^ yup
Currently it just replaces with the play that has more scoreScarlet Evans wrote:
It looks like osu!skills is adding some scores automatically and manual adding replaced them... I don't want to test it, but does it mean that there is only 1 skill "slot" for chosen map from player in osu!skills for now and getting some chokes with multiple-mods-combinations on maps will overwrite them?
Wow... so... I think It's gonna be hard to suggest changes without tests, but I would say.... I have no idea what should change on agility. But I would put less weigth for circle size, and a lot more weight for distance on precision, until it is something similar to distance>CS>time.Kert wrote:
Also, snyviper, you basically described what the agility and precision are about.
The problem is the weightning of the factors you mentioned in both of them is too extreme.
I actually tried multiple tries to make them not that harsh, but with no success so far
Do you maybe have in plans to make more that one play from single map available (one per a mod combination, to be exact), then chose the best one from them for every skill?Kert wrote:
Currently it just replaces with the play that has more scoreScarlet Evans wrote:
It looks like osu!skills is adding some scores automatically and manual adding replaced them... I don't want to test it, but does it mean that there is only 1 skill "slot" for chosen map from player in osu!skills for now and getting some chokes with multiple-mods-combinations on maps will overwrite them?
fixedHawaii wrote:
Hawaii
Can you rephrase your sentence, please? I am not sure I understand youkai99 wrote:
My score hasn't been updating, since I've tried manually inputting some scores and my graph went up by a large amount of number. Could you check with this issue, please?
Thanks.
It shows you have two new scores added on January 21 and 30 on the page where the "graphs" are listed. Sometimes it can take up to half hour for new scores to be added (depending on how big the queue is)kai99 wrote:
My score hasn't been updating, since I've tried manually inputting some scores and my graph went up by a large amount of number. Could you check with this issue, please?
Thanks.
290x :>Momiji wrote:
get it? because Kert has a 290 lol ecks dee xd lol
sorry, highest score only as of right nowDumii wrote:
late but out of curiosity would this dt score submit if i requested manually?
Yes, but just imagine the progress going slower then a snail. It sucks when you start a project with so much free time a couple years back and then things happen down the road which make you no longer have as much time to work on it.Rad- wrote:
Is the Reading skill still in development? Just curious.
I think it's because of your reaction, which is quite high, almost dominating other two skills. These three are in one set (with still non-existent Reading), independent of set with Stamina, Tenacity, Agility and Accuracy.Dawnsday wrote:
It is way too hard to get a second title.
I'm trying to go for "Pirate" which requires me to farm memory and small cs maps, this is fine till I realized both of these skills would have to be in the high 600's thanks to my high stamina and tenacity.
Not sure, if I understand (1.) correctly (rising both Precision and Memory above 408=510*4/5 would make them dominated, even if they are currently much lower and are not dominated??), but if average in (2.) means average of all (currently) 3 skills, then after rising your Reaction from 510 to over 591 it would dominate the rest and you would be "Psychic".Kert wrote:
Nice research
That's close but it goes like this:
The title is dominating if either of these is true
1. (highest - skill) < (highest / 5)
2. skill > avg * 1.3
5 and 1.3 are magic numbers, yes
(390+x+383)/3*1.3 < x == 591.066 < x
(740+740+510)/3 = 663.333 = 1.3 * 510.25