too many nerfes mod lolSinnoh wrote:
https://osu.ppy.sh/b/845200 Just double check if your metadata is right, since the ranked version of this set is different Gonna call KwaN for this
Rain
Imo if you added curve when needed to some 1/1 sliders, it would improve droplet flow a bit. Just a mapping style thing
00:02:632 (2,2) - Just move these towards the center a bit so they're walkable without stopping 'kay
00:07:132 (2,1) - Not sure this should be a small dash when 00:08:632 (2,1) - is almost walkable. if i ever make the distance between 00:06:007 (1,2) - closer it might break the movement :/ also readjusted the next one
Just re-adjust some of the spacings on the opening sections so that high notes -> more spacing, low notes -> less distance
00:19:132 (2) - Flows better if moved right a bit, still walkable that's enough imo. no need to increase as it maybe looke like dash needed
00:23:444 (5,6,7) - Could move 6 left a little so it's a more obvious curve sure
00:27:757 (3) - Could use more spacing to emphasise the sound. I'd also suggest curving the slider so the tail is vertical, improves readability because droplets follow the fruit better allright tilted
00:42:007 (1,2,3) - Move 2 closer to 1 but keep the distance of 2,3 the same. By doing this it emphasises the vocal better. A bit like 00:49:507 (1,2,3) - vocal level seems same. but i'll consider to change it if there's enough demand
00:50:257 (3,4) - Ok but this one is too close because there's little dash leniency somewhat tilted the tail lol
00:46:507 (1,2,3,4,5,6,7,8) - This really needs larger spacing between circles in general no need to put more distance as the vocal demands some small and catchy pattern
00:52:507 (1,2,3,4) - This pattern doesn't really follow anything in the music. I'd suggest that remapping it a little. You could change it so that the notes are in pairs so the voice is mapped better might look dull so i'll keep this
00:55:507 (1,2,3) - Just as a general spacing rule, snares/claps that are on small white ticks should have more spacing than the beats on large white ticks, as they are usually louder and are more important to have larger spacing flipped 00:56:257 (3) - maybe . . . . .
01:00:757 (3,4,5,6) - Increase circle spacing it looks good with the flow of lower synth :/
01:03:382 (2) - Voice pitch is stressed here, add more distance to map it better increased the distance and tilted the tail
01:04:132 (4,1) - That change in distance is unreadable because of the last pattern i felt like it should be natural after the jump like that. tilted temporaly
01:09:569 (4,5) - Hyperdash could be added don't wanna makes the movement get worse
01:00:757 (3) - stream thing I think you got it by now, just apply to any future ones ????
01:10:882 (5) - Not bad but could be improved if the streams had more variety than just left/right no need to make some variety on streams like these as it serves as simple stream HDash :/
01:12:569 (3,4,5) - Spacing is kinda going out the window here. 5 is a really quiet sound and shouldn't have much distance. flipped 01:12:944 (5,6) -
I really like the next section
01:19:132 (2,3) - Rotate a bit for better slider leniancy sure
01:21:382 (3) - Move right a bit, since you emphasised that sound in future parts too far it could be a pixel jump :/
01:29:069 (3,4) - I feel spacing is becoming a bit too large for these to be caught reasonably reduced the distance
01:42:382 (2) - pls do not stack it's really hard to read those. Easy fix is to just ctrl-h everything after here i wanna keep those so moved 01:42:007 (1) - between instead :/
01:45:569 (2,3,4) - Oddly enough, the way these are positioned implies that flow is going left. ctrl-< them once and the pattern should flow right. should be natural to determine that the next note is at right side. considering
02:07:507 (1) - uaaa rotate this since the slider droplets are in an ugly pattern right now straightened instead
Sorry but some of the things on overdose are really difficult to read. Generally when on slow parts of hard songs it's best to use flow that always goes in a left/right pattern. It's predictable and much easier to read it could be the AR is relativy high. i might reduce it to 9.3 if some BN's say so
thanks a lot Sinnoh
updated with SYAHME's mod