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ClariS - CLICK(Soleily Remix)

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Topic Starter
sahuang
This beatmap was submitted using in-game submission on 2017年2月28日 at 23:19:01

Artist: ClariS
Title: CLICK(Soleily Remix)
Source: ニセコイ
Tags: sahuang Nisekoi false love opening clara alice dnb drum and bass
BPM: 166
Filesize: 9521kb
Play Time: 05:12
Difficulties Available:
  1. NiseCLICK (4.8 stars, 1064 notes)
Download: ClariS - CLICK(Soleily Remix)
Information: Scores/Beatmap Listing
---------------
No pp with HDDT, mapped this for Kencho.

CLICK
if you play CTF you are at the right place
CLICK
keep going, or try from bottom...?
CLICK
fake_flag
CLICK
fake_flag
CLICK
fake_flag
CLICK
REDACTED
CLICK
cL1ck3d_nd_c_1T!!!}
CLICK
hehe, dont do it from back
Kagetsu
onodera best girl
Eir_DELETED
as requested~

NiseCLICK

  1. 00:16:994 (4) - why dont you 1/6 slider reverse? i think same sound with 00:11:211 (1) -
  2. 00:34:615 (5) - overmapped? but i feel to match with song. so it's up to you!
  3. 01:35:789 (2) - add NC? cuz SV is changed from here
  4. 01:47:717 (3,1) - missing stack?
  5. 01:49:886 (1,2) - it was difficult for me about readable when i testplayed it
  6. 02:59:374 (1) - i prefer to extend to 03:10:850 - like kencho's one.
  7. 04:25:307 (3) - O.o touching HP bar on default skin...
Topic Starter
sahuang

joker- wrote:

as requested~

NiseCLICK

  1. 00:16:994 (4) - why dont you 1/6 slider reverse? i think same sound with 00:11:211 (1) -
  2. 00:34:615 (5) - overmapped? but i feel to match with song. so it's up to you!
  3. 01:35:789 (2) - add NC? cuz SV is changed from here
  4. 01:47:717 (3,1) - missing stack? hmm where? i think it's stacked
  5. 01:49:886 (1,2) - it was difficult for me about readable when i testplayed it tricky
  6. 02:59:374 (1) - i prefer to extend to 03:10:850 - like kencho's one.
  7. 04:25:307 (3) - O.o touching HP bar on default skin... should be fine,imo
'
no reply=fixed, thx!
Gaia
Did u just map all of this without watching/reading nisekoi :gabrielthinking:
Nakano Itsuki
:thinking:

you missed kencho in tags
Topic Starter
sahuang

Gaia wrote:

Did u just map all of this without watching/reading nisekoi :gabrielthinking:
Right! Few of harems I skipped, but since it's harem here it goes
Arf
Hi, from your queue.

NiseCLICK
00:15:910 (1) - Consider making this two 1/2 circles instead of a slider, I feel that the noise on the slider end needs to be CLICKable to show difference from other sliders which dont have the noise, like 00:13:741 (4) - . Same concerns at places like 00:27:838 (3) -
00:16:271 (2) - Also consider the same thing here, but if not both of these then at least one, please
00:22:054 (2) - Are you sure you want to map a double as a triple? It not being clickable seems strange to me at least. Same concern at 00:33:621 (2) - The reason i say this is because the map has plenty of triplet sounds already so not mapping the obvious double as a double just makes the map needlessly homogenous imo
01:16:633 (1) - I read this just fine in case anyone is worried about hidden reverse arrows
01:28:199 (1,2,3,4) - I don't really understand the jumps here, rhythm wise I don't really hear what they are mapped to, the synth is doing something more like an extended slider rhythm here in my opinion. Same at 01:39:766 (1,2,3,4) -
01:49:886 (1,2) - This was pretty difficult to read, it looked for all the world like a circle under the slider, no idea that it was a second slider
01:59:283 (5,6) - I think this should have some clickable rhythms like 02:05:066 (5,6,7) - feels strange to have the slider on these vocals
02:51:693 (3) - I think this should be two circles due to the clear rhythm ....
02:52:054 (1,2,3) - ... and this should be all one slider imo, because making these notes jumps where there is little to no jumpy sound takes away from 02:52:597 (4,5,6,7,8) - these notes, where is a clear jumpy sound.
03:33:982 (1) - In my opinion the section from here up until 03:44:103 (1) - , while you have chosen to follow the vocals, I think the softer, glitch music type nature of the BGM makes the fast sliders plus dense mapping slightly inappropriate for the song's mood at this point in time. I think this section could benefit from mapping such as 00:47:717 (1,2) - where it does follow the vocal but the emphasis of the notes is mostly the beat, which is helped by the slower SV. Moments like 03:36:874 (1,2,3,4,5,6) - feel a bit fast for the steadily soothing type tone of the BGM/drums, IMO.
03:37:597 (5,6) - Perhaps Ctrl+G these rhythm wise, I think it sounds better and more fitting than a red to white slider


think that's about it, hope it helped
Lilyanna
M4M from ur queue

NiseCLICK


00:08:319 (3) - suggest remove this note and extend this slider 00:07:958 (2) - to the upbeat it sounds better with vocal because there is no realy noticable or even clickable beat there like somewhere before which u didnt mapped it like 00:07:597 - also mapping there loses the emphasize of the other vocals
00:13:741 (4,5) - the movement from slider 5 to the note 5 is not rly pleasing maybe could 00:14:103 (5) - use equal spacing between the object and create triangle like here 00:11:934 (2,3,4) -
00:22:777 (2) - add one more repeat http://puu.sh/tVxOg/6214057bcf.jpg
can add note here 00:16:181 - like u did here 00:27:477 (1,2,3) -
00:31:090 (3) - could make and ctrl j/h a copy of this 00:30:729 (2) - for better aesthatic http://puu.sh/tVywX/1454a35d01.jpg
00:45:910 (5,6) - could use 1/2 slider instead to define it from the clickable strong sounds that come after
00:51:151 (3) - it can be a slider from red to next red to express that sound and also to cover the vocal here 00:51:512 - since u didnt ignore it here 00:47:175 -
01:16:271 (6,1) - dont think stacking on the arrow is appealing almost the arrow is not seen isnt should be avoided
01:33:982 (1,2) - find this confusing when the 1/4 spacing look like 1/2 now here
01:34:705 (1) - remove nc
02:47:536 (8,1) - wish u brock flow on slider one to emphasize maybe rotate this to ther direction 02:47:536 (8) -
02:57:115 (5) - could nc here maybe xd
02:58:922 (1) - remove nc idk why there is
03:09:765 - how about end spinner there and start mapping the beat on here 03:10:850 - seems should be clickable since its part of the pattern
03:32:536 (1,2) - imo this mapped like this better http://puu.sh/tVzSz/df926e2b9f.jpg
03:44:103 (1) - if u still mapping to vocals the repeat should be here 03:44:374 - where vocal at and then u can add 1/1 here 03:44:825 -
04:30:639 (2) - remove finish sounds irrelevent
04:30:910 (1) - add whistle missing on head
04:37:958 - tbh i dont think clap is needed here
05:06:512 (1) - add whistle missing and change soft sampleset or auto because the current whistle is a jingle
05:07:054 (1) - change to soft samplesets same

i hope i helped good map

Good Luck!
Shadren
hi. m4m from your que

Map for m4m: https://osu.ppy.sh/s/566377

General: nothing xd

NiseCLICK:
00:50:066 - dunno why you skipping that awesome sound (try do smthing like that http://puu.sh/tVvCv/ed095a2354.jpg will sound much better)
00:46:271 (1,2,3) - why you spaced 1-2 more than 2-3? I like your idea when you emphaze last beatt more 00:52:325 (2,3) - like this
00:58:560 (5,6,7,8) - cleary hearing 1\4 rythmic. will be cool to emphaze them
00:59:464 (3,1,3,3,1,3) - mby make different hitsounds on this tiks?
01:05:066 (1) - rly think that 1\3 slider bad idea in this situation 01:05:066 (1) - bad idea to miss it. you can emphaze vocal as well and follow your main rythmic http://puu.sh/tVw5y/79054f2fff.jpg (btw here you use 01:58:560 (1,2,3,4) - another version of this vocal emphasing and follow all beats)
01:06:512 (5) - nc for consistence?
01:09:404 (1) 01:16:633 (1) 04:01:452 (1) 04:05:789 (1) 04:13:019 (1) - as i told
01:33:982 (1) - just another suggestion abt it xd http://puu.sh/tVwlq/00a390c93d.jpg
02:40:127 (3,4) - cntrl+g?
03:37:777 (6) - really this slider sounds weird(it's rly for nothing, no vocal, no beats), try smthing like this? http://puu.sh/tVwX5/b1af9f138e.jpg
03:48:440 (1,2,3,4,5,6,7,8) - why this is different to this? 03:49:886 (1,2,3,1,2,3) - it's sounds pretty similar.
04:38:319 (3) - i think you should emphaze it with slider or note cuz of consistency. You emphazing all similar moments during part (try this so http://puu.sh/tVxte/60baddcb38.jpg)
04:48:801 (4) - clearly hear that this reverse should starts from blue tick (just imo, this sounds better http://puu.sh/tVxDD/7e923855cc.jpg)
04:54:404 - dont like sliderends on strong beats tho x)
05:07:325 05:07:416 05:07:506 - mby use this beats?
04:47:717 (1,2,3) - during all last kiai part this moment out of rythmic structure a bit(you used another varioations of this moment previously and further).

Cool map owo
Topic Starter
sahuang

Arf wrote:

Hi, from your queue.

NiseCLICK
00:15:910 (1) - Consider making this two 1/2 circles instead of a slider, I feel that the noise on the slider end needs to be CLICKable to show difference from other sliders which dont have the noise, like 00:13:741 (4) - . Same concerns at places like 00:27:838 (3) -
00:16:271 (2) - Also consider the same thing here, but if not both of these then at least one, please
i think music at these 2 places is not that intense, considering 00:15:729 (5,6) - used triplet and 00:16:452 - weak beat
01:28:199 (1,2,3,4) - I don't really understand the jumps here, rhythm wise I don't really hear what they are mapped to, the synth is doing something more like an extended slider rhythm here in my opinion. Same at 01:39:766 (1,2,3,4) -
just wanna follow the 1/2 beats here, i will change if someone else mentions
01:49:886 (1,2) - This was pretty difficult to read, it looked for all the world like a circle under the slider, no idea that it was a second slider
yeah intentional for more fun xd
02:51:693 (3) - I think this should be two circles due to the clear rhythm .... 02:52:054 (1,2,3,4,5,6,7,8) - already 8 circles if change to slider will be too hard
02:52:054 (1,2,3) - ... and this should be all one slider imo, because making these notes jumps where there is little to no jumpy sound takes away from 02:52:597 (4,5,6,7,8) - these notes, where is a clear jumpy sound. i think it's fine tbh

think that's about it, hope it helped
thanks

Lilyanna wrote:

M4M from ur queue

NiseCLICK


00:22:777 (2) - add one more repeat http://puu.sh/tVxOg/6214057bcf.jpg changed to triplet instead
can add note here 00:16:181 - like u did here 00:27:477 (1,2,3) - its fine
00:45:910 (5,6) - could use 1/2 slider instead to define it from the clickable strong sounds that come after vocal 00:45:910 (5,6) - is strong
00:51:151 (3) - it can be a slider from red to next red to express that sound and also to cover the vocal here 00:51:512 - since u didnt ignore it here 00:47:175 - i actually want the break in between
03:09:765 - how about end spinner there and start mapping the beat on here 03:10:850 - seems should be clickable since its part of the pattern
nope,its fine now, and better imo
03:32:536 (1,2) - imo this mapped like this better http://puu.sh/tVzSz/df926e2b9f.jpg 03:33:621 (2) - very strong beat so circle
03:44:103 (1) - if u still mapping to vocals the repeat should be here 03:44:374 - where vocal at and then u can add 1/1 here 03:44:825 -
another way of expressing music

i hope i helped good map

Good Luck!
thx

Shadren wrote:

hi. m4m from your que

Map for m4m: https://osu.ppy.sh/s/566377

General: nothing xd

NiseCLICK:
00:59:464 (3,1,3,3,1,3) - mby make different hitsounds on this tiks? should be fine here.
01:05:066 (1) - rly think that 1\3 slider bad idea in this situation 01:05:066 (1) - bad idea to miss it. you can emphaze vocal as well and follow your main rythmic http://puu.sh/tVw5y/79054f2fff.jpg (btw here you use 01:58:560 (1,2,3,4) - another version of this vocal emphasing and follow all beats)
01:09:404 (1) 01:16:633 (1) 04:01:452 (1) 04:05:789 (1) 04:13:019 (1) - as i told
yeah i used quite some 1/3 sliders like this. i think they are fine, rhythm variation is necessary in kiai. and i keep them consistent so yeah
03:37:777 (6) - really this slider sounds weird(it's rly for nothing, no vocal, no beats), try smthing like this? try sth else
04:38:319 (3) - i think you should emphaze it with slider or note cuz of consistency. You emphazing all similar moments during part (try this so http://puu.sh/tVxte/60baddcb38.jpg) this is fine
04:54:404 - dont like sliderends on strong beats tho x) used a lot in these places
05:07:325 05:07:416 05:07:506 - mby use this beats? no

Cool map owo
deleted=fixed, thanks all~~
kanor
01:16:271 (6,1) - 这里折返被遮了大部分会不会不太好呀
01:33:982 (1,2) - 因为前面类似的节奏用的都是类似于01:32:536 (1,2,3) - 这样的下法,而且01:34:253 - 这里也是个很明显的音,感觉cilckable比较好?01:44:103 (1,2,3) - 你用的也是
01:56:392 (3) - 这里移到(196,284)怎么样?原来那个虽然不清楚要不要包但是有点那种趋势,干脆稍微包一下算了?
04:26:572 (2,3) -这里滑条方向换一下 ?感觉flow有点奇怪
04:39:765 (1,2,3) - 这里的DS和其他的地方差得比较多....直接分开了,前面的像04:37:597 (1,2) - 至少还是贴在一起

水膜 :)
-Atri-
挺好聽的

Water mod 4 gu mod from your queue

  1. 00:48:801 (1) - 個人覺得紅點的部分遮住了,況且美觀不好233333
  2. 00:54:042 (3,4) - 不建議這個疊法,有些難讀,況且這種autostack有些。。。不太好
  3. 01:05:066 (1) - 這個不需要跳。。。可以這樣以減少間距
    :::
    https://osu.ppy.sh/ss/7282819
  4. 01:08:500 (4) - 如果一般是顯出鼓聲的話,這個間距太大了,覆蓋了打算顯出的鼓聲
  5. 01:09:404 (1,2,3,4,5) - (nazi) 可以整齊這個六角形
  6. 01:11:121 (2) - 個人覺得改成whistle較合適
  7. 01:13:018 (3) - 雖然有可以突出的鼓聲,但是打下去沒有 01:01:452 (3) - 那麼順手 233333
  8. 01:15:909 (5) - 比起 01:04:705 (6) - 感覺更加卡手,如果想顯出的話用跳都可以
  9. 01:28:199 (1,2,3,4) - 唔,我都覺得3/4的節奏比較明顯的,況且這樣下跳的話很像上突出比較弱的節奏
  10. 01:35:789 (1) - (nazi) 這個的頭尾可以與 01:35:428 (1) - 頭尾看下來間距一致
  11. 01:46:090 (3,4) - 轉為 1/4 滑條 會好些,感覺可以與 01:46:271 (1) - 好好地分開
  12. 01:46:633 (5) - 可以與 01:00:368 (1,2) - 一致用兩個1/4滑條
  13. 01:50:970 (2) - 遮住了讀不到
  14. 02:13:018 (1) - (nazi) 近尾部的部分不圓,可以試試用approach circle來看看它圓不圓
  15. 02:15:910 (1) - (nazi) 可以試試這樣
  16. 02:27:476 (1) - (nazi) 個人不喜歡這個滑條的扭法 orz
  17. 02:45:729 (4) - 這個覺得沒有重音可以突出。。。
  18. 02:57:837 (1) - 尾部改成whistle
  19. 04:16:633 (5) - (nazi) 扭得不好
  20. 04:47:536 (5,6,1) - 減少間距
  21. 04:55:669 (4) - ^

差不多這麼多了,我摸得越來越水了orz

香港這邊很冷。。。打不了

good luck
Topic Starter
sahuang

kanor wrote:

01:16:271 (6,1) - 这里折返被遮了大部分会不会不太好呀
本来是stack的现在搞了个overlap,没事
04:26:572 (2,3) -这里滑条方向换一下 ?感觉flow有点奇怪 没事吧。。
水膜 :)
其他都改了

KuranteMelodii wrote:

挺好聽的

Water mod 4 gu mod from your queue

  1. 00:48:801 (1) - 個人覺得紅點的部分遮住了,況且美觀不好233333
    想做个这样的滑条来着
  2. 00:54:042 (3,4) - 不建議這個疊法,有些難讀,況且這種autostack有些。。。不太好
    故意的,找人试图也还行,好玩
  3. 01:05:066 (1) - 這個不需要跳。。。可以這樣以減少間距
    seems no difference..and i think current pattern is good
  4. 01:15:909 (5) - 比起 01:04:705 (6) - 感覺更加卡手,如果想顯出的話用跳都可以 卡手不是问题
  5. 01:46:090 (3,4) - 轉為 1/4 滑條 會好些,感覺可以與 01:46:271 (1) - 好好地分開
    1/4 drums
  6. 01:50:970 (2) - 遮住了讀不到 fun
  7. 02:27:476 (1) - (nazi) 個人不喜歡這個滑條的扭法 orz
    强迫症。。

差不多這麼多了,我摸得越來越水了orz

香港這邊很冷。。。打不了

good luck

谢谢了
Left
henneko azusa character song when?

[NiseCLICK]
00:15:910 (1,2,3,4) - vs 00:27:477 (1,2,3) - reason?
00:45:910 (5) - superstrong but nothing how about 1/4 or fast slider from here?
01:05:066 (1) - undermapped strong beat in only this kind of pattern. if i were you I'll do this kind http://osu.ppy.sh/ss/7291234 and stack 4 to 2's tail
01:16:271 (6,1) - isn't that reverse arrow too much overlapped?
01:21:512 (4,5) - 4 is strong beat, so how about swapping rhythm?
04:17:898 (4,5) - ^samE
01:33:259 (4) - isn't this shld be a 3/4 considering your rhythm use?
02:50:609 (1) - rather than this, how about putting one white point before red point? that would be better.
03:28:199 (1) - was clickable in each white tick, so how about two 1/2? I think suddenly pattern loses tension from before
04:04:615 (2,3,5) - I hope you can avoid this overlap
04:12:295 (5) - two 1/2 isn't better? suddenly broke your rhythm use

good luck~~
Kencho
HP5

Topic Starter
sahuang

Left wrote:

henneko azusa character song when?

[NiseCLICK]
00:15:910 (1,2,3,4) - vs 00:27:477 (1,2,3) - reason?
variety
01:16:271 (6,1) - isn't that reverse arrow too much overlapped? not stacked
01:21:512 (4,5) - 4 is strong beat, so how about swapping rhythm?
04:17:898 (4,5) - ^samE
just increased ds
01:33:259 (4) - isn't this shld be a 3/4 considering your rhythm use? 01:31:813 (4,5,6,4,5,6) -
04:12:295 (5) - two 1/2 isn't better? suddenly broke your rhythm use
think it's fine
good luck~~
deleted=fixed, also hp5.

thx
Mint
BN4BN

[General]
  1. Is it only me who thinks that the overall hitsounding is pretty soft at the parts that do not use claps? Using the whistle with a custom hitnormal and rather low volume didn't provide a lot of feedback to be honest. An easy fix would be to increase the overall volume in the .wav file, or look for another sample.
  2. why is Kanari in your tags
  3. This background has already been used in a ranked mapset though... since Nisekoi was so popular I'm pretty sure that there are still some good backgrounds out there. Oh well, up to you.
[NiseCLICK]
  1. same diff name as Kencho's orz... are you kroytz??? jk
  2. 00:04:344 (1) - 00:10:127 (1) - Inaudible. (Overall, in the intro the drum-hitnormals sound pretty low though, this is the only one that I find truly inaudible - but I highly suggest to raise the volume of that hitsound.)
  3. 00:10:488 (1) - 00:34:705 (1) - Audible, but doesn't really provide sufficient feedback - highly recommend to raise the volume.
  4. 00:14:825 (2) - 00:20:609 (2) - etc. The fact that on the slider end the main melody is the highest in terms of pitch, but still get a slider end, kinda disappointed me though. So many 3/4 patterns where such emphasis could've been nailed, but was put on 00:12:115 (3) - 00:17:899 (3) - etc. with a much lower pitch.
  5. 00:22:054 (2,1) - 00:33:621 (2,1) - Is it possible to move these a bit further away from each other? There are quite some instances where your 1/4 spacing with kicksliders & reverses and get pretty large, while this can contradict those and cause readability issues later on.
  6. 00:27:748 (2) - Indeed a sound here, yet rather vague and doesn't really match what you usually map to. Seems inconsistent to me.
  7. 00:46:271 (1,2,3,1,2) - 00:52:054 (1,2,3,1,2) - Even as someone who has listened to this song so many times, I still couldn't time/read this properly. 3/4 spacing = 1/2 spacing, combined with the fact that such rhythm is never introduced properly, this comes pretty harsh. If you took the slider pattern at 00:47:717 (1,2,3) - and used that first, you can get used to the new gap sizes and using circles after this would be totally fine.
  8. 00:51:060 (3) - Such a strong beat... sad this isn't CLICKable or mapped out :(
  9. 01:16:271 (6,1) - I really wish you'd play it safe with the reverse here. The burst of (6) and the reverse... just not really readable.
  10. 01:34:253 (2) - 01:44:374 (2) - Finish?
  11. 01:35:066 (6,1) - lol i kinda thought (1) started on (6)'s head instead, because the kickslider shape is complimentary to (1)'s shape xdd
  12. 02:03:621 (3,4) - 04:45:367 (3,4) - The stack here takes away the emphasis, especially if you consider how loud the sounds on (4) are.
  13. 02:13:018 (1) - The first few 2 or 3 sliderticks are barely audible due to the extra held sound. This does not happen on the sliders after this one though. I hope you can increase the volume a bit here though, to be safe.
  14. 02:30:368 (1,1,1,1) - NC spam needed? The reverses give HP enough imo.
  15. 03:42:476 (6,1) - The two downbeats prior to this all had some form of 1/4 before them and it seems strange to me you didn't do that here.
  16. 04:30:910 (1) - I was so happy that most of your 3/4 sliders didn't skip many 1/2 sounds, but this one broke it ;(
  17. 04:37:958 (2) - hitsound pls
  18. 04:40:398 (1,1) - That piano is still pretty loud though, up to you but maybe shorten 1/2 and add circle? i mean.. would make the finish CLICKable
  19. 05:07:054 (1,1) - so many sounds here.. all skipped while you did have stuff like 05:06:150 (2,3,4) - right before this aaa
Respect that you didn't make this some 6* jump PP map lol
Since submission time is <1 week, please seek for mods in the meantime and call me back after a few days :)
Topic Starter
sahuang

appleeaterx wrote:

BN4BN

[General]
  1. Is it only me who thinks that the overall hitsounding is pretty soft at the parts that do not use claps? Using the whistle with a custom hitnormal and rather low volume didn't provide a lot of feedback to be honest. An easy fix would be to increase the overall volume in the .wav file, or look for another sample.
    I actually think the volume is fine, but I increased all green lines by 10% volume for now so it's more audible.
  2. This background has already been used in a ranked mapset though... since Nisekoi was so popular I'm pretty sure that there are still some good backgrounds out there. Oh well, up to you.
    idk it's been used lol mind telling me what map has used this?
    edit:ok fukc andrea lo
[NiseCLICK]
  1. same diff name as Kencho's orz... are you kroytz??? jk
    loool cant think of another name Niseclick vs NiseCLICK
  2. 00:14:825 (2) - 00:20:609 (2) - etc. The fact that on the slider end the main melody is the highest in terms of pitch, but still get a slider end, kinda disappointed me though. So many 3/4 patterns where such emphasis could've been nailed, but was put on 00:12:115 (3) - 00:17:899 (3) - etc. with a much lower pitch.
    Hmm i dont see a problem here really...map is consistent so for stanzas with 4 parts, i used similar pattern, but every part in a stanza can vary. Whether 1/2 slider or 2 circles, both are fine. Pitch difference really seem minor to me.00:13:380 (2,3,2) - just a variation so imo it's fine.
  3. 00:46:271 (1,2,3,1,2) - 00:52:054 (1,2,3,1,2) - Even as someone who has listened to this song so many times, I still couldn't time/read this properly. 3/4 spacing = 1/2 spacing, combined with the fact that such rhythm is never introduced properly, this comes pretty harsh. If you took the slider pattern at 00:47:717 (1,2,3) - and used that first, you can get used to the new gap sizes and using circles after this would be totally fine.
    This is one of the interesting and tricky patterns in the map, so i'd like to keep it. The rhythm is not that hard tbh, 00:46:542 (2,3) - 3/4 gap+00:47:175 (1,2) - 2/4 gap, with same spacing. This makes gameplay more fun imo. Also I asked for some testplay and seems fine here.
  4. 00:51:060 (3) - Such a strong beat... sad this isn't CLICKable or mapped out :(
    do you mean 00:51:512 - ?ok add a circle to keep consistency
  5. 01:16:271 (6,1) - I really wish you'd play it safe with the reverse here. The burst of (6) and the reverse... just not really readable.
    it is safe, many ppl also mentioned here, it was stacked before but now i made a slight overlap. There are many other maps with harder readability requirements and this is totally rankable and allowed. I feel it plays nice as well.
  6. 02:03:621 (3,4) - 04:45:367 (3,4) - The stack here takes away the emphasis, especially if you consider how loud the sounds on (4) are.
    first one yes,changed.
    second: i used many such as 00:13:560 (3,4) - so its consistency, and i think stack here is fine.
  7. 02:30:368 (1,1,1,1) - NC spam needed? The reverses give HP enough imo.
    well i increased sv+long reverse slider,so i prefer NC
  8. 04:30:910 (1) - I was so happy that most of your 3/4 sliders didn't skip many 1/2 sounds, but this one broke it ;(
    i was following 04:30:368 - 04:30:639 - 04:30:729 - 04:30:910 - 04:31:271 - so basically the drum like instrument. It is much more natural here since these are downbeats. Mapping 04:30:368 (1,2,3,1,2) - consistent makes this part hard to play tbh,04:30:910 (1,2) - emphasise music better.
  9. 04:40:398 (1,1) - That piano is still pretty loud though, up to you but maybe shorten 1/2 and add circle? i mean.. would make the finish CLICKable
    i feel mapping finish here is fine
Respect that you didn't make this some 6* jump PP map lol
Since submission time is <1 week, please seek for mods in the meantime and call me back after a few days :)
thanks a lot :)
Arf
Hey, here is the ranked map with this BG that appleeaterx mentioned https://osu.ppy.sh/s/217546
Topic Starter
sahuang

Arf wrote:

Hey, here is the ranked map with this BG that appleeaterx mentioned https://osu.ppy.sh/s/217546
yeah i figured out, after a bit of search i decide to keep this bg even if it's the same. The bg is nice.

Also mine is 1920x1080 xd
Feb
as requested!

[general]

its a map and its pp

  1. curious but why hp5? doesn't have alot of hard rhythm imo.
  2. you could add dnb to tags as its the genre of the music.
[map]
  1. 00:10:850 (1,1) - bugged me a bit while playing the map as they look quite the same in length, but have different snapping the first having 1/4's and the second 1/6's. How about distinguish them more in length? I think if you slow down 00:10:488 (1,1) - these sliders a bit to idk 0.7 and 0.9 the length doesn't confuse people.
  2. 00:16:994 (5) - Shouldn't this have the same slider velocity as 00:11:211 (1) - ? since they very similar to each other and its just a repeat in the music.
  3. 00:22:777 (2,3,4) - i think this triplet deserves more emphasize than currently as its very strong represented in the song than other parts like 00:20:066 (6,7) - these e.g. How about giving them some distance between each other? Would also fit the the synth sound.
  4. 00:47:175 (1,2) - played abit wanky for me at least, as 1 is very less emphasized in the music yet its spaced alot from 3 shouldn't it be stacked underneath of 3? Also players might confuse the spacing here since the pattern before has its strong sounds on abnormal beats in the timeline. Might be clever to avoid confusion!
  5. 00:58:560 (1,2,3,4) - music getting more intense, but spacing is getting lower exponentially? How about ctrl+g'ing the pattern here so spacing gets larger with the music getting more intense!
  6. 01:45:006 (1,2,3) - move the pattern a bit to the right side to avoid the anti flow here? You seem to use usually circular flow in your map. Try it like this? https://puu.sh/u1LWF/b886da86a6.png
  7. 01:16:271 (6,1) - reverse arrow is hidden. im god cuz i hit it anyway. Nonetheless its unreadable, so change would be cool. you seem to disagree here, so meh
  8. 01:33:982 (1,2,3) - these are heavily emphasized in the song yet they are mapped the same way as 01:32:536 (1,2,3) - with visually same spacing. How about trying a different rhythm here? like https://puu.sh/tX0a7/74a3840195.png this way you emphasize the snares on the white and red tick!
  9. 01:48:982 (2,3,4,5,6) - seems a bit overemphasized compared to the rest in this part. Just a minor thing i've noticed while playing didn't quite with the pace imo.
  10. 01:50:970 (2) - would reconsider to map the slider this way. Yes its quite slow, but you never use a slider this way again in the map. If it would occur more often i'd not mention it, but yeah it quite surprised me while playing as well.
  11. 02:03:621 (3,4) - really minor but could be a more perfect line.
  12. 02:15:910 (1,1) - you could use whistles here, but imo soft sampleset 1 sounds strange, how about just adding the standard whistles on the slider? at least on the head :> Actually alot of the sliders could use sliders in this section imo :/
  13. 02:33:982 (5) - missing finish?
  14. 02:33:801 (4,5,6,8) - all of these have snares in the music, but not on the hitsounds? Seems like you don't want to smap it? at least put one at 02:33:982 (5) - so you have at at least on every white tick a snare in this part.
  15. 02:39:946 (2) - not perfectly stacked!
  16. 02:46:994 (3,4,5,6,7,8) - they sound the same to me, so I would map them with the same objects.
  17. 03:48:440 (1) - hitsounds are missing on the redticks here? on every red tick there is a snare, but no hitsound, so either its intentional which I obviously don't understand^^ or you forgot them.
  18. 03:51:331 (1) - 03:52:054 (3) - 03:52:777 (1) - 03:53:500 (1) - finish on head.
  19. 03:56:211 - would feel abit more exciting to play if this red tick would be clickable. I suppose you shortened the slider to a 1 way reverse to emphasize the redtick? Sliderend doesn't emphasize the redtick tho.
  20. 04:30:729 (3) - missing finish? im quite sure i hear a cymbal in the music as well as the snare.
  21. 05:05:066 (1) - there are no real snare in this part besides 05:05:699 (1) - the one at the end, so delete them?
  22. 05:06:512 (1) - 05:07:054 (3) - finish on the heads here?
Cool map - hope i could help a bit :>
Good Luck with it!
Topic Starter
sahuang

Feb wrote:

as requested!

[general]

its a map and its pp
not really pp...harder than kencho's 5.3* extra tbh

  1. curious but why hp5? doesn't have alot of hard rhythm imo.
    theres a very very long spinner, if i use hp6 it will be extremely hard to pass with hr
[map]
  1. 00:58:560 (1,2,3,4) - music getting more intense, but spacing is getting lower exponentially? How about ctrl+g'ing the pattern here so spacing gets larger with the music getting more intense!
    its actually intense cuz kick slider=circle so yeah,the ds is big
  2. 01:16:271 (6,1) - reverse arrow is hidden. im god cuz i hit it anyway. Nonetheless its unreadable, so change would be cool. you seem to disagree here, so meh yeah cuz...its not completely stacked
  3. 02:03:621 (3,4) - really minor but could be a more perfect line. im going for blanket 02:02:898 (1,3) -
  4. 03:56:211 - would feel abit more exciting to play if this red tick would be clickable. I suppose you shortened the slider to a 1 way reverse to emphasize the redtick? Sliderend doesn't emphasize the redtick tho. will be a bit hard
  5. 05:05:066 (1) - there are no real snare in this part besides 05:05:699 (1) - the one at the end, so delete them? no
Cool map - hope i could help a bit :>
Good Luck with it!
deleted=fixed, thanks
Vert
hp太低了
00:21:512 (5) - 改成尾巴和3stack,当然后面1和2也要放下来点
00:33:259 (1) - 放下面?240,336这样,然后把2往上挪点
00:40:398 - 可以加个圈
01:03:259 (6,1,4) - 排版有点问题
01:16:633 (1) - 挡箭头了吧,圈不透明是看不到箭头的
02:30:368 (1,2,1,2) - 说实话离得有点远,单纯的1/4离远点没事,这种带折返的还离这么远就有点难了,后面同理

美丽

摸完就跑路,懒得改格式了
Reillia
[Niseclick]
00:28:560 (5,1) - stack miss?
00:32:898 (2) - how about ctrl+j so make blanket like this? 01:03:621 (1) - move left 3pixel so place at 01:02:898 (4,6) - these notes center?
01:16:633 (1) - move (333 242) so make straight shape with 01:16:271 (6,1) - this?
01:34:524 (4,6) - stack miss?
01:35:066 (7,1) - ^
03:22:416 (1) - move (305 74) for 03:21:693 (5,1) - perferct stack?
04:48:801 (5,1) - stack miss?
05:00:367 (5,1) - ^

umm.. that's all GL!
Topic Starter
sahuang
@学妹 差不多改了。。
@curi stack miss is so hard to change lul i used liniency 0.3 now
Kencho
IRC mod
2017-02-11 22:25 My Angel Azusa: kencho
2017-02-11 22:25 My Angel Azusa: hp5????
2017-02-11 22:26 Kencho: 你特么算个球.jpg
2017-02-11 22:26 Kencho: hp5好
2017-02-11 22:26 My Angel Azusa: 00:04:344 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,1,1,1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,1,2,3,1,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,5,6,7... (message truncated)
2017-02-11 22:27 My Angel Azusa: 毕竟5星图,5.5好了
2017-02-11 22:27 Kencho: 你要試試hr能不能pass
2017-02-11 22:27 My Angel Azusa: 你特么5.3*
2017-02-11 22:27 My Angel Azusa: hp6
2017-02-11 22:27 My Angel Azusa: 都能pass
2017-02-11 22:28 Kencho: 就是說不能pass
2017-02-11 22:28 Kencho: 那段超長轉盤啊、
2017-02-11 22:28 Kencho: 轉完沒血
2017-02-11 22:28 Kencho: 你看榜上hr這麼少就知道了
2017-02-11 22:28 My Angel Azusa: 哦草
2017-02-11 22:28 My Angel Azusa: 忘记了
2017-02-11 22:29 My Angel Azusa: hp5
2017-02-11 22:39 Kencho: 03:10:127 - 20%
2017-02-11 22:40 My Angel Azusa: 有空来看看吧,我更新好了,感觉没什么问题
2017-02-11 22:40 Kencho: 03:36:874 (1) - 滑條尾clap錯了
2017-02-11 22:40 Kencho: 應該是drum clap
2017-02-11 22:40 My Angel Azusa: 。我不是复制你的音系哦啊吗
2017-02-11 22:41 Kencho: 不知道你怎麼複製的啊
2017-02-11 22:41 My Angel Azusa: 复制错
2017-02-11 22:41 Kencho: 總之這個錯了
2017-02-11 22:41 Kencho: 03:43:741 (3) -
2017-02-11 22:41 My Angel Azusa: 我复制对的,后面删了改过节奏
2017-02-11 22:41 Kencho: 這個也是drum clap
2017-02-11 22:42 Kencho: 01:56:663 - 加個圈
2017-02-11 22:44 My Angel Azusa: ok
2017-02-11 22:44 Kencho: 04:23:500 (2,3) - 打起來有點遠
2017-02-11 22:44 Kencho: 04:23:139 (1,3) - 建議互換
2017-02-11 22:44 Kencho: 說錯了
2017-02-11 22:45 Kencho: 04:23:139 (1,3) - 放進點
2017-02-11 22:45 Kencho: 近*
2017-02-11 22:45 Kencho: 04:24:946 (2,4) - ^
2017-02-11 22:46 My Angel Azusa: ?
2017-02-11 22:46 My Angel Azusa: 怎么放近啊
2017-02-11 22:46 My Angel Azusa: 04:23:139 (1,3) - 换了感觉很奇怪
2017-02-11 22:46 Kencho: 不用換
2017-02-11 22:46 Kencho: 放近就行
2017-02-11 22:47 My Angel Azusa: 04:23:139 (1,4) - hui overlap a
2017-02-11 22:47 Kencho: 那就疊
2017-02-11 22:47 Kencho: http://puu.sh/tYttS/e4ed6e7e0d.jpg
2017-02-11 22:47 My Angel Azusa: ok
2017-02-11 22:47 Kencho: http://puu.sh/tYtw2/988e4e1a8d.jpg
2017-02-11 22:48 Kencho: 不過這個改完之後04:26:030 (1) -
2017-02-11 22:48 My Angel Azusa: 队改了
2017-02-11 22:48 Kencho: http://puu.sh/tYtyJ/cc47424c21.jpg
2017-02-11 22:48 Kencho: 這樣放吧
2017-02-11 22:48 My Angel Azusa: 改远了
2017-02-11 22:49 My Angel Azusa: 不用,我往左边一堆移了点可以
2017-02-11 22:50 Kencho: 好,明天再看看
2017-02-11 22:51 My Angel Azusa: 说错了,往右边
2017-02-11 22:51 My Angel Azusa: 好
2017-02-11 22:52 My Angel Azusa: 为了和best pp与咖啡因战士的sr一样特意nerf到4.91*
2017-02-11 22:52 Kencho: 你這個pp多很多的
2017-02-11 22:53 Kencho: od8.5
2017-02-11 22:53 My Angel Azusa: 对
2017-02-11 22:53 My Angel Azusa: 我改成8.3了
2017-02-11 22:53 My Angel Azusa: 8.5高了点
2017-02-11 22:53 My Angel Azusa: dt以后我6.84他6.91
2017-02-11 22:54 My Angel Azusa: dtss 512pp
2017-02-11 22:55 My Angel Azusa: ok

Everything looks good for me. Go ahead

#1
Bubbled!
Kagetsu
rebubbling cuz we fixed an "unrankable issue"

#1

irc
05:09 My Angel Azusa: 5:10
05:09 My Angel Azusa: hoyl
05:09 Kagetsu: HEY SAHUANG
05:10 Kagetsu: damn
05:10 Kagetsu: caps xd
05:10 My Angel Azusa: no sleep master
05:11 Kagetsu: should i sleep now?
05:15 My Angel Azusa: lo
05:15 My Angel Azusa: can do irc if you feel like
05:16 Kagetsu: k
05:16 *Kagetsu is editing [https://osu.ppy.sh/b/1208245 ClariS - CLICK(Soleily Remix) [NiseCLICK]]
05:16 Kagetsu: first
05:16 Kagetsu: where is metadata
05:18 Kagetsu: o wait
05:18 Kagetsu: i found it
05:19 My Angel Azusa: o
05:19 My Angel Azusa: kencho;s
05:19 My Angel Azusa: loo
05:19 Kagetsu: https://soundcloud.com/soleil-ry/bootle ... eily-remix
05:20 My Angel Azusa: cool
05:22 Kagetsu: 01:49:886 (1,2) - isn't this unrankable
05:22 Kagetsu: zzzzzz
05:23 Kagetsu: like https://puu.sh/ucSBj/7152ce80a9.gif
05:24 Kagetsu: 01:50:970 (2) - appears while 01:49:886 (1) - is still visible
05:24 My Angel Azusa: oh
05:25 My Angel Azusa: is it
05:25 Kagetsu: i think it is
05:25 Kagetsu: xd
05:25 Kagetsu: i mean
05:25 My Angel Azusa: ok
05:26 Kagetsu: it would be fine if 01:49:886 (1) - disappeared
05:26 Kagetsu: before 01:50:970 (2) - appears?
05:26 My Angel Azusa: http://puu.sh/ucSKY/6527a52588.jpg fine?
05:26 Kagetsu: sure
05:26 Kagetsu: tho i would recommend to space it a bit more
05:26 Kagetsu: cuz it's 1/1 xd
05:26 My Angel Azusa: o
05:26 My Angel Azusa: ye
05:27 Kagetsu: also
05:27 Kagetsu: not sure if you're missing some whistles
05:28 Kagetsu: 00:15:187 - for example?
05:28 My Angel Azusa: i just copied kencho's hs and added some whistles
05:28 My Angel Azusa: oh yes
05:28 Kagetsu: 00:20:970 -
05:28 My Angel Azusa: i will check hs again
05:28 Kagetsu: 00:26:753 -
05:28 My Angel Azusa: o actually same spots
05:28 Kagetsu: 00:28:199 -
05:28 Kagetsu: ye
05:29 Kagetsu: that's why i'm not sure
05:29 Kagetsu: i would recommend to add some whistles tho xd
05:29 Kagetsu: it feels kinda empty
05:30 Kagetsu: 00:13:560 (3,4) - something about this rhythm
05:30 Kagetsu: i think it's better like you did on 00:24:585 (1,2,3) -
05:31 Kagetsu: the 00:13:560 (3) - being clickable and also stacked with 00:13:741 (4) - doesn't make much sense
05:31 Kagetsu: cuz 00:13:741 - is stronger
05:33 My Angel Azusa: hmm
05:33 Kagetsu: hmm 01:16:271 (6,1) - this is kinda risky
05:33 Kagetsu: but i think it's acceptable
05:33 Kagetsu: cuz arrow is visible anyways xd
05:33 My Angel Azusa: i think its fine tbh, stacking is nothing wrong in such places :d
05:34 My Angel Azusa: o yea that's kinda risky,they're actually stacked before but i made themoverlapped half
05:34 My Angel Azusa: anyways i increased overlap a bit lol
05:34 Kagetsu: eh... wouldn't hurt if you move 01:16:271 (6,1) - a bit down side i guess
05:35 Kagetsu: like https://puu.sh/ucTi2/942b9cdd96.png ?
05:35 My Angel Azusa: http://puu.sh/ucTia/46b41e38bd.jpg should be fine
05:35 Kagetsu: ya
05:35 Kagetsu: fine
05:36 Kagetsu: 03:33:982 -
05:36 Kagetsu: e
05:37 Kagetsu: why so spammy ):
05:37 Kagetsu: claps shouldn't be that intense imo
05:37 Kagetsu: like, there are some claps
05:37 Kagetsu: but they're not strong enough i think
05:38 Kagetsu: maybe you could reduce the clap pattern
05:38 My Angel Azusa: ah
05:38 Kagetsu: sounds weird for me tbh xd
05:39 My Angel Azusa: the claps are the same as bgm tbh..
05:40 Kagetsu: ye
05:40 Kagetsu: but they're too noisy
05:41 Kagetsu: how about using less volume then
05:42 My Angel Azusa: yeah
05:42 My Angel Azusa: 40% should work
05:43 Kagetsu: fine xd
05:44 Kagetsu: you're "missing" some whistles at the ending part too
05:44 Kagetsu: 04:46:994 -
05:45 My Angel Azusa: already fixed
05:45 My Angel Azusa: rip kencho hitsound
05:45 Kagetsu: you fixed all whistles at ending?
05:45 My Angel Azusa: ye
05:45 My Angel Azusa: i just went through hitsounds
05:46 My Angel Azusa: should be fine
05:46 Kagetsu: well
05:46 Kagetsu: should be fine then
05:46 Kagetsu: there's nothing much more to say
05:46 My Angel Azusa: o ok
05:47 My Angel Azusa: ill update then
05:47 Kagetsu: only thing that bothers me are those stacks
05:47 Kagetsu: but you won't change them so yeah
05:47 Kagetsu: xD
05:48 My Angel Azusa: actually i used a different pattern before, which is to ctrl+G every slider, but its too hard
05:48 My Angel Azusa: k updated
05:48 Kagetsu: ok
05:48 Kagetsu: lemme redl
05:48 Kagetsu: just in case
05:48 Kagetsu: you added some weird thing to folder
05:48 My Angel Azusa: whyyy
05:48 My Angel Azusa: o ok
05:48 Kagetsu: it happened before
05:49 Kagetsu: k rdy
05:49 My Angel Azusa: kk
05:51 Kagetsu: well
05:51 Kagetsu: i thought you would also reduce volume here lol 03:22:416 -
05:52 Kagetsu: now it feels weird because 03:33:982 - is actually stronger than previous section
05:52 Kagetsu: yet it goes like high volume to low
05:53 My Angel Azusa: ok
05:53 My Angel Azusa: changed to 40%
05:53 Kagetsu: am i too nazi?
05:56 Kagetsu: HEY
05:56 Kagetsu: DON'T LEAVE ME
05:57 My Angel Azusa: e
05:57 My Angel Azusa: its fine
05:57 Kagetsu: wew
Kencho
#2
Doyak
IRC mod
2017-02-28 20:19 My Angel Azusa: mind irc?
2017-02-28 20:19 Doyak: irc is better for me too so yeah
2017-02-28 20:20 My Angel Azusa: yeah
2017-02-28 20:20 My Angel Azusa: what do you want change on hs?
2017-02-28 20:20 My Angel Azusa: to be changed*
2017-02-28 20:20 Doyak: Well you decide
2017-02-28 20:20 Doyak: Wafu gave you suggestions
2017-02-28 20:20 Doyak: I don't mind whichever you apply
2017-02-28 20:21 My Angel Azusa: yeah ik, but i cant think of an alternative way tbh, i can increase volume at some points but i am not able to find new wav files to substitute current ones
2017-02-28 20:21 Doyak: oh btw if you change hs file, then I should restart from bubble #1
2017-02-28 20:21 My Angel Azusa: i mean the hitsounds rn just fit the song imo
2017-02-28 20:21 My Angel Azusa: that doesnt matter
2017-02-28 20:21 My Angel Azusa: if i am able to find better ones
2017-02-28 20:22 My Angel Azusa: but i cant
2017-02-28 20:22 Doyak: Then just keep it
2017-02-28 20:22 Doyak: or you can change volumes if you want
2017-02-28 20:22 My Angel Azusa: i will
2017-02-28 20:23 My Angel Azusa: i will rework volume a bit
2017-02-28 20:23 My Angel Azusa: which isnt really a big issue imo
2017-02-28 20:24 Doyak: Alright then
2017-02-28 20:24 Doyak: let me mod without hitsound thing
2017-02-28 20:25 Doyak: 00:37:597 (1,2,3,4) - So in here
2017-02-28 20:25 My Angel Azusa: sure
2017-02-28 20:25 Doyak: I can see the gradually increasing sv
2017-02-28 20:25 Doyak: but isn't this a bit sudden increase in spacing?
2017-02-28 20:25 Doyak: I mean, 00:34:705 (1,2,3,4,1,2,3,4) - were all very close to each others
2017-02-28 20:26 Doyak: and suddenly 00:37:597 (1,2,3,4) - is almost jumps
2017-02-28 20:26 Doyak: It even decreases after that 00:39:042 (1,2,3,4) -
2017-02-28 20:27 My Angel Azusa: hmm
2017-02-28 20:28 My Angel Azusa: ok
2017-02-28 20:30 Doyak: now in 02:13:018 - this part
2017-02-28 20:31 Doyak: I don't understand some things
2017-02-28 20:31 Doyak: I don't now where you decided to use long sliders
2017-02-28 20:31 Doyak: and where to use distinct beats
2017-02-28 20:31 My Angel Azusa: only at 2 parts
2017-02-28 20:31 My Angel Azusa: 2 sliders each
2017-02-28 20:32 Doyak: 02:17:356 - there is a bit of music change though
2017-02-28 20:32 Doyak: unlike 02:14:464 -
2017-02-28 20:32 Doyak: 02:26:030 - here too
2017-02-28 20:32 Doyak: want to just pass through it?
2017-02-28 20:32 Doyak: 02:28:922 - ^
2017-02-28 20:33 My Angel Azusa: idk i just want to spam long slider in calm part
2017-02-28 20:34 My Angel Azusa: i can change a bit if u want
2017-02-28 20:35 Doyak: Well you don't need to change it just because I want it
2017-02-28 20:35 Doyak: If you prefer yours then keep it
2017-02-28 20:36 Doyak: 03:50:247 (2,3) - compared to this, 03:50:970 (5,6,1) - isn't this too weak?
2017-02-28 20:39 Doyak: Also I'd like to ask what 01:02:898 (4,5,6,7) - 01:14:464 (4,5,6,7) - and etc jumps are for
2017-02-28 20:39 Doyak: They mostly feel like filler jumps, I don't hear anything to emphasize these
2017-02-28 20:41 My Angel Azusa: hmm
2017-02-28 20:44 My Angel Azusa: i dont feel like this
2017-02-28 20:44 My Angel Azusa: 03:50:970 (5,6,1) - like , why is this week..
2017-02-28 20:44 My Angel Azusa: 03:50:970 (5,6) - <03:50:247 (2,3) - cuz vocal is week
2017-02-28 20:44 Doyak: but 03:51:331 (1) - is strong
2017-02-28 20:44 My Angel Azusa: jumps are just for drums 1/2 spams
2017-02-28 20:45 My Angel Azusa: 03:51:331 (1,2,3,4) - how about i ctrl+G each one?
2017-02-28 20:45 My Angel Azusa: so 03:51:151 (6,1) - bigger
2017-02-28 20:46 Doyak: then 03:50:970 (5,1) - is probably unrankable
2017-02-28 20:46 Doyak: cuz reverse arrow being hidden behind an object
2017-02-28 20:46 My Angel Azusa: well
2017-02-28 20:47 My Angel Azusa: 03:50:247 (2,3,5) - i made them aesthetic
2017-02-28 20:47 My Angel Azusa: should be fine now
2017-02-28 20:47 Doyak: good
2017-02-28 20:47 Doyak: Well about the jumps
2017-02-28 20:47 Doyak: I personally think it's not really reasonable, because those drums are just base drums
2017-02-28 20:47 Doyak: which exists on the whole kiai
2017-02-28 20:48 Doyak: they're not especially stronger than others
2017-02-28 20:48 Doyak: but it's emphasized as much as the vocals you're following
2017-02-28 20:48 Doyak: while you didn't really care about them when there are other important sounds
2017-02-28 20:48 My Angel Azusa: 01:01:994 (5,1) - 1.8x 01:03:078 (5,6) - 2.4x i think not a big difference tbh
2017-02-28 20:49 Doyak: but consecutive jumps make more stress
2017-02-28 20:49 Doyak: I mean 01:02:898 - 01:03:259 - are strong enough
2017-02-28 20:49 Doyak: but the ones on the red ticks are really weak imo
2017-02-28 20:50 Doyak: (7 can stay as a circle cuz vocal)
2017-02-28 20:50 Doyak: meh maybe it's too late to fix these now
2017-02-28 20:51 Doyak: It's not really a big problem so keep it if you want
2017-02-28 20:51 My Angel Azusa: yeah i decreased ds at least
2017-02-28 20:52 Doyak: 04:43:018 (1) - Why 1.40x?
2017-02-28 20:52 Doyak: On other 1/6s you used much slower sv
2017-02-28 20:52 My Angel Azusa: yeah should be 0.9x
2017-02-28 20:55 Doyak: 01:35:428 (1,1) - the cymbal sound is on the latter 1, not the former 1
2017-02-28 20:55 Doyak: so maybe change the hitsound a bit?
2017-02-28 20:56 My Angel Azusa: uhh
2017-02-28 20:56 My Angel Azusa: isnt hs like that
2017-02-28 20:57 My Angel Azusa: there's a long echo on 01:35:428 - so i prefer a finish
2017-02-28 20:57 Doyak: but really just a clap on 01:35:789 - ?
2017-02-28 20:58 My Angel Azusa: oh i added a finish as well
2017-02-28 20:59 Doyak: 03:31:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - imo this clap pattern is really werid
2017-02-28 20:59 Doyak: why not just keep it on every white ticks?
2017-02-28 20:59 Doyak: at lest that sound continues like that
2017-02-28 21:00 Doyak: and maybe a default whistle sound on 03:32:898 - 03:33:259 - would be good
2017-02-28 21:01 My Angel Azusa: o ok
2017-02-28 21:02 My Angel Azusa: sure
2017-02-28 21:02 Doyak: 04:19:163 - why clap here
2017-02-28 21:03 My Angel Azusa: deleted
2017-02-28 21:03 Doyak: 04:19:886 - same
2017-02-28 21:03 My Angel Azusa: right
2017-02-28 21:05 Doyak: 04:54:946 - not going to restart the kiai here?
2017-02-28 21:06 My Angel Azusa: o
2017-02-28 21:06 My Angel Azusa: can work
2017-02-28 21:09 Doyak: alright, update it when you're done
2017-02-28 21:13 My Angel Azusa: k,lemme do some nerfing and volume change
2017-02-28 21:20 My Angel Azusa: k done
2017-02-28 21:20 Doyak: https://osu.ppy.sh/ss/7447286 D:
2017-02-28 21:22 Doyak: redling
2017-02-28 21:22 My Angel Azusa: hoyl taiko
2017-02-28 21:22 My Angel Azusa: xd
2017-02-28 21:23 My Angel Azusa: nerfed a big jump instantly -0.1*
2017-02-28 21:23 My Angel Azusa: lmao
2017-02-28 21:23 My Angel Azusa: the power of pp
2017-02-28 21:24 Doyak: lmao
Doyak
well yea
-Sh1n1-
ayyy Gratz >.<
Nakano Itsuki
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