good map! :3
Thanks a lot!![ Drop ] wrote:
Fragments M4M :3
- 00:35:416 (1) - off screen LOL https://osu.ppy.sh/ss/6660018 ok fixed
- 00:57:996 (1,2) - i thought it was stream at friest Xd
- 01:03:513 (2,3) - ^
改大左個spacing應該無咁難讀啦;w;- 01:18:858 (1,2) - closer ;w;? 咁樣應該都唔算太難打嘅lol
- 01:19:893 (2,4) - stack my bad ;w; fixed
- 01:22:651 (2,4) - ^ ^
- 01:36:013 (4,1) - hell mapper DIEEEEEEEEEE
- 01:40:410 (3) - nc since SV changed ;w; ok
- 02:38:858 (3) - i think it start here 02:38:772 - ok
- 02:44:376 (1) - ^ ok
- 02:44:376 (1,1) - ^
- 02:51:703 (2) - ^ ok
- 03:56:789 (1) - lol lol
- 05:13:341 (1,2,3,4,1,2,3,4) - thats hand af imao xdd
- 05:55:410 (2) - NC? 我都係跟前面咁NC lol 呢度應該唔洗加?
BPM 60 和 174。。是不是某张图不对啊Hey lululu wrote:
開戰 V.S
JK
不是,lululu那張開頭bpm是60因為他開頭跟的是時鐘指針跳的聲音sahuang wrote:
BPM 60 和 174。。是不是某张图不对啊Hey lululu wrote:
開戰 V.S
JK
謝摸=w=!!blueloniess wrote:
[*主难度]
01:14:031 - 01:16:445 - 这段变速不明显,可以考虑变明显一点,建议0.3 0.5 0.8 1.0 這樣太誇張了;w; 音樂的變化好像倒也沒有這麼明顯
01:18:686 (5,1,2) - 鬼畜大跳
01:47:134 (1) - 突然变距离不是太好吧 這樣是為了flow...因為玩家在打的時候總會想衝過去打下一組note 間距太小反而很難打
01:58:169 (1) - ↑
后面还有几个类似↑的地方
02:59:807 (2,3) - 跳的太大了点,建议叠在滑条尾部 應該不會吧,玩家打02:59:462 (1) - 不會拉到滑條尾部的
03:05:324 (2,3) - 同 ^
03:07:479 (2,3,4) - 这里突然一段逆flow?改成这样的顺flow大连打如何 好
03:10:841 (2,3) - 同样,太鬼畜大跳 這個還好吧
03:16:358 (2,3) - 同上,我是蛮想把这些东西叠在滑条下面 同上
04:13:341 - 04:15:755 - 同第一个 同上
04:28:513 (1,2,3,4,5,6,7,8) - BOOM BOOM
04:29:548 (1,2,3,4) - 爷爷,这么大的跳 我自己試著也是覺得很難打...orz把前面的滑條拉過去一點了
04:35:410 (1) - 突然变距
04:35:841 (1) - ..... 不要懷疑 這能打的www
04:38:169 (1) - 同样,突然变距
04:38:858 (1,2,3,1,2,3) - ???? 這個真不知道玩家能不能打23333我自己試的時候是覺得把三個note攤開很難打所以才這麼放的啦
04:39:893 (1,2,3,1,2) - 这段太爷,太瞎 www
04:46:445 (1) - 04:57:479 (1) - 05:08:513 (1) -
姥爷你的图太神
我这样的辣鸡麻婆几乎啥都摸不出来
太难
太鬼畜
整体图在edit里面看还是蛮震撼的,然后 我这样的菜鸡打起来的感觉就是????????????????????? 打著一直sliderbreak更震撼
orz
puush图片加载有点慢...还请慢慢等,...
Thanks for your mod!!missa1912 wrote:
hi! a late mod from my queue, im not very good at extras but ill try.....Fragments
- 00:47:824 - i feel like this should somehow be clickeable, i recommend this maybe I want to put emphasis on the melody only here so I don't want to make something complicated like this one :vv
- 00:50:582 - ^ ^
- 01:09:893 (3,1,2) - these should be the same as 01:08:513 (1,2) - , seems weird cuz u are emphasizing 1/1 before then change it, also ignoring 01:10:582 - which i feel need to be emphasized, something like this could also work fine at 01:09:893 - I think the high-pitch note in the music is pretty obvious which should allows me to place pattern like this one. :3 no change
- 01:41:617 (1) - move it to x:24 / y:115 ok
- 02:35:410 (1) - remove this circle, i dont really hear this being in here, make the spiner end in here, that way the drum in 02:35:582 (2,3,4,5,6) - seems more emphasized I can still hear the drum here so I guest it should be okay ...
- 02:39:376 - missing a note(? nope xD
- 05:22:824 (2,3) - blankett ok
all fixed thanks~~sahuang wrote:
路过。。05:00:582 (1,2,3) - 两个1/6折返好一点?05:00:755 - 重音orz
05:13:341 (1,2,3,4,1,2,3,4) - 丧心病狂
看到了rrt的影子
一些aimod注意一下
00:46:445红绿线统一
Hitsound file is not 100 ms length:
drum-hitnormal.wav 28.46ms
normal-hitnormal50.wav 28.46ms
drum-hitnormal2.wav 28.46ms
Unused hitsounds:
normal-hitclap52.wav
有空再摸,别给kds啦
thanks >.<!!-kevincela- wrote:
very cool
Thanks for your mod!! and thanks for Kotori and Mazzerin's support >.< Glad to hear you guys like this map!!Neoskylove wrote:
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
[Regou]
01:06:358 - I wish this beat could be added for fun rhythm. ok
01:21:272 (1) - 01:21:962 (1) - should be emphasized like 01:23:686 (1,2,1,2,1,2,1,2) - , Imo. I think mine pattern works as well so I guess I'd keep it for now might consider changing it to another one.
03:14:376 (3,5) - stack? fixed
04:27:134 (1,1,1,1,1,2,3,4,5,6,7,8,1) - Is this SV and pattern okay? I can't sure. I am not sure as well lol I think I need to get BN's opinion (btw I think this is very COOL)
05:21:445 (4,5,6,7,8,9) - avoid overlap nah I think this pattern looks pretty good in terms of aesthetics so I don't want to change it ;w;
Help me
Desperate-kun wrote:
Cool map :3 This is one of the few Camellia songs I really like, and your map fits it so well!
I would mod it if I had the time (exams, duh), but one little thing: 02:35:410 (1,2,3,4,5,6) - I think jumps would fit better here, because the drum sounds are very strong so no movement feels awkward to me. Also, 02:35:582 (2,3,4) - are significantly different sounds to 02:36:100 (5,6) - and the current pattern doesn't show the difference.
02:35:410 (1,2,3,4,5,6) - I actually think anti-jump would work at here as well as it's just the beginning of the part. I don't want to give too many pressure to players at this point. Since their sound isn't really identical, I tried to do some small variation here instead of simply overlapping them =w=
Good luck!
Thanks for your mods and sorry for super late reply ;w;My Angel Azusa wrote:
音效什么的下次再看[f]
- 这个图我觉得明显小点的cs会好一些吧?算是排列图不是跳图,比如00:51:272 (1,2,3,4,1) - 这样的overlap很尴尬 cs再高一點的話真的會很難打,算了
- 01:04:376 (3) - 拆成滑条和圈,因为01:04:548 - 音你一直没无视 ok
- 01:06:100 (1,2,3,1,2,1,2) - 跟音略怪,前面01:06:272 (2,3) - 跟了蓝线后面只有红白,如果按照前面的话01:07:048 - 也要 看來這個還是有點不太好=w=|| 弄掉藍線的圈圈了
- 01:46:445 (1,2,3,4,5,6,7,8) - 不和前面那样变ds了吗?好了
- 01:51:703 (2,1) - 01:51:962 (2,1) - ds是否大了点 [color=#FF000]還好吧,滑條玩家們基本上都不會拉到尾,這個就當做是單點看待吧[/color]
- 01:57:479 (1,2,3,4,5,6,7,8) - 全程偏大,前面1:46那边ds就够了,你最多加个间距,后四个跟这边ds一样 ok
- 02:03:341 (1,1) - ds偏大,此外02:03:341 (1) - 不考虑4个圈?这边明显1/4连打 這個部分都在跟電音,我就不突然跟1/4音了 ds方面嘛...應該還能玩的吧?
- 02:08:513 (1,2,3,4,5,6,7,8,1,1,2,3,1,2) - ds一个道理,后面可能也有类似的不说了 (其實是這圖太長我做到後面忘梗了) 我改了
- 02:39:376 - 不map?這裡留空比較能突出那兩個高音,不補note了
- 02:44:548 - 滑条这边停就行了,留个1/2 好
- 02:54:634 - 我觉得这边以后就没有1/8的音了,而且有些重音都被折返带过去了,建议改下。其他地方一样,不写了 改了
- 02:59:807 - 03:05:324 - 03:10:841 - 03:16:358 (2) - delete 好
- 03:19:117 (1,2) - 换个位置?ds大了些 我已經盡量了,再移會顯得很擠>_>
- 04:05:755 - 不map吗?04:05:410 (1,2,3,1,2) - 这个排列和下的节奏和前面一样还是觉得怪 04:05:755 - 這個音我放哪裡都感覺打起來不舒服,感覺向前面一樣保持連貫性也挺好的? 藍線的圈圈我拿掉了
- 04:19:548 (1,1,1) - 04:22:307 (1,1,1) - 为什么nc spam? 這裡應該是段落裡頭很明顯的重音吧(我還可以留空了來強調了這幾個音),下nc spam感覺比較合適
- 04:29:203 (1) - sv太高了吧,这边我怎么觉得没那么激烈,反之04:29:548 (1,2,3,4,1) - 倒是可以1234和5做个间距 改成1.2了應該好一點了
- 04:38:858 (1,2,3,1,2,3) - 同学这个太难了。。。。。。/.\沒法子啊歌本來就是這樣的,2和3疊在一起應該有變比較好打了吧;w;
- 05:00:410 - 滑条可以这边结束的 好
神图啊,细节改一下,回头check其他的
2017-05-16 20:28 My Angel Azusa: Hitsound file is not 100 ms length:
2017-05-16 20:29 My Angel Azusa: drum-hitnormal.wav 99.98ms
2017-05-16 20:29 My Angel Azusa: normal-hitnormal50.wav 99.98ms
2017-05-16 20:29 My Angel Azusa: drum-hitnormal2.wav 99.98ms
2017-05-16 20:29 Regou: 我的媽
2017-05-16 20:29 My Angel Azusa: Wave hitsounds with possible delay > 5ms:
2017-05-16 20:29 My Angel Azusa: normal-hitfinish50.wavnormal-hitfinish50.wav
2017-05-16 20:29 Regou: 換了個怎麼還是不夠100ms啊
2017-05-16 20:29 My Angel Azusa: .复制了两次
2017-05-16 20:29 Regou: [stress]
2017-05-16 20:30 My Angel Azusa: 你进goldwave什么的 extend一下就行了
2017-05-16 20:30 Regou: 對哦
2017-05-16 20:30 Regou: 等我一下啊
2017-05-16 20:31 My Angel Azusa: qwq
2017-05-16 20:38 Regou: 換好了
2017-05-16 20:39 My Angel Azusa: 04:04:203 (2,3,4,5,1,2,3,4,5,1,2,1,2) - 这边节奏。。
2017-05-16 20:39 My Angel Azusa: 看不懂
2017-05-16 20:40 Regou: 我也要看一遍...
2017-05-16 20:40 Regou: 半年前搞得東西我都忘記自己為什麼怎麼放了
2017-05-16 20:40 My Angel Azusa: 04:39:893 (1,2,3) - 有点怪。。
2017-05-16 20:40 Regou: 04:04:720 (1,2,3,4,5) - 這個應該是因為抖音
2017-05-16 20:41 Regou: 04:04:031 (1,2,3,4,5) - 這個大概放錯了
2017-05-16 20:41 My Angel Azusa: 恩
2017-05-16 20:42 My Angel Azusa: 04:38:858 (1,2,3,1,2,3) - 还是等间距吧。。
2017-05-16 20:42 My Angel Azusa: 谁看得出三连??
2017-05-16 20:42 My Angel Azusa: 1/6
2017-05-16 20:42 Regou: 好吧
2017-05-16 20:42 Regou: 改了;w;
2017-05-16 20:43 Regou: 這個...主要是我想讓別人打04:39:979 (2,3) - 的時候移動稍微比前面快一點來配合電音才這麼放的
2017-05-16 20:43 My Angel Azusa: 但是太难了。。
2017-05-16 20:43 Regou: 要不間距拉小一點?
2017-05-16 20:43 My Angel Azusa: 05:15:410 (1,2,3,4,5,6,7,8,9) - ds大一点?正好切了
2017-05-16 20:43 My Angel Azusa: 你可以学学爱抚
2017-05-16 20:43 My Angel Azusa: 123123
2017-05-16 20:44 My Angel Azusa: 你这个间距是大了点
2017-05-16 20:44 My Angel Azusa: 其他没什么
2017-05-16 20:44 Regou: 好了都改了
2017-05-16 20:45 My Angel Azusa: ok
2017-05-16 20:47 Regou: 更新了
01:25:065 (1) - yeah that's intentional i switched my focus to noise in the music that keeps on getting louder here so as to show a transitionPentori wrote:
ye nice call me back
- 01:00:927 (4) - could probably remove the beat here to keep blue tick emphasis, like u have at 00:57:479 (1,2,3) okay :3
- 01:07:996 (1) - would have a nicer effect imo if you used an extended slider, makes the transition to 01:08:513 (1) - feel more impactful ok
- 01:48:513 (1) - having something clickable here seems a bit unnecessary, since the synth only comes in at 01:48:686 . should try doing something similar to 01:49:893 (1,1,2,3) - that groups together the synths 01:48:686 (2,1,2)ok
- 02:00:582 (1) - remove nc, consistency with 01:38:513 (5) ok
- 02:12:134 (2) - hmm feels a little undermapped since you have so many kicksliders following the synths 02:10:927 (1,2,3,3,4) - 02:13:686 (1,2) - while 02:12:307 - has a synth too but is passively mapped. could maybe try using two 1/4 sliders instead? ok
- 02:37:048 - 02:42:565 - 02:48:082 - etc. normal samplesets could work here for kick drum ok
- 02:39:289 (2,3) - maybe space more so people dont confuse this for 1/4 spacing 02:39:807 (1,2) . with the high intensity of this part people wont generally be watching approach circles ok
- 02:43:341 (2) - 1/8 sounds too fast for the sounds provided here, 1/6 would be a much more accurate simplification. for the case at 02:54:376 - since 1/6 doesnt let you snap to the blue tick drum on 02:54:634 - u could try a rhythm like https://puu.sh/xahQ3/9ef705ad51.png ok
- 03:19:289 (2) - needs hitsound on head ok
- 04:50:582 (1) - should end this on the blue tick 04:51:531 - so ppl dont slider break on the transition to the stream ok
- 05:06:272 - use the same hs as 05:06:013 - ? ok