed to be on the 1/4 after on 01:09:321 - . It currently starts on silence.

01:10:727 (70727|0) - Remove clap. This is a hooked rhythm so there's a pause between each pair of kicks.
01:12:227 (72227|3) - ^. I'd actually replace it with drum-hitwhistle tho since that's where the reverse type hihat begins, as opposed to 01:12:040 (72040|0) -

01:12:415 (72415|1) - I'd add a finish for the tsssssssssssssssss

01:13:915 (73915|3,74008|2,74102|1,74196|0,74290|3,74383|2,74477|1,74571|0,74665|2) - There's actually no kicks present in the music here, but seeing as they're all added in a consistent burst, I think it'd be fine to leave them in even if I'd prefer otherwise. Also, I would add a normal-hitwhistle to 01:14:102 (74102|1) - for the little crunch sound that comes after the clap.

01:15:415 (75415|3) - Add finish?

01:27:040 (87040|2,87040|0) - tfw double hs smh

01:30:790 (90790|2,91165|2,91446|1,91727|1,92008|2,92290|2) - I'd put claps here just to add some weight to each note cause the finish is a bit too light on its own imo.

01:38:711 (98711|1,98711|0) - You sure this isn't a ghost note? I can't really hear anything here. Also, the release is only 46 ms which is really tight, especially for an OD 9 diff where a 300 only has a timing window of +-44 ms. So it's really just up to luck to nailing that note down.

01:45:415 - I'd suggest raising the vol to 10% at least. 5% is almost inaudible with full music/effect which means there's almost no audio feedback for the player.

01:57:415 (117415|3) - I think having a finish at the end would be nice to give the song a bit of finality.


really short irc about hs
2017-12-17 01:03 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1156963 sakuzyo - AXION [Lv. 9]]
2017-12-17 01:03 Protastic101: 00:50:196 (50196|1) - tfw missing clap smh
2017-12-17 01:03 Minseo2000: though idk what happened to the HS at mentos' diff after he replied to lulu's mod
2017-12-17 01:03 Minseo2000: ugh im modding mentos' parodia rn tho :x
2017-12-17 01:03 Minseo2000: lul
2017-12-17 01:03 Protastic101: ill just leave them here
2017-12-17 01:03 Protastic101: I mean, I'm more than a third of the way through it and that's the only thing I've found so far lol
2017-12-17 01:03 Minseo2000: wao
2017-12-17 01:03 Protastic101: which is surprising no offense :thinking:
2017-12-17 01:04 Minseo2000: D:
2017-12-17 01:04 Minseo2000: it's cuz antalf is a god
2017-12-17 01:04 Minseo2000: len modded the hs too
2017-12-17 01:04 Protastic101: 00:57:040 (57040|1) - should be normal-hitwhistle here without a finish (or drum-hitwhistle if you wanna add to sb)
2017-12-17 01:05 Protastic101: 00:57:415 (57415|2) - also think this should probs get a finish cause it's the start of a transitional measure leading into a softer section in four measures
2017-12-17 01:06 Protastic101: 01:01:071 (61071|1) - clap
2017-12-17 01:06 Protastic101: 01:02:477 (62477|2) - remove clap
2017-12-17 01:06 Protastic101: eh yeah, Ill bring this to forum
2017-12-17 01:06 Minseo2000: lul wao
2017-12-17 01:06 Minseo2000: ok

Remember to apply hitsound stuff to other diffs and feel free to poke me again for a recheck
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Protastic101 wrote:

Not having an easy s m h - blame kaito :^)


[Hitsounds based on top diff]
00:13:915 (13915|2) - Honestly, I'd just use the editor finish rather than importing it only to have the volume be 10% lower than the one set by the inherited timing point. - ic

01:09:165 (69165|1) - Might consider adding a clap here cause of the short delay it has from 01:09:133 (69133|2) - not sure if that is an actual drum sound tho. It sounds more like a synth to me

01:08:665 (68665|1) - Add drum-hitclap for the echoey clap thing and then add two normal-hitclaps after it on 01:08:758 (68758|1,68852|0) - that's actually something i forgot to add back after they were removed while rearranging this section

01:09:290 (69290|2) - I'm pretty sure this is supposed to be on the 1/4 after on 01:09:321 - . It currently starts on silence. - it's 1/3 on both the cytus chart and the bms chart

01:10:727 (70727|0) - Remove clap. This is a hooked rhythm so there's a pause between each pair of kicks. - I hear three sounds here tho,
one high pitched, likely the synth, a small tick, probably a hihat, and a low pitched something, which i guessed was a kick

01:12:227 (72227|3) - ^. I'd actually replace it with drum-hitwhistle tho since that's where the reverse type hihat begins, as opposed to 01:12:040 (72040|0) - - I removed the clap but I did not move the drum-hitwhistle as I do hear some sweeping sounds prior to it

01:12:415 (72415|1) - I'd add a finish for the tsssssssssssssssss - tsssssssssssssssss

01:13:915 (73915|3,74008|2,74102|1,74196|0,74290|3,74383|2,74477|1,74571|0,74665|2) - There's actually no kicks present in the music here, but seeing as they're all added in a consistent burst, I think it'd be fine to leave them in even if I'd prefer otherwise. Also, I would add a normal-hitwhistle to 01:14:102 (74102|1) - for the little crunch sound that comes after the clap. - idk i hear alot of low pitched hits which i think are kicks along with the higher pitched synths. Not very sure about adding a normal-hitwhistle to something that isn't a snare tho

01:15:415 (75415|3) - Add finish? - oops

01:27:040 (87040|2,87040|0) - tfw double hs smh - one was supposed to be a drum-hitwhistle :x

01:30:790 (90790|2,91165|2,91446|1,91727|1,92008|2,92290|2) - I'd put claps here just to add some weight to each note cause the finish is a bit too light on its own imo. - not sure but added anyway

01:38:711 (98711|1,98711|0) - You sure this isn't a ghost note? I can't really hear anything here. Also, the release is only 46 ms which is really tight, especially for an OD 9 diff where a 300 only has a timing window of +-44 ms. So it's really just up to luck to nailing that note down. - I think I do hear another kick here and there shouldn't be much of a playability issue as it's OD6.6, not 9 :x

01:45:415 - I'd suggest raising the vol to 10% at least. 5% is almost inaudible with full music/effect which means there's almost no audio feedback for the player. - done

01:57:415 (117415|3) - I think having a finish at the end would be nice to give the song a bit of finality. - ehhh not sure since there is no actual crash here but added i guess


really short irc about hs
2017-12-17 01:03 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1156963 sakuzyo - AXION [Lv. 9]]
2017-12-17 01:03 Protastic101: 00:50:196 (50196|1) - tfw missing clap smh
2017-12-17 01:03 Minseo2000: though idk what happened to the HS at mentos' diff after he replied to lulu's mod
2017-12-17 01:03 Minseo2000: ugh im modding mentos' parodia rn tho :x
2017-12-17 01:03 Minseo2000: lul
2017-12-17 01:03 Protastic101: ill just leave them here
2017-12-17 01:03 Protastic101: I mean, I'm more than a third of the way through it and that's the only thing I've found so far lol
2017-12-17 01:03 Minseo2000: wao
2017-12-17 01:03 Protastic101: which is surprising no offense :thinking:
2017-12-17 01:04 Minseo2000: D:
2017-12-17 01:04 Minseo2000: it's cuz antalf is a god
2017-12-17 01:04 Minseo2000: len modded the hs too
2017-12-17 01:04 Protastic101: 00:57:040 (57040|1) - should be normal-hitwhistle here without a finish (or drum-hitwhistle if you wanna add to sb)
2017-12-17 01:05 Protastic101: 00:57:415 (57415|2) - also think this should probs get a finish cause it's the start of a transitional measure leading into a softer section in four measures
2017-12-17 01:06 Protastic101: 01:01:071 (61071|1) - clap
2017-12-17 01:06 Protastic101: 01:02:477 (62477|2) - remove clap
2017-12-17 01:06 Protastic101: eh yeah, Ill bring this to forum
2017-12-17 01:06 Minseo2000: lul wao
2017-12-17 01:06 Minseo2000: ok
- applied all except the one that adds hitfinish since not all transitions have hitfinish i guess

Remember to apply hitsound stuff to other diffs and feel free to poke me again for a recheck
random mods are amaze
et rainbow sheep
Garalulu
o w o

I followed the hitsound diff when I check hs
[General]
  1. Widescreen thing in Lv.1, Lv.2, Lv.3, Lv.5, Lv.6, Lv.8
  2. 01:50:758 - Wrong hitsound, should be Normal-Finish that is placed at Hitsound diff
[Kaito's Lv.1]
  1. 01:03:415 - You can add Normal-Clap
  2. 01:08:852 - Missing hitsound Normal-Clap
  3. 01:09:040 - Missing hitsound Normal-Clap
  4. 01:10:540 - Missing hitsound Normal-Clap
  5. 01:12:040 - Missing hitsound Normal-Clap
  6. 01:13:540 - Missing hitsound Normal-Clap
  7. 01:14:665 - Wrong hitsound, should be Normal-Clap
  8. 01:15:415 - 01:21:415 - You didn't add hitsound cuz it's melody structure maybe, but I recommend to add them
  9. 01:27:415 - 01:30:790 - Same issue with above
  10. 01:33:415 - 01:39:415 - Same issue with above
  11. 01:45:415 - 01:50:477 - Same issue with above
  12. 01:30:790 - Missing hitsound Normal-Whistle
  13. 01:32:571 - Wrong hitsound, should remove Normal-Whistle
  14. 01:53:665 - Missing hitsound Drum-Whistle
  15. 01:57:415 - Missing hitsound Normal-Finish
[Mentholzz's Lv.2]
  1. 00:39:040 - Missing hitsound Drum-Whistle
  2. 00:45:790 - Missing hitsound Normal-Whistle
  3. 00:58:071 - Missing hitsound Normal-Clap
  4. 00:58:352 - Missing hitsound Normal-Clap
  5. 00:59:571 - Missing hitsound Normal-Clap
  6. 00:59:852 - Missing hitsound Normal-Clap
  7. 01:01:071 - Missing hitsound Normal-Clap
  8. 01:01:165 - Missing hitsound Normal-Clap
  9. 01:01:727 - Missing hitsound Normal-Clap
  10. 01:01:915 - Missing hitsound Normal-Clap
  11. 01:02:571 - Missing hitsound Normal-Clap
  12. 01:02:665 - Missing hitsound Normal-Clap
  13. 01:02:852 - Missing hitsound Normal-Clap
  14. 01:02:946 - Missing hitsound Normal-Clap
  15. 01:03:415 - Please make this part one note for Normal-Clap and Normal-Finish, one note for Drum-Clap so we can add all
  16. 01:08:665 - Missing hitsound Normal-Clap
  17. 01:08:758 - Missing hitsound Normal-Clap
  18. 01:08:852 - Missing hitsound Normal-Clap
  19. 01:09:040 - Missing hitsound Normal-Clap
  20. 01:10:540 - Missing hitsound Normal-Clap
  21. 01:11:665 - Missing hitsound Normal-Clap
  22. 01:13:165 - Missing hitsound Normal-Clap
  23. 01:13:540 - Missing hitsound Normal-Clap
  24. 01:15:415 - Missing hitsound Normal-Finish
  25. 01:13:915 - 01:30:415 - You didn't use Normal-Clap at all, only thing is Normal-Whistle smh
  26. 01:34:165 - Missing hitsound Normal-Clap
  27. 01:34:352 - Missing hitsound Normal-Clap
  28. 01:34:540 - Missing hitsound Normal-Whistle
  29. 01:34:915 - Missing hitsound Normal-Whistle
  30. 01:35:665 - Missing hitsound Normal-Clap
  31. 01:35:852 - Missing hitsound Normal-Clap
  32. 01:36:040 - Missing hitsound Normal-Whistle
  33. 01:36:415 - Missing hitsound Normal-Whistle
  34. 01:37:352 - Missing hitsound Normal-Clap
  35. 01:37:540 - Missing hitsound Normal-Whistle
  36. 01:37:915 - Missing hitsound Normal-Clap
  37. 01:39:133 - Drum is 1/6 snap, so you can't use hitsound at here.
  38. 01:45:415 - 01:49:915 - You didn't add hitsound at here.
  39. 01:55:915 - 01:57:040 - You didn't add hitsound at here.
[Lv.3]
  1. 01:10:540 - Missing hitsound Normal-Clap
  2. 01:10:633 - Missing hitsound Normal-Clap
  3. 01:11:665 - Missing hitsound Normal-Clap
  4. 01:11:758 - Missing hitsound Normal-Clap
  5. 01:12:040 - I prefer Normal-Clap rather than Drum-Whistle cuz it's main
  6. 01:13:165 - Missing hitsound Normal-Clap
  7. 01:13:258 - Missing hitsound Normal-Clap
  8. 01:13:540 - Wrong hitsound, should be Normal-Clap
  9. 01:13:633 - Missing hitsound Normal-Whistle
  10. 01:13:915 - Missing hitsound Drum-Clap, but you can use Normal-Clap cuz it has both
  11. 01:38:665 - 01:39:415 - same issue with Lv.5
  12. 01:46:540 - 01:50:477 - same issue with above
  13. 01:53:665 - Missing hitsound Drum-Whistle
[Lv.5]
  1. 00:49:540 - Wrong hitsound, should be Normal-Whistle
  2. 00:51:040 - You can add Normal-Whistle rather than Drum cuz it's main
  3. 01:03:415 - You can add Normal-Clap if you want cuz it has Normal-Finish so can be added another Normal-thing
  4. 01:10:540 - Missing hitsound Normal-Clap
  5. 01:10:633 - Missing hitsound Normal-Clap
  6. 01:11:665 - Missing hitsound Normal-Clap
  7. 01:11:758 - Missing hitsound Normal-Clap
  8. 01:12:040 - I prefer Normal-Clap rather than Drum-Whistle cuz it's main thing
  9. 01:12:133 - Missing hitsound Normal-Clap
  10. 01:13:165 - Missing hitsound Normal-Clap
  11. 01:13:258 - Missing hitsound Normal-Clap
  12. 01:13:540 - Missing hitsound Normal-Clap
  13. 01:13:633 - Missing hitsound Normal-Whistle
  14. 01:15:040 - Wrong hitsound, should be Normal-Whistle
  15. 01:38:665 - 01:39:415 - 멜로디 진행을 표현하셔서 Normal-Clap을 안 넣으신 것 같지만, 스냅이 맞는 부분만이라도 넣는 게 좋다고 생각합니다.
  16. 01:53:665 - Missing hitsound Drum-Whistle
[Lv.6]
  1. 00:57:415 - 01:00:415 - Lv.8과 갭이 크다고 생각해요. 이 난이도에서는 흘러가는 스트림 패턴인 반면 Lv.8에서는 많은 잭들이 포함된 스트림이네요. 멜로디
    부분에는 더블 잭, 드럼이 있을 경우 싱글로 잭이 형성되어 있어 단순한 스트림과는 갭이 있다고 느껴집니다. 저의 제안은 Lv.6을 버프, Lv.8을 너프하는 방안으로 Lv.6에서는 멜로디 파트에 싱글로 잭을 주고, Lv.8에서는 최대한 잭을 줄이는 방안으로 재배치하며 멜로디 부분에만 더블로 잭이 있었으면 좋겠네요.
  2. 01:10:540 - Missing hitsound Normal-Clap
  3. 01:10:633 - Missing hitsound Normal-Clap
  4. 01:11:758 - Missing hitsound Normal-Clap
  5. 01:12:040 - Missing hitsound Normal-Clap
  6. 01:12:133 - Missing hitsound Normal-Clap
  7. 01:13:165 - Missing hitsound Normal-Clap
  8. 01:13:258 - Missing hitsound Normal-Clap
  9. 01:13:540 - Missing hitsound Normal-Clap
  10. 01:13:633 - Missing hitsound Normal-Whistle
  11. 01:53:665 - Missing hitsound Drum-Whistle
[Lv.8]
  1. 00:39:415 - 00:51:415 - 불필요한 잭 사용이 많습니다. 충분히 재배치하면 이런 잭들을 제거할 수 있다고 생각해요. 몇 가지 집어보자면
    00:40:071 (40071|1,40165|1) - 드럼이 두 번 연속(1/4 간격)으로 있지 않지만 같은 col에 있는 모습. 00:43:071 (43071|1,43165|0) - 에서는 no
    00:42:696 (42696|1,42790|1) - 마찬가지 같은 이유이며, 00:39:696 (39696|2,39790|1) - 에서는 no
    먼저 보여졌던 스트림 파트 00:27:415 - 00:39:415 - 에서는 오로지 드럼이 1/4 간격으로 존재할 때만 잭을 형성한 구조를 확인할 수 있지만, 이후 롱잡에서
    보여주는 패턴 구조는 저로서는 의문이 드네요. 롱놋의 PR에 집중해 배치하기보단 구조적인 밸런스에 집중해야 한다고 봅니다.
  2. 00:49:165 - 00:49:915 - 과연 00:49:446 (49446|0,49446|1) - 이 사운드가 3연타 더블 잭을 구성할 만큼 강한 파츠인가요? 모두가 같은 소리라면 00:25:915 - 00:26:571 - 와 같은 구조가 성립이 되지만, 이 파트에서는 00:49:165 - 00:49:352 - 00:49:540 - 00:49:727 - 에만 메인이 되는 소리가 있다고 볼 수 있습니다.
    분명 약한 소리인데 같은 양의 노트를 가지고 있다는 건 문제가 된다고 봐요. 00:49:633 - 나 00:49:821 - 같은 경우는 이해가 되어도 00:49:446 - 는 노트를 줄이고 잭이 아닌 구조로 바꿔야 한다고 생각합니다.
    그리고 00:49:165 - 00:51:415 - 에서 잭이 너무 2와 3col에만 집중되어 보이네요. 어느 정도 분산시킬 필요가 있습니다.
  3. 01:09:415 - 01:15:040 - 멜로디에 더블, 드럼이 있으면 한개 추가, 스네어 소리에는 두개로 구성되어 있는데, 무조건 소리가 있다고 노트를 다 넣는다기보단
    잭으로 느낌을 강조하는 게 더 나을 것 같아요. Lv.6에서는 01:03:415 - 01:09:415 - 와 별반 다를 것 없는 구성이지만 Lv.8에서는 드럼이 추가됨에 따라 노트양이 증가해 더 많은 잭들이 생겨나는 것을 확인할 수 있습니다. 멜로디와 드럼이 같이 있을때 트리플로 구성하는 것보다는 더블을 유지하되, 추가적인 잭으로 패턴을 어렵게 구성해서 이전 파트와 차이를 보여주는 방향으로 나아가는 걸 추천드립니다.
  4. 01:11:665 - Missing hitsound Normal-Clap
  5. 01:13:821 - Missing hitsound Normal-Whistle
  6. 01:22:258 (82258|1,82352|1) - 불필요한 잭이니 구조를 변경시켰으면 합니다.
  7. 01:24:790 (84790|0,84883|0) - 이것도 불필요한 잭. 01:25:540 (85540|1,85633|0) - 나 01:24:040 (84040|1,84133|0) - 와는 다르게 잭이네요
  8. 01:26:290 (86290|1,86383|1) - 마찬가지 이유.
  9. 01:53:665 - Missing hitsound Drum-Whistle
  10. 01:57:415 - Missing hitsound Normal-Finish

    이 난이도에서는 전체적으로 잭의 사용 방안에 대해 조금 더 생각해 볼 필요가 있다고 생각합니다. 최대한 합리적인 이유가 있는 곳에만 잭이 있으면 좋겠고,
    일관성 있게 배치해야 할 필요성을 느낍니다. 플레이어가 치면서 "굳이?"라는 생각이 들지 않게 하는게 가장 먼저라고 봅니다. 구조를 조금 더 매끄럽게 가다듬으면 좋겠네요
[Lv.9]
  1. OD 6.6은 너무 작네요. 맵셋에서 가장 쉬운 판정을 가지고 있습니다. 오투잼 같은 롱놋 스팸이 없기 때문에 굳이 OD를 많이 낮출 필요는 없고, 7~8 사이에서 결정하는 게 좋다고 생각합니다.
  2. 00:39:415 - 00:49:915 - 역시 잭에 대해서 이야기 해봅시다. 먼저 납득이 가는 부분입니다.
    00:40:071 (40071|1,40165|1) - 킥 드럼이지만 노트를 1개로 표현한 대신 잭으로 구성에 드럼을 강조했습니다.
    00:41:196 (41196|2,41290|2) - 이어지는 킥과 스네어를 각각 1개 2개 노트를 두고 잭으로 강조했습니다.
    이 유형 외에 있는 잭들은 불필요하다고 생각합니다. 지속적으로 필요하지 않는 곳에 잭이 있다면 단순히 플레이할 때 더 어려움을 줄 뿐, 별로 좋은 구조는 아닙니다. 심지어 Lv.8과 비교해보면 노트량도 더 적네요. 이 점은 두 난이도의 컨셉이 다르기 때문에 이해할 수 있지만, 불필요한 잭은 피해야 한다고 생각합니다.
  3. 00:55:915 - 00:57:415 - 중간을 기점으로 비슷한 모양 구성인 두 파트로 이루어져 있는데, 아예 대칭으로 만드는 게 어떨까요? 예시
    00:56:008 (56008|0) - 와 00:56:383 (56383|1) - 의 사이즈를 각각 00:57:133 (57133|2) - 와 00:56:758 (56758|3) - 와 같게 조절해주고, 00:55:915 - 를 기준으로 좌우 대칭 모양입니다.
  4. 00:59:665 (59665|3,59758|2) - 롱잡과 스트림의 연결고리로써 이 두 멜로디도 다음 파트에서 표현한 것처럼 롱놋으로 만들면 좋겠네요.
  5. 01:24:415 - 01:27:415 - 전 여기가 풀롱놋 구성이 되어야 하는지 의문이 듭니다. 01:27:415 - 01:30:415 - 나 00:51:415 - 00:57:415 - 처럼 노래의 핵심적인 멜로디가 강조된 부분도 아니고, 비슷한 노래 구성을 찾아보자면 00:59:852 - 01:01:915 - 처럼 멜로디 진행 후 다음 멜로디와의 연결 부분이라고 볼 수 있겠습니다. 이어지는 메인 멜로디 풀롱놋과 같은 구조로 구성되어 있으니 그런 느낌을 더욱 가질 수 있었습니다. 서로 다른 느낌의 파트임에 불구하고 같은 구성으로 되어있다는 건 별로 좋아보이지 않네요. 저는 00:59:852 - 01:01:915 - 과 같이 롱노트와 단노트의 조합으로 이 부분을 구성했으면 합니다. 단놋과 풀롱놋 사이를 이어줄 뿐 아니라 기나긴 풀롱놋을 대비하기 위한 손풀기도 될 수 있겠네요
  6. 01:33:415 - 01:38:665 - 드럼의 노트량과 패턴 구조에 있어서 00:39:415 - 00:49:915 - 와 같이 표현해야 맵 전체적인 구성에서 균형이 조화를 이룬다고 생각합니다. 또는 Lv.8과 비슷한 구조로 만드는 것도 괜찮아 보이네요.
  7. 01:53:665 - Missing hitsound Drum-Clap

:3
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Garalulu wrote:

o w o - o w o

I followed the hitsound diff when I check hs - I will reply to most of the hitsound mod on a later date as I'd like to confirm about a few things about hitsounding before applying them, though no later than this weekend.
[General]
  1. Widescreen thing in Lv.1, Lv.2, Lv.3, Lv.5, Lv.6, Lv.8 - :?
  2. 01:50:758 - Wrong hitsound, should be Normal-Finish that is placed at Hitsound diff - 힛사 난이도가 틀린 거 같습니다 :?
-snip: melody hitsounds-
[Lv.3]

  • -snip: melody hitsounds-
  1. 01:53:665 - Missing hitsound Drum-Whistle - Refer to Lv. 6 replies
[Lv.5]
  1. 00:49:540 - Wrong hitsound, should be Normal-Whistle - fixed
    -snip: melody hitsounds-
  2. 01:03:415 - You can add Normal-Clap if you want cuz it has Normal-Finish so can be added another Normal-thing - added
    -snip: melody hitsounds-
  3. 01:15:040 - Wrong hitsound, should be Normal-Whistle - fixed
    -snip: melody hitsounds-
  4. 01:53:665 - Missing hitsound Drum-Whistle - Refer to Lv. 6 replies
[Lv.6]
  1. 00:57:415 - 01:00:415 - Lv.8과 갭이 크다고 생각해요. 이 난이도에서는 흘러가는 스트림 패턴인 반면 Lv.8에서는 많은 잭들이 포함된 스트림이네요. 멜로디
    부분에는 더블 잭, 드럼이 있을 경우 싱글로 잭이 형성되어 있어 단순한 스트림과는 갭이 있다고 느껴집니다. 저의 제안은 Lv.6을 버프, Lv.8을 너프하는 방안으로 Lv.6에서는 멜로디 파트에 싱글로 잭을 주고, Lv.8에서는 최대한 잭을 줄이는 방안으로 재배치하며 멜로디 부분에만 더블로 잭이 있었으면 좋겠네요. - 맵의 컨셉과 잘 맞지 않다고 생각해서 잭을 추가하지는 않았지만 앤커들을 길게 만들어서 난이도를 상향시켰습니다.
    -snip: melody hitsounds-
  2. 01:53:665 - Missing hitsound Drum-Whistle - 오히려 힛사 난이도에서 Drum-Whistle을 제거했습니다 :?
[Lv.8]
  1. 00:39:415 - 00:51:415 - 불필요한 잭 사용이 많습니다. 충분히 재배치하면 이런 잭들을 제거할 수 있다고 생각해요. 몇 가지 집어보자면
    00:40:071 (40071|1,40165|1) - 드럼이 두 번 연속(1/4 간격)으로 있지 않지만 같은 col에 있는 모습. 00:43:071 (43071|1,43165|0) - 에서는 no
    00:42:696 (42696|1,42790|1) - 마찬가지 같은 이유이며, 00:39:696 (39696|2,39790|1) - 에서는 no
    먼저 보여졌던 스트림 파트 00:27:415 - 00:39:415 - 에서는 오로지 드럼이 1/4 간격으로 존재할 때만 잭을 형성한 구조를 확인할 수 있지만, 이후 롱잡에서
    보여주는 패턴 구조는 저로서는 의문이 드네요. 롱놋의 PR에 집중해 배치하기보단 구조적인 밸런스에 집중해야 한다고 봅니다. - 일단 잭 사용은 조금 더 일관성 있게 바꿨습니다. 그러나 음악이 이 구간에서 더 복잡해지므로 의도적으로 이 구간의 난이도를 00:27:415 - 00:39:415 - 이 구간의 난이도 보다 높게 구성했습으로 체감 난이도는 바꾸려고 하지 않았습니다.
  2. 00:49:165 - 00:49:915 - 과연 00:49:446 (49446|0,49446|1) - 이 사운드가 3연타 더블 잭을 구성할 만큼 강한 파츠인가요? 모두가 같은 소리라면 00:25:915 - 00:26:571 - 와 같은 구조가 성립이 되지만, 이 파트에서는 00:49:165 - 00:49:352 - 00:49:540 - 00:49:727 - 에만 메인이 되는 소리가 있다고 볼 수 있습니다. - 이 구간은 일부로 연타 길이를 무시했습니다. 여기의 잭들은 연타 길이보다 읽기와 손 배치를 고려해서 더블의 노트들을 서로 인접하게 한 후에 롱놋이 끝나가는 부분의 잭들을 전부 롱놋 반대 손에다가 놓고 그 다음의 잭들은 롱놋이 있었던 손애다가 배치한 것입니다. 저는 오히려 이 패턴이 3연타 더블잭을 없애서 정리한 패턴들 보다 더 치기 편하다고 생각합니다.
    분명 약한 소리인데 같은 양의 노트를 가지고 있다는 건 문제가 된다고 봐요. 00:49:633 - 나 00:49:821 - 같은 경우는 이해가 되어도 00:49:446 - 는 노트를 줄이고 잭이 아닌 구조로 바꿔야 한다고 생각합니다. - 저는 왠만하면 소리의 크기보다 소리의 유무를 더 중시하면서 노트들을 배치해서 전부 더블로 만들었지만 솔직히 말해서 00:49:727 - 이 부분에 실제로 킥이 있는지는 제가 확실하지는 않습니다. :roll:
    그리고 00:49:165 - 00:51:415 - 에서 잭이 너무 2와 3col에만 집중되어 보이네요. 어느 정도 분산시킬 필요가 있습니다.
  3. 01:09:415 - 01:15:040 - 멜로디에 더블, 드럼이 있으면 한개 추가, 스네어 소리에는 두개로 구성되어 있는데, 무조건 소리가 있다고 노트를 다 넣는다기보단
    잭으로 느낌을 강조하는 게 더 나을 것 같아요. Lv.6에서는 01:03:415 - 01:09:415 - 와 별반 다를 것 없는 구성이지만 Lv.8에서는 드럼이 추가됨에 따라 노트양이 증가해 더 많은 잭들이 생겨나는 것을 확인할 수 있습니다. 멜로디와 드럼이 같이 있을때 트리플로 구성하는 것보다는 더블을 유지하되, 추가적인 잭으로 패턴을 어렵게 구성해서 이전 파트와 차이를 보여주는 방향으로 나아가는 걸 추천드립니다. - 잭들을 길게 하는 것 보다 이렇게 노트들을 여러게 넣는게 소리의 다양성과 음악의 강렬함을 더 잘 표현한다고 생각하고 개인적으로 이렇게 빽빽하게 채워진 패턴들을 좋아해서 일단은 보류하겠습니다. 그러나 패턴은 최대한 밀도에 비해 치기 슆게 만들을려고 했지만 만약 이 부분의 난이도가 다른 부분의 난이도보다 과도하게 높으면 다른 패턴으로 바꾸겠습니다. Lv 6과의 난이도차는 Lv. 6의 난이도를 상향시켜서 해결하려고 하겠습니다.
  4. 01:11:665 - Missing hitsound Normal-Clap - 히익
  5. 01:13:821 - Missing hitsound Normal-Whistle - 힛사 난이도에는 Normal-Whistle이 없는데요
  6. 01:22:258 (82258|1,82352|1) - 불필요한 잭이니 구조를 변경시켰으면 합니다. - 수정했습니다
  7. 01:24:790 (84790|0,84883|0) - 이것도 불필요한 잭. 01:25:540 (85540|1,85633|0) - 나 01:24:040 (84040|1,84133|0) - 와는 다르게 잭이네요 - ^
  8. 01:26:290 (86290|1,86383|1) - 마찬가지 이유. - ^
  9. 01:53:665 - Missing hitsound Drum-Whistle - Lv. 6 참조
  10. 01:57:415 - Missing hitsound Normal-Finish - 추가했습니다.

    이 난이도에서는 전체적으로 잭의 사용 방안에 대해 조금 더 생각해 볼 필요가 있다고 생각합니다. 최대한 합리적인 이유가 있는 곳에만 잭이 있으면 좋겠고,
    일관성 있게 배치해야 할 필요성을 느낍니다. 플레이어가 치면서 "굳이?"라는 생각이 들지 않게 하는게 가장 먼저라고 봅니다. 구조를 조금 더 매끄럽게 가다듬으면 좋겠네요 - 잭들을 다시 최대한 일관성 있게 배치했습니다. 아무래도 이 난이도가 받은 모드가 제일 적어서 문제가 많았네요;;
[Lv.9]
  1. OD 6.6은 너무 작네요. 맵셋에서 가장 쉬운 판정을 가지고 있습니다. 오투잼 같은 롱놋 스팸이 없기 때문에 굳이 OD를 많이 낮출 필요는 없고, 7~8 사이에서 결정하는 게 좋다고 생각합니다. - 롱놋이 많아서 OD를 일부러 낮게 설정했지만 조금 높아도 별 차이는 없을 거 같네요
  2. 00:39:415 - 00:49:915 - 역시 잭에 대해서 이야기 해봅시다. 먼저 납득이 가는 부분입니다.
    00:40:071 (40071|1,40165|1) - 킥 드럼이지만 노트를 1개로 표현한 대신 잭으로 구성에 드럼을 강조했습니다.
    00:41:196 (41196|2,41290|2) - 이어지는 킥과 스네어를 각각 1개 2개 노트를 두고 잭으로 강조했습니다.
    이 유형 외에 있는 잭들은 불필요하다고 생각합니다. 지속적으로 필요하지 않는 곳에 잭이 있다면 단순히 플레이할 때 더 어려움을 줄 뿐, 별로 좋은 구조는 아닙니다. 심지어 Lv.8과 비교해보면 노트량도 더 적네요. 이 점은 두 난이도의 컨셉이 다르기 때문에 이해할 수 있지만, 불필요한 잭은 피해야 한다고 생각합니다. - 루루님이 지적하신 잭 유형들 이외의 잭은 00:39:415 (39415|1,39508|1) - 처음에 트리플을 넣기 위해 놓은 잭 말고는 없는 거
    같은데요. :?
    만약 처음에 있는 잭을 없애야 한다고 말하는 것이었으면 저는 그 잭은 딱히 어렵지는 않고 4에다가 옮겨서 롱놋
    바로 옆의 열을 복잡하게 만드는 것 보다 잭을 놓는게 더 읽기 슆다고 생각해서 이렇게 배치한 것이므로 일단 보류하겠습니다.
  3. 00:55:915 - 00:57:415 - 중간을 기점으로 비슷한 모양 구성인 두 파트로 이루어져 있는데, 아예 대칭으로 만드는 게 어떨까요? 예시
    00:56:008 (56008|0) - 와 00:56:383 (56383|1) - 의 사이즈를 각각 00:57:133 (57133|2) - 와 00:56:758 (56758|3) - 와 같게 조절해주고, 00:55:915 - 를 기준으로 좌우 대칭 모양입니다. - 오 이게 훨씬 보기 좋네요. 수정했습니다.
  4. 00:59:665 (59665|3,59758|2) - 롱잡과 스트림의 연결고리로써 이 두 멜로디도 다음 파트에서 표현한 것처럼 롱놋으로 만들면 좋겠네요. - 롱놋으로 바꿨습니다.
  5. 01:24:415 - 01:27:415 - 전 여기가 풀롱놋 구성이 되어야 하는지 의문이 듭니다. 01:27:415 - 01:30:415 - 나 00:51:415 - 00:57:415 - 처럼 노래의 핵심적인 멜로디가 강조된 부분도 아니고, 비슷한 노래 구성을 찾아보자면 00:59:852 - 01:01:915 - 처럼 멜로디 진행 후 다음 멜로디와의 연결 부분이라고 볼 수 있겠습니다. 이어지는 메인 멜로디 풀롱놋과 같은 구조로 구성되어 있으니 그런 느낌을 더욱 가질 수 있었습니다. 서로 다른 느낌의 파트임에 불구하고 같은 구성으로 되어있다는 건 별로 좋아보이지 않네요. 저는 00:59:852 - 01:01:915 - 과 같이 롱노트와 단노트의 조합으로 이 부분을 구성했으면 합니다. 단놋과 풀롱놋 사이를 이어줄 뿐 아니라 기나긴 풀롱놋을 대비하기 위한 손풀기도 될 수 있겠네요 - 음악 구조가 다르므로 00:59:852 - 01:01:915 - 같은 패턴은 아니지만 트릴 위주로 구성된 짧은 롱노트 패턴으로 바꿨습니다.
  6. 01:33:415 - 01:38:665 - 드럼의 노트량과 패턴 구조에 있어서 00:39:415 - 00:49:915 - 와 같이 표현해야 맵 전체적인 구성에서 균형이 조화를 이룬다고 생각합니다. 또는 Lv.8과 비슷한 구조로 만드는 것도 괜찮아 보이네요. - 00:39:415 - 00:49:915 - 와 달리 여기에 있는 드럼들은 불규칙하게
    나오고 현악기 노트들은 짧아서 같은 구조는 불가능하고 00:39:415 - 00:49:915 - 보다 약간 쉬움으로 난이도도 적절하다고 생각합니다.
  7. 01:53:665 - Missing hitsound Drum-Clap - 수정했습니다 (?)

:3 - >:3
Kaito-kun

Garalulu wrote:

Hi sexy boi

[notice][Kaito's Lv.1]
  1. 01:15:415 - I think it has cymbal sound :? Yeah, and it has a double to represent it. So the problem there is? ??? :D ???
  2. 01:33:040 - 01:33:415 - compared with 01:30:790 - 01:33:415 - , I think you expressed the melody, not drum. So It's 1/3 melody you should changed the snap. I'm simplyfying the melody for the sake of patterning here. I never used 1/3 throught the whole map, and bringing a 1/3 short stream in a linear 1/4 setting will disrupt the type of player I'm aiming for. You can see it as something like what I did here: 00:27:415 - . The first drum is actually on the blue line (i.e. notes like this one 00:28:165 (28165|0) - should be here instead 00:28:071 - instead). But I refused so because it makes the rhythm a lot harder to follow, so I made it into a 1/4 short stream instead of some broken notes at weird rhythms. Music accurate? not really. Plays smoother for the players around this skill level? Yes, or so it is intended
  3. 01:45:040 - 01:45:415 - same issue with above ^Same answer as above, simplification of the rhythm to make a more fluid plattern for new players.
  4. 01:50:477 (110477|3) - you put this to show the background effect, but it's too unexpected thing, because you didn't map this before like 01:45:227 - 01:45:602 - . Considering overall rice note part 01:39:415 - 01:57:415 - , it's better to delete this LN. Agreeable, removed LN and moved a note into the empty column
3AM checking because I just remembered weeeeeeeeeeee /shot

I honestly refuse to make the 1/4 streams into 1/3. I will only do so if this is deemed unrankable by some higher-up or smt like that (or if I'm being more of a hidrance to Minseo that I've already been by replying a freaking week later :D)

Also, talked with Minseo and reminded him that I told him he was the one who had to deal with hitsounding for my diff, so I won't check that, as he will the one applying :^)
Topic Starter
MadBricktree
it's more than a week you know :^)

i'm still trying to get the hitsounds fixed
godtalf is helping out again /o/
Bursthammy
The snapping inconsistency with the Easy diff could be fixed if you just moved 01:33:227 (93227|1) - to the next 1/3rd tick or make 01:33:040 (93040|2) - a 1/1 LN (the better alternative thanks tofu). At the end of the day, the note lands directly between two 1/3rd sounds in the music, so it's basically unsnapped.
DDMythical
why is lenfried such a cutie omg
Topic Starter
MadBricktree
w e w
DeletedUser_7131254
Yes I am here for mod thank

1|2|3|4

Kaito's Lv. 1



00:01:352 (1352|0) - Could move this to 2 and make it an LN that extends to 00:01:915 -
00:06:790 (6790|1,6977|0) - Ctrl + J
00:21:415 (21415|1) - Make this a double
01:01:915 (61915|2,62665|2) - Delete these
01:05:665 (65665|2) - Make this a double
01:10:165 (70165|1) - ^
01:33:415 (93415|0) - Delete
01:33:415 (93415|3,93790|1) - Ctrl + J and move one column to the left
01:45:415 (105415|3) - Maybe make this a double

Mentholzzz's Lv. 2



In the diff name, add a space between "Lv." and "2" so it says "Lv. 2"

00:52:071 (52071|3,52165|2) - Ctrl + J
01:32:852 (92852|0) - Move to 2

Lv. 3



00:07:540 - Unmapped sound
00:58:071 (58071|2,58352|2,58633|2,58915|2) - Bit of an anchor
01:03:321 - Unmapped sound
01:52:165 (112165|1) - Move to 3
01:57:321 (117321|1) - Ghost note

Lv. 5



00:21:415 (21415|1) - Make this a double
01:41:290 (101290|3) - Ghost note?
01:57:321 (117321|2) - ^

Lv. 6



00:58:915 (58915|0,59102|0,59290|0,59477|0) - Bit of an anchor
01:32:571 (92571|2,92571|3,92665|1,92665|0) - Make this a triple-double jack like 01:11:665 (71665|1,71665|3,71665|2,71758|2,71758|1) -
01:41:290 (101290|3) - Ghost note

Lv. 8



00:26:008 (26008|2,26008|3,26102|2,26102|1,26196|0,26196|1,26290|2,26290|3,26383|0,26383|1,26477|2,26477|1,26571|3,26571|2) - Please God no. These patterns are so awkward and uncomfortable to play, especially when they are back and forths like this. I would highly recommend that you repattern this.
00:49:352 (49352|0,49352|1,49446|1,49446|0,49540|0,49540|1,49540|2,49633|3,49633|2,49727|2,49727|1,49821|1,49821|0) - Repattern this as well. The triple jack leading into a rolling mini jack is extremely uncomfortable.
00:56:102 (56102|3) - Move to 2
01:41:290 (101290|3) - Ghost note

People who play at this skill range will not be very happy when they play this map. Triple jacks in a 4.5* map just isn't really excusable imo. Try and tone down on them a little or this map will get a lot of hate. Not hating, just being realistic.

Lv. 9



Not modding this one because I'm not good enough to play it xd

Overall, I liked the map up to Lv. 6. After that, it kind of started to go downhill a little. Try and tone down the jacks, they're a little overdone.

Good luck on getting this ranked!
Kaito-kun

Weber wrote:

The snapping inconsistency with the Easy diff could be fixed if you just moved 01:33:227 (93227|1) - to the next 1/3rd tick or make 01:33:040 (93040|2) - a 1/1 LN (the better alternative thanks tofu). At the end of the day, the note lands directly between two 1/3rd sounds in the music, so it's basically unsnapped.
Making it a LN is the laziest solution out of this, and I will only use it if this is the only thing pushing it away from rank. It literally feels like "I had no idea what to do here, so here's a LN"
About the 1st idea, why the fuck would I make a 1/3 grace when I'm trying to avoid using 1/3 alltogether?

Also, I don't find the special thing about this, the whole 1st half have unsnapped notes. 00:28:165 (28165|0) - should be 1/4 before. And I repeat this for the whole section! So I don't see why simplifying the rhythm here is allowed, but not now.

Anyways, since this will only go on until the whole BN community comes crashing at me and then abusing their power to force me to change it, I removed two notes to make the section akwardly switch to drums (they are 1/4 wrong, but since that's apparently acceptable). So there you have it.

Insp1r3 wrote:

Yes I am here for mod thank

1|2|3|4

Kaito's Lv. 1



00:01:352 (1352|0) - Could move this to 2 and make it an LN that extends to 00:01:915 - It was a LN before wtf. Oh well, applied I guess
00:06:790 (6790|1,6977|0) - Ctrl + J Sure, applied
00:21:415 (21415|1) - Make this a double I don't see the reason to make this a double. I'll keep
01:01:915 (61915|2,62665|2) - Delete these Agreeable, applied
01:05:665 (65665|2) - Make this a double Too soft of a sound, I'm only representing the loud af crashes as doubles, and this one doesn't fall under it
01:10:165 (70165|1) - ^ ^^^
01:33:415 (93415|0) - Delete There's an actual reason why this is a double, so I'll refuse
01:33:415 (93415|3,93790|1) - Ctrl + J and move one column to the left No reason to, and as I rejected the past suggestion, it makes the pattern akward
01:45:415 (105415|3) - Maybe make this a double True, applied
Update
osu file format v14

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Title:AXION
TitleUnicode:AXION
Artist:sakuzyo
ArtistUnicode:削除
Creator:Minseo2000
Version:Kaito's Lv. 1
Source:Cytus
Tags:Selentia Chaos Fantasia BOF2011 Wire Puller 2 BMS Magic Mash Man Chess Rayark Chapter 8 Another Me Mentholzzz
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lenpai
omg
Topic Starter
MadBricktree

Insp1r3 wrote:

Yes I am here for mod thank

1|2|3|4


-snip-

Lv. 3



00:07:540 - Unmapped sound - o wao I missed that smh
00:58:071 (58071|2,58352|2,58633|2,58915|2) - Bit of an anchor - That's spaced 3/4 apart I don't think it's a problem.
01:03:321 - Unmapped sound - Not mapping hihats in this section.
01:52:165 (112165|1) - Move to 3 - Eh ok
01:57:321 (117321|1) - Ghost note - There is a really really really small sound.

Lv. 5



00:21:415 (21415|1) - Make this a double - I don't hear anything to warrant a double.
01:41:290 (101290|3) - Ghost note? - Also a really really really really small sound but I may or may not remove it since there is also a bunch of really really really small sound before it as well.
01:57:321 (117321|2) - ^ - mentioned in Lv. 3

Lv. 6



00:58:915 (58915|0,59102|0,59290|0,59477|0) - Bit of an anchor - Anchor is intentional.
01:32:571 (92571|2,92571|3,92665|1,92665|0) - Make this a triple-double jack like 01:11:665 (71665|1,71665|3,71665|2,71758|2,71758|1) - - I'd rather not since the main focus of this section isn't jacks.
01:41:290 (101290|3) - Ghost note - Mentioned in Lv. 5

Lv. 8



00:26:008 (26008|2,26008|3,26102|2,26102|1,26196|0,26196|1,26290|2,26290|3,26383|0,26383|1,26477|2,26477|1,26571|3,26571|2) - Please God no. These patterns are so awkward and uncomfortable to play, especially when they are back and forths like this. I would highly recommend that you repattern this. - This pattern is rather easy compared to the rest of the map. It could likely be the SVs that are tripping you up than the jacks themselves.
00:49:352 (49352|0,49352|1,49446|1,49446|0,49540|0,49540|1,49540|2,49633|3,49633|2,49727|2,49727|1,49821|1,49821|0) - Repattern this as well. The triple jack leading into a rolling mini jack is extremely uncomfortable. - The triple jack makes this section easier to hit as it is positioned on the hand opposite to the jacks right before it.
00:56:102 (56102|3) - Move to 2 - I'd rather keep the 3-note long jack at col 4 as it puts emphasis on the violins at 00:55:915 - . Also,
moving the note to 2 will make this section too left hand heavy.

01:41:290 (101290|3) - Ghost note - Also mentioned in Lv. 5

People who play at this skill range will not be very happy when they play this map. Triple jacks in a 4.5* map just isn't really excusable imo. Try and tone down on them a little or this map will get a lot of hate. Not hating, just being realistic. - The SR of this difficulty is very misleading as the intended audience of this map should be able to play most ranked 5* maps and some 6* maps. The whole concept of this difficulty is jack+SVs which tends to be underrated by the SR system.

Lv. 9



Not modding this one because I'm not good enough to play it xd - rip

Overall, I liked the map up to Lv. 6. After that, it kind of started to go downhill a little. Try and tone down the jacks, they're a little overdone. - Explained in Lv. 8.

Good luck on getting this ranked! - Big thanks for the mod.
Mentholzzz

Insp1r3 wrote:

Yes I am here for mod thank

1|2|3|4


Mentholzzz's Lv. 2


In the diff name, add a space between "Lv." and "2" so it says "Lv. 2" woops

00:52:071 (52071|3,52165|2) - Ctrl + J ok
01:32:852 (92852|0) - Move to 2 ok

Ok shroten the diff name to "Mentos' Lv. 2"

Good luck on getting this ranked!
Mentos' Lv. 2
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192,192,114415,1,8,1:0:0:0:
448,192,114415,1,0,0:0:0:0:
64,192,114602,1,0,0:0:0:0:
320,192,114790,1,0,0:0:0:0:
192,192,114977,1,0,0:0:0:0:
448,192,115165,1,0,0:0:0:0:
320,192,115352,1,0,0:0:0:0:
64,192,115540,1,0,0:0:0:0:
320,192,115727,1,0,0:0:0:0:
64,192,115915,1,8,1:0:0:0:
448,192,115915,1,0,0:0:0:0:
192,192,116196,1,0,1:0:0:0:
64,192,116383,1,0,1:0:0:0:
448,192,116477,1,0,1:0:0:0:
320,192,116571,1,0,1:0:0:0:
192,192,116665,1,8,1:0:0:0:
320,192,116758,1,0,0:0:0:0:
448,192,116852,1,0,0:0:0:0:
64,192,116946,1,8,1:0:0:0:
192,192,117040,1,4,1:0:0:0:
320,192,117133,1,0,0:0:0:0:
448,192,117227,1,0,0:0:0:0:
64,192,117415,1,8,1:0:0:0:
192,192,117415,1,4,1:0:0:0:

o btw, you forget kaito in tags.
Topic Starter
MadBricktree
will revive someday
Mentholzzz
:thonk:
Topic Starter
MadBricktree
fkhitsounds
lenpai
weee i cant even play lv 9 now

hitsounds
I had effects off btw so I'm not being fooled by hitsounds
normal finish is so loud it drowns every other sounds lmoa
00:51:321 - kick exists and therefore should have a normal C
00:58:165 - i believe there is a kick here and should be a normal C. Although it may not be that apparent i guess it could be applied for the sake of consistency within the section
01:00:321 - ^
01:13:071 - i dont think a drum sound exists here remove C
01:13:915 - to 01:14:665 - i believe the drums are waaay too weak if they exist to earn C usages (forgot to mention 00:25:915 - to 00:26:571 - too)
01:21:696 - add normal C for kick
01:24:696 - ^ though this one is a lot weaker lmao
01:26:665 - cant tell if it's a kick or not if it is, add C normal
01:36:321 - definitely not a kick, check what hitsound works with this. Maybe W normal? idk
01:38:711 - 01:39:102 - 01:39:165 - no kicks here lmao

b-b-b-but BMS had kicks there. BMS notecharters add additional keysounded notes to justtify their awfully difficult sections >:(((
Fully knowing that the top diff of axion BMS is a delay chart, yeeeeeah

be back maybe monday for the actual mod then ill check for hs consistency between diffs even if you used an hs copier
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Lenfried- wrote:

weee i cant even play lv 9 now - ouch

hitsounds
I had effects off btw so I'm not being fooled by hitsounds
normal finish is so loud it drowns every other sounds lmoa
00:51:321 - kick exists and therefore should have a normal C - I don't think there is a kick here (no low pitched percussion.) The synth and the reverse cymbal is really loud here tho.
00:58:165 - i believe there is a kick here and should be a normal C. Although it may not be that apparent i guess it could be applied for the sake of consistency within the section - Sounds like a synth and a really loud hihat to me tho
01:00:321 - ^ - i can only hear a hihat, piano note, and a synth note here
01:13:071 - i dont think a drum sound exists here remove C - Not exactly there but i did find a few wrong hitsounds around here
01:13:915 - to 01:14:665 - i believe the drums are waaay too weak if they exist to earn C usages (forgot to mention 00:25:915 - to 00:26:571 - too) - Removed kick hs at 01:13:915 - , but the kicks are clearly audible at 00:25:915 -
01:21:696 - add normal C for kick - There is no kick here.
01:24:696 - ^ though this one is a lot weaker lmao - Same as above
01:26:665 - cant tell if it's a kick or not if it is, add C normal - I don't think there's a kick.
01:36:321 - definitely not a kick, check what hitsound works with this. Maybe W normal? idk - Decided to just remove the hitsound here. It's a percussion that I wasn't applying hitsounds for.
01:38:711 - 01:39:102 - 01:39:165 - no kicks here lmao - Not 100% sure about the kick at 01:38:711 - (it might just be a part of the kick prior) but the others are clearly audible

b-b-b-but BMS had kicks there. BMS notecharters add additional keysounded notes to justtify their awfully difficult sections >:((( - i actually didn't couldn't reference the bms chart a lot cuz the bms chart for axion has a billion keysound files :(
Fully knowing that the top diff of axion BMS is a delay chart, yeeeeeah - I actually should've used the delay version *cough*

be back maybe monday for the actual mod then ill check for hs consistency between diffs even if you used an hs copier - the hitsounds actually differ a bit for the lower diffs
big thx for the mod
lenpai
tfw no 4k bricks

will do the general modding now

btw your normal clap is kinda weak, you might want to boost the vol

lv1
00:39:415 - to 00:49:165 - Would suggest removing the 1/2ths for this section, the amount of finger independence required is not fitting for an Easy diff. This section is arguably as hard if not harder than the actual climactic section of the song.
00:49:540 (49540|1) - can easily go to 3 for balance
00:39:415 - to 00:49:165 - had Cs for notes that match with the hitsound diff but 00:51:415 - to 00:57:415 - doesnt. Why so?
00:57:040 - lacks a drum whistle
01:01:915 - did quite live up to the intensity that is expected judging from the continuous 1/2s used in the previous section. Consider: https://puu.sh/ALwvE/46d279125a.png You're going to want to apply this because a slight difficulty burst leading to a calm per-climactic section always works.
01:22:165 (82165|3) - should have a C
01:25:352 (85352|0) - ^
01:26:665 (86665|3) - remove C, else add C in the hitsound diff and apply accordingly to the other diffs
01:26:852 (86852|1) - add C
01:32:290 - lacks both Ws which are easily applicable. You can't say that this is wrong because the previous doubles have W applications.
01:15:415 - add C because 01:27:415 - has C for the same sound or remove the latter, either case works
01:33:415 - if you did decide to add the C, add the W here cause uh section introduction percussion
01:45:415 - judging from the addition of C in this bar line, you might as well add C for the next bar lines ie. 01:46:915 - 01:48:415 - 01:49:915 -
01:56:102 (116102|2,116290|1,116477|0) - weird decision to not add Cs here
01:08:290 - minor balancing nitpick https://puu.sh/ALwOC/ee252c8b5f.png
01:12:415 - shouldnt this be a double? All prior F usages in this section are double notes
01:45:415 - can be a double i guess. add 3

lv2
00:24:415 - that usage of 1/4ths is awful lmfao. Consider this https://puu.sh/ALxdw/c0e2ad2c73.png It's kinda dense so feel free to nerf the density but the flow should stay like that
00:26:196 - while musically sensible, the way the isolated 1/4th note transitions to the 1/4 stream that starts in a 1/4 ends up being super weird to play. Consider: https://puu.sh/ALxky/69b7b005b7.png
00:25:915 - to 00:26:477 - if you did the hitsound thing at the ending of lv1, i guess these can also use some Cs with respect to the hitsound diff
00:40:352 (40352|3,40540|1) - swap cols. The 123 motion can be very awk to pull off
00:46:352 (46352|0,46540|2) - swap col with the same idea
00:47:852 (47852|2,48040|3) - ^ though not as apparent
00:49:727 - to 00:50:665 - ew wtf. Inconsistent flow and w/e this section is just awful to play ok :( https://puu.sh/ALxOE/3bb2ea6cb3.png
00:56:196 (56196|1) - C
00:56:571 - add note and C maybe at 3
01:01:352 (61352|3) - since this note exists, you should add a note in these following timestamps for a consistency in flow
01:00:602 - at 2
01:02:102 - ^
01:02:290 - at 3
01:02:946 (62946|2) - if you applied ^, i suggest moving this up by 1/4 and change the HS to a drum W
01:03:415 - disgustingly underrepresented note, add a note. pref at 4
01:08:758 (68758|1,68852|3) - add C?
00:25:915 - vs 01:13:915 - weird how the latter similar sounding section is way easier that the first one. Consider buffing
01:16:352 (76352|2) - 01:17:665 (77665|1) - 01:19:352 (79352|2) - 01:20:196 (80196|3) - 01:20:665 (80665|1,80852|2) - these notes are better off having C than no hitsounds at all as they actually do follow the C layer to an extent.
01:27:415 - to 01:30:415 - same idea as ^
01:32:290 - wew wtf another highly underrepresented note. Follow the idea from lv1

screenshot dump:
The idea behind these screenshot is the uphold the hitsound reliance of the diff. This way, the section can cover both Cs and Ws nicely without altering too much stuff in terms of gameplay
01:34:165 - https://puu.sh/ALya6/3d6c921274.png
01:35:665 - https://puu.sh/ALyb9/4e62ec4c89.png
01:37:165 - https://puu.sh/ALybK/60470c2fd7.png

01:38:665 (98665|3,98758|2,98852|1,98946|0,99040|3,99133|1,99227|2,99321|3) - judging by how lv 5 and some other diff handled this, this should use some Cs. Apply the same for lv1
01:57:040 (117040|1) - hs misapplication. every other diff uses W
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