hyper
this difficulty is a normal insane, look at the SR gap from hard (3) to hyper (4,11). its nowhere near a hyper. rename to elimintate confusion and inappropriate level naming
00:02:019 (1,2,3,1) - oh boy. 00:02:664 (2,3,1) - use consistent spacing here, one beat time between each object but spacing is different although the song doesnt provide spacing changes. try stacking 2 onto 1 and arrange them like so http://puu.sh/t0P7j/1e83faa920.jpg or any other shape that has consistent spacing
00:11:373 (2,3) - reverse. 00:11:051 (1,2,3,4) - has gradual pitch change, 00:11:535 (3,4) - has a significant difference so a jump between those would be reasonable. http://puu.sh/t0Ph2/1363004e43.jpg same here 00:11:696 (4,5,6) - http://puu.sh/t0PhZ/ec26cb9e18.jpg with an appropriate jump between 00:12:180 (6,1) - . this loop will make flow a lot better too http://puu.sh/t0PjT/cb46dd1eb2.jpg
00:13:309 (6,1) - 00:13:954 (5,1,2) - a hyper should not have such large stream jumps. normal ds or smaller spacing would be more appropriate. additionally, the rest of the gameplay is rather easy with consistent spacing and rather few jumps compared to the stream and stream jumps, totally doesnt fit with the rest and causes a big difficulty spike.
00:15:889 (4,1) - spacing is wrong. 00:15:889 (4,1) - has same spacing as 00:15:567 (3,4) - easily fixable by stacking the slider with 00:15:889 (4) - same 00:18:470 (4,1) - and for all kinds of placement like this
00:52:018 (2,1) - not readable due to the same spacing before that 00:51:696 (1,2) -
01:26:535 (1) - stack with 01:26:320 (5) - or place much farther apart, spacing is wrong. 01:25:674 (2,3) - have larger jumps and are 4/6 elements 01:26:105 (4,5) -is a 2/6 jumps. 01:26:320 (5,1) - is another 4/6 element but has this clustered spacing so it doesnt make sense
01:16:857 (1,2,1,2,1,2,1,2,1,1,2,1,2) - for a hyper, again, its too much and causes a huge difficulty spike that should be avoided. jumps are not appropriate for this level nor does it fit with the rather easy and consistent mapping.
apart from the overdone streams, nice diff
ex
00:03:309 (1,2,1,2) - should have consistent spacing since the way they are played are the same
00:19:277 (2) - reverse slider movement would create better flow same 00:29:438 (2,1) -
00:51:051 (1,2) - 00:51:454 (3,1) - 1/2 and 1/4 but visual spacing is the same. fix this to avoid confusion. same with the rest 00:51:696 (1,2,3,1,2,3,4,5) -
01:00:406 (3,1,2) - same visual spacing for 1/2 and 1/4? highly confusing. use closer spacing for 1/4 or make 1/2 larger even though its a jump.