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BounceBabe

hyper

this difficulty is a normal insane, look at the SR gap from hard (3) to hyper (4,11). its nowhere near a hyper. rename to elimintate confusion and inappropriate level naming

00:02:019 (1,2,3,1) - oh boy. 00:02:664 (2,3,1) - use consistent spacing here, one beat time between each object but spacing is different although the song doesnt provide spacing changes. try stacking 2 onto 1 and arrange them like so http://puu.sh/t0P7j/1e83faa920.jpg or any other shape that has consistent spacing

00:11:373 (2,3) - reverse. 00:11:051 (1,2,3,4) - has gradual pitch change, 00:11:535 (3,4) - has a significant difference so a jump between those would be reasonable. http://puu.sh/t0Ph2/1363004e43.jpg same here 00:11:696 (4,5,6) - http://puu.sh/t0PhZ/ec26cb9e18.jpg with an appropriate jump between 00:12:180 (6,1) - . this loop will make flow a lot better too http://puu.sh/t0PjT/cb46dd1eb2.jpg

00:13:309 (6,1) - 00:13:954 (5,1,2) - a hyper should not have such large stream jumps. normal ds or smaller spacing would be more appropriate. additionally, the rest of the gameplay is rather easy with consistent spacing and rather few jumps compared to the stream and stream jumps, totally doesnt fit with the rest and causes a big difficulty spike.

00:15:889 (4,1) - spacing is wrong. 00:15:889 (4,1) - has same spacing as 00:15:567 (3,4) - easily fixable by stacking the slider with 00:15:889 (4) - same 00:18:470 (4,1) - and for all kinds of placement like this

00:52:018 (2,1) - not readable due to the same spacing before that 00:51:696 (1,2) -

01:26:535 (1) - stack with 01:26:320 (5) - or place much farther apart, spacing is wrong. 01:25:674 (2,3) - have larger jumps and are 4/6 elements 01:26:105 (4,5) -is a 2/6 jumps. 01:26:320 (5,1) - is another 4/6 element but has this clustered spacing so it doesnt make sense

01:16:857 (1,2,1,2,1,2,1,2,1,1,2,1,2) - for a hyper, again, its too much and causes a huge difficulty spike that should be avoided. jumps are not appropriate for this level nor does it fit with the rather easy and consistent mapping.

apart from the overdone streams, nice diff

ex

00:03:309 (1,2,1,2) - should have consistent spacing since the way they are played are the same

00:19:277 (2) - reverse slider movement would create better flow same 00:29:438 (2,1) -

00:51:051 (1,2) - 00:51:454 (3,1) - 1/2 and 1/4 but visual spacing is the same. fix this to avoid confusion. same with the rest 00:51:696 (1,2,3,1,2,3,4,5) -

01:00:406 (3,1,2) - same visual spacing for 1/2 and 1/4? highly confusing. use closer spacing for 1/4 or make 1/2 larger even though its a jump.
Topic Starter
SLM
BounceBabe

BounceBabe wrote:


hyper

this difficulty is a normal insane, look at the SR gap from hard (3) to hyper (4,11). its nowhere near a hyper. rename to elimintate confusion and inappropriate level naming - the reason why I'm using hyper instead of insane is because I'm trying to refer to pop'n music's diff name(the music source). also imo the players should be able to recognize how hard the diff is by SR since SR gap between hard & hyper is easily noticable

00:02:019 (1,2,3,1) - oh boy. 00:02:664 (2,3,1) - use consistent spacing here, one beat time between each object but spacing is different although the song doesnt provide spacing changes. try stacking 2 onto 1 and arrange them like so http://puu.sh/t0P7j/1e83faa920.jpg or any other shape that has consistent spacing - fixed

00:11:373 (2,3) - reverse. 00:11:051 (1,2,3,4) - has gradual pitch change, 00:11:535 (3,4) - has a significant difference so a jump between those would be reasonable. http://puu.sh/t0Ph2/1363004e43.jpg same here 00:11:696 (4,5,6) - http://puu.sh/t0PhZ/ec26cb9e18.jpg with an appropriate jump between 00:12:180 (6,1) - . this loop will make flow a lot better too http://puu.sh/t0PjT/cb46dd1eb2.jpg - I kinda prefer current "gradually increasing clockwise" flow more, so not changing.

00:13:309 (6,1) - 00:13:954 (5,1,2) - a hyper should not have such large stream jumps. normal ds or smaller spacing would be more appropriate. additionally, the rest of the gameplay is rather easy with consistent spacing and rather few jumps compared to the stream and stream jumps, totally doesnt fit with the rest and causes a big difficulty spike. - fixed

00:15:889 (4,1) - spacing is wrong. 00:15:889 (4,1) - has same spacing as 00:15:567 (3,4) - easily fixable by stacking the slider with 00:15:889 (4) - same 00:18:470 (4,1) - and for all kinds of placement like this - think it should be fine cuz of different combo color. Also, I kinda prefer the opposite going flow now rather than stacking it.

00:52:018 (2,1) - not readable due to the same spacing before that 00:51:696 (1,2) - - fixed

01:26:535 (1) - stack with 01:26:320 (5) - or place much farther apart, spacing is wrong. 01:25:674 (2,3) - have larger jumps and are 4/6 elements 01:26:105 (4,5) -is a 2/6 jumps. 01:26:320 (5,1) - is another 4/6 element but has this clustered spacing so it doesnt make sense - kinda had reason of it, but fixed anyway since 01:26:535 (1) - has strong sound.

01:16:857 (1,2,1,2,1,2,1,2,1,1,2,1,2) - for a hyper, again, its too much and causes a huge difficulty spike that should be avoided. jumps are not appropriate for this level nor does it fit with the rather easy and consistent mapping. - nerfed spacing a bit but not much, cuz it's hold-and-release stuff.

apart from the overdone streams, nice diff


ex

00:03:309 (1,2,1,2) - should have consistent spacing since the way they are played are the same - fixed

00:19:277 (2) - reverse slider movement would create better flow - fixed
same 00:29:438 (2,1) - fixed 00:29:760 (1) -

00:51:051 (1,2) - 00:51:454 (3,1) - 1/2 and 1/4 but visual spacing is the same. fix this to avoid confusion. - not agreeing with this cuz when playing normal sliders(not kick slider/reverse slider), most players' primary consideration is when to click the sliderhead rather than when to release. so when it comes to spacing at insane+ diff, the main object we consider should be sliderhead. therefore I think this 00:51:373 (2,3,1) - should be considered somewhere around 3/4~1/1 gap.(hope you somehow understand my poor english explanation)
same with the rest 00:51:696 (1,2,3,1,2,3,4,5) - - fixed

01:00:406 (3,1,2) - same visual spacing for 1/2 and 1/4? highly confusing. use closer spacing for 1/4 or make 1/2 larger even though its a jump. - fixed

Thanks for modding!!
Emonal
here's YoNiko from your modding queue!!

[Beom's Expert]

00:39:438 (1,2,3) - why do you use small space in a sudden? I think keeping original space is better

00:52:986 (4) - change to a straight slider cuz there's a small sound here 00:52:986 (4) -
like this: http://puu.sh/tjBvf/8ca8b5f626.png

00:54:277 (1,2,3) - space between them should be the same cuz here 00:53:631 (1,2,3) - and here 00:54:922 (1,2,3) -

01:23:954 (1,2,3) - ^

01:29:760 (1) - 01:31:051 (1) - 01:32:341 (1) - 01:33:631 (1) - all adding finish sounds will be more better in this part cuz 01:28:470 (1) -

00:55:567 (1) - not snapped well?

[Hyper]

00:50:244 (3) - rotate 180

00:51:454 (3) - this slider looks not good

01:41:696 (2,3,4,5) - change to former space plz, cuz it seems there's no reason to change to small space

01:42:664 (1,2,3,4) - sliders here should be more symmetrical

[Extra]

00:32:341 (1,2) - symmetrical with 00:31:696 (1,2) -
cuz 00:29:115 (1,2,1,2) -

01:19:277 (4) - why curve slider?


that's all
gl for your map > <
Topic Starter
SLM
YoNiKo

YoNiko wrote:

here's YoNiko from your modding queue!!

[Hyper]

00:50:244 (3) - rotate 180 - nop cuz no big reason to change, and it's symmetrical with 00:51:051 (1) -

00:51:454 (3) - this slider looks not good - fixed

01:41:696 (2,3,4,5) - change to former space plz, cuz it seems there's no reason to change to small space - there is some reason, but changed a bit

01:42:664 (1,2,3,4) - sliders here should be more symmetrical - ok, not changing now but i'll try to use symmetrical pattern if i change this someday.

[Extra]

00:32:341 (1,2) - symmetrical with 00:31:696 (1,2) - - not really necessary to be perfetly symmetrical.
cuz 00:29:115 (1,2,1,2) -

01:19:277 (4) - why curve slider? - fixed


that's all
gl for your map > <

Thx for mod!
Arutsuki
ay returning m4m

ex
00:14:277 (1,2,3,4,5,6,7,8) - try increasing gradually from small spacing to big, it would fit the music better imo. like [url]this[/url]
00:17:986 (2,3) - space these a bit more, feels weird slowing down when the sound (3) is on is louder
00:27:180 (1) - unnecessary nc, 01:44:599 (1,1) - these too
00:53:631 (1,2,3,1,2,3,1,2,3,4) - NC these for better readability of the rhythm change
01:47:502 (1,2,3,4,5) - this feels kinda weird, try a 1/4 slider converted to a 5 note burst, to keep the small spacing but also keep the movement going

beom
00:15:889 (4,1) - could be misread as 1/2, isn't really that hard to read but consider spacing it more or just stack
00:53:631 (1) - nc the 1/3 sections as well
01:21:615 (4,1) - I don't think there's any need for this really, nothing in the song intense enough to use it on

hyper
00:53:631 (1) - I suggest you just use reverse sliders, it's a 4.08, most plebs can't play stuff like that
01:37:180 (1) - remove nc

hard
00:32:986 (1,2) - space these more
00:54:277 (1) - same as diff above

couldn't find anything in lower diffs, no kds
good luck
Topic Starter
SLM

Arutsuki wrote:

ay returning m4m

ex
00:14:277 (1,2,3,4,5,6,7,8) - try increasing gradually from small spacing to big, it would fit the music better imo. like [url]this[/url] - it is already a gradually increasing stream, and it seems you missed the link so..
00:17:986 (2,3) - space these a bit more, feels weird slowing down when the sound (3) is on is louder - fixed
00:27:180 (1) - unnecessary nc, 01:44:599 (1,1) - these too - fixed
00:53:631 (1,2,3,1,2,3,1,2,3,4) - NC these for better readability of the rhythm change - think it's ok probably
01:47:502 (1,2,3,4,5) - this feels kinda weird, try a 1/4 slider converted to a 5 note burst, to keep the small spacing but also keep the movement going - I think I didn't perfectly get what you meant, but if you meant to use 2 kicksliders + a circle, I think just 5 circles fit better.

hyper
00:53:631 (1) - I suggest you just use reverse sliders, it's a 4.08, most plebs can't play stuff like that - idk well. I'll get more opinion about this.
01:37:180 (1) - remove nc - fixed

hard
00:32:986 (1,2) - space these more - fixed
00:54:277 (1) - same as diff above - thinnk it will be fine cuz I introduced 1/3 rhythm before the circles 00:53:631 (1) -

couldn't find anything in lower diffs, no kds
good luck
Thanks for modding!
Arutsuki

SLM wrote:

and it seems you missed the link so..
oops my bad
http://puu.sh/tlXOs/7411b8551d.jpg here's what i meant
Aeonian Sonder
[EX]
00:28:631 (2) - This is uncomfortably too close to slider 1.
00:40:728 (1) - This one is a bit difficulty to explain, but I hope you'll understand. Make this slider curve so that it's kinda in a direction in which it would be less curved. So change the slider from curving from the bottom to the top to the left, change it so that it's curves from the bottom to the left to the top. If don't understand this, give me a private message.

00:41:373 (1) - Could you move this so that it blankets object 2 of the previous color?

[Beom's Expert]
00:25:244 (1) - Would if be better if you moved the object somewhere else other than under circle 8?
00:46:535 (3,4) - I would avoid having them touching
01:00:808 (4) - Did you forget to change the sampleset on the side?

[Hard]
00:10:728 (4) - Could you make this at least somewhat blanket 00:11:051 (1)?
00:32:986 (1) - This isn't centered on the y-axis.

That's all from me...
Topic Starter
SLM

Arutsuki wrote:

SLM wrote:

and it seems you missed the link so..
oops my bad
http://puu.sh/tlXOs/7411b8551d.jpg here's what i meant
Thanks for reposting!
imo that's too huge change so didn't apply, but thanks again for the recheck.

-APXH wrote:

[EX]
00:28:631 (2) - This is uncomfortably too close to slider 1. - fixed
00:40:728 (1) - This one is a bit difficulty to explain, but I hope you'll understand. Make this slider curve so that it's kinda in a direction in which it would be less curved. So change the slider from curving from the bottom to the top to the left, change it so that it's curves from the bottom to the left to the top. If don't understand this, give me a private message. - pm'd totally got it now, but not changing cuz i want different flow at 00:40:728 (1,2,3) - and 00:41:373 (1,2,3) - btw Thanks for explaining by pm!

00:41:373 (1) - Could you move this so that it blankets object 2 of the previous color? - fixed

[Hard]
00:10:728 (4) - Could you make this at least somewhat blanket 00:11:051 (1)? - think it's fine
00:32:986 (1) - This isn't centered on the y-axis. - fixed

That's all from me...
Thanks for modding!
Yogurtt
m4m from my q! (sorry for late mod!!)

EX
00:04:277 (2) - NC
00:04:599 (1) - move this down a bit so its as far away from the reverse as the others are
00:35:244 (2) - NC
00:43:631 (3,4) - line up the slider borders more cleanly
00:46:212 (2,3) - keep slider shapes consistent
01:00:890 (2,3,1,2,3,4) - the stream is kinda ugly and id recommend using a second kick slider instead of starting the stream there
01:08:309 (2,3,4) - stack the triple imo
01:30:244 (2,3) - stack

overall just needs some cleaning up, nice song, good luck on the map! sorry i could only do one diff
Topic Starter
SLM
Yogurtt

Yogurtt wrote:

m4m from my q! (sorry for late mod!!) - it's ok ;)

EX
00:04:277 (2) - NC - don't think it's necessary
00:04:599 (1) - move this down a bit so its as far away from the reverse as the others are - fixed
00:35:244 (2) - NC - ^^
00:43:631 (3,4) - line up the slider borders more cleanly - fixed i think
00:46:212 (2,3) - keep slider shapes consistent - changed 00:46:857 (4) - instead
01:00:890 (2,3,1,2,3,4) - the stream is kinda ugly and id recommend using a second kick slider instead of starting the stream there - umm.. think it's fine how it is
01:08:309 (2,3,4) - stack the triple imo - okay
01:30:244 (2,3) - stack - umm.... no

overall just needs some cleaning up, nice song, good luck on the map! sorry i could only do one diff
Thanks for modding!
Mir
Hi!~ M4M for this map.

[ General]
  1. EX and Beom's Extreme are literally the same SR and are redundant. Nerf one or buff the other for the sake of spread?

[]

[ Easy]
  1. 00:48:793 (1,2) - If this is supposed to be blanketing, the red point in (1) ruins it. :/
Uh.. yeah. That's it, I like this diff a lot. Lots of blankets though. :?

[ Normal]
  1. 00:25:244 (1,2) - Skipping a note at 00:26:051 - it seems. It's mapped at 00:20:083 (1,2,3) - and a part before it. And after this you just ignore that double like it never existed.
  2. 01:20:083 (2,3,4,5) - Maybe make this a better curve? http://i.imgur.com/TyF5RrK.jpg
  3. 01:25:889 (1) - I think this should be circle + slider because the 1/3 triple could use a slider to represent it rather than just bouncing off of a reverse imo.
  4. 01:45:244 (1,3) - Make these the same slider?
These lower difficulties are solid. :?

[ Hard]
  1. 00:21:373 (1,2,3) - This rhythm is inconsistent with 00:18:793 (1,2,3) - since they're the same sounds. I recommend making them the same.
  2. 00:38:148 (1,2,3,4) - This rhythm still works well, why is 00:36:857 (1,2,3,4,5) - mapped differently? It's not like you're mapping the vocals, they're 1/1 and this is 1/2 anyways. I think they should be the same if not similar.
  3. 00:41:857 (5,1) - This kinda feels weird. I would recommend a 1/1 from 00:41:857 - 00:42:180 - and add a circle at 00:42:341. It follows the drums a bit better than what you have.
  4. 01:16:535 (5) - This slider should probably be two active notes. Both of these sounds seem clickable.
  5. 01:45:244 (1) - What is this reverse slider on? It doesn't fall on any beat that I can hear. It seems unneeded. Make it 1/1 or something if you want to capture the bass.

[ Hyper]
  1. 00:08:954 (3) - Strongest sound here on the slider end. Are you sure? Try ctrl+g this rhythm 00:08:954 (3,4).
  2. 00:15:889 (4,1) - This is not immediately obvious that it's
  3. 00:18:793 (1,2,3,1) - Kinda messy placement imo. Could you clean this up somehow?
  4. 01:02:664 (1,5) - Center the 5 with 1's head? http://i.imgur.com/w5UQVLR.png
  5. 01:08:470 (4,1) - Stack ends lol.
  6. 01:22:018 (1,2,3) - Needs a better transition imo. Stacking 01:21:857 (2,1) - would be better but still wonky. Idk how you want to do this, but this isn't obviously a snapping change from a playing standpoint imo.
  7. 01:41:696 (2,3,4) - Not really a fan of this implied visual flow. :? Try this or something similar http://i.imgur.com/vgfuj8u.jpg it's quite a bit change but you get the idea, something that looks a bit more logical. x.x
  8. 01:42:341 (5,1) - This is a pretty big 1/4 jump... I recommend nerfing it slightly: http://i.imgur.com/rxpExlr.png

[ Beom's Expert]
  1. 00:09:277 (2,3,4) - Super uncomfortable wide angle. This type of flow isn't used anywhere else so I recommend changing it for consistency.
  2. 00:24:760 (4,5,6,7,8,1) - This WILL break players. I really recommend not stacking these with such close distance on the timeline. Move the slider slightly? http://i.imgur.com/I5nENl4.png
  3. 00:31:696 (1,2) - Screenjump though. Bring 00:32:180 (2,3,4) - up a bit more so it isn't such a massive jump. Especially considering you're starting from already moving in the opposite direction. This just flows bad imo.
  4. 00:48:954 (2,3,4) - I hear no triple here in the song. I recommend removing it.
  5. 01:11:696 (1,2,3) - Much less density here than the next part. I get that you want to highlight the vocals but then why isn't 01:12:986 (3) - a reverse too? It just looks weird.
  6. 01:21:938 (4,1,2) - This transition too isn't so good. What you did earlier was better, this just asks for misreading.
  7. 01:40:083 - 01:47:825 - Holy mother of all that is sacred this is a massive difficulty spike, the rest of the diff was relatively consistent in difficulty strain but this just does not fit with the map. "It's the end so it's mapped more intense!" Yes, but this is TOO MUCH. Removing that whole part lowered the difficulty to 4.94*. Please nerf this somehow.

[ EXtreme(?)]
  1. 00:23:954 (1,2) - I think ctrl+g of this rhythm might work better.
  2. 00:44:922 (3,5,7) - Center 5 a bit more? This could improve the jump flow here.
  3. 00:45:567 (6,7,1) - This is a really wide angle though, do you want to keep this? You don't use wide angles for emphasis anywhere else so it breaks consistency.
  4. 00:56:212 (1,2) - Parallel possibly?
  5. 01:11:051 (5,6,7) - This looks kinda ew. Try this: http://i.imgur.com/j3z7CcC.png?
  6. 01:34:922 (1) - Could definitely be two circles for more emphasis on the change in music.
  7. 01:37:260 (6,7) - Straighten this? It looks kinda ew right now. :?

That's everything worth mentioning. Top diffs could use more modding than just me, but the bottom diffs were really solid, good job!

Good luck.~
Topic Starter
SLM
Mir

Mir wrote:

Hi!~ M4M for this map.

[ General]
  1. EX and Beom's Extreme are literally the same SR and are redundant. Nerf one or buff the other for the sake of spread?

[]

[ Easy]
  1. 00:48:793 (1,2) - If this is supposed to be blanketing, the red point in (1) ruins it. :/ - it's intended, so yeah
Uh.. yeah. That's it, I like this diff a lot. Lots of blankets though. :? - c:

[ Normal]
  1. 00:25:244 (1,2) - Skipping a note at 00:26:051 - it seems. It's mapped at 00:20:083 (1,2,3) - and a part before it. And after this you just ignore that double like it never existed. - it's cuz the vocal's rhythm changed a lot
  2. 01:20:083 (2,3,4,5) - Maybe make this a better curve? http://i.imgur.com/TyF5RrK.jpg - sure
  3. 01:25:889 (1) - I think this should be circle + slider because the 1/3 triple could use a slider to represent it rather than just bouncing off of a reverse imo. - yeah I agree with that, but I want 01:26:535 (2) - this to be clickable, so keeping it.
  4. 01:45:244 (1,3) - Make these the same slider? - sure
These lower difficulties are solid. :?

[ Hard]
  1. 00:21:373 (1,2,3) - This rhythm is inconsistent with 00:18:793 (1,2,3) - since they're the same sounds. I recommend making them the same. - I wanted the flow stop at 00:19:760 (3) - while keep going at 00:22:341 (3) -. Also their actual rhythm is not that different,so it should be fine.
  2. 00:38:148 (1,2,3,4) - This rhythm still works well, why is 00:36:857 (1,2,3,4,5) - mapped differently? It's not like you're mapping the vocals, they're 1/1 and this is 1/2 anyways. I think they should be the same if not similar. - at 00:36:857 (1,2,3,4,5) - , music can be seperated 00:36:857 - ~ 00:37:180 - / 00:37:180 - ~ 00:37:825 - / 00:37:825 - ~ 00:38:148 - (refering to the vocal), at 00:38:148 (1,2,3,4) - , it can be seperated 00:38:148 - ~ 00:38:793 - / 00:38:793 - ~ 00:39:438 - . so they're mapped differently.
  3. 00:41:857 (5,1) - This kinda feels weird. I would recommend a 1/1 from 00:41:857 - 00:42:180 - and add a circle at 00:42:341. It follows the drums a bit better than what you have. - fixed
  4. 01:16:535 (5) - This slider should probably be two active notes. Both of these sounds seem clickable. - umm no cuz i think vocal is more important here.
  5. 01:45:244 (1) - What is this reverse slider on? It doesn't fall on any beat that I can hear. It seems unneeded. Make it 1/1 or something if you want to capture the bass. - fixed

[ Hyper]
  1. 00:08:954 (3) - Strongest sound here on the slider end. Are you sure? Try ctrl+g this rhythm 00:08:954 (3,4). - fixed
  2. 00:15:889 (4,1) - This is not immediately obvious that it's - think it's fine
  3. 00:18:793 (1,2,3,1) - Kinda messy placement imo. Could you clean this up somehow? - changed a bit
  4. 01:02:664 (1,5) - Center the 5 with 1's head? http://i.imgur.com/w5UQVLR.png - sure
  5. 01:08:470 (4,1) - Stack ends lol. - fixed
  6. 01:22:018 (1,2,3) - Needs a better transition imo. Stacking 01:21:857 (2,1) - would be better but still wonky. Idk how you want to do this, but this isn't obviously a snapping change from a playing standpoint imo. - yeah, will fix this when i get an idea.
  7. 01:41:696 (2,3,4) - Not really a fan of this implied visual flow. :? Try this or something similar http://i.imgur.com/vgfuj8u.jpg it's quite a bit change but you get the idea, something that looks a bit more logical. x.x - sure
  8. 01:42:341 (5,1) - This is a pretty big 1/4 jump... I recommend nerfing it slightly: http://i.imgur.com/rxpExlr.png - changed the rhythm instead

[ EXtreme(?)]
  1. 00:23:954 (1,2) - I think ctrl+g of this rhythm might work better. - umm idk actually, ctrl+g will work better for drum, but i wanted these 3 redticks to be clickable. 00:24:115 - 00:24:438 - 00:24:760 -
  2. 00:44:922 (3,5,7) - Center 5 a bit more? This could improve the jump flow here. - sure
  3. 00:45:567 (6,7,1) - This is a really wide angle though, do you want to keep this? You don't use wide angles for emphasis anywhere else so it breaks consistency. - think it's fine, and also wide angle to next combo was used right before this 00:43:954 (4,5,1) -
  4. 00:56:212 (1,2) - Parallel possibly? - it's intended so keeping it
  5. 01:11:051 (5,6,7) - This looks kinda ew. Try this: http://i.imgur.com/j3z7CcC.png? - sure
  6. 01:34:922 (1) - Could definitely be two circles for more emphasis on the change in music. - umm.. no cuz I don't want too many singletaps at this kinda kiai-intro part.
  7. 01:37:260 (6,7) - Straighten this? It looks kinda ew right now. :? - sure

That's everything worth mentioning. Top diffs could use more modding than just me, but the bottom diffs were really solid, good job!

Good luck.~

Thanks for quality mod!
vekt0r
Hi, m4m

Hyper
In general, a lot of blankets in this diff don’t look quite right, like 00:56:696 (2,3) - for example
Also there are a lot of things that I think are just too confusing for the SR of this map; maybe I'm just forgetting what it's like to play 3-4* maps though
(everything I said about that applies to Hard diff too btw)
00:13:954 (5) - I would strongly recommend changing this into a 1/2 slider, since the music doesn’t support it as much as 00:14:277 (1) -, and this stream pattern is high insane/extra level, not for light insanes
00:20:728 (3,4) - Can’t see why you’re ignoring the beat in the middle of the slider here and putting a note on the 4; what you did here 00:15:567 (3,4) - seems much better
00:25:244 (1) - Very loud cymbal here, don’t make this the same as the others
00:34:277 (1,2,3,4,5,1,2,3,4,5,1) - Again, this seems way too advanced for this level; either simply undermap some of the streams (which can help emphasize the last group of 4 notes), or at least turn 00:34:600 (2,3,4,5) - into one repeating slider
00:38:148 (1,2) - This doesn’t seem like the best rhythm here, make the sliderend of 2 clickable
00:43:309 (1) - Maybe turn this into two circles?
The entire section starting at 01:16:857 - seems rhythmically overmapped and confusing, sometimes I can’t even hear distinct sounds on the blue ticks. I would recommend mapping to the 1/2 melody and saving the 1/4 repeat sliders for drums like 01:19:115 (1) -
01:26:535 (1) - I like a 2 beat slider here but not important
01:42:341 (5,1) - These are way too far away
01:46:535 (1,2,3,4,5) - The intensity is still high here, make something like star jumps instead

EX
Opening section looks nice, no problems there
00:25:244 (1) - same as hyper
00:38:631 (3) - This note should be emphasized; 00:38:148 (1,2,3,1,2,3) - shouldn’t be the same
00:41:212 (3) - Similarly, this note should not be emphasized
00:42:018 (1) - Sliderend stronger than head, there is a syncopated downbeat\
00:48:148 (6,7,1) - Could increase spacing here
In the first kiai some of the blanketed sliders don’t look right, like 00:57:502 (1,2) - and 01:02:341 (3,1) -
In this difficulty the 1/4 section is done pretty effectively, my only complaint is that 01:19:115 (3,4) - could be a burst instead
01:46:696 (2,3,4,5,6,1) - same as hyper
Topic Starter
SLM

vekt0r wrote:

Hi, m4m

Hyper
In general, a lot of blankets in this diff don’t look quite right, like 00:56:696 (2,3) - for example - fixed it
Also there are a lot of things that I think are just too confusing for the SR of this map; maybe I'm just forgetting what it's like to play 3-4* maps though
(everything I said about that applies to Hard diff too btw)
00:13:954 (5) - I would strongly recommend changing this into a 1/2 slider, since the music doesn’t support it as much as 00:14:277 (1) -, and this stream pattern is high insane/extra level, not for light insanes - think it's fine
00:20:728 (3,4) - Can’t see why you’re ignoring the beat in the middle of the slider here and putting a note on the 4; what you did here 00:15:567 (3,4) - seems much better - ok, will consider this
00:25:244 (1) - Very loud cymbal here, don’t make this the same as the others - fixed
00:34:277 (1,2,3,4,5,1,2,3,4,5,1) - Again, this seems way too advanced for this level; either simply undermap some of the streams (which can help emphasize the last group of 4 notes), or at least turn 00:34:600 (2,3,4,5) - into one repeating slider - think it's fine
00:38:148 (1,2) - This doesn’t seem like the best rhythm here, make the sliderend of 2 clickable - no cuz I want to use 4 similar sliders refering to the vocal
00:43:309 (1) - Maybe turn this into two circles? - ummm.. no
The entire section starting at 01:16:857 - seems rhythmically overmapped and confusing, sometimes I can’t even hear distinct sounds on the blue ticks. I would recommend mapping to the 1/2 melody and saving the 1/4 repeat sliders for drums like 01:19:115 (1) - - think it's fine to me
01:26:535 (1) - I like a 2 beat slider here but not important
01:42:341 (5,1) - These are way too far away - fixed
01:46:535 (1,2,3,4,5) - The intensity is still high here, make something like star jumps instead - I did like this cuz of the weak vocal here, but I'll consider changing it

EX
Opening section looks nice, no problems there
00:25:244 (1) - same as hyper - fixed
00:38:631 (3) - This note should be emphasized; 00:38:148 (1,2,3,1,2,3) - shouldn’t be the same - imo it's emphasized enough compared to 00:39:277 (3) - , cuz of the wide angle flow and snappier movement to the next note.
00:41:212 (3) - Similarly, this note should not be emphasized - ^ same as above 00:41:857 (3) -
00:42:018 (1) - Sliderend stronger than head, there is a syncopated downbeat\ - true but I'm focusing on keyboard thingy(?) at here 00:40:728 (1,2,3,1,2,3,1,2,3) - so keeping it. noticed some missing hs & added it
00:48:148 (6,7,1) - Could increase spacing here - sure
In the first kiai some of the blanketed sliders don’t look right, like 00:57:502 (1,2) - and 01:02:341 (3,1) -
In this difficulty the 1/4 section is done pretty effectively, my only complaint is that 01:19:115 (3,4) - could be a burst instead - think it's enough with the zigzag flow now
01:46:696 (2,3,4,5,6,1) - same as hyper - ^
Thanks for modding!
6th
Hey

[Easy]
00:04:599 (1,2,3) - Beginning with such a difficult flow can be annnoying for beginners, rotate (3) a bit.
00:53:631 - 01:22:018 - They are the same but you map them differently. I can agree on the fact that the 2nd part is more intense at the end but try to keep some consistency in beginner diffs. 1/6 on slider ends may be pretty awkward to play for them, btw.
01:47:825 (1) - That spinner is a bit short. Consider placing it somewhere else, like 01:24:169 - .
It feels like a Normal rather than a Easy, but well...

[Normal]
00:26:212 (2,3,4,5,6) - 00:28:793 (2,3,4,5,6) - 5 circles in a row feel too sudden and dense for nothing according to the global difficulty. Consider adding some sliders on downbeats.
00:34:277 - Here the song is more intense so circles would have fitted more for instance.
00:59:277 (2) - Curve it a bit ? Or line it up with (3).
01:22:018 (1,2,3) - This would work much better as a triangle, like http://osu.ppy.sh/ss/7155431. You got the idea.

[Hard]
00:20:889 - This should be mapped according to 00:15:567 (2,3) - 00:18:148 (2,3) -
00:43:309 (1) - Its end and its beginning are equally intense and sound kinda independant from each other. Use 2 circles instead ?
00:54:707 (3,2) - Stack them ?
01:11:696 (1) - A flow change would fit the song more and be more interesting to play.

[Hyper]
00:20:083 (1) - Move its point to 305;290 and stack it again, it should look a bit better.
00:23:309 (3,5) - They are almost inaudible, increase their volume a bit.
00:59:277 (2,3) - Why is (3) so far from (2) ?
00:53:631 - 01:22:018 - Inconsistency : Stack perfectly the circles in 1st section or don't stack perfectly those in the 2nd one.
01:23:094 (3,1) - They are less spaced than the rest when 01:22:449 (3,1) - 01:23:954 (4,1) - 01:24:599 (3,1) - 01:25:244 (3,1) - are more spaced. Fix it.
01:26:105 (4,5) - I don't really get the point of that. You use a kickslider but the speed is decreasing, at least space them more than the rest. Although having a triplet would make much more sens imo since it would indicate the intensification in the song.

[Expert]
Great stuff
The only thing I will mention is that this section 01:11:696 (1,2,3) - feels kinda empty compared to the rest, which makes those triplets after really sudden.
Also I would get rid of that extended slider 00:32:986 (1) - , it kinda breaks the momentum when playing.

[EX]
00:03:309 (1,2,1,2) - Line them up ?
00:30:083 (4) - It belongs to the same combo as the 3 previous sliders so I recommand CTRL+G
00:38:793 (1) - This is kinda annoying to catch because the movement here 00:38:148 (1,2,3) - is not curved a lot. Move (3) a bit to the left.
00:42:825 (4,5,6,1,2) - Avoid doing that ): it looks like they belong to the same combo/they are the same musically but it's totally wrong
00:44:438 (5,1,2,3,4,5,6,7) - A lot of overlaps that don't really fit the rest of the map and that you could fix easily.
00:47:825 (5,6,7) - Nothing really justifies such antiflow in the song. It's a bit hard to play for nothing.
01:21:373 (1,2,1,2) - Spacing should increase, not decrease.
00:56:696 (2) - Make it parellel to (1), fits better with things like 00:57:502 (1,2) - 00:58:793 (1,2) -
01:06:535 (1,2,3,1) - That flow is really awkward to play. Nerf it a bit to make it more intuitive and enjoyable.

Good luck !
Topic Starter
SLM
6th

6th wrote:

Hey

[Easy]
00:04:599 (1,2,3) - Beginning with such a difficult flow can be annnoying for beginners, rotate (3) a bit. - think it shold be fine since 00:05:567 (2) - is almost at the corner of the playfield, some flow change is kinda predictable.
00:53:631 - 01:22:018 - They are the same but you map them differently. I can agree on the fact that the 2nd part is more intense at the end but try to keep some consistency in beginner diffs. 1/6 on slider ends may be pretty awkward to play for them, btw. - was planning to change this, fixed
01:47:825 (1) - That spinner is a bit short. Consider placing it somewhere else, like 01:24:169 - . - I believe that this length is acceptable, it's containing whole 4(5) beats.
It feels like a Normal rather than a Easy, but well...

[Normal]
00:26:212 (2,3,4,5,6) - 00:28:793 (2,3,4,5,6) - 5 circles in a row feel too sudden and dense for nothing according to the global difficulty. Consider adding some sliders on downbeats. - actually i think they're easier than sliders. They're only 1/1s with straight foward rhythm, ds is 0.9. I'll see more opinions about this.
00:34:277 - Here the song is more intense so circles would have fitted more for instance.
00:59:277 (2) - Curve it a bit ? Or line it up with (3). - fixed
01:22:018 (1,2,3) - This would work much better as a triangle, like http://osu.ppy.sh/ss/7155431. You got the idea. - sure

[Hard]
00:20:889 - This should be mapped according to 00:15:567 (2,3) - 00:18:148 (2,3) - - fixed
00:43:309 (1) - Its end and its beginning are equally intense and sound kinda independant from each other. Use 2 circles instead ? - umm, think current one works fine also.
00:54:707 (3,2) - Stack them ? - nop
01:11:696 (1) - A flow change would fit the song more and be more interesting to play. - didn't change the direction but moved slightly.

[Hyper]
00:20:083 (1) - Move its point to 305;290 and stack it again, it should look a bit better. - fixed
00:23:309 (3,5) - They are almost inaudible, increase their volume a bit. - okay, gonna increase the volume of hitnormal.wav file
00:59:277 (2,3) - Why is (3) so far from (2) ? - they aren't too far imo.
00:53:631 - 01:22:018 - Inconsistency : Stack perfectly the circles in 1st section or don't stack perfectly those in the 2nd one. - I mapped differently cuz at 1st section it is enough with 4 triangles and also to indicate 1/3s visually, but at 2nd section is long chain of them and if I half stack them it will look pretty messy
01:23:094 (3,1) - They are less spaced than the rest when 01:22:449 (3,1) - 01:23:954 (4,1) - 01:24:599 (3,1) - 01:25:244 (3,1) - are more spaced. Fix it. - fixed
01:26:105 (4,5) - I don't really get the point of that. You use a kickslider but the speed is decreasing, at least space them more than the rest. Although having a triplet would make much more sens imo since it would indicate the intensification in the song. - changed a bit

[EX]
00:03:309 (1,2,1,2) - Line them up ? - I see no reason to
00:30:083 (4) - It belongs to the same combo as the 3 previous sliders so I recommand CTRL+G - fixed
00:38:793 (1) - This is kinda annoying to catch because the movement here 00:38:148 (1,2,3) - is not curved a lot. Move (3) a bit to the left. - okay
00:42:825 (4,5,6,1,2) - Avoid doing that ): it looks like they belong to the same combo/they are the same musically but it's totally wrong - I think it's fine cuz of nc at 00:43:309 (1) - , 00:42:825 (1) - nc'd this for more readability.
00:44:438 (5,1,2,3,4,5,6,7) - A lot of overlaps that don't really fit the rest of the map and that you could fix easily. - rearranged slightly.
00:47:825 (5,6,7) - Nothing really justifies such antiflow in the song. It's a bit hard to play for nothing. - it's shouldn't be that much problem since they're placed to snap easily, but moved a bit.
01:21:373 (1,2,1,2) - Spacing should increase, not decrease. - the pitch is decreasing tho
00:56:696 (2) - Make it parellel to (1), fits better with things like 00:57:502 (1,2) - 00:58:793 (1,2) - - it is intended but everyone is complaining of this, changed 00:56:212 (1) - a bit.
01:06:535 (1,2,3,1) - That flow is really awkward to play. Nerf it a bit to make it more intuitive and enjoyable. - ctrl g'd 01:07:018 (2) -

Good luck !

Thanks for modding!!
jas
m4m from your queue!

[ easy ]

overall really good!

  1. 00:32:986 (1,2,3) - i would move this down on the y-axis so the transition from 00:32:664 (3) - feels smoother
  2. 01:34:922 (1,2) - maybe have these curve a bit more so it looks better? like this
  3. 01:40:083 (1) - same concept as ^
[ normal ]

i feel like the sv is high for a normal, maybe consider ar 6 or 5.5 instead b/c of high sv

  1. 00:42:341 (5) - maybe have this point to 00:42:986 (6) -
  2. 01:42:986 (2) - keep this horizontal instead of at an angle, like 01:41:857 (3) -
[ hard ]

maybe have stack leniency at 4?

  1. 00:25:244 (1) - remove nc
  2. 00:32:341 (3) - ctrl + g, looks better, and plays better imo
  3. 00:32:663 (4) - ^
  4. 00:51:051 (1,2,3,4) - this pattern is hard to read for a person of this skill level.
[ hyper ]

  1. 00:03:309 (1,2,1,2) - maybe make this into a really dense stream
  2. 00:25:244 (1) - looks like the slider to 00:25:567 (2) -
  3. 01:04:922 (3,1) - same concept as ^
[ ex ]

  1. 00:03:309 (1,2,1) - make into stream?
  2. 01:16:857 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5) - majority of this are kick sliders, maybe you should make them jumps, they look too much like streams imo
  3. 01:27:180 (1) - from here to the kiai is a calm part, maybe increase spacing density to reflect song better
[ expert ]

  1. 00:09:115 (1,2,3,4) - this diamond shape is uncomfortable, and the song isn't any different so why should this be
  2. 00:25:082 (8,1) - this is weird, space it out so it's read like 1/2 beat not 1/4
  3. 01:37:502 (1) - break the symmetry pattern here instead of having it continue until 01:38:470 (3) -
  4. 01:47:180 (1) - remove nc
Super cool mapset! i hope to pp farm this someday gl hf getting this ranked!
Topic Starter
SLM
CraEZy

CraEZy wrote:

m4m from your queue!

[ easy ]

overall really good!

  1. 00:32:986 (1,2,3) - i would move this down on the y-axis so the transition from 00:32:664 (3) - feels smoother - it's intended to have uncomfortable flow here cuz it's on a strong sound.
  2. 01:34:922 (1,2) - maybe have these curve a bit more so it looks better? like this - hmm okay
  3. 01:40:083 (1) - same concept as ^ - sure
[ normal ]

i feel like the sv is high for a normal, maybe consider ar 6 or 5.5 instead b/c of high sv - umm no, i think 5 is totally fine.

  1. 00:42:341 (5) - maybe have this point to 00:42:986 (6) - - nope, cuz flow change to 00:42:986 (6) - is intended
  2. 01:42:986 (2) - keep this horizontal instead of at an angle, like 01:41:857 (3) - - okay
[ hard ]

maybe have stack leniency at 4? - ummm I'll think more about this

  1. 00:25:244 (1) - remove nc - It's a new phase tho
  2. 00:32:341 (3) - ctrl + g, looks better, and plays better imo
  3. 00:32:663 (4) - ^ - okay
  4. 00:51:051 (1,2,3,4) - this pattern is hard to read for a person of this skill level. - think it's fine
[ hyper ]

  1. 00:03:309 (1,2,1,2) - maybe make this into a really dense stream - not necessary imo
  2. 00:25:244 (1) - looks like the slider to 00:25:567 (2) - - think it's fine
  3. 01:04:922 (3,1) - same concept as ^ - ^
[ ex ]

  1. 00:03:309 (1,2,1) - make into stream? - umm nope
  2. 01:16:857 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5) - majority of this are kick sliders, maybe you should make them jumps, they look too much like streams imo - the first 4 are dense to indicate that there are kicksliders coming, rest seems fine to me.
  3. 01:27:180 (1) - from here to the kiai is a calm part, maybe increase spacing density to reflect song better - think it works well as it is
Super cool mapset! i hope to pp farm this someday gl hf getting this ranked!

Thanks for modding!
Kicks
Helllo o/ M4M!

Easy
00:54:599 - Add a note here because the rising beat and it will confuse players
01:12:986 (3) - Going back onto this note feels unnatural maybe find another way to smooth it out

That's all I really saw with the easy :p

Normal
00:08:470 (3,4,5) - Snap these to make them more vertical with the 2
01:11:696 (1,2,1,2) - This could be made more complicated. It feels like the map would put more there. Not much but a little
01:25:889 (1) - Get rid of the repeating slider, and make another: 01:25:459 (3) - and then put a regular hitcircle here: 01:26:212 -
^^^ This is so it still follows the sounds, but also makes it different for the trill at the end of the section

Hard
00:11:373 (2) - Don't stack this because you don't stack any other circles in the beginning
00:42:341 (2) - Take the circle out from under the slider and stack it onto the 3
01:12:986 (1,2,3,4) - Try and make these flow better? Sort of like the four before it?
00:50:244 (3) - move this out from under the hit circle, it's very hard to read
00:57:180 (3,3) - These two sliders seem like the only times you don't mean to overlap sliders, maybe move them slightly?

Hyper
00:06:373 (2,3,4) - Rearrange these. They don't flow like the rest of the patterns do before or after it
00:10:728 (4,5) - Flip these two so they follow the flow from the sliders in the same combo. When the 4 comes from the top, it isn't natural
00:13:309 (6) - Angle this down just a little bit so it looks like it goes into the stream
00:33:954 (4) - Ctrl+G to make this play a little better
01:16:051 (3) - Move this somewhere else so it can be more easily read while playing
01:23:309 (1,2,3,4) - Space these out just a tidbit more horizontally

EX
00:27:825 (1) - Should be flipped so the flow works well with the next slider
00:34:277 (1,2,3,4,5,6,7,8) - Either clean it up, or don't make it an accelerating stream
00:39:438 (1,2) - This could be turned into a repeating slider. It would play a lot better than it does now
00:56:696 (2) - Move this slider to help make it easier to read and play. It's a lot of movement from the last slider to this one
01:00:406 (3) - Just extend this and get rid of the 1/4 slider
or
01:00:728 (1) - Put this on top of the stream to make it a little easier to play
01:17:986 (5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5) - Remap :/ it's very confusing to play and it's kind of ugly

Overall it seems this has a lot of potential !
The only big criticism over the whole spread, that you made, is that flow doesn't seem to feel right on most of your diffs. If this is intentional I guess it's fine unless a BN says otherwise , but if you didn't notice it was off maybe work on flow techniques a bit more

Good luck with map! ! ! o/
Topic Starter
SLM

Kicks wrote:

Helllo o/ M4M!

Easy
00:54:599 - Add a note here because the rising beat and it will confuse players - no, adding it will only confuse players more.
01:12:986 (3) - Going back onto this note feels unnatural maybe find another way to smooth it out - it's intended cuz 01:12:986 (3) - is on big white tick.

That's all I really saw with the easy :p

Normal
00:08:470 (3,4,5) - Snap these to make them more vertical with the 2 - changed a bit
01:11:696 (1,2,1,2) - This could be made more complicated. It feels like the map would put more there. Not much but a little - think it's fine
01:25:889 (1) - Get rid of the repeating slider, and make another: 01:25:459 (3) - and then put a regular hitcircle here: 01:26:212 - -but I prefer simpler rhythm here.
^^^ This is so it still follows the sounds, but also makes it different for the trill at the end of the section

Hard
00:11:373 (2) - Don't stack this because you don't stack any other circles in the beginning - I think it's fine.
00:42:341 (2) - Take the circle out from under the slider and stack it onto the 3 - sure
01:12:986 (1,2,3,4) - Try and make these flow better? Sort of like the four before it? - it's for the emphasis.
00:50:244 (3) - move this out from under the hit circle, it's very hard to read - think it's fine cuz of auto stack
00:57:180 (3,3) - These two sliders seem like the only times you don't mean to overlap sliders, maybe move them slightly? - the overlaps were intended sooo

Hyper
00:06:373 (2,3,4) - Rearrange these. They don't flow like the rest of the patterns do before or after it - it's for the emphasis of 00:06:535 - this sound
00:10:728 (4,5) - Flip these two so they follow the flow from the sliders in the same combo. When the 4 comes from the top, it isn't natural - changed a bit
00:13:309 (6) - Angle this down just a little bit so it looks like it goes into the stream - okay
00:33:954 (4) - Ctrl+G to make this play a little better - think it plays better with current direction.
01:16:051 (3) - Move this somewhere else so it can be more easily read while playing - think it should be ok
01:23:309 (1,2,3,4) - Space these out just a tidbit more horizontally - they're hex grid'ed so keeping it.

EX
00:27:825 (1) - Should be flipped so the flow works well with the next slider - umm no cuz it will ruin the flow with 00:27:502 (4) -
00:34:277 (1,2,3,4,5,6,7,8) - Either clean it up, or don't make it an accelerating stream - but why?
00:39:438 (1,2) - This could be turned into a repeating slider. It would play a lot better than it does now - both 00:39:438 - and 00:39:599 - have strong sound so keeping it
00:56:696 (2) - Move this slider to help make it easier to read and play. It's a lot of movement from the last slider to this one - but it's concept of this kiai part.
01:00:406 (3) - Just extend this and get rid of the 1/4 slider
or
01:00:728 (1) - Put this on top of the stream to make it a little easier to play - think it's fine
01:17:986 (5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5) - Remap :/ it's very confusing to play and it's kind of ugly - looks fine to me tho

Overall it seems this has a lot of potential !
The only big criticism over the whole spread, that you made, is that flow doesn't seem to feel right on most of your diffs. If this is intentional I guess it's fine unless a BN says otherwise , but if you didn't notice it was off maybe work on flow techniques a bit more

Good luck with map! ! ! o/
Thank you!!
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