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Akali
6 months ago This beatmap was submitted using in-game submission on July 30, 2016 at 1:00:55 PM
Artist: Ata Title: Euphoria Tags: ata_kuso Infinite Potential Album hi-tech Hardcore Fullon darkpsy psytrance psychedelic trance BPM: 190 Filesize: 10425kb Play Time: 02:51 Difficulties Available: Gate Guardian Deathstream + Technical Stream (6.05 stars, 1026 notes) Juggernaut 285bpm Tap jumps (8.06 stars, 304 notes) King's & Elite Soldier Deathstream + Technical Stream (6.16 stars, 416 notes) Queen High Spacedstreams (7.12 stars, 412 notes) Ultimate Power (8.3 stars, 2357 notes)
Download: Ata - Euphoria
Information: Scores/Beatmap Listing

Welcome to The Euphoria
Image - W A R N I N G - Image THIS MAP CONTAINS DEATHSTREAMS, DEATH JUMPS, SPACED STREAMS, AND HIGH BPM TAPPING PATTERNS
Section 1 00:00:502 The Starter -> this beat is slow and you can play this without any problem
Section 2 00:41:713 Gate Guardian -> intense pattern with low spacing, this is the gate about how you fast you can tap 01:00:660 Gate Defense -> intense Deathstream with middle-high spacing, if you can pass this your tenacity skills is good to go 01:28:450 Gate Entrance -> now you can play Technical stream pattern with some slider jumps, this is probably needs high reading and aimstreaming skills 02:01:292 Soldiers -> the stream patterns start attacking you, be careful because this parts has lot of stacks overlaps and complex stream patterning
Section 3 02:51:818 Runaway -> after you defeat the notes, you have to run to King's Lair and you have lot of rest time to take back your stamina, some tapping patterns in last part of this
Section 4 (Final) 03:00:660 Juggernauts -> The King should not defeated by you!, there is really strong guardians waiting for you, Strong tapping and aim skills is really needed 03:42:344 post-Jaggernauts -> oh you defeated this? so amazing, but that just to make you weaker to defeat the king, you can rest for a while in this part 03:47:397 Kings Soldiers -> after defeated jaggernauts you must defeat much deathstream again to kill the king 04:02:555 Elite Soldiers -> this is more harder than common soldiers, so many High spaced streams and high distance jumps 04:32:871 The Queen -> You shall not pass! you can't touch the king! 05:13:292 The King -> pls don't kill me :<, this is last pattern if you defeat all Soldiers you can defeat the king and you defeat this map
you complete the Euphoria map!
your Accuracy indicates how much destruction you've made on this map
~0% = you just an unarmed civilian ~10% = you're just only bandits ~20% = you just make big trouble for euphoria ~30% = you so bad harming the gate ~40% = soldiers and the weak dies because you ~50% = that's a big deal ~60% = at least the map can survive and kills you ~70% = help, intruder! ~80% = a warrior with good skill brave to defeat the king ~90% = you almost kill all soldiers, some of them escaped ~100% = Totality, you defeat all guardians and soldiers and everything in here. You're a Brutal Beast!
Dawns
Topic Starter
abraker

Hobbes2 wrote:

It is my personal opinion (mine alone, this is not representative of my institution) that maps should be ranked upon being submitted, to avoid as much drama as possible. I have personally submitted a request to peppy for this change, no response yet. I'll keep you guys informed!
But the point of modding is for someone else to proofread your map before you hand it in to the crowd. The drama resulting from it is equivalent to grammar nazis arguing over whether to a comma is, really needed to be in a sentence or not
KatouMegumi

Dawnsday wrote:

Shoo. Rapid fire.
Artorias_DELETED
toasting on epic bread
Topic Starter
abraker

Artorias wrote:

toasting on epic bread
Salted, flamed and roasted
johnmedina999

abraker wrote:

But the point of modding is for someone else to proofread your map before you hand it in to the crowd. The drama resulting from it is equivalent to grammar nazis arguing over whether to a comma is, really needed to be in a sentence or not
You forgot a full stop at the end of your sentence, sir.
Zain Sugieres
what is this thread even
-kevincela-
why don't my maps have drama
Rasmus the OG
why map when you can just edit the ar of a map and call it yours
Railey2

Hobbes2 wrote:

It is my personal opinion (mine alone, this is not representative of my institution) that maps should be ranked upon being submitted, to avoid as much drama as possible. I have personally submitted a request to peppy for this change, no response yet. I'll keep you guys informed!
baiting
johnmedina999

Hobbes2 wrote:

It is my personal opinion (mine alone, this is not representative of my institution) that maps should be ranked upon being submitted, to avoid as much drama as possible. I have personally submitted a request to peppy for this change, no response yet. I'll keep you guys informed!
It would be interesting to see a system where every map was ranked, and if it was found to be low in quality (i.e., against the ranked requirements), it would be graveyarded. However, this would cause even more drama as people would start pumping out PP maps like a water from a hose. And if they are graveyarded, the PP earned would have to be refunded, which would cause extreme anger in the community.
Nitrous

Volvo pl0x wrote:

why map when you can just edit the ar of a map and call it yours
winber1

-kevincela- wrote:

why don't my maps have drama
because they are objectively bad :^))))))
Arusamour

winber1 wrote:

-kevincela- wrote:

why don't my maps have drama
because they are objectively bad :^))))))
ohmygod
FriendoFox
all of every of this is pure solid gold with a shining clean surface so shiny it can burn your eyes with the mere reflection of a flashlight
-kevincela-

winber1 wrote:

-kevincela- wrote:

why don't my maps have drama
because they are objectively bad :^))))))
but that would mean my maps would be causing drama if they were ranked... maybe that's the reason why it takes me so much time to rank them :thinking:
Topic Starter
abraker

johnmedina999 wrote:

Hobbes2 wrote:

It is my personal opinion (mine alone, this is not representative of my institution) that maps should be ranked upon being submitted, to avoid as much drama as possible. I have personally submitted a request to peppy for this change, no response yet. I'll keep you guys informed!
It would be interesting to see a system where every map was ranked, and if it was found to be low in quality (i.e., against the ranked requirements), it would be graveyarded. However, this would cause even more drama as people would start pumping out PP maps like a water from a hose. And if they are graveyarded, the PP earned would have to be refunded, which would cause extreme anger in the community.
so almost like ripple?
johnmedina999

abraker wrote:

ripple
Sorry, I'm not familiar with that game. But if it works for them, I would like to see it in action. Anything where the community uploads something to a centralized server must have quality control. But the situation Hobbes2 suggested would be absolutely chaotic the way I see it.
Topic Starter
abraker

johnmedina999 wrote:

abraker wrote:

ripple
Sorry, I'm not familiar with that game. But if it works for them, I would like to see it in action. Anything where the community uploads something to a centralized server must have quality control. But the situation Hobbes2 suggested would be absolutely chaotic the way I see it.
It doesn't have quality control. I quit after chugging down a couple 4k 7 star maps down my throat, giving me 500pp or so each. No point in playing for numbers after that.
Izzywing
No, the thing is every map is good it's hard to subjectively quantify a map as good or bad. For example, this map has its own good qualities and the current ranking system unfortunately does not give it an opportunity. An autoranking system would do just that and would really enhance this games' competitive attributes. This also solves the problem of pp maps, as pp becoming irrelevant is a good way to disincentivize pp mapping.
Blitzfrog

Hobbes2 wrote:

No, the thing is every map is good it's hard to subjectively quantify a map as good or bad. For example, this map has its own good qualities and the current ranking system unfortunately does not give it an opportunity. An autoranking system would do just that and would really enhance this games' competitive attributes. This also solves the problem of pp maps, as pp becoming irrelevant is a good way to disincentivize pp mapping.
because ranking centipede is a good idea
Stefan

johnmedina999 wrote:

Stefan wrote:

Well, it really doesn't. Bad maps are getting ranked anyways so that shouldn't hesitate you to get something ranked.
If everyone follows your advice and begins mapping/getting things ranked, 1) there will be a boom in Pending maps which would make ranking a map take even more time than it takes now, and 2) it would make the Ranked status absolutely worthless.
1) literally happened already, in 2012/13. somewhere at this time. and 2) is rather the fact getting maps ranked nothing more but a bad joke for some users. People don't bother to care for these maps but just to get their shit ranked asap, which affects their behaviour.
Blitzfrog

Stefan wrote:

1) literally happened already, in 2012/13. somewhere at this time. and 2) is rather the fact getting maps ranked nothing more but a bad joke for some users. People don't bother to care for these maps but just to get their shit ranked asap, which affects their behaviour.
Stefan teaching history
Stefan
johnmedina999

Hobbes2 wrote:

No, the thing is every map is good it's hard to subjectively quantify a map as good or bad. For example, this map has its own good qualities and the current ranking system unfortunately does not give it an opportunity. An autoranking system would do just that and would really enhance this games' competitive attributes. This also solves the problem of pp maps, as pp becoming irrelevant is a good way to disincentivize pp mapping.
Oh, I thought you were joking when you said that.
Well, if every map is ranked, and PP is useless now, why not just remove ranked all together?
Believe it or not, ranked is a good place to find decent maps quickly. Trying to find a decent map in the graveyard is like trying to find diamonds in the landfill. Yes, there are VERY good maps that don't fit the ranked criteria (look at my favorited beatmap list), but those are just a small percentile buried under a sea of poorly made, half-assed, and improperly timed maps.

Alright, I've been meaning to say this since the thread started, and now would be a good time to say it.

I know I'm just a beginner; for three months I've been playing this game. Being a beginner, I really want to play some of the maps you all create, but the simple fact that I cannot play a 7* map stops me from doing so. Ranked maps require an easy/normal difficulty, so most of those are a godsend to players such as myself. Finding a song that isn't ranked that I can actually pass can be frustrating sometimes.
Now, I'm not saying graveyarded maps are trash, there are so many that are incredible, like this one, this one, this one, the list goes on and on! However, the way I see it, maps cannot stay Pending or WIP forever; they either get ranked or they don't. 99% of the maps that get graveyarded suck or are simply unplayable, which is why a ranked section is required with strict rules and guidelines (a "necessary evil").

The maps that are incredible and are not ranked tend to explode on their own anyway (yes, I'm looking at you, Evening). But they are not ranked because they are under 5:00 and do not have an easy/normal difficulty. And that alright. It's just by coincidence that PLANET//SHAPER got ranked, for it's 6:00 long. Now, I couldn't tell you myself, but I believe Evening's maps are of a very high quality and even though they aren't ranked are still enjoyable to play. But again, the ranked status is necessary because if there was no ranked status to strive for, no new players would ever play this game and the community would die out due to a lack of playable maps.

/rant
ColdTooth

johnmedina999 wrote:

Hobbes2 wrote:

No, the thing is every map is good it's hard to subjectively quantify a map as good or bad. For example, this map has its own good qualities and the current ranking system unfortunately does not give it an opportunity. An autoranking system would do just that and would really enhance this games' competitive attributes. This also solves the problem of pp maps, as pp becoming irrelevant is a good way to disincentivize pp mapping.
Oh, I thought you were joking when you said that.
Well, if every map is ranked, and PP is useless now, why not just remove ranked all together?
Believe it or not, ranked is a good place to find decent maps quickly. Trying to find a decent map in the graveyard is like trying to find diamonds in the landfill. Yes, there are VERY good maps that don't fit the ranked criteria (look at my favorited beatmap list), but those are just a small percentile buried under a sea of poorly made, half-assed, and improperly timed maps.

Alright, I've been meaning to say this since the thread started, and now would be a good time to say it.

I know I'm just a beginner; for three months I've been playing this game. Being a beginner, I really want to play some of the maps you all create, but the simple fact that I cannot play a 7* map stops me from doing so. Ranked maps require an easy/normal difficulty, so most of those are a godsend to players such as myself. Finding a song that isn't ranked that I can actually pass can be frustrating sometimes.
Now, I'm not saying graveyarded maps are trash, there are so many that are incredible, like this one, this one, this one, the list goes on and on! However, the way I see it, maps cannot stay Pending or WIP forever; they either get ranked or they don't. 99% of the maps that get graveyarded suck or are simply unplayable, which is why a ranked section is required with strict rules and guidelines (a "necessary evil").

The maps that are incredible and are not ranked tend to explode on their own anyway (yes, I'm looking at you, Evening). But they are not ranked because they are under 5:00 and do not have an easy/normal difficulty. And that alright. It's just by coincidence that PLANET//SHAPER got ranked, for it's 6:00 long. Now, I couldn't tell you myself, but I believe Evening's maps are of a very high quality and even though they aren't ranked are still enjoyable to play. But again, the ranked status is necessary because if there was no ranked status to strive for, no new players would ever play this game and the community would die out due to a lack of playable maps.

/rant
Honestly, I've gone to the point in which I'm now both playing and mapping for fun. I just can't get behind the wheel of ranking maps anymore as I used to and it makes me depressed. I just want my shantae map to be ranked sometime before I graduate.
Rwyta
5k views holy fxck
Stefan
mapping is a happy trigger.
Izzywing
I thought we were shitposting
Topic Starter
abraker

johnmedina999 wrote:

. But again, the ranked status is necessary because if there was no ranked status to strive for, no new players would ever play this game and the community would die out due to a lack of playable maps.
Sad truth is that it's necessary because of the size of the community. The size of the community makes it hard to pick out good maps otherwise due new shit maps flooding in every second.


The minimum time for a map to have a single difficulty is 5 minutes. There will never be a sufficient amount of >7* maps between than 2 and 5 minutes due to the insane time that needs to be put in bridging the difficulty gap with a spread. As a result DT shit is what ET players depend on now. If you define quality by how many players the mapset is for, props to you for limiting ranked maps to what is reasonable to waste time on. If you define quality by how good a difficulty is, then what is this rule? I hear a single top tier difficulty in o2jam took some 2-3 years to make (>12 star). This is insane. You want a 2*, 4*, 6*, 8*,... I'd just have it loved. No need to rank it. It's just a number after all.

/insanity
/rant
Blitzfrog

abraker wrote:

johnmedina999 wrote:

. But again, the ranked status is necessary because if there was no ranked status to strive for, no new players would ever play this game and the community would die out due to a lack of playable maps.
Sad truth is that it's necessary because of the size of the community. The size of the community makes it hard to pick out good maps otherwise due new shit maps flooding in every second.


The minimum time for a map to have a single difficulty is 5 minutes. There will never be a sufficient amount of >7* maps between than 2 and 5 minutes due to the insane time that needs to be put in bridging the difficulty gap with a spread. As a result DT shit is what ET players depend on now. If you define quality by how many players the mapset is for, props to you for limiting ranked maps to what is reasonable to waste time on. If you define quality by how good a difficulty is, then what is this rule? I hear a single top tier difficulty in o2jam took some 2-3 years to make (>12 star). This is insane. You want a 2*, 4*, 6*, 8*,... I'd just have it loved. No need to rank it. It's just a number after all.

/insanity
/rant
By making it so that people are allowed to make single high diff maps, means that there will be less easy maps available for new comers. And obviously there are more new comers than people who are good at the game.

I propose maybe the amount of diff needed should be highestdiff/2 rounded downwards. In which one of the difficulty should be 2 star or less. This way there won't be a lack of easy maps, and highest diff doesn't require so much effort
Topic Starter
abraker

Blitzfrog wrote:

By making it so that people are allowed to make single high diff maps, means that there will be less easy maps available for new comers. And obviously there are more new comers than people who are good at the game.
This argument again. Top tier players are forced to their own niche communities as we see with Stepmania because this community tries to appeal to all. This is hindering progression. osu!mania will never see enough maps which push the limits and it will never appeal to top tier players. There needs to be a rule a allowing players who know what they are doing to map higher level stuff while not worrying about anything else.
johnmedina999

abraker wrote:

This argument again. Top tier players are forced to their own niche communities as we see with Stepmania because this community tries to appeal to all. This is hindering progression. osu!mania will never see enough maps which push the limits and it will never appeal to top tier players. There needs to be a rule a allowing players who know what they are doing to map higher level stuff while not worrying about anything else.
The higher level maps all fall under "graveyard". You yourself say that ranked status does not matter:

abraker wrote:

No need to rank it. It's just a number after all.
What is your point? Ranked maps require a full spread because that's the first thing new players see when they click on the "Beatmaps" button on the top of the page. If you want to skip making a full spread, that's fine, no one is judging you on that.
Topic Starter
abraker

johnmedina999 wrote:

What is your point?
I think I kinda made my point in this post. Get people to like your map for what it is. Anything more than that is just pointless bashing at ranking criteria.
johnmedina999

abraker wrote:

Get people to like your map for what it is.
Sounds good to me.

:)
Blitzfrog

abraker wrote:

Blitzfrog wrote:

By making it so that people are allowed to make single high diff maps, means that there will be less easy maps available for new comers. And obviously there are more new comers than people who are good at the game.
This argument again. Top tier players are forced to their own niche communities as we see with Stepmania because this community tries to appeal to all. This is hindering progression. osu!mania will never see enough maps which push the limits and it will never appeal to top tier players. There needs to be a rule a allowing players who know what they are doing to map higher level stuff while not worrying about anything else.
If you appeal to new players though, there will be a larger player base. The larger the player base, the more mappers, therefore higher chance of mapping higher level stuff. Also I proposed something for a reason
winber1
non mappers arguing about mappers ahahahha
ColdTooth

winber1 wrote:

non mappers arguing about mappers ahahahha
is there a term for both, like inactive but active

idk where the fuck i fit in this world

oh wait, im gay
riffy
You mean to tell me somebody actually cares about editor stuff?
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