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sHimaU - SLOTcore Is Dead

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quaternary
Hi!

You said you don't want to rank it. but it's SO GOOD!!!!!!!!!!!! please rank this!!!

Real quick mod because i'm tired. No kds because this is low effort af.

[LEVEL 6]

Any reason 00:34:743 (1) - is just a spinner instead of the pink meme notes? Those are funnier. This map is 6 stars, you don't have to baby the player.

If you really want to use a spinner, it should end on 00:38:268

I feel the section starting at 01:03:439 (1) - is mapped a little bit too easy. I mean yeah, it is the slow part, but compare LEVEL 7.

You're missing notes at 02:03:217 and 02:03:328, and a lot of other similar patterns in this area. If that's a mistake, fix pls :D And if it's on purpose, why are these mapped then? 02:17:217 (1,2,1,2) -

[LEVEL 7]

Looks good idk

[BOSS]

00:09:776 (1) - Ctrl-G and move it down a bit? It will flow a liiiitle bit better

00:20:443 (2,3,4,5) - I think slider-circle-slider-circle fits better than circle-slider-circle-slider. Not sure though.

00:44:328 (1,2,1,2) - Maybe you should make this symmetrical, it's so close!

00:45:662 (1,2,3,4,5) - The jumps here feel a little bit slow compared to the surrounding areas

01:19:773 (1,2,3,4,5,6) - Really weird pattern, people are going to hit it like a straight stream anyways.

01:44:106 (7,8,9,10,1) - Same

01:23:328 (5,6,7,8,9) - Wut

01:26:995 (3,4,5,6,7) - Wut

01:29:550 (1,2,3,4,5,6,7) - I see what you're going for but this is WAY too big (especially because it just comes out of left field)

01:31:439 (1,2) - This is a cool pattern but it doesn't fit the music at all - I think a repeating 1/8 slider is more appropriate. I don't hear any sound 2 starts on.

01:37:439 (3,4,5,6,7,8,9,10) - Wut

02:15:328 (2) - This 2 doesn't fit with the 2s in the combos right before it.
Topic Starter
Arphimigon
kds for sp farm whether you like it or not

quaternary wrote:

[LEVEL 6]

Any reason 00:34:743 (1) - is just a spinner instead of the pink meme notes? Those are funnier. This map is 6 stars, you don't have to baby the player. Don't... ever... talk about SR as an indicator of anything in my maps. I don't care about a flawed automatically generated number. It's a spinner because the sound is cute, doesn't really need taps, there wont be any silly bpm change acc losses on an earlier level etc, I didn't just randomly put it there

If you really want to use a spinner, it should end on 00:38:268 I like it ending on that strong downbeat rather than the light vocal, adds some punch

I feel the section starting at 01:03:439 (1) - is mapped a little bit too easy. I mean yeah, it is the slow part, but compare LEVEL 7. Compare all the diffs, they all get harder relative to each other

You're missing notes at 02:03:217 and 02:03:328, and a lot of other similar patterns in this area. If that's a mistake, fix pls :D And if it's on purpose, why are these mapped then? 02:17:217 (1,2,1,2) - Gotya covered, added in the extra sounds for the extra parts

[BOSS]

00:09:776 (1) - Ctrl-G and move it down a bit? It will flow a liiiitle bit better The flow-break is intended, it means you have to catch the slider, not move right into it, works much better with the noise andd strength of that particular sound.

00:20:443 (2,3,4,5) - I think slider-circle-slider-circle fits better than circle-slider-circle-slider. Not sure though. Drums land on the beats I mapped clicks to o/

00:44:328 (1,2,1,2) - Maybe you should make this symmetrical, it's so close! You're right here, I would never see such a thing though

00:45:662 (1,2,3,4,5) - The jumps here feel a little bit slow compared to the surrounding areas Mhm yes they are, because the sounds here have very weak drums and any extra details

01:19:773 (1,2,3,4,5,6) - Really weird pattern, people are going to hit it like a straight stream anyways. Fine with me, players should try to do patterns however they can, I'm not forcing them to o anything, only guiding them.

01:44:106 (7,8,9,10,1) - Same
01:23:328 (5,6,7,8,9) - Wut
01:26:995 (3,4,5,6,7) - Wut
01:37:439 (3,4,5,6,7,8,9,10) - Wut
Yes, you decided to mod this at this weird time where I just made random dumb streams in this difficulty for no reason about 2 days ago. They aren't serious and will be removed for the old ones. Still, what is the problem with them anyway?

01:29:550 (1,2,3,4,5,6,7) - I see what you're going for but this is WAY too big (especially because it just comes out of left field) I only buffed this because -see streams above- I only buffed this kiai temporarily and you happened to mod the map during the dumb period xddd

01:31:439 (1,2) - This is a cool pattern but it doesn't fit the music at all - I think a repeating 1/8 slider is more appropriate. I don't hear any sound 2 starts on. I hear a pitch change and a light drum, good enough for me on this difficulty to make in an extra tap. Also, 1/8 slider would overmap many sounds, I don't really want to do that. ALSO 1/8 would mean you would have to tap in a tighter range than OD10, I only do that once in this map where an actual 1/8 sound occurs, no more.

02:15:328 (2) - This 2 doesn't fit with the 2s in the combos right before it. Pattern moved around and fixed.
Meow
Still no point ranking it, it's nearly humanly impossible rn. I may aswell hold it off a few years
quaternary

Arphimigon wrote:

You're missing notes at 02:03:217 and 02:03:328, and a lot of other similar patterns in this area. If that's a mistake, fix pls :D And if it's on purpose, why are these mapped then? 02:17:217 (1,2,1,2) - Gotya covered, added in the extra sounds for the extra parts
Almost there!

02:17:439 (1) - has a new combo when none of the others do, and you forgot one at 02:24:550 -

:3
Topic Starter
Arphimigon
Added the extra pattern, but the NC was intended, and since I forgot on the others, there are NCs on them all now \ o /
Win-Win I guess!?
Topic Starter
Arphimigon
#doublepost
THNX BOIS


Shoutout to Zapy who, at the time of writing this got loved on his map!
Topic Starter
Arphimigon
#triplepost
#meme

OVER TWO HUNDRED SP WHOO!
diraimur
Topic Starter
Arphimigon
I vote fake, obv photoshpopped
Plaudible
this song is spooky
Topic Starter
Arphimigon
SlotcorE is dead is dead
DeletedUser_4329079
diraimur
noot
zev

Arphimigon wrote:

SlotcorE is dead is dead
Topic Starter
Arphimigon
SlotcorE is dead is dead is ALIVE
Tonairu
HYPE
diraimur
good for CTB
Topic Starter
Arphimigon
fruitcore is dead is dead
Mazziv

Arphimigon wrote:

fruitcore is dead is dead
is dead
Izzz
Loved maybe?
It has the sp and favorites for it!
Topic Starter
Arphimigon
And off it goes
Loctav
Loved as per mapper's request.
Topic Starter
Arphimigon
Thanks Loctav \ o /
Voli

Voli wrote:

21:47 Voli: put astrosexy in tags k
21:47 Arphimigon: ya sure
Topic Starter
Arphimigon


u wot
Okoratu
unloved upon creator's request
Topic Starter
Arphimigon
Thanks Oko!
Doing a bunch of changes everywhere now owo
przepson

Arphimigon wrote:

Thanks Oko!
Doing a bunch of changes everywhere now owo
OMG pls you want rank it???? :o :o :o
I hope you get it fast :D
Topic Starter
Arphimigon
I honestly dont think anyone is crazy enough to rank this set (and the lower diffs are pretty poor quality imo) but it's worth a shot
Darkside
gl with getting this ranked
Topic Starter
Arphimigon
Little fact: If I hadn't kudos spammed this map myself, at this very moment, it would have exactly 100SP
Jubaa
I really hope you'll manage to rank it ! I love the map you did a great job :)
Topic Starter
Arphimigon
owo thank
Topic Starter
Arphimigon
Gotta add a level EIGHT because top diff is buffed to what it was MEANT TO BE

MORE WORK

edit:
Level eight is half way done
Mismagius
[boss]
  • honestly this bg just looks pretty bad, the img quality is kinda low and there are these black bars which just kinda force it to be 4:3 or something uhhhh i strongly advise getting a better bg
  1. 00:00:439 (1,1,1) - you should lower the volume on these sliderends since they're pretty much filler notes
  2. 00:02:250 (4) - i'd place this at 256;285 since it's basically the exact same rhythm/intensity as 00:01:571 (1,2) - (even though there's one less repeat, it still is the same rhythm)
  3. 00:04:061 (3,4) - i believe these two are slightly mistimed, (3) should be at 00:04:118 (3) - and (4) should be at 00:04:627 (4) -
  4. 00:10:109 (1,2,3,4,5,6,7,8,9,10,1) - this looks pretty ugly and seems a bit weird to play because of the shape, i'd just try to at least make the stream look nicer
  5. 00:18:443 (8,9,1) - i'd probably swap (9) and (1)'s positions because the stream flows directly into (1) instead of (9) and it just felt really hard to play/read
  6. 00:18:998 (4,5,6,7,1) - pls no zigzag
  7. 00:30:554 (1,1) - i'd rather stack these two for clarity
  8. 01:05:217 (1,2,3,4) - missing a note here? i can hear it at 50%
  9. 01:09:106 (2,3,4) - ^
  10. 01:15:884 (1,2,3,4) - ^
  11. 01:21:439 (2,3,4) - i think you'll have to manually stack this since it just looks pretty bad in-game
  12. 01:26:550 (1,2,3,1) - i don't think the rhythm warrants this kind of diff spike, at least the other fullscreen jumps were back-and-forth so it was easier, these ones are just uhhh way too hard
  13. 02:03:439 (1,2) - soft hitsounds for these?
  14. 02:06:995 (6,7) - ^
i'm definitely not a good 9.1* modder
Topic Starter
Arphimigon
Green is GOOT
Blue is HMMM
Red is ANGERY

Mismagius wrote:

[boss]
  • honestly this bg just looks pretty bad, the img quality is kinda low and there are these black bars which just kinda force it to be 4:3 or something uhhhh i strongly advise getting a better bg
  1. 00:00:439 (1,1,1) - you should lower the volume on these sliderends since they're pretty much filler notes LOL I put the inherit points on the slider ends and forgot the reduce the volume THANKS!
  2. 00:02:250 (4) - i'd place this at 256;285 since it's basically the exact same rhythm/intensity as 00:01:571 (1,2) - (even though there's one less repeat, it still is the same rhythm) I get your point! Althought there IS a pitch difference and I'm actually mapping pitch-vertical height so I'll try to compromise!
  3. 00:04:061 (3,4) - i believe these two are slightly mistimed, (3) should be at 00:04:118 (3) - and (4) should be at 00:04:627 (4) - GOOD POINT and DONE!
  4. 00:10:109 (1,2,3,4,5,6,7,8,9,10,1) - this looks pretty ugly and seems a bit weird to play because of the shape, i'd just try to at least make the stream look nicer It's meant to be like that because I'm following the drums far too precisely in this opening segment so now I made it uglier to make more SENSE
  5. 00:18:443 (8,9,1) - i'd probably swap (9) and (1)'s positions because the stream flows directly into (1) instead of (9) and it just felt really hard to play/read Turned them into a triple, I needed an excuse and it's been given orz
  6. 00:18:998 (4,5,6,7,1) - pls no zigzag You know that wont work so easily :eyes:
  7. 00:30:554 (1,1) - i'd rather stack these two for clarity I dont see how to do that
  8. 01:05:217 (1,2,3,4) - missing a note here? i can hear it at 50%
  9. 01:09:106 (2,3,4) - ^
  10. 01:15:884 (1,2,3,4) - ^
    This section isn't really mapped to everything, that'd ruin the horror factor imo, I've tried and it feels out of place. I'm just mapping sounds and movements for that factor only in this section
  11. 01:21:439 (2,3,4) - i think you'll have to manually stack this since it just looks pretty bad in-game Gotcha!
  12. 01:26:550 (1,2,3,1) - i don't think the rhythm warrants this kind of diff spike, at least the other fullscreen jumps were back-and-forth so it was easier, these ones are just uhhh way too hard While I disagree with the back and forth notion, I do agree these are harder than some other jumps that should be harder than this so DONE
  13. 02:03:439 (1,2) - soft hitsounds for these?
  14. 02:06:995 (6,7) - ^ Both DONE!
i'm definitely not a good 9.1* modder
I also went added and added a BUNCH of soft sample sets to similar sections!
I'm not really sure if I wanna change the BG so I still need to consider that though
Weber
dae rank
Topic Starter
Arphimigon
LEVEL EIGHT is finally DONE and SPREAD IS COMPLETED
*inner hype*

also help it's still relevant

Arphimigon wrote:

Sqorpion
i make good modding choices XD

Note: I found that your usage of red/blue/pink combo colors to accent different parts of the map was somewhat inconsistent across the difficulties I looked at, sometimes even within the same difficulty. I would try to fix this.

lv. 5
I've noticed that you don't use the blue/red combo colors as much here. Maybe replace some of the pink with that? Also, pink combo color usage doesn't feel very consistent to me. It should be used to emphasize more intense sections of the song, but it doesn't always feel like that.
00:34:662 (1) - Spinner doesn't really work here
01:15:884 (1) - Slider would be better here
02:21:217 (1) - This would work better as a slider to match the vocal thing
02:34:995 (1) - This is really fast for an 5* difficulty. Maybe make it a slider?


lv. 6
Much better use of combo colors in this diff as compared to the previous one, but no pink combo color. :/
00:28:443 (1) - This slider just looks really weird to me. Maybe make the curves more exaggerated or something?
00:34:743 (1) - Same as the previous diff. Slow sliders or circles would be better here
00:44:773 (1,2) - These would be better as a red or blue color
00:45:217 (1,2) - ^
01:27:439 (1,2) - Same as above, but this sound would be better represented with a slider.
02:25:217 (1) - Needs red/blue combo color.

lv. 7
00:52:328 (1) - This would work better as a faster curved slider
01:16:773 (1) - This would be better as a slider
01:42:106 (1) - I just wanted to say that this is a really cool slider. More of this to accent weird sounds plz.
02:14:106 (1) - Red/Blue combo color would work better here
02:21:217 (1) - ^
02:25:217 (1) - Would be better to have a slider here to match the sound effect
02:28:328 (1) - I'm not exactly sure if this is unrankable, but it's definitely questionable.
02:35:023 (1) - I don't think you're giving the player enough time to complete this spinner

boss mode
00:12:220 (10) - NC
00:16:887 (1) - Why is the SV lower for this slider? I think it would be better with a higher SV to complement the sound effect.
00:27:332 (10) - NC
00:29:109 (10) - ^
00:52:328 (1) - Same as the previous diff.
Note: There is a lot of undermapping in the section from 01:03:439 - to 01:17:217 -. I'm not sure if this is intentional or not, so if it is, don't change anything. If it isn't then there are a few undermapped notes in this section that you should go back and listen for
01:14:106 (1) - Not a huge fan of this slider
01:32:884 (8) - NC
02:14:106 (1) - Red/Blue combo color would work better here.
02:16:995 (10) - NC
02:21:217 (1) - Red/Blue combo color would work better here.
02:25:217 (1) - Slider maybe?
02:28:328 (1) - Same as the slider in the previous diff.


That's all I could find. Love this map, GL on rank! :)
Topic Starter
Arphimigon
Mod Response

sYreNn wrote:

Note: I found that your usage of red/blue/pink combo colors to accent different parts of the map was somewhat inconsistent across the difficulties I looked at, sometimes even within the same difficulty. I would try to fix this.
There's only so much I could do but I AM emphasising some different things in different difficulties so it *might* be intentional on the most part

lv. 5
00:34:662 (1) - Spinner doesn't really work here I love it
01:15:884 (1) - Slider would be better here Not this far down the difficulty ladder
02:21:217 (1) - This would work better as a slider to match the vocal thing Wanted more of a gap from this to the next object,
again, in this case it's about the difficulty ladder

02:34:995 (1) - This is really fast for an 5* difficulty. Maybe make it a slider? I couldnt care less what SR the osu! systems give my maps


lv. 6
00:28:443 (1) - This slider just looks really weird to me. Maybe make the curves more exaggerated or something? No
00:34:743 (1) - Same as the previous diff. Slow sliders or circles would be better here *calm table flip* it happens eventually
00:44:773 (1,2) - These would be better as a red or blue color
00:45:217 (1,2) - ^ They may have nice sounds to them but they are FARRRR from being either impactful or having a weird play to them so no thanks
01:27:439 (1,2) - Same as above, but this sound would be better represented with a slider. I think it really sucks to play a slider after the previous two sliders, it makes my fingers cringe

lv. 7
00:52:328 (1) - This would work better as a faster curved slider Explain yourself for already for once!
01:16:773 (1) - This would be better as a slider Then there'd be no breathing space aaaa and it HAPPENS SOON AAA
01:42:106 (1) - I just wanted to say that this is a really cool slider. More of this to accent weird sounds plz. If I tried to show all the weird sounds like you want me to in every diff then every diff would be a BOSS diff *more calm table flips*
02:25:217 (1) - Would be better to have a slider here to match the sound effect uhhhhh I dont think so
02:28:328 (1) - I'm not exactly sure if this is unrankable, but it's definitely questionable. 100% rankable
02:35:023 (1) - I don't think you're giving the player enough time to complete this spinner Really fasted paced 270bpm map with high AR and reaction-based movements, I'd say this time is too SHORT

boss mode
00:12:220 (10) - NC oki
00:16:887 (1) - Why is the SV lower for this slider? I think it would be better with a higher SV to complement the sound effect. Because I did the sound effect by the movement and ANGLE and AESTHETIC adding the SV onto that would be just hurtful
00:27:332 (10) - NC no
00:29:109 (10) - ^ no
00:52:328 (1) - Same as the previous diff. Curved slider doesnt have the visual scratching effect I'm going for with the high pitched sound
01:14:106 (1) - Not a huge fan of this slider Well I LOVE IT
01:32:884 (8) - NC no pls no
02:14:106 (1) - Red/Blue combo color would work better here. Both too colourful, if I could choose BLACK then I would but I cant
02:16:995 (10) - NC this is the worst NC you've said yet
02:21:217 (1) - Red/Blue combo color would work better here.
02:25:217 (1) - Slider maybe? Would rather follow drums unless there are no drums
02:28:328 (1) - Same as the slider in the previous diff. 100% rankable
The entire section at the end you wanted colours on was pure grayscale cus grayscale is the SCARIEST I dont wanna ruin that with super colourfullness hell NAW

ps: pink is only used in all difficulties for the section 00:34:662 - to 00:38:542 - I went ahead and fixed that so now pink isnt borked on level five

Dude, you NEED to explain yourself more. Almost everything you said was legitimate to answer with "no" and it would be a perfectly reasonable mod response with the little you gave me to work with.
Sqorpion

Arphimigon wrote:

Dude, you NEED to explain yourself more. Almost everything you said was legitimate to answer with "no" and it would be a perfectly reasonable mod response with the little you gave me to work with.
Sorry, that's just how I mod.

Or maybe it's because I suck.

I don't know, take your pick. :/
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