Natsu mod
Natsu wrote:
Hi from my queue
Complex:hope this help you a bit, can't mod it in deep, because I don't know what will be your reply to this ^
- 00:08:411 (1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2,3) - under my personal opinion, I don't agree with this pattern, its true that you are adding NCs to make it more readable, but still is not really comfortable to play (for me), so I really suggest you to keep the spacing consistent for different gaps in the time line, this part will become more enjoyable to play. (yes I can SS current part, but doen't feel comfortable to play for me) There's so many conflicting statements about this though. Even if I changed the entire beginning to be ds-consistent, it would be just as readable, more robotic, and people would still complain about how "blue ticks are hell" and that the map is "unreadable" because "circles." Though, I feel people have pulled crap like this off and on a much larger difficulty scale lmao. As is, I enjoy how this plays and looks and the NCs definitely make it readable enough. As this pattern is the premise of most of the map, I feel if people don't find it interesting or completely hate it, then they'll just hate the entire map for the same reason that they hate this pattern anyway.
- 00:19:706 (1,2,1,2,3,4,5) - the way your comboing its placed there doesn't make sense with the song rhythm, also doesn't follow a pattern in the mapset, tbh I can't understand how your combos work, because they don't follow music melody or a certain pattern, but seems randomly placed to me, do you mind explaining them? Well you're wrong about the first parts. I NC every time there is a change in density there. So if you are about to switch from 1/1 to blue tick rhythms, there will be an NC. for example I'd say you are missing a NC in 01:25:970 (6) - according to your other ones 01:23:147 (1) - 01:20:323 (1) - etc 02:35:941 (1,3) - etc, anyways I see many cases where combos don't follow a pattern or the music. I guess I forgot that one NC. There is a definite pattern to the NCs though. Please give it a look. (Usually every second blue tick<-- Like half of a phrase) So I don't have to see numbers going to 12.
- 00:31:000 (1) - if I were you, I'd make two 3/4 sliders, so we can fit both strong sounds at 00:31:000 - and 00:31:353 - and fit the nice hold song in the music: I always thought about it while I was mapping it. But, I felt that not enough tension was released when I mapped it that way. (And the slider there has a sexy cursor-dance flow<3)
- 00:31:706 (1,2,3) - basically same spacing at different gapsm they are usually not intuitive to play, due t o obvious reasons, but seems you did build the map in that way, I'd not say ¨its bad¨, but personally I feel the spacing is not nicely done and as a player i feel myself not comfortable when playing certain similar patterns (I'm able to play the map properly). 00:43:794 (4,5,1) - 1 is even short spacing, despite having a bigger gap in the timeline I did decrease spacing between 1 and 2 a bit, but I'm certain if I mapped the spacing there while restraining the objects to ds that it'd feel a ton worse than it does now.
- 00:40:529 - clap sounds super bad and disturbing the song melody, maybe its an error? .... What?
- 00:52:882 (1,2,1,2,1,2,3) - this its pretty cool, even tho the last part being 3 objects its a bit inconsistent, maybe I'd add nc on 3, mainly because follow your pattern and the sound at 3 is fairly stronger than in 2, for example you did that on 02:45:823 (1,2,1,2,1,2,1) - oh oops
- 00:53:588 (1,1,1) - another pattern that is really uncomfortable for me are those slow slider and the big 1/4 jump, they break combos or make you hit 100 I absolutely love the fast-snap gameplay for these. Not something that can be played lethargically I guess...
- 02:23:235 (4) - shouldn't be at NC here cause of the sv change? tbh make sense with other parts were u did spam combos, because of sv changes. The reason that there is no change here is because the electronic noise remains constant throughout the phrase. I'd usually only change if there was a change in wub
- 03:28:882 (5) - add NC like you did at before parts? ok
- 03:45:117 (3) - mising nc like you did in the before part 01:52:176 (1) - ok
- 04:53:235 (8) - 04:56:059 (8) - 04:58:882 (10) - in first place this doesn't look as a slider, but as hitcircle, second you need to click this slider early in order to not break combo there, are you sure you want to piss off players after almost 5 mins of gameplay? usually in cases like this we do a simple rhythm who the fudge is "we"?, 1/8 This snap is so clunky to play and work with too... and 1/8 doesn't make any rhythmical sense in context and the feedback is pretty trash :/ would work as well and playability will win , you can add more sv as well, even tho I'd just change the snap
If I'm going simpler, I'm going all the way. So it's been replaced by something simple. (single 1/4 slider)
Thank you so much for modding ^-^ annnnnnnd I again apologize for taking the bait. I guess a map like this is easy to try to alienate. I'm also sorry for the wait.