This.strager wrote:
I'm waiting for ...r the program to not lag in Opera.
Tried in Chromium too and its not really smooth on that either.
also walso why does it have the XHTML 1.0 dtd header, isn't it supposed to be HTML5?
On the other hand this one is feeling pretty good. Doesn't work on safari, but does on opera mind you.Beldur wrote:
Hi,
this is my attempt from 2 weeks ago. I stopped working on it. Maybe it will be helpful for someone...
http://alexander-luecking.de/canvas/audio.html
Oh there's supposed to be graphics there?peppy wrote:
On the other hand this one is feeling pretty good. Doesn't work on safari, but does on opera mind you.Beldur wrote:
Hi,
this is my attempt from 2 weeks ago. I stopped working on it. Maybe it will be helpful for someone...
http://alexander-luecking.de/canvas/audio.html
Excellent stuff!Beldur wrote:
Hi,
this is my attempt from 2 weeks ago. I stopped working on it. Maybe it will be helpful for someone...
http://alexander-luecking.de/canvas/audio.html
I thought I would be possible, but basically, we can't play audio in background on iPhone Safari :/ So it's impossible to have the music playing :/Hyguys wrote:
but it does not work on iphone / ipod? that was the goal, right?
Yes, it's a good ideaHyguys wrote:
anyway, an irc client there could be a good idea, right?
I have a similar problem. My window always un-maximizes when I visit the website. It doesn't let me maximize either. Also, are the hitobjects suppose to be clickable?eMkay wrote:
In Firefox it works smoothly, but i can't maximize my window in Firefox if i didn't have it maximized upon loading the site.
Holidays = more time to develop :PLayola wrote:
I have a similar problem. My window always un-maximizes when I visit the website. It doesn't let me maximize either. Also, are the hitobjects suppose to be clickable?eMkay wrote:
In Firefox it works smoothly, but i can't maximize my window in Firefox if i didn't have it maximized upon loading the site.
It's on my checklist ;)Randy96 wrote:
Looks pretty nice, are you working on sliders?
peppy tried something like this in 2007. It wasn't pretty.TheCameleon wrote:
PS : for those interested in technical stuff :
Before, thick lines were drown for sliders
Now, I'm trying to draw the whole path "around" the slider (and that's much harder)
I'm no expert in designing games, but one method I can think of to fix this outline issue would be to create a slider using two lines of different thicknesses. Then you could place the thicker line centered underneath the thinner line, thus creating the illusion of a outline around the slider.TheCameleon wrote:
I'm still working on (linear) sliders (still the drawing -- there are no built-in function to draw the outline), but it looks much better.
MetalMario201 wrote:
Drawing a thick line for the outline, then another for the path, is probably the simplest option for now.
adamskii_uk wrote:
I'm no expert in designing games, but one method I can think of to fix this outline issue would be to create a slider using two lines of different thicknesses. Then you could place the thicker line centered underneath the thinner line, thus creating the illusion of a outline around the slider.
Yeah, I didn't read MetalMario's post completely, I just glanced through it, so I didn't notice he already mentioned the same thing as I did.peppy wrote:
MetalMario201 wrote:
Drawing a thick line for the outline, then another for the path, is probably the simplest option for now.
That's what I've been doing for a while ;)MetalMario201 wrote:
Drawing a thick line for the outline, then another for the path, is probably the simplest option for now. osu! (peppysliders) does it this way.
Hmmm.... that's right !MetalMario201 wrote:
In terms of gameplay, the cursor being inside/outside the slider track is irrelevant. The ball is the only thing you should be concerned with.
^thisGalkan92 wrote:
It helped, but the game still lags. I mean, it runs smoothly first 15 seconds then it lags or completely freezes. Same in Opera.
No, you haven't.TheCameleon wrote:
Hmmm.... I fixed the freeze.
Thanks a lot :)RandomJibberish wrote:
The Beatles - Here Comes the Sun
have fun
Firefox: Freezing after 30 secadamskii_uk wrote:
it freezes on the very first hit circle, when playing the game
I.E. Always has the shittiest support for anything, mostly HTML5, don't get in the slightest excited, I doubt he'll get much working in IEGalkan92 wrote:
Status:
Opera:adamskii_uk wrote:
IE: Still not loading (is it going to be working on?)
That's right ;)Guy-kun wrote:
I.E. Always has the shittiest support for anything, mostly HTML5, don't get in the slightest excited, I doubt he'll get much working in IE
Guy-kun wrote:
<:
Thank me later
>Looks like the audio player fails to load and breaks the script from continuing any further pretty much...
69 C00D36C4From Microsoft's website. But this is said to affect *only* xbox :/
C00D36B4 Either the video codec or the audio codec is unsupported, or one of the streams in a video file is corrupted. This content may not be supported. For more information, visit the following Xbox website: www.xbox.com/support
of course, but a wide support is (I think) useful ;) And as I read that IE9 supports well html5, it would be a good idea to support it as, it means it should be quite easy to do.Galkan92 wrote:
I might have been little unclear, but I was just only asking for supporting IE (as I don't think it's major, neither I use it), not that I want to play by it :3
;)Derekku wrote:
There's an edit button, you know. You don't need to post five times in a row. :v
He must like post count.Derekku wrote:
There's an edit button, you know. You don't need to post five times in a row. :v
nouGuy-kun wrote:
Stop the stream of constant minor updates, which is almost twitter-bad
Shouldn't you get something to really show rather than posting every little thing you do here? Currently it's now worse, timing and all than it was a few days ago.
This isn't even beta, its alpha, its kinda annoying.
>Yes I know I've changed my mind from what I said before :T
I'd like to know actual progress/ versions rather than in effect 'builds', which I think you should keep to your personal blog
tl;dr ver:SPOILERStop posting here so often
strager wrote:
Any updates?
They are already preloaded ;) But now, I don't check if everything is loaded before starting the game. I'll have to work on that part ;) Currently the only thing I do for preloading purpose it to let the script load for 5sec, but I doesn't seem to be enough :/Noobleah wrote:
try to preload the whole game? because it laggs like hell and the timings off when it doesnt preload. some of the skins are missing if on a slow connection.
Right now, ALL the sliders are 1''5 longNoobleah wrote:
There is a problem with your sliders, sometimes the're too slow. So sometimes you miss hit markers when following a slider.
Actually, it's almost always the latest dev version on the website, except when I'm doing some complex stuff (ie spinner slider loader...) that I handle in one lonely .html file (cause it can be really buggy) ;)sp1ky wrote:
It's a little buggy but that's to be expected (it's a rhythm game clone running in javascript) and that site is there to show us his progress (According to previous posts, it's not completely up to date with development version). Cut him some slack :)
Well done TheCameleon
Don't worry I'm working on that ;) The main problem is that all the pictures (needed for the spinner) are not all loaded when the game starts. And if the picture ("skin") isn't loaded, javascript actually crashes ;) That's why I'm working on a loader.Guy-kun wrote:
>the current spinner is really buggy, doesnt do much but lag and jump about.
I dont even know if reporting stuff is needed any more? Doesn't seem to be replied to.
Well, indeed it's not 100% finished ;) I was very close to the end but I had to stop ;) I'll finish that asap ;)IppE602 wrote:
Loader works ok on Opera and Chromium but after its loaded nothing happens. Intentional?