[Normal diff]
- First of all, in Normal diff, try to avoid patterns using a beats that is not strong, because new players can't already hear such beats like small drums like you did here: 00:16:092 (1,2) - so since you're mapping from the begining with the "bip-bip" sound, why not doing a pattern like this, to follow the beats that you're mapping since the begining, the rhythm of this part would be: "slider-circle-slider" you see?
Here is a screenshot to show you how to do this~ Link
If you do this changes, don't forget to do it on those patterns: 00:21:225 (1,2) - - 00:37:589 (2) - Why not moving this slider a bit far from the slider (but still keep the distance snap), like this, to avoid the brutal jump for beginner in my opinion ! Like this: Link~
- 00:44:327 (1) - Move this slider elsewhere to avoid the sliderend outside the grid. Don't forget to move the "1" note to keep the stacking !
- 00:45:290 (2,1) - Ouch, I don't really like that overlap, why not moving this note 00:46:573 (3) - on this coordonates: x=40 / y= 184 and then move the slider 00:46:894 (1) - so this slider can to a perfect stack with this slider: 00:45:290 (2) - (there is too much word 'slider' inside my sentance, sorry! ;w; )
Here is the link: Link - That's all for me. To be honest, the diff is really nice, but there is something that bother me a bit. The use of reverse slider. Sometimes it kind of break the rhythm of the map, so you should try to rework a bit some reverse sliders, because sometimes downbeats are clickable, and sometimes not. It's up to you boi, hope you will understand what i'm meaning ! pwp