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Touyama Nao & Hanazawa Kana - Taisetsu no Tsukurikata (Aster

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SkinnyJommy

[ amb1d3x ] wrote:

SkinnyJommy wrote:

onodera best
That's a funny way of spelling tsugumi
REPORTED
rock time
from q

very general mod INCOMING

your map is honestly pretty good. You are mostly consistent with spacing and timing, but work on aesthetics! your blanketing skills could use a little sharpening
00:47:028 (4,1,1,1) hi rrtyui
00:50:457 (4,5) look for areas like this to blanket better
i didnt see anything in here that was really standing out, you seem to be very ahead of the curve in terms of beginner knowledge on mapping
look for areas to improve flow and consistency
If you havent already, i suggest watching pishifats mapping guides and mapping commentaries, they can help you a lot
good luck with the map!
also, check AIMod (ctrl+shift+a)
Topic Starter
Hishiro Chizuru

FuruSatori wrote:

from q

very general mod INCOMING

your map is honestly pretty good. You are mostly consistent with spacing and timing, but work on aesthetics! your blanketing skills could use a little sharpening
00:47:028 (4,1,1,1) hi rrtyui
00:50:457 (4,5) look for areas like this to blanket better
i didnt see anything in here that was really standing out, you seem to be very ahead of the curve in terms of beginner knowledge on mapping
look for areas to improve flow and consistency
If you havent already, i suggest watching pishifats mapping guides and mapping commentaries, they can help you a lot
good luck with the map!
also, check AIMod (ctrl+shift+a)
Thanks for the mod, and thanks for linking those videos, I actually haven't watched them yet :o

Also you just taught me about the ctr shift a :O thx fam lmao
Topic Starter
Hishiro Chizuru

Azulae wrote:

hi from my mod queue

[General]
Vary volume and sampleset
Disable countdown and activate widescreen support
Add combo colours
Change the name of insane to extra

[Insane]
Honestly not too much to say.
Since you are still a beginner you need to improve yourself.
Just look at other people's map, who are experienced with mapping and try to learn how to use these patterns.
You can also watch some youtube videos explaining some mapping mechanics.

https://www.youtube.com/user/Pishifat
Will do, thanks for the insight!
rs_fadeaway
hello~ NM as ur req)

[Insane]

00:11:542 (2,3) - fix the DS
00:13:085 (3,4) - increase DS, the distance between slider and note could be more big than note and note.
00:16:857 (1,2,3,1,2,3) - make them symmetrical with x-axis,will looks more neat
00:19:257 (2,3) - so close, pls always take attention on that the DS fit the rhythm.
01:17:800 (3) - no sound here,this overmap feels so strange,remove it.
01:25:085 (4,1) - these too close, Usually we add a little distance to distinguish between the two bars.
01:58:342 (1,2,3,4,1,2,3) - i dont think these fit the music, indeed i could clear here the vocal
at 01:58:514, the rest part just like the resonance of it.
02:09:314 (1,2,3,4) - same ^
02:13:257 (6,1,2,3,4,1,2,3,4) - dont think should stay here and keep circling
02:33:142 (3) - dont get the point why reverse slider here

I can see u used a lot of patterns, but some times they are not fit well.make sure use them in right time, dont forget u are mapping the music.
And the distance problem is that whole map kinda random, we decrease DS when music soft, increase when intense, and use 1 kind DS when it constant.
Add hitsound, learn and try, or u never imoprove.
keep working on ~
Topic Starter
Hishiro Chizuru

rs_fadeaway wrote:

hello~ NM as ur req)

[Insane]

00:11:542 (2,3) - fix the DS
00:13:085 (3,4) - increase DS, the distance between slider and note could be more big than note and note.
00:16:857 (1,2,3,1,2,3) - make them symmetrical with x-axis,will looks more neat
00:19:257 (2,3) - so close, pls always take attention on that the DS fit the rhythm.
01:17:800 (3) - no sound here,this overmap feels so strange,remove it.
01:25:085 (4,1) - these too close, Usually we add a little distance to distinguish between the two bars.
01:58:342 (1,2,3,4,1,2,3) - i dont think these fit the music, indeed i could clear here the vocal
at 01:58:514, the rest part just like the resonance of it.
02:09:314 (1,2,3,4) - same ^
02:13:257 (6,1,2,3,4,1,2,3,4) - dont think should stay here and keep circling
02:33:142 (3) - dont get the point why reverse slider here

I can see u used a lot of patterns, but some times they are not fit well.make sure use them in right time, dont forget u are mapping the music.
And the distance problem is that whole map kinda random, we decrease DS when music soft, increase when intense, and use 1 kind DS when it constant.
Add hitsound, learn and try, or u never imoprove.
keep working on ~
Thanks for the mod, updated the beatmap! :)
WildCry
Hello NM From my modding queue post.

Insane

00:28:857 (5) - put this slider first of this 00:28:514 (4) - and make a blanket with them.
00:29:885 (4,5) - ^ same but not the blaket
00:32:628 (4,5) - ^
02:14:114 (3,4) - change this with something like...

02:33:142 (3) - change this for other thing like a long slider then a circle



Good map only try to do more repetitive if the song requires it ,only change the pattern and maintain the distance ,that's all See you!

Oh... and 02:44:971 (1) - this is so Beautiful!
Topic Starter
Hishiro Chizuru

WildCry wrote:

Hello NM From my modding queue post.

Insane

00:28:857 (5) - put this slider first of this 00:28:514 (4) - and make a blanket with them.
00:29:885 (4,5) - ^ same but not the blaket
00:32:628 (4,5) - ^
02:14:114 (3,4) - change this with something like...

02:33:142 (3) - change this for other thing like a long slider then a circle



Good map only try to do more repetitive if the song requires it ,only change the pattern and maintain the distance ,that's all See you!

Oh... and 02:44:971 (1) - this is so Beautiful!

Thank you for the mod ^-^ <3

Your first couple suggestions I didn't follow exactly to keep good flow, but nevertheless made changes.

Also the slider took so long to do because I suck at sliders :P
vrnl
hello from my q /w/

nice song and for a new mapper this isnt all that bad really! ill give a general overview of stuff then get into things that dont fall under those categories.

general:

first use the AIMod to do some things that need to be done right away, like snapping objects.

second get some custom combo colors ! you can find them in song setup > colours. make them go with the background, since thats what theyre there for ^w^

next, a lot of ur sliders have some odd shapes. like this 00:01:771 (1) - could be easily fixed to something like https://osu.ppy.sh/ss/7026322 just by moving the anchors around a little. it goes a long way just by making every slider look nice. thats what makes the map as a whole fun to play : )

i didnt notice this before but theres no kiai! you need to use kiai to show where the biggest and best parts of the song are. get to it by using the timing and control points box, and selecing the Style tab. since u have a lot of timing points already u might have to work around some of them to make your kiais on point.

also, volume with ur hitsounds (whenever u do them) is important too. lower and raising the volume when the song is louder/softer make the map have a more professional feel to it so i recommend it! (and also its needed for rank too)

another big thing i saw was a lot of unnecessary small/large spacing. like here 01:19:600 (4,5) - theres no real reason for it to be this big since the vocals nor the beats are big here
and with small spacing, most of all the beginning section of the map seems too close, because all of a sudden at the drop of the song, the jumps get super big and its very sudden. so rather make the big jumps smaller or space the beginning stuff out more to make it more predictable

ok now for the dif:

00:17:542 (1,2,1,2) - 00:29:885 (1,2,1,2) - 00:31:257 (1,2,1,2) - having perfect stacking on any of these 4 slider things is sometimes confusing, so move them apart a little
00:21:657 (1) - dont make a new combo, and there are no beats here 00:22:000 (1) - so just but a single circle after the last repeat slider and make it be the (7) of that combo
00:40:171 (1,2,3,4) - maybe space these out more than the previous 1,2,3,4 jumps since the buildup is growing
00:41:542 (1,2,3,4) - here too
00:47:028 (1,2,3) - instead of just having these 3 sliders, have some notes after them like this and having them stack on the sliderends. it goes with the song and looks good too
00:56:457 - 00:57:142 - missing beats here, just simply putting a circle somewhere in the flow of the current setup will do
00:58:000 (1,2,3) - same thing here as before
01:11:028 (1,2,3,4) - on this theres a 1/8 spam, so doing something like a 1/8th repeat slider would be better. so if u were to do this you'd have to remake the stream
01:12:400 (3,4,5) - thats some pretty high SV. i think 2.5, maybe 3 should be ok
01:17:200 (1,2) - cute
01:30:142 (4,5) - stacked weird, make them smoother
01:32:285 (1,2,3,4,1,2,3,4) - you can use the distance snap tool to make streams the same distance apart and you should use it on this and any stream u want to make.
01:33:400 (6,7,8) - theres no beats here for this so delete it and make the transition to the next slider smoother
01:37:942 (2) - what to heck is this slider
01:54:571 (1,1) - dont make these new combo, just go with the old combo
01:55:257 (1) - theres no roll here, just do a circle in stead and keep it going with the old combo
01:58:342 (1,1,1) - same thing here with what i said towards the beginning of the mod. also no new combos are needed
02:09:314 (1,1,1) - ^
02:22:342 (1,2,3,4) - same thing here with what i said towards beginning of the mod with the 1/8th stream
02:34:000 (1,1) - this overlapping is a nono. makes it difficult to read and just not fun to play ;w;
02:36:742 (1,1) - ^
02:44:714 (7) - no beat on this
02:44:971 (1) - very pretty slider! but the ending could be moved outward a little to still end on the same tick and look symmectrical. https://osu.ppy.sh/ss/7026438 < 3
03:09:657 - this part to 03:20:628 - here could easily be mapped. leaving it out seems kinda pointless to me at least
03:20:628 - also here to 03:23:371 - you can do more than just one slider ;w;
same for 03:23:371 - to 03:26:114 -
03:43:942 (5,6,7) - too high SV imo just like before ;w;
03:52:514 (1,1,1) - same thing here with the other 2 i mentioned before this.
03:53:542 - if ur gonna end it here, make this 03:53:542 (2) - just a circle. but what u really should do is map til the end. u still have a good 25ish seconds u can map.

dang this is a long mod. i hope u find it helpful /w/
Topic Starter
Hishiro Chizuru

cute boy wrote:

hello from my q /w/

nice song and for a new mapper this isnt all that bad really! ill give a general overview of stuff then get into things that dont fall under those categories.

general:

first use the AIMod to do some things that need to be done right away, like snapping objects.

second get some custom combo colors ! you can find them in song setup > colours. make them go with the background, since thats what theyre there for ^w^

next, a lot of ur sliders have some odd shapes. like this 00:01:771 (1) - could be easily fixed to something like https://osu.ppy.sh/ss/7026322 just by moving the anchors around a little. it goes a long way just by making every slider look nice. thats what makes the map as a whole fun to play : )

i didnt notice this before but theres no kiai! you need to use kiai to show where the biggest and best parts of the song are. get to it by using the timing and control points box, and selecing the Style tab. since u have a lot of timing points already u might have to work around some of them to make your kiais on point.

also, volume with ur hitsounds (whenever u do them) is important too. lower and raising the volume when the song is louder/softer make the map have a more professional feel to it so i recommend it! (and also its needed for rank too)

another big thing i saw was a lot of unnecessary small/large spacing. like here 01:19:600 (4,5) - theres no real reason for it to be this big since the vocals nor the beats are big here
and with small spacing, most of all the beginning section of the map seems too close, because all of a sudden at the drop of the song, the jumps get super big and its very sudden. so rather make the big jumps smaller or space the beginning stuff out more to make it more predictable

ok now for the dif:

00:17:542 (1,2,1,2) - 00:29:885 (1,2,1,2) - 00:31:257 (1,2,1,2) - having perfect stacking on any of these 4 slider things is sometimes confusing, so move them apart a little
00:21:657 (1) - dont make a new combo, and there are no beats here 00:22:000 (1) - so just but a single circle after the last repeat slider and make it be the (7) of that combo
00:40:171 (1,2,3,4) - maybe space these out more than the previous 1,2,3,4 jumps since the buildup is growing
00:41:542 (1,2,3,4) - here too
00:47:028 (1,2,3) - instead of just having these 3 sliders, have some notes after them like this and having them stack on the sliderends. it goes with the song and looks good too
00:56:457 - 00:57:142 - missing beats here, just simply putting a circle somewhere in the flow of the current setup will do
00:58:000 (1,2,3) - same thing here as before
01:11:028 (1,2,3,4) - on this theres a 1/8 spam, so doing something like a 1/8th repeat slider would be better. so if u were to do this you'd have to remake the stream
01:12:400 (3,4,5) - thats some pretty high SV. i think 2.5, maybe 3 should be ok
01:17:200 (1,2) - cute
01:30:142 (4,5) - stacked weird, make them smoother
01:32:285 (1,2,3,4,1,2,3,4) - you can use the distance snap tool to make streams the same distance apart and you should use it on this and any stream u want to make.
01:33:400 (6,7,8) - theres no beats here for this so delete it and make the transition to the next slider smoother
01:37:942 (2) - what to heck is this slider
01:54:571 (1,1) - dont make these new combo, just go with the old combo
01:55:257 (1) - theres no roll here, just do a circle in stead and keep it going with the old combo
01:58:342 (1,1,1) - same thing here with what i said towards the beginning of the mod. also no new combos are needed
02:09:314 (1,1,1) - ^
02:22:342 (1,2,3,4) - same thing here with what i said towards beginning of the mod with the 1/8th stream
02:34:000 (1,1) - this overlapping is a nono. makes it difficult to read and just not fun to play ;w;
02:36:742 (1,1) - ^
02:44:714 (7) - no beat on this
02:44:971 (1) - very pretty slider! but the ending could be moved outward a little to still end on the same tick and look symmectrical. https://osu.ppy.sh/ss/7026438 < 3
03:09:657 - this part to 03:20:628 - here could easily be mapped. leaving it out seems kinda pointless to me at least
03:20:628 - also here to 03:23:371 - you can do more than just one slider ;w;
same for 03:23:371 - to 03:26:114 -
03:43:942 (5,6,7) - too high SV imo just like before ;w;
03:52:514 (1,1,1) - same thing here with the other 2 i mentioned before this.
03:53:542 - if ur gonna end it here, make this 03:53:542 (2) - just a circle. but what u really should do is map til the end. u still have a good 25ish seconds u can map.

dang this is a long mod. i hope u find it helpful /w/
Hoyl that's an insightful mod!

Thanks for the input, really appreciated! Updated my beatmap with the changes recommended in your mod (not all however, some I could justify, although some things may be because I'm too lazy right now xd)

Wish I could return the favor with a mod but I suck at mapping fundamentals and concepts so I'll just do the next best thing and throw you a kudosu xp

Really nice and clear mod!
Weber
hello

Expert

00:00:400 (1,1) - I would try to fiddle with the first slider so that the curve blankets properly around the next slider. Giving a good first impression with maps as long as this will help you in the long run.
00:05:885 (1,1) - Visibility is pretty bad with the second slider coming in just as the last one fades out, I would try to end the first slider about 1/1 shorter and add a hitcircle in the 1/1 gap left behind so the player has a better opportunity to react.
00:11:028 (1) - Rotate this slider a little bit clockwise so it blankets around 00:10:342 (2,3,4) - a little better
00:42:914 (1,2,3,4,5) - Personally I think these should be the same spacing as 00:43:342 (1,2,3,4,5,6,7,8) - as there isn't really that buildup to warrant the spacing change. I would also try to improve the visual flow of the stream a little more.
00:52:342 (3,2,4,2) - These don't really need to be 1/4 sliders, they work better with the music as regular hitcircles.
01:01:771 (3,5) - ^
01:10:343 (3,4,5,6,1,2,3,4,1,2,3,4,5) - This stream can be improved alot, both in terms of visual flow as well as spacing. For example, 01:11:200 (3,4,5) - Why are these spacings different?
01:32:285 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ^
01:12:400 (3,4,5) - Neat pattern, I like it
01:33:657 (1,3) - Whats up with these CUHRAYZEE repeat slider shapes?
02:43:600 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Also really nice pattern.
03:32:114 (2) - Doesn't need to be a slider, inconsistent with your previous identical patterns

Honestly, there's a lot more I could talk about but I think I can summarize most of what i'm missing right here:

The map's biggest problem is the inconsistency and overcomplexified between slider design. There are tons of sliders that have 2 or more anchor points where all it accomplishes is making the entire map visually inconsistent and well, not very pretty to look at. I think 00:44:628 (2,3,4,1,2,3,4) - is one of the biggest offenders of this kind of thing. Is there any reason sliders this short need to have that many curves? Another prime offender that I mentioned earlier were 01:33:657 (1,3) - which actually, now that I look at them closely, I'm fairly sure these are unrankable since the slider balls are vibrating back and forth for a fraction of a second.

Good luck.
Graffin
nm from queue

fix sliderends and preview point


  • 00:10:685 (4) - turn this like 15 degrees counterclockwise
    01:06:228 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - triples in this whole section aren't good imo, there's not any sounds for them
    01:11:028 (1,2,3,4) - a 1/8 kickslider would fit the music a lot better
    01:32:285 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - this stream is kinda ugly xd, give it a more aesthetic look
    02:22:342 (1,2,3,4) - same as before, 1/8 kickslider, also that stream could look better
    02:33:142 (2,3) - these arent perfectly aligned on a straight line fix pls
    02:36:400 (4) - better blanket here
    03:01:600 (1,2,3) - this fits the voice way better imo
good map overall!
Topic Starter
Hishiro Chizuru

Weber wrote:

hello

Expert

00:00:400 (1,1) - I would try to fiddle with the first slider so that the curve blankets properly around the next slider. Giving a good first impression with maps as long as this will help you in the long run.
00:05:885 (1,1) - Visibility is pretty bad with the second slider coming in just as the last one fades out, I would try to end the first slider about 1/1 shorter and add a hitcircle in the 1/1 gap left behind so the player has a better opportunity to react.
00:11:028 (1) - Rotate this slider a little bit clockwise so it blankets around 00:10:342 (2,3,4) - a little better
00:42:914 (1,2,3,4,5) - Personally I think these should be the same spacing as 00:43:342 (1,2,3,4,5,6,7,8) - as there isn't really that buildup to warrant the spacing change. I would also try to improve the visual flow of the stream a little more.
00:52:342 (3,2,4,2) - These don't really need to be 1/4 sliders, they work better with the music as regular hitcircles.
01:01:771 (3,5) - ^
01:10:343 (3,4,5,6,1,2,3,4,1,2,3,4,5) - This stream can be improved alot, both in terms of visual flow as well as spacing. For example, 01:11:200 (3,4,5) - Why are these spacings different?
01:32:285 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ^
01:12:400 (3,4,5) - Neat pattern, I like it
01:33:657 (1,3) - Whats up with these CUHRAYZEE repeat slider shapes?
02:43:600 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Also really nice pattern.
03:32:114 (2) - Doesn't need to be a slider, inconsistent with your previous identical patterns

Honestly, there's a lot more I could talk about but I think I can summarize most of what i'm missing right here:

The map's biggest problem is the inconsistency and overcomplexified between slider design. There are tons of sliders that have 2 or more anchor points where all it accomplishes is making the entire map visually inconsistent and well, not very pretty to look at. I think 00:44:628 (2,3,4,1,2,3,4) - is one of the biggest offenders of this kind of thing. Is there any reason sliders this short need to have that many curves? Another prime offender that I mentioned earlier were 01:33:657 (1,3) - which actually, now that I look at them closely, I'm fairly sure these are unrankable since the slider balls are vibrating back and forth for a fraction of a second.

Good luck.
Cheers! thanks for the mod and indicating overlying problem with the map >.<

I'll work on the big problem, and for now the map has been updated with changes
Topic Starter
Hishiro Chizuru

Graffin wrote:

nm from queue

fix sliderends and preview point


  • 00:10:685 (4) - turn this like 15 degrees counterclockwise
    01:06:228 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - triples in this whole section aren't good imo, there's not any sounds for them
    01:11:028 (1,2,3,4) - a 1/8 kickslider would fit the music a lot better
    01:32:285 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - this stream is kinda ugly xd, give it a more aesthetic look
    02:22:342 (1,2,3,4) - same as before, 1/8 kickslider, also that stream could look better
    02:33:142 (2,3) - these arent perfectly aligned on a straight line fix pls
    02:36:400 (4) - better blanket here
    03:01:600 (1,2,3) - this fits the voice way better imo
good map overall!
Thanks you very much for the mod! a lot of the changes sound better aligned with the music! :D

Cheers!
Affirmation
Q

[Expert]
00:23:028 (1,2,3,4) - Hard to read and play
01:33:657 (1,3) - Hard to read reversearrow, looks unrankable, imo
01:48:571 (4,2) - stack
03:23:371 (1,2,3) - looks bad overlap
Gl
Topic Starter
Hishiro Chizuru

Neoskylove wrote:

Q

[Expert]
00:23:028 (1,2,3,4) - Hard to read and play
01:33:657 (1,3) - Hard to read reversearrow, looks unrankable, imo
01:48:571 (4,2) - stack
03:23:371 (1,2,3) - looks bad overlap
Gl
Thanks for the mod! o/
Ryuusei Aika
from queue

General
no kiai part and preview point?
cancel countdown and widescreen support

Expert
00:11:371 (2) - nc should be here
01:02:800 (1,1) - cancel nc
00:47:714 (3,5) - use two lower sv here would be better
00:58:686 (3,5) - ^
01:59:028 (3,5) - ^
02:10:000 (3,5) - ^

that's all, btw i like the way u use 1/4 silders
gl
Topic Starter
Hishiro Chizuru

Neanmoins wrote:

from queue

General
no kiai part and preview point?
cancel countdown and widescreen support

Expert
00:11:371 (2) - nc should be here
01:02:800 (1,1) - cancel nc
00:47:714 (3,5) - use two lower sv here would be better
00:58:686 (3,5) - ^
01:59:028 (3,5) - ^
02:10:000 (3,5) - ^

that's all, btw i like the way u use 1/4 silders
gl
Thanks for the mod, updated!
terratropic
hi from nm

Expert
-felt that there were many triples that were mapped to nothing so consider fixing those overmaps if you're aiming for rank
-as nice as those patterns look i dont think SV multipliers above 2.00 are allowed either so watch out for that too
00:02:457 (1) - sliderend should be on red tick not blue
00:03:828 (2,3,4) - i dont see what these are mapped to, 1/2 sliders would be more appropriate here
00:08:457 - missing note?
00:11:885 (3,4,5) - you could silence the sliderends of these throughout the map
00:10:600 (3) - i think its better off without this
00:17:114 (2) - again, i'm not sure if you really need these
00:18:485 (2) - see above
00:25:942 (2,4) - you could space these a tad bit apart from 00:25:771 (1,3)
00:38:457 (3) - i think it would be more consistent if you make this a 1/2 slider
00:54:742 - shorten this slider a bit so its 1/2
00:55:085 (4) - add a circle on top of 00:55:257 (1)
01:11:714 (1) - no kiai here?
01:03:314 (4,5,6,7,8,9,1,2,3) - i dont see the reason for these stacked triples.. i dont hear it in the song
01:17:200 (1,2) - nice touch there
01:30:571 (6) - feel that its too close to the previous note, maybe make 01:30:228 (5,6) into 1/2 sliders. https://puu.sh/tso3M/b88bf7ca96.jpg
01:39:485 (3,4) - too far apart imo, id just copy and flip 01:40:171 (5) and make a blanket out of it http://puu.sh/tsoDP/89ded38bfe.jpg
01:44:285 (3) - i'd ctrl-g this for better flow
02:07:257 (4) - again, sliderend should be on the red tick
02:13:771 (2) - see above
02:14:800 (1,2,3) - these should be individual circles to emphasize the kicks
02:23:028 (1) - again, no kiai?
02:32:628 (1) - slider should end on white tick if you want to add hitsound
02:33:142 (2,3) - again, i dont hear anything in the music with these notes, 1/2 beats sound more appropriate here
example

02:55:257 (2) - extend the slider to the blue tick
02:55:942 (1) - instead of a reverse slider it make more sense to have 4 1/1 notes kinda like this (i used 15° angles)
- then blanket 02:58:685 (1) with the previous slider https://puu.sh/tsl0V/fc7cbd19b3.jpg
03:02:971 (6) - not a fan of these type of reverse sliders, maybe just reverse once and add a 1/1 slider at 03:03:485
03:05:542 (2) - why not have one long slider here
03:06:914 - then put a spinner here
03:50:800 (1,2,3,4) - again, there should be individual circles covering the kicks here
03:53:200 (7) - this kickslider should be a circle instead

you got some really nice patterns here.. good luck
Topic Starter
Hishiro Chizuru

terratropic wrote:

hi from nm

Expert
-felt that there were many triples that were mapped to nothing so consider fixing those overmaps if you're aiming for rank
-as nice as those patterns look i dont think SV multipliers above 2.00 are allowed either so watch out for that too
00:02:457 (1) - sliderend should be on red tick not blue
00:03:828 (2,3,4) - i dont see what these are mapped to, 1/2 sliders would be more appropriate here
00:08:457 - missing note?
00:11:885 (3,4,5) - you could silence the sliderends of these throughout the map
00:10:600 (3) - i think its better off without this
00:17:114 (2) - again, i'm not sure if you really need these
00:18:485 (2) - see above
00:25:942 (2,4) - you could space these a tad bit apart from 00:25:771 (1,3)
00:38:457 (3) - i think it would be more consistent if you make this a 1/2 slider
00:54:742 - shorten this slider a bit so its 1/2
00:55:085 (4) - add a circle on top of 00:55:257 (1)
01:11:714 (1) - no kiai here?
01:03:314 (4,5,6,7,8,9,1,2,3) - i dont see the reason for these stacked triples.. i dont hear it in the song
01:17:200 (1,2) - nice touch there
01:30:571 (6) - feel that its too close to the previous note, maybe make 01:30:228 (5,6) into 1/2 sliders. https://puu.sh/tso3M/b88bf7ca96.jpg
01:39:485 (3,4) - too far apart imo, id just copy and flip 01:40:171 (5) and make a blanket out of it http://puu.sh/tsoDP/89ded38bfe.jpg
01:44:285 (3) - i'd ctrl-g this for better flow
02:07:257 (4) - again, sliderend should be on the red tick
02:13:771 (2) - see above
02:14:800 (1,2,3) - these should be individual circles to emphasize the kicks
02:23:028 (1) - again, no kiai?
02:32:628 (1) - slider should end on white tick if you want to add hitsound
02:33:142 (2,3) - again, i dont hear anything in the music with these notes, 1/2 beats sound more appropriate here
example

02:55:257 (2) - extend the slider to the blue tick
02:55:942 (1) - instead of a reverse slider it make more sense to have 4 1/1 notes kinda like this (i used 15° angles)
- then blanket 02:58:685 (1) with the previous slider https://puu.sh/tsl0V/fc7cbd19b3.jpg
03:02:971 (6) - not a fan of these type of reverse sliders, maybe just reverse once and add a 1/1 slider at 03:03:485
03:05:542 (2) - why not have one long slider here
03:06:914 - then put a spinner here
03:50:800 (1,2,3,4) - again, there should be individual circles covering the kicks here
03:53:200 (7) - this kickslider should be a circle instead

you got some really nice patterns here.. good luck
Cheers! thanks for the insightful mod, changes have been made and map has been updated!
Agatsu
qqqqqqqqueeuee

  • expert

  1. change the volume, 100% is loud ;w;
  2. 01:37:942 (2) - this slider is unrankable pls change shape
  3. 01:44:628 (1) - ^
  4. 01:45:314 (3) - ^
  5. i recommend you to look at patterns in some ranked maps and maybe you could apply them to your map :D

good luck
Topic Starter
Hishiro Chizuru

Agatsu wrote:

qqqqqqqqueeuee

  • expert

  1. change the volume, 100% is loud ;w;
  2. 01:37:942 (2) - this slider is unrankable pls change shape
  3. 01:44:628 (1) - ^
  4. 01:45:314 (3) - ^
  5. i recommend you to look at patterns in some ranked maps and maybe you could apply them to your map :D

good luck
TY for the mod! o/
bezbashn
[Expert]
TsugumiIsObvBestGirl.mp3 - Haven't been used. Don't forget about it.
p.s. Convert this to wav
00:17:542 (1,2,1,2) - Put them on the same level, because it's hard to read that mapping with 1/4 sliders. Or just put them a bit higher.
00:24:400 (1,2,3,4,1) - Overlap
01:17:542 - Put here a 2x slider velocity point, and make a better heart. It won't be a huge difference in reading, but it will look more prettier. You can do much better than I did.
02:52:857 - This should be the end of this slider. You'll need some time listening this on 25% speed
03:38:800 (2) - You can put this higher, to make a stack with next combo slider. This way you can avoid weird overlapping going here.

Good luck !
Topic Starter
Hishiro Chizuru

bezbashn wrote:

[Expert]
TsugumiIsObvBestGirl.mp3 - Haven't been used. Don't forget about it.
p.s. Convert this to wav
00:17:542 (1,2,1,2) - Put them on the same level, because it's hard to read that mapping with 1/4 sliders. Or just put them a bit higher.
00:24:400 (1,2,3,4,1) - Overlap
01:17:542 - Put here a 2x slider velocity point, and make a better heart. It won't be a huge difference in reading, but it will look more prettier. You can do much better than I did.
02:52:857 - This should be the end of this slider. You'll need some time listening this on 25% speed
03:38:800 (2) - You can put this higher, to make a stack with next combo slider. This way you can avoid weird overlapping going here.

Good luck !

o/ Thanks for the mod!~

also I didn't even know changing the file to wav would fix a problem like that
TheKingHenry
Hello mod from my queue~
Expert
  1. I feel like the hitsounds are bit too loud in the beginning
  2. 00:00:400 (1,1) - fix blanket
  3. Mostly visual things I found here, I'm gonna give examples instead of listing all of each thing. First is that blanket above, a lot of places to fix, such as 00:12:228 (5,6) - 01:02:800 (2,3) - 02:13:771 (2,3) - and so on.
  4. Another one is triangles, I'm not gonna force you to do them but when you have almost done it but it's not perfect that's when you should finish it. For example 00:49:257 (2,3,4) - 00:50:457 (2,3,4) - 00:52:514 (1,2,3) -
  5. Some miscellaneous visual things like 00:13:771 (3,1) - need to be addressed too, like the blanket is okay but the visual distance isn't stable and it doesn't look too good. You can see how 00:13:771 (3) - is closer to 00:14:114 (1) - from the other end. Other misc thing, recycle more slider shapes, you have a lot of little random looking sliders which you sure use again but it feels like only for sec. You could reduce the amount and then use similar shapes for all similar things in the music. It will make it look more neat.
  6. As I said playability is mostly cool, but one thing came pretty quickly to mind when playing. Those kickslider patterns you use here a lot. They are little inconsistent. Sometimes they all have their own space like 00:16:171 (1,2,3,4) - sometimes these spaced ones have clear pattern in them like the one before, but 00:23:028 (1,2,3,4) - for example doesn't really follow any. Then there are these partly stacked ones like 00:17:542 (1,2,1,2) - and finally ones where you use longer kickslider for part of it like 00:18:914 (1,2,1) - Variation is cool, but I couldn't grasp any underlying motive according to which you change them, so it just felt little random instead. Playability-wise then especially stacked vs non stacked was confusing at times. It's especially important in cases like this when the sounds you map are relatively quiet so the player can't really comprehend too much by himself
Good luck!
Topic Starter
Hishiro Chizuru

TheKingHenry wrote:

Hello mod from my queue~
Expert
  1. I feel like the hitsounds are bit too loud in the beginning
  2. 00:00:400 (1,1) - fix blanket
  3. Mostly visual things I found here, I'm gonna give examples instead of listing all of each thing. First is that blanket above, a lot of places to fix, such as 00:12:228 (5,6) - 01:02:800 (2,3) - 02:13:771 (2,3) - and so on.
  4. Another one is triangles, I'm not gonna force you to do them but when you have almost done it but it's not perfect that's when you should finish it. For example 00:49:257 (2,3,4) - 00:50:457 (2,3,4) - 00:52:514 (1,2,3) -
  5. Some miscellaneous visual things like 00:13:771 (3,1) - need to be addressed too, like the blanket is okay but the visual distance isn't stable and it doesn't look too good. You can see how 00:13:771 (3) - is closer to 00:14:114 (1) - from the other end. Other misc thing, recycle more slider shapes, you have a lot of little random looking sliders which you sure use again but it feels like only for sec. You could reduce the amount and then use similar shapes for all similar things in the music. It will make it look more neat.
  6. As I said playability is mostly cool, but one thing came pretty quickly to mind when playing. Those kickslider patterns you use here a lot. They are little inconsistent. Sometimes they all have their own space like 00:16:171 (1,2,3,4) - sometimes these spaced ones have clear pattern in them like the one before, but 00:23:028 (1,2,3,4) - for example doesn't really follow any. Then there are these partly stacked ones like 00:17:542 (1,2,1,2) - and finally ones where you use longer kickslider for part of it like 00:18:914 (1,2,1) - Variation is cool, but I couldn't grasp any underlying motive according to which you change them, so it just felt little random instead. Playability-wise then especially stacked vs non stacked was confusing at times. It's especially important in cases like this when the sounds you map are relatively quiet so the player can't really comprehend too much by himself
Good luck!
Thank you for the mod!~
Map has been updated!
Enkrypton
From my Queue.

EXPERT
00:02:457 (1,2) - feels off beat, try not to use the blue ticks
00:28:514 (1,2,3,4) - is an entire combo, make 00:29:885 (1,2,1,2) - follow that pattern. remove new combo at 00:30:228 (1) -
00:31:257 (1,2,1,2) - ^
00:35:371 (1,2,1,2) - ^
Note on above: i get that the ones with NC are different patterns but theres no need for a 2 length combo esp when the music there strings together
00:36:742 (1,2,3,4) - try sticking to your original pattern here.
00:56:200 (5) - remove
00:56:885 (2) - remove
01:03:828 (6) - NC
01:04:685 (5,1) - transition here feels off
01:12:400 (3,4,5) - the unnecessary high SV here will throw the player off, just use 3 regular sliders like you done here: 01:15:142 (3,4,5) -
01:46:000 (1,2,3,4) - ^
01:48:057 (1,2,3,4) - ^
01:37:942 (2) - this reverse slider is completely messed up
Note: theres quite a lot of sliders like these, if your going for ranked i suggest removing all these, but if its just for fun then sure.
01:57:914 (5) - remove
02:21:657 (1,2,3,4,1,2,3,4) - stay consistent with ur DS
02:53:200 (1) - i highly recommend putting another slider art here. a spinner after a slider art is really weird
03:43:942 (5,6,7) - SV issue as explained above.

There are some inconsistency with kick sliders besides that its a pretty good start imo, Good luck!
Topic Starter
Hishiro Chizuru

Enkrypton wrote:

From my Queue.

EXPERT
00:02:457 (1,2) - feels off beat, try not to use the blue ticks
00:28:514 (1,2,3,4) - is an entire combo, make 00:29:885 (1,2,1,2) - follow that pattern. remove new combo at 00:30:228 (1) -
00:31:257 (1,2,1,2) - ^
00:35:371 (1,2,1,2) - ^
Note on above: i get that the ones with NC are different patterns but theres no need for a 2 length combo esp when the music there strings together
00:36:742 (1,2,3,4) - try sticking to your original pattern here.
00:56:200 (5) - remove
00:56:885 (2) - remove
01:03:828 (6) - NC
01:04:685 (5,1) - transition here feels off
01:12:400 (3,4,5) - the unnecessary high SV here will throw the player off, just use 3 regular sliders like you done here: 01:15:142 (3,4,5) -
01:46:000 (1,2,3,4) - ^
01:48:057 (1,2,3,4) - ^
01:37:942 (2) - this reverse slider is completely messed up
Note: theres quite a lot of sliders like these, if your going for ranked i suggest removing all these, but if its just for fun then sure.
01:57:914 (5) - remove
02:21:657 (1,2,3,4,1,2,3,4) - stay consistent with ur DS
02:53:200 (1) - i highly recommend putting another slider art here. a spinner after a slider art is really weird
03:43:942 (5,6,7) - SV issue as explained above.

There are some inconsistency with kick sliders besides that its a pretty good start imo, Good luck!
Thanks for the mod, some of your points I can justify with concepts but other points really helped out with the general play-ability of the map! Cheers, map has been updated!~
aaronboon
Chitoge best grill :3
03:52:514 (5,1) - slider 5 covers alot of circle 1 u may wanna move the slightly so that the circle is more visible.

00:47:714 (1,1,1) - these sliders look ugly u may want to change the shape.

01:00:057 (1) - ^

01:11:371 (1) - this repeat slider has alot of repeats which can break rhythm,u could change it to a fast slider instead.

Expert
00:17:542 (1,2,1,2) - the sliders overlap too much imo it makes it hard to notice during gameplay consider moving them slightly
00:29:885 (1,2,1,2) -^
00:35:371 (1,2,1,2) - ^
00:36:742 (1,2,1,2) - ^

<3 the song hope u can get it ranked :D
Topic Starter
Hishiro Chizuru

aaronboon wrote:

Chitoge best grill :3
03:52:514 (5,1) - slider 5 covers alot of circle 1 u may wanna move the slightly so that the circle is more visible.

00:47:714 (1,1,1) - these sliders look ugly u may want to change the shape.

01:00:057 (1) - ^

01:11:371 (1) - this repeat slider has alot of repeats which can break rhythm,u could change it to a fast slider instead.

<3 the song hope u can get it ranked :D
Thanks for the mod, but why mod the one labelled "don't mod or play' ;~;

I mean I got a nice throwback modding my old map, so thanks for that, maybe I can rework this diff :thinking:
Net0
Late mod from my queue

[General]
  1. Not sure why but you have 2 audio files in your folder. Keep only one and check if it’s the same that is being used on the .osu to avoid bugs.
[Expert]
  1. Fix blanket 00:00:400 (1,1) – like, it’s a really noticeable one, the sliderart is great but the lack of blanketing there really kills the visual aspect of it.
  2. In various spots of your map you do overlaps. I’ll list some examples; 00:04:857 (2,4) – ; 00:11:028 (1,3,4) - ; 00:12:400 (6,2) - ; 00:15:828 (2,2) - ; 00:23:542 (4,1,1,2,1) - ; 00:26:457 (1,2) - . The reason I’m mentioning this is because at some other spots you actually have stacked 00:26:800 (2,3) - , what makes the diff feels randomly placed objects. Another example of that contrast; stacked 00:35:028 (2,2) - ; and overlapped 00:34:685 (1,2) - .
  3. There’s also some lack of consistency in the difficulty. In this first instrumental intro here that starts the beat; 00:11:371 - ~ 00:22:342 - . There’s a repetition happening in every measure;
    00:11:371 (1,2,3,4,5,6) –
    00:12:742 (1,2,1,2,3,4) -
    00:14:114 (1,2,1,2,3,4) -
    00:15:485 (1,2,1,2,3,4) -
    00:16:857 (1,2,1,2,1,2) –
    Ideally you want both combo, flow and rhythm to be the consistent or at least work logically. Rhythm is entirely consistent, but flow wise it starts with circular flow, then switches into linear, then you have a back and forth later on 00:17:542 (1,2,1,2) – and all that makes it feels not consistent. You can add variation to the pattern and you should to avoid boring maps, but you need make it follow some sort of logic. In this case you have 5 phrases , so you could probably make odd and even pattern idea. Making a pattern for phrases 1,3,5 similar and 2,4 similar, etc.
  4. Try to avoid burai sliders 01:37:942 (2) - , this means never make the slider path inside of the own slider. (this in case you’re aiming for ranked mapping)
I won’t pick specific stuff because you could probably work better the basics. Some stuff I really liked such as your rhythm choices (using kicksliders in this songs fits a lot) , some sliders designs were really good. Good luck with your future maps and hopefully you can improve a lot o/
Topic Starter
Hishiro Chizuru

Net0 wrote:

Late mod from my queue

[General]
  1. Not sure why but you have 2 audio files in your folder. Keep only one and check if it’s the same that is being used on the .osu to avoid bugs.
[Expert]
  1. Fix blanket 00:00:400 (1,1) – like, it’s a really noticeable one, the sliderart is great but the lack of blanketing there really kills the visual aspect of it.
  2. In various spots of your map you do overlaps. I’ll list some examples; 00:04:857 (2,4) – ; 00:11:028 (1,3,4) - ; 00:12:400 (6,2) - ; 00:15:828 (2,2) - ; 00:23:542 (4,1,1,2,1) - ; 00:26:457 (1,2) - . The reason I’m mentioning this is because at some other spots you actually have stacked 00:26:800 (2,3) - , what makes the diff feels randomly placed objects. Another example of that contrast; stacked 00:35:028 (2,2) - ; and overlapped 00:34:685 (1,2) - .
  3. There’s also some lack of consistency in the difficulty. In this first instrumental intro here that starts the beat; 00:11:371 - ~ 00:22:342 - . There’s a repetition happening in every measure;
    00:11:371 (1,2,3,4,5,6) –
    00:12:742 (1,2,1,2,3,4) -
    00:14:114 (1,2,1,2,3,4) -
    00:15:485 (1,2,1,2,3,4) -
    00:16:857 (1,2,1,2,1,2) –
    Ideally you want both combo, flow and rhythm to be the consistent or at least work logically. Rhythm is entirely consistent, but flow wise it starts with circular flow, then switches into linear, then you have a back and forth later on 00:17:542 (1,2,1,2) – and all that makes it feels not consistent. You can add variation to the pattern and you should to avoid boring maps, but you need make it follow some sort of logic. In this case you have 5 phrases , so you could probably make odd and even pattern idea. Making a pattern for phrases 1,3,5 similar and 2,4 similar, etc.
  4. Try to avoid burai sliders 01:37:942 (2) - , this means never make the slider path inside of the own slider. (this in case you’re aiming for ranked mapping)
I won’t pick specific stuff because you could probably work better the basics. Some stuff I really liked such as your rhythm choices (using kicksliders in this songs fits a lot) , some sliders designs were really good. Good luck with your future maps and hopefully you can improve a lot o/
Thank you for the great mod!

I was always in a state of :thinking: wondering why my map seems so messy and random xd

It seems there are a lot of places where stacking seems more systematic and clean rather than overlapping, and I'll experiment with that!

Cheers!
Alex3i2
Extra diff :
00:00:400 (1,1) - https://osu.ppy.sh/ss/7268277
00:05:200 (3,1) - looks bad this overlap
00:08:628 (1) - x259 y204 , also a self blanket for more beauty https://osu.ppy.sh/ss/7268296
00:17:542 (1,1) - those are completed stacked , i would rotate 00:17:885 (1) - -15* , 00:18:057 (2) - 15*
00:22:000 (8) - i would nc , i want to put this strong beat in evidence more
00:23:542 (4) - keep the same like 1 2 3 , this supposed to be 90* rotate
00:29:885 (1,2,1,2) - can be even more less stacked
00:47:028 (1,2,3,4,5) - looks lazy , do a more fun pattern http://osu.ppy.sh/ss/7268337
01:12:400 (3) - Nc , sv changed , and can be confusing
01:18:571 (1) - blanket can be better
01:24:057 (1) - adjut a little bit blanket on slider end
01:26:800 (1,2) - space is huge
01:55:600 (8) - nc maybe here too
01:58:342 (1,2,3,4,5) - check those sliders , looks boring and lazy ,im msure u can do better
02:07:600 (5,2) - overlap
02:14:800 (1,2,3,4) - part undermapped , more circles , you can stack 2 by 2
02:21:657 (1,2,3,4,1,2,3,4,1) - looks bad this stream ,
02:26:457 (1,2,3,4) - why 4 is not ctrl +g? to keep this pattern the same
Topic Starter
Hishiro Chizuru

TwillghtSparkle wrote:

Extra diff :
00:00:400 (1,1) - https://osu.ppy.sh/ss/7268277
00:05:200 (3,1) - looks bad this overlap
00:08:628 (1) - x259 y204 , also a self blanket for more beauty https://osu.ppy.sh/ss/7268296
00:17:542 (1,1) - those are completed stacked , i would rotate 00:17:885 (1) - -15* , 00:18:057 (2) - 15*
00:22:000 (8) - i would nc , i want to put this strong beat in evidence more
00:23:542 (4) - keep the same like 1 2 3 , this supposed to be 90* rotate
00:29:885 (1,2,1,2) - can be even more less stacked
00:47:028 (1,2,3,4,5) - looks lazy , do a more fun pattern http://osu.ppy.sh/ss/7268337
01:12:400 (3) - Nc , sv changed , and can be confusing
01:18:571 (1) - blanket can be better
01:24:057 (1) - adjut a little bit blanket on slider end
01:26:800 (1,2) - space is huge
01:55:600 (8) - nc maybe here too
01:58:342 (1,2,3,4,5) - check those sliders , looks boring and lazy ,im msure u can do better
02:07:600 (5,2) - overlap
02:14:800 (1,2,3,4) - part undermapped , more circles , you can stack 2 by 2
02:21:657 (1,2,3,4,1,2,3,4,1) - looks bad this stream ,
02:26:457 (1,2,3,4) - why 4 is not ctrl +g? to keep this pattern the same
Thanks for the mod! o/

Map has been updated :D
stUwUpid
NM from my queueue

general
who tf is tsugumi? you sure that spell check didnt change it from chitoge?

Also add silent sliderslide.wav plz

Expert
00:03:142 (3) - NC, it's start of new measure. Also since it's different sound, I would either space from 00:02:800 (2) - more so they don't confuse it with 1/4 timing and/or point in different direction
00:11:028 (1) - no need for NC
00:14:114 (1,2) - Little bit too linear flow. Maybe change up 2 a bit so its more interesting, something like

00:15:314 (4) - since this one doesn't have a drum beat attached, maybe you can change the shape, or simply make it a circle instead of kickslider
00:20:971 (2,3,4,5,6,7) - Make the curve a little neater, 00:21:057 (3,4) - these seem to make it a little flat
00:49:085 (1,2) - Would be nice if it was the same distance here and 00:49:428 (3,4) - here, your map is pretty geometric after all, and having it be equal distances would make it look nicer
00:56:971 (2,4) - I don't really like this overlap, I would space the jump out a bit more. In fact i think the whole section from 00:55:257 (1) - to 01:06:228 (1) - should be spaced out more because as of right now, the jump distances are about the same as the section starting from 00:44:285 (1) - here, whereas in fact, it is quite a bit more emphasized and louder due to the drum beat.
01:02:457 (1,2) - maybe copy paste rotate these to make it look the same
01:11:371 (2) - maybe make a bit more even in terms of all the anchor points. Pulling the starting point down a little should do the trick

also I think it would have a better effect if you pointed it downwards. It'll have more of the "drop" effect, yknow what i mean
01:10:685 (1,2,3,4,1) - smooth out to make more circular
01:12:914 (1,2) - Don't stack, hard to read with such high SV here 01:12:400 (1,2,3) - . It might make it easier to tell if you didn't NC 01:12:914 (1) - this too
01:15:142 (3,4,5,6) - You did it here, for the same sound, so try to be consistent
01:46:000 (1,2,3,4) - these are amazing. They play well and look cool, they fit the music well. Maybe do these more often, but with different shapes
01:52:857 (1,2) - I would make these single circle jumps. Sliders don't emphasize the drum buildup well enough
01:56:628 (1) - NC off here and NC on 01:57:657 (4) - here if you really want to NC somewhere
01:59:714 (5) - NC
02:10:000 (3,4) - Curve 3 more to properly blanket
02:14:800 (1,2,3,4) - why are you just skipping the drum beats? perfect time to do some jumps
02:17:542 (1,2,3,4,5,6,7) - pretty bad flow here. try to think about where the slider is pointing and which directions the triplets should go in to accomodate that
02:22:685 (1) - Make a cool slider shape like before
02:37:085 (1) - NC off
02:44:971 (1) - Dang this is sick!
02:53:200 (1) - Maybe stack this somewhere on the heart slider before so it doesn't look so randomly out of place
02:54:914 (1) - and don't overlap this with the infinity slider, it looks messy
03:05:542 (2) - For the break after this, you should move the break to begin on 03:09:657 - . if you don't know how, you go to time line and you drag the beginning of the break. Should look like this after you do it

03:50:800 (1,2,3,4) - Again, you should make all jumps

in general, I think you could spread out your mapping a bit more. I didn't mention any specific issues, but if you ctrl-a your map, almost all of the notes appear to be in the center of the map. You have a few spread out jumps, but in general, your sliders and circles tend to just revolve around the middle. A good way to fix that, that I found, is to improve more on blankets and overlaps. By focusing on blankets, you can automatically place sliders or circles somewhere that is not near, not far from the blanket and thus will spread things out. Overlaps shouldn't really happen unless it's on purpose in my opinion. A lot of good mappers have a lot of overlaps, but the majority of them follow some sort of pattern and aren't done extremely often. If you overlap willy nilly, it starts to look messy, and most importantly start to cramp up the map, making it annoying to play (you're not moving your cursor across the map at any point, just circling around a small area) and hard to read. If you want to talk more about this, feel free to message me irc.

Another tip i suggest is to map more to the music, in terms of spacing emphasis and NC. If there are strong beats somewhere, make the spacing higher. Heck, even make the SV for sliders higher. If it's extremely emphasized, you can give it an NC of it's own. Otherwise NCs are used for measure down beats only. Again, if you have questions on spacing emphasis, find me in game as well

It's a great song, and a good map to start with. Keep it up and get this shit ranked for the waifus!!

whew that was a long NM... probably won't be doing that very often xD

good luck!
Topic Starter
Hishiro Chizuru

Kami-senpai wrote:

NM from my queueue

general
who tf is tsugumi? you sure that spell check didnt change it from chitoge?

Also add silent sliderslide.wav plz

Expert
00:03:142 (3) - NC, it's start of new measure. Also since it's different sound, I would either space from 00:02:800 (2) - more so they don't confuse it with 1/4 timing and/or point in different direction
00:11:028 (1) - no need for NC
00:14:114 (1,2) - Little bit too linear flow. Maybe change up 2 a bit so its more interesting, something like

00:15:314 (4) - since this one doesn't have a drum beat attached, maybe you can change the shape, or simply make it a circle instead of kickslider
00:20:971 (2,3,4,5,6,7) - Make the curve a little neater, 00:21:057 (3,4) - these seem to make it a little flat
00:49:085 (1,2) - Would be nice if it was the same distance here and 00:49:428 (3,4) - here, your map is pretty geometric after all, and having it be equal distances would make it look nicer
00:56:971 (2,4) - I don't really like this overlap, I would space the jump out a bit more. In fact i think the whole section from 00:55:257 (1) - to 01:06:228 (1) - should be spaced out more because as of right now, the jump distances are about the same as the section starting from 00:44:285 (1) - here, whereas in fact, it is quite a bit more emphasized and louder due to the drum beat.
01:02:457 (1,2) - maybe copy paste rotate these to make it look the same
01:11:371 (2) - maybe make a bit more even in terms of all the anchor points. Pulling the starting point down a little should do the trick

also I think it would have a better effect if you pointed it downwards. It'll have more of the "drop" effect, yknow what i mean
01:10:685 (1,2,3,4,1) - smooth out to make more circular
01:12:914 (1,2) - Don't stack, hard to read with such high SV here 01:12:400 (1,2,3) - . It might make it easier to tell if you didn't NC 01:12:914 (1) - this too
01:15:142 (3,4,5,6) - You did it here, for the same sound, so try to be consistent
01:46:000 (1,2,3,4) - these are amazing. They play well and look cool, they fit the music well. Maybe do these more often, but with different shapes
01:52:857 (1,2) - I would make these single circle jumps. Sliders don't emphasize the drum buildup well enough
01:56:628 (1) - NC off here and NC on 01:57:657 (4) - here if you really want to NC somewhere
01:59:714 (5) - NC
02:10:000 (3,4) - Curve 3 more to properly blanket
02:14:800 (1,2,3,4) - why are you just skipping the drum beats? perfect time to do some jumps
02:17:542 (1,2,3,4,5,6,7) - pretty bad flow here. try to think about where the slider is pointing and which directions the triplets should go in to accomodate that
02:22:685 (1) - Make a cool slider shape like before
02:37:085 (1) - NC off
02:44:971 (1) - Dang this is sick!
02:53:200 (1) - Maybe stack this somewhere on the heart slider before so it doesn't look so randomly out of place
02:54:914 (1) - and don't overlap this with the infinity slider, it looks messy
03:05:542 (2) - For the break after this, you should move the break to begin on 03:09:657 - . if you don't know how, you go to time line and you drag the beginning of the break. Should look like this after you do it

03:50:800 (1,2,3,4) - Again, you should make all jumps

in general, I think you could spread out your mapping a bit more. I didn't mention any specific issues, but if you ctrl-a your map, almost all of the notes appear to be in the center of the map. You have a few spread out jumps, but in general, your sliders and circles tend to just revolve around the middle. A good way to fix that, that I found, is to improve more on blankets and overlaps. By focusing on blankets, you can automatically place sliders or circles somewhere that is not near, not far from the blanket and thus will spread things out. Overlaps shouldn't really happen unless it's on purpose in my opinion. A lot of good mappers have a lot of overlaps, but the majority of them follow some sort of pattern and aren't done extremely often. If you overlap willy nilly, it starts to look messy, and most importantly start to cramp up the map, making it annoying to play (you're not moving your cursor across the map at any point, just circling around a small area) and hard to read. If you want to talk more about this, feel free to message me irc.

Another tip i suggest is to map more to the music, in terms of spacing emphasis and NC. If there are strong beats somewhere, make the spacing higher. Heck, even make the SV for sliders higher. If it's extremely emphasized, you can give it an NC of it's own. Otherwise NCs are used for measure down beats only. Again, if you have questions on spacing emphasis, find me in game as well

It's a great song, and a good map to start with. Keep it up and get this shit ranked for the waifus!!

whew that was a long NM... probably won't be doing that very often xD

good luck!
Hoyl thanks for the awesome mod!

Made changes that were specified in your mod ATM and I will make an effort to follow through with your last comment!

It's true, my map seems a bit cramped and messy, and I've been wondering why for a while xd

If I need any input or help, I'll take up on your offer and shoot you a message in game! Thanks for the mod and help, cheers! o/

Map has been updated and will be more in the close future :D
MrMenda
Menda from the OSUWOT Mod queue here o/. Ready to serve.

Expert
Consider changing it to AR9.2 instead of 9.4 for a song that close to Insane range. I'd also change HP from 1.5 to something between 6-7.

-00:02:800 (2,1) - Consider Curving the slider and making it back and forward and change 1 for a circle in the Red tick.
-00:13:428 (1,2,3,4) - Instead of repeating the same pattern try to alternate it with streams, so it doesn’t get repetitive. The pattern works and looks good tho.
-01:12:400 (3,4,5,1) - Really good pattern here, but 1 is too far away for a 1/4 jump compared to the others
-01:15:142 (3,4) - 4 is too far away again for a 1/4 jump
-01:17:200 (1,2) - Nice slider fitting word Koi ^^
-01:19:257 (3,4) - Blanket
-01:19:942 (1,2,3) - Copy slider 1 in 2 and make it go for the head of 3-
-01:27:828 (4) - Either curve it or remove the white point in there, as it is pretty much useless
-01:33:657 (1) - Fix slider back sign
-01:34:342 (3) - ^
-01:37:942 (2) - ^
-01:44:628 (1) - ^
-01:45:314 (3) - ^
-01:46:000 (1,2,3,4) - Maybe not the best form to give them, but it is your choice
-01:48:057 (1,2,3,4) - ^
-01:55:942 (1,2,3,4,5) - 2 and 4 are too close imo. Curve 5
-02:32:628 (1,2,3) - Extend 1 to the red tick, change 2 into a circle in the blue tick.
-02:58:685 (1) - I personally don’t like the shape of this slider.
-03:04:000 (1,2,1,2) - Curve both sliders a bit more
-03:20:628 (1) - Curve it
-03:23:371 (1) - ^
-03:26:114 (1,2,3,4,1,2,3,4) - Too straight for a build up imo, but they work like that.
-03:31:600 (1,3) - More reverse arrows problems
-03:42:571 (1,3) - Again.

Really nice map nonetheless, plays really good and looks even better!! Let me know if it is possible to M4M it. I leave you here the sotarks HO-KAGO TEA TIME song he mapped, also remixed by Asterisk if you want to get some ideas they are pretty similar songs (https://osu.ppy.sh/b/821691). Good luck!!
Topic Starter
Hishiro Chizuru

MrMenda wrote:

Menda from the OSUWOT Mod queue here o/. Ready to serve.

Expert
Consider changing it to AR9.2 instead of 9.4 for a song that close to Insane range. I'd also change HP from 1.5 to something between 6-7.

-00:02:800 (2,1) - Consider Curving the slider and making it back and forward and change 1 for a circle in the Red tick.
-00:13:428 (1,2,3,4) - Instead of repeating the same pattern try to alternate it with streams, so it doesn’t get repetitive. The pattern works and looks good tho.
-01:12:400 (3,4,5,1) - Really good pattern here, but 1 is too far away for a 1/4 jump compared to the others
-01:15:142 (3,4) - 4 is too far away again for a 1/4 jump
-01:17:200 (1,2) - Nice slider fitting word Koi ^^
-01:19:257 (3,4) - Blanket
-01:19:942 (1,2,3) - Copy slider 1 in 2 and make it go for the head of 3-
-01:27:828 (4) - Either curve it or remove the white point in there, as it is pretty much useless
-01:33:657 (1) - Fix slider back sign
-01:34:342 (3) - ^
-01:37:942 (2) - ^
-01:44:628 (1) - ^
-01:45:314 (3) - ^
-01:46:000 (1,2,3,4) - Maybe not the best form to give them, but it is your choice
-01:48:057 (1,2,3,4) - ^
-01:55:942 (1,2,3,4,5) - 2 and 4 are too close imo. Curve 5
-02:32:628 (1,2,3) - Extend 1 to the red tick, change 2 into a circle in the blue tick.
-02:58:685 (1) - I personally don’t like the shape of this slider.
-03:04:000 (1,2,1,2) - Curve both sliders a bit more
-03:20:628 (1) - Curve it
-03:23:371 (1) - ^
-03:26:114 (1,2,3,4,1,2,3,4) - Too straight for a build up imo, but they work like that.
-03:31:600 (1,3) - More reverse arrows problems
-03:42:571 (1,3) - Again.

Really nice map nonetheless, plays really good and looks even better!! Let me know if it is possible to M4M it. I leave you here the sotarks HO-KAGO TEA TIME song he mapped, also remixed by Asterisk if you want to get some ideas they are pretty similar songs (https://osu.ppy.sh/b/821691). Good luck!!
o/

Thanks for the mod!~

I took a look at your Wagakki Band map, but I couldn't find anything wrong with the diffs (as they were too hard for me to play properly, but scanning through the editor didn't reveal any problems in my eyes), so that's a good sign for your map :p

Also thanks for the reference to Sotarks' map :D

Map has been updated!~
TequilaWolf
mod
Koi-

00:02:457 (1,2) - isn't it supposed to be this one http://puu.sh/ubA53/82eba04593.jpg
00:05:885 (1) - your sliderart is pretty but consider shrinking it and adding circles on 00:07:942 00:08:200 00:08:285 and 00:08:457
00:16:171 (1,2,3,4) - direction of 2 and 4 don't feel right to me as you did 00:11:885 (3,4,5) - 00:13:428 (1,2,3,4) - 00:14:800 (1,2,3,4) - in generally all the same direction so you might wanna ctrl+g both of them
01:20:971 (4,5,1) - consider moving 5 closer to 4 to emphasise the 5->1 jump
01:33:657 (1) - 01:34:342 (3) - and 200 other times elsewhere in the song, I don't think this is rankable, but someone should correct me/confirm
01:35:885 (6) - sounds like a triple to me rather than slider
01:46:685 (5,6) - stacking 5 on 6 makes it seem like a 1/4 double kinda thing
01:48:742 (1,2) - consider http://puu.sh/ubAPy/c759586fdf.jpg
01:55:257 (7,1) - 1 needs to be further away
02:21:657 (1,2,3,4) - could use bigger spacing
02:30:914 (1,2) - consider http://puu.sh/ubAZA/52b6f10143.jpg instead
02:40:857 (1,2) - why are slider shapes so different, I think copypasting is better here
#
Topic Starter
Hishiro Chizuru

TequilaWolf wrote:

mod
Koi-

00:02:457 (1,2) - isn't it supposed to be this one http://puu.sh/ubA53/82eba04593.jpg this does sound better
00:05:885 (1) - your sliderart is pretty but consider shrinking it and adding circles on 00:07:942 00:08:200 00:08:285 and 00:08:457 I think it's fine the way it is
00:16:171 (1,2,3,4) - direction of 2 and 4 don't feel right to me as you did 00:11:885 (3,4,5) - 00:13:428 (1,2,3,4) - 00:14:800 (1,2,3,4) - in generally all the same direction so you might wanna ctrl+g both of them Hmmm, the pattern is a bit awkward especially at the beginning of the song, a more linear flow pattern seems more fit
01:20:971 (4,5,1) - consider moving 5 closer to 4 to emphasise the 5->1 jump Made it only a bit closer, otherwise it felt odd for me
01:33:657 (1) - 01:34:342 (3) - and 200 other times elsewhere in the song, I don't think this is rankable, but someone should correct me/confirm That's just a little gimmick I put in there for fun :> Probably will change it soon tho as I keep getting more mods and the quality of the map goes up as well
01:35:885 (6) - sounds like a triple to me rather than slider It really does :thinking:
01:46:685 (5,6) - stacking 5 on 6 makes it seem like a 1/4 double kinda thing I didn't stack because otherwise it feels a bit hard to read
01:48:742 (1,2) - consider http://puu.sh/ubAPy/c759586fdf.jpg Will consider in the future, but the bit before follows vocals so it might be a bit weird to suddenly put circles on drum sounds, especially in a fast part like that
01:55:257 (7,1) - 1 needs to be further away tru tru made it blanket the next slider
02:21:657 (1,2,3,4) - could use bigger spacing ehhh, the sudden slowdown fits the music for me
02:30:914 (1,2) - consider http://puu.sh/ubAZA/52b6f10143.jpg instead It actually was like this before, but since they are 1/4 sliders I decided to break flow, like other 1/4 sliders do in previous parts
02:40:857 (1,2) - why are slider shapes so different, I think copypasting is better here It does look a bit ugly at a second glance :/, thanks
#
Thanks for the mod, map has been updated!~~
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