You're missing the point and this thread is going nowhere.TheCameleon wrote:
About ogg/mp3 I prefer to use mp3 (or ogg for beatmaps using it) as later we will use them from the osz files "as is".
You're missing the point and this thread is going nowhere.TheCameleon wrote:
About ogg/mp3 I prefer to use mp3 (or ogg for beatmaps using it) as later we will use them from the osz files "as is".
You are damn right !IppE602 wrote:
Why get stuck with something from the 90's thats technically a bad codec to begin with and not even fully supported by the most common browsers?
You'll get the quality of 320kbps mp3 with 192kbps using Vorbis :v
If server side is a "useless detail", we will have fun playing.... without beatmaps !strager wrote:
Just get the game engine working before worrying about useless details.
Hey flash is good!TheCameleon wrote:
Yes I found that out too
The music code problem is now "solved"
Will have to wait until every browser supports both formats for it to be perfect...
I can now focus on active development
It will be 100% open source (no more flash)perfect !
Speaking about a flash-based chat, right?gabrielwoj wrote:
Hey flash is good!
And someone did saw my REPLY AGAIN? No replies about it .______.
Also, you are making at linux? Programming it's better on linux, my opnion!
It's a licensing issue, not a closed source / open source issue.TheCameleon wrote:
The point with firefox is that mp3 is a closed codec. Mozilla might pay someting like 5 millions to get mp3 licence fee. (again, why do I like open source against closed stuff)
...TheCameleon wrote:
Safari doesn't play ogg as they "own" a part of mp3. They only use mp3 cause they make money everytime a company wants to make a mp3 player.
Or at last that's what I understood... (again why I love apple)
O:strager wrote:
It's a licensing issue, not a closed source / open source issue.TheCameleon wrote:
The point with firefox is that mp3 is a closed codec. Mozilla might pay someting like 5 millions to get mp3 licence fee. (again, why do I like open source against closed stuff)...TheCameleon wrote:
Safari doesn't play ogg as they "own" a part of mp3. They only use mp3 cause they make money everytime a company wants to make a mp3 player.
Or at last that's what I understood... (again why I love apple)
My head hurts reading posts in this thread.
But it's fun to laugh at, I guess.
HEY GABRIELWOJ! viewtopic.php?p=537883#p537883
get one beatmap to work before you worry about getting a whole automated server backend running, is the pointTheCameleon wrote:
If server side is a "useless detail", we will have fun playing.... without beatmaps !strager wrote:
Just get the game engine working before worrying about useless details.
MPEG layer 3 codec is royalty free, as long it's not used in a commercial ambit. Of course, due to the lack of this codec in Firefox, it's still an issue unless they include it...strager wrote:
It's a licensing issue, not a closed source / open source issue.
They're based off Overall Difficulty, not the speed of the song. Sliders are much more lenient with timing, too (kinda...). Make your own fancy formula (e.g. (10 - OD) * 35 ms overall hit window, with * 15 ms for 100 and * 25 ms for 50); once you have the game up and running you can worry about making it more like osu!.Beldur wrote:
Can someone please tell me some of the game constants I asked for?
I need them to make my javascript osu more accurate :/
:) I know about that, but I'm not sure the project will be ready by 11 January 2011, I got a lot of things to do now :/ Less time to develop...sp1ky wrote:
https://gaming.mozillalabs.com/
On the other hand this one is feeling pretty good. Doesn't work on safari, but does on opera mind you.Beldur wrote:
Hi,
this is my attempt from 2 weeks ago. I stopped working on it. Maybe it will be helpful for someone...
http://alexander-luecking.de/canvas/audio.html
Oh there's supposed to be graphics there?peppy wrote:
On the other hand this one is feeling pretty good. Doesn't work on safari, but does on opera mind you.Beldur wrote:
Hi,
this is my attempt from 2 weeks ago. I stopped working on it. Maybe it will be helpful for someone...
http://alexander-luecking.de/canvas/audio.html
Excellent stuff!Beldur wrote:
Hi,
this is my attempt from 2 weeks ago. I stopped working on it. Maybe it will be helpful for someone...
http://alexander-luecking.de/canvas/audio.html
I thought I would be possible, but basically, we can't play audio in background on iPhone Safari :/ So it's impossible to have the music playing :/Hyguys wrote:
but it does not work on iphone / ipod? that was the goal, right?
Yes, it's a good ideaHyguys wrote:
anyway, an irc client there could be a good idea, right?
I have a similar problem. My window always un-maximizes when I visit the website. It doesn't let me maximize either. Also, are the hitobjects suppose to be clickable?eMkay wrote:
In Firefox it works smoothly, but i can't maximize my window in Firefox if i didn't have it maximized upon loading the site.
Holidays = more time to develop :PLayola wrote:
I have a similar problem. My window always un-maximizes when I visit the website. It doesn't let me maximize either. Also, are the hitobjects suppose to be clickable?eMkay wrote:
In Firefox it works smoothly, but i can't maximize my window in Firefox if i didn't have it maximized upon loading the site.
It's on my checklist ;)Randy96 wrote:
Looks pretty nice, are you working on sliders?
peppy tried something like this in 2007. It wasn't pretty.TheCameleon wrote:
PS : for those interested in technical stuff :
Before, thick lines were drown for sliders
Now, I'm trying to draw the whole path "around" the slider (and that's much harder)
I'm no expert in designing games, but one method I can think of to fix this outline issue would be to create a slider using two lines of different thicknesses. Then you could place the thicker line centered underneath the thinner line, thus creating the illusion of a outline around the slider.TheCameleon wrote:
I'm still working on (linear) sliders (still the drawing -- there are no built-in function to draw the outline), but it looks much better.
MetalMario201 wrote:
Drawing a thick line for the outline, then another for the path, is probably the simplest option for now.
adamskii_uk wrote:
I'm no expert in designing games, but one method I can think of to fix this outline issue would be to create a slider using two lines of different thicknesses. Then you could place the thicker line centered underneath the thinner line, thus creating the illusion of a outline around the slider.
Yeah, I didn't read MetalMario's post completely, I just glanced through it, so I didn't notice he already mentioned the same thing as I did.peppy wrote:
MetalMario201 wrote:
Drawing a thick line for the outline, then another for the path, is probably the simplest option for now.
That's what I've been doing for a while ;)MetalMario201 wrote:
Drawing a thick line for the outline, then another for the path, is probably the simplest option for now. osu! (peppysliders) does it this way.
Hmmm.... that's right !MetalMario201 wrote:
In terms of gameplay, the cursor being inside/outside the slider track is irrelevant. The ball is the only thing you should be concerned with.
^thisGalkan92 wrote:
It helped, but the game still lags. I mean, it runs smoothly first 15 seconds then it lags or completely freezes. Same in Opera.
No, you haven't.TheCameleon wrote:
Hmmm.... I fixed the freeze.
Thanks a lot :)RandomJibberish wrote:
The Beatles - Here Comes the Sun
have fun
Firefox: Freezing after 30 secadamskii_uk wrote:
it freezes on the very first hit circle, when playing the game
I.E. Always has the shittiest support for anything, mostly HTML5, don't get in the slightest excited, I doubt he'll get much working in IEGalkan92 wrote:
Status:
Opera:adamskii_uk wrote:
IE: Still not loading (is it going to be working on?)
That's right ;)Guy-kun wrote:
I.E. Always has the shittiest support for anything, mostly HTML5, don't get in the slightest excited, I doubt he'll get much working in IE
Guy-kun wrote:
<:
Thank me later
>Looks like the audio player fails to load and breaks the script from continuing any further pretty much...
69 C00D36C4From Microsoft's website. But this is said to affect *only* xbox :/
C00D36B4 Either the video codec or the audio codec is unsupported, or one of the streams in a video file is corrupted. This content may not be supported. For more information, visit the following Xbox website: www.xbox.com/support
of course, but a wide support is (I think) useful ;) And as I read that IE9 supports well html5, it would be a good idea to support it as, it means it should be quite easy to do.Galkan92 wrote:
I might have been little unclear, but I was just only asking for supporting IE (as I don't think it's major, neither I use it), not that I want to play by it :3
;)Derekku wrote:
There's an edit button, you know. You don't need to post five times in a row. :v
He must like post count.Derekku wrote:
There's an edit button, you know. You don't need to post five times in a row. :v