well ar10 is hard to some degree and you should expect mistaps or other similar problems
the reason why relax is no problem is rather simple, you need to mouse over EVERYTHING just until it gets clicked by the mod itself - everything requires the same reaction. you don't even know if something is a slider, a triple, a circle, a double? You don't know if it's 1/4, 1/3, 1/2, 1/1? Not much of a problem, it'll get clicked when it's needed.
when you introduce tapping to ar10 you don't have much time to determine what to do for each pattern which can become a problem if there are many of them at once (by which I don't mean many objects, but pattern changes like z z zxz zxzxz z zxz zxz z | jump jump triple stream jump triple triple circle)
higher spacing also gives you less time, you know - peripheral vision is less accurate, moving your eyes over to the circle takes time, and other bullshit like that. so it's not weird that you're having a lot less trouble reading hards than insanes/extras
I don't know how to transition into "play more" so I'll just say play more yay
you'll eventually develop a way to read it. An example "trick" or whatever that I have developed for ar11 is alternating and holding down the keys. That way, I can read the patterns AFTER I've clicked them and simply keep the key pressed if it's a slider or move on if it was a circle. I know it's an extreme example and I'm oversimplifying but if I played a lot more I would, for example, get better at it and stop falling behind if the map is 200+bpm or has triples or streams or whatever.
also 144hz monitor, more fps, and higher gamma help make the circles more noticeable in two ways
the reason why relax is no problem is rather simple, you need to mouse over EVERYTHING just until it gets clicked by the mod itself - everything requires the same reaction. you don't even know if something is a slider, a triple, a circle, a double? You don't know if it's 1/4, 1/3, 1/2, 1/1? Not much of a problem, it'll get clicked when it's needed.
when you introduce tapping to ar10 you don't have much time to determine what to do for each pattern which can become a problem if there are many of them at once (by which I don't mean many objects, but pattern changes like z z zxz zxzxz z zxz zxz z | jump jump triple stream jump triple triple circle)
higher spacing also gives you less time, you know - peripheral vision is less accurate, moving your eyes over to the circle takes time, and other bullshit like that. so it's not weird that you're having a lot less trouble reading hards than insanes/extras
I don't know how to transition into "play more" so I'll just say play more yay
you'll eventually develop a way to read it. An example "trick" or whatever that I have developed for ar11 is alternating and holding down the keys. That way, I can read the patterns AFTER I've clicked them and simply keep the key pressed if it's a slider or move on if it was a circle. I know it's an extreme example and I'm oversimplifying but if I played a lot more I would, for example, get better at it and stop falling behind if the map is 200+bpm or has triples or streams or whatever.
also 144hz monitor, more fps, and higher gamma help make the circles more noticeable in two ways