onodera best girl
'joker- wrote:
as requested~NiseCLICK
- 00:16:994 (4) - why dont you 1/6 slider reverse? i think same sound with 00:11:211 (1) -
- 00:34:615 (5) - overmapped? but i feel to match with song. so it's up to you!
- 01:35:789 (2) - add NC? cuz SV is changed from here
- 01:47:717 (3,1) - missing stack? hmm where? i think it's stacked
- 01:49:886 (1,2) - it was difficult for me about readable when i testplayed it tricky
- 02:59:374 (1) - i prefer to extend to 03:10:850 - like kencho's one.
- 04:25:307 (3) - O.o touching HP bar on default skin... should be fine,imo
Right! Few of harems I skipped, but since it's harem here it goesGaia wrote:
Did u just map all of this without watching/reading nisekoi :gabrielthinking:
thanksArf wrote:
Hi, from your queue.
NiseCLICK
00:15:910 (1) - Consider making this two 1/2 circles instead of a slider, I feel that the noise on the slider end needs to be CLICKable to show difference from other sliders which dont have the noise, like 00:13:741 (4) - . Same concerns at places like 00:27:838 (3) -
00:16:271 (2) - Also consider the same thing here, but if not both of these then at least one, please
i think music at these 2 places is not that intense, considering 00:15:729 (5,6) - used triplet and 00:16:452 - weak beat
01:28:199 (1,2,3,4) - I don't really understand the jumps here, rhythm wise I don't really hear what they are mapped to, the synth is doing something more like an extended slider rhythm here in my opinion. Same at 01:39:766 (1,2,3,4) -
just wanna follow the 1/2 beats here, i will change if someone else mentions
01:49:886 (1,2) - This was pretty difficult to read, it looked for all the world like a circle under the slider, no idea that it was a second slider
yeah intentional for more fun xd
02:51:693 (3) - I think this should be two circles due to the clear rhythm .... 02:52:054 (1,2,3,4,5,6,7,8) - already 8 circles if change to slider will be too hard
02:52:054 (1,2,3) - ... and this should be all one slider imo, because making these notes jumps where there is little to no jumpy sound takes away from 02:52:597 (4,5,6,7,8) - these notes, where is a clear jumpy sound. i think it's fine tbh
think that's about it, hope it helped
thxLilyanna wrote:
M4M from ur queueNiseCLICK
00:22:777 (2) - add one more repeat http://puu.sh/tVxOg/6214057bcf.jpg changed to triplet instead
can add note here 00:16:181 - like u did here 00:27:477 (1,2,3) - its fine
00:45:910 (5,6) - could use 1/2 slider instead to define it from the clickable strong sounds that come after vocal 00:45:910 (5,6) - is strong
00:51:151 (3) - it can be a slider from red to next red to express that sound and also to cover the vocal here 00:51:512 - since u didnt ignore it here 00:47:175 - i actually want the break in between
03:09:765 - how about end spinner there and start mapping the beat on here 03:10:850 - seems should be clickable since its part of the pattern
nope,its fine now, and better imo
03:32:536 (1,2) - imo this mapped like this better http://puu.sh/tVzSz/df926e2b9f.jpg 03:33:621 (2) - very strong beat so circle
03:44:103 (1) - if u still mapping to vocals the repeat should be here 03:44:374 - where vocal at and then u can add 1/1 here 03:44:825 -
another way of expressing music
i hope i helped good mapGood Luck!
deleted=fixed, thanks all~~Shadren wrote:
hi. m4m from your que
Map for m4m: https://osu.ppy.sh/s/566377
General: nothing xd
NiseCLICK:
00:59:464 (3,1,3,3,1,3) - mby make different hitsounds on this tiks? should be fine here.
01:05:066 (1) - rly think that 1\3 slider bad idea in this situation 01:05:066 (1) - bad idea to miss it. you can emphaze vocal as well and follow your main rythmic http://puu.sh/tVw5y/79054f2fff.jpg (btw here you use 01:58:560 (1,2,3,4) - another version of this vocal emphasing and follow all beats)
01:09:404 (1) 01:16:633 (1) 04:01:452 (1) 04:05:789 (1) 04:13:019 (1) - as i told
yeah i used quite some 1/3 sliders like this. i think they are fine, rhythm variation is necessary in kiai. and i keep them consistent so yeah
03:37:777 (6) - really this slider sounds weird(it's rly for nothing, no vocal, no beats), try smthing like this? try sth else
04:38:319 (3) - i think you should emphaze it with slider or note cuz of consistency. You emphazing all similar moments during part (try this so http://puu.sh/tVxte/60baddcb38.jpg) this is fine
04:54:404 - dont like sliderends on strong beats tho x) used a lot in these places
05:07:325 05:07:416 05:07:506 - mby use this beats? no
Cool map owo
其他都改了kanor wrote:
01:16:271 (6,1) - 这里折返被遮了大部分会不会不太好呀
本来是stack的现在搞了个overlap,没事
04:26:572 (2,3) -这里滑条方向换一下 ?感觉flow有点奇怪 没事吧。。
水膜
KuranteMelodii wrote:
挺好聽的
Water mod 4gumod from your queue
- 00:48:801 (1) - 個人覺得紅點的部分遮住了,況且美觀不好233333
想做个这样的滑条来着- 00:54:042 (3,4) - 不建議這個疊法,有些難讀,況且這種autostack有些。。。不太好
故意的,找人试图也还行,好玩- 01:05:066 (1) - 這個不需要跳。。。可以這樣以減少間距
seems no difference..and i think current pattern is good- 01:15:909 (5) - 比起 01:04:705 (6) - 感覺更加卡手,如果想顯出的話用跳都可以 卡手不是问题
- 01:46:090 (3,4) - 轉為 1/4 滑條 會好些,感覺可以與 01:46:271 (1) - 好好地分開
1/4 drums- 01:50:970 (2) - 遮住了讀不到 fun
- 02:27:476 (1) - (nazi) 個人不喜歡這個滑條的扭法 orz
强迫症。。
差不多這麼多了,我摸得越來越水了orz
香港這邊很冷。。。打不了
good luck
deleted=fixed, also hp5.Left wrote:
henneko azusa character song when?
[NiseCLICK]
00:15:910 (1,2,3,4) - vs 00:27:477 (1,2,3) - reason?
variety
01:16:271 (6,1) - isn't that reverse arrow too much overlapped? not stacked
01:21:512 (4,5) - 4 is strong beat, so how about swapping rhythm?
04:17:898 (4,5) - ^samE
just increased ds
01:33:259 (4) - isn't this shld be a 3/4 considering your rhythm use? 01:31:813 (4,5,6,4,5,6) -
04:12:295 (5) - two 1/2 isn't better? suddenly broke your rhythm use
think it's fine
good luck~~
thanks a lotappleeaterx wrote:
BN4BN
[General][NiseCLICK]
- Is it only me who thinks that the overall hitsounding is pretty soft at the parts that do not use claps? Using the whistle with a custom hitnormal and rather low volume didn't provide a lot of feedback to be honest. An easy fix would be to increase the overall volume in the .wav file, or look for another sample.
I actually think the volume is fine, but I increased all green lines by 10% volume for now so it's more audible.- This background has already been used in a ranked mapset though... since Nisekoi was so popular I'm pretty sure that there are still some good backgrounds out there. Oh well, up to you.
idk it's been used lol mind telling me what map has used this?
edit:ok fukc andrea loRespect that you didn't make this some 6* jump PP map lol
- same diff name as Kencho's orz... are you kroytz??? jk
loool cant think of another name Niseclick vs NiseCLICK- 00:14:825 (2) - 00:20:609 (2) - etc. The fact that on the slider end the main melody is the highest in terms of pitch, but still get a slider end, kinda disappointed me though. So many 3/4 patterns where such emphasis could've been nailed, but was put on 00:12:115 (3) - 00:17:899 (3) - etc. with a much lower pitch.
Hmm i dont see a problem here really...map is consistent so for stanzas with 4 parts, i used similar pattern, but every part in a stanza can vary. Whether 1/2 slider or 2 circles, both are fine. Pitch difference really seem minor to me.00:13:380 (2,3,2) - just a variation so imo it's fine.- 00:46:271 (1,2,3,1,2) - 00:52:054 (1,2,3,1,2) - Even as someone who has listened to this song so many times, I still couldn't time/read this properly. 3/4 spacing = 1/2 spacing, combined with the fact that such rhythm is never introduced properly, this comes pretty harsh. If you took the slider pattern at 00:47:717 (1,2,3) - and used that first, you can get used to the new gap sizes and using circles after this would be totally fine.
This is one of the interesting and tricky patterns in the map, so i'd like to keep it. The rhythm is not that hard tbh, 00:46:542 (2,3) - 3/4 gap+00:47:175 (1,2) - 2/4 gap, with same spacing. This makes gameplay more fun imo. Also I asked for some testplay and seems fine here.- 00:51:060 (3) - Such a strong beat... sad this isn't CLICKable or mapped out
do you mean 00:51:512 - ?ok add a circle to keep consistency- 01:16:271 (6,1) - I really wish you'd play it safe with the reverse here. The burst of (6) and the reverse... just not really readable.
it is safe, many ppl also mentioned here, it was stacked before but now i made a slight overlap. There are many other maps with harder readability requirements and this is totally rankable and allowed. I feel it plays nice as well.- 02:03:621 (3,4) - 04:45:367 (3,4) - The stack here takes away the emphasis, especially if you consider how loud the sounds on (4) are.
first one yes,changed.
second: i used many such as 00:13:560 (3,4) - so its consistency, and i think stack here is fine.- 02:30:368 (1,1,1,1) - NC spam needed? The reverses give HP enough imo.
well i increased sv+long reverse slider,so i prefer NC- 04:30:910 (1) - I was so happy that most of your 3/4 sliders didn't skip many 1/2 sounds, but this one broke it ;(
i was following 04:30:368 - 04:30:639 - 04:30:729 - 04:30:910 - 04:31:271 - so basically the drum like instrument. It is much more natural here since these are downbeats. Mapping 04:30:368 (1,2,3,1,2) - consistent makes this part hard to play tbh,04:30:910 (1,2) - emphasise music better.- 04:40:398 (1,1) - That piano is still pretty loud though, up to you but maybe shorten 1/2 and add circle? i mean.. would make the finish CLICKable
i feel mapping finish here is fine
Since submission time is <1 week, please seek for mods in the meantime and call me back after a few days
yeah i figured out, after a bit of search i decide to keep this bg even if it's the same. The bg is nice.Arf wrote:
Hey, here is the ranked map with this BG that appleeaterx mentioned https://osu.ppy.sh/s/217546
deleted=fixed, thanksFeb wrote:
as requested!
[general]
its a map and its pp
not really pp...harder than kencho's 5.3* extra tbh[map]
- curious but why hp5? doesn't have alot of hard rhythm imo.
theres a very very long spinner, if i use hp6 it will be extremely hard to pass with hrCool map - hope i could help a bit :>
- 00:58:560 (1,2,3,4) - music getting more intense, but spacing is getting lower exponentially? How about ctrl+g'ing the pattern here so spacing gets larger with the music getting more intense!
its actually intense cuz kick slider=circle so yeah,the ds is big- 01:16:271 (6,1) - reverse arrow is hidden. im god cuz i hit it anyway. Nonetheless its unreadable, so change would be cool. you seem to disagree here, so meh yeah cuz...its not completely stacked
- 02:03:621 (3,4) - really minor but could be a more perfect line. im going for blanket 02:02:898 (1,3) -
- 03:56:211 - would feel abit more exciting to play if this red tick would be clickable. I suppose you shortened the slider to a 1 way reverse to emphasize the redtick? Sliderend doesn't emphasize the redtick tho. will be a bit hard
- 05:05:066 (1) - there are no real snare in this part besides 05:05:699 (1) - the one at the end, so delete them? no
Good Luck with it!
2017-02-11 22:25 My Angel Azusa: kencho
2017-02-11 22:25 My Angel Azusa: hp5????
2017-02-11 22:26 Kencho: 你特么算个球.jpg
2017-02-11 22:26 Kencho: hp5好
2017-02-11 22:26 My Angel Azusa: 00:04:344 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,1,1,1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,1,2,3,1,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,5,6,7... (message truncated)
2017-02-11 22:27 My Angel Azusa: 毕竟5星图,5.5好了
2017-02-11 22:27 Kencho: 你要試試hr能不能pass
2017-02-11 22:27 My Angel Azusa: 你特么5.3*
2017-02-11 22:27 My Angel Azusa: hp6
2017-02-11 22:27 My Angel Azusa: 都能pass
2017-02-11 22:28 Kencho: 就是說不能pass
2017-02-11 22:28 Kencho: 那段超長轉盤啊、
2017-02-11 22:28 Kencho: 轉完沒血
2017-02-11 22:28 Kencho: 你看榜上hr這麼少就知道了
2017-02-11 22:28 My Angel Azusa: 哦草
2017-02-11 22:28 My Angel Azusa: 忘记了
2017-02-11 22:29 My Angel Azusa: hp5
2017-02-11 22:39 Kencho: 03:10:127 - 20%
2017-02-11 22:40 My Angel Azusa: 有空来看看吧,我更新好了,感觉没什么问题
2017-02-11 22:40 Kencho: 03:36:874 (1) - 滑條尾clap錯了
2017-02-11 22:40 Kencho: 應該是drum clap
2017-02-11 22:40 My Angel Azusa: 。我不是复制你的音系哦啊吗
2017-02-11 22:41 Kencho: 不知道你怎麼複製的啊
2017-02-11 22:41 My Angel Azusa: 复制错
2017-02-11 22:41 Kencho: 總之這個錯了
2017-02-11 22:41 Kencho: 03:43:741 (3) -
2017-02-11 22:41 My Angel Azusa: 我复制对的,后面删了改过节奏
2017-02-11 22:41 Kencho: 這個也是drum clap
2017-02-11 22:42 Kencho: 01:56:663 - 加個圈
2017-02-11 22:44 My Angel Azusa: ok
2017-02-11 22:44 Kencho: 04:23:500 (2,3) - 打起來有點遠
2017-02-11 22:44 Kencho: 04:23:139 (1,3) - 建議互換
2017-02-11 22:44 Kencho: 說錯了
2017-02-11 22:45 Kencho: 04:23:139 (1,3) - 放進點
2017-02-11 22:45 Kencho: 近*
2017-02-11 22:45 Kencho: 04:24:946 (2,4) - ^
2017-02-11 22:46 My Angel Azusa: ?
2017-02-11 22:46 My Angel Azusa: 怎么放近啊
2017-02-11 22:46 My Angel Azusa: 04:23:139 (1,3) - 换了感觉很奇怪
2017-02-11 22:46 Kencho: 不用換
2017-02-11 22:46 Kencho: 放近就行
2017-02-11 22:47 My Angel Azusa: 04:23:139 (1,4) - hui overlap a
2017-02-11 22:47 Kencho: 那就疊
2017-02-11 22:47 Kencho: http://puu.sh/tYttS/e4ed6e7e0d.jpg
2017-02-11 22:47 My Angel Azusa: ok
2017-02-11 22:47 Kencho: http://puu.sh/tYtw2/988e4e1a8d.jpg
2017-02-11 22:48 Kencho: 不過這個改完之後04:26:030 (1) -
2017-02-11 22:48 My Angel Azusa: 队改了
2017-02-11 22:48 Kencho: http://puu.sh/tYtyJ/cc47424c21.jpg
2017-02-11 22:48 Kencho: 這樣放吧
2017-02-11 22:48 My Angel Azusa: 改远了
2017-02-11 22:49 My Angel Azusa: 不用,我往左边一堆移了点可以
2017-02-11 22:50 Kencho: 好,明天再看看
2017-02-11 22:51 My Angel Azusa: 说错了,往右边
2017-02-11 22:51 My Angel Azusa: 好
2017-02-11 22:52 My Angel Azusa: 为了和best pp与咖啡因战士的sr一样特意nerf到4.91*
2017-02-11 22:52 Kencho: 你這個pp多很多的
2017-02-11 22:53 Kencho: od8.5
2017-02-11 22:53 My Angel Azusa: 对
2017-02-11 22:53 My Angel Azusa: 我改成8.3了
2017-02-11 22:53 My Angel Azusa: 8.5高了点
2017-02-11 22:53 My Angel Azusa: dt以后我6.84他6.91
2017-02-11 22:54 My Angel Azusa: dtss 512pp
2017-02-11 22:55 My Angel Azusa: ok