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Ronald Jenkees - Stay Crunchy

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Topic Starter
galvenize
This beatmap was submitted using in-game submission on lundi 8 novembre 2010 at 21:48:47

Artist: Ronald Jenkees
Title: Stay Crunchy
Tags: Disorganized Fun Glass
BPM: 140
Filesize: 4283kb
Play Time: 03:33
Difficulties Available:
  1. Easy (2,34 stars, 210 notes)
  2. Glass' Insane (5 stars, 549 notes)
  3. Hard (4,59 stars, 439 notes)
  4. Insane (4,78 stars, 557 notes)
Download: Ronald Jenkees - Stay Crunchy
Information: Scores/Beatmap Listing
---------------
2nd beatmap.

Many thanks to Glass for guesting this map.
threenash
-
aevv_old
good map, fun to play seems well timed :) good job star
Joon
hi

my modding

[General]
Audio Volume 10 -> 5

[Easy]
00:13:725 (1) - add finish
00:14:582 (3) - Start Notes add clap
00:16:296 (2) - ^
00:18:010 (4) - add clap
00:19:725 (3) - Start Notes add clap
00:21:439 (1) - add clap
00:23:153 (1) - ^
00:24:868 (1) - ^
00:26:582 (5) - ^
00:27:439 (7) - End Notes add clap
00:29:153 (2) - ^
00:30:868 (4) - ^
00:32:582 (1) - ^
00:35:153 (1) - add clap
00:36:868 (5) - ^
00:38:582 (1) - ^
00:40:296 (4) - Start Notes add clap
00:55:725 (2) - ^
00:57:439 (4) - ^
00:59:153 (1) - ^
01:00:868 (3) - ^
01:02:582 (1) - add clap
01:04:296 (5) - ^
01:06:010 (1) - ^
01:08:582 (3) - add finish
01:09:439 (1) - Start Notes add clap
01:11:153 (3) - ^
01:12:868 (1) - ^
01:14:582 (3) - ^
01:16:296 (1) - add clap
01:18:010 (1) - ^
01:19:725 (3) - ^
01:21:439 (7) - ^
01:36:010 (1) - add finish

After adding the same.

[Insane]
00:13:725 (1) - add finish
00:21:439 (2) - End Notes remove clap
00:23:153 (9) - ^
00:30:010 (7) - Start Notes add clap
00:34:296 (13) - add whistle
00:35:152 (1) - add clap
00:57:439 (3) - Start Notes add clap
00:59:153 (5) - ^
01:06:010 (2) - ^
01:22:296 (9) - remove slider notes
01:36:010 (1) - Start Notes add finish
01:36:867 (5) - add clap
01:38:582 (3) - Start Notes add clap
01:40:295 (5) - add clap
01:41:582 (1) - End Notes add clap
01:43:725 (1) - Start Notes add clap
01:45:438 (7) - add clap
02:17:153 (9) - add finish
02:18:010 (4) - Start Notes add clap
02:19:724 (5) - ^
02:24:867 (1) - ^
02:26:582 (4) - ^
02:33:225 (5) - End Notes add clap
02:35:153 (3) - Start Notes add clap
02:36:867 (3) - ^
02:40:296 (3) - ^
02:43:724 (x) - add Notes and add clap
03:06:010 (10) - Start Notes add clap
03:07:725 (2) - ^
03:09:439 (3) - ^
03:12:652 (2) - End Notes add clap
03:14:582 (4) - Start Notes add clap
03:16:296 (5) - ^


GL
namora
I rly love that map!
the song is good and it rly makes fun to play
further I think the timing is perfect. I couldn't find any timing mistakes
I hope it's ranked in near future =)

good work
enkk_old
Nice fun map, I like the difficulties seems well mapped, hope to see more maps from you in the future.
timo-fresh
I love your map so much. The blue notes I find a bit too dark, you can see them hardly^^.
But otherwise the map is great.

Keep it up..
IceBeam
Resize your BG 1024 x 768.

And...please,rename it to"BG" or something,but not "lolol"

[Tags]
Ronald Jenkees stay crunchy

Remove everything cause it's already in Artist/Title.

[Countdown]
Countdown in Insane is switched off,it should be the same on all difficulties,fix it.

[Lead-In]
Again,it's different in Insane,choose 2 sec. for all difficulties.

[Offset]
I'm not good at timing,but it's not correct anyway,the rest of your notes placed on blue ticks.
So change it to 867 and better ask someone for Timing Help.

[Normal]
I suggest you to use Distance Snap,cause there're too much spacing mistakes.
Ah,and using 2x in easiest difficulty isn't welcomed at all.
00:13:725 (1) - Fix distance,Normal should have straight spacing.No jumps,please.
00:15:868 (1) - Stack with 00:14:153 (2).
00:24:868 (1) - Distance is wrong,it should be placed further.
00:32:153 (1) - Remove this NC.
00:54:868~ Hell no...reduce distance between these sliders.
01:06:868 (1) - Remove NC.
01:07:725 (1) - ^
01:16:296 (1) - It's too close,increase distance.
01:17:153 (1) - Too far from previous object.
01:48:010 (3) - ^
01:50:796 (1,2) - ^
03:04:296 (1,2,3) - ^
03:06:868 (3) - ^

Uh..fairly it won't be accepted if you won't remove all these jumps and fix this suddenly changing spacing.

[Hard]
00:05:795 (1) - Too close to previous object,increase distance.
00:24:224 (8) - New combo.
00:29:152 (1) - Remove new combo.
00:31:724 (1) - ^
01:01:723 (5) - Add a note here.
01:04:081 (1,2,3) - Stack with 01:03:652 (4) .
01:09:224 (2,3) - Too close to previous object.
01:10:510 (1,2,3) - Spacing makes no sense,(2) should be closer to (3).
01:48:223 (3,4,5) - Stack with 01:47:152 (1).
01:49:724 (11) - New combo and remove from 01:51:438 (1).And yeah,that's really cruel.
01:59:152 (6) - Completely stacked sliders are unrankable.
02:31:295 (1) - Remove NC.

[Insane]
00:01:725 (7) - :o
00:08:581 (7) - New combo.
Well,what else to say - again jumps,jumps,jumps.

Good luck anyway,have my star~
Topic Starter
galvenize
Thanks it sure helped a lot.

01:49:724 (11) - New combo and remove from 01:51:438 (1).And yeah,that's really cruel
I'm not sure I understood this, did you ask me to seperate the two sliders?
Torran
osu! Timing Help!
  • 1. BPM 140 , Offset 10
Good Luck!
wmfchris
[Insane]
0:01:724 (7) adjust the position so that (4.5.6.7) is a rectangle?
0:06:867 (6) symmetrical with (4)?
...and most notes are unsanpped, try to use unique spacing with gird level 3 other than symmetrical jumps?

[hard]
yes do the same thing?

[normal]
resnap them too like the following:
0:13:295 (4) left 2 grids
0:15:867 (1,2) (1) left 1 grid, (2) left 2 grids
Hold them at 1.5x? :3

star, ask me to recheck after resnapping~
Topic Starter
galvenize
Thanks for the mod. Unfortunately I can't really change anything in the map until this weekend so we'll have to wait a little bit =).
Natteke
<3 Jenkees.
Glass
Finished (:

Download: Glass.rar
Glass
Also, here's the resized BG since yours was slightly over the limit. I used Photoshop to resize it so there shouldn't be any loss of quality.

Fight69
Heya there o/

[General]

mp3 = 320kbit/s
orz...

You should reencode it to 192kbit/s

Why Easy and Hard have differents combo colors than the other diffs ? o.o
Add a preview point on ALL diffs, they must be in the same place (01:36:010 should be fine, like Glass' Insane)

[Easy]

Add some lead-in, the first circle appear too fast

The spacing changes a lot here >.>

00:19:725 (3) - Eh ? x2 here ?
00:22:296 (3) - Spacing
00:24:010 (3) - Spacing
00:24:868 (1,2,3,4,5,6,7) - Uh, the spacing is suddently higher, jumps on Easy = Berk !
01:37:725 (5) - Stack with 01:36:010 (1)
01:45:439 (1) - No new combo
01:47:152 (4) - New combo
01:49:725 (6) - Wtf this jump ?! Delete it !
01:50:153 (1,2,1,2,3,1,2,1,2) - This pattern is too hard
01:55:725 (3) - 1 grid left
02:22:296 (1,2) - x2 ? Again ? D:
02:37:725 (1) - No new combo
02:38:582 (1) - New combo
02:39:011 (3) - Unsnapped circle
02:39:868 (1) - No new combo
03:11:581 - This 2x timing section = No. Just no. There is also 2 timing section at the same place here

[Hard]

00:18:867 (1) - No new combo
00:19:295 (11) - New combo
00:31:724 (6) - Add a clap
02:31:295 (1) - No new combo
02:32:581 (5) - New combo
02:35:152 (1) - No new combo
02:35:795 (6) - New combo
02:36:010 (2) - Offscreen
03:28:295 (1) - No new combo

[Insane]

What the ?...
Why all these timing section ?! o.O (red lines)
They should be the same than the other diffs
There is also 138 circles unsnapped, snap them all !

And suddently : jumps, thousands of them ! xD
A high spacing and a low slider velocity seems a bit...weird :/


00:01:724 (7) - Do a nice slider like that : http://osu.ppy.sh/ss/33335
01:42:866 (9) - Delete the clap

[Glass' Insane]

00:16:295 (5) - Do something like that : http://osu.ppy.sh/ss/33330

Nice ! owo

No star for the moment

EDIT : C'est maintenant que je me rend compte que tu est français xD
FireballFlame
For all I know, this Insane diff is completely unrankable. It doesn't have to be.
Turn all of your uninherited sections into inherited ones (except the first one ofc). Use slider velocity 0,70 and speed multiplyers of 0,5x, 1x and 2x on the inherited sections to get the old slider speeds back. Resnap all notes (manually or by clicking menu bar -> Timing -> Resnap All Notes). Check the whole thing for any note timings and sliders that broke, fix them.
The map should then be pretty much the same as before, just without all the red timing sections. Those are for changes in the speed of the actual song, not your sliders.

Do that, then I'll continue modding. The map itself is nice :D


Btw I think offset=15 fits better than 10, not sure though.
wmfchris
[Insane]
0:15:437 (3,5,7) stack them in the same position
0:16:509 (8,9,1,2) This pair should be symmetrical?
0:17:580 (5) up 1 grid
0:56:151 (1,2,3) uneven spacing, (3) should be on the same level with next combo's (1,2)?
1:00:437 (3) symmetrical with (1) along y-axis?
1:02:580 (2,3,4) ugly arrangement, http://osu.ppy.sh/ss/33393 ?
3:00:448 (3) down 2 grids
3:04:733 (5,6,7,8,9) on the same level with (1,2,3,4)?

imo the symmetrical work is not bad so I don't want to mod it too strict... try to find more experienced modder?

[hard]
ummm...still unsnapped?
The normal spacing is 1.8x and there're several sections out of 1.8x unreasonably:
-0:13~0:15 (1.6x)
-0:15~0:16 (1.9x / 2.0x)
0:24:224 (1~9) Unique the spacing within this 9 notes, (3,5) right 1 grid, (1,7) should stack together
1:08:152 (6) right 1 grid
1:09:224 (2,3) right 1 grid
1:39:867 (3,4,5) (3) down 2 grids, (4) up 2 grids, (5) right 1 grid
2:22:938 (3,4,5) left 1 grid
2:23:581 (7) right 1 grid
2:24:009 (1) up 2 grids
2:36:009 (5) right 1 grid
2:36:867 (10) up 1 grid
2:37:724 (1,5) down 2 grids


That's all, I guess
Topic Starter
galvenize
Thanks for the mods, trying to fix everything now. I know, I'm still inexperienced as a mapper but I'm trying my best!
FireballFlame
IRC modded!

Among other things, the previous red timing sections for slider speeds are gone, but Insane and Hard now have new red sections for offset changing purposes (they follow a melody which is not really quantized).
Sandpig
hi :)

my mod

Insane

00:12:443(1,2,3) distance should be longer in compare with (3,4), or 3 new combo
00:26:157(11) stack with 5 at 00:24:872
01:00:872(1 - 9) roughly 2 grid right and 1 grid down, I'm not sure.Just make the first circle stack with 1 at 01:00:015
01:36:015(1,2) although it's a jump map I suggest you make them closer
01:37:086(1,2) ^
01:47:800(6,7,8,9,10) make the distances even
02:02:800(6,7) increase the distance
02:30:94 & 02:31:77 I don't kown why you added so many red line in timing.But the notes here are not accurate
02:46:553(4,5) spacing
02:48:696(4,5) ^
02:59:157(5,6,7,8) make them closer
03:01:086(6,7,8,9) ^
03:04:728(5,6,7,8,9) in consider of stack leniece make them some grid lower right


Glass's insane


03:03:652 this stream seems ugly ><, or cut it into two parts?

others fine to me :P

Hard

plays like insane

00:03:443(8) & 00:04:086(1,2,3) spacing
00:19:943(4,5,6) you'd better not stack them
01:49:300(9,10) reverse them
03:12:228(1,2,3,4,5) the rhythm here makes no sense to me

Easy

01:18:867(1,2,3,4,5,6,7) make them a symmetry pattern
02:24:867(3) & 02:25:295(1) avoid jump in Easy
03:06:867(3) & 03:07:724(1) spacing

that's all 8-)
fartownik
Offset must be the same on all diffs, it's different on Hard and Insane.

Add "Glass" into the tags.

Also your mp3 is 320kb/s which is unrankable. You must reduce its value.


[Easy]

Make Audio lead-in consistent.

00:27:439 (7,1) - Swap new combos.
00:32:153 (1) - Delete new combo.
01:52:509 (1) - ^
02:19:296 (1) - ^


[Hard]

02:30:886 - Uninherited sections are overlapped by inherited ones. Delete them. Also the sliders are not snapped into the new timing (which is probably unneeded here).


[Insane]

Distance spacing has been really bended in this diff :p

There are some uninherited sections in this diff, which don't exist in the other difficulties. They're changing offset or what? It seems like this. If so - create them on all diffs, but I don't think the timing change is necessary this time, so delete the sections and resnap all notes. Consistency of timing on all diffs must be kept.

01:20:586 (5,6) - Spacing. I know it might be taken as anti-jump, but the player's possibility of mistake here is high.


[Glass]

Looks awesome for me.
I only regret one pattern, starting from here 02:30:867. This is not unrankable, but the mapping technique is retarded.


Lemme star this.
FireballFlame

fartownik wrote:

[Insane] There are some uninherited sections in this diff, which don't exist in the other difficulties. They're changing offset or what? It seems like this. If so - create them on all diffs, but I don't think the timing change is necessary this time, so delete the sections and resnap all notes. Consistency of timing on all diffs must be kept.
Hi, I was the one who proposed this, for the following reason:
The melody line in this part of the song is not sync with the beat, but a bit delayed (it's easy to notice at 25% playback speed). The uninherited sections change the offset accordingly, as the whole map follows the melody. It was quite confusing without them and caused a lot of 100s for many players. (Actually, before I modded this, galvenize had the notes placed off beat using 1/8 snapping, because players had trouble getting the timing right. This is now substituted by the red sections.)

You stated they don't exist in the other difficulties, but they do exist in Hard too:

fartownik wrote:

[Hard] Uninherited sections are overlapped by inherited ones. Delete them. Also the sliders are not snapped into the new timing (which is probably unneeded here).
I'm not sure which sliders you mean, because all the ones I can see are snapped. no complaints from AIMod either. The uninherited sections provide 2x speed for the sliders.

As for the Easy diff, this one does not feature the red sections because it encourages to follow the drums instead of the melody, thus fits without offset changes; confusion at the most critical part is avoided by having a spinner there anyway. Glass' diff was not changed yet only because it is a guest difficulty, but I think it should have them too.
It's a strange case, basically caused by the song having different offsets for the melody and the drums at certain parts, but I felt this was the solution that worked best.
Topic Starter
galvenize
I've added all the uninherited sections in the remaining diffs.

In Glass' diff:
02:30:867 ->
I think that the spacing between (1) and (2) shouldn't be the same as the (1) and (2) of the following combo. Just a suggestion though :).

EDIT:

-Fixed the overlapping issue in hard diff.
-Encoded the mp3 to 192kb/s.
Glass
Changed that pattern, also slightly lowered the volume of my custom finish sound.

Download: Ronald Jenkees - Stay Crunchy (galvenize) [Glass' Insane].osu
Ekoro
( Visual mod. )

[Easy]

Good !

[Hard]

Umm , circle size +1 and maybe +1 in Approach Rate?

[Insane]

Fine !

[Glass' Insane]

Umm... +1 in approach rate?

Good , star~
Glass

_LRJ_ wrote:

[Glass' Insane]

Umm... +1 in approach rate?
nah, AR8 is not optimal for songs with lower than 160 BPMs.
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:+20

[Easy]
00:36:872 (5) - maybe new combo for easier to read.
01:37:729 (5,1) - switch new combo
01:39:443 (4,1) - ^
01:52:515 (5,1) - spacing
01:54:443 (4,1,2) - spacing not equal.
02:25:729 (2,3) - what's this. move 3 1/1 later.

[Hard]
notes are not snapped. check AIMod plz.
slider velocity = 0.7 is really weird. is it just for the hold sliders? don't think this is a good idea anyway.
00:22:515 (5,6) - spacing. if you really want jumps like this at least add a new combo
00:27:014 (5,6,7,8,9) - should be align with (4) i guess, 1 grid down+ 1 grid left then.
01:00:014 (6,7) - move them closer.
01:00:443 (7,1) - ...on purpose or not?
01:09:229 (2,3) - feel weird about they aren't symmetry.
01:17:586 (2,3,4,5,6) - the spacing is likely to make players confused... compared to 1&2
01:21:872 (8,9) - why
01:38:157 (3,1) - ?
01:58:943 (5) - should be somewhere between 4&6 (compared to other notes in this combo)
02:36:455 (5,6) - better not to do this.
02:39:026 (2,3,4,5,6,7) - a back-forth combo? (2,4,6 in a place and 3,5,7 another)
03:23:800 (2,3,4) - spacing

[Insane]
i can't agree with the spacing.

[Glass' Insane]
00:05:800 (6,1) - Easy to misread this as 1/2
01:07:086 (2,3) - whistle at the end.
01:35:800 (6) - remove whistle
02:22:086 (7) - whistle?
02:42:872 (3) - finish at the end?
03:27:229 (8) - change to a triple?
great diff.

...star for Glass' diff. other diffs need more works imo.
Leorda
Bonjour

[General]
1) Add "Glass" in tags, since she make a guest diff for you
2) Make sure the soft-hitfinish2 is audible throughout the map

[Easy]
00:01:729 (3) - Make this slider curved, the current slider are pretty ugly
01:17:157 (1,1) - Remove new combo? It's a combo spam

02:26:586 (3) - Remove this note or move to 02:27:015, it's very unrankable if you place this note at the same tick as end of slider
02:29:157 (1,2,3,4,5) - Make a kawaii pattern like this? http://osu.ppy.sh/ss/34002
03:02:157 (3,4,5,6,7) - This pattern are quite messy, maybe make pattern like this? http://osu.ppy.sh/ss/34003
03:12:872 (1,1,1,1,1,1,1) - Combo spam~ Remove it please

[Hard]
*) Some AIMod detect 22 unsnapped notes, please snap it (Timing -> Resnap all notes -> Yes)
*) Stack Leniency lv.0? UNRANKABLE!!!! Raise a bit please, at least 2 or 4 ticks

00:12:015 (5) - New combo?
00:27:014 (5,6,7,8,9) - Move 1 grid down?
01:07:300 (4) - Add clap at end?
01:06:014 (1,2,3) - Spacing?
01:07:943 (5,6,7,8) - ^

01:38:197 (1) - Remove this or move forward to 01:38:265, otherwise some player are can't reach to that notes
01:48:657 (6) - New combo? Since this a jump-style?
01:49:729 (1) - Add clap at end?
01:55:515 (6) - ^
02:58:300 (1,2,3,4,5,6) - Spacing are very inconsistent

[Insane]
Raise a stack leniency, it's very unrankable if you set it to 0

01:36:015 (1,2) - Evil jump
01:37:086 (1,2) - ^

01:37:729 (3) - New combo?
02:39:443 (4,5) - Reverse this? To make a zigzag pattern?

[Glass' Insane]
*) FFFFFF, stack leniency is unrankable~ Increase it pleaseeeeee
*) In intro of music, the volume is loud, so you need to reduce it
*) Why this diff is easier than [Insane]?

00:29:157 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This combo are waaaaay too long
01:05:157 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^

01:45:443 (7) - New combo?
02:01:729 (1) - Silence this spinner?
03:03:443 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This combo are waaaaay too long
03:30:872 (1) - Silence this spinner?

Good song
STAR
Topic Starter
galvenize
SPOILER

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:+20
Done.

[Easy]
00:36:872 (5) - maybe new combo for easier to read.
01:37:729 (5,1) - switch new combo
01:39:443 (4,1) - ^
01:52:515 (5,1) - spacing
01:54:443 (4,1,2) - spacing not equal.
02:25:729 (2,3) - what's this. move 3 1/1 later.
all done.

[Hard]
notes are not snapped. check AIMod plz.
Indeed, fixed.


slider velocity = 0.7 is really weird. is it just for the hold sliders? don't think this is a good idea anyway.
Alright, I've increased it to 1.4 and changed a few sliders accordingly

00:22:515 (5,6) - spacing. if you really want jumps like this at least add a new combo
Done

00:27:014 (5,6,7,8,9) - should be align with (4) i guess, 1 grid down+ 1 grid left then.
^

01:00:014 (6,7) - move them closer.
^

01:00:443 (7,1) - ...on purpose or not?
Yup

01:09:229 (2,3) - feel weird about they aren't symmetry.
Fix'd

01:17:586 (2,3,4,5,6) - the spacing is likely to make players confused... compared to 1&2
Rearranged.

01:21:872 (8,9) - why
Fix'd. Altough my intention was to make a little jump there :<.

01:38:157 (3,1) - ?
Yea, that was an accident.

01:58:943 (5) - should be somewhere between 4&6 (compared to other notes in this combo)
Done.

02:36:455 (5,6) - better not to do this.
Alright.

02:39:026 (2,3,4,5,6,7) - a back-forth combo? (2,4,6 in a place and 3,5,7 another)
Rearanged.

03:23:800 (2,3,4) - spacing
K.

[Insane]
i can't agree with the spacing.
Well lots of jump here and there ~




SPOILER

Leorda wrote:

Bonjour

[General]
1) Add "Glass" in tags, since she make a guest diff for you
2) Make sure the soft-hitfinish2 is audible throughout the map

[Easy]
00:01:729 (3) - Make this slider curved, the current slider are pretty ugly
Done.
01:17:157 (1,1) - Remove new combo? It's a combo spam

^
02:26:586 (3) - Remove this note or move to 02:27:015, it's very unrankable if you place this note at the same tick as end of slider
removed.
02:29:157 (1,2,3,4,5) - Make a kawaii pattern like this? http://osu.ppy.sh/ss/34002
done

03:02:157 (3,4,5,6,7) - This pattern are quite messy, maybe make pattern like this? http://osu.ppy.sh/ss/34003
03:12:872 (1,1,1,1,1,1,1) - Combo spam~ Remove it please
done

[Hard]
*) Some AIMod detect 22 unsnapped notes, please snap it (Timing -> Resnap all notes -> Yes)
fixed
*) Stack Leniency lv.0? UNRANKABLE!!!! Raise a bit please, at least 2 or 4 ticks.
Raised to 2

00:12:015 (5) - New combo?
done
00:27:014 (5,6,7,8,9) - Move 1 grid down?
^
01:07:300 (4) - Add clap at end?
^
01:06:014 (1,2,3) - Spacing?
Fix'd
01:07:943 (5,6,7,8) - ^

^
01:38:197 (1) - Remove this or move forward to 01:38:265, otherwise some player are can't reach to that notes
Removed.

01:48:657 (6) - New combo? Since this a jump-style?
Done.

01:49:729 (1) - Add clap at end?
^
01:55:515 (6) - ^
^
02:58:300 (1,2,3,4,5,6) - Spacing are very inconsistent
Well, that was done on purpose.

[Insane]
Raise a stack leniency, it's very unrankable if you set it to 0
Raised to 2

01:36:015 (1,2) - Evil jump

(1)Lowered by one grid (grid level 1)
(2)raised by one grid (grid level 1)
I'm always reluctant to change anything when it comes to difficulty but since you weren't the first one to advice me on those jumps, i'll change them now.


01:37:086 (1,2) - ^[/color]
^
01:37:729 (3) - New combo?
done
02:39:443 (4,5) - Reverse this? To make a zigzag pattern?
done
Glass
Sorry for the delay, I'll check the mod later today.
Froslass
Modding queue!

General
mp3 is still 320kbps here (on a thread post you said you encoded it to 192kbps, so maybe full submit?)

Easy
01:22:305 (1) - Maybe use a min. volume timing section to make this spinner silent? Would fit better IMO
01:57:448 (1) - use Finish hitsound at end?
01:59:162 (2) - ^
02:00:877 (1) - ^
02:02:591 (2) - Silence end like I said about spinner?
03:05:162 (3) - Finish hitsound?
03:32:591 (3,1) - Silence these two?

Hard
00:00:877 (3) - Whistle?
00:01:305 (5) - ^
00:01:734 (7) - ^ but only at start
00:27:020 (5,6,7,8,9) - 1 grid up? [nazi]
02:17:162 (1) - Start with Finish hitsound?
02:17:805 (1) - Remove new combo =x
02:30:877 (1,2,3,4,5,6,7) - This isn't a very good pattern, I suggest changing spacing ;_;
02:40:305 (1) - Silence this spinner?
03:10:305 (2,3) - IMO this is too harsh for a hard =x

Insane
00:01:734 (7) - Silence end?
00:33:448 (5,6,7,8,9,10,11,12,13) - This is a big ugly since it overlaps (1) and (3) in a ugly way =x
00:40:305 (1,2,3,4,5,6,7,8,9) - Center this?
01:22:305 (9) - Silence end?
02:03:020 (7,8,9,10,11) - 2 grid ups and 1 right to make it like the rest of the combo [nazi]
02:16:305 (1,2,3,4,5,6,7,8,9,1,2,3,4) - A messed overlapping makes (3) almost invisible.
03:11:162 (1,2,3,4,5,6,7,8,9) - Center this?

Glass' Insane
You are fucking awesome.

02:01:734 (1) - Silence spinner?
02:42:877 (3) - Silence the end of this slider?
03:30:877 (1) - Silence spinner?

This map is great. Star!
Topic Starter
galvenize

Blue Dragon wrote:

Modding queue!

General
mp3 is still 320kbps here (on a thread post you said you encoded it to 192kbps, so maybe full submit?)

Easy
01:22:305 (1) - Maybe use a min. volume timing section to make this spinner silent? Would fit better IMO
01:57:448 (1) - use Finish hitsound at end?
01:59:162 (2) - ^
02:00:877 (1) - ^
02:02:591 (2) - Silence end like I said about spinner?
03:05:162 (3) - Finish hitsound?
03:32:591 (3,1) - Silence these two?
All done.

Hard
00:00:877 (3) - Whistle?
00:01:305 (5) - ^
00:01:734 (7) - ^ but only at start
00:27:020 (5,6,7,8,9) - 1 grid up? [nazi]
02:17:162 (1) - Start with Finish hitsound?
02:17:805 (1) - Remove new combo =x
02:30:877 (1,2,3,4,5,6,7) - This isn't a very good pattern, I suggest changing spacing ;_;
02:40:305 (1) - Silence this spinner?
03:10:305 (2,3) - IMO this is too harsh for a hard =x
All done.

Insane
00:01:734 (7) - Silence end? Done
00:33:448 (5,6,7,8,9,10,11,12,13) - This is a big ugly since it overlaps (1) and (3) in a ugly way.
iit stacks perfectly when playing.

00:40:305 (1,2,3,4,5,6,7,8,9) - Center this? Same story as above
01:22:305 (9) - Silence end? Done
02:03:020 (7,8,9,10,11) - 2 grid ups and 1 right to make it like the rest of the combo [nazi] (cf. above)
02:16:305 (1,2,3,4,5,6,7,8,9,1,2,3,4) - A messed overlapping makes (3) almost invisible.
Fix'd
03:11:162 (1,2,3,4,5,6,7,8,9) - Center this?
Again
Thanks for the mod.
Glass

NatsumeRin wrote:

[Glass' Insane]
00:05:800 (6,1) - Easy to misread this as 1/2 Fixed
01:07:086 (2,3) - whistle at the end. Yup.
01:35:800 (6) - remove whistle Nah
02:22:086 (7) - whistle? Yup.
02:42:872 (3) - finish at the end? Silenced the end instead.
03:27:229 (8) - change to a triple? Nah
great diff. Thank you :D

Leorda wrote:

[Glass' Insane]
*) FFFFFF, stack leniency is unrankable~ Increase it pleaseeeeee Oh okay, I didn't notice it was so low when I mapped it ><, it is now 0.7
*) In intro of music, the volume is loud, so you need to reduce it Okay I'll lower the volume by 2 ticks
*) Why this diff is easier than [Insane]? Must be because of my mapping style xD

00:29:157 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This combo are waaaaay too long Fixed
01:05:157 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^ Fixed
01:45:443 (7) - New combo? Fixed
02:01:729 (1) - Silence this spinner? Yup.
03:03:443 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This combo are waaaaay too long Fixed
03:30:872 (1) - Silence this spinner? Yup.

Blue Dragon wrote:

Glass' Insane
You are fucking awesome. <3

02:01:734 (1) - Silence spinner? Yup.
02:42:877 (3) - Silence the end of this slider? Yup.
03:30:877 (1) - Silence spinner? Yup.
Thanks for the mods ;)

Download: Ronald Jenkees - Stay Crunchy (galvenize) [Glass' Insane].osu
AdRon Zh3Ro
Mod...
[ ]Nvm...
[*]Change?
[>]Change!

offset: 40?
>Beat Snap Divisor 1/4

Easy:
>06:877(3) Make it end at 7:520, return at 7:198.
>1:50:182(1,2,3,4,5)[Visibility] Try toavoid overlapping in easier maps.

Hard:
>Approach rate +1 or +2? Sometimes things get messy.
>2:20:47 Timing Point un-necessary

Insane:
Too much jumps? D:
*26:591(1,2,~,9) Make it look like 33:448(5,6,~,13)
*1:00:877(1,2,~,9) ^ and every other that you have~
>2:31:165(1,2,3,4,5) Ask an experienced moder to time this point, because it's obviously out of time.
>2:44:665-2:51:522 ^

Glass:
>29:162(1,2,~) Can you do something else here?
>1:05:167(1,2,~) ^
>3:03:448(1,2.~) ^

Nice~
Glass

adron zhero wrote:

Glass:
>29:162(1,2,~) Can you do something else here?
>1:05:167(1,2,~) ^
>3:03:448(1,2.~) ^
No. I'm not removing those streams, the map would be too easy without streams.

Also, 20ms offset is fine.
Topic Starter
galvenize

adron zhero wrote:

Mod...
[ ]Nvm...
[*]Change?
[>]Change!

offset: 40?
waaat, first I've been told 10 by soradg123. Then 20 by NatsumeRin. And now 40? D'oh...

>Beat Snap Divisor 1/4

Easy:
>06:877(3) Make it end at 7:520, return at 7:198. Done
>1:50:182(1,2,3,4,5)[Visibility] Try toavoid overlapping in easier maps. Done

Hard:
>Approach rate +1 or +2? Sometimes things get messy. +1'd
>2:20:47 Timing Point un-necessary. Fix'd

Insane:
Too much jumps? D: ;)
*26:591(1,2,~,9) Make it look like 33:448(5,6,~,13) Done.
*1:00:877(1,2,~,9) ^ and every other that you have~ Done.

>2:31:165(1,2,3,4,5) Ask an experienced moder to time this point, because it's obviously out of time.
Well, we already asked many times. It is Lybydose who came up with this in the end.

>2:44:665-2:51:522 ^ ^

Nice~
Thank you for the mod.
AdRon Zh3Ro
I suggest that you change offset to 40 because 20, 10 are too early, and with high OD, isn't nice and doesn't feel good to play. I played sometimes and checked it in timing setup, 20 is too early.
Andrea
[Overall]

Use the same Audio Lead-In on every difficulty. I suggest to use 2 seconds.

[Difficulties]

[Hard]

01:09:254 (2,3) - Make this spacing the same as this? -> 01:10:968 (2,3).
01:24:040 (x) - Why this break starts later compared to the others? I can't get it.
01:36:039 (1,2,3,4,5,6) - Forget to hitsound this part? Add some.


[Insane]

I don't like the spacing on this difficulty, looks forced to me.


02:22:754 (1,2) - Spacing, too close.
02:44:665 (1) ~ 02:51:522 (3) - Remove all of these notes and put a break here, trust me.
03:18:468 (1) - Remove new combo.


[Glass' Insane]

Stack leniency is unrankable. Increase it by 1 or 2 ticks.


02:01:754 (1) - Silence this spinner completely? Better to me.
03:30:897 (1) - ^
Topic Starter
galvenize

osuplayer111 wrote:

[Overall]

Use the same Audio Lead-In on every difficulty. I suggest to use 2 seconds.
Alright

[Difficulties]

[Hard]

01:09:254 (2,3) - Make this spacing the same as this? -> 01:10:968 (2,3). Done.


01:24:040 (x) - Why this break starts later compared to the others? I can't get it.
That was weird yea, I fixed it.

01:36:039 (1,2,3,4,5,6) - Forget to hitsound this part? Add some.
Done

[Insane]

I don't like the spacing on this difficulty, looks forced to me.

Kay I'll try to do something about it.

02:22:754 (1,2) - Spacing, too close.
Done

02:44:665 (1) ~ 02:51:522 (3) - Remove all of these notes and put a break here, trust me.Done.
Alright. /Massive delete on.

03:18:468 (1) - Remove new combo.[/color]
Done

[Glass' Insane]

Stack leniency is unrankable. Increase it by 1 or 2 ticks.

Done for him.
Thanks for the mod!
Andrea
Now fix the break I pointed out on Hard ^^

EDIT: Bubbled~
Glass
I think you missed the file I posted for the earlier mods :/ But I guess it's alright since osuplayer111 already mentioned the stacking leniency issue.
Andrea
Oh sh-

Moved to pending.
Charles445
I had a BIZARRE glitch 3/4 through Insane.
My HP bar spazzed out and refilled. I watched the replay and it was how it should have been.
Weird, but not the fault of the map.

I've been watching this map for a while and I'm very surprised at how far it's gone.
This is a good map by all means - grats on the bubble.
Andrea
There was a wrong placed slider on Insane but now it's fixed so...

Bubble Repair~
Glass
The offset is wrong, whoever suggested 40ms probably had an universal offset. 15ms was perfect.

Nvm, I didn't know you uploaded a new mp3.
Topic Starter
galvenize
About that, I didn't know that changing the mp3 could affect the offset. But yea, I should have warned people.
Garven
Picked this up in #modreqs a while back.

[General]
Feels really break-heavy. Feels interruptive of playing.

[Easy]
00:01:754 (3,4) - I don't like seeing stacks in easy difficulties - especially when sliders are involved.
00:33:897 (2,3) - Another stack.
00:36:468 (4,1,2,3) - Having a combo go back in on itself could be pretty confusing for newer players - especially with the default hit bursts covering everything. I'd remap it.
01:07:754 (1,2,3) - :/
01:02:611 (1,2,3,4,5,6) - The general shape of this combo is pretty meh. Think you could spruce it up a bit?
01:09:468 (1,2,3,4) - I didn't like all the tiny overlaps, but at least set 4's distance the same as the other three in the combo.
01:12:897 (1,2,3) - ^ but with the 3
01:36:040 (1) - Think you can redesign this part without going back over itself so much? It's also really linear anyway (straight lines and 90 degree turns)
02:22:325 (1,2,3) - Eeh
03:04:325 (1,2,3) - Stack
03:18:039 (4,5) - Please no
03:31:754 (1,2,3) - Aaand another one
You have a lot of elements that would be better for a normal, but with an easy's pacing.

[Hard]
Quite the difficulty jump.
AR feels really high for this map. I'd reduce by at least 1.
01:58:325 (4,5,6) - This spaced the way you want it to? :/
Some of the sudden high-spacing 1/4's felt kinda tough but otherwise fine.

[Insane]
Sounds like you missed a lot of claps. Maybe go through this and try to find 'em.
The ending of this diff is kinda meh. It just kind of peters out into nothing even though the music is still flowing away as usual.

[Glass' Insane]
Why such low stack leniency? I don't see why you need 00:11:611 (1,2) - to not stack correctly.
03:24:897 (3,4) - Scoot these left a grid? (overlap)
<3

Nothing to pop the bubble over, but I feel most of the changes on easy would make it much more accessible to newer players.

If you do any changes, let me know so I can reapply the bubble.
Topic Starter
galvenize

Garven wrote:

Picked this up in #modreqs a while back.

[General]
Feels really break-heavy. Feels interruptive of playing.

[Easy]
00:01:754 (3,4) - I don't like seeing stacks in easy difficulties - especially when sliders are involved.
00:33:897 (2,3) - Another stack.
00:36:468 (4,1,2,3) - Having a combo go back in on itself could be pretty confusing for newer players - especially with the default hit bursts covering everything. I'd remap it.
01:07:754 (1,2,3) - :/
01:02:611 (1,2,3,4,5,6) - The general shape of this combo is pretty meh. Think you could spruce it up a bit?
01:09:468 (1,2,3,4) - I didn't like all the tiny overlaps, but at least set 4's distance the same as the other three in the combo.
01:12:897 (1,2,3) - ^ but with the 3
01:36:040 (1) - Think you can redesign this part without going back over itself so much? It's also really linear anyway (straight lines and 90 degree turns)
02:22:325 (1,2,3) - Eeh
03:04:325 (1,2,3) - Stack
03:18:039 (4,5) - Please no
03:31:754 (1,2,3) - Aaand another one
You have a lot of elements that would be better for a normal, but with an easy's pacing.
Applied everything. And yea, It was named "normal" before but it seemed a bit to easy for a normal one so I decided on "easy".

[Hard]
Quite the difficulty jump.
AR feels really high for this map. I'd reduce by at least 1. Done
01:58:325 (4,5,6) - This spaced the way you want it to? :/ Fixed it a bit
Some of the sudden high-spacing 1/4's felt kinda tough but otherwise fine.

[Insane]
Sounds like you missed a lot of claps. Maybe go through this and try to find 'em. True, Insane was the one I remapped the most, must have forgotten to audio the new circles in the process.
The ending of this diff is kinda meh. It just kind of peters out into nothing even though the music is still flowing away as usual.
I did something better now.
Glass

Garven wrote:

[Glass' Insane]
Why such low stack leniency? I don't see why you need 00:11:611 (1,2) - to not stack correctly.
03:24:897 (3,4) - Scoot these left a grid? (overlap)
<3
Fixed :D

Edit: added new timing sections
Garven
Did some additional IRC modding, and had Glass add in a new timing section for the extra part that he mapped.

Edit: Urk; one more thing to fix.

Re-Bubbled!
Topic Starter
galvenize
Thanks, these timing sections really helped.
Starrodkirby86
STAY CRUNCHY IN MILK


Also, nice job here. You made a really fun map. However, next time round, you should be a little more balanced in your difficulty spread. Perhaps a less intense [Hard] or an addition of [Normal] would help you.

Otherwise, this is an excellent mapset.
Garven
:D
Glass
Congrats on getting this ranked :)
FireballFlame
Grats! :)
Charles445
Oh yes.
Fight69
Et bah tu vois quand tu veut :D

Congrats ! :)
Ekoro
God , ranked. <3

Congratz
Topic Starter
galvenize
Yay, thanks kirby, you're just awesome.
Charles445
9.5?
I honestly wasn't expecting the rating to be that high.
Glass
still 9.5 oh hell yes
dNextGen
link me the full image of the BG please o.o
Topic Starter
galvenize

dNextGen wrote:

link me the full image of the BG please o.o
Here you go
haigawdy
What is the source of this bg?
Astalol_old
this background image is really sweet, unfortunately it has some weird resolution. Can't really make it bigger or it gets pretty ugly.

/sadpanda
Charles445
Then crop it?
ShiraSanda
This map is pure ownage, I like it really much.
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