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BOOM BOOM SATELLITES - LAY YOUR HANDS ON ME (NANOBII EDIT)

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Topic Starter
Crowie

Chalwa wrote:

Hello, I know, I'm late, but i'm busy irl.
Colours legend
black - normal suggest
pink - unrankable
[/color]
General
  1. Nothing imo!
Normal
Rhythm:
  1. 00:17:399 (3) - It's only one 3/2 slider in this part. Imo you can make here 1/1 slider and then add circle 00:18:458 matches the change in vocals, also adds variety rhythmically
  2. Rest is fine imo
Flow and Look:
  1. 00:10:340 (1,2) - Here you can copy 00:10:340 (1) and put it rotated like 00:11:752 (2) and also you can improve blanket a little imo i think it looks fine as it is and i can't find any problem with the blanket
  2. 00:30:105 (1,2) - Tbh this sliers looks ugly in this pattern. The best thing what you cam make here is copy 00:30:811 (2) and rotate it about 90 degrees and put it like straight slider looks fine imo
  3. 00:49:869 (1,2,3) - Imo you can stack 00:49:869 (1,3). How to make it? Move (1) to 31/221 and move END of slider to 37/140. Now it's stacked. Looks nice. :D it's hard to stack it without disrupting the ds or making the slider look ugly, so unstacked
  4. 01:01:164 (1,2) - Copy 01:01:164 (1) and rotate about 180 degrees and stack with 00:59:752 (2). It looks more aesthetics... done
  5. 01:06:811 (1,2,1) - Make something like this:click! changed to a different shape

Combos and hitsounds:
  1. All is good here
  1. Nice diff :D
Insane
Rhythm:
  1. 00:32:222 (3,4) - This triplet is hard to read cause in this kiai it's only one triplet. Imo you can put here 1/2 slider and it will fits better to song.
i think it best expresses the small section of vocal that doesn't appear again anywhere else. a 1/2 would not be great because 00:32:399 (4) - has a significant lyric that should be represented with a circle
Flow and Look:
  1. 00:39:369 (3) - Put it to 432/252 for make here better transition from 00:39:105 (2) to 00:39:634 (4) i'll consider it, but i want to keep the same pattern as 00:33:458 (2,3) -
  2. 00:41:752 (2) - Make end of slider on -8/216 for make better look with 00:41:399 (1) imo it doesn't look good that way, what i did was copy 00:41:399 (1) - , deleted the second segment and mirrored vertically
Combos and hitsounds:
  1. Nothing here
It's good map, I'm sorry I'm late, but i've got many exams in school.
GOOD LUCK!!!
thanks for the mod :D
_Meep_

lazyboy007 wrote:

Hey for M4M from your queue!

[Meep's Hard]
Mapping
  1. 00:02:399 (2,3,4) - this is bad, very hard to read I don't think so :/ will change if anyone else says it
  2. 00:28:693 (1,2) - No reason for repeats here Fixed
  3. 00:32:399 (4,1) - this goes too low Not to me,a hard player may find the sudden curve in the slider hard
The intro should be more like the outro tbh, though both are very hard to read for this level.

Hitsound
  1. All fine ^^
Combo
  1. All good
Overall good set, besides the last diff.

Chalwa wrote:

Hello, I know, I'm late, but i'm busy irl.

Meep's Hard
Rhythm:
  1. It's fine imo
    Flow and Look:
    1. 00:24:811 (2,3) - Make this two sliders with the same angle?? It's your decision which do you prefer, but the same will look nicer... eh I'll keep it the same
    2. 00:26:222 (2,3) - Same like above? ^
    3. 00:31:164 (6) - Move it to 203/245 for better blanket Fixed
    4. 00:35:046 (7,8,9,1) - Make it like on screen for make it more playable? click! Fixed
    5. 00:39:458 (5) - Make end in 188/122 for make parallel with 00:39:987 (1) Fixed
    6. 00:50:399 (3) - Stack it with 00:50:575 (4) for better read?
    Fixed
    Combos and hitsounds:
    1. 00:33:634 (1) - Remove NC Fixed
    2. 00:34:340 (4) - NC Fixed
    3. 01:07:605 (1) - Remove NC
    Fixed
    1. It's very funny to play this, but you must work on aesthetics a little.

GOOD LUCK!!!
Thx 4 moddin
http://puu.sh/sk1kd/8d4a987261.osu
Logic Agent

Nozhomi wrote:

Quick suggestion for last diff~

Logic's Another :
  1. 00:02:928 (5,1) - This jump is way harder than all other of the section, nerf it a bit. i think this jump is okay for now because 1. nobody should expect to get this intro down on a first try, so this being so early isn't as annoying as if it were later, and 2. i don't know what else to do without changing the entire structure of this pattern, which i don't want to do right now. maybe i'll change it at some point though
  2. 00:18:811 - You can clearly play more with hitsounds and volume here. It's super flat right now and I don't think it provide enough feedback for a stream. I didn't do hitsounds so x-x
  3. 00:35:399 (7,8) - This stack don't serve the song, and don't even fit the vocal since it starts on the previous circles. Just unstack them would be better. didn't know where to put it but i found a place i guess
  4. 00:58:605 (2,3,4) - / 00:59:840 (2,3,4) - / 01:02:928 (2,3,4) - / etc...I think than instead of just stacking them using the low stack leniency, you should use low spacing to have a kind of same structure than with your sliders (01:03:987 (1,2,3,4) - ). I would say a spacing between 0.16x and 0.9x would work nicely. ehhh im kind of a fan of stacking things with repeating sound (maybe its a bad habit but a habit nonetheless) maybe i'll change this around at some point but i'd prefer to leave it as it is, as this diff is kinda gimmicky in the first place I would like to keep that true here as well
  5. 01:09:634 - Dunno who did this last hitsound but I suggest to fade it earlier, it ends after the song lol. crowieeeeee

Chalwa wrote:

I MUST SAY IT NOW! I'M NOT GOOD AT EXTRA MODDING!
LA's Another
Rhythm:
  1. All is fine imo
Flow and Look:
  1. 00:04:693 (1,2,3,4) - You can make here two something changes. You can copy 00:04:693 (1,3) and put it like 00:04:958 (2,4) or copy 00:04:958 (2,4) and put it like 00:04:693 (1,3) not entirely sure what you mean, sorry. these are copypasted
  2. 00:32:134 (3,4) - Imo you can stack it with 00:32:575 (6) for better read map. Also you made pattern like this before kiai so it's much more readable... eh, stacking there makes this part play so heavy on the right side. i like it how it is
  3. 00:44:222 (1,2,3) - Imo this sliders looks better with no slider nodes... my style x-x
  4. 01:05:222 (1,2,3,4) - Same like in first mod
ya
Combos and hitsounds:
  1. All is fine...
[/list]
GOOD LUCK!!!
asdf
osu file format v14

[General]
AudioFilename: KIZNAIVER OPENING (NANOBII EDIT).mp3
AudioLeadIn: 0
PreviewTime: 47046
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13164,24458,34340,35752,47046,58340,69634
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.250002

[Metadata]
Title:LAY YOUR HANDS ON ME (NANOBII EDIT)
TitleUnicode:LAY YOUR HANDS ON ME (NANOBII EDIT)
Artist:BOOM BOOM SATELLITES
ArtistUnicode:BOOM BOOM SATELLITES
Creator:Crowie
Version:Logic's Another
Source:
Tags:kiznaiver opening anime Logic Agent _Meep_
BeatmapID:1111773
BeatmapSetID:522553

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mtu7XY.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1870,352.941176470588,4,2,1,40,1,0
1870,-125,4,2,1,40,0,0
13164,-111.111111111111,4,2,1,60,0,0
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58340,-125,4,2,1,60,0,0
70340,-125,4,2,1,40,0,0
71046,-125,4,2,1,25,0,0
71752,-125,4,2,1,10,0,0
72458,-125,4,2,1,5,0,0


[Colours]
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Combo2 : 191,128,255
Combo3 : 255,128,159
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Combo5 : 223,255,128
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56,137,42634,1,0,0:0:0:0:
56,137,42722,1,0,0:0:0:0:
56,137,42811,6,0,L|68:217,1,80,8|0,0:0|0:0,0:0:0:0:
190,83,43164,2,0,L|178:3,1,80,10|0,0:0|0:0,0:0:0:0:
166,179,43517,1,8,0:0:0:0:
266,59,43693,1,2,0:1:0:0:
85,42,43869,1,10,0:0:0:0:
214,246,44046,1,0,0:0:0:0:
383,163,44222,6,0,P|422:162|462:162,1,80,8|0,0:0|0:0,0:0:0:0:
214,246,44575,2,0,P|241:246|321:244,1,80,10|0,0:0|0:0,0:0:0:0:
45,352,44928,2,0,P|124:351|204:349,1,160,8|2,0:0|0:0,0:0:0:0:
322,355,45458,1,0,0:0:0:0:
322,355,45546,1,0,0:0:0:0:
322,355,45634,6,0,L|312:299,1,35.9999989013672,8|0,0:0|0:0,0:0:0:0:
429,226,45811,2,0,L|423:262,1,35.9999989013672
311,169,45987,2,0,L|302:128,1,40,2|0,0:0|0:0,0:0:0:0:
429,69,46164,2,0,L|437:26,1,40
138,117,46340,1,0,0:0:0:0:
162,119,46428,1,0,0:0:0:0:
183,108,46516,1,0,0:0:0:0:
198,90,46604,1,0,0:0:0:0:
202,66,46693,5,2,0:0:0:0:
207,106,46781,5,2,0:0:0:0:
212,145,46869,5,2,0:0:0:0:
217,185,46958,5,2,0:0:0:0:
226,273,47046,5,12,0:0:0:0:
226,273,47134,1,0,0:0:0:0:
226,273,47222,2,0,P|215:308|203:333,1,44.0000013427735,2|2,0:1|0:1,0:0:0:0:
66,172,47399,1,10,0:0:0:0:
66,172,47487,1,0,0:0:0:0:
66,172,47575,2,0,P|77:137|89:112,1,44.0000013427735
338,145,47752,5,8,0:0:0:0:
338,145,47840,1,0,0:0:0:0:
338,145,47928,2,0,L|390:144,1,44.0000013427735
492,265,48105,2,0,L|448:262,1,44.0000013427735,10|0,0:0|0:0,0:0:0:0:
309,356,48281,2,0,L|352:355,1,44.0000013427735
476,101,48458,5,8,0:0:0:0:
476,101,48546,1,0,0:0:0:0:
476,101,48634,2,0,P|481:78|477:47,1,44.0000013427735
279,31,48811,1,10,0:0:0:0:
279,31,48899,1,0,0:0:0:0:
279,31,48987,2,0,P|302:36|333:32,1,44.0000013427735
197,140,49164,5,8,0:0:0:0:
197,140,49252,1,0,0:0:0:0:
197,140,49340,2,0,P|174:132|149:113,1,44.0000013427735
14,255,49517,2,0,P|36:247|61:228,1,44.0000013427735,10|0,0:0|0:0,0:0:0:0:
211,310,49693,2,0,P|188:302|163:283,1,44.0000013427735
14,39,49869,5,8,0:0:0:0:
39,31,49957,1,0,0:0:0:0:
64,25,50045,1,0,0:0:0:0:
90,21,50133,1,0,0:0:0:0:
117,19,50222,2,0,L|108:62,1,44.0000013427735,10|0,0:0|0:0,0:0:0:0:
189,183,50399,2,0,L|197:139,1,44.0000013427735,2|0,0:1|0:0,0:0:0:0:
306,24,50575,6,0,L|314:67,1,44.0000013427735,8|0,0:0|0:0,0:0:0:0:
448,174,50752,2,0,L|439:130,1,44.0000013427735
311,239,50928,2,0,L|267:247,1,44.0000013427735,10|0,0:0|0:0,0:0:0:0:
437,305,51105,2,0,L|479:293,1,44.0000013427735,2|0,0:1|0:0,0:0:0:0:
266,356,51281,5,8,0:0:0:0:
266,356,51369,1,0,0:0:0:0:
266,356,51458,2,0,P|235:354|211:358,1,44.0000013427735
49,384,51634,1,10,0:0:0:0:
49,384,51722,1,0,0:0:0:0:
49,384,51811,2,0,P|80:386|104:382,1,44.0000013427735
126,253,51987,5,8,0:0:0:0:
148,226,52075,1,0,0:0:0:0:
154,192,52163,1,0,0:0:0:0:
143,159,52251,1,0,0:0:0:0:
119,133,52340,5,10,0:0:0:0:
124,176,52428,1,0,0:0:0:0:
139,217,52516,1,0,0:0:0:0:
162,255,52604,1,0,0:0:0:0:
184,292,52693,6,0,L|241:277,3,44.0000013427735,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
327,182,53046,2,0,L|270:167,3,44.0000013427735,10|0|2|0,0:0|0:0|0:1|0:0,0:0:0:0:
377,287,53399,5,8,0:0:0:0:
377,287,53487,1,2,0:1:0:0:
377,287,53575,2,0,P|393:326|391:349,1,44.0000013427735,0|2,0:0|0:1,0:0:0:0:
498,212,53752,2,0,P|482:251|484:274,1,44.0000013427735,10|0,0:0|0:0,0:0:0:0:
391,120,53928,2,0,P|407:159|405:182,1,44.0000013427735
297,368,54105,5,8,0:0:0:0:
297,368,54193,1,0,0:0:0:0:
297,368,54281,2,0,L|237:365,1,44.0000013427735
62,315,54458,1,10,0:0:0:0:
62,315,54546,1,0,0:0:0:0:
62,315,54634,2,0,L|121:306,1,44.0000013427735
161,112,54811,6,0,P|135:75|134:64,1,44.0000013427735,8|0,0:0|0:0,0:0:0:0:
278,150,54987,2,0,P|304:113|305:102,1,44.0000013427735
194,258,55164,2,0,P|168:221|167:210,1,44.0000013427735,10|0,0:0|0:0,0:0:0:0:
311,288,55340,2,0,P|337:251|338:240,1,44.0000013427735
453,128,55517,6,0,L|469:182,3,44.0000013427735,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
346,52,55869,2,0,L|344:8,3,44.0000013427735,10|0|2|0,0:0|0:0|0:1|0:0,0:0:0:0:
226,116,56222,6,0,L|176:123,1,44.0000013427735,8|0,0:0|0:0,0:0:0:0:
43,203,56399,2,0,L|93:210,1,44.0000013427735
227,298,56575,2,0,L|177:305,1,44.0000013427735,10|0,0:0|0:0,0:0:0:0:
47,371,56752,2,0,L|97:378,1,44.0000013427735,2|0,0:1|0:0,0:0:0:0:
387,222,56928,5,8,0:0:0:0:
345,234,57016,1,0,0:0:0:0:
320,269,57104,1,0,0:0:0:0:
321,312,57192,1,0,0:0:0:0:
347,346,57280,1,2,0:0:0:0:
389,357,57369,1,0,0:0:0:0:
429,340,57457,1,0,0:0:0:0:
447,304,57546,1,0,0:0:0:0:
421,273,57634,5,0,0:0:0:0:
401,272,57722,1,0,0:0:0:0:
381,271,57810,1,0,0:0:0:0:
361,272,57898,1,0,0:0:0:0:
335,283,57986,5,2,0:0:0:0:
296,286,58075,5,2,0:0:0:0:
258,290,58163,5,2,0:0:0:0:
220,294,58252,5,2,0:0:0:0:
182,298,58340,5,2,0:0:0:0:
87,384,58605,1,0,0:0:0:0:
87,384,58869,1,0,0:0:0:0:
87,384,59134,1,0,0:0:0:0:
53,144,59399,1,0,0:0:0:0:
16,306,59575,5,0,0:0:0:0:
215,134,59840,1,0,0:0:0:0:
215,134,60105,1,0,0:0:0:0:
215,134,60369,1,0,0:0:0:0:
16,306,60634,1,0,0:0:0:0:
27,122,60899,1,0,0:0:0:0:
176,251,61164,6,0,L|242:247,1,64
266,319,61428,2,0,L|332:315,1,64
348,238,61693,2,0,L|414:234,1,64
477,277,61958,1,0,0:0:0:0:
181,347,62222,1,0,0:0:0:0:
354,384,62399,1,0,0:0:0:0:
210,70,62664,5,0,0:0:0:0:
69,177,62928,1,0,0:0:0:0:
69,177,63193,1,0,0:0:0:0:
69,177,63457,1,0,0:0:0:0:
293,181,63722,1,0,0:0:0:0:
479,17,63987,6,0,P|473:55|477:99,1,64
396,89,64252,2,0,P|401:120|401:152,1,64
487,168,64517,2,0,P|481:206|485:250,1,64
404,240,64782,2,0,P|409:271|409:303,1,64
468,352,65046,1,2,0:1:0:0:
309,361,65222,6,0,B|296:373|273:373|273:373|253:359|249:333,1,64
251,275,65487,2,0,B|253:269|233:255|233:255|211:256|198:268,1,64
161,335,65751,2,0,B|148:347|125:347|125:347|105:333|101:307,1,64
105,250,66016,2,0,B|107:244|87:230|87:230|65:231|52:243,1,64,2|0,0:1|0:0,0:0:0:0:
6,306,66281,1,0,0:0:0:0:
147,175,66458,1,2,0:1:0:0:
348,362,66811,5,0,0:0:0:0:
348,362,67075,1,0,0:0:0:0:
348,362,67340,1,0,0:0:0:0:
348,362,67605,1,0,0:0:0:0:
170,199,67869,1,0,0:0:0:0:
114,294,68046,1,0,0:0:0:0:
274,152,68311,6,0,P|281:189|284:222,1,64
356,187,68575,2,0,P|352:155|346:123,1,64,2|0,0:1|0:0,0:0:0:0:
418,94,68840,2,0,P|424:125|427:157,1,64
498,127,69105,2,0,P|495:95|489:64,1,64,0|0,0:0|0:0,0:0:0:0:
427,17,69369,1,2,0:1:0:0:
458,361,69634,5,4,0:3:0:0:
256,192,69722,12,0,72458,0:0:0:0:
cedar
welp, let's see if any of this is helpful.

Insane


SPOILER
00:21:987 (1,1,1) - maybe make these not nc's

00:23:046 (1,2,3,4,5,1,1,1) - maybe it's just me, but this curve doesn't look great

00:23:398 (5) - should probably make this a new combo

and I have no clue how to mod the two lower diffs. They look good, but idk if they're good for their diff level. aren't easies supposed to be below 1.5*? oh well
Topic Starter
Crowie

burntcedar13 wrote:

welp, let's see if any of this is helpful. let's pretend i didn't let this die for 2 months xd

Insane


SPOILER
00:21:987 (1,1,1) - maybe make these not nc's nah

00:23:046 (1,2,3,4,5,1,1,1) - maybe it's just me, but this curve doesn't look great fixed

00:23:398 (5) - should probably make this a new combo ok


and I have no clue how to mod the two lower diffs. They look good, but idk if they're good for their diff level. aren't easies supposed to be below 1.5*? oh well
thanks! :^3
BoatKrab
Nanobii is the best ever <3
This map too ><
cedar

Crowie wrote:

let's pretend i didn't let this die for 2 months xd
let's pretend i didn't get 2 kudos for 3 small notes xd
xXRosalineXx
When you try to mod but you can barely find problems because your also shit at mapping
:( :( :( :(

Normal:
00:07:517 (1) - this slider triggers me for some reason i dunno why
00:38:575 (1) - oo make this curved so it flows to 00:39:105 (2)
00:47:046 (1,2) - try something curvy like http://puu.sh/tTh5Z/0e15c6b256.jpg here
00:58:340 (1,2) - why do these sliders trigger me theyre like that other one

meep's hard:

before i start, wtf is the spread between the normal and the hard you might need an advanced or intermediate cause the spread police might attack you
00:21:634 (1,2,3,4,1,2,3,4,5) - wtf these are allowed in hards :shock: :shock: :shock:
00:51:105 (1) - this curve looks weird to me maybe because im half blind
00:56:222 (3) - maybe make this parallel to the slider that was previous of it
01:06:281 (3) - why is this one so gapped out
why is this map so good i cant find problems ;-; im sorry
Halfslashed
Sorry I'm late.

[Kizna]
00:04:341 (10,11,12,13,1) - Not sure what rhythm you're following here. The sounds you were following with doubles similar to 00:04:075 (8,9) - are on 00:04:341 (10,11). After this, the vocal takes over. The transition is a bit rough here, so you may want to not have the vocal clickable. I suggest this rhythm: https://halfslashed.s-ul.eu/wKkergD4
00:08:486 (8,9,2,3,4,5) - Could have a better spacing relationship here (Make sure you adjust 00:08:222 (6,7) accordingly): https://halfslashed.s-ul.eu/vC1hfkp0
00:12:369 (7) - Holy, this is really fast. The speed isn't actually a problem, but your shape is - the shape requires the player to twist to the side at some pretty high speeds, indicating that the sound here is much more intense than it actually is. This is something I'd expect to see in a metal song, emphasizing a guitar. The sound you're following spirals down in pitch, so maybe try a slider that closes in on itself.
00:13:693 (5,1,3) - Could have more even distance between 3 and the slider head of 5 + 1: https://halfslashed.s-ul.eu/V3PzhZUt
00:14:399 (4,5,1) - Out of place spacing compared to others you use in this section, lower it.
00:15:987 (1,3) - Not inherently ugly, but since you don't use a single other overlap in the map, it's out of place.
00:25:869 (1) - Extended sliders don't work well when there are strong beats in the middle of them. Please shorten to the red tick before this.
00:26:928 (2,1) - Again, it's a pattern that works better if you use it to express certain sounds consistently, however this is the only one of said pattern here. If you choose to keep this though, it'd be nicer if you made these parallel: https://halfslashed.s-ul.eu/z9JqumuU
00:37:869 (5,6) - Looks really out of place with how large the distance is here, i only see you use this distance once before at 00:32:575 (1,2), but this doesn't have close to the same intensity.
00:41:399 (1,5) - Really tight spacing.
00:42:458 (8,9) - Pretty large spacing here as well, why not try stacking 9 under the head of 00:41:222 (2) instead.
00:47:222 (2,3,4,5,6,7,1,2) - This is pretty awesome.
00:49:869 (1) - If you could have the slider end of this have even distance with 00:48:987 (6,1,2,3), it'd be glorious.
00:59:487 (2) - How about really dropping the intensity here by removing this, or change this to a slider tail. It would require a pattern change though.
01:05:222 (1,2) - Not a big fan of the fact that the first slider doesn't lead into the second slider. Applies to the whole pattern ofc.
01:08:575 (1,2) - If you could stack these on 01:09:634 (1) in nicer fashions, this would be cool (would require a pattern change): https://halfslashed.s-ul.eu/FIBFqY32
01:09:193 (1,1) - Mapping these means that you take away emphasis from 01:09:369 (1), unless you do some sort of spacing change.

Not bad, fun diff.

[Logic's Another]
00:26:752 (5,7) - Could be better if you gave these the same spacing as 00:26:575 (4,6).
00:27:987 (3) - Can't tell what you're emphasizing with this 1/1 slider, so it just looks like you're skipping out on making a strong drum beat clickable.
00:31:869 (2,4,6) - Could even out the spacing here, perhaps even making a line between these: https://halfslashed.s-ul.eu/oHV8zIjV
00:34:693 (3,8) - Spacing here seems a bit too close. Don't know how you would fix it though.
01:05:487 (2) - I've seen red anchors, i've seen straight sliders, and now Lasse sliders. Are you really LA?

Solid, just nitpicking.

[Insane]
00:03:899 (4) - The stronger beat is on this reverse, I recommend changing this rhythm to a circle + 3/4 slider
00:05:752 (3) - 1/4 slider just increases note density unnecessarily, please change to a circle.
00:15:281 (3,4) - Intensity picks up on the 3/4 rhythm here, so I recommend a rhythm change to also ease the player into the rhythm in the next measure: https://halfslashed.s-ul.eu/TwNi2PS5
00:17:399 - 00:21:281 - Makes no sense to decrease rhythm density when the song is building up. You started off 00:13:164 - with a constant 1/2 rhythm, change increasing the density two measures later, and now you go back down to 4 clicks per measure, or even 3 sometimes. You should switch to a more intense rhythm to fix the progression.
00:54:458 (2,3) - I think it'd be cool if you could have the same spacing between the head of 2 and 3 as the head and tail of 2 (Make sure to keep your distances to 00:55:164 (5): https://halfslashed.s-ul.eu/TCkTUO1F
01:02:222 (3,1) - Covers the reverse arrow, this is unrankable.

Needs work on that earlier section, otherwise it should be good.

[Meep]
00:01:869 (1) - I think you should apply the finish & clap to the head of the slider only, rather than the whole thing.
00:03:899 (5) - Try a circle + 3/4 slider instead, since both are strong beats and you've already conditioned the player.
00:08:046 (2) - Seems like the odd slider out, since you normally use the shape at 00:09:546 (6).
00:09:281 (5,6,7) - Stronger beat of the rhythm you're following is on the tail of 6, try this instead: https://halfslashed.s-ul.eu/z81BlF0F
00:12:634 (6,3) - These seem a bit too close together.
00:13:164 (1,2,3,4) - Stunning.
00:23:046 (1,2,3,4,5) - Your emphasis is backwards here, since the sounds at 00:23:399 (5) - are stronger than 00:23:046 (1,2,3,4), but only one note is clickable. This should also be easier to play for a hard difficulty, since it's one less circle and there's a nice long gap between this and the next note.
00:28:340 (5,1,2) - You've got some uneven visual spacing here, try moving 1 a bit to get something like this: https://halfslashed.s-ul.eu/lx4pU6qf
01:08:311 (1) - Overlaps HP bar, just in case you care.

Meep.

[Normal]
00:03:281 (2) - Don't know what you're following with this, since the stronger beats all start onl on 00:03:105. Worth noting that this problem exists for every other measure until 00:13:164, as well as in the end section.

No real problems other than the rhythm I mentioned, but it is a pretty big problem.

Good luck.
Topic Starter
Crowie

xXRosalineXx wrote:

When you try to mod but you can barely find problems because your also shit at mapping
:( :( :( :(

Normal:
00:07:517 (1) - this slider triggers me for some reason i dunno why i made it symmetrical
00:38:575 (1) - oo make this curved so it flows to 00:39:105 (2) mirroring 00:32:928 (1) -
00:47:046 (1,2) - try something curvy like http://puu.sh/tTh5Z/0e15c6b256.jpg here changed to something else
00:58:340 (1,2) - why do these sliders trigger me theyre like that other one idk man

Halfslashed wrote:

Sorry I'm late.

[Kizna]
00:04:341 (10,11,12,13,1) - Not sure what rhythm you're following here. The sounds you were following with doubles similar to 00:04:075 (8,9) - are on 00:04:341 (10,11). After this, the vocal takes over. The transition is a bit rough here, so you may want to not have the vocal clickable. I suggest this rhythm: https://halfslashed.s-ul.eu/wKkergD4 changed
00:08:486 (8,9,2,3,4,5) - Could have a better spacing relationship here (Make sure you adjust 00:08:222 (6,7) accordingly): https://halfslashed.s-ul.eu/vC1hfkp0done
00:12:369 (7) - Holy, this is really fast. The speed isn't actually a problem, but your shape is - the shape requires the player to twist to the side at some pretty high speeds, indicating that the sound here is much more intense than it actually is. This is something I'd expect to see in a metal song, emphasizing a guitar. The sound you're following spirals down in pitch, so maybe try a slider that closes in on itself. uhh will change it somehow
00:13:693 (5,1,3) - Could have more even distance between 3 and the slider head of 5 + 1: https://halfslashed.s-ul.eu/V3PzhZUt i tried
00:14:399 (4,5,1) - Out of place spacing compared to others you use in this section, lower it. done
00:15:987 (1,3) - Not inherently ugly, but since you don't use a single other overlap in the map, it's out of place. fixed
00:25:869 (1) - Extended sliders don't work well when there are strong beats in the middle of them. Please shorten to the red tick before this. i don't hear a strong beat on the red tick
00:26:928 (2,1) - Again, it's a pattern that works better if you use it to express certain sounds consistently, however this is the only one of said pattern here. If you choose to keep this though, it'd be nicer if you made these parallel: https://halfslashed.s-ul.eu/z9JqumuU hgh looks fine as it is tho imo
00:37:869 (5,6) - Looks really out of place with how large the distance is here, i only see you use this distance once before at 00:32:575 (1,2), but this doesn't have close to the same intensity.changed
00:41:399 (1,5) - Really tight spacing. moved a little
00:42:458 (8,9) - Pretty large spacing here as well, why not try stacking 9 under the head of 00:41:222 (2) instead. i think it's fine since it's only circles
00:47:222 (2,3,4,5,6,7,1,2) - This is pretty awesome. thanks! :D
00:49:869 (1) - If you could have the slider end of this have even distance with 00:48:987 (6,1,2,3), it'd be glorious.hh yea but it's kinda hard to make the slider look nice too
00:59:487 (2) - How about really dropping the intensity here by removing this, or change this to a slider tail. It would require a pattern change though. nah
01:05:222 (1,2) - Not a big fan of the fact that the first slider doesn't lead into the second slider. Applies to the whole pattern ofc. u don't move the cursor when playing these sliders anyway
01:08:575 (1,2) - If you could stack these on 01:09:634 (1) in nicer fashions, this would be cool (would require a pattern change): https://halfslashed.s-ul.eu/FIBFqY32 changed
01:09:193 (1,1) - Mapping these means that you take away emphasis from 01:09:369 (1), unless you do some sort of spacing change. it's fine as it is

Not bad, fun diff.

[Insane]
00:03:899 (4) - The stronger beat is on this reverse, I recommend changing this rhythm to a circle + 3/4 slider done
00:05:752 (3) - 1/4 slider just increases note density unnecessarily, please change to a circle. following a pattering here, but i'll consider it
00:15:281 (3,4) - Intensity picks up on the 3/4 rhythm here, so I recommend a rhythm change to also ease the player into the rhythm in the next measure: https://halfslashed.s-ul.eu/TwNi2PS5 changed
00:17:399 - 00:21:281 - Makes no sense to decrease rhythm density when the song is building up. You started off 00:13:164 - with a constant 1/2 rhythm, change increasing the density two measures later, and now you go back down to 4 clicks per measure, or even 3 sometimes. You should switch to a more intense rhythm to fix the progression. the volume decreases tho, it creates contrast for when the volume is boosted. i changed something so maybe it transitions better
00:54:458 (2,3) - I think it'd be cool if you could have the same spacing between the head of 2 and 3 as the head and tail of 2 (Make sure to keep your distances to 00:55:164 (5): https://halfslashed.s-ul.eu/TCkTUO1F done
01:02:222 (3,1) - Covers the reverse arrow, this is unrankable. changed

Needs work on that earlier section, otherwise it should be good.

[Normal]
00:03:281 (2) - Don't know what you're following with this, since the stronger beats all start onl on 00:03:105. Worth noting that this problem exists for every other measure until 00:13:164, as well as in the end section. hnn want to keep it simple since it's a normal diff but i'll consider it

No real problems other than the rhythm I mentioned, but it is a pretty big problem.

Good luck.
thanks for modding :D
Bluekrait
Crowie's free #modhelp request


[Normal]
  1. Mapping to the vocals is kind of tough here since some of them start on the previous red ticks, i.e. 00:03:281 (2,1,2) - 00:08:928 (2,2) and here 00:59:752 (2,1,2,2,2) - Consider moving them back and extending.
  2. 00:21:634 (1) - This slider actually ends at 00:23:752
  3. 00:26:575 (4,5) - 00:29:399 (4,5) - I know you want to map the voice in the background, but remember this is a Normal and we want to keep things relatively easy for the beginners. Delete the 4s and move back to red tick or remove the stack. Something like this.
  4. 00:33:458 (2) - Remap all instances of this. You're missing a major drumbeat on the white ticks.
  5. 00:45:634 (1) - NC not necessary.
[Meep's Hard]
  1. 00:48:281 (6,1) - Start NC on the 6 to be consistent with 00:51:105 (1)
  2. I'd argue to have the larger DS changes and more circles (less sliders) during the second kiai where the voice is more prominent. Here are some examples of large spacing changes 00:34:869 (3,4) - 00:39:281 (4,5) - and consecutive circles (which are tougher to hit than sliders of similar spacing) 00:30:105 (1,2,3,4) - 00:37:164 (1,2,3,4) - 00:40:693 (3,4,5,6) - 00:43:164 (2,3,4,5) - in the first kiai that should be more utilized in the second.
[Insane]
  1. 00:03:105 (1,2) - 00:05:928 (1,2) - 00:08:752 (1,2) - 00:11:575 (1,2) - 00:59:575 (1,2) - 01:08:046 (1,2) - Start NCs on 2s.
  2. 00:12:369 (1) - 00:32:399 (1) - NC not needed.
  3. 00:44:222 (1,2,3) - Consider decreasing DS between these. This may involve changing the pattern.
[Logic's Another]
  1. Only thing that really bothered me were these 01:05:222 (1,2,3,4) and 01:08:311 (1,2,3,4) - because they were repeated from the beginning.
[-/KIZNA/-]
  1. Not a fan of the double spam in the beginning. Most of it seems overmapped (I can't here the notes indicated in the song).
  2. Love the first kiai section!
  3. 00:51:193 (1) - NC not needed.
  4. 00:53:663 (4,5) - Decrease DS
  5. 00:54:811 (8,9) - Make this a slider and move 00:54:987 (10) to a jumping position.
  6. 01:07:869 (1) - Single NC here bothers me.
  7. 01:09:634 (1) - lips?
Topic Starter
Crowie

Bluekrait wrote:

Crowie's free #modhelp request


[Normal]
  1. Mapping to the vocals is kind of tough here since some of them start on the previous red ticks, i.e. 00:03:281 (2,1,2) - 00:08:928 (2,2) and here 00:59:752 (2,1,2,2,2) - Consider moving them back and extending. good point but 1) since it's the intro i don't want to make it more complicated/difficult with 1/2 beats 2) moving would mess up where the repeats land
  2. 00:21:634 (1) - This slider actually ends at 00:23:752 the last drum beat lands on 00:23:664
  3. 00:26:575 (4,5) - 00:29:399 (4,5) - I know you want to map the voice in the background, but remember this is a Normal and we want to keep things relatively easy for the beginners. Delete the 4s and move back to red tick or remove the stack. Something like this. i don't want to remove 1/2 rhythm altogether because that would make the map extremely bland with all 1/1 sliders/beats during a kiai. i'll consider unstacking 4 but personally i think having to move to the next beat to be more difficult. all the 1/2 notes are stacked in this map anyways
  4. 00:33:458 (2) - Remap all instances of this. You're missing a major drumbeat on the white ticks. not really. i'm only missing a kick, not a snare. if anything's missing a "major drumbeat" it's 00:34:340 (3,4) - (though i mapped those to the vocals)
  5. 00:45:634 (1) - NC not necessary. i think it's fine since it maps a new sound from the previous section
[Insane]
  1. 00:03:105 (1,2) - 00:05:928 (1,2) - 00:08:752 (1,2) - 00:11:575 (1,2) - 00:59:575 (1,2) - 01:08:046 (1,2) - Start NCs on 2s.why? the start of each measure sound wise are on the 1's
  2. 00:12:369 (1) - 00:32:399 (1) - NC not needed. 1) looks cleaner, reflects the 123 123 rhythm here 2) looks cleaner for the pattern
  3. 00:44:222 (1,2,3) - Consider decreasing DS between these. This may involve changing the pattern. moved over a little, but i don't plan on changing the pattern
[-/KIZNA/-]
  1. Not a fan of the double spam in the beginning. Most of it seems overmapped (I can't here the notes indicated in the song). a similar thing was done in near distant future. i'll change if i'm told that it's unrankable or something :thinking:
  2. Love the first kiai section! thanks!
  3. 00:51:193 (1) - NC not needed. looks nice, hopefully help indicate that these are 1/8?
  4. 00:53:663 (4,5) - Decrease DS no but moved to look nicer
  5. 00:54:811 (8,9) - Make this a slider and move 00:54:987 (10) to a jumping position. changed a different way to fit drums
  6. 01:07:869 (1) - Single NC here bothers me. missed that, fixed now the red heart is ruined :c
  7. 01:09:634 (1) - lips? it's the heart in the bg xd
thanks for modding, sorry for wall of red >~<
Logic Agent
fixed all but the 1/1 slider thing from halfslasheds mod. the reason i use the same pattern in the beginning and the end is just for some continuity

https://la.s-ul.eu/jV3urwnR.osu
-jordan-
Belated mod from mod queue

[Normal]
00:04:693 (1) - This sharp angle slider looks ugly, use a shape like 00:15:987 (1) - .

00:20:928 (4) - Clap on slider head?

00:21:634 (1) - End this on the downbeat, at the end of the notes fade out, instead of ending it on the blue tick on the start of the fade out. (Looking back, all the diffs do this, I must be missing something.)

00:26:752 (5) - Whistle on slider head, so you follow the some pattern throughout the Kiai.

00:53:928 (3) - Hit sounds seems out of place.

Suggestion, 01:05:399 (2) - Tighten curve, then stack 01:06:811 (1) - on the slider head. Similar aesthetic to what you used in the intro.

Couldn't find many errors since its a short well made difficulty. (Kind of the theme throughout this whole mod.)

[Meep's Hard]
00:10:075 (7) - Should be on blue tick 1/4 beat after.

00:31:517 (1) - This plays really close to the last object since a player can just hold the slider head of 00:31:164 (6) - . I'd recommend widening this jump.

00:50:399 (3,4) - You used the same spacing earlier for the 3/4 rhythms in the intro and again in the outro. Makes it harder to read the rhythm in both cases. It would be better if you didn't have them stacked, and instead add a jump on the notes like these 00:05:222 (2,3) - 01:02:399 (3,1) - .

[Insane]
Stack leniency here makes it especially hard to read some of the notes, for a 4.3* map. 00:09:546 (4,5) -

00:21:987 (1,1) - Remove these NC? Seems like too many.

01:09:369 (6,1) - Why not do what you did here? 00:53:399 (3,4) - . I get the point it's a finishing jump but it's such a large increasing from the spacing before.

[Logic's Another]
00:12:899 (6) - Have this jump follow more of the flow between 00:12:634 (5,1) - ? You switch to larger jump in next section i don't see reason to have something so large here.

00:18:634 (6) - Stack on 00:17:752 (2) - to follow the same style you did on jumps before.

00:18:634 (6,1) - I think this jump is too large, especially considering it is entering into a 1/4 stream opposing the flow.

00:21:281 (2,1) - Spacing getting bigger between these, I like it. But this jump doesn't get gradually get bigger, it is such a sudden increase compared to 00:19:869 (2,1) - .

00:58:605 (2,3,4,5) - Readability is so 2016.

[-/KIZNA/-]
Up the OD? 8 seems low for top diff on 5.77* map.

00:04:428 (11) - I think this should be 1/2 slider between the blue ticks.

00:18:458 (6) - Make reverse?

00:23:399 (1) - For all diffs i would add whistle on this sound since you also enter a new stream pattern, so it will help to emphasize it properly.

00:51:105 (1,1,1) - This pattern is cool but wow it comes out of nowhere and seems out of place. You can keep it how it is but I think there are better ways to map it.

00:51:811 (4,5,6) - Tidy this up, so the triple is an even straight line.

00:53:399 (1,2,3,4,5) - If you are going to start to introduce the player to these staggered patterns, have the first be linear flow, then here 00:53:399 (1,2,3,4,5) - Use a more complex pattern that comes back on itself. It just doesn't make sense to have the more complex patter appear first then simpler version appear second.

01:03:722 (3,4,5) - You can just use a 1/2 slider here between the blue ticks, seems over map.

This diff so cool nice map.
Seolv
Lukas' Normal, I mean Advanced
osu file format v14

[General]
AudioFilename: KIZNAIVER OPENING (NANOBII EDIT).mp3
AudioLeadIn: 0
PreviewTime: 47046
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13164,24458,32928,47046,58340,69634
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.350002

[Metadata]
Title:LAY YOUR HANDS ON ME (NANOBII EDIT)
TitleUnicode:LAY YOUR HANDS ON ME (NANOBII EDIT)
Artist:BOOM BOOM SATELLITES
ArtistUnicode:BOOM BOOM SATELLITES
Creator:Crowie
Version:Lukas' Advanced
Source:
Tags:kiznaiver opening anime Logic Agent _Meep_
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mtu7XY.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 191,128,255
Combo3 : 255,128,159
Combo4 : 255,191,128
Combo5 : 223,255,128
Combo6 : 128,255,191

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Topic Starter
Crowie

-Jordan- wrote:

Belated mod from mod queue

[Normal]
00:04:693 (1) - This sharp angle slider looks ugly, use a shape like 00:15:987 (1) - . done

00:20:928 (4) - Clap on slider head? the drums gradually become more vague here

00:21:634 (1) - End this on the downbeat, at the end of the notes fade out, instead of ending it on the blue tick on the start of the fade out. (Looking back, all the diffs do this, I must be missing something.) the last drum beat is on the blue tick so

00:26:752 (5) - Whistle on slider head, so you follow the some pattern throughout the Kiai. what is hs

00:53:928 (3) - Hit sounds seems out of place. copied from top diff, is it a huge problem?

Suggestion, 01:05:399 (2) - Tighten curve, then stack 01:06:811 (1) - on the slider head. Similar aesthetic to what you used in the intro. what

Couldn't find many errors since its a short well made difficulty. (Kind of the theme throughout this whole mod.)

[Insane]
Stack leniency here makes it especially hard to read some of the notes, for a 4.3* map. 00:09:546 (4,5) - increased sl

00:21:987 (1,1) - Remove these NC? Seems like too many. ok

01:09:369 (6,1) - Why not do what you did here? 00:53:399 (3,4) - . I get the point it's a finishing jump but it's such a large increasing from the spacing before. finishing jump

[-/KIZNA/-]
Up the OD? 8 seems low for top diff on 5.77* map. how's 8.6?

00:04:428 (11) - I think this should be 1/2 slider between the blue ticks. doesn't make much difference play-wise, and keeps the same rhythm pattern for this section

00:18:458 (6) - Make reverse? i think that makes it too much

00:23:399 (1) - For all diffs i would add whistle on this sound since you also enter a new stream pattern, so it will help to emphasize it properly. i like how the snares sound like they fade in

00:51:105 (1,1,1) - This pattern is cool but wow it comes out of nowhere and seems out of place. You can keep it how it is but I think there are better ways to map it.i do weird things in the heat of a moment .-.

00:51:811 (4,5,6) - Tidy this up, so the triple is an even straight line. done

00:53:399 (1,2,3,4,5) - If you are going to start to introduce the player to these staggered patterns, have the first be linear flow, then here 00:53:399 (1,2,3,4,5) - Use a more complex pattern that comes back on itself. It just doesn't make sense to have the more complex patter appear first then simpler version appear second. idk what u mean but i changed to a simpler pattern

01:03:722 (3,4,5) - You can just use a 1/2 slider here between the blue ticks, seems over map. nah

This diff so cool nice map.
thanks for the mod :D
SLM
Hello, from this post


[General]

* Adding silence sliderslide would be nice since 01:09:634 (1) - this slider at the last diff sounds a bit loud with the default skin.

* metadata :
Source : キズナイーバー
Tags : L u k a s -> _L_u_k_a_s (Replace spacings with underscores)
There are some other maps with username like this for example :
https://osu.ppy.sh/s/441167
https://osu.ppy.sh/s/472143


[Normal]

* 00:17:399 (3) - this has different rhythm with 00:15:987 (1) - but they look similar.
maybe you could move the red anchor a bit like this http://puu.sh/uge8L/4362b74384.jpg
to indicate (3)'s different rhythm visually.

* 00:34:340 (3) - slightly off-screen, move it a bit right
https://osu.ppy.sh/ss/7402133

* 00:45:634 (1) - remove NC


[Advanced]

* Check AiMod, some unsnaps.

* 00:03:105 (1) - slightly off-screen
https://osu.ppy.sh/ss/7402152

* 00:07:517 (1,1) - Why are these so close unlike 00:11:575 (1) - this?

* 00:25:869 (1) - could improve flow by moving 00:24:458 (1,2,3) - these to left.
http://puu.sh/ugeRP/920a2b1831.jpg


[Hard]

* 00:32:928 (1) - why 3/4 only here? inconsistent with others 00:24:458 (1) - 00:27:281 (1) - etc

* 00:39:987 (1) - ^

* 00:39:458 (5) - spacing?

* 01:07:605 (2) - ctrl+g? since the flow from 01:07:605 (2) - is very uncomfortable.


[Another]

* 00:36:811 (5,6) - too much spaced imo

* 01:00:634 (5,6) - Really confusing to read.
At 00:59:399 (5,1) - here, there is a rhythm change from 3/4 gap to 1/2 gap , so it's understandable.
But because of this, people will tend to click 01:00:899 (6) - at 01:00:811 - .
Better to just stack them in one spot imo.

* 01:03:722 (5) - ^


Good luck!
Topic Starter
Crowie

SLM wrote:

Hello, from this post


[General]

* Adding silence sliderslide would be nice since 01:09:634 (1) - this slider at the last diff sounds a bit loud with the default skin. done

* metadata :
Source : キズナイーバー not sure since it's a remix but done
Tags : L u k a s -> _L_u_k_a_s (Replace spacings with underscores) done

There are some other maps with username like this for example :
https://osu.ppy.sh/s/441167
https://osu.ppy.sh/s/472143


[Normal]

* 00:17:399 (3) - this has different rhythm with 00:15:987 (1) - but they look similar.
maybe you could move the red anchor a bit like this http://puu.sh/uge8L/4362b74384.jpg
to indicate (3)'s different rhythm visually. done

* 00:34:340 (3) - slightly off-screen, move it a bit right hmm not sure if it's really a big problem since most people use widescreen nowadays
https://osu.ppy.sh/ss/7402133

* 00:45:634 (1) - remove NC indicates a different sound section, the 1/4 beats/stream


Good luck!
thanks for modding :3
_Meep_
https://puu.sh/ui8pO/a97171a05e.osu
fixed some stuffs
I dont really have the time to reply to everyone right now so I'll just generalise it here
The inconsistent rhythm is to give the players a more interesting experience since this song is fully on a fixed rhythm in the whole chorus,therefore I wanted to go with different patterns,slider shapes, note rhythms,everything,in order for it to be more fun and not 'oh another 4 circles and sliders again... and again... ' kind of thing.
Seolv

SLM wrote:

[Advanced]

* Check AiMod, some unsnaps.k

* 00:03:105 (1) - slightly off-screen fixed
https://osu.ppy.sh/ss/7402152

* 00:07:517 (1,1) - Why are these so close unlike 00:11:575 (1) - this? what? Crowie probz fucked that up xd, I don't remember putting them like that, but fixed anyways

* 00:25:869 (1) - could improve flow by moving 00:24:458 (1,2,3) - these to left. it's good the way it is tbh
http://puu.sh/ugeRP/920a2b1831.jpg
Thanks for the mod!

Updated!
osu file format v14

[General]
AudioFilename: KIZNAIVER OPENING (NANOBII EDIT).mp3
AudioLeadIn: 0
PreviewTime: 47046
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13164,24458,32928,47046,58340,69634
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.350002

[Metadata]
Title:LAY YOUR HANDS ON ME (NANOBII EDIT)
TitleUnicode:LAY YOUR HANDS ON ME (NANOBII EDIT)
Artist:BOOM BOOM SATELLITES
ArtistUnicode:BOOM BOOM SATELLITES
Creator:Crowie
Version:Lukas' -/ADVANCED/-
Source:キズナイーバー
Tags:kiznaiver opening anime Logic Agent Logic_Agent _Meep_ [_L_u_k_a_s_]
BeatmapID:1219453
BeatmapSetID:522553

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Logic Agent
fixed
osu file format v14

[General]
AudioFilename: KIZNAIVER OPENING (NANOBII EDIT).mp3
AudioLeadIn: 0
PreviewTime: 47046
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13164,24458,34340,35752,47046,58340,69634
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.250002

[Metadata]
Title:LAY YOUR HANDS ON ME (NANOBII EDIT)
TitleUnicode:LAY YOUR HANDS ON ME (NANOBII EDIT)
Artist:BOOM BOOM SATELLITES
ArtistUnicode:BOOM BOOM SATELLITES
Creator:Crowie
Version:Logic's -/ANOTHER/-
Source:キズナイーバー
Tags:kiznaiver opening anime Logic Agent Logic_Agent _Meep_ [_L_u_k_a_s_]
BeatmapID:1111773
BeatmapSetID:522553

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mtu7XY.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Weber
hi

Normal

00:44:222 (1) - Surely you could bring this out a bit to make it a little easier for players to land: https://osu.ppy.sh/ss/7468686 Feels really cramped where it is right now.

Advanced

00:25:164 (2,3,1) - This could probably look a little neater.
00:29:752 (3) - I'd bring this out a little bit so it ends up flowing better like so: https://osu.ppy.sh/ss/7468697
00:49:869 (1) - Bring this up a little bit?

Insane

00:08:575 (3,1) - Not really a huge fan of these 1/4 sliders and then going into 3/4 notes, rhythm is kinda fucked.
00:23:399 (1,1,1,1) - Do these all really need to be NC?
00:46:869 (1,1) - I understand the leniency for the first slider going into the second slider but this jump still seems pretty extreme for this difficulty.

Good luck!
Topic Starter
Crowie

Weber wrote:

hi

Normal

00:44:222 (1) - Surely you could bring this out a bit to make it a little easier for players to land: https://osu.ppy.sh/ss/7468686 Feels really cramped where it is right now. changed


Insane

00:08:575 (3,1) - Not really a huge fan of these 1/4 sliders and then going into 3/4 notes, rhythm is kinda fucked. fine imo, it follows a consistent pattern at least
00:23:399 (1,1,1,1) - Do these all really need to be NC? yea :3
00:46:869 (1,1) - I understand the leniency for the first slider going into the second slider but this jump still seems pretty extreme for this difficulty. changed, tbh it a finish tho so idk

Good luck!
thanks for the mod :D
Seolv

Weber wrote:

Advanced

00:25:164 (2,3,1) - This could probably look a little neater. its fine
00:29:752 (3) - I'd bring this out a little bit so it ends up flowing better like so: https://osu.ppy.sh/ss/7468697 k
00:49:869 (1) - Bring this up a little bit? why
Updated
osu file format v14

[General]
AudioFilename: KIZNAIVER OPENING (NANOBII EDIT).mp3
AudioLeadIn: 0
PreviewTime: 47046
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13164,24458,32928,47046,58340,69634
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.350002

[Metadata]
Title:LAY YOUR HANDS ON ME (NANOBII EDIT)
TitleUnicode:LAY YOUR HANDS ON ME (NANOBII EDIT)
Artist:BOOM BOOM SATELLITES
ArtistUnicode:BOOM BOOM SATELLITES
Creator:Crowie
Version:Lukas' -/ADVANCED/-
Source:キズナイーバー
Tags:kiznaiver opening anime Logic Agent Logic_Agent _Meep_ [_L_u_k_a_s_]
BeatmapID:1219453
BeatmapSetID:522553

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
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Nozhomi
Bashing time for Crowie :D

[-/NORMAL/- :]
  1. So first I think most of your sliders in the intro are quite complex for what is supposed to be the easiest diff of this set. Making more clean and simple shapes could be more aprreciated to the reading of a new player.
  2. 00:15:987 (1) - Suggestion, wht about making it like 00:17:399 (2) - to emphasis vocal and instrument more and doing a nice transition with 00:17:399 (2) - ?
  3. 00:21:634 (1,1) - Tbh that's not an overlap you want in a Normal, it will mostly disturb a new player than anything else.
  4. 01:05:399 (2,1) - Nice reverse arrow cover, that's purely unrankable ^^
  5. Your kiai contains too much 1/2 objects when the Advanced diff fits more in that role. Mostly you should change stuff like 00:32:222 (5,6) - , rhythm is harder than Advanced. So yeah adjust it a bit across the diff.
[Lukas' -/ADVANCED/- :]
  1. 00:08:752 (1) - Rip symmetry, also spacing error so more it to 256:296.
  2. 00:15:987 (1) - I think you could avoid the lifebar overlap.
  3. 00:58:164 (4,1) - Could you just do a normal stack ?
  4. 00:58:340 - You shouldn't mix 3/4 rhythms and 1/2 here, it makes the entire rhythm super messy and quite complex for a newbie to follow correctly. I would recommand you to use only 3/4 here and remove 1/2 stuff like 01:00:811 (3,4) - . 00:59:399 (3,1) - rhythm like this is good tho so don't change that.
[Meep's -/HARD/- :]
  1. 00:39:281 (4,5) - What is that jump ? You didn't do that anywhere on that section. Just use your basic spacing here.
  2. 00:55:517 (1,4) - Maybe you want to stack that and adjust flow of 00:56:222 (3) - ?
  3. 01:07:605 (2,3) - Wow that jump is like out of nowhere ^^'
  4. For the rest, I would just adjust some pattern flow, like 00:56:752 (5,1) - / 01:02:664 (1,2) - who are a bit broken.
[-/INSANE/- :]
  1. On intro, why you suddenly increased spacing for patterns like 00:08:575 (3,1) - / 00:11:399 (3,1) - ? It was fitting the song much more with a smaller spacing.
  2. 00:13:164 - The spacing is unbalanced here with the rest of the map. Yes it's more intense than before, but you use a spacing bigger than kiai when it is more intense, then you also don't reflect the pace of the song correctly too. You should rebalance spacing by reducing it here and making it fit more the song.
  3. 00:23:487 (1,1,1) - These NCs are not really necesarry. Same for 00:46:781 (1,1) - / 00:58:075 (1,1) -
  4. 00:32:222 (1,2,1,2) - This rhythm feels quite confusing, first because you don't use that anywhere else here, second it's way more complex than your kiai and third 00:32:222 (1,2) - / 00:32:575 (1,2) - use the same rhythm but you did them differently.
  5. 00:59:399 (3,1) - Since the section is less intense like your mapping shows it, it would be nice to also don't use complex stuff like this, but more like you did for 01:05:046 (3,1) - .
  6. 01:02:222 (3,1) - This jump is way too big here, creating a diff spike on that section who is calmer than rest of the map.
[Logic's -/ANOTHER/- :]
  1. 00:05:752 (5,6,1) - Could you balance spacing here to show more the rhythm here ?
  2. Tbh I would prefer if you could use stack leniency 5 to make stacks like 00:58:605 (2,3,4) - more readable with that 3/4 rhythm.
  3. I love this diff.
[-/KIZNA/- :]
  1. I would avoid these 1/8 kick sliders like 00:51:105 (1,1) - / 00:38:222 (7,8) - when the map is more build around 1/4 triplets / streams. Also the map is already enough hard with crazy spacing to add that imo.
  2. I like your work with doublet on start of the map, but I still can't understand why sometimes you go crazy with spacing when the stress of the song stay constant here. Like why so much difference between 00:08:929 (2,3,4,5,6,7,8,9) - and 00:07:693 (2,3,4,5,6,7,8,9) - ?
  3. Other stuff I would like to understand is, why everytime spacing have to change when music don't provide any strong beat ? I'll take for example 00:13:340 (3,4,5) - , here you use low spacing when there's a strong drum beat, but just after you place a giant gap for a beat less strong than previous one. I would say in that case 00:14:575 (1,2,3,4) - this pattern fits more the song since you paired your pattern and put the gap on the strong beat on 00:14:928 - . It would be nice you work again around that idea and don't go crazy with your spacing just in order to make a cool pattern, and that for the entire diff.
  4. And last thing, I think some difficulty spikes make the diff a bit unbalanced. I would take at least two patterns who, for me, are really the minimum to change to fix that issue. First one is 00:32:222 (2,3,1,2) - , who is really hard to reach with that back and forth, and the overlap (objects and score effects like 300 / miss) make the pattern really tricky and mostly hard to read correctly in tha situation. The second one is 00:49:164 (1,2,3,4,5) - who chain four 1/4 sliders with a spacing way more important than other like this one. Usually you use a big jump but only when two 1/4 sliders are chained, but here it create that diff spike with a flow a bit broken between 00:49:164 (1,2) - who make the pattern even more harder.

That's all for me right now. You have some works to do with it. See you next time.
Mukyu~
Seolv

Nozhomi wrote:

[Lukas' -/ADVANCED/- :]
  1. 00:08:752 (1) - Rip symmetry, also spacing error so more it to 256:296.
  2. 00:15:987 (1) - I think you could avoid the lifebar overlap.
  3. 00:58:164 (4,1) - Could you just do a normal stack ?
  4. 00:58:340 - You shouldn't mix 3/4 rhythms and 1/2 here, it makes the entire rhythm super messy and quite complex for a newbie to follow correctly. I would recommand you to use only 3/4 here and remove 1/2 stuff like 01:00:811 (3,4) - . 00:59:399 (3,1) - rhythm like this is good tho so don't change that.
Fixed all, thanks for the mod owo! <3

Updated
osu file format v14

[General]
AudioFilename: KIZNAIVER OPENING (NANOBII EDIT).mp3
AudioLeadIn: 0
PreviewTime: 47046
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13164,24458,32928,47046,58340,69634
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.350002

[Metadata]
Title:LAY YOUR HANDS ON ME (NANOBII EDIT)
TitleUnicode:LAY YOUR HANDS ON ME (NANOBII EDIT)
Artist:BOOM BOOM SATELLITES
ArtistUnicode:BOOM BOOM SATELLITES
Creator:Crowie
Version:Lukas' -/ADVANCED/-
Source:キズナイーバー
Tags:kiznaiver opening anime Logic Agent Logic_Agent _Meep_ [_L_u_k_a_s_]
BeatmapID:1219453
BeatmapSetID:522553

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
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riffy
Just drop me a pm when you look through stuff, you requested a mod but the previous one hasn't been replied yet
Topic Starter
Crowie

Nozhomi wrote:

Bashing time for Crowie :D

[-/NORMAL/- :]
  1. So first I think most of your sliders in the intro are quite complex for what is supposed to be the easiest diff of this set. Making more clean and simple shapes could be more aprreciated to the reading of a new player.
  2. 00:15:987 (1) - Suggestion, wht about making it like 00:17:399 (2) - to emphasis vocal and instrument more and doing a nice transition with 00:17:399 (2) - ?
  3. 00:21:634 (1,1) - Tbh that's not an overlap you want in a Normal, it will mostly disturb a new player than anything else.
  4. 01:05:399 (2,1) - Nice reverse arrow cover, that's purely unrankable ^^
  5. Your kiai contains too much 1/2 objects when the Advanced diff fits more in that role. Mostly you should change stuff like 00:32:222 (5,6) - , rhythm is harder than Advanced. So yeah adjust it a bit across the diff.
ee i remapped

[-/INSANE/- :]
  1. On intro, why you suddenly increased spacing for patterns like 00:08:575 (3,1) - / 00:11:399 (3,1) - ? It was fitting the song much more with a smaller spacing. if u mean in relation to the previous patterns it's not really an increase if u consider u only need to click the head of the kicksliders. also for emphasis
  2. 00:13:164 - The spacing is unbalanced here with the rest of the map. Yes it's more intense than before, but you use a spacing bigger than kiai when it is more intense, then you also don't reflect the pace of the song correctly too. You should rebalance spacing by reducing it here and making it fit more the song. i tried
  3. 00:23:487 (1,1,1) - These NCs are not really necesarry. Same for 00:46:781 (1,1) - / 00:58:075 (1,1) - can i say because they look good? .w.
  4. 00:32:222 (1,2,1,2) - This rhythm feels quite confusing, first because you don't use that anywhere else here the "tu lu lu" only happens here and no where else, second it's way more complex than your kiai this is the kiai and third 00:32:222 (1,2) - / 00:32:575 (1,2) - use the same rhythm but you did them differently. because the lyrics start on 00:32:399 (2) - , the kickslider is for emphasis
  5. 00:59:399 (3,1) - Since the section is less intense like your mapping shows it, it would be nice to also don't use complex stuff like this, but more like you did for 01:05:046 (3,1) - . changed some things to be easier. it's the same as the intro, and i think kicksliders are an easier 1/4 rhythm to play than a bunch of triples
  6. 01:02:222 (3,1) - This jump is way too big here, creating a diff spike on that section who is calmer than rest of the map. changed
[-/KIZNA/- :]
  1. I would avoid these 1/8 kick sliders like 00:51:105 (1,1) - / 00:38:222 (7,8) - when the map is more build around 1/4 triplets / streams. Also the map is already enough hard with crazy spacing to add that imo. i think i'll keep the first one tho
  2. I like your work with doublet on start of the map, but I still can't understand why sometimes you go crazy with spacing when the stress of the song stay constant here. Like why so much difference between 00:08:929 (2,3,4,5,6,7,8,9) - and 00:07:693 (2,3,4,5,6,7,8,9) - ? because weird overlaps trigger me (fixed that particular pattern xd)
  3. Other stuff I would like to understand is, why everytime spacing have to change when music don't provide any strong beat ? I'll take for example 00:13:340 (3,4,5) - , here you use low spacing when there's a strong drum beat, but just after you place a giant gap for a beat less strong than previous one. I would say in that case 00:14:575 (1,2,3,4) - this pattern fits more the song since you paired your pattern and put the gap on the strong beat on 00:14:928 - . It would be nice you work again around that idea and don't go crazy with your spacing just in order to make a cool pattern, and that for the entire diff. yee
  4. And last thing, I think some difficulty spikes make the diff a bit unbalanced. I would take at least two patterns who, for me, are really the minimum to change to fix that issue. First one is 00:32:222 (2,3,1,2) - , who is really hard to reach with that back and forth, and the overlap (objects and score effects like 300 / miss) make the pattern really tricky and mostly hard to read correctly in tha situation keeping this, highly skilled players should be able to hit it. this is the top diff afterall. The second one is 00:49:164 (1,2,3,4,5) - who chain four 1/4 sliders with a spacing way more important than other like this one. Usually you use a big jump but only when two 1/4 sliders are chained, but here it create that diff spike with a flow a bit broken between 00:49:164 (1,2) - who make the pattern even more harder. fixed?
UuwuU
riffy
Hey, it's been a while since you requested the mod :p

[General]
  1. I really could not figure out where the metadata comes from, do you have any source to confirm it is correct?
  2. All three soft/drum/normal hitfinishes are very long and Normal has some additional echo/rverb sound, which may overlap with the other hitsounds appearing later. Besides, they generally feel a bit too long.
[-/NORMAL/-]
  1. You could try Approach Rate 4 or 4.5 just to make slightly more appealing to beginner players. After all, this is the easiest difficulty. This would also require OD and HP 3.5 to balance things.
  2. 00:01:869 (1,2,3,4,1,2,3,4) - are you sur those shouldn't be snapped to the red ticks? For instance, the vocals clearly begin on 00:03:105 - and not 00:03:281 - here. It could be a bit tricky, but since it's a Normal and the sliders are long, it should be hust fine in terms of playability.
    Note: 00:58:340 (1,2,3,4,1,2,3,4) - same here, I suppose.
  3. 00:35:222 (3,1) - try to change it into something more linear, to be consistent with 00:40:869 (3,1)? here's an example

    Apart from the intro/outro, I quite like the whole thing.
[Lukas' -/ADVANCED/-]
  1. 00:01:869 (1) - what do you think about this? Overlapping it this way forms a complete triangle, and triangles are pretty in general.
  2. 00:01:869 (1,1,1,1,1,1,1,1) - speaking of this part, you don't really need this many new combos, just one or two would be enough to separate the parts of the lyrics or follow the general combo pattern you have. Adding more new combos feels spammed.
    Note: this will continue throughout the map, I'd probably just try placing new combos twice less often. Combo chains of just 1-3 objects are generally a bit too short, besides, brings extra hp, therefore, using a lot of new combos makes the difficulty less challenging (which is probably a bit boring for an Advanced)
  3. 00:36:458 (2) - minor - this gets overlapped with the HP Bar. It's a very small thing but since everything else is so neat and polished, I thought you might want to avoid it.
  4. 00:39:987 (1) - the transition feels a bit out of your style here, shouldn't it be curved the other way? example
  5. 01:00:811 (3,4) - I would probably just use a single circle on 01:00:899 instead - to match the rhythm of the bass/synth better.

    Hey, that was pretty neat! I fele like comboing could have been done in a different way to match the patterning better, but apart from that it's a pleasure to look at.


[Meep's -/HARD/-]
  1. 00:01:869 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - I'm not really sure of why you would shape pretty much every slider differently during the intro, as they all follow more or less similar beats expressing the same concept. It's definitely up to you to decide, but I'd really prefer to hear your comments on that.
    Note: same applies to outro.
  2. 00:51:987 - I am not exactly sure about ignoring this beat. Perhaps a 1/2 slider with a reverse would do a bit better?

    I just really don't get the correlation between the shapes you use on sliders and the actual song. Apart from the visuals I did like everything else. Probably I just fail to get the logic of your style.
[Insane]
  1. 00:16:517 (3,4,5) - all the previous 1/4 gaps between sliders and circles were mapped with jumps, why not do the same thing here? Probably you could space them in a more consistent way. Here, what do you think of this?
    Note: and here 00:56:046 (3,4,5) - since it's the same pattern, essentially.
    Note2: 00:17:399 (1,2) - oh, and you might want to move (2) a bit furthwer away,so it isn't misread as a 1/4 jump.
  2. 00:23:399 (1,1,1,1) - you don't really need this many new combos. Why not just keep one or remove all four of them? Each new combo is a boost to HP, which makes it slightly unbalanced. If you want to stress the part, you can try 1/4 sliders. example
    Note: 00:46:693 (1,1,1) - same.
  3. 00:32:575 (1) - I understand that it's very likely that you do it for readability, but this is readable even without the new combo. And the new combo on its own sort of breaks your combo pattern, so you might want to remove it.
  4. 00:39:369 (3,4,5) - if we take a look at this pattern, (4) clearly follows the strong beat, yet a jump is placed to (5) instead. Try placing (4) further and moving (5) closer? here
  5. 01:06:811 (1) - as this is a pretty strong beat, can we give it a bit of a jump and place it away from (3)?

    Pretty neat. My main comncern is the patterns like 00:16:517 (3,4,5) - as they sort of tricked me. everything else is all good.
[Logic's -/ANOTHER/-]
  1. 00:04:693 (1,2,3,4,5) - unlike the previous sliders, these aren't centered/symmetrical. try to make it somewhat more symmetrical? Example. It's a very minor thing but I just feel like it could match your patterning better.
    Note: and then you can just copy-paste them to 01:06:016 (4) -
  2. 00:07:517 (1,2,3,4,5) - 00:11:575 (1,2,3,4,5,6) - isn't inconsistent spacing only makes it harder to read? I precieve the whole thing as a set of equally strong beats, and the spacing changes feel quite random to me. Besides, the snapping is quite tricky, spacing them with the same Distance Spacing could increase readability.
  3. 00:23:487 (1,1,1) - you only really need a single new combo to warn players, everything else brings extra HP and sort of takes away the challenge off this pattern.
    Note: 00:46:781 (1,1,1) - 00:57:986 (1,1,1,1,1) - same.
  4. 00:29:752 (7,8) - I don't really see why (8) would need a jump this big. The same would apply to 00:32:575 (6,7) - (7) here, 00:35:399 (8,9) - (8) here and so on.. The beats I point out are pretty weak and the follow some general drum stuff on red ticks. hefore, giving them intense jumps is sort of an overkill.
    Note: this goes through the kiai, there are more patterns. 00:43:869 (5,6) - here, (6) has a large jump, though it's pretty quiet, yet (1) which is actually a strong beat has practically no spacing increase.

    I can't quite agree with your spacing usage in certain patterns/parts. Probably I'm missing out on some of your ideas, so I'd love to hear your commentary on the mentioned patterns!
[-/KIZNA/-]
  1. 00:18:458 (6,1) - these two probably could be spaced further apart for better readability.
  2. 00:23:399 (1,1,1,1) - the same thing about new combos that applies to easier difficulties would apply here as well.
  3. 00:40:340 (2,3,4,5,6,7,8,9) - can you expain the spacing change to me? I don't really feel like it is matching anything in the music, so I'd probably just stick to some consistent spacing for the stream.
    Note: same 00:47:222 (2,3,4,5,6,7,1,2) - here, I believe.

    It's pretty cool!
I liked the set, though I feel like I fail to get the logic behind a few mapping decisons you guys have made.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Crowie

Bakari wrote:

Hey, it's been a while since you requested the mod :p

[General]
  1. I really could not figure out where the metadata comes from, do you have any source to confirm it is correct? the source is nanobii's soundcloud and it's just "KIZNAIVER OPENING (NANOBII EDIT)" https://soundcloud.com/nanobii/kiznaiver
  2. All three soft/drum/normal hitfinishes are very long and Normal has some additional echo/rverb sound, which may overlap with the other hitsounds appearing later. Besides, they generally feel a bit too long. all of them have that reverb(?) sound. i think it sounds pretty cool tho..
[-/NORMAL/-]
  1. You could try Approach Rate 4 or 4.5 just to make slightly more appealing to beginner players. After all, this is the easiest difficulty. This would also require OD and HP 3.5 to balance things. done
  2. 00:01:869 (1,2,3,4,1,2,3,4) - are you sur those shouldn't be snapped to the red ticks? For instance, the vocals clearly begin on 00:03:105 - and not 00:03:281 - here. It could be a bit tricky, but since it's a Normal and the sliders are long, it should be hust fine in terms of playability. gwuuhh tbh that sounds kinda weird. also there's a hihat on the 1/1 beats
    Note: 00:58:340 (1,2,3,4,1,2,3,4) - same here, I suppose. ^
  3. 00:35:222 (3,1) - try to change it into something more linear, to be consistent with 00:40:869 (3,1)? here's an example hm i don't like the movement that creates since the direction it's going in. also a pain to readjust the following notes >_>

    Apart from the intro/outro, I quite like the whole thing.
[Meep's -/HARD/-]
  1. 00:01:869 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - I'm not really sure of why you would shape pretty much every slider differently during the intro, as they all follow more or less similar beats expressing the same concept. It's definitely up to you to decide, but I'd really prefer to hear your comments on that.
    Note: same applies to outro.
  2. 00:51:987 - I am not exactly sure about ignoring this beat. Perhaps a 1/2 slider with a reverse would do a bit better?

    I just really don't get the correlation between the shapes you use on sliders and the actual song. Apart from the visuals I did like everything else. Probably I just fail to get the logic of your style. meep is ded i'll probably get someone else or remap it myself bc ngl i agree with these points and i want this to be remapped lol
[Insane]
  1. 00:16:517 (3,4,5) - all the previous 1/4 gaps between sliders and circles were mapped with jumps, why not do the same thing here? Probably you could space them in a more consistent way. Here, what do you think of this? done differently
    Note: and here 00:56:046 (3,4,5) - since it's the same pattern, essentially. ^
    Note2: 00:17:399 (1,2) - oh, and you might want to move (2) a bit furthwer away,so it isn't misread as a 1/4 jump. done?
  2. 00:23:399 (1,1,1,1) - you don't really need this many new combos. Why not just keep one or remove all four of them? Each new combo is a boost to HP, which makes it slightly unbalanced. If you want to stress the part, you can try 1/4 sliders. example
    Note: 00:46:693 (1,1,1) - same. ;w;
  3. 00:32:575 (1) - I understand that it's very likely that you do it for readability, but this is readable even without the new combo. And the new combo on its own sort of breaks your combo pattern, so you might want to remove it. ok ;w;
  4. 00:39:369 (3,4,5) - if we take a look at this pattern, (4) clearly follows the strong beat, yet a jump is placed to (5) instead. Try placing (4) further and moving (5) closer? here hnn i repeated the same thing a lot throughout the kiai so unless u want me to change all of it
  5. 01:06:811 (1) - as this is a pretty strong beat, can we give it a bit of a jump and place it away from (3)? done

    Pretty neat. My main comncern is the patterns like 00:16:517 (3,4,5) - as they sort of tricked me. everything else is all good.
[-/KIZNA/-]
  1. 00:18:458 (6,1) - these two probably could be spaced further apart for better readability. did the opposite but i think it'll achieve the effect better
  2. 00:23:399 (1,1,1,1) - the same thing about new combos that applies to easier difficulties would apply here as well. ok ;w;
  3. 00:40:340 (2,3,4,5,6,7,8,9) - can you expain the spacing change to me? I don't really feel like it is matching anything in the music, so I'd probably just stick to some consistent spacing for the stream. it's leading in to the lyrics, also i don't think it would feel right without spacing changes
    Note: same 00:47:222 (2,3,4,5,6,7,1,2) - here, I believe. i guess this one doesn't really reflect the music .w. but also wouldn't feel right with constant spacing

    It's pretty cool!
I liked the set, though I feel like I fail to get the logic behind a few mapping decisons you guys have made. the truth is i have no idea what i'm doing ever lol

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
thanks ee <3
Seolv

Bakari wrote:

Hey, it's been a while since you requested the mod :p

[Lukas' -/ADVANCED/-]
  1. 00:01:869 (1) - what do you think about this? Overlapping it this way forms a complete triangle, and triangles are pretty in general. :o pretty. fixed w
  2. 00:01:869 (1,1,1,1,1,1,1,1) - speaking of this part, you don't really need this many new combos, just one or two would be enough to separate the parts of the lyrics or follow the general combo pattern you have. Adding more new combos feels spammed. fixed all
    Note: this will continue throughout the map, I'd probably just try placing new combos twice less often. Combo chains of just 1-3 objects are generally a bit too short, besides, brings extra hp, therefore, using a lot of new combos makes the difficulty less challenging (which is probably a bit boring for an Advanced)
  3. 00:36:458 (2) - minor - this gets overlapped with the HP Bar. It's a very small thing but since everything else is so neat and polished, I thought you might want to avoid it. i tried, idk if there are other overlaps i might check, fixed
  4. 00:39:987 (1) - the transition feels a bit out of your style here, shouldn't it be curved the other way? example
  5. 01:00:811 (3,4) - I would probably just use a single circle on 01:00:899 instead - to match the rhythm of the bass/synth better.

    Hey, that was pretty neat! I feel like comboing could have been done in a different way to match the patterning better, but apart from that it's a pleasure to look at. Thanks for your mod, appreciate it. Fixed everything you suggested.



Best of luck!
Updated Lukas' Advanced
osu file format v14

[General]
AudioFilename: KIZNAIVER OPENING (NANOBII EDIT).mp3
AudioLeadIn: 0
PreviewTime: 47046
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13164,24458,32928,47046,58340,69634
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.350002

[Metadata]
Title:LAY YOUR HANDS ON ME (NANOBII EDIT)
TitleUnicode:LAY YOUR HANDS ON ME (NANOBII EDIT)
Artist:BOOM BOOM SATELLITES
ArtistUnicode:BOOM BOOM SATELLITES
Creator:Crowie
Version:Lukas' -/ADVANCED/-
Source:キズナイーバー
Tags:kiznaiver opening anime Logic Agent Logic_Agent _Meep_ [_L_u_k_a_s_]
BeatmapID:1219453
BeatmapSetID:522553

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mtu7XY.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1870,352.941176470588,4,2,1,40,1,0
13164,-100,4,2,1,60,0,0
18811,-100,4,2,1,30,0,0
20222,-100,4,2,1,40,0,0
21634,-100,4,2,1,50,0,0
23046,-100,4,2,1,60,0,0
24458,-100,4,2,1,80,0,1
45634,-100,4,2,1,40,0,0
45987,-100,4,2,1,50,0,0
46340,-100,4,2,1,60,0,0
46693,-100,4,2,1,70,0,0
47046,-100,4,2,1,80,0,1
56928,-100,4,2,1,40,0,1
57281,-100,4,2,1,50,0,1
57634,-100,4,2,1,60,0,1
57987,-100,4,2,1,70,0,1
58340,-100,4,2,1,60,0,0
58428,-100,4,2,1,40,0,0
69634,-100,4,2,1,60,0,0
70340,-100,4,2,1,40,0,0
71046,-100,4,2,1,25,0,0
71752,-100,4,2,1,10,0,0
72458,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,191,255
Combo2 : 191,128,255
Combo3 : 255,128,159
Combo4 : 255,191,128
Combo5 : 223,255,128
Combo6 : 128,255,191

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444,140,47752,2,0,P|404:132|316:144,1,110,8|10,0:0|0:0,0:0:0:0:
280,176,48281,1,0,0:0:0:0:
216,160,48458,2,0,P|228:220|216:280,1,110,8|10,0:0|0:0,0:0:0:0:
100,212,49164,2,0,P|88:152|100:92,1,110,8|10,0:0|0:0,0:0:0:0:
116,40,49693,1,0,0:0:0:0:
168,80,49869,6,0,L|288:88,1,110,8|10,0:0|0:0,0:0:0:0:
364,188,50575,2,0,L|244:196,1,110,8|10,0:0|0:0,0:0:0:0:
188,204,51105,1,2,0:1:0:0:
124,184,51281,2,0,P|140:244|128:316,2,110,8|10|8,0:0|0:0|0:0,0:0:0:0:
76,60,52340,1,10,0:0:0:0:
200,108,52693,6,0,P|248:120|320:108,1,110,8|10,0:0|0:0,0:0:0:0:
420,44,53399,2,0,L|436:168,1,110,8|10,0:0|0:0,0:0:0:0:
444,220,53928,1,2,0:1:0:0:
376,216,54105,2,0,P|312:208|260:216,1,110,8|10,0:0|0:0,0:0:0:0:
185,318,54811,2,0,P|249:326|301:318,1,110,8|10,0:0|0:0,0:0:0:0:
419,279,55517,6,0,L|428:155,1,110,8|10,0:0|0:0,0:0:0:0:
324,86,56222,2,0,L|331:195,1,110,8|10,0:0|0:0,0:0:0:0:
343,261,56752,1,0,0:0:0:0:
278,249,56928,2,0,L|222:243,1,55,8|0,0:0|0:0,0:0:0:0:
160,221,57281,2,0,L|104:227,1,55,10|0,0:0|0:0,0:0:0:0:
41,242,57634,2,0,P|45:185|25:119,1,110,8|10,0:0|0:0,0:0:0:0:
9,71,58164,1,2,0:0:0:0:
9,71,58340,6,0,P|54:84|107:78,1,82.5,12|2,0:0|0:1,0:0:0:0:
183,49,58869,2,0,L|187:141,1,82.5,2|2,0:1|0:1,0:0:0:0:
200,229,59399,1,2,0:1:0:0:
200,229,59575,2,0,P|255:242|301:229,1,82.5,2|2,0:1|0:1,0:0:0:0:
332,153,60105,2,0,P|277:140|231:153,2,82.5,2|2|2,0:1|0:1|0:1,0:0:0:0:
400,224,60899,1,0,0:0:0:0:
354,313,61164,6,0,P|304:317|257:309,1,82.5,2|2,0:1|0:1,0:0:0:0:
204,240,61693,2,0,L|198:133,1,82.5,2|2,0:1|0:1,0:0:0:0:
187,59,62222,1,2,0:1:0:0:
187,59,62399,2,0,P|245:70|286:62,2,82.5,2|2|2,0:1|0:1|0:1,0:0:0:0:
122,43,63105,2,0,P|70:33|7:50,2,110,0|2|0,0:1|0:1|0:1,0:0:0:0:
175,82,63987,6,0,B|163:124|163:124|182:184|182:184|163:246,2,165
205,23,65222,2,0,B|272:38|272:38|370:22,2,165
375,124,66811,6,0,P|436:102|469:2,2,165
310,137,68046,2,0,B|277:128|243:140|243:140|220:127|220:127|185:142|128:130,2,165
401,312,69634,5,0,0:0:0:0:
256,192,69722,12,2,72458,0:1:0:0:
Topic Starter
Crowie
la is dead so i'll reply in his place :(

Nozhomi wrote:

[Logic's -/ANOTHER/- :]
  1. 00:05:752 (5,6,1) - Could you balance spacing here to show more the rhythm here ? done
  2. Tbh I would prefer if you could use stack leniency 5 to make stacks like 00:58:605 (2,3,4) - more readable with that 3/4 rhythm. done
  3. I love this diff.

Bakari wrote:

[Logic's -/ANOTHER/-]
  1. 00:04:693 (1,2,3,4,5) - unlike the previous sliders, these aren't centered/symmetrical. try to make it somewhat more symmetrical? Example. It's a very minor thing but I just feel like it could match your patterning better.
    Note: and then you can just copy-paste them to 01:06:016 (4) - done
  2. 00:07:517 (1,2,3,4,5) - 00:11:575 (1,2,3,4,5,6) - isn't inconsistent spacing only makes it harder to read? I precieve the whole thing as a set of equally strong beats, and the spacing changes feel quite random to me. Besides, the snapping is quite tricky, spacing them with the same Distance Spacing could increase readability. ya
  3. 00:23:487 (1,1,1) - you only really need a single new combo to warn players, everything else brings extra HP and sort of takes away the challenge off this pattern.
    Note: 00:46:781 (1,1,1) - 00:57:986 (1,1,1,1,1) - same.all done
  4. 00:29:752 (7,8) - I don't really see why (8) would need a jump this big. The same would apply to 00:32:575 (6,7) - (7) here, 00:35:399 (8,9) - (8) here and so on.. The beats I point out are pretty weak and the follow some general drum stuff on red ticks. hefore, giving them intense jumps is sort of an overkill.
    Note: this goes through the kiai, there are more patterns. 00:43:869 (5,6) - here, (6) has a large jump, though it's pretty quiet, yet (1) which is actually a strong beat has practically no spacing increase. fixed some, i think others can be justified with the intensity of vocals tho

    I can't quite agree with your spacing usage in certain patterns/parts. Probably I'm missing out on some of your ideas, so I'd love to hear your commentary on the mentioned patterns!same
i'm probably gonna replace this
BanchoBot
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