wow full set w/o gds :OO
Akitoshi wrote:
a
NormalHard
- 01:16:678 (1,2) - idk if this flow as normal but ye this one looks pretty forced, same as 02:37:202 (2,3) - eh i like that flow :thinking:
- drag ur break to 01:54:350 - ?
Melancholy
- 02:28:685 (1,2) - rhythm seems awkward, maybe putting 1/2 on 02:28:685 - and circle on 02:28:939 - works better as following instrument aa rythmn is fine here i want to follow drum whistle here mostly
goodluck!
- 00:55:576 (3,4) - maybe put 1/2 slider here so you can safely put all circles on 00:55:830 (1,2) - to emphasize those drum finishes nah i didn't want those 12 combo to be circles since it's low drum snare, this diff is not really based on hard jumps single tap tbh
https://osu.ppy.sh/s/506291 mod hard and above thx
ye ok i'll give you kudo for that 'cause i fixed 1 thing, but try and avoid blanket mods it's annoying.nextplay wrote:
Q
[Easy]
00:27:610 (3,4) - Blanket
00:40:068 (3,4,5) - ^ (Both Sliders)
00:51:254 (5,6) - Blanket
01:22:271 (3,4) - ^
01:43:927 (1,2) - ^
01:49:266 (3,4) - Would it be possible that the Slidertail from 4 is not touching with the 3?
02:22:583 (6,1) - Blanket
[Normal]
00:02:761 (3,4) - Blanket
00:28:881 (3,4) - Blanket (Yellow Thing at the Slidertail from 4)
00:46:169 (1,2) - Blanket
01:15:025 (2,3) - ^
Good Luck~!
Log Off Now wrote:
this song is fkin beautiful man im tearin up just listenin to it oh ma LAWD
https://i.gyazo.com/25a3d5281d30dc71385ade05055688a4.png
im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.
[Easy]
feels like a normal it's hard to make a pure easy when it's that bpm tbh
00:10:326 (2,3) - uh idk if this is ok, because its hidden under the slider end of 1, i think because super low bpm its fine but mite wan double check it's fine it's not really hidden since it's after 1 more reverse.
00:11:369 (3) - also maybe ctrl + h this (or slight curve?) so its a clearer visual indicator the length is longer (it looks somewhat similar to 2 atm) but yeah i ctrl H it so it's more visible xd
00:30:661 - 00:31:678 - any reason why you dont map the vocals here when you did in the previous verse? aki told me to remove those notes i placed here, since it's an easy, to make the rythmn less dense
00:42:610 (2,3) - ik you hate this but when you're blanketing like this on the lowest diffs obvious mistakes like this really show up
00:43:118 (3) - slider head x388 y86 | slider middle x424 y120 | slider end x375 y239
00:44:135 (1,2) - ok this im p sure is unrankable, 1/2 in an easy especially at non intense times like this is really hard for noobs to understand, for a simpler rhythm that follows the vocals you could try something like this?
00:53:288 (3,1) - super misleading direction here coming off of the end of 3, would suggest moving 1 somewhere where there is implied movement and a more obvious visual distance it's fine since i'm using ds here, and yea don't wanna fuck up the structure lazy x)
00:56:339 (1) - this hitsound builds up so much hype holy nice
01:32:995 (1,1) - im not sure this is enough recovery time for a spinner in lowest diff
01:47:232 (1) - 5
01:49:266 (3,4) - pls avoid overlaps where the slider end is clearly visible in the previous sliders slider body
02:17:626 (7) - maybe try keep equal visual distance to the sliders before and after this one? this one looks squashed
02:26:397 (5) - would prefer if this note is placed down on the playfield instead of up for easier reading (implied slider movement thing again), maybe try x277 y293?
02:56:790 (3) - short sliders are hard af for skrubs, i think just a single circle here would suffice here as it hits the main vocal note of the two here
[Normal]
hell yeah this is what im talkin about, this is one of the few normal diffs out there which is actually enjoyable
00:42:610 (2) - maybe copy 00:42:102 (1) - for visual slider consistency? you've kept up the same visual pattern throughout the map so far a it's fine like that
02:30:973 (1) - ik u hate aesthetic stuff but pretty pls at least make the overlap be centred and not skewed, it shadow overlaps the slider end in default skin
02:41:650 (3,4) - chek yo ds
02:56:790 - you map this in easy and not normal?
[Hard]
aesthetics mainly
00:39:941 (1) - i ended up misreading the next note because of the downbeat not being clickable, i think you're following the guitar, but because the vocal line follows the same melody at this point its really easy to misinterpret what you're hitting, i would make the downbeat clickable here instead, the ghost note in the snare isn't that important compared to the next note imo
00:55:322 (1) - fix parallel
01:35:410 (2) - make this the same angle as the follow or ctrl + h for better implied movement
02:54:110 (1) - again this is even less dense than the easy and the normal, idk why?
[Insane]
ok so im gonna end my mod here because drain time xd but i just wanna say the kiais on this difficulty are SOOOOOOOOO satisfying to play with a mouse, like hoyl you nailed the rotations so much everything just flows sooo good and the clicking rhythm is spot on. literally your best map so far
hope this helps! gl
idk, started it on Wednesday at like 8pm and ended at Thursday at 5pm so I'd say something like 6 hoursA r M i N wrote:
@Zerss dude how long did it take to make that storyboar pls tell me :3
yea the bpm is doubled but as long as it functions and every beat is snapped, it won't be an issue. anyway m4m.Log Off Now wrote:
im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.
i'm aware of this, this is the game's fault. i tried telling the devs so but it doesn't seem they want to do anything about it. we'll see what happends next thenHootOwlStar wrote:
- not sure whether this is just Fallback or it's actually a bug but 01:54:350 - until 02:00:465 - it appears like this
[-Crissaegrim-] wrote:
Hey o/ from my queue
I really like this song+map and SB only makes it better!Melancholy
00:00:674 - a 1/4 slider maybe? i know it starts with instrument but it could be nice to have that vocals mapped nah wanna start on melody tbh
00:13:195 (5) - i think a slider could fit better since vocals continue from here to the next note it's just a rythmn alternative
00:22:780 (1) - this is a big jump for this section, maybe consider nerfing it a bit, also overlap it a bit more like 00:21:504 (5) - here well it's a high empahsized section with lots of finish so yea large spacing makes sense here
00:23:288 (3,1) - stack them better
00:29:771 (4,1) - these are too fast compared to the previous slider, it breaks consistency a bit, 00:27:610 (3,4,1) - this is great because it follows a fluid pattern it's fine since i want to follow vocals after
00:33:712 (3,4) - 4 should have the same distance as 00:33:457 (1,2) - these, only 3 has a different and lower sound jumps are hard at this bpm reducing the spacing here fits once for the vocals that reduces and the drums so yea make sense
00:33:712 (3,2) - stack them maybe no need
00:36:000 (1,2) - i think this breaks consistency, maybe just follow vocals
00:38:669 (4) - it could fit better if you cut this to the white line and fill with a circle, just for instruments and vocals change nah i like my way usiong this slider is totally fine
00:43:881 (4,4) - stack
00:51:254 (1,2,3,4,5) - consider mapping vocals instead of instruments since you did it all through this section
00:57:483 (2) - maybe curve it a bit more so it blankets better
01:04:220 (4) - this seems to be too curved compared to the rest
01:08:288 (4,5) - i think you should increase distance a bit
01:12:229 (4,5) - you could put slider first, just for vocals and it will increase intensity since you play a circle and a slider next
01:15:788 (2) - cut this to the red tick and fill with a circle, you're mapping intruments here but a single slider doesnt represent them that well
01:15:407 (4,1) - slider first
01:26:339 (1,2,3) - you could increase their distance a bit
01:27:617 (5,6,1) - make their distance the same, i still think 1 should have higher distance
02:01:926 - intensity is too high here so it'll be fine to map this beat ah no i don want to map 1/4 like that on this map
02:09:744 (2,3) - increase distance maybe nah no need
02:22:837 (1,2) - ^ ^
02:33:515 (3) - this could me smoother
02:41:142 (1,2) - too much distance imo aaa no it's 1/1 slider comon easy catch up
02:43:200 (1,2,1,2,1) - you could increase distance no need rythmn is already dense
02:48:880 (2,3) - you could perfect this blanket, there are few objects to look at on this calm section so why not make them prettyInsane
00:00:674 - same as melancholy ^
00:04:848 (5) - slider into slider fits better nah
00:20:869 (2,1) - stack maybe no need
00:25:322 - maybe lower the volume here to clearly hear what you're mapping or change hitsound for something softer
00:31:424 (3,4) - i think that mapping instruments here fits better, too much slider spam vocals prefered
00:35:364 (2) - this represents nothing, if you want to map vocals here a slider fits much better
00:44:517 (2,3,4) - same as melancholy, you're focusing on vocals in this section so why not map them here too
00:54:305 (1,2) - these should be the same shape why xd
01:11:085 (3,2) - stack maybe and move 01:11:593 (1) - down a bit
02:32:880 (4,1) - i think you should use other angle, maybe 4 x:351 y:187 and 1 x:190 y:229
02:36:566 (3,4) - start a slider on 3 tail, it fits better imo this is fine
02:51:228 (4,1) - dont overlap them aa
02:56:790 (4) - slider into circle should be better not rly
Good luck!
HootOwlStar wrote:
yea the bpm is doubled but as long as it functions and every beat is snapped, it won't be an issue. anyway m4m.Log Off Now wrote:
im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.
generalez
- how do you type out those tildes in the Artist panel :thinking: though the normal tildes seem to be the right ones instead
- not sure whether this is just Fallback or it's actually a bug but 01:54:350 - until 02:00:465 - it appears like this
norm
- 00:31:932 (1) - 00:44:135 (1) - 00:48:203 (1) - remove NC to follow the combo pattern implemented. though you might need to figure out which bar in the section from 00:48:203 - to 00:54:305 - is an extra bar and tidy up the combo patterns implemented in ez and norm diff.
- 01:08:034 - 02:22:329 - ignoring the drum beats there would be odd, since the reverse sliders before represents the drums more than the vocals. so consider to make 1/1 sliders connecting the circles 01:08:288 (6) - 02:22:583 (6) - my main focus are vocals and the mapping to be less dense then the normal..
- 01:19:601 (7) - this overlap has way too much alternatives to fix though but i like that voerlap xd
- 01:35:791 - missed out vocals spinner recovery
- 02:11:778 (3) - the stack is less visible and stacks are already rarely implemented in the map anyway so players might not be able to catch the beat. consider sth like this
- 02:31:990 (2,3) - consider to lift 02:33:007 (3) - up to a point when the motion slider provided by slider (2) won't be altered unnaturally to reach (3).
- 02:51:482 (1,2,1,2) - just a suggestion. bigger spacing could be implemented to show a bigger visual contrast with 02:47:836 (1,2) -
hard
- 00:15:122 (2) - 00:16:730 (2) - though it's actually not a problem, it would be better if you could find alternatives for the rhythm to not use circles in timing-varying parts
- 01:41:639 (2) - ffs untidy overlaps // 01:48:249 (2,3) - ffs imperfect blankets // 02:29:956 (1) - accidental NC, I suppose // 02:30:973 (1,2,3,4) - ffs that's not how symmetry patterns work
- 01:46:215 (3) - would snap to a half-beat earlier to follow the vocals instead of the drums ah this is fine
other diffs seem good I guess. anyway, good luck in everything for everyone.
- 00:40:068 (4) - accidentally missed the nc?
- 01:46:723 (2,1) - distance-time concept is definitely ruined here. maybe add a circle at 01:46:978 - to implement the cymbal and stack with 01:47:232 (1) -
- 02:28:049 (2,3,1,2) - could you explain what instruments do you follow or sth since I don't really get the rhythm here delete the patern and listen to the instrument pls 02:27:668 (1,1) -
Thank you for giving your time!Sc4v4ng3r wrote:
- Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all Yup, I should, it's actually hard for me since I don't know any japanese guys -at least right now- and asking random people would be unpolite. Will check that soon!
- Do you use that file named 'pxl' in the sb folder? If you don't you should remove it, even though it only costs like lower than a kilobyte. I do
Thank youappleeaterx wrote:
- "Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all Yup, I should, it's actually hard for me since I don't know any japanese guys -at least right now- and asking random people would be unpolite. Will check that soon!" no need to be japanese, you can check yourself with booklet lyrics (official) http://apple.s-ul.eu/oWURLvJY (tho ofc this lame job can be easier if you can recognize the characters lol) I actually can't read jap at all haha, but I did a copy pasta from the internet so it should be good. Will still ask somebody to check!
- nice sb thanks
no reply = fixed dude! thx a lotSc4v4ng3r wrote:
Yoooooo
[General][Easy]
- Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all so
- Normal-hitfinish22 has a delay of more than 5ms(50ms currently), you can find the file with no delay here.
- Do you use that file named 'pxl' in the sb folder? If you don't you should remove it, even though it only costs like lower than a kilobyte.
- Throughout the difficulties there are places where there are green line and red line stacked on top of each other(with green line changing stuff other than SV). If I list them down :
00:18:708 - Throughout the whole mapset
00:22:780 - Hard, Insane and Extra
01:28:913 - Every difficulty except normal
So go through and remove the green lines, red lines are enough to do the same thing as the green lines are doing here.- 02:08:600 - Would extend the kiai end at 02:06:566 - to here instead to stay consistent with the previous kiai(which ended at 01:10:576 - ).
[Normal]
- 00:05:108 (1,2,3,4) - These overlaps by no means are not unrankable, but it is not consistent with the later rhythm at 02:51:482 (1,2,1) - . Yes, the song is slowing down at that part so the difference here is justified, but however I think that using overlaps would still impair beginner's vision of the note, so I believe you can avoid this. Besides, being in the calmest part of the song, overlaps would unnecessarily increase the difficulty and wrongly reflect the song's mood. I would just make them 1/1s. Ok I made the first pattern you mentionned only 1/1s DS and for the slow part made 1/1 as well! so we're both happy!
- 00:09:282 (1,2) - And even more so here if you followed my suggestion above. Would make them 1/1s for the same reason like above.
- 00:48:203 (4,1) - In lower BPMs this could have been fine, but in high BPM like this, beginners have a shorter window of time to react to (1) appearing as (4) and (1) has such a short time gap. Honestly I don't know how to make this better but I would try this, then place 00:51:254 (3) - like this(blanketed by (1)), but the choice is yours.
- 00:56:339 (1,2,3) - Feels like you focus on the vocals for the kiai, yet this focusing more on the drums doesn't feel right. Plus it creates an unnecessary polarity with 00:57:483 (3,4) - which can be avoided. If you made this rhythm like 01:00:407 (1,2,3,4) - you wouldn't make both of the rhythms inconsistent and would avoid that polarity. This also applies to 01:12:610 (1,2,3) - 02:10:634 (1,2,3,4) - and such so check over them as well. The rythmn here is really simplified compared to normal and also consider it's hard to make a easy for that bpm, so yea on this easy i mostly want to focus vocals, and I really put drums when it's really needed to avoid the blank like the pattern you mentionned, but yea I wanna keep this current rythmn if possible.
- 01:08:034 - Would not leave this tick out blank as you didn't at 01:06:000 (3) - , so beginners could get confused here as it is a similar tick from before and it is not getting emphasized. Again as I told you I want to focus vocals in priority, and aboid blanks, but here the vocals are really decreasing volume wise, so yea i really want to make a break here because it's hard for a newbie to follow consistent like that wiothout a break.
- 01:19:602 (7,1) - Again, the overlap is fine but you could've avoided it. Rotating this by 20 degrees clockwise in the selection centre would avoid the overlap.
- 01:37:317 (3) - Would extend this slider 1/2 ticks further like you did at 01:41:384 (4) - to make them consistent and also to remove the polarity.
- 01:37:952 (4) - 01:42:020 (5) - Would add finishes to both of these sliders' head as there is cymbals there.
- 02:16:736 (5,7) - I'm nitpicky here but compared to 02:18:769 (1,2) - , don't you think the sliders are too close to each other? I would space them out a little more. aaa pls it's to make a better structure with 02:18:261 (8) - with ds
- 02:22:329 - Like mentioned at 01:08:034 - . same
- 02:47:836 (1,2) - Again, I would make the rhythm like 00:00:935 (1,2) - as their synth is identical and it calls for consistency. it's ok since it's not the same because i'm finishing the spinner on it, and intro and outro doesn't need to be consistent like that, i really wanted to use a spinner, and i can't make it end earlier due to recovery time.
That's all the time I have for today but I promise you that I'll be back to complete the rest of the difficulties. Sorry ;-;
- 00:36:000 (1,2,3) - Would make them have the same distance from each other's slider borders as the inequality looks quite awkward. Moving down (3) more would do it.
- 00:49:220 (1) - Remove NC here, and instead add it 00:50:110 (3) - here. You didn't do the same for 00:52:144 (3) - so this really has no reason. You should swap it around 00:51:254 (1,3) - here as well for consistency.
- 01:02:822 (2,3) - Quite a miniscule overlap which looks somewhat weird as when you do overlap, you overlap more than this. Either overlap these more or just don't at all.
- 01:21:254 (2,3) - On the other hand this feels way too much for an overlap; it almost takes up the whole slider path of (3). Try to make the overlap lesser like you did in 01:24:559 (4,1) - .
- 01:37:952 (3) - 01:42:020 (3) - Like what I've mentioned in Easy, would add finishes to slider heads.
- 01:46:215 (3) - As your main focus is on the vocals for the whole map, I would shorten the slider by 1/2 a tick as there is the vocal at 01:46:723 - .
- 01:47:232 (1,2,3,4) - Even though this is normal, I still don't recommend you to use sliders with 2 repeats. As this is a high BPM song, there is such a short time to react to the reverses appearing that beginners will likely not notice the repeat at all, resulting in a miss. And they are chained for a long time, so while they may expect that the next few notes will be the same type of sliders, the first few will give an unintuitive play. I would change them into slider with 1 repeat+circle as that is a lot more simpler for beginners to execute.
- Nice difficulty otherwise though
GL!
thx a lot ringoappleeaterx wrote:
as requested on discord
[general][hard]
- am i the only one who thinks the hitsound volume is pretty low i'm thinking it's pretty loud tbh LOL
- still dont really agree with the vocal timing at the end since you still have a pretty loud piano.. oh well find a beter solution then xd i can't
- "Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all Yup, I should, it's actually hard for me since I don't know any japanese guys -at least right now- and asking random people would be unpolite. Will check that soon!" no need to be japanese, you can check yourself with booklet lyrics (official) http://apple.s-ul.eu/oWURLvJY (tho ofc this lame job can be easier if you can recognize the characters lol)
- nice sb
[insane]
- kiai unsnapped according to ctrlshifta
same cs as nm is lame- 00:15:708 (1,1) - since overlap is soooo small, i suggest increasing spacing just a little. this will still be readable as 1/2, since there wont be an overlap, while you can still give decreasing spacing effect
- 00:23:733 (1) - hard can have 1/1 gap for spinner i know, but that guideline was set with ~160BPM example.. i still think with 236BPM the gap is pretty small, so personally id avoid spinner here, or use same ending spot as normal tbh - but if bns agree, ofc you can keep i think it's ok lets see
[generic diff name]
- 00:23:669 (1,2) - such a large jump here in super calm section, and gap at 00:25:830 (1,2) - in normal part. just doesnt feel right at all..
- 01:07:398 (1,2) - bit nazi, but maybe you can increase curve of (2). these objects are soo close now and it doesnt seem intentional
- 01:52:825 (1,2) - maybe you can decrease spacing a little, almost match intensity of extra
- 02:47:140 (2,1) - not asure if intented but the spacing here is significantly higher here than in extra xd
sorry bit rusty at modding i think , ez & nm look OK (just lazy maybe lol)
- 00:36:890 (4) - clap
- 01:20:237 (1,2,3,4) - 01:26:339 (1,2,3,4) - honestly stuff like this can be spaced much more. in parts like 00:33:457 (1,2,3,4) - stuff is mapped much harder. i don't want to make such large jump since my concept of this map is flowish slider gameplay anyway, so i try to put jumps where it's really needed
- 01:24:305 (3,4) - 02:06:058 (3,4) - well.. considering your placement style in this diff, this double clap to me deserves much more than a stack i like stack when it's the same snare dude
- 01:27:109 (2,1) - don't really get the point of this mini-break. the individual sound on the skipped red tick isnt that strong ofc, but so much other non-significant sounds are mapped. in an high intensity section like this putting such a break is so offputting. even something like 02:33:007 (1,2) - match the songs intensity much better
- 01:42:656 (4) - nc? you do this for most jump patterns consisting of 4 objects
- 01:46:850 (4,1) - same with the intensity thing, but even worse for me here, due to strange gap size. i personally cannot predict such gap size that quickly if the rest of the song is 1/2 all the way (also insane doesnt even have a gap like this...)
- 01:47:232 (1) - cool
- 02:08:346 (3) - maybe change to circle with decreasing spacing? like 01:26:593 (3,4) - a not rly tbh
- 02:26:270 (3,5) - doesnt match your usual way of stacking stuff, seems inconsistent to me it's a really intense part dude
- some design stuff like 02:40:380 (2,4) - using two significant different curves kinda bother me, but meh its prob just your style ITS MY STYLE !!1
- not sure why you requested me to mod this tbh, already testplayed/irc'ed this like two times??
please never complain about my blankets again, yours are waay worse than mine tbh hahaha
gl!!
for the kiai thingy i want to keep to have the peak emphasis on 02:10:634 (1) - tbh.Sc4v4ng3r wrote:
Kay here we go again
[General][Melancholy]
- Please fix those timing lines I mentioned in my first mod aaaaa
- Actually did you even try to fix anything in the general section of my first mod? You should refer to that, the problems are still persisting.
[Insane]
- 00:58:373 (9) - Pretty sure not placing a NC on these notes are intended, but I would like to know the reason why. Personally I would prefer a consistent NC(every 2 downbeats) to keep the hp drain constant, and also to emphasize on the stronger vocal note on those downbeats, so I would add NC to this note and other notes alike, like 01:02:441 (8) - , but yea if you do have a good reason I won't complain. Okay so at the kiai I want that the whole patterning of the vocals holding be in the same thing, 00:56:339 (1) - it starts here and ends 01:00:152 (16) - here, this part of the vocals are part of the same pattern, i don't want to nc stuff part in the same section. This is just an other way of comboing stuff, also notice that not NCing patterns like this are more readable.
[*]That NC comment I made on Extra(the point on 00:58:373 (9) - ) still applies here so if you did apply that point on Extra, do it here as well. didn't apply on kekstra
[/list]
[/list]
Pentori wrote:
[Normal]
01:37:825 - 01:41:893 - finishes are here, similar to what was mentioned in the easy, having the rhythms based around vocals is super awkward, also cus u hitsound 01:37:952 - like it would appear at 01:37:825 let me explain you this case, the fact that i used finish on top of this slider is because finish of previous tic is still airing, and i don't want to map it because i'm following vocals mainly and if i do finish + vocals it will make my normal too dense tbh.. I find it not super akward tho
[Hard]
01:35:791 (1,2,3) - should prob use less spacing for a sharp angle it's fine!