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K-Run feat. kuripurin - Inyeongeurim

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Akitoshi

kwk wrote:

[Easy]
  1. personally think that using cs3.2 is better just so the gaps are a bit more defined (it still stays under 1.5 SR) nah this is fine alr
  2. 01:01:844 (1,2,3) - spinner instead? no thnx

Left wrote:

[Akitoshi]
not normal u ban UwU

-tell mapset owner to add 'Akitoshi' in tag.
thanks for looking guys

and ye Also please add 'Corinn' on tag xd
Left
it took my 2hour 20minutes
4.42
osu file format v14

[General]
AudioFilename: kuripurin.mp3
AudioLeadIn: 0
PreviewTime: 64678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 4.000004

[Metadata]
Title:Destiny Picture
TitleUnicode:인연그림
Artist:kuripurin
ArtistUnicode:밤푸딩
Creator:Finshie
Version:Left's Insane
Source:그래도 봄은 온다
Tags:kuripurin Misaka 10032 그래도 봄은 온다
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bggggggggggggggggg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Finshie

Left wrote:

it took my 2hour 20minutes
4.42
osu file format v14

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PreviewTime: 64678
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[Editor]
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[Metadata]
Title:Destiny Picture
TitleUnicode:인연그림
Artist:kuripurin
ArtistUnicode:밤푸딩
Creator:Finshie
Version:Left's Insane
Source:그래도 봄은 온다
Tags:kuripurin Misaka 10032 그래도 봄은 온다
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[Difficulty]
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257,284,86344,1,8,0:3:0:0:
369,119,86511,2,0,L|355:221,1,90,2|0,0:0|0:0,0:0:0:0:
188,367,86844,2,0,P|153:307|160:254,1,90,8|8,0:0|0:0,0:0:0:0:
255,70,87178,5,6,0:0:0:0:
268,77,87511,1,6,0:0:0:0:
280,84,87844,2,0,L|470:71,1,180,2|2,0:0|0:0,0:0:0:0:
476,69,88261,1,0,0:0:0:0:
476,69,88344,1,8,0:0:0:0:
432,177,88511,1,8,0:0:0:0:
503,278,88678,6,0,P|449:297|391:289,1,90,6|2,0:0|0:0,0:0:0:0:
309,164,89011,2,0,P|352:201|374:255,1,90,8|2,0:0|0:0,0:0:0:0:
310,384,89344,2,0,P|320:327|356:281,1,90,8|2,0:0|0:0,0:0:0:0:
443,201,89678,1,8,0:0:0:0:
322,75,89844,1,2,0:0:0:0:
322,75,90011,6,0,L|306:179,1,90,8|2,0:0|0:0,0:0:0:0:
225,255,90344,1,8,0:0:0:0:
184,113,90511,1,2,0:0:0:0:
308,163,90678,2,0,P|368:177|410:176,1,90,8|2,0:0|0:0,0:0:0:0:
225,255,91011,2,0,P|165:269|123:268,1,90,8|0,0:0|0:0,0:0:0:0:
294,342,91344,6,0,L|308:150,1,180,8|8,0:0|0:0,0:0:0:0:
176,101,91844,1,2,0:0:0:0:
139,231,92011,2,0,P|199:222|226:213,1,90,8|2,0:0|0:0,0:0:0:0:
307,162,92344,1,8,0:0:0:0:
370,304,92511,1,2,0:0:0:0:
370,304,92678,6,0,L|379:210,1,90,8|2,0:0|0:0,0:0:0:0:
226,212,93011,2,0,L|217:118,1,90,8|2,0:0|0:0,0:0:0:0:
343,44,93344,1,8,0:0:0:0:
378,214,93511,1,2,0:0:0:0:
297,138,93678,1,8,0:0:0:0:
422,119,93844,1,2,0:0:0:0:
396,304,94011,6,0,P|333:291|310:276,1,90,6|2,0:0|0:0,0:0:0:0:
173,132,94344,2,0,B|131:106|131:106|146:259,1,180,8|8,0:0|0:0,0:0:0:0:
143,235,94844,1,2,0:0:0:0:
256,189,95011,2,0,P|271:138|269:95,1,90,8|2,0:0|0:0,0:0:0:0:
84,77,95344,1,8,0:0:0:0:
143,235,95511,1,2,0:0:0:0:
191,65,95678,1,8,0:0:0:0:
256,189,95844,1,2,0:0:0:0:
359,83,96011,6,0,P|289:61|254:59,1,90,8|2,0:0|0:0,0:0:0:0:
169,212,96344,2,0,P|239:190|274:188,1,90,8|2,0:0|0:0,0:0:0:0:
429,227,96678,5,8,0:0:0:0:
304,352,96844,1,2,0:0:0:0:
255,188,97011,1,8,0:0:0:0:
429,227,97178,2,0,L|486:220,2,49.5000015106202,8|8|2,0:0|0:0|0:0,0:0:0:0:
276,284,97511,6,0,P|260:218|254:183,1,99.0000030212403,8|8,0:3|0:3,0:0:0:0:
384,49,97844,1,6,0:0:0:0:
256,192,97886,12,0,99344,0:0:0:0:
Thank You! :D
TyrantsEye2014

kwk wrote:

[Extra]
  1. 00:24:844 - dont think you should skip this beat no changes here because im following the guitar. same here 00:22:012 (1) -
  2. 00:38:845 (3,4,5) - what exactly is this triple following? its not really emphasizing the piano since it happens here and you kinda skip over it 00:38:511 - id personally change it to something like http://puu.sh/sUeaH/54e4877aff.png
  3. 01:11:845 (5,6) - if your trying to emphasise the sound here by using the sliders, i think its better if you just use notes here and increase the spacing since you dont do the same here 01:12:178 (7,8,9) - and it just loses effectiveness imo that's better. fixed
  4. 01:14:012 (1,2,3,4,5) - theres no sound at (2) and this is a stream but there is sounds at the blue ticks here 01:14:845 (2,3,4,5) - which you dont map into a stream? overmapping notes is fine but please fill in the blue ticks when there are actual sounds. ok fixed
  5. 01:25:928 - you sure you want to skip over this vocal? personally i would use this rhythm 01:25:845 (9,1,2,3,4) - http://puu.sh/sUeDa/be2602cb2f.png ok fixed

Left wrote:

[Xtra]
- 00:16:678 (1) - you missed so many nice sounds, and no obvious sound suitable to spinner :) okay
- 00:41:678 (1,2,3) - song's beat changed 00:40:511 (1) - . but still using empty rhythm only here. I wanna see more suitable rhythm to this sections sound. okay. fixed
- 00:48:512 (1) - drumbeat and vocal in 00:48:678 - . nothing in here felt quite uncomfortable. okay. fixed
- 00:50:844 (7,8,1) - vocal is high here, need more spacing than before, but spacing is relatively low. okay
- 01:02:345 (1,2,3,4) - no drumbeat, I don't think that jump is suitable with only that high melody. other pattern would be better i guess
- 01:04:345 (6,7) - this undermapping is really really not good i think. it isn't using the song fully. i changed the whole jump. fixed
- 01:06:345 (1,1,1) - overused NC i think but uptoyou hehe
- 01:11:845 (5,6,7,8,9) - i wanna say sth about this pattern. i know what you expressed, but it isn't showing relatively high vocal of 01:12:012 (6) - . can think another rhythm interpretation or else :) changed to streams. fixed
- 01:14:678 (1,2,3) - can use more spacing? i think it isn't emphasized well considering tension of this section. fixed
thank guys for modding! so many changes buy i hope this map ranked soon :)
Sylas
#modreqs~
SPOILER
General

  • hitsounds are wayy too loud especially on the quiet parts. 60% is quite loud compared to the song so maybe lower it down a little for the quieter bits
Misaka's Extra

  • 00:07:345 (5) - if you move this slider down and slightly to the left the whole pattern flows better
    00:09:178 (2,3,4) - there is a lot of emphasis on these notes with the very high pitched vocals but your map doesnt really reflect that. itd be better if you increased the spacing and made it stand out from the rest of the patterns
    00:12:345 (3) - there is no audible sound on this note, especially not a vocal (which is what you're following) you should remove it
    00:13:678 (3) - ^
    00:16:345 (4,1,2,1) - this pattern is very confusing with the spacing it uses, 00:16:345 (4,1) have a 1/2 gap and are stacked, then 00:16:678 (1,2) have the same 1/2 gap but this time you spaced them out and then 00:17:012 (2,1) have a 1/4 gap but use the same spacing as 00:16:678 (1,2). this is very hard to read and doesnt really make sense with the song. you should either stack 00:17:012 (2) under 00:16:678 (1) or move 00:16:678 (1) away.
    00:17:845 (1) - this note has a lot of emphasis. itd make sense to increase the spacing between 00:17:512 (2,1) so that its visibly bigger than the spacing between 00:17:178 (1,2) since its a much stronger sound
    00:18:512 (3) - move this down so 00:18:762 (4) follows the flow created by the slider's body
    00:22:678 (3,4,5) - wide angles create uncomfortable flow and you used comfortable sharp angles everywhere else so itd be better to make this a sharp angle too. maybe like this
    00:31:012 (5,6,7,8) - these sounds are very quiet and this sort of pattern puts a lot of emphasis on them which contradicts the song. it also feels pretty out of place since youve mainly been following vocals only for quieter parts of the song. i suggest removing it completely or at least remapping it in a way that shows these sounds are very weak
    00:38:678 (3,4) - sounds here are strong and there should be a bigger spacing to reflect that so maybe move this 00:39:012 (4,5,1) whole thing down a lot (dont forget to rearrange the pattern after this)
    01:06:012 (1,1,1,1) - NC spam doesnt make sense here. it suggests players that you changed the SV on all these sliders but actually you didnt so it confuses them. remove the NC on 01:06:345 (1,1,1) all of these
    01:11:844 (5,6,1,2,3,4) - this stream sounds very overmapped. here the song only has 1/2 notes and not 1/4. if you want emphasis on the notes on the red and white ticks you could use 1/4 sliders instead rather than the stream since sliders dont need to end on a sound
    Still needs quite a bit of work on structure and emphasis
Insane

  • 00:23:178 (1) - should start on the downbeat since the downbeat is stronger
    00:31:178 (4,5,1,2) - same as the other diff, these sounds are very quiet but you put a lot of emphasis on them. either remove them completely or drastically reduce the spacing.
    00:43:678 (3) - there is a pretty strong sound on this beat so maybe increase the spacing
    00:47:928 (5) - this slider starts on a blue tick which is quite awkward to play. if youre going for the extended sound on the vocals make the slider start on 00:47:845 (4), otherwise turn 00:47:845 (4,5) - into a triple and have the slider start at 00:48:011 (5) -. the second one is probably better since youre not only following vocals here
    00:57:344 (1) - remove NC
    01:07:844 (4) - this slider has a strong sound so the tiny spacing between 01:07:678 (3,4) doesnt rly make sense. i suggest increasing the spacing
    01:13:678 (5) - dont really like this slider, 01:13:178 (3) - copy pasted and rotated would look better
Left's Insane

  • 00:19:678 (3,4) - here the strong sounds are on the red ticks (where the sliders end) rather than the white ticks where the sliders start. it sounds better if you move them forwards 1/2 a beat
    00:24:678 (1,2,3,4,5,6) - this pattern is fine, but i think it follows the song better if you go circle, 1/2 slider, 1/2 slider, circle, circle, circle rather than circle, 1/2 slider, circle, 1/2 slider, circle, circle since 00:25:178 (3) has kind of an extended sound fitting for a slider and 00:25:511 should be clickable
    01:17:261 (3) - this slider shouldnt start on a blue tick especially since theres no strong sounds there
Hard

  • theres a few flow issues involving sliders. 00:15:845 (5,6) - feels quite uncomfortable since it forces players to go back to 6 after already switching direction once with the reverse slider. this is even worse here 00:25:678 (5,1) - where the slider also ends on a downbeat where there is a strong sound. for these patterns you should probably map it so it flows better, maybe replacing the repeat slider with something else.
    00:16:345 (6,1) - you should probably just stack em, they dont look very nice with this overlap
    00:18:178 (4) - Ctrl+G for better flow
    00:18:678 (1) - ^
    00:19:012 (2) - ^
    00:20:512 (1,2) - this jump feels way too large for a hard diff and too sudden. itd be better if it was around maybe where 00:21:345 (4) is now
    00:23:178 (6) - should start on the downbeat since theres a strong sound
    00:29:845 (1,2) - you used large spacing here and small spacing here 00:30:345 (3,4) even tho its pretty much the same sound. its important to be more consistent with spacing etc. when sounds are the same. this makes it confusing for newer players
    00:33:511 (5) - if you have a note here that means youre also following sounds with just vocals (since there is only a vocal here and no instrument) but here 00:33:844 (5) a vocal starts and you dont have a note, even tho its the same as before (vocals, no instrument) this is pretty inconsistent, either have both notes or neither
    01:17:844 (1) - the SV change here feels too big for the change in the song. it also feels too sudden for a hard diff.
    01:20:678 (1) - ^ 0.5 is way too slow
    theres also a few readability issues with the some overlaps youve used. for example 00:30:178 (2,3) is kinda hard to see under 00:28:512 (1) - and it also doesnt look very nice. 00:51:178 (1,2,3) - is also very weird to read. try to avoid these kinds of overlaps.
Normal

  • you have to be 100% consistent with distance snap in normal diffs. theres a bunch of patterns in which it changes and its unrankable for a normal. you can see where all these issues are if you go into AiMod and check distance snap (01:34:345 (2,3) - especially here)
    00:19:345 (1) - since you doubled the bpm here, the SV also doubles. thats too big of a SV change to fit a normal diff. you should probably double the SV at the 90 bpm part of the song to be consistent w the diff (like in the easy diff)
    00:21:011 (2,1) - this slight overlap looks kind of ugly, it looks better if you overlap them more or move them apart completely
    01:09:344 (3,1) - ^
Akitoshi's Easy

  • everything seems fine~
good luck!
Topic Starter
Finshie

TheKoala wrote:

#modreqs~
SPOILER
General

  • hitsounds are wayy too loud especially on the quiet parts. 60% is quite loud compared to the song so maybe lower it down a little for the quieter bits lower some
Insane

  • 00:23:178 (1) - should start on the downbeat since the downbeat is stronger
    00:31:178 (4,5,1,2) - same as the other diff, these sounds are very quiet but you put a lot of emphasis on them. either remove them completely or drastically reduce the spacing.
    00:43:678 (3) - there is a pretty strong sound on this beat so maybe increase the spacing
    00:47:928 (5) - this slider starts on a blue tick which is quite awkward to play. if youre going for the extended sound on the vocals make the slider start on 00:47:845 (4), otherwise turn 00:47:845 (4,5) - into a triple and have the slider start at 00:48:011 (5) -. the second one is probably better since youre not only following vocals here
    00:57:344 (1) - remove NC
    01:07:844 (4) - this slider has a strong sound so the tiny spacing between 01:07:678 (3,4) doesnt rly make sense. i suggest increasing the spacing
    01:13:678 (5) - dont really like this slider, 01:13:178 (3) - copy pasted and rotated would look better

    [notice]
    Hard

    [list:1337]theres a few flow issues involving sliders. 00:15:845 (5,6) - feels quite uncomfortable since it forces players to go back to 6 after already switching direction once with the reverse slider. this is even worse here 00:25:678 (5,1) - where the slider also ends on a downbeat where there is a strong sound. for these patterns you should probably map it so it flows better, maybe replacing the repeat slider with something else.
    00:16:345 (6,1) - you should probably just stack em, they dont look very nice with this overlap
    00:18:178 (4) - Ctrl+G for better flow
    00:18:678 (1) - ^
    00:19:012 (2) - ^
    00:20:512 (1,2) - this jump feels way too large for a hard diff and too sudden. itd be better if it was around maybe where 00:21:345 (4) is now
    00:23:178 (6) - should start on the downbeat since theres a strong sound
    00:29:845 (1,2) - you used large spacing here and small spacing here 00:30:345 (3,4) even tho its pretty much the same sound. its important to be more consistent with spacing etc. when sounds are the same. this makes it confusing for newer players
    00:33:511 (5) - if you have a note here that means youre also following sounds with just vocals (since there is only a vocal here and no instrument) but here 00:33:844 (5) a vocal starts and you dont have a note, even tho its the same as before (vocals, no instrument) this is pretty inconsistent, either have both notes or neither
    01:17:844 (1) - the SV here feels too big for the change in the song. it also feels too sudden for a hard diff.
    01:20:678 (1) - ^ 0.5 is way too slow
    theres also a few readability issues with the some overlaps youve used. for example 00:30:178 (2,3) is kinda hard to see under 00:28:512 (1) - and it also doesnt look very nice. 00:51:178 (1,2,3) - is also very weird to read. try to avoid these kinds of overlaps.
[notice]
Normal

  • you have to be 100% consistent with distance snap in normal diffs. theres a bunch of patterns in which it changes and its unrankable for a normal. you can see where all these issues are if you go into AiMod and check distance snap (01:34:345 (2,3) - especially here)
    00:19:345 (1) - since you doubled the bpm here, the SV also doubles. thats too big of a SV to fit a normal diff. you should probably double the SV at the 90 bpm part of the song to be consistent w the diff (like in the easy diff)
    00:21:011 (2,1) - this slight overlap looks kind of ugly, it looks better if you overlap them more or move them apart completely
    01:09:344 (3,1) - ^
good luck!
Fixed Everything above
Thanks for modding my u̶g̶l̶y̶ map! :( :D
Left

TheKoala wrote:

#modreqs~
Left's Insane

  • 00:19:678 (3,4) - here the strong sounds are on the red ticks (where the sliders end) rather than the white ticks where the sliders start. it sounds better if you move them forwards 1/2 a beat drum firstt
    00:24:678 (1,2,3,4,5,6) - this pattern is fine, but i think it follows the song better if you go circle, 1/2 slider, 1/2 slider, circle, circle, circle rather than circle, 1/2 slider, circle, 1/2 slider, circle, circle since 00:25:178 (3) has kind of an extended sound fitting for a slider and 00:25:511 should be clickable ^
    01:17:261 (3) - this slider shouldnt start on a blue tick especially since theres no strong sounds thereno sound in red tick, and there's beat in blue tick :)
good luck!
thx for mod!
Aniviuh
- Normal-
00:16:678 (1) - I feel like this spinner shouldn't be here and should be replace with notes. The spinner before this was representing yeaaahhh- but there's alot going on here.
- Insane -
01:03:844 (4,5,6,1,2,3,4,5) - I Can tell that this is going to be extremly hard to read. I suggest that you move 01:04:178 (1) - slightly for a stacking effect.

Here's a tiny mod. Can't really find much don't yell at me :ss
Check out!: https://osu.ppy.sh/s/549125
Topic Starter
Finshie

ViolentBoo wrote:

- Normal-
00:16:678 (1) - I feel like this spinner shouldn't be here and should be replace with notes. The spinner before this was representing yeaaahhh- but there's alot going on here. fixed by replacing both sliders to notes (someone also told me to do this but i forgot :v)
- Insane -
01:03:844 (4,5,6,1,2,3,4,5) - I Can tell that this is going to be extremly hard to read. I suggest that you move 01:04:178 (1) - slightly for a stacking effect. fixed

Here's a tiny mod. Can't really find much don't yell at me :ss its ok. mod is a mod :d
Check out!: https://osu.ppy.sh/s/549125 Id like to mod but i can only mod/only wanna mod anything insane or above sorry :(
Thanks for mod!
TyrantsEye2014

TheKoala wrote:

Misaka's Extra

  • 00:07:345 (5) - if you move this slider down and slightly to the left the whole pattern flows better ok
    00:09:178 (2,3,4) - there is a lot of emphasis on these notes with the very high pitched vocals but your map doesnt really reflect that. itd be better if you increased the spacing and made it stand out from the rest of the patterns ok. but i did something different
    00:12:345 (3) - there is no audible sound on this note, especially not a vocal (which is what you're following) you should remove it ok
    00:13:678 (3) - ^ ok
    00:16:345 (4,1,2,1) - this pattern is very confusing with the spacing it uses, 00:16:345 (4,1) have a 1/2 gap and are stacked, then 00:16:678 (1,2) have the same 1/2 gap but this time you spaced them out and then 00:17:012 (2,1) have a 1/4 gap but use the same spacing as 00:16:678 (1,2). this is very hard to read and doesnt really make sense with the song. you should either stack 00:17:012 (2) under 00:16:678 (1) or move 00:16:678 (1) away.ok. fixed
    00:17:845 (1) - this note has a lot of emphasis. itd make sense to increase the spacing between 00:17:512 (2,1) so that its visibly bigger than the spacing between 00:17:178 (1,2) since its a much stronger sound ok
    00:18:512 (3) - move this down so 00:18:762 (4) follows the flow created by the slider's body ok
    00:22:678 (3,4,5) - wide angles create uncomfortable flow and you used comfortable sharp angles everywhere else so itd be better to make this a sharp angle too. maybe like this looks a lot better :D. fixed
    00:31:012 (5,6,7,8) - these sounds are very quiet and this sort of pattern puts a lot of emphasis on them which contradicts the song. it also feels pretty out of place since youve mainly been following vocals only for quieter parts of the song. i suggest removing it completely or at least remapping it in a way that shows these sounds are very weak ok. short SV will be good. fixed
    00:38:678 (3,4) - sounds here are strong and there should be a bigger spacing to reflect that so maybe move this 00:39:012 (4,5,1) whole thing down a lot (dont forget to rearrange the pattern after ok. fixed
    01:06:012 (1,1,1,1) - NC spam doesnt make sense here. it suggests players that you changed the SV on all these sliders but actually you didnt so it confuses them. remove the NC on 01:06:35 (1,1,1) all oese ok. :(
    01:11:844 (5,6,1,2,3,4) - this stream sounds very overmapped. here the song only has 1/2 notes and not 1/4. if you want emphasis on the notes on the red and white ticks you could use 1/4 sliders instead rather than the stream since sliders dont need to end on a sound
    Still needs quite a bit of work on structure and emphasisok. fixed
applied all :D. thanks for mod
Revenent
From #modreqs

I really like the style that the hitcircles are overlapped, however they are not consistently placed throughout the map.

Make all tags across all difficulties the same. You can check this in AiMod.

SPOILER
Hard
00:16:345 (7,1) - These are not properly stacked.

Insane

Here are some examples where circle overlapping should be consistent but are not:
00:20:345 (6,2) -
00:26:511 (3,4,5,6) -
00:34:845 (5,6,7) - This is the first time you do this, you can try to keep this particular pattern throughout the map, or change this particular pattern to match a different pattern.
00:35:928 (5,6) -
00:38:512 (3,4,5,6,7,8) - This is a different pattern than the first time you use it. Using more than one pattern can definately work well. However, these patterns should try to be consistent throughout.
00:44:178 (5,7) -
00:44:845 (2,3,4) - This is the same pattern as the first one you have, but is not consistent with the next two times used.

One thing to note: You use a lot less hitcircle overlapping in the second half of the map than the first half.

Here are some examples where the end of a slider doesn't have consistent hitcircle stacks under the tail:
00:42:345 (1,2,3) - isn't consistent with the spacing at the slider tail of 00:43:178 (1,2) or 00:43:678 (3,4) -
00:47:844 (4,5) -
01:10:011 (1,2,3) -

All of the objects that have the same pattern should be consistent with all other patterns of the same type.
All of these partial overlaps (listed above) should be consistent with each other.
To fix this, you can make all of these stacks the same stacks that are copied and pasted and rotated into position, or you can use a set distance spacing to keep the objects the same distance apart.

Misaka's Extra

Here are some examples where circle overlapping should be consistent but are not:
00:21:012 (2,3,4,5) -
00:22:678 (3,4) -
00:25:678 (5,1) -
00:26:512 (3,5,7) -
00:34:512 (3,1) -
00:36:179 (6,1,2) -
00:42:845 (5,1) -
00:46:594 (4,5,1) -
00:49:012 (3,5) -
00:52:845 (4,1) -
00:53:512 (3,1) -
01:02:512 (2,4) -
01:15:178 (7,8,1) - This doesn't match the stacks at 01:14:844 (4,5,6) and 01:14:511 (1,2,3); It is also slightly curved.
01:17:178 (3,4,5,1) -
01:18:512 (3,4,5) - This stack seems a bit curved rather than being straight to match other straight stacks.
01:20:178 (6,1) -
01:22:512 (2,3,4,1) -
01:29:845 (6,7,1,1) -
01:34:845 (4) and 01:35:678 (1) -
01:35:678 (1) and 01:36:178 (2) -
01:35:845 (2) and 01:36:345 (3) -
01:36:345 (3) and 01:37:012 (2) -

All of these partial overlaps (listed above) should be consistent with each other.
To fix this, you can make all of these stacks the same stacks that are copied and pasted and rotated into position, or you can use a set distance spacing to keep the objects the same distance apart.

Here are some examples where the end of a slider doesn't have consistent hitcircle stacks under the tail:
00:42:344 (3,4) -
01:19:178 (1,2,3) -
01:24:012 (4,1) -

This is similar to the unevenly placed stacks, but at the ends of sliders. These should all be consistent with each other.
To fix this, you can do the same as explained above.

By making the hitcircle overlapping the same throughout each of the maps the maps should look a lot more consistent, and should give the player some standard patterns to remember when playing the map.

Good luck with your map! :)
Topic Starter
Finshie

Retalis wrote:

From #modreqs

I really like the style that the hitcircles are overlapped, however they are not consistently placed throughout the map.

Make all tags across all difficulties the same. You can check this in AiMod. fixed

Hard
00:16:345 (7,1) - These are not properly stacked. fixed

Insane

Here are some examples where circle overlapping should be consistent but are not:
00:20:345 (6,2) - fixed
00:26:511 (3,4,5,6) - theres nothing wrong with this? what
00:34:845 (5,6,7) - This is the first time you do this, you can try to keep this particular pattern throughout the map, or change this particular pattern to match a different pattern. changed to stacked
00:35:928 (5,6) - fixed
00:38:512 (3,4,5,6,7,8) - This is a different pattern than the first time you use it. Using more than one pattern can definately work well. However, these patterns should try to be consistent throughout. i think its fine. Not all pattern needs to be repeated
00:44:178 (5,7) - same with 00:26:511 (3,4,5,6) -
00:44:845 (2,3,4) - This is the same pattern as the first one you have, but is not consistent with the next two times used. what do you mean? also changed the first time with this thing maybe its fixed now?

One thing to note: You use a lot less hitcircle overlapping in the second half of the map than the first half.

Here are some examples where the end of a slider doesn't have consistent hitcircle stacks under the tail:
00:42:345 (1,2,3) - isn't consistent with the spacing at the slider tail of 00:43:178 (1,2) or 00:43:678 (3,4) - fixed
00:47:844 (4,5) - fixed
01:10:011 (1,2,3) - fixed

All of the objects that have the same pattern should be consistent with all other patterns of the same type.
All of these partial overlaps (listed above) should be consistent with each other.
To fix this, you can make all of these stacks the same stacks that are copied and pasted and rotated into position, or you can use a set distance spacing to keep the objects the same distance apart.


By making the hitcircle overlapping the same throughout each of the maps the maps should look a lot more consistent, and should give the player some standard patterns to remember when playing the map.

Good luck with your map! :)
thnx for mod!
domSaur
i was bored

[Misaka]
  1. 00:07:345 (5,5) - there should be a NC here since technically, this is already a full measure in 180bpm. and besides you already did it in the succeeding patterns
  2. 00:17:178 (1) - this is just me but you may not wanna stack this tbh
  3. 00:19:679 (4) - move this closer to 00:19:845 (5) - . this is the stronger sound yet it's emphasized less.
  4. 00:36:179 (6) - yes there's a drum here but it's so minor that it doesn't really warrant the spacing/emphasis it has rn. normally i'd just suggest you to either remove it or have 00:36:012 (5) - a 1/2 slider instead so it can be at least passively mapped but i think just lessening the spacing(should be way smaller than the distance of 00:35:678 (2) - to 00:35:845 (3,4,5) - )
  5. 01:13:012 (3) - again, this is on a strong sound but gets less emphasis

    the spacing triggers me ;w; it goes large and then so small all of a sudden
[Insane]
  1. 00:32:512 (1) - remove clap and put a whistle
  2. 00:33:012 (3) - remove clap
  3. 00:33:345 (4,5) - remove whistles
  4. 00:47:844 (4) - there a 1/4 sounds in the body. sure you don't wanna map that?
  5. 00:48:678 (1) - there's also a drum in the blue tick

    i actually like this. a few more polishes and it should be g
ok fuk the mod ended up being more shit than i thought. i need some sleep.

dunno if these are of any help but eh ¯\_(ツ)_/¯
Topic Starter
Finshie

domSaur wrote:

i was bored

[Insane]
  1. 00:32:512 (1) - remove clap and put a whistle fixed
  2. 00:33:012 (3) - remove clap fixed
  3. 00:33:345 (4,5) - remove whistles fixed
  4. 00:47:844 (4) - there a 1/4 sounds in the body. sure you don't wanna map that? fixed
  5. 00:48:678 (1) - there's also a drum in the blue tick fixed maybe?

    i actually like this. a few more polishes and it should be g
ok fuk the mod ended up being more shit than i thought. i need some sleep.

dunno if these are of any help but eh ¯\_(ツ)_/¯
Salamat sa mod! :) :D
TyrantsEye2014

Retalis wrote:

Misaka's Extra

Here are some examples where circle overlapping should be consistent but are not:
00:21:012 (2,3,4,5) -
00:22:678 (3,4) -
00:25:678 (5,1) -
00:26:512 (3,5,7) -
00:34:512 (3,1) -
00:36:179 (6,1,2) -
00:42:845 (5,1) -
00:46:594 (4,5,1) -
00:49:012 (3,5) -
00:52:845 (4,1) -
00:53:512 (3,1) -
01:02:512 (2,4) -
01:15:178 (7,8,1) - This doesn't match the stacks at 01:14:844 (4,5,6) and 01:14:511 (1,2,3); It is also slightly curved.
01:17:178 (3,4,5,1) -
01:18:512 (3,4,5) - This stack seems a bit curved rather than being straight to match other straight stacks. no changes here
01:20:178 (6,1) -
01:22:512 (2,3,4,1) -
01:29:845 (6,7,1,1) -
01:34:845 (4) and 01:35:678 (1) -
01:35:678 (1) and 01:36:178 (2) -
01:35:845 (2) and 01:36:345 (3) -
01:36:345 (3) and 01:37:012 (2) -

All of these partial overlaps (listed above) should be consistent with each other.
To fix this, you can make all of these stacks the same stacks that are copied and pasted and rotated into position, or you can use a set distance spacing to keep the objects the same distance apart.

Here are some examples where the end of a slider doesn't have consistent hitcircle stacks under the tail:
00:42:344 (3,4) -
01:19:178 (1,2,3) -
01:24:012 (4,1) -

domSaur wrote:

i was bored

[Misaka]
  1. 00:07:345 (5,5) - there should be a NC here since technically, this is already a full measure in 180bpm. and besides you already did it in the succeeding patterns
  2. 00:17:178 (1) - this is just me but you may not wanna stack this tbh
  3. 00:19:679 (4) - move this closer to 00:19:845 (5) - . this is the stronger sound yet it's emphasized less. ok but i did something different here.
  4. 00:36:179 (6) - yes there's a drum here but it's so minor that it doesn't really warrant the spacing/emphasis it has rn. normally i'd just suggest you to either remove it or have 00:36:012 (5) - a 1/2 slider instead so it can be at least passively mapped but i think just lessening the spacing(should be way smaller than the distance of 00:35:678 (2) - to 00:35:845 (3,4,5) - )
  5. 01:13:012 (3) - again, this is on a strong sound but gets less emphasis

    the spacing triggers me ;w; it goes large and then so small all of a sudden
thank you guys for modding my shitty map xd
KantanDez
ewe

[corrin]
00:08:512 (1) - rotate this by -15 on selection centre for circular flow ewe
00:24:511 (1) - no sound - dont do drugs >:(
fuck you


[normal]
01:04:678 (1) - move this to x:140 y:112
01:18:511 (3) - adjust this slider's curve to go lower so that the following objects arent at the edge of the grid, also 01:19:678 (2) - bad angle, lower its angle ewe
01:21:344 (2) - do this instead:

01:23:844 (4) - make this into a 1/1 slider(end at the red tick)
ewe


[im hard]
00:11:345 (1,2) - do this instead http://puu.sh/tF50J/1a725453f9.jpg
01:14:678 (3,4) - this is too much for this diff ewe, do this instead:



[left insen]
00:19:178 (2) - willl confuse players
00:19:511 (2) - move this to the right so that it wont touch 5(and also triangular pattern with 1 and 3) http://puu.sh/tF5SJ/59fbd22f14.jpg
01:06:678 (4,5) - turn 4 into a 1/2 slider and remove 5, a slider fits better on this part(the slider sympathizes with the vocal better than a hit circle)
01:17:178 (2,3) - the vocal starts on the red tick, so the slider should start on the red tick
ewe

[rite insen]
haha no


[gilgamesh]
01:15:345 (1) - mas panget pa eto sa mama mo
01:34:512 (3) - ewww red tick fuck you, prioritize mo ang mga beat hmph
i love markyun




I love Shishou
Akitoshi

KantanDez wrote:

[corrin]
00:08:512 (1) - rotate this by -15 on selection centre for circular flow ewe diagonal flow yakk
00:24:511 (1) - no sound - dont do drugs >:( there is - stop succ a dicc
fuck you >Thanks!
i did sth uwu
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 64678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Destiny Picture
TitleUnicode:인연그림
Artist:K-Run feat. kuripurin
ArtistUnicode:K-Run feat. 밤푸딩
Creator:Finshie
Version:Akitoshi's Easy
Source:그래도 봄은 온다
Tags:Akitoshi Misaka 10032 가랑 시노바 정해권 light novel Left Corinn
BeatmapID:1128041
BeatmapSetID:513993

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HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
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Topic Starter
Finshie

KantanDez wrote:

ewe

[normal]
01:04:678 (1) - move this to x:140 y:112
01:18:511 (3) - adjust this slider's curve to go lower so that the following objects arent at the edge of the grid, also 01:19:678 (2) - bad angle, lower its angle ewe
01:21:344 (2) - do this instead:

01:23:844 (4) - make this into a 1/1 slider(end at the red tick)
all fixed
ewe uwu


[im hard]
00:11:345 (1,2) - do this instead http://puu.sh/tF50J/1a725453f9.jpg
01:14:678 (3,4) - this is too much for this diff ewe, do this instead:

all fixed

[rite insen]
haha no ok

I love Shishou ah
salamat
Chibi Maruko
hi. from my q

insane
  1. 00:07:178 (3,4) - Those flow are too high even sound headslider was no sound here. Reduce them
  2. 00:28:011 (6,7,8) - A circle (8) is fine, but the rest were too huge jumps. Possibly hard to aim. Mayb decrease jump?
  3. 00:36:344 (7,1,2) - Those things were too down and i sees like going to offscreen. Move them a little up
  4. 00:37:678 (8,1) - Bad emphasize :p. Mayb you didn't follow the rhythm. Stop a slider (8) at red tick and keep a slider (1) stay here.
  5. 00:44:011 (4,5,6) - Decrease those jumps.
  6. 01:20:011 (5) - Nc here bcs the vocals sang 1/2 sound here
  7. 01:22:678 (3,4) - Reduce those flow

misaka
  1. 00:41:511 (6,2) - Avoid those overlap
  2. 00:53:344 (2,3,4,5) - Bad pattern i sees. Change it to be geometry pattern
  3. 00:56:011 (4) - Nc here bcs the jump
  4. 00:57:344 (2,2) - Adjust and stack them but it's not completely stack
  5. 00:58:011 (1,2) - How about stack them or decreasing them bcs slow part need slow emphasis
  6. 01:20:011 (5) - Nc here

That's all from me
Good Luck!
Left

KantanDez wrote:

ewe
[left insen]
00:19:178 (2) - willl confuse players maybe ok cuz insane
00:19:511 (2) - move this to the right so that it wont touch 5(and also triangular pattern with 1 and 3) http://puu.sh/tF5SJ/59fbd22f14.jpg no intention, and actually no one will notice it while playing
01:06:678 (4,5) - turn 4 into a 1/2 slider and remove 5, a slider fits better on this part(the slider sympathizes with the vocal better than a hit circle) not funny rhythm :(
01:17:178 (2,3) - the vocal starts on the red tick, so the slider should start on the red tick following drum so no, but I fixed easily
ewe


I love Shishou
thx!

Left
osu file format v14

[General]
AudioFilename: kuripurin.mp3
AudioLeadIn: 0
PreviewTime: 64678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 4.000004

[Metadata]
Title:Destiny Picture
TitleUnicode:인연그림
Artist:K-Run feat. kuripurin
ArtistUnicode:K-Run feat. 밤푸딩
Creator:Finshie
Version:Left's Insane
Source:그래도 봄은 온다
Tags:Akitoshi Misaka 10032 가랑 시노바 정해권 light novel Left Corinn
BeatmapID:1160709
BeatmapSetID:513993

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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113,263,60678,5,8,0:0:0:0:
113,263,60761,1,0,0:0:0:0:
113,263,60844,2,0,L|96:170,1,80.9999975280763,6|0,2:0|0:0,0:0:0:0:
212,281,61178,1,8,2:0:0:0:
241,130,61344,5,2,0:0:0:0:
98,183,61511,1,8,0:0:0:0:
191,43,61678,1,2,0:0:0:0:
280,219,61844,6,0,P|336:231|389:193,1,116.999994644165,6|2,0:0|0:0,0:0:0:0:
420,117,62344,1,2,0:0:0:0:
331,130,62511,1,0,0:0:0:0:
384,200,62678,1,8,0:0:0:0:
361,44,62844,1,0,0:0:0:0:
293,223,63011,2,0,L|350:210,1,47.2499985580445,2|2,0:0|0:0,0:0:0:0:
512,305,63178,6,0,B|429:278|429:278|347:299,1,141.749995674133,4|0,0:0|0:0,0:0:0:0:
335,305,63511,1,2,0:0:0:0:
353,119,63678,1,8,0:0:0:0:
251,207,63844,1,2,0:0:0:0:
224,213,63927,1,0,0:0:0:0:
197,213,64010,1,0,0:0:0:0:
353,119,64178,5,2,0:0:0:0:
171,206,64345,1,8,0:0:0:0:
148,192,64428,1,0,0:0:0:0:
129,174,64511,1,2,0:0:0:0:
115,151,64595,1,0,0:0:0:0:
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385,188,65178,1,0,0:0:0:0:
385,188,65344,2,0,P|404:247|385:298,1,94.499997116089,2|0,0:0|0:0,0:0:0:0:
238,263,65678,1,8,0:0:0:0:
291,125,65844,1,0,0:0:0:0:
385,188,66011,6,0,L|502:177,1,94.499997116089,2|0,0:0|0:0,0:0:0:0:
332,271,66344,2,0,L|215:260,1,94.499997116089,8|0,0:0|0:0,0:0:0:0:
219,259,66594,1,0,0:0:0:0:
219,259,66678,1,2,0:0:0:0:
103,168,66844,1,0,0:0:0:0:
60,326,67011,2,0,P|120:321|175:299,1,94.499997116089,8|0,0:0|0:0,0:0:0:0:
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326,207,67678,1,8,0:0:0:0:
187,84,67844,2,0,L|168:186,1,94.499997116089,6|0,0:0|0:0,0:0:0:0:
256,253,68178,1,0,0:0:0:0:
96,121,68344,1,8,0:0:0:0:
85,324,68511,6,0,P|151:311|184:296,1,94.499997116089,6|0,0:0|0:0,0:0:0:0:
342,176,68844,1,0,0:0:0:0:
342,176,69011,2,0,L|325:84,1,94.499997116089,8|0,0:0|0:0,0:0:0:0:
336,300,69344,2,0,P|380:316|427:324,1,94.499997116089,2|2,0:0|0:0,0:0:0:0:
446,322,69594,1,2,0:0:0:0:
446,322,69678,1,8,0:0:0:0:
429,182,69844,1,2,0:0:0:0:
336,300,70011,6,0,L|130:280,1,188.999994232178,6|8,0:0|0:0,0:0:0:0:
73,182,70511,1,0,0:0:0:0:
73,182,70678,2,0,P|64:123|67:87,2,94.499997116089,2|0|8,0:0|0:0|0:0,0:0:0:0:
186,146,71178,1,2,0:0:0:0:
133,281,71344,6,0,P|73:291|20:287,1,94.499997116089,2|0,0:0|0:0,0:0:0:0:
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379,281,72011,2,0,P|439:291|492:287,1,94.499997116089,2|2,0:0|0:0,0:0:0:0:
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297,200,73178,1,0,0:0:0:0:
370,129,73344,2,0,P|383:188|389:236,1,94.499997116089,2|0,0:0|0:0,0:0:0:0:
237,124,73678,1,8,0:0:0:0:
389,251,73844,1,0,0:0:0:0:
389,251,73928,1,0,0:0:0:0:
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174,333,75178,1,8,0:0:0:0:
174,333,75261,1,8,0:0:0:0:
174,333,75344,6,0,B|234:327|234:327|297:343|297:343|399:333,1,188.999994232178,6|8,0:0|0:0,0:0:0:0:
416,248,75844,1,0,0:0:0:0:
416,248,76011,2,0,P|367:231|322:234,1,94.499997116089,2|0,0:0|0:0,0:0:0:0:
181,277,76344,1,8,0:0:0:0:
213,126,76511,1,0,0:0:0:0:
325,233,76678,6,0,P|397:251|496:193,1,188.999994232178,2|8,0:0|0:0,0:0:0:0:
246,185,77178,1,2,0:0:0:0:
246,185,77261,1,2,0:0:0:0:
246,185,77344,1,0,0:0:0:0:
329,321,77511,1,2,0:0:0:0:
400,182,77678,1,8,0:0:0:0:
246,290,77844,6,0,L|217:92,1,188.999994232178,6|0,0:0|0:0,0:0:0:0:
150,214,78344,1,8,0:0:0:0:
312,139,78511,1,0,0:0:0:0:
312,139,78594,1,0,0:0:0:0:
312,139,78678,1,8,0:0:0:0:
272,266,78844,1,2,0:0:0:0:
166,83,79011,1,8,0:0:0:0:
103,292,79178,6,0,P|197:312|277:258,1,188.999994232178,6|8,0:0|0:0,0:0:0:0:
311,197,79594,1,8,0:0:0:0:
311,197,79678,2,0,L|301:91,1,94.499997116089,8|2,0:0|0:0,0:0:0:0:
121,43,80011,2,0,L|112:137,1,94.499997116089,8|2,0:0|0:0,0:0:0:0:
16,200,80344,1,8,0:0:0:0:
16,200,80428,1,0,0:0:0:0:
16,200,80511,1,0,0:0:0:0:
152,315,80678,6,0,B|201:329|253:327|253:327|242:274|213:229|213:229|160:270|158:293,1,270,6|2,0:0|0:0,0:0:0:0:
154,340,81261,1,0,0:0:0:0:
154,340,81344,2,0,P|211:349|242:349,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
318,283,81678,2,0,P|375:274|406:274,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
343,83,82011,6,0,B|333:117|334:153|334:153|382:168|410:164|410:164|425:112|419:90|419:90|388:78|362:76,1,270,2|2,0:0|0:0,0:0:0:0:
332,179,82594,1,2,0:0:0:0:
332,179,82678,2,0,P|375:188|416:188,1,67.5000025749208,8|2,0:0|0:0,0:0:0:0:
245,141,83011,1,8,0:3:0:0:
245,141,83178,1,2,0:0:0:0:
270,300,83344,6,0,P|190:282|106:291,1,135.000005149842,6|2,0:0|0:0,0:0:0:0:
48,309,83844,1,2,0:0:0:0:
48,309,83928,1,2,0:0:0:0:
48,309,84011,2,0,L|40:225,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
117,94,84344,1,0,0:0:0:0:
213,228,84511,1,2,0:0:0:0:
213,228,84678,6,0,P|156:241|107:244,1,94.499997116089,2|2,0:0|0:0,0:0:0:0:
212,88,85011,2,0,P|258:77|312:96,1,94.499997116089,2|2,0:0|0:0,0:0:0:0:
391,243,85344,2,0,P|344:239|299:228,1,94.499997116089,8|8,0:0|0:0,0:0:0:0:
257,34,85678,1,8,0:0:0:0:
143,119,85844,1,2,0:0:0:0:
143,119,85928,1,0,0:0:0:0:
143,119,86011,6,0,L|157:221,1,90,12|8,0:0|0:3,0:0:0:0:
257,284,86344,1,8,0:3:0:0:
369,119,86511,2,0,L|355:221,1,90,2|0,0:0|0:0,0:0:0:0:
188,367,86844,2,0,P|153:307|160:254,1,90,8|8,0:0|0:0,0:0:0:0:
255,70,87178,5,6,0:0:0:0:
268,77,87511,1,6,0:0:0:0:
280,84,87844,2,0,L|470:71,1,180,2|2,0:0|0:0,0:0:0:0:
476,69,88261,1,0,0:0:0:0:
476,69,88344,1,8,0:0:0:0:
432,177,88511,1,8,0:0:0:0:
503,278,88678,6,0,P|449:297|391:289,1,90,6|2,0:0|0:0,0:0:0:0:
309,164,89011,2,0,P|352:201|374:255,1,90,8|2,0:0|0:0,0:0:0:0:
310,384,89344,2,0,P|320:327|356:281,1,90,8|2,0:0|0:0,0:0:0:0:
443,201,89678,1,8,0:0:0:0:
322,75,89844,1,2,0:0:0:0:
322,75,90011,6,0,L|306:179,1,90,8|2,0:0|0:0,0:0:0:0:
225,255,90344,1,8,0:0:0:0:
184,113,90511,1,2,0:0:0:0:
308,163,90678,2,0,P|368:177|410:176,1,90,8|2,0:0|0:0,0:0:0:0:
225,255,91011,2,0,P|165:269|123:268,1,90,8|0,0:0|0:0,0:0:0:0:
294,342,91344,6,0,L|308:150,1,180,8|8,0:0|0:0,0:0:0:0:
176,101,91844,1,2,0:0:0:0:
139,231,92011,2,0,P|199:222|226:213,1,90,8|2,0:0|0:0,0:0:0:0:
307,162,92344,1,8,0:0:0:0:
370,304,92511,1,2,0:0:0:0:
370,304,92678,6,0,L|379:210,1,90,8|2,0:0|0:0,0:0:0:0:
226,212,93011,2,0,L|217:118,1,90,8|2,0:0|0:0,0:0:0:0:
343,44,93344,1,8,0:0:0:0:
378,214,93511,1,2,0:0:0:0:
297,138,93678,1,8,0:0:0:0:
422,119,93844,1,2,0:0:0:0:
396,304,94011,6,0,P|333:291|310:276,1,90,6|2,0:0|0:0,0:0:0:0:
173,132,94344,2,0,B|131:106|131:106|146:259,1,180,8|8,0:0|0:0,0:0:0:0:
143,235,94844,1,2,0:0:0:0:
256,189,95011,2,0,P|271:138|269:95,1,90,8|2,0:0|0:0,0:0:0:0:
84,77,95344,1,8,0:0:0:0:
143,235,95511,1,2,0:0:0:0:
191,65,95678,1,8,0:0:0:0:
256,189,95844,1,2,0:0:0:0:
359,83,96011,6,0,P|289:61|254:59,1,90,8|2,0:0|0:0,0:0:0:0:
169,212,96344,2,0,P|239:190|274:188,1,90,8|2,0:0|0:0,0:0:0:0:
429,227,96678,5,8,0:0:0:0:
304,352,96844,1,2,0:0:0:0:
255,188,97011,1,8,0:0:0:0:
429,227,97178,2,0,L|486:220,2,49.5000015106202,8|8|2,0:0|0:0|0:0,0:0:0:0:
276,284,97511,6,0,P|260:218|254:183,1,99.0000030212403,8|8,0:3|0:3,0:0:0:0:
384,49,97844,1,6,0:0:0:0:
256,192,97886,12,0,99178,0:0:0:0:
Topic Starter
Finshie

Chibi Maruko wrote:

hi. from my q

insane
  1. 00:07:178 (3,4) - Those flow are too high even sound headslider was no sound here. Reduce them fixed
  2. 00:28:011 (6,7,8) - A circle (8) is fine, but the rest were too huge jumps. Possibly hard to aim. Mayb decrease jump? fixed maybe
  3. 00:36:344 (7,1,2) - Those things were too down and i sees like going to offscreen. Move them a little up fixed
  4. 00:37:678 (8,1) - Bad emphasize :p. Mayb you didn't follow the rhythm. Stop a slider (8) at red tick and keep a slider (1) stay here. fixed. had to move (1) cause its too close.
  5. 00:44:011 (4,5,6) - Decrease those jumps. fixed
  6. 01:20:011 (5) - Nc here bcs the vocals sang 1/2 sound here fixed
  7. 01:22:678 (3,4) - Reduce those flow fixed

That's all from me
Good Luck!
thanks for mod! :D
Venix
from queue

Akitoshi's Easy.
When you look for other shapes 00:37:844 (1) - this shape look a bit randomness. I prefer remake it more smoothly to obtain good consistency and aesthetics.

Normal.
nth to point out

Hard.

I think you can move 00:21:345 (4) - this slider a bit to left to avoid overlap with score on 4:3 resoulions.

Flow 00:25:844 (5,6) - here is a bit harsh to play, because 00:26:345 (6) - this slider don't continue movement maked by 00:25:844 (5) - this shape. I prefer Ctrl+g for 00:26:345 (6) - this slider. Too keep fine look of pattern you can apply ctrl+g for 00:26:678 (7,8) - these sliders too. It will work nice and look better.

To keep consistancy you should put NC 00:25:844 (5) - here, because you placed it on every big tick, but not here.

I think 01:08:511 (5) - this slider brokes aesthetics a bit, because it's other in comparison with rest of sliders. I prefer replace it with used previously or subsequently shape, like 01:15:344 (1) - this.

Flow between 01:27:511 (3,4) - these objects can be better, because this movement maked by 01:27:511 (3) - this slider is opposite to 01:27:844 (4) - this slider. You can fix it by doing Ctrl+g on 01:27:844 (4) - this slider.

Left's Insane.
op diff, but 01:37:886 (1) - this spinner can be finished earlier (on noticable sound) to emphasise music better.

Insane.
00:28:011 (6,7) - This spacing is too big and very uncomforable to play. I prefer decrease distance snap ~3 here. Mby try it? http://osu.ppy.sh/ss/7190106 It should work better.

00:37:844 - This rythm should be used, because it's very important. You should change 00:37:678 (8) - this slider to 1/2

00:38:011 (1) - This slider is overmapped. You haven't any rythm 00:38:011 - here. You should delete 00:38:011 (1) - this slider and place circle stacked with end of slider 00:38:178 - here.

Misaka's Extra.
no problems here

[]
Nice mapset! You should find BN and rank it, GL~! :P
TyrantsEye2014

KantanDez wrote:

[gilgamesh]
01:15:345 (1) - mas panget pa eto sa mama mo mas maganda ka
01:34:512 (3) - ewww red tick fuck you, prioritize mo ang mga beat hmph hai
i love markyun




I love Shishou
fuck you

Chibi Maruko wrote:

misaka
  1. 00:41:511 (6,2) - Avoid those overlap fixed
  2. 00:53:344 (2,3,4,5) - Bad pattern i sees. Change it to be geometry pattern no changes here uwu
  3. 00:56:011 (4) - Nc here bcs the jump ok
  4. 00:57:344 (2,2) - Adjust and stack them but it's not completely stack ok
  5. 00:58:011 (1,2) - How about stack them or decreasing them bcs slow part need slow emphasis nah
  6. 01:20:011 (5) - Nc here fixed

That's all from me
Good Luck!
thanks :D
Topic Starter
Finshie

Venix wrote:

from queue


Hard.

I think you can move 00:21:345 (4) - this slider a bit to left to avoid overlap with score on 4:3 resoulions.

Flow 00:25:844 (5,6) - here is a bit harsh to play, because 00:26:345 (6) - this slider don't continue movement maked by 00:25:844 (5) - this shape. I prefer Ctrl+g for 00:26:345 (6) - this slider. Too keep fine look of pattern you can apply ctrl+g for 00:26:678 (7,8) - these sliders too. It will work nice and look better.

To keep consistancy you should put NC 00:25:844 (5) - here, because you placed it on every big tick, but not here.

I think 01:08:511 (5) - this slider brokes aesthetics a bit, because it's other in comparison with rest of sliders. I prefer replace it with used previously or subsequently shape, like 01:15:344 (1) - this.

Flow between 01:27:511 (3,4) - these objects can be better, because this movement maked by 01:27:511 (3) - this slider is opposite to 01:27:844 (4) - this slider. You can fix it by doing Ctrl+g on 01:27:844 (4) - this slider.

All fixed

Insane.
00:28:011 (6,7) - This spacing is too big and very uncomforable to play. I prefer decrease distance snap ~3 here. Mby try it? http://osu.ppy.sh/ss/7190106 It should work better.

00:37:844 - This rythm should be used, because it's very important. You should change 00:37:678 (8) - this slider to 1/2

00:38:011 (1) - This slider is overmapped. You haven't any rythm 00:38:011 - here. You should delete 00:38:011 (1) - this slider and place circle stacked with end of slider 00:38:178 - here.

All fixed

[]
Nice mapset! You should find BN and rank it, GL~! :P xd
Thanks for mod! :D :)
stUwUpid
from watashi no sugoi queue desu

Left's Insane
00:09:178 (2) - I think the end should be clickable since it's so emphasized in vocals
00:36:678 (1,2) - Spacing makes it seem like its 1/2
01:35:344 (5,6,7,8) - Maybe make equal distance

Insane
00:09:845 (3,4) - Since the pitches and musical direction are so different, it would be better to change the directional flow of sliders, or maybe even to change the shapes
00:28:512 (8) - NC?
00:53:262 (6) - I would just make this a stack triple because the snare drum is on the slider end for this, which is not emphasized enough the way you're doing it
01:20:678 (1) - SV change seems a bit too drastic. Maybe make it just a tad faster.
01:29:678 (7,1) - I think these shouldn't be stacked because one has a clap sound and one has a finish sound. The finish should be really emphasized and have a bigger jump imo
01:34:011 (9) - NC
01:37:345 (6) - NC here for change of musical and flow direction

Misaka's Extra
00:37:012 (2) - The whistle hitsound is on the sliderslide portion of this slider, could throw some people off who have custom sounds for that
01:07:844 (1) - Make this an extended slider and make the slider end clickable because of emphasized vocals at the end?
01:07:844 (1) - Also inherited point here is 1 ms off
01:14:844 (4,5,6) - I think would be cooler if you ctrl-g this, would play awesome :3
01:17:345 (5,6,7) - Make equilateral triangle?
01:20:512 (4) - Since this note isn't as emphasized as 01:20:012 (1,2,3) - , maybe make distance 01:20:345 (3,4) - here a little smaller?

gud lukku
Topic Starter
Finshie

Kami-senpai wrote:

from watashi no sugoi queue desu

[Insane]

00:09:845 (3,4) - Since the pitches and musical direction are so different, it would be better to change the directional flow of sliders, or maybe even to change the shapes
00:28:512 (8) - NC?
00:53:262 (6) - I would just make this a stack triple because the snare drum is on the slider end for this, which is not emphasized enough the way you're doing it
01:20:678 (1) - SV change seems a bit too drastic. Maybe make it just a tad faster.
01:29:678 (7,1) - I think these shouldn't be stacked because one has a clap sound and one has a finish sound. The finish should be really emphasized and have a bigger jump imo
01:34:011 (9) - NC
01:37:345 (6) - NC here for change of musical and flow direction

Fixed everything

gud lukku ty desu uwu
thanks! for mod :D
TyrantsEye2014

Kami-senpai wrote:

from watashi no sugoi queue desu

Misaka's Extra
00:37:012 (2) - The whistle hitsound is on the sliderslide portion of this slider, could throw some people off who have custom sounds for that fixed
01:07:844 (1) - Make this an extended slider and make the slider end clickable because of emphasized vocals at the end? nah.
01:07:844 (1) - Also inherited point here is 1 ms off fixed
01:14:844 (4,5,6) - I think would be cooler if you ctrl-g this, would play awesome :3 cool
01:17:345 (5,6,7) - Make equilateral triangle? fixed
01:20:512 (4) - Since this note isn't as emphasized as 01:20:012 (1,2,3) - , maybe make distance 01:20:345 (3,4) - here a little smaller? oki

gud lukku
thank you :D
Akitoshi
lol the shape is fine,
thanks for looking my diff~
Irohas
bgggggggggggg

extra
  1. 00:28:178 (6,7) - a bit overmapped tbh
  2. 01:04:011 (1,2,1,2) - such a jump overdone is not necessary here imo D: since there's only on 01:04:177 (2) - where is necessary to be emphasized
  3. 01:25:845 (9,10,1,2,3,4,1,2) - same as above but overmapped
  4. 01:09:012 (2,3,4,5,6,7,8) - pattern looks not good, try to improve it
insane
  1. 00:23:844 (3,4) - what about unstack these notes? it feels a bit weird when playing imo
  2. 00:29:844 (1) - try to decrease the SV from here, it'll be better
  3. 00:45:344 (6,7) - such a huge spacing here, we don't expect a spacing as that
  4. 01:19:012 (7,1) - it would be great if you unstack and emphasize more (1)
[]
that's all for me no kd if no change xd gl
Topic Starter
Finshie

Irohas wrote:

bgggggggggggg

insane
  1. 00:23:844 (3,4) - what about unstack these notes? it feels a bit weird when playing imo
  2. 00:29:844 (1) - try to decrease the SV from here, it'll be better
  3. 00:45:344 (6,7) - such a huge spacing here, we don't expect a spacing as that
  4. 01:19:012 (7,1) - it would be great if you unstack and emphasize more (1)
All applied
[]
that's all for me no kd if no change xd gl
Thanks for mod!
TyrantsEye2014

Irohas wrote:

bgggggggggggg

extra
  1. 00:28:178 (6,7) - a bit overmapped tbh
  2. 01:04:011 (1,2,1,2) - such a jump overdone is not necessary here imo D: since there's only on 01:04:177 (2) - where is necessary to be emphasized
  3. 01:25:845 (9,10,1,2,3,4,1,2) - same as above but overmapped
  4. 01:09:012 (2,3,4,5,6,7,8) - pattern looks not good, try to improve it but it looks fine to me :(
all applied
thank you :D
Izzywing
hi

[General]

Idk if its just me but the audio really sounds like poop around here 00:10:012 - when she's yelling

[Hard]
00:07:012 (2) - whys the spacing so small to here?
00:27:845 (2) - I think its more imporant to map the 1/4 here, you could do a kickslider from 00:27:844 - to the blue tick then circle on 00:28:178 -
00:28:511 (1) - less jarring if you end this on 00:28:511 (1) -
00:32:178 (5,3) - overlap doesnt look good
00:41:012 (2,3,4) - Blanket these? looks better than the current pattern if you do that
00:50:344 (2,3) - quite an excessive jump for a hard
00:51:178 - green line isnt snapped to this red tick, i assume it should have been
01:01:344 (2,3,4,5) - spacing 1/2 objects like this in a hard is a bit much, its better to use equal and smaller spacing
01:07:678 (2,3) - Blanket?
01:32:344 - is the stronger sound than 01:32:178 - so it doesnt make sense to have it be a slidertail. it should be clickable in this case.


[Insane]

00:21:344 (4,5) - Spacing here doesn't really fit the song imo, I think it should spaced more.
00:25:511 (4) - this slider in particular doesnt fit, since the sound on the tail is stronger than the sound on the head. 00:25:678 - should be clickable here.
00:44:928 - feel like you could something neat with this piano, either with kicksliders or by making a stream
00:51:178 - the timing line here isnt snapped to the red tick, it is supposed to be?
00:52:678 (1) - drum in the middle of this slider should probably be clickable
01:25:844 - unsnapped green line

[Misaka]

00:08:345 - map this? piano sound
00:19:179 (1,2,3) - its no big deal but usually triplets over downbeat objects will have the NC on the downbeat instead of the start of the triplet. Usually mappers will say its their style one way or the other so if that's your style it's fine, but do consider moving the NC to the downbeat.
00:24:844 - theres a notably sharp guitar sound here so I think its worth mapping. maybe do circle on 00:24:678 - and 1/2 slider on 00:24:844 -
00:38:511 (3) - could be a triplet here over 00:38:678 (4) - to follow the piano
01:31:012 (3,1) - looks kinda weird with how they're almost touching, i suggest moving 1 a bit farther away

gl!
TyrantsEye2014

Hobbes2 wrote:

hi


[Misaka]

00:08:345 - map this? piano sound i only following the vocals on this part
00:19:179 (1,2,3) - its no big deal but usually triplets over downbeat objects will have the NC on the downbeat instead of the start of the triplet. Usually mappers will say its their style one way or the other so if that's your style it's fine, but do consider moving the NC to the downbeat. so no changes here
00:24:844 - theres a notably sharp guitar sound here so I think its worth mapping. maybe do circle on 00:24:678 - and 1/2 slider on 00:24:844 - i tried to play with that pattern but it feels really weird for some reason
00:38:511 (3) - could be a triplet here over 00:38:678 (4) - to follow the piano nah
01:31:012 (3,1) - looks kinda weird with how they're almost touching, i suggest moving 1 a bit farther away fixed

gl!
thanks for checking
also sorry for my bad english :c
Topic Starter
Finshie

Hobbes2 wrote:

hi

[General]

Idk if its just me but the audio really sounds like poop around here 00:10:012 - when she's yelling rude :( . idk about that

[Hard]
00:07:012 (2) - whys the spacing so small to here? fixed spacing
00:27:845 (2) - I think its more imporant to map the 1/4 here, you could do a kickslider from 00:27:844 - to the blue tick then circle on 00:28:178 - did 1/2 slider instead. 1/4 might be too brutal for hard
00:28:511 (1) - less jarring if you end this on 00:28:511 (1) - what
00:32:178 (5,3) - overlap doesnt look good fixed
00:41:012 (2,3,4) - Blanket these? looks better than the current pattern if you do that thats the way i used to do blankets uwu fixed
00:50:344 (2,3) - quite an excessive jump for a hard fixed
00:51:178 - green line isnt snapped to this red tick, i assume it should have been fixed wtf i didnt even change offset of this this how does this even happen :V
01:01:344 (2,3,4,5) - spacing 1/2 objects like this in a hard is a bit much, its better to use equal and smaller spacing switched 01:01:678 (4,5) - . Should be less hard now
01:07:678 (2,3) - Blanket? fixed
01:32:344 - is the stronger sound than 01:32:178 - so it doesnt make sense to have it be a slidertail. it should be clickable in this case. changed to circle


[Insane]

00:21:344 (4,5) - Spacing here doesn't really fit the song imo, I think it should spaced more. fixed
00:25:511 (4) - this slider in particular doesnt fit, since the sound on the tail is stronger than the sound on the head. 00:25:678 - should be clickable here. fixed
00:44:928 - feel like you could something neat with this piano, either with kicksliders or by making a stream made 00:44:844 (3) - kickslider instead. hope that fixes it
00:51:178 - the timing line here isnt snapped to the red tick, it is supposed to be? AiMod plz.. ruining my slider ;w; fixed
00:52:678 (1) - drum in the middle of this slider should probably be clickable fixed
01:25:844 - unsnapped green line why the f didnt AiMod say anything about these. fixed


gl!
Thanks for mod!
SLM
Hello~ from this post


[Hard]

* 00:07:012 (2,3) - too much spaced imo, compared to the very slow movement before.
maybe stack 00:07:012 (2) - with 00:08:345 (5) - ?

* 00:13:512 (1,2) - swap NC

* 00:18:678 (1) - ^ same as above, maybe ctrl+g 00:18:178 (4) - this?
http://puu.sh/tWf3i/3a112615ce.jpg

* 01:16:678 (5) - NC

* 01:24:678 (3) - 01:27:511 (3) - ^

* 01:37:844 (6) - this is confusing as a 1/1, since you used 1/2 stacks right before this. 01:34:844 (3,4) - 01:35:678 (2,3) -
maybe you could space them more http://puu.sh/tWfx6/6171869a2a.jpg


[Left's Insane]

* 00:13:678 (3) - 음 이거 00:13:845 - 여기와야하는거 아닌가영

* 01:27:844 (3) - 그건ㅇㅔ쁜동그라미?


[Insane]

* 01:31:011 (7) - this feels a bit awkward cuz of small spacing while the music is intense.


[Misaka's Extra]

* 00:18:678 - kinda weird to have this strong sound not clickable, maybe consider making 00:18:512 (3) - this into 2 circles

* 00:48:761 - add a circle?

* 01:09:845 (8,1) - the flow here is kinda awkward to me, maybe 01:10:012 (1) - ctrl+g this?

* 01:19:012 (6) - this feels like it lacks movement compared to the intensity of the music, maybe stack with 01:17:679 (7) - ?

* 01:24:678 (2,3,4,5,6,7,8) - not sure the music contains this much 1/4s here.

* 01:32:345 (1) - unnecessary NC

* 01:33:678 (1) - ^ imo, cuz you didn't NC 01:33:012 (3) - this

* 01:35:678 (1) - ^


Good lucck
TyrantsEye2014

SLM wrote:

Hello~ from this post


[Misaka's Extra]

* 00:18:678 - kinda weird to have this strong sound not clickable, maybe consider making 00:18:512 (3) - this into 2 circles okay

* 00:48:761 - add a circle? okay

* 01:09:845 (8,1) - the flow here is kinda awkward to me, maybe 01:10:012 (1) - ctrl+g this? okay

* 01:19:012 (6) - this feels like it lacks movement compared to the intensity of the music, maybe stack with 01:17:679 (7) - ? okay

* 01:24:678 (2,3,4,5,6,7,8) - not sure the music contains this much 1/4s here.

* 01:32:345 (1) - unnecessary NC fixed

* 01:33:678 (1) - ^ imo, cuz you didn't NC 01:33:012 (3) - this fixed

* 01:35:678 (1) - ^fixed


Good lucck
thank you :D
Topic Starter
Finshie

SLM wrote:

Hello~ from this post


[Hard]

* 00:07:012 (2,3) - too much spaced imo, compared to the very slow movement before.
maybe stack 00:07:012 (2) - with 00:08:345 (5) - ? fixed distance

* 00:13:512 (1,2) - swap NC fixed

* 00:18:678 (1) - ^ same as above, maybe ctrl+g 00:18:178 (4) - this?
http://puu.sh/tWf3i/3a112615ce.jpg spacing should be fine because of bpm change. making it close might get confusing

* 01:16:678 (5) - NC fixed

* 01:24:678 (3) - 01:27:511 (3) - ^ fixed

* 01:37:844 (6) - this is confusing as a 1/1, since you used 1/2 stacks right before this. 01:34:844 (3,4) - 01:35:678 (2,3) - applied
maybe you could space them more http://puu.sh/tWfx6/6171869a2a.jpg

[Insane]

* 01:31:011 (7) - this feels a bit awkward cuz of small spacing while the music is intense. ctrl+g'd 01:30:844 (6,7) - position. hope it fixes it

Good lucck
Thanks for mod!
Akitoshi
ah
03:18 Akitoshi: ah
03:18 Finshie: hi mapper
03:19 Akitoshi: 00:27:844 (5,6) - overmap ?
03:19 Akitoshi: 00:31:344 (1,2) - swap nc for visual
03:19 Finshie: ah
03:20 Finshie: gnaya ko lng kasi kay giru dati
03:20 Finshie: di naman gano overmap
03:20 Akitoshi: ewe
03:21 Akitoshi: 00:44:511 (1,2,3) - mahirap 2 laruin ih
03:21 Finshie: panong mahirap uwu
03:21 Akitoshi: 00:47:594 (2,3) - gg jump from 00:47:344 (1) -
03:22 Akitoshi: so they usually plays same as triples on 00:44:511 (1,2,3) -
03:22 Akitoshi: but u placed 1/4 slider on 00:44:844 (3) - which is they need to go downward
03:22 Finshie: wag daw kc ignore ung piano
03:22 Finshie: ah
03:22 Akitoshi: but ur 00:45:011 (4) - is on top
03:22 Akitoshi: = rip flow
03:23 Akitoshi: mahirap irecover ung aim
03:23 Finshie: hm
03:23 Akitoshi: 00:48:678 (1,2,3) - unnecessary triples tbh
03:23 Finshie: e
03:24 Finshie: drums
03:24 Akitoshi: ah
03:24 Finshie: sabi ni dom ewew
03:25 Akitoshi: 01:04:512 (7,1) - rip emphasis
03:25 Akitoshi: 01:08:512 (7) - NC should b here instead of 01:08:844 (1) - idk
03:26 Finshie: ah
03:26 Akitoshi: 01:28:678 (1,2,3,4,5,6,7) - ok
03:26 Finshie: >:(
03:26 Akitoshi: 01:29:844 (1,2,3) - >:(
03:26 Akitoshi: asan n jumps q
03:27 Finshie: hah
03:27 Akitoshi: halos parehas lang yung intensity
03:27 Akitoshi: pero sinikipan yung pangalawa ewe
03:27 Finshie: sorry :(
03:27 Akitoshi: 01:30:345 (3) - remove whistle
03:28 Akitoshi: 01:29:178 (4,3) - stack
03:28 Akitoshi: 01:31:011 (7) - unstack from 01:30:844 (6) - cuz it's clap
03:29 Akitoshi: 01:34:012 (1,1,2,1,2,1,2) - inb4 salts from nominators
03:29 Finshie: 4month old mapping
03:29 Finshie: kakaiba
03:29 Finshie: wala naman pumapancn kasi ewe
03:31 Akitoshi: ewe
03:31 Akitoshi: wala din naman nagturo sakin dati
03:32 Finshie: ano problema dun sa huling timestamp mo
03:32 Akitoshi: 1-2
03:33 Akitoshi: wala naman kasing ganyan sa ibang part
03:33 Finshie: ah
03:33 Akitoshi: tsaka marami nang umaayaw dyan sa 1-2 ewe
03:35 Akitoshi: 00:27:511 (2,3,4,5,6,7) - 00:37:011 (2,3,4,5,6,7,8) - 00:38:845 (6,7,8) - 00:44:761 (2,3,4,5,6) - 00:48:678 (1,2,3) - 01:37:178 (4,5,1) - listahan ng mukhang overlap uwu
03:35 Akitoshi: overmap*
03:37 Finshie: ung una
03:37 Finshie: 00:28:011 (6) - eto lng pero ung isang kick ndi
03:38 Akitoshi: 00:28:094 - ito lang ata ung audible 1/4 ih
03:39 Akitoshi: ewan lang kung pwede magpalusot ng synth sa guitar or sth
03:39 Finshie: cge palitan ko
03:39 Finshie: pangit dn naman ewe
03:40 Akitoshi: marami din overmap kay misaka uwu
03:41 Finshie: nabawasan na nga yan e :v
03:41 Akitoshi: yung sa huli
03:41 Akitoshi: wala akong narinig na 1/4 sa instru pero spam kick ewe
03:42 Akitoshi: and some reason mas madali laruin yung chorus kesa sa ibang part lmao
03:43 Finshie: ewe
03:43 Finshie: buti pala d ko muna pm c mr serio
03:44 Akitoshi: 00:52:511 (3,1) - for rhythm http://puu.sh/u7AX1/8254509a79.jpg
03:45 Finshie: `ah
03:45 Finshie: siksikan
03:45 Finshie: magkakajump kc kung d slider
03:46 Akitoshi: https://osu.ppy.sh/ss/7349588
03:46 Akitoshi: ewe
03:47 Akitoshi: tutal may whis naman 00:52:678 -
03:48 Finshie: ah
03:50 Akitoshi: bn na bahala ung iba
03:52 Finshie: salamat bn aki uwu
03:52 Akitoshi: >:(
Monstrata
Misaka's Extra

holy, how do you map with the timeline zoomed in that far lmao.
00:11:345 (1,2) - You could probably blanket this better. 00:12:678 (1,2) - etc..
00:18:762 (5) - You could try using 1/8 repeat sliders here instead to capture the drums better, a slider seems really simplistic for an Extra
00:37:844 (1,2) - This jump doesn't feel very called for. 2 isn't that strong that it should need that big of a jump right now.
00:50:678 (6,7) - ^Same applies here. I don't think this needs that big of a jump especially since theres no instrument on 7, just a vocal.
00:53:678 (4,5,1) - Put the jump onto 1 instead of 5?
00:55:678 (2,3,1) - Sae, here, 1 instead of 3?
00:56:345 (3,4,1) - 4>1 could be bigger instead for better emphasis, but I guess here you could argue the anti jump + sharp angle is being used instead.
00:59:178 (1,2,3,4,1,2,1,2,1,2,1) - Nice!
01:26:845 (2,3,1) - Could be arranged more neatly, in order to emphasize the highest pitch 1 better.
01:27:844 (3) - This slider looks like an appendix :D
01:33:678 (3,4) - This jump isn't called for imo...
01:36:345 (3,4) - Same. these are red ticks so they aren't even musically as stron as the white ticks.

Insane

00:14:511 (2,3) - Arrangements like this resemble 1/4 jumps from earlier, but here it's actually 1/2 so the spacing can confuse players.
00:17:178 (2,3,1) - Same here. 2>3 looks like 3>1 but they are different rhythm gaps.
00:24:678 (1,2) - The jump onto 2 doesn't seem that necessary imo. I think you want to emphasize 00:25:178 (3) - especially since you dedicate a jump to the guitar on 00:25:678 (5,1) - .
00:35:511 (2,3,4,5) - Same thing as earlier about spacing. I would move 00:35:928 (4,5) - closer to slider 3's end.
00:38:344 (3,4,5) - This spacing looks quite inconsistent/
00:40:845 (2,3,4,5) - This is a lto better in term of spacing for 1/4'
01:19:178 (1,1) - Stacks are kinda off.
01:29:844 (1,2) - Sounds better Ctrl+G'ed in rhythm. The down beat on 01:30:011 - contains the pitch of the guitar + a kick so you should really map it imo,
01:32:178 (5,1) - This could be a bigger jump for the guitar on 1 imo.
01:34:345 (1,2,3,4,5,6) - This could be more even in terms of patterning. 1>3>5 could be a pattern themselves going up linearly.

Hard

00:11:845 (2,3,4) - Same as Insane about spacing being confusing due to 1/4 and 1/2.
00:14:512 (2,3) - ^
00:35:678 (2,3) - Spacing could be even. I don't think 3 needs the jump here.
00:42:345 (2,3,4,5) - Structurally, this could be more even. Look at the spacing between 2's slider end, 3> and 4. It's not that even.
00:53:678 (4,5,1,2,3) - Please avoid this ;c It's very hard to read due to all the overlaps you use.

[]

The set has potential. Other diffs look ready. Those 3 could use like 2-3 more mods to polish things off. Also, for Insane and Hard, please apply my spacing recommendations to the rest of the map as you see fit. I tried mentioning all the points I saw, but I might have missed one or two (alternatively, maybe the modders after me can catch them out).

You can call me back once you feel confident in your map!
Topic Starter
Finshie

Monstrata wrote:

Insane

00:14:511 (2,3) - Arrangements like this resemble 1/4 jumps from earlier, but here it's actually 1/2 so the spacing can confuse players. made 1 closer to 2 to make 2>3 distance less confusing
00:17:178 (2,3,1) - Same here. 2>3 looks like 3>1 but they are different rhythm gaps. Made 2 a 1/2 and a note since its kinda hard to work with that slider without getting the flow or distance not ruined. Also made 2 closer to 1 and stack the note to 4 to make it obvious
00:24:678 (1,2) - The jump onto 2 doesn't seem that necessary imo. I think you want to emphasize 00:25:178 (3) - especially since you dedicate a jump to the guitar on 00:25:678 (5,1) - . lowered the distance between 00:24:678 (1,2) - and empasized 3 as what you said.
00:35:511 (2,3,4,5) - Same thing as earlier about spacing. I would move 00:35:928 (4,5) - closer to slider 3's end. moved 00:35:511 (2,3) - closer instead.
00:38:344 (3,4,5) - This spacing looks quite inconsistent made it closer to 2 to make it all the same from previous ones. (about 2x ds)
00:40:845 (2,3,4,5) - This is a lto better in term of spacing for 1/4'
01:19:178 (1,1) - Stacks are kinda off. fixed
01:29:844 (1,2) - Sounds better Ctrl+G'ed in rhythm. The down beat on 01:30:011 - contains the pitch of the guitar + a kick so you should really map it imo, moved the slider to downbeat and placed stack before it for the guitar too.
01:32:178 (5,1) - This could be a bigger jump for the guitar on 1 imo. made the previous slider into 2 notes to amke a jump
01:34:345 (1,2,3,4,5,6) - This could be more even in terms of patterning. 1>3>5 could be a pattern themselves going up linearly. applied

Hard

00:11:845 (2,3,4) - Same as Insane about spacing being confusing due to 1/4 and 1/2. fixed
00:14:512 (2,3) - ^ fixed
00:35:678 (2,3) - Spacing could be even. I don't think 3 needs the jump here. fixed
00:42:345 (2,3,4,5) - Structurally, this could be more even. Look at the spacing between 2's slider end, 3> and 4. It's not that even. amde it as even as i can do
00:53:678 (4,5,1,2,3) - Please avoid this ;c It's very hard to read due to all the overlaps you use. removed all the overlaps and changed the slider

[]

The set has potential. Other diffs look ready. Those 3 could use like 2-3 more mods to polish things off. Also, for Insane and Hard, please apply my spacing recommendations to the rest of the map as you see fit. I tried mentioning all the points I saw, but I might have missed one or two (alternatively, maybe the modders after me can catch them out). Did spot some on insane and hard but not that many. Also tried to reduce the overlaps on Hard to make it not hard to read.

You can call me back once you feel confident in your map!
Thanks for mod and icon Monstrata :D :)
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