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Banana Qiu - Yi Da Dui De Xiang Jiao feat. MC Qiu Yi [OsuMan

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Tsukahara
sorry... double post x.x
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Bolgom wrote:

hello...mod from my modding queue.. :D - :)

i saw some korean in thread x.x and pretty interesting song :3 - I am Korean :?

Xiang Jiao Lv. 9001 [SHD]

00:16:048 (16048|2) - i think it must finish 00:17:007 - here.. - Edited!

00:27:173 - what do you think about this pattern...? more good to play.. - This pattern?

sorry i cant pass this difficulty...x_x - :o

Banana Lv. 3 [MX]

00:38:715 - more harder difficulties have three notes...delete one? - Deleted!

-snip-

sorry i can't catch much thing...and pretty troll song XD - It still helped :D

good luck :3 - Thank you!
Thank you for mod!
Topic Starter
MadBricktree

Bolgom wrote:

sorry... double post x.x
XD

no problem!
Protastic101
#MinseoforBestKoreanInChina o

Bolgom wrote:

hello...mod from my modding queue.. :D oh, hi, hi, welcome to the meme map's thread *grabs some tea to share* ^.^

i saw some korean in thread x.x and pretty interesting song :3

-snip-?

Prot's Banana Lv. 1 [NM]

00:38:715 - other difficulties don't have ln in here.. maybe change to normal? It's the same crash sound as the beginning in 00:00:049 (49|0,49|4) so for consistency, I'm going to map them the same way with 2 LNs.

sorry i can't catch much thing...and pretty troll song XD banana/10 song pls

good luck :3 Wee, thanks!~
Syadow-
hi guys Mod From Ly0 and Syadow's MANiA QUEUE
Feel Free to Reject
[HD]
00:07:882 - add note
00:08:298 (8298|4) - move to 00:08:215 -
00:09:215 - add note
00:09:632 - move to 00:09:548 -
00:10:132 - ^ 00:10:048 -
00:10:965 - ^ 00:10:882 -
00:11:548 - sound like 00:11:882 -
00:12:298 - move 00:12:215 -
00:13:632 - ^ 00:13:548 -
00:14:965 - ^ 00:14:882 -
00:15:382 - add note here
00:17:632 (17632|0) - move 00:17:548 -
00:18:965 (18965|3) - ^ 00:18:882 -
00:20:298 (20298|3) - ^ 00:20:215 -
00:21:632 (21632|4) - ^ 00:21:548 -
00:22:965 (22965|3) - ^ 00:22:882 -
00:24:298 (24298|0) - ^ 00:24:215 -
00:25:632 (25632|2) - ^ 00:25:548 -
00:28:298 (28298|4) - ^ 00:28:215 -
00:28:382 - add note
00:29:632 (29632|2) - move 00:29:548 -
00:30:965 (30965|2) - move 00:30:882 -
00:32:298 (32298|3) - move 00:32:215 -
00:34:965 (34965|0) - move 00:34:882 -
00:36:298 (36298|3) - ^ 00:36:215 -
Nice Map n dat SHD amazing map + vocal
Good Luck
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

aaaaa a mod!

Syadow- wrote:

hi guys Mod From Ly0 and Syadow's MANiA QUEUE
Feel Free to Reject
[HD]
00:07:882 - add note - hihats not mapped in HD diff
00:08:298 (8298|4) - move to 00:08:215 - - That note is for the "vocals", not hihats
00:09:215 - add note - hihats are not mapped in HD diff...
00:09:632 - move to 00:09:548 - It seems that you mistook the "vocal" notes for hihat notes. I've put 1 note for each syllable but none for hihats. Same applies to the rest of the mod
00:10:132 - ^ 00:10:048 -
00:10:965 - ^ 00:10:882 -
00:11:548 - sound like 00:11:882 -
00:12:298 - move 00:12:215 -
00:13:632 - ^ 00:13:548 -
00:14:965 - ^ 00:14:882 -
00:15:382 - add note here
00:17:632 (17632|0) - move 00:17:548 -
00:18:965 (18965|3) - ^ 00:18:882 -
00:20:298 (20298|3) - ^ 00:20:215 -
00:21:632 (21632|4) - ^ 00:21:548 -
00:22:965 (22965|3) - ^ 00:22:882 -
00:24:298 (24298|0) - ^ 00:24:215 -
00:25:632 (25632|2) - ^ 00:25:548 -
00:28:298 (28298|4) - ^ 00:28:215 -
00:28:382 - add note
00:29:632 (29632|2) - move 00:29:548 -
00:30:965 (30965|2) - move 00:30:882 -
00:32:298 (32298|3) - move 00:32:215 -
00:34:965 (34965|0) - move 00:34:882 -
00:36:298 (36298|3) - ^ 00:36:215 -
Nice Map n dat SHD amazing map + vocal
Good Luck - Thank you!
Thanks for the mod!
Emperor of Time
hi ..
m4m from me xD

Xiang Jiao lv 9001


=> General
your offset the notes in this time will be moved
and doesn't fit into the rhythm lines. you can select "resnap all notes".. to make same fit into the rhythm lines.[/box]

=>Mod

00:06:882 (6882|2) - you can put one note in here and delete one note in here 00:07:048

00:16:048 (16048|1) - change note position in this time like this

00:17:382 - move one note in this time to 00:17:465 (17465|1)

00:27:965 - delete some note in this time and change note position like this

00:28:215 (28215|1) - you can resnap note position , because one note didn't same positon in this time

00:28:382 - delete one note in this time

00:29:048 - ^2

00:29:382 - move one note in this time to 00:29:465

00:30:715 - move one note in this time to 00:30:798 (30798|2)

00:30:798 (30798|2) - move one note in this time to 00:32:132

00:33:382 - move one note in this time to 00:33:465

00:33:465 (33465|0) - move one note in this time to 00:34:798

00:38:215 - 00:38:382 delete some note like this

Banana Lv 4 [SC]


General

same as diff Xiang Jiao lv 9001

MOD

00:16:048 - 00:16:965 - change note position like this

00:27:465 - delete some notes and change note position
Topic Starter
MadBricktree
Yay

Emperor of Time wrote:

hi ..
m4m from me xD

Xiang Jiao lv 9001


=> General
your offset the notes in this time will be moved
and doesn't fit into the rhythm lines. you can select "resnap all notes".. to make same fit into the rhythm lines.[/box]

=>Mod

00:06:882 (6882|2) - you can put one note in here and delete one note in here 00:07:048 - Idk why your link doesn't work, but 00:06:882 - has one note and 00:07:048 - has no space left.

00:16:048 (16048|1) - change note position in this time like this - 00:16:048 - does not have a sound to justify a double and the previous 2 1/8s needs a double to represent the kicks.

00:17:382 - move one note in this time to 00:17:465 (17465|1) - No there should be at least an triple at 00:17:382 - to properly represent the crash and 00:17:548 - has no sounds to support a double

00:27:965 - delete some note in this time and change note position like this - I cannot see the reason behind moving the notes in such places and 00:27:798 - has no sounds to justify a double.

00:28:215 (28215|1) - you can resnap note position , because one note didn't same positon in this time - I think the note is properly snapped though.

00:28:382 - delete one note in this time - This place needs a triple to represent the snare

00:29:048 - ^2 - Same as above

00:29:382 - move one note in this time to 00:29:465 - There are no sounds at 00:29:465 - , and 00:29:382 - requires a double to represent the kick

00:30:715 - move one note in this time to 00:30:798 (30798|2) - The former position requires two notes, and the latter only one as the former has a kick and the latter has a hihat.

00:30:798 (30798|2) - move one note in this time to 00:32:132 - Similar stuff, and there is no sound at 00:32:132 -

00:33:382 - move one note in this time to 00:33:465 - Again, 00:33:465 - has no sounds, and the original position requires a double to represent the kick

00:33:465 (33465|0) - move one note in this time to 00:34:798 - ^, 00:34:798 - has no sound.

00:38:215 - 00:38:382 delete some note like this - I actually do plan on reducing the chord sizes of the bursts in this section but I personally do not think that reducing one of the chords into 1 fits. I will consult with others for patterns tho

Banana Lv 4 [SC]


General

same as diff Xiang Jiao lv 9001

MOD

00:16:048 - 00:16:965 - change note position like this - Moved 2 notes.

00:27:465 - delete some notes and change note position - I personally think this part can stay but perhaps I will change it if someone can give me a better pattern for this part.
Thanks for the mod!
I'll go to your map within a week, if I don't, slap find me ingame or PM me
puxtu
whops m4m time
rly sorry im late tho
mod
[General]
difficulty name: from lv.4 to lv.9001 what's with the enourmous gap lol?

[Rainbow sheep's Banana Lv. 1 NM]
00:30:215 (30215|0,30382|1,30382|3,30548|0) - same pattern as the previous one, could use a ctrl+j here

00:32:882 (32882|4,33048|3,33048|0,33215|4) - ^ aand etc

anything else is fine

[Banana Lv. 2 HD]
slightly raise the hp and od maybe +0.3, there's no reason to put it on such a low point

00:07:048 (7048|0) - shouldn't be this one that has to be doubled? like you did here 00:07:715 (7715|2,7715|3) - and they has the same sound idk why you left them mapped differently

00:25:715 (25715|1,25715|3) - the only double note you mapped properly in your entire pattern, should be doing this consistently tbh :/

[Banana Lv. 3 MX]
00:14:548 (14548|1) - kinda weird for me to left this stream unmapped. the 1/4s should start there imo like you did here 00:25:382 (25382|4) - you mapped the tiniest sound

[Banana Lv. 4 SC]

asdfgkl lns
that's all I got, the map is technically fine so yeah
gl!
a4a01
从https://osu.ppy.sh/forum/t/430289/start=270这来的
(请允许我用中文
mod
HD
00:10:382 - 这个地方的三个note00:10:465 (10465|2,10548|0,10632|1) - 感觉改成2 4 2比较好,然后对应的00:10:715 (10715|2) - 就移到4去
然后00:15:882 (15882|1) - 移到4,删掉00:15:882 (15882|0) - 再把00:15:965 (15965|4) - 移到2,00:16:048 (16048|3) - 移到4
SC
00:16:048 - 这一段楼梯没必要全部塞满,个人喜欢4连,5连的话会打乱节奏,可以改成4310 4310 4310这样的形式
把这四个00:27:090 (27090|4,27132|3,27173|2,27215|1) - 拉下来一格会比较好,毕竟有懂踏懂踏的节拍,像这样00:27:048 (27048|4,27090|3,27132|2,27173|1) -
这里00:27:548 - 干脆对拍00:27:548 (27548|0,27548|1,27590|4,27590|3,27632|0,27632|1,27673|3,27673|4,27715|0,27715|1,27882|4,27882|2,27882|3,28048|2,28048|3,28048|4) -
HXJ_Crafter
Translate
a4大佬居然摸图了不可思议
5k column 0-4

a4a01 wrote:

从https://osu.ppy.sh/forum/t/430289/start=270这来的
(请允许我用中文
mod
HD

the three notes 00:10:465 (10465|2,10548|0,10632|1) - be put in 2,4,2 seems better,
then 00:10:715 (10715|2) - move to col 4
00:15:882 (15882|1) - move to 4,
and delete 00:15:882 (15882|0).
00:15:965 (15965|4) - move to col 2,
00:16:048 (16048|3) - move to col 4.
SC
00:16:048 - You don't need to fill it too full, if you do like this, it'll break the rhythm , you can choose this pattern 4310 4310 4310
00:27:090 (27090|4,27132|3,27173|2,27215|1) - move down one, just like 00:27:048 (27048|4,27090|3,27132|2,27173|1) -
this, 00:27:548 - df jk df jk like00:27:548 (27548|0,27548|1,27590|4,27590|3,27632|0,27632|1,27673|3,27673|4,27715|0,27715|1,27882|4,27882|2,27882|3,28048|2,28048|3,28048|4) -
他是韩国人。 :3
Protastic101

puxtu wrote:

whops m4m time
rly sorry im late tho
mod
[General]
difficulty name: from lv.4 to lv.9001 what's with the enourmous gap lol? Well it's over 9000 :^)

[Rainbow sheep's Banana Lv. 1 NM]
00:30:215 (30215|0,30382|1,30382|3,30548|0) - same pattern as the previous one, could use a ctrl+j here

00:32:882 (32882|4,33048|3,33048|0,33215|4) - ^ aand etc Repetitive pattern was intentional due to the same pitched synths like 00:28:215 (28215|3,28548|3,28882|3,29215|3) - . As for the snares, I have them the same to follow the same general structure in the map, which is to change the pattern once every measure, again due to the synths being in the same columns and changing the chords would make it an uncomfortable mess.
that's all I got, the map is technically fine so yeah
gl!
Topic Starter
MadBricktree

HXJ_Crafter wrote:

Translate
a4大佬居然摸图了不可思议
5k column 0-4

a4a01 wrote:

从https://osu.ppy.sh/forum/t/430289/start=270这来的
(请允许我用中文
mod
HD

the three notes 00:10:465 (10465|2,10548|0,10632|1) - be put in 2,4,2 seems better,
then 00:10:715 (10715|2) - move to col 4
00:15:882 (15882|1) - move to 4,
and delete 00:15:882 (15882|0).
00:15:965 (15965|4) - move to col 2,
00:16:048 (16048|3) - move to col 4.
SC
00:16:048 - You don't need to fill it too full, if you do like this, it'll break the rhythm , you can choose this pattern 4310 4310 4310
00:27:090 (27090|4,27132|3,27173|2,27215|1) - move down one, just like 00:27:048 (27048|4,27090|3,27132|2,27173|1) -
this, 00:27:548 - df jk df jk like00:27:548 (27548|0,27548|1,27590|4,27590|3,27632|0,27632|1,27673|3,27673|4,27715|0,27715|1,27882|4,27882|2,27882|3,28048|2,28048|3,28048|4) -
他是韩国人。 :3
AAAAAAA
<3 <3 <3



I'm probably dead for most of today so I'll try applying the mods tomorrow
Edit : rip
Topic Starter
MadBricktree

puxtu wrote:

whops m4m time yey!!
rly sorry im late tho no problem, I'm late for applying it as well
mod
[General]
difficulty name: from lv.4 to lv.9001 what's with the enourmous gap lol? -For the memes. I will change if it's unrankable tho

-snip-

[Banana Lv. 2 HD]
slightly raise the hp and od maybe +0.3, there's no reason to put it on such a low point - Sounds fair

00:07:048 (7048|0) - shouldn't be this one that has to be doubled? like you did here 00:07:715 (7715|2,7715|3) - and they has the same sound idk why you left them mapped differently - Well, the latter one is vocal + snare, while the former is just snare. Might have to change it if it's too hard to figure out.

00:25:715 (25715|1,25715|3) - the only double note you mapped properly in your entire pattern, should be doing this consistently tbh :/ - Eh oops.

[Banana Lv. 3 MX]
00:14:548 (14548|1) - kinda weird for me to left this stream unmapped. the 1/4s should start there imo like you did here 00:25:382 (25382|4) - you mapped the tiniest sound - Well I kind of wanted to emphasize the loud snare thing thing at 00:16:048 - ~ 00:17:048 - so I tried to leave that part alone, not to mention that 00:25:382 - is before an even more intense section. I will see what others say though since it may be somewhat weird to leave those 1/4s out.

[Banana Lv. 4 SC]

asdfgkl lns - rip
that's all I got, the map is technically fine so yeah
gl! - <3
Thanks for the mod puxtu!!!

a4a01 wrote:

从https://osu.ppy.sh/forum/t/430289/start=270这来的
(请允许我用中文
mod
HD
00:10:382 - 这个地方的三个note00:10:465 (10465|2,10548|0,10632|1) - 感觉改成2 4 2比较好,然后对应的00:10:715 (10715|2) - 就移到4去 - That leaves the first column empty tho.
那样的话1没有note

然后00:15:882 (15882|1) - 移到4,删掉00:15:882 (15882|0) - 再把00:15:965 (15965|4) - 移到2,00:16:048 (16048|3) - 移到4 - Good o.o)b 好
SC
00:16:048 - 这一段楼梯没必要全部塞满,个人喜欢4连,5连的话会打乱节奏,可以改成4310 4310 4310这样的形式 - Makes sense.
把这四个00:27:090 (27090|4,27132|3,27173|2,27215|1) - 拉下来一格会比较好,毕竟有懂踏懂踏的节拍,像这样00:27:048 (27048|4,27090|3,27132|2,27173|1) - Doubles only on snares. 只在小鼓有两个note
这里00:27:548 - 干脆对拍00:27:548 (27548|0,27548|1,27590|4,27590|3,27632|0,27632|1,27673|3,27673|4,27715|0,27715|1,27882|4,27882|2,27882|3,28048|2,28048|3,28048|4) -
- Made some kind of dfjk pattern
Thanks for the mod!!!

And thanks to HXJ for the translation as well!


13 days late /o/
a4a01

HXJ_Crafter wrote:

Translate
a4大佬居然摸图了不可思议
5k column 0-4

a4a01 wrote:

从https://osu.ppy.sh/forum/t/430289/start=270这来的
(请允许我用中文
mod
HD

the three notes 00:10:465 (10465|2,10548|0,10632|1) - be put in 2,4,2 seems better,
then 00:10:715 (10715|2) - move to col 4
00:15:882 (15882|1) - move to 4,
and delete 00:15:882 (15882|0).
00:15:965 (15965|4) - move to col 2,
00:16:048 (16048|3) - move to col 4.
SC
00:16:048 - You don't need to fill it too full, if you do like this, it'll break the rhythm , you can choose this pattern 4310 4310 4310
00:27:090 (27090|4,27132|3,27173|2,27215|1) - move down one, just like 00:27:048 (27048|4,27090|3,27132|2,27173|1) -
this, 00:27:548 - df jk df jk like00:27:548 (27548|0,27548|1,27590|4,27590|3,27632|0,27632|1,27673|3,27673|4,27715|0,27715|1,27882|4,27882|2,27882|3,28048|2,28048|3,28048|4) -
他是韩国人。 :3
谢谢翻译
Protastic101
SHD, nerfs to 4.36* lmao
00:25:382 - https://osu.ppy.sh/ss/6783378 for a more direction burst, I also removed some of the doubles that didn't have kicks on them.

00:26:715 - Jesus, the chords man. https://osu.ppy.sh/ss/6783486 I removed the 1/8 towards the end and gave the notes for the snares a more randomized feeling pattern to show the different sound.

00:37:382 - https://osu.ppy.sh/ss/6783579 Similar to what I did above, I reduced all the triples to doubles (this is 5k so for a snap this fast, triples shouldn't even be consider unless to cap the end of the burst) and made the snap right before the 1/8 snare 1/4 in order to emphasize the 1/8 and aeirugbvfhh

00:36:048 - https://osu.ppy.sh/ss/6783602 just rearranged to use more rolls

00:16:048 (16048|2) - Remove the LN here and try to arrange it like this https://osu.ppy.sh/ss/6783625 or something not as cancer as what I just linked.
Topic Starter
MadBricktree
I'll probably go over the mod this weekend.

But like I said in discord, unlikely that I'll apply it fully cuz that's making SHD easier than SC, just wtf.

I'll have to go over snoop's suggestion, and get a hit of Kaito's promised nuke if we can find a common available time.
Topic Starter
MadBricktree

Protastic101 wrote:

SHD, nerfs to 4.36* lmao
00:25:382 - https://osu.ppy.sh/ss/6783378 for a more direction burst, I also removed some of the doubles that didn't have kicks on them. - The doubles you removed are vocal notes I've been mapping since the beginning of that section. Also, making all the notes go a single direction makes it too simple, not to mention that the current pattern isn't all that hard/complicated. The reason for the randomness in direction is to keep the complexity/difficulty of the chart (yes the 1/4 "bursts" are easier than the LN+chords.)

00:26:715 - Jesus, the chords man. https://osu.ppy.sh/ss/6783486 I removed the 1/8 towards the end and gave the notes for the snares a more randomized feeling pattern to show the different sound. - The disappearance of 1/8s towards the end can get quite sudden. Breaks the flow imo. On the other hand, removing chords to that extent makes it too slow and easy compared to the rest of the map.

00:37:382 - https://osu.ppy.sh/ss/6783579 Similar to what I did above, I reduced all the triples to doubles (this is 5k so for a snap this fast, triples shouldn't even be consider unless to cap the end of the burst) and made the snap right before the 1/8 snare 1/4 in order to emphasize the 1/8 and aeirugbvfhh - Triples did clutter up the burst so they're removed (though I did say that I'll be removing the triples since ages ago) But I'm definitely not making the chords any lower than doubles for kicks and snares. Doubles are low enough to be easily hit/read.

00:36:048 - https://osu.ppy.sh/ss/6783602 just rearranged to use more rolls - That'll be inconsistent as that'll make the map transition from a somewhat dense LN+chord section into a simple 1/4 roll with barely anything. Inconsistent layering-wise and difficulty-wise.

00:16:048 (16048|2) - Remove the LN here and try to arrange it like this https://osu.ppy.sh/ss/6783625 or something not as cancer as what I just linked. - I actually like my LN so idk. Difficulty-wise your pattern and my pattern shouldn't have much of a difference but I'll see how it goes.
I just nerfed the bursts to make them easier to read. Should be easier to hit. Still mashable tho.
Rivals_7
oki m4m xd No kudos i guess

1|->|5

is your preview time unsnapped?

[HD]

00:10:382 (10382|3,10382|4) - http://puu.sh/tdTZG/29e92371b8.jpg guess this might do a better control?

00:12:882 (12882|4) - move to middle?


[MX]

00:07:882 (7882|0,8048|1) - how about ctrl+g? that stack in col 1 doesnt seem to be relatable to pitch tho

00:10:382 (10382|0,10465|1,10548|2,10632|3) - the diff curve between this and SC is quite gg it seems. you could do the singlehand trill like you did in SC but using SNs instead of LN

00:14:715 - i guess it would be better if you start the stream from the downbeat. again the diff curve is pretty far with the SC

00:25:715 (25715|2) - 00:26:382 (26382|4) - really recommended to add note for the snare and to reduce the diff curve as well

[SC]

00:07:882 - quite weird when all the LN end like this one doesnt have any note on its even tho it has synth

fug why is this all i could do :u
anyways good luck :)
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Rivals_7 wrote:

oki m4m xd No kudos i guess - /o/

1|->|5

is your preview time unsnapped? - o rip

[HD]

00:10:382 (10382|3,10382|4) - http://puu.sh/tdTZG/29e92371b8.jpg guess this might do a better control? - Not sure. I did put it this way to make it not too unidirectional

00:12:882 (12882|4) - move to middle? - sounds cool


[MX]

00:07:882 (7882|0,8048|1) - how about ctrl+g? that stack in col 1 doesnt seem to be relatable to pitch tho - oops

00:10:382 (10382|0,10465|1,10548|2,10632|3) - the diff curve between this and SC is quite gg it seems. you could do the singlehand trill like you did in SC but using SNs instead of LN - not really representing the same sounds but eh i guess trilling it might not be bad

00:14:715 - i guess it would be better if you start the stream from the downbeat. again the diff curve is pretty far with the SC - applied. Maybe i should buff MX or nerf SC

00:25:715 (25715|2) - 00:26:382 (26382|4) - really recommended to add note for the snare and to reduce the diff curve as well - yup

[SC]

00:07:882 - quite weird when all the LN end like this one doesnt have any note on its even tho it has synth - the "vocals" end at 00:07:882 -. I originally had it end with the synth LN but kawawa said that it's better this way (it does better represent the music.) I'll need to reconsider this if it messes up playability tho

fug why is this all i could do :u - still really helpful you should've said at least one thing for the SHD remap so that I can kds you
anyways good luck :) - :)
Thanks for the mod!
Kaito-kun
Went over Minseo's inability to map something without triggering me and the philosophical aspects of why the banana is the best fruit an animu grill would love :^)

"Pls delete map k thx bby" Log
22:38 Kaito-kun: BA
22:38 Kaito-kun: NA
22:39 Minseo2000: XIANG
22:39 Minseo2000: JIAO
22:44 Minseo2000: you alive?
22:44 Kaito-kun: yes
22:44 Kaito-kun: downloading the map :^)
22:44 Minseo2000: lol
22:45 Minseo2000: oboi
22:45 Minseo2000: nuke soon
22:45 Minseo2000: gotta prepare my bomb shelters
22:46 Minseo2000: hue
22:47 Minseo2000: rip
22:47 Kaito-kun: I seriously can't find the logic behind those LN walls tbh
22:47 Minseo2000: it's to create the buildup before the bursts
22:48 Minseo2000: i am currently assuming that players who will be able to play this will be able to read the LN walls
22:49 Kaito-kun: Problem is not the difficulty behind it
22:49 Kaito-kun: it's that there's no reason for it to be there
22:49 Kaito-kun: there's not even a prolonged sound
22:50 Minseo2000: they represent the toms
22:50 Minseo2000: well
22:50 Minseo2000: which ofc doesn't last that long
22:51 Minseo2000: but in LN walls, the gaps work like SNs
22:51 Minseo2000: thus "inverse LNs"
22:51 Kaito-kun: I doubt that's rankable
22:52 Kaito-kun: closest there is atm ranked is Niv's 5K map, and it's pretty justified and defended
22:52 Minseo2000: well i'll ask about the LN walls to players/mappers more experienced with LNs
22:53 Minseo2000: but as far as I know, LNs don't necessarily need to represent a "prolonged sound"
22:53 Kaito-kun: they do need
22:54 Minseo2000: if so pretty much all heavy LN maps need to be changed
22:54 Minseo2000: which i don't think should happen
22:55 Kaito-kun: and before asking about the LN walls to experience players, if you are trying to rank this, you should first ask a trusted BN if such Inverted LNs are rankable
22:55 Kaito-kun: most LN maps have some type of defense there, atm, you have only said that "it's for buildup, and they represent X thing"
22:55 Minseo2000: i guess
22:56 Minseo2000: well
22:56 Kaito-kun: I remember Loctav saying he wouldn't let Inverted LNs get ranked too XD
22:56 Minseo2000: if i go longer with my words
22:56 Kaito-kun: but that was 2 years ago XD
22:57 Minseo2000: it's to allow a smoother difficulty progression between the normal twisty-LN+SN-thing-thing-section to the 1/8 burst
22:57 Minseo2000: and you see
22:58 Minseo2000: if I simply use SNs, it kind of breaks the noodly looks of the map (makes one side a small inverse LN and the other a simple SN stream)
22:58 Minseo2000: but mixing the two together on each hands made it way too hard for me
22:59 Minseo2000: at least
22:59 Minseo2000: so i felt that a short LN wall section like this might work
22:59 Kaito-kun: but it feels forced actually
23:00 Minseo2000: considering that the whole map is LN-based, i felt that an LN wall should not be too big of a problem (the LN walls should feel less "forced" than the 1/8 burst tbh)
23:00 Kaito-kun: there's a really big difference between 3 noodles at once and such LN wall there tho
23:01 Minseo2000: hmmm
23:01 Minseo2000: mayb3e
23:01 Minseo2000: *maybe
23:01 Kaito-kun: only problem I had with the map were 3 things:
23:02 Kaito-kun: 00:14:715 - I think this pattern here could be better
23:02 Minseo2000: i personally didn't find that big of a difference between the LN walls and the part prior
23:02 Minseo2000: hmmm
23:02 Minseo2000: that part
23:02 Kaito-kun: a bit more 2-handed would be good, but I would need more thinking before proposing anything
23:02 Minseo2000: it was the best one i could think of when i mapped it
23:03 Minseo2000: didn't want to make it too hard
23:03 Minseo2000: since the map only started and it's not yet the chorus
23:03 Minseo2000: i tried to make it as comfortable as possible as well, making it like this-ish 00:15:215 (15215|4,15298|3,15382|2,15465|1,15548|0) -
23:03 Minseo2000: 00:15:465 (15465|4,15548|3,15632|2,15715|3,15715|1,15798|0,15798|4) -
23:03 Kaito-kun: well, it may be me, but having one hand do a pattern and the other doing a different pattern isn't really what I call easy
23:04 Minseo2000: 00:15:882 (15882|2,15882|1,15965|3,15965|0,16048|4) -
23:04 Kaito-kun: hence why I propose something more 2-handed
23:04 Minseo2000: i tried to emphasize the reading requirements of LNs in this map
23:04 Minseo2000: thus pushing people to notice the connections between the notes
23:05 Minseo2000: and how they draw lines
23:05 Minseo2000: but idk that's just me
23:05 Kaito-kun: so you trying to make it harder than it should be?
23:05 Minseo2000: not necessarily
23:05 Minseo2000: finger-wise it should be easier
23:05 Minseo2000: since they are connected and all, it pretty much feels like a bit harder roll
23:06 Kaito-kun: but it doesn't really play like one
23:06 Kaito-kun: which beats the purpose of the placement
23:07 Minseo2000: hmmm
23:08 Minseo2000: not sure if i can find a better pattern for this part
23:08 Minseo2000: a suggestion might be nice
23:08 Minseo2000: well the previous was my defense for the current pattern
23:08 Kaito-kun: gimme a sec, let me see if I can think something on the spot
23:08 Minseo2000: if you find that there can be a better pattern then i will try it
23:09 Minseo2000: there's always room for improvement
23:09 Minseo2000: (quite alot tbh)
23:09 Kaito-kun: you want to keep the jumptrill-like pattern of the LNs, right?
23:09 Minseo2000: not really
23:10 Minseo2000: the current pattern is just like so to make that roll-like pattern that i highlighted
23:10 Kaito-kun: something in-between: 00:18:548 - missing note or you ignored it on purpose?
23:11 Minseo2000: it's a highhat there
23:11 Minseo2000: *hihat
23:11 Minseo2000: if you're talking about 00:18:715 - , it's the one extra LN
23:12 Kaito-kun: idk the story between Prot, you and the hihats
23:12 Kaito-kun: in case you were saying like I knew XD
23:12 Minseo2000: that's in yakusoku
23:12 Kaito-kun: o lol
23:12 Minseo2000: no in that
23:12 Minseo2000: basically
23:12 Minseo2000: we were arguing
23:12 Minseo2000: whether a sound was a hat or a kick
23:12 Minseo2000: lol
23:12 Kaito-kun: lmao
23:12 Minseo2000: nothing complicated
23:13 Minseo2000: it's just a funny joke now
23:13 Minseo2000: i think
23:14 Kaito-kun: going back to the pattern, have you tried making the LNs the actual vocal length just for that section?
23:15 Minseo2000: did once
23:15 Minseo2000: turned out
23:15 Minseo2000: pretty uncomfortable
23:15 Minseo2000: but then throughout the whole map most of the LNs were extended for longer than the actual original sound is
23:16 Kaito-kun: but the whole map is technical in it's own way
23:16 Kaito-kun: can't agree with that LN usage, but I digress in that case
23:17 Minseo2000: the extended LNs kinda make a double note for each vocal
23:17 Kaito-kun: here, it's more speed-based than technical
23:17 Minseo2000: well
23:17 Minseo2000: a 1.5-chord?
23:17 Kaito-kun: http://osu.ppy.sh/ss/7130934
23:17 Minseo2000: idk how i'll call it
23:17 Kaito-kun: just a pretty random idea making the LNs shorter
23:18 Kaito-kun: only thing I actually consider pretty good is the 4 final LNs
23:18 Minseo2000: hmmm
23:18 Kaito-kun: haven't played it tho, so Idk if it's comfortable
23:19 Minseo2000: it doesn't look very comfortable to me
23:19 Minseo2000: lemme try tho
23:19 Kaito-kun: http://osu.ppy.sh/ss/7130953 This is the only section I can assure it's comfortable actually
23:20 Kaito-kun: since it transitions from a LN-note jumptrill to a burst which is most likely played the same way lol
23:20 Minseo2000: but i feel that it kinda breaks the concept of the map
23:20 Minseo2000: by suddenly reducing the lengths of the LNs
23:21 Minseo2000: ok
23:21 Minseo2000: just tried it
23:21 Minseo2000: in terms of comfort, it seems fine
23:21 Minseo2000: but it felt quite underwhelming
23:21 Minseo2000: compared to what was before
23:21 Kaito-kun: well, maybe use that pattern and go from there
23:22 Kaito-kun: since for me it's fine, but I'm sure you can add your retarded touch that makes your maps so trigger-ish for me :^)
23:22 Minseo2000: not sure if i can go from this pattern without making a crap ton of trills
23:22 Minseo2000: lemme try adapting the old pattern to this one
23:23 Kaito-kun: maybe you can take the extended LNs you had, and center them only on the 3 middle lanes
23:24 Minseo2000: http://osu.ppy.sh/ss/7130975
23:24 Minseo2000: smth like that maybe
23:24 Kaito-kun: since such patterns would be played almost equally no matter the playstyle (3+2, 2+3 or 2-space-2)
23:25 Kaito-kun: practically my idea, just make the LNs and the notes change columns XD
23:25 Minseo2000: pretty much
23:25 Kaito-kun: let me see if I can make something real quick
23:25 Minseo2000: like i said
23:25 Minseo2000: adapt the old one to yours
23:25 Minseo2000: :P
23:26 Kaito-kun: well, it actually looks nicer
23:26 Kaito-kun: dunno how it plays tho, let me see
23:26 Minseo2000: hmmm
23:26 Minseo2000: lemme swap some LN positions first
23:26 Minseo2000: to keep them all on the middle fingers
23:27 Minseo2000: http://osu.ppy.sh/ss/7130986 basically this
23:27 Kaito-kun: well, using the columns 1, 3 and 5 can also be a good idea
23:27 Kaito-kun: let's see that pattern
23:28 Minseo2000: makes the LNs make a nice little cover for the SN :P
23:30 Kaito-kun: well, it plays and looks better tbh
23:31 Kaito-kun: so, at least that's one thing somewhat solved from the map
23:31 Minseo2000: yup
23:31 Kaito-kun: 2nd is the LN wall, which I seriously doubt it's even rankable
23:31 Minseo2000: if LN walls are unrankable i'll give up ranking :D
23:32 Kaito-kun: going out of the discussion wheter it fits or not, I don't think such type of inverted LNs are currently rankable
23:32 Minseo2000: cuz my other map, AXION, has more (and harder) LN walls
23:32 Minseo2000: but i've been seeing quite a few inverted LNs around recently
23:32 Minseo2000: so i am currently assuming that it is
23:33 Minseo2000: and the RC itself does not explicitly say anything about LN walls
23:33 Kaito-kun: like?
23:33 Kaito-kun: only inverted LNs I can think of are Niv's 5K map (dunno the name)
23:33 Minseo2000: there's that dragonforce stuff
23:33 Kaito-kun: oh found it
23:33 *Kaito-kun is listening to [https://osu.ppy.sh/b/962352 Renard vs Kitsune^2 - The Castle]
23:33 Minseo2000: two of them
23:33 Kaito-kun: this map which has pretty justified LN walls
23:34 Kaito-kun: The Warrior Inside?
23:34 Minseo2000: and symphony of the night
23:34 Minseo2000: they both have inverted LNs
23:34 Kaito-kun: let me see
23:34 Minseo2000: i iirc kawawa's ultimate fate had inverted LNs
23:35 Minseo2000: jinjin's pi map has inverted LNs
23:35 Kaito-kun: I wouldn't take Kawawa as an example tbh XD
23:36 Minseo2000: well we're only looking for ranked LN walls
23:37 Kaito-kun: actually, I have actually forgotten about Jejjin's pi map
23:37 Minseo2000: and the LNs there last longer than the actual piano sound too
23:38 Minseo2000: so there goes the "LNs have to represent a prolonged sound" thing
23:38 Kaito-kun: I still thing that they should represent a prolonged sound
23:39 Kaito-kun: tho it does break my argument that LN walls are unrankable
23:39 Minseo2000: LNs are more accepted nowadays
23:40 Minseo2000: which i support
23:40 Kaito-kun: oh well, I'll just leave that part as it is, but seriously go ask a trusted BN (Prot doesn't count considering her low knowledge of high difficulty maps)
23:40 Kaito-kun: never being too careful
23:40 Minseo2000: yup
23:40 Minseo2000: i'll try asking ppl like archer first tho
23:40 Minseo2000: cuz rankability aside
23:40 Minseo2000: i don't want bad LNs
23:41 Kaito-kun: I support LN maps, but only if it's in the type of things like Chiptune music, where most sounds are prolonged-ish and have room for some forcing for better playability
23:42 Kaito-kun: (ofc, not stating only Chiptune should be LN-based, just using as example)
23:42 Minseo2000: LNs do go well with chiptune
23:42 Minseo2000: depends on the song
23:42 Minseo2000: and the mapper
23:42 Minseo2000: but not always
23:42 *Minseo2000 shrugs
23:43 Kaito-kun: well, it's not the Chiptune's fault the mapper is shit :^)
23:43 Minseo2000: xd
23:43 Minseo2000: brb mapping chiptune :^)
23:44 Kaito-kun: I plan on mapping some LN maps (Chiptune ofc, because it's <3)
23:45 Kaito-kun: well, to finish going with this
23:46 Kaito-kun: the last part of the bursts
23:46 Minseo2000: ye
23:46 Kaito-kun: and yes, I know you have thought a lot about it lol
23:46 Kaito-kun: but it's still triggerish :^D
23:46 Minseo2000: still mashy :^)
23:46 Kaito-kun: more like assured misses :^)
23:47 Minseo2000: give me better pattern pls :c
23:47 Kaito-kun: thinking of it atm
23:47 Kaito-kun: just jumptrill it :^)
23:47 Kaito-kun: I mean, what could go wrong? :^)
23:47 Minseo2000: should i nudge a LN or two and call it good :^)
23:48 Kaito-kun: make that burst LN-only then :^)
23:48 Minseo2000: right :^)
23:48 Kaito-kun: if you going with LN walls, go all the way through :^)
23:48 Minseo2000: inverting notes :^)
23:48 Minseo2000: hmmm
23:48 Minseo2000: actually
23:48 Minseo2000: should I?
23:48 Kaito-kun: inb4 inverting rank :^)
23:49 Kaito-kun: o god, you actually thinking about it?
23:49 Minseo2000: but then the SR will inflate alot if i make them inverted
23:49 Kaito-kun: how about you stop thinking for a second :^)
23:49 Minseo2000: sure :^)
23:49 *Minseo2000 proceeds to randomly place notes mindlessly
23:53 Kaito-kun: you trying to get the heart or the nuke icon? :^)
23:54 Minseo2000: the nuke :^)
23:54 Minseo2000: jkjk
23:57 Kaito-kun: aaaaaaaaa
23:57 Kaito-kun: can't think of anything atm
23:57 Minseo2000: lol
23:57 Minseo2000: same
23:57 Kaito-kun: tho I know the reason why it plays so uncomfortable
23:57 Minseo2000: other than making it inverted
23:57 *Minseo2000 runs
23:57 Kaito-kun: http://osu.ppy.sh/ss/7131109
23:58 Kaito-kun: those 4 notes are the reason pattern's shit :^)
23:58 Kaito-kun: 00:27:590 (27590|0,27673|0) -
23:58 Kaito-kun: forgot these 2 :^)
00:00 Kaito-kun: only thing I can think of is going full retard and making those 5 jumps into a jumptrill to make it a justified "fuck you and your acc" pattern :^D
00:01 Minseo2000: http://osu.ppy.sh/ss/7131125 :^D
00:02 Kaito-kun: if I see that when I update this map, I'm getting a ticket straight to China :^D
00:03 Kaito-kun: actually, about that burst, maybe ask Parachor
00:03 Minseo2000: http://osu.ppy.sh/ss/7131134 then just this maybe
00:04 Minseo2000: but idk
00:04 Minseo2000: it feels harder
00:04 Kaito-kun: that was my idea actually :^D
00:04 Minseo2000: still FC'able
00:04 Kaito-kun: problem is not that the trill is 180BPM 1/8
00:04 Kaito-kun: I mean, it'
00:05 Kaito-kun: it's Blastix Riotz without the Riotz
00:05 Minseo2000: ok
00:05 Kaito-kun: problem comes from the burst-jumptrill-burst transition
00:05 Minseo2000: it's not really hard after trying a few times
00:05 Minseo2000: i'll keep it that way for now
00:05 Minseo2000: and see if better patterns can be made
00:06 Kaito-kun: well, that's about it about the map actually
00:06 Kaito-kun: I fucked up the rest of the map because I suck at LNs on 5k :^D
00:07 Minseo2000: rip kaito
00:07 Kaito-kun: so, the first section is already decent-ish imo
00:07 Kaito-kun: the LN wall, ask some experts to make it as less frustrating as possible to play, if you indeed keep it that way
00:08 Kaito-kun: also don't forget to ask knowledgeable BNs about it's rankability, just in case
00:08 Kaito-kun: and the burst, I really can't think of anything other than that jumptrill, so I guess it's a stalemate
00:09 Minseo2000: i guess
00:09 Minseo2000: i'll edit the LN walls for better comfort rn
00:09 Kaito-kun: rest of the map is, well, not really what I would call good mapping, but it is indeed entertaining to play
00:09 Minseo2000: o wao look at the SR drop
00:10 Kaito-kun: so, you giving me kds or what? :^)
00:10 *Kaito-kun goes full Prot
00:11 Minseo2000: ye
00:11 Minseo2000: post log pls

kds me u fuk :^)
Topic Starter
MadBricktree
:^)
DustMoon
Hi~Minseo2000
1|2|3|4|5| 真的不会中文?
Prot's LV.1
00:07:215 (7215|3) - move to 3
00:08:882 (8882|0) - move to 5
00:10:215 (10215|1) - move to 4
00:10:382 (10382|3,10382|4) - move to 1,2
00:11:548 (11548|2) - move to 1
00:12:882 (12882|4) - move to 1
00:13:048 (13048|0) - move to 5
00:14:215 (14215|4) - move to 1
00:14:382 (14382|1,14382|0) - move to 4,5
00:38:215 (38215|2,38548|1,38548|3) - ^
LV.2
00:17:382 (17382|4) - move to 3
00:20:298 (20298|3,20382|4) - ^
00:25:632 (25632|2) - move to 4
00:36:298 (36298|3,36382|2) - ^
00:38:715 (38715|3) - move to 1
Good luck! :)
PS:这地方很明显的,一大堆的香蕉。你看……
Protastic101

DustMoon wrote:

Hi~Minseo2000
1|2|3|4|5| 真的不会中文?
Prot's LV.1
00:07:215 (7215|3) - move to 3
00:08:882 (8882|0) - move to 5
00:10:215 (10215|1) - move to 4
00:10:382 (10382|3,10382|4) - move to 1,2
00:11:548 (11548|2) - move to 1
00:12:882 (12882|4) - move to 1
00:13:048 (13048|0) - move to 5
00:14:215 (14215|4) - move to 1
00:14:382 (14382|1,14382|0) - move to 4,5
00:38:215 (38215|2,38548|1,38548|3) - ^

All accepted. I ended up rearranging the entire map to use more linear 1/2 rolls. My original intention had been to hook the kicks by giving them a swing feel like in the music since the kicks are on the upbeat before and after the downbeat, but playing through it, I realized it was pretty bad to play lol. So yeah, basically rearranged the whole diff so stuff shouldn't be stacked anymore and it flows more directionally.
Good luck! :)
PS:这地方很明显的,一大堆的香蕉。你看……
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