Metaku wrote:
m4m from queue.You can mod this
[General]
- You have no combo colors set, You need to add those. Will add
- Your difficulty settings need some adjustment... 3,5 is too much for the lowest diff, might want to try 3 instead, and Insane definitely doesn't need higher ar than 9. AR 9,7 and OD 8,7 for the top diff are also bit questionable so maybe lower them a bit. Good to keep in mind
- The gap in difficulty with advanced and normal is way too big. Normal is just 1/1 with some 2/1 but the advanced is just all out 1/3 spam. Yeah, I've gotten complaints about that and I can see where it's coming from. I'll tone it down in the remap.
[Normal]
Well... You pretty much need to remap this for a few reasons:
- You should use distance snap. Your spacing is all over the place and jumps aren't really allowed on normal diffs. You should keep consistent spacing since it's meant to be easy after all. Everything is distance snapped
- Too many slider velocity changes. You generally shouldn't change the SV too much on diffs of this level... I think you could maybe have the intro on 0.8x since it's calm and slow and the rest in 1.0 or something but changing SV for single sliders isn't really acceptable. Also the general SV of the 1.5x section is way too high for a normal diffYou're right, I had no idea how to map normals well when I made this. I'll be better with it in the future.
[Advanced]
Well I'd try to keep the sv changes here minimal too... 0.5x - 1.5x is a bit too much of a change in an advanced diff and I'd really avoid that in hard diff too... ^
- 00:22:867 (3) - Well while those patterns of 4 are nice they don't work well if there's a noticeable change in music like this. The melody is clearly different in pitch so maybe have this as circle + slider?Good point. Was trying to keep it consistent with the previous section, but I should've changed it there.
[Hard]
- 00:00:051 (1,2) - There's no connection between these making it look really random... Yea it looks pretty gross lol
- 00:06:811 (1) - You nced this on hard insane and expert but not on normal and advanced... Could make it consistent Yeah, this section is basically the same on every diff and isn't at all complex, I should've made it consistent.
[Insane]
- 00:00:051 (1) - This slider doesn't look too nice... I'm sure you could improve the shape By a lot, it looks pretty bad
- 00:27:374 (1,2) - Well these kinda suck since the emphasis is not on the drums on the sliders like they should be but on the note before it True yea
[Expert]
- Your NCing is really different from the Insane... Idk if there's a reason but you could try to keep it similar Fair point, but I believe the difference in NCing works fine between the diffs.
- 00:30:473 (1,2) -00:31:318 (1,2) - 00:32:163 (1,2) - Weird change in rhythm even though the music stays the same? The hitsounded kicks sound really weird too... The kicks do sound weird, but the rhythm does change here somewhat.
- 00:37:234 (1,2) - Again don't change rhythm like this sinc the music still has same emphasis ^
Well really short mod... Not too good with stuff like this and it's really repetitive and pretty boring imo.Did you really have to say that? lol
Well anyways there's the mod.
I really should have done it a long time ago, but back then I was scared of criticism and kind of shut down after getting a mod like this. The mod was necessary for me to become better as a mapper, but at the time I just couldn't handle it. Even so, I shouldn't have put off answering it for as long as I did.
I'm sorry for not replying sooner and I appreciate the time and effort you put into writing this.
I don't know if I'll continue to work on this set, but if I do, it'll bring along major remaps using the knowledge I've gained from mapping over the past year.