HYPE
Voli wrote:
21:47 Voli: put astrosexy in tags k
21:47 Arphimigon: ya sure
OMG pls you want rank it????Arphimigon wrote:
Thanks Oko!
Doing a bunch of changes everywhere now owo
I also went added and added a BUNCH of soft sample sets to similar sections!Mismagius wrote:
[boss]
- honestly this bg just looks pretty bad, the img quality is kinda low and there are these black bars which just kinda force it to be 4:3 or something uhhhh i strongly advise getting a better bg
i'm definitely not a good 9.1* modder
- 00:00:439 (1,1,1) - you should lower the volume on these sliderends since they're pretty much filler notes LOL I put the inherit points on the slider ends and forgot the reduce the volume THANKS!
- 00:02:250 (4) - i'd place this at 256;285 since it's basically the exact same rhythm/intensity as 00:01:571 (1,2) - (even though there's one less repeat, it still is the same rhythm) I get your point! Althought there IS a pitch difference and I'm actually mapping pitch-vertical height so I'll try to compromise!
- 00:04:061 (3,4) - i believe these two are slightly mistimed, (3) should be at 00:04:118 (3) - and (4) should be at 00:04:627 (4) - GOOD POINT and DONE!
- 00:10:109 (1,2,3,4,5,6,7,8,9,10,1) - this looks pretty ugly and seems a bit weird to play because of the shape, i'd just try to at least make the stream look nicer It's meant to be like that because I'm following the drums far too precisely in this opening segment so now I made it uglier to make more SENSE
- 00:18:443 (8,9,1) - i'd probably swap (9) and (1)'s positions because the stream flows directly into (1) instead of (9) and it just felt really hard to play/read Turned them into a triple, I needed an excuse and it's been given orz
- 00:18:998 (4,5,6,7,1) - pls no zigzag You know that wont work so easily :eyes:
- 00:30:554 (1,1) - i'd rather stack these two for clarity I dont see how to do that
- 01:05:217 (1,2,3,4) - missing a note here? i can hear it at 50%
- 01:09:106 (2,3,4) - ^
- 01:15:884 (1,2,3,4) - ^
This section isn't really mapped to everything, that'd ruin the horror factor imo, I've tried and it feels out of place. I'm just mapping sounds and movements for that factor only in this section- 01:21:439 (2,3,4) - i think you'll have to manually stack this since it just looks pretty bad in-game Gotcha!
- 01:26:550 (1,2,3,1) - i don't think the rhythm warrants this kind of diff spike, at least the other fullscreen jumps were back-and-forth so it was easier, these ones are just uhhh way too hard While I disagree with the back and forth notion, I do agree these are harder than some other jumps that should be harder than this so DONE
- 02:03:439 (1,2) - soft hitsounds for these?
- 02:06:995 (6,7) - ^ Both DONE!
Arphimigon wrote:
sYreNn wrote:
Note: I found that your usage of red/blue/pink combo colors to accent different parts of the map was somewhat inconsistent across the difficulties I looked at, sometimes even within the same difficulty. I would try to fix this.
There's only so much I could do but I AM emphasising some different things in different difficulties so it *might* be intentional on the most part
lv. 5
00:34:662 (1) - Spinner doesn't really work here I love it
01:15:884 (1) - Slider would be better here Not this far down the difficulty ladder
02:21:217 (1) - This would work better as a slider to match the vocal thing Wanted more of a gap from this to the next object,
again, in this case it's about the difficulty ladder
02:34:995 (1) - This is really fast for an 5* difficulty. Maybe make it a slider? I couldnt care less what SR the osu! systems give my maps
lv. 6
00:28:443 (1) - This slider just looks really weird to me. Maybe make the curves more exaggerated or something? No
00:34:743 (1) - Same as the previous diff. Slow sliders or circles would be better here *calm table flip* it happens eventually
00:44:773 (1,2) - These would be better as a red or blue color
00:45:217 (1,2) - ^ They may have nice sounds to them but they are FARRRR from being either impactful or having a weird play to them so no thanks
01:27:439 (1,2) - Same as above, but this sound would be better represented with a slider. I think it really sucks to play a slider after the previous two sliders, it makes my fingers cringe
lv. 7
00:52:328 (1) - This would work better as a faster curved slider Explain yourself for already for once!
01:16:773 (1) - This would be better as a slider Then there'd be no breathing space aaaa and it HAPPENS SOON AAA
01:42:106 (1) - I just wanted to say that this is a really cool slider. More of this to accent weird sounds plz. If I tried to show all the weird sounds like you want me to in every diff then every diff would be a BOSS diff *more calm table flips*
02:25:217 (1) - Would be better to have a slider here to match the sound effect uhhhhh I dont think so
02:28:328 (1) - I'm not exactly sure if this is unrankable, but it's definitely questionable. 100% rankable
02:35:023 (1) - I don't think you're giving the player enough time to complete this spinner Really fasted paced 270bpm map with high AR and reaction-based movements, I'd say this time is too SHORT
boss mode
00:12:220 (10) - NC oki
00:16:887 (1) - Why is the SV lower for this slider? I think it would be better with a higher SV to complement the sound effect. Because I did the sound effect by the movement and ANGLE and AESTHETIC adding the SV onto that would be just hurtful
00:27:332 (10) - NC no
00:29:109 (10) - ^ no
00:52:328 (1) - Same as the previous diff. Curved slider doesnt have the visual scratching effect I'm going for with the high pitched sound
01:14:106 (1) - Not a huge fan of this slider Well I LOVE IT
01:32:884 (8) - NC no pls no
02:14:106 (1) - Red/Blue combo color would work better here. Both too colourful, if I could choose BLACK then I would but I cant
02:16:995 (10) - NC this is the worst NC you've said yet
02:21:217 (1) - Red/Blue combo color would work better here.
02:25:217 (1) - Slider maybe? Would rather follow drums unless there are no drums
02:28:328 (1) - Same as the slider in the previous diff. 100% rankableThe entire section at the end you wanted colours on was pure grayscale cus grayscale is the SCARIEST I dont wanna ruin that with super colourfullness hell NAW
Sorry, that's just how I mod.Arphimigon wrote:
Dude, you NEED to explain yourself more. Almost everything you said was legitimate to answer with "no" and it would be a perfectly reasonable mod response with the little you gave me to work with.
cuteNoffy wrote:
beep[cc]criminally underuses pink combocolors
00:28:443 - does not have blue in every diff, please consistentsize Doesn't really seem super gimmickly mapped in lower diffs, so I cant tell if I wanna. Might go ahead and remove the blues instead00:32:887 - the sounds here are pretty cute maybe add a cute cc like pink owo (in the diffs that dont have cute anime part mapped)oh nvm you're planning to add cute anime part to more diffs
[LEVEL ONE]
00:09:443 (1,2) - rhythm is weird when the second sound in the duo is actually at 00:09:665 - ,, maybe this or this or even this (last one being kinda like 00:24:887 (1) - bada)
we spoke
00:28:443 (1,1) - >:C owo
00:30:887 (2,1,2) - why ,, I think here, such overlap makes it rather more difficult to read, esp. with the changing distances in time between objects. wh but time distance equality exists here still
00:41:217 (1,2) - the (2) here looks really shy, even though it doesn't sound like a shy sound. Maybe reposition things like this or somesort. (red being used to draw in where objects aren't fully visible in the 1 ss orz) nnn spoke
00:43:884 (1,2) - possibly make this a 2/1 slider instead, so that 00:44:773 (3,4) - the cute whistles stand out more as special and unique, rather than the two less-related songs in the sound being mapped as one set of 4 1/1 sliders (also because 00:47:439 (1,1,1) - have the same GEOWish sound and these are 2/1) done!
01:15:884 (4) - I feel like this is an opportunity where you could possibly extend it to end at like 01:16:773 - and have a very cute slidershape
02:00:328 - this section is cute extend, no cute
[LEVEL TWO]
00:42:995 - blue or red cc? :c yus
02:32:328 (1,2,3,4,5) - since the start and end of this combo have the japanese taps hitsounded, it's a bit misleading to have the 1/1 circles following the drums instead of the instruments at the red ticks 02:32:662 - 02:32:884 - 02:33:106 - maybe did less notes but still following idea
00:44:773 (2) - this is less dense than level one,, why,, #whistles deserve more recognition and definition. cute
[LEVEL THREE]
00:41:217 (1) - this CUTE slider could be EVEN CUTER BEHOLD dont see a difference... but did a fixu
00:45:662 (7) - i cant believe i'm saying this but.. maybe add nc? yes
00:52:439 - / 00:52:328 (5) - this piratey whistle feels rather sad and lonely without having a 1/1 slider following the circle like the ones at 00:44:773 idk I like it here as opposed to the earlier ones, I think it's a strong solitary noteu
[BOSS]
00:16:887 (1,1) - cute <3
00:21:998 (1,1) - stack is slightly off >:C idk if it actually is but I remade it anyways
01:21:106 (3,2,3,4) - a cute idea but its impact is kinda lessened becasue the hitburst animation for (3) kind of covers the later circles up? being nitpicky though BUT YEAH way too nitpicky u wot no one even would think about this in gaym owo
01:31:884 (1,2,3,4) - cute
good luck gonarphimi
Arphimigon wrote:
cuteNoffy wrote:
[cc]
00:28:443 - does not have blue in every diff, please consistentsize Doesn't really seem super gimmickly mapped in lower diffs, so I cant tell if I wanna. Might go ahead and remove the blues instead I thought the low diffs are ok without them, mainly concerned by the lack of blue in 6 and 7.
good luck gonarphimi