Hello~ NM from my q
Here some motivation screenshots
I don't want to check metadata, I'm lazy little panda. But I can to show you how to do it.
Some rank criteria stuff:
1. Your bg resolution should be smaller than 1920x1200 (1366x768 or 1920x1080 will be fine). It's needed to players who play with hd monitors. Then you need to change your bg resolution, since it 1684x1191. And turn off widescreen support since you dont have storyboard.
2. Audio file bitrate is too high, it's should be 192kbps maximum. And you have 320kbps.
3. Ending time should be consistent. Your difficulties should all end at the same spot (nazi remark, I know).
In your mapset:
01:39:115 - Easy
01:39:115 - Insane
01:38:430 - Okashi
4. You need to add castom combo colors that relate to bg. You can set it in the "song setup".
5. It's not necessary to write artist name and source in the tags.
Other stuff:
1. Timing:
- Offset should be on the first strong bit. In your song it's - 00:02:430. Your timing wasn't bad, I just did it correct.
- I don't understand why you set a preview point in such place. It's even not on the any ticks. Maybe will be better to set it for example here - 01:05:344.
- this greenlines are necessary in it's places: 00:01:059 - and 00:02:087 - . Will be better, if you put 00:02:087 - on - 00:02:430.
- kiai time should begin and end on big white ticks. For example first kiai time should begin on 00:13:401 - and end on 00:27:116.
Second one: 01:05:516 - and 01:27:459.
Actually I think that you need only one kiai time in your map: 01:05:516 - and 01:27:459.
[Okashi]
You have same problems with rhythm and spacing in smaller diff. And I really tired for now to mod other diffs, lol. If you want, I can mod it properly irc tomorrow or whenever you want my help, just write me in-game.
If you have any questions - same, feel free to pm me in-game.
Good luck
Here some motivation screenshots
I don't want to check metadata, I'm lazy little panda. But I can to show you how to do it.
General
Some rank criteria stuff:
1. Your bg resolution should be smaller than 1920x1200 (1366x768 or 1920x1080 will be fine). It's needed to players who play with hd monitors. Then you need to change your bg resolution, since it 1684x1191. And turn off widescreen support since you dont have storyboard.
2. Audio file bitrate is too high, it's should be 192kbps maximum. And you have 320kbps.
3. Ending time should be consistent. Your difficulties should all end at the same spot (nazi remark, I know).
In your mapset:
01:39:115 - Easy
01:39:115 - Insane
01:38:430 - Okashi
4. You need to add castom combo colors that relate to bg. You can set it in the "song setup".
5. It's not necessary to write artist name and source in the tags.
Other stuff:
1. Timing:
- Offset should be on the first strong bit. In your song it's - 00:02:430. Your timing wasn't bad, I just did it correct.
- I don't understand why you set a preview point in such place. It's even not on the any ticks. Maybe will be better to set it for example here - 01:05:344.
- this greenlines are necessary in it's places: 00:01:059 - and 00:02:087 - . Will be better, if you put 00:02:087 - on - 00:02:430.
- kiai time should begin and end on big white ticks. For example first kiai time should begin on 00:13:401 - and end on 00:27:116.
Second one: 01:05:516 - and 01:27:459.
Actually I think that you need only one kiai time in your map: 01:05:516 - and 01:27:459.
[Okashi]
Main problems: rhythm and spacing issues.
Please check AiMod for the first. There are some unsnapped objects and other questions in this diff.
Spacing between 00:11:344 (5,6) - and 00:11:687 (7,8) - should be the same in this kind of jumps.
00:13:230 (7,8,9) - kind of overmap imo. I dont here any sounds to put these notes. You can make 1/4 reverse slider instead of these notes.
00:13:401 (9) - add new combo, since it is strong beat and big white tick here. It's pretty logical to add nc's in this way.
00:13:573 (1) - sliders that starts on red and end on big white tick almost always are bad idea. Start slider from white tick and clickable sound and end it on less strong white or red tick is good. (thx pishi).
Since your song have regular rhythm, it's need to be mapped according to this logic.
00:21:801 (4,5,6,7,8,9,10) - ^
00:22:487 (6,7,8,9) - as for me spacing here is overdan (bigger than it's necessary).
00:28:487 (7) - nc.
00:29:344 (1) - remove nc.
00:27:116 (1,2,3,4,5,6,7,8,9,1,2,3,4) - hm, this place is okay even with sliders like this 00:27:630 (4).
00:31:401 (6,7) - spacing here is unintuitive small. Make it the same as 00:31:230 (5,6).
00:32:087 (8,1,2) - uncomfortable angle.
00:33:801 (2,3) - you mapped on the drums and decided to map on the vocal here. Strange choice.
00:33:973 (2) - and you ignore strong beat here, it's need to be clickable.
00:33:630 (1,2) - also unintuitive spacing here, it's too small.
00:49:059 (5) - you can make 1/2 slider here.
00:49:401 (1) - I can't understand why you choose 1/1 reverse slider here. I suggest you follow rhythm. Circle-circle-slider-slider.
00:51:116 (8) - this white tick also need to be clickable. Remove reverse arrow from this 00:50:773 (7) - slider and add another 1/2 slider here.
It's not ideal way to change this 00:49:401 (1,2,3,4,5,6,7,8) - place, but it may help.
00:50:430 (5) - add nc.
00:51:459 (1) - remove nc.
00:51:801 (3) - add nc.
00:53:859 (5) - confusing pause, adding 1/2 slider here will help.
00:54:201 (1,2,3) - will be rhythmically better to make 1/2 slider started on 00:54:201 - an add note here - 00:54:544.
00:54:544 - if you add mote then put nc here.
00:54:887 (1) - remove nc.
00:55:573 (4) - make 1/2 slider instead of this note.
00:57:287 - 1/1 slider and nc. Then make smth like this
It's important to emphasize strong beat here 00:57:973 - and here - 00:58:316.
Add note here - 00:59:173 and here - 00:59:859 for avoid confusing pauses.
01:02:773 (1,2) - too close spacing.
01:11:001 - make 1/2 slider here and add nc.
01:11:173 (1) - delete this and add note here - 01:11:344.
01:21:459 (1,2,3) - make two triplets instead of these sliders, music here is the same as here - 01:13:230 (10,11,12,1,2,3).
01:22:144 (1,2) - these two sliders are not follow the music. It should start from 01:21:973 - and 01:22:316 - (I already explain why it's important).
If you did it, add note here - 01:22:659.
01:28:487 - add 1/2 slider.
01:29:859 - ^
01:31:230 - ^
01:32:601 - ^
01:32:944 (1,2,3,4,1,2,1,2,1,2) - same for this section.
01:35:687 (1,2,3,4,5,6,7,8,9,10,11) - will be better to make it as one big stream without 1/4 sliders, since all sounds here imo should be clickable.
01:38:430 (1) - you can add spinner after this note. It will end here - 01:41:001. And decrease spinner end volume to 5-10%.
Please check AiMod for the first. There are some unsnapped objects and other questions in this diff.
Spacing between 00:11:344 (5,6) - and 00:11:687 (7,8) - should be the same in this kind of jumps.
00:13:230 (7,8,9) - kind of overmap imo. I dont here any sounds to put these notes. You can make 1/4 reverse slider instead of these notes.
00:13:401 (9) - add new combo, since it is strong beat and big white tick here. It's pretty logical to add nc's in this way.
00:13:573 (1) - sliders that starts on red and end on big white tick almost always are bad idea. Start slider from white tick and clickable sound and end it on less strong white or red tick is good. (thx pishi).
Since your song have regular rhythm, it's need to be mapped according to this logic.
00:21:801 (4,5,6,7,8,9,10) - ^
00:22:487 (6,7,8,9) - as for me spacing here is overdan (bigger than it's necessary).
00:28:487 (7) - nc.
00:29:344 (1) - remove nc.
00:27:116 (1,2,3,4,5,6,7,8,9,1,2,3,4) - hm, this place is okay even with sliders like this 00:27:630 (4).
00:31:401 (6,7) - spacing here is unintuitive small. Make it the same as 00:31:230 (5,6).
00:32:087 (8,1,2) - uncomfortable angle.
00:33:801 (2,3) - you mapped on the drums and decided to map on the vocal here. Strange choice.
00:33:973 (2) - and you ignore strong beat here, it's need to be clickable.
00:33:630 (1,2) - also unintuitive spacing here, it's too small.
00:49:059 (5) - you can make 1/2 slider here.
00:49:401 (1) - I can't understand why you choose 1/1 reverse slider here. I suggest you follow rhythm. Circle-circle-slider-slider.
00:51:116 (8) - this white tick also need to be clickable. Remove reverse arrow from this 00:50:773 (7) - slider and add another 1/2 slider here.
It's not ideal way to change this 00:49:401 (1,2,3,4,5,6,7,8) - place, but it may help.
00:50:430 (5) - add nc.
00:51:459 (1) - remove nc.
00:51:801 (3) - add nc.
00:53:859 (5) - confusing pause, adding 1/2 slider here will help.
00:54:201 (1,2,3) - will be rhythmically better to make 1/2 slider started on 00:54:201 - an add note here - 00:54:544.
00:54:544 - if you add mote then put nc here.
00:54:887 (1) - remove nc.
00:55:573 (4) - make 1/2 slider instead of this note.
00:57:287 - 1/1 slider and nc. Then make smth like this
It's important to emphasize strong beat here 00:57:973 - and here - 00:58:316.
Add note here - 00:59:173 and here - 00:59:859 for avoid confusing pauses.
01:02:773 (1,2) - too close spacing.
01:11:001 - make 1/2 slider here and add nc.
01:11:173 (1) - delete this and add note here - 01:11:344.
01:21:459 (1,2,3) - make two triplets instead of these sliders, music here is the same as here - 01:13:230 (10,11,12,1,2,3).
01:22:144 (1,2) - these two sliders are not follow the music. It should start from 01:21:973 - and 01:22:316 - (I already explain why it's important).
If you did it, add note here - 01:22:659.
01:28:487 - add 1/2 slider.
01:29:859 - ^
01:31:230 - ^
01:32:601 - ^
01:32:944 (1,2,3,4,1,2,1,2,1,2) - same for this section.
01:35:687 (1,2,3,4,5,6,7,8,9,10,11) - will be better to make it as one big stream without 1/4 sliders, since all sounds here imo should be clickable.
01:38:430 (1) - you can add spinner after this note. It will end here - 01:41:001. And decrease spinner end volume to 5-10%.
You have same problems with rhythm and spacing in smaller diff. And I really tired for now to mod other diffs, lol. If you want, I can mod it properly irc tomorrow or whenever you want my help, just write me in-game.
If you have any questions - same, feel free to pm me in-game.
Good luck