nice
Interesting way of thinking xddiraimur wrote:
a section cant be overdone if everything is overdone
Spork Lover wrote:
Yo - Talked a bit with Irre and wrote in some more suggestions
00:13:839 (1,2,3,4,5) - spacing is inconsistent xd Now it is!
00:14:229 (6) - NC? would kinda work the same way as the last note in the map xd Ok
00:36:047 (1,1) - I don't really understand the NC usage in this part - I'd advice just removing the NC on the slider. Hmm, I emphasized the downbeat with one NC and the vocals with the other..
00:41:891 (7,8,1) - tiny thing, but the flow wants the cursor to go downward https://osu.ppy.sh/ss/7353134 Oh lol, nice catch
00:47:736 (5,6,7) - If you moved this up, the slider direction would represent the curve of the triple better (and imo flow a little better too ) https://osu.ppy.sh/ss/7353153
00:51:632 - Missing finish? Mh, no
00:52:411 (1,2,1) - In terms of emphasis you're doing the same here like on 00:58:255 (1,2,1) - where the transition is a little funny. On the 5-note stream, i'd move it more to the left to make it more intuitive - https://osu.ppy.sh/ss/7353239 Hmm, I feel like the current movement fits the song too!
00:53:190 (1,2,3) - I'd space those even further apart, the sounds are pretty distinct imo You're right, but thing is that I want to make a progessive movement here.. I don't want the player to go over the whole screen here because well, he does that in the kiai.
00:58:255 (1,2,1) - transition here should be a lot cleaner, considering the white tick spacing 00:58:450 (2,1) - is lower than 00:58:255 (1,2) - , there should at least be a sharp angle or something here if you don't wanna increase the spacing too much: https://osu.ppy.sh/ss/7353094 <-- this might work, but other options probably exist You're right.. changed
F1r3tar wrote:
Might as well since this is getting dq'd.
[Kawabunga!]
- 00:57:865 (1,2,3,4) - I agree with Fartownik, this is overspaced. Even if you told him to turn the volume up (I did too), I still don't hear anything that calls for this spacing. To be honest, 00:56:989 (4,1,2,3,4) sounds more intense, yet that has lower spacing than this pattern.
Imo it's not more intense, at all. Her voice is so damn stressed there, there couldn't be a more fitting pattern for this. Her voice here is pretty calm 00:57:086 (1,2,3,4) - imo.- 00:58:255 (1,2) - You might want to Ctrl+h each slider so that they are in this angle. A wider obtuse angle from 00:58:158 (4) to 00:58:255 (1) feels more natural than a shorter angle, which feels somewhat jerky (see image below).
The pattern after has changed, so should be better now- 01:07:216 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Not sure if you changed it, but each five-note combo is getting progressively more intense, so should you increase the spacing for each? I really don't hear it getting more intense... it just stays the same, 3 times a sentence.
Thanks guys for the mods!Okorin wrote:
like 00:02:346 - 00:03:904 - 00:05:463 - 00:07:021 - etc are hitsounded like they're supposed to be clickable but you just follow whites for reasons i don't understand lol -> Would be nice if you elaborated more on that. Right now it sounds like you'd want me to put a circle on everything, which wouldn't really follow the song either.
Would simply refer to the rhythm Kyshiro does for a lot of these things? he starts a lot of sliders on reds, i didn't really intend to say "make everything a circle" just that following whites only with a few doubles inbetween seems kinda lame: Kyshiro does stuff like http://i.imgur.com/6UcV9ej.png more often
That it wasn't intended to be / look like a joke doesn't really change that it kind of looks like one, btw (as in people don't really tend to read into the history of the set if they see a thing like that, they'll just replicate it and say they're serious). And no I wouldn't have mapped the stuff exactly the same way, just that I wouldn't go for drastically different patterns in terms of difficulty for things that are pretty much recurring because at that point i feel the map loses a lot of relevancy to the song I'm sorry Okorin, but I honestly don't understand your concerns. I've tried to follow the song as closely as possible, which imo is actually the case. Having every strongly hitsounded object clickable is an ideology which I don't follow, so there is that. I need that kind of hitsounds to keep the flow going, but also that it makes sense with the song. If you happen to have concrete suggestions, go for them, but as of right now I can't really take your concerns serious because apparently everything is a joke.
I had Kyshiro test the map, and after we've put OD 9.5 the notelock 01:02:541 (1,2,1,2,1,2) - didn't seem as bad anymore.unko wrote:
why isn't it od10
You can't really blame anyone for thinking it's a joke with how the storyboard is expressed.Irreversible wrote:
but as of right now I can't really take your concerns serious because apparently everything is a joke.
Thanks! I hope that you can elaborate on some of the pointed out issues further, so we can maybe find an improvement for this map.Naxess wrote:
You can't really blame anyone for thinking it's a joke with how the storyboard is expressed.Irreversible wrote:
but as of right now I can't really take your concerns serious because apparently everything is a joke.
00:02:443 - I honestly don't see why you would place a circle on a sound of lesser prominence than of that of where the previous slider ended. Would much better reflect what is heard in the song if 00:02:346 - was a 1/2 slider, for example like this. No point in resorting to placing notes where there is no impact when there are clear cues in the music for it to be avoided. This applies to 00:03:904 - 00:05:463 - 00:07:021 - etc. Hmm.. please refer to the reply I gave Okorin. This follows the song just as well. I do understand where you are coming from, but the thing is, that I don't prominently intend to follow the instrument you were pointing out. I feel like the flow and the movement of the map would heavily suffer then.
00:07:119 (4) - Placing a note here seems really strange since there's no direct impact. The above suggestion would help in avoiding this. If you really want this to be as dense as you're making it, why would you ignore 00:07:703 - ? It is quite important that you reflect and follow the song the beatmap is mapped to. Ignoring some parts and adding on to where ones would not exist obviously goes against this. There is an impact, which is partially given to the velocity of the sliders. If I stacked it or anything, now that would be bad. I ignored it because the part changes, and like this you can build up tension.. But let me ask, what does make you think that this has no impact? Maybe I fail to understand you there already, so it would be nice if you could elaborate on that.
00:07:995 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These are just copy-pasted and flipped from 00:01:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , which may not be the best way to approach things. As a mapper you would want to show players what you're capable of, and inspire the community to continue doing this. Copy-paste flipping entire sections would encourage laziness and show very little of what you can do. Not saying it's wrong, but it is something I would recommend you reconsider, both for the sake of your own map as well as future maps in our community. Hmm, again, I do see your approach. I would just like to point out that the song is literally the same here, and thus a copy pasted pattern does actually make sense, doesn't it? I don't think that this influences mapper in a bad way. If used correctly and especially not overused, this can give the map a nice touch, from my point of view.
00:32:930 (1,1,2,3,4,1) - 00:26:697 (1,2,3,4,1,2) - NCing looks a bit mixed up here, might want to keep this consistent. Fixed.
00:36:047 (1,1) - Similarly here, and I'd agree with what Spork said. It's not really going to emphasize it nor make it easier to read, due to it not being recognizable. If you had the same thing repeating, then it would probably be more familiar and make more sense visually, but as of right now... it doesn't appear to make much sense. I'd like you to compare these NC's with the other NC patterns I have in the map. In this section I've followed the mainbeat as one NC and the vocals for another. I've fixed one of the NCs you've pointed out, so it's more consistent now. It's not about making something more readable, it's solely for the purpose of differencing those two kinds.
00:41:794 (6,7) - I feel like these could be accented in some way. Perhaps increasing the spacing a bit, for example. Goes for 00:44:911 (6,7) - as well. Changed it for now, not sure if I'll keep it.
00:47:833 (6) - Unlike the ones after 00:48:710 - , or even just the ones surrounding it, 00:47:638 - and 00:48:028 - , there's no impact at this point in time. Could continue your previous pattern here otherwise. Can you elaborate on why you think there is no impact at this time?
00:59:521 (2) - So I realize you want to have patterns going here and all, but try to at least have your patterns relevant to the song at hand. Filling out missing spaces like this just to finish some unwarranted pattern is probably not a very good idea. The spacing of 00:59:619 (3,4,5) - is also vastly larger than 01:00:008 (1,2,3) - despite what vocals are doing here, not to speak of the spacing to and from 00:59:521 (2) - . Consider keeping your patterns in support of the song. Increased spacing.
Thank youcarita07 wrote:
bad modding by bad player D:SPOILER00:05:268 (3) - slider start a bit right than start of 00:05:852 (2) Fixed
00:07:216 (5) - maybe put note at end of slider to make jump? No, I don't think it fits.
00:12:086 (2) - start of slider a bit right than 00:11:502 (3) - Fixed
00:51:924 (2) - it closer to end of the 1 slider, than start of 3, move it in the middle between them Fixed
00:54:749 (1,2,3,4,1,2,3,4,1,2,3) - not same spacing That's intended, to follow the vocals.
00:56:891 (3,4,1,2,3,4) - spacing betwin 3,4,1 a lot bigger than 1,2,3,4 Same.
00:59:229 - fix kiai stop untill 00:59:424
01:00:008 - ^ That's intended, to give a kiai burst!
01:00:593 (1,2,3,4) - not sure, but i feel like spacing not same Adjusted.
01:09:846 - maybe put note there?
01:10:138 (6) - new combo
01:10:138 (1,2,3,4,1) - make it 1/8 burst No to all three, I think the rhythm doesn't ask for that.
Hey there! No, of course not, haha.Ninfia wrote:
hey i don't really know all that much about mapping or modding, so sorry if this question seems kinda misplaced or ignorant.
but what's the logic behind making the hardest difficult cs7? i feel as if giving it a larger cs would allow a broader range of players to enjoy the map; hopefully you don't mind answering.
im sorry but what does this have to do with anything? a map is a map, regardless of anything, its not a joke.Naxess wrote:
You can't really blame anyone for thinking it's a joke with how the storyboard is expressed.
I do disagree, and I don't find your argumentation quite logic. You basically only say that my mapset gets discredited, but why exactly? If you could come up with more arguments (or especially reasonings to help my understanding of your way of thinking) as of why exactly this SB should be gone, I'll gladly read through your comment. I offer you to what's written up there in green, and maybe a spoiler at the begin which says that the lyrics shouldn't be taken too seriously. I would just like to underline that only because the wrongly translated lyrics are joking about the situation in some way it does not mean that the map is affected in any way by that.Okorin wrote:
just logging here that I'd veto the map from being ranked as it is as a BN for the following reason:
The SB takes a lot of credibility from the project I don't quite understand that. If you mind elaborating more on that, that would be cool - because as of right now I don't understand how some "lyrics with a fun-touch" could "take a lot of credibility" from the project.
and would set a pretty bad example for people to reference because it takes the song and translates it to something about the highest diff itself
, more importantly these lyrics only do make sense there and anyone playing the lower half of the set will just be left wondering what the hell this is talking about or why it is referencing pp in a normal etc. You might got a point there. I can offer to make the SB difficulty specific, and only apply these lyrics solely in the highest difficulty.
feel free to proceed if you get BNs to disagree with me vetoing by bubbling as per the BN rules
You're avoiding my question; why is it taking away credibility? You first said that it's not credible to have lyrics like this. I don't really understand how adding actual lyrics would add more credibility.. yeah, it would be a possibility but it's not funny - the song is fun, the map is fun (i hope), so should be the SB from my point of view. Why should I not be allowed to laugh about my map? Let's take probably the main example "Time to miss, time to miss!" Yup, that part is really difficult, I agree there. But that does not make it less credible just because it's actually the truth? I don't see what the fuzz is about..Okorin wrote:
the sb would add more credibility to the project if its lyrics were actual lyrics and wouldn't just make puns on the map at hand?
the point is that it takes a song and adds something that seems out of place for the sake of amusement, the songs you mentioned do that the other way around where the song is just that and the maps are just that too.
I'm vetoing this because i believe this set would be of higher quality if the lyrics were about the song and not about the map
Heyy, I've considered your suggestion but it didn't really suit after all.. I prefer a straight forward pattern here. Thanks tho!- Magic Bomb - wrote:
yo so i know nothing about standard so this comment is probably useless but imo the straightlines at the end are kinda anticlimatic, idk whilst listening to the song i expected some kind of fast snap shape or something (i actually expected a shape similar to the flowers in the sb but bigger)
like i said it's probably like that for a reason and my idea probably doesn't fit well, just coming from some guy who has modded standard like twice and only easy diffs lmao