I already mentioned how they can obtain free space for hosting without funding. Only noone listened.
We no longer have disk space problempeppy wrote:
I already mentioned how they can obtain free space for hosting without funding. Only noone listened.
You're missing the point and this thread is going nowhere.TheCameleon wrote:
About ogg/mp3 I prefer to use mp3 (or ogg for beatmaps using it) as later we will use them from the osz files "as is".
You are damn right !IppE602 wrote:
Why get stuck with something from the 90's thats technically a bad codec to begin with and not even fully supported by the most common browsers?
You'll get the quality of 320kbps mp3 with 192kbps using Vorbis :v
If server side is a "useless detail", we will have fun playing.... without beatmaps !strager wrote:
Just get the game engine working before worrying about useless details.
Hey flash is good!TheCameleon wrote:
Yes I found that out too
The music code problem is now "solved"
Will have to wait until every browser supports both formats for it to be perfect...
I can now focus on active development
It will be 100% open source (no more flash)perfect !
Speaking about a flash-based chat, right?gabrielwoj wrote:
Hey flash is good!
And someone did saw my REPLY AGAIN? No replies about it .______.
Also, you are making at linux? Programming it's better on linux, my opnion!
It's a licensing issue, not a closed source / open source issue.TheCameleon wrote:
The point with firefox is that mp3 is a closed codec. Mozilla might pay someting like 5 millions to get mp3 licence fee. (again, why do I like open source against closed stuff)
...TheCameleon wrote:
Safari doesn't play ogg as they "own" a part of mp3. They only use mp3 cause they make money everytime a company wants to make a mp3 player.
Or at last that's what I understood... (again why I love apple)
O:strager wrote:
It's a licensing issue, not a closed source / open source issue.TheCameleon wrote:
The point with firefox is that mp3 is a closed codec. Mozilla might pay someting like 5 millions to get mp3 licence fee. (again, why do I like open source against closed stuff)...TheCameleon wrote:
Safari doesn't play ogg as they "own" a part of mp3. They only use mp3 cause they make money everytime a company wants to make a mp3 player.
Or at last that's what I understood... (again why I love apple)
My head hurts reading posts in this thread.
But it's fun to laugh at, I guess.
HEY GABRIELWOJ! viewtopic.php?p=537883#p537883
get one beatmap to work before you worry about getting a whole automated server backend running, is the pointTheCameleon wrote:
If server side is a "useless detail", we will have fun playing.... without beatmaps !strager wrote:
Just get the game engine working before worrying about useless details.
MPEG layer 3 codec is royalty free, as long it's not used in a commercial ambit. Of course, due to the lack of this codec in Firefox, it's still an issue unless they include it...strager wrote:
It's a licensing issue, not a closed source / open source issue.
They're based off Overall Difficulty, not the speed of the song. Sliders are much more lenient with timing, too (kinda...). Make your own fancy formula (e.g. (10 - OD) * 35 ms overall hit window, with * 15 ms for 100 and * 25 ms for 50); once you have the game up and running you can worry about making it more like osu!.Beldur wrote:
Can someone please tell me some of the game constants I asked for?
I need them to make my javascript osu more accurate :/
:) I know about that, but I'm not sure the project will be ready by 11 January 2011, I got a lot of things to do now :/ Less time to develop...sp1ky wrote:
https://gaming.mozillalabs.com/
On the other hand this one is feeling pretty good. Doesn't work on safari, but does on opera mind you.Beldur wrote:
Hi,
this is my attempt from 2 weeks ago. I stopped working on it. Maybe it will be helpful for someone...
http://alexander-luecking.de/canvas/audio.html
Oh there's supposed to be graphics there?peppy wrote:
On the other hand this one is feeling pretty good. Doesn't work on safari, but does on opera mind you.Beldur wrote:
Hi,
this is my attempt from 2 weeks ago. I stopped working on it. Maybe it will be helpful for someone...
http://alexander-luecking.de/canvas/audio.html
Excellent stuff!Beldur wrote:
Hi,
this is my attempt from 2 weeks ago. I stopped working on it. Maybe it will be helpful for someone...
http://alexander-luecking.de/canvas/audio.html
I thought I would be possible, but basically, we can't play audio in background on iPhone Safari :/ So it's impossible to have the music playing :/Hyguys wrote:
but it does not work on iphone / ipod? that was the goal, right?
Yes, it's a good ideaHyguys wrote:
anyway, an irc client there could be a good idea, right?
I have a similar problem. My window always un-maximizes when I visit the website. It doesn't let me maximize either. Also, are the hitobjects suppose to be clickable?eMkay wrote:
In Firefox it works smoothly, but i can't maximize my window in Firefox if i didn't have it maximized upon loading the site.
Holidays = more time to develop :PLayola wrote:
I have a similar problem. My window always un-maximizes when I visit the website. It doesn't let me maximize either. Also, are the hitobjects suppose to be clickable?eMkay wrote:
In Firefox it works smoothly, but i can't maximize my window in Firefox if i didn't have it maximized upon loading the site.
It's on my checklist ;)Randy96 wrote:
Looks pretty nice, are you working on sliders?
peppy tried something like this in 2007. It wasn't pretty.TheCameleon wrote:
PS : for those interested in technical stuff :
Before, thick lines were drown for sliders
Now, I'm trying to draw the whole path "around" the slider (and that's much harder)
I'm no expert in designing games, but one method I can think of to fix this outline issue would be to create a slider using two lines of different thicknesses. Then you could place the thicker line centered underneath the thinner line, thus creating the illusion of a outline around the slider.TheCameleon wrote:
I'm still working on (linear) sliders (still the drawing -- there are no built-in function to draw the outline), but it looks much better.
MetalMario201 wrote:
Drawing a thick line for the outline, then another for the path, is probably the simplest option for now.
adamskii_uk wrote:
I'm no expert in designing games, but one method I can think of to fix this outline issue would be to create a slider using two lines of different thicknesses. Then you could place the thicker line centered underneath the thinner line, thus creating the illusion of a outline around the slider.
Yeah, I didn't read MetalMario's post completely, I just glanced through it, so I didn't notice he already mentioned the same thing as I did.peppy wrote:
MetalMario201 wrote:
Drawing a thick line for the outline, then another for the path, is probably the simplest option for now.
That's what I've been doing for a while ;)MetalMario201 wrote:
Drawing a thick line for the outline, then another for the path, is probably the simplest option for now. osu! (peppysliders) does it this way.
Hmmm.... that's right !MetalMario201 wrote:
In terms of gameplay, the cursor being inside/outside the slider track is irrelevant. The ball is the only thing you should be concerned with.
^thisGalkan92 wrote:
It helped, but the game still lags. I mean, it runs smoothly first 15 seconds then it lags or completely freezes. Same in Opera.
No, you haven't.TheCameleon wrote:
Hmmm.... I fixed the freeze.
Thanks a lot :)RandomJibberish wrote:
The Beatles - Here Comes the Sun
have fun
Firefox: Freezing after 30 secadamskii_uk wrote:
it freezes on the very first hit circle, when playing the game
I.E. Always has the shittiest support for anything, mostly HTML5, don't get in the slightest excited, I doubt he'll get much working in IEGalkan92 wrote:
Status:
Opera:adamskii_uk wrote:
IE: Still not loading (is it going to be working on?)
That's right ;)Guy-kun wrote:
I.E. Always has the shittiest support for anything, mostly HTML5, don't get in the slightest excited, I doubt he'll get much working in IE
Guy-kun wrote:
<:
Thank me later
>Looks like the audio player fails to load and breaks the script from continuing any further pretty much...
69 C00D36C4From Microsoft's website. But this is said to affect *only* xbox :/
C00D36B4 Either the video codec or the audio codec is unsupported, or one of the streams in a video file is corrupted. This content may not be supported. For more information, visit the following Xbox website: www.xbox.com/support
of course, but a wide support is (I think) useful ;) And as I read that IE9 supports well html5, it would be a good idea to support it as, it means it should be quite easy to do.Galkan92 wrote:
I might have been little unclear, but I was just only asking for supporting IE (as I don't think it's major, neither I use it), not that I want to play by it :3
;)Derekku wrote:
There's an edit button, you know. You don't need to post five times in a row. :v