uploaded sekaii's diff
thx!DeRandom Otaku wrote:
m4m
[Normal][Hard]
- 00:00:284 (1) - same as first point in easy keep for a while until i get some points about this
clean
- 00:09:580 (1) - even tho ur following vocals, ignoring this beat 00:09:791 - is very bad , since theres that cymbal . You even mapped this in normal i prefer focusing on vocal for this in a different diff or a part
- 00:28:383 (1) - isnt this circle supposed to be above the repeat slider lo? or maybe its intention but the slider ends on the upper side so welp, we'll see about this
my map https://osu.ppy.sh/s/414034
gl
Thanks for modding, Fixed everything on HappyRocket's mod =w=/DeRandom Otaku wrote:
m4m
[Easy]
- 00:00:284 (1) - i dont recommend u execute 00:01:341 - this sound on a slider tail , its really bad since that sound is really loud and therefor it should be atleast clickable so simply finish 00:00:284 (1) - on 00:00:284 (1) - and add circle on downbeat I don't think I agree with this, because I really think slider would fits more with vocal and it ended there, so yeah. I'll keep it for now :3
- 00:09:791 (1) - remove nc for consistency Fixed it
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Artist:Yui Hanasaka (CV: M A O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:lit120
Version:Sekai's Easy
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thx for mod!Realazy wrote:
m4m
map: https://osu.ppy.sh/s/529729
[General]
yeah 00:01:341 - should definitely be clickable, try ending the sliders earlier on Easy and Normal sekaii and i made the same answer from our own answers from the mods
[Normal]
00:07:045 (4) - should probably follow (3)'s body more to make it more intuitive for players this seems enough
00:12:960 - i really think there should be a note here there is, but not focusing on that sadly
00:17:820 (6) - same as 00:07:045 (4) - think of this one 00:14:862 (1) - is a starting point from 00:01:341 -
00:18:242 (1,2,3) - very nazi but those aren't the exact same sliders not a big deal though
00:20:566 (4) - what about making it a straight slider? no
00:21:200 (5) - same as 00:07:045 (4) - no
[Hard]
i think this could use a slight decrease in ar no
00:00:918 (2) - agreed with krtmelodii, it's not really worth it to keep ds consistent with the rest of the map here considering how quiet the music is like i said. i used DS like all of them, so yeah, that's what i focused on it only
00:09:369 (4) - the vocals sound like this note should probably follow (4)'s body, or maybe make 00:08:946 (3) - a repeat slider but it would probably fuck up your pattern it's fine
00:14:439 (6) - i'd probably replace this with circles considering this diff just introduced 1/4s it wouldn't be a "hard" diff then sadly .-.
00:27:960 (7) - ^ ^
00:28:383 (1) - if you're going to keep the previous slider then this note should go above, not below but isn't it that noticeable? orz. i'll change that if i have another mod points that one out
solid overall, gl
[Nemesis] wrote:
M4M.hiHard
- 00:21:411 (6,2,3,4) - stack (6) #blamethestacks
- my fav diff in the mapset <3Normal
- 00:00:284 (1) - Change the shape, looks uncreative comparing it to Easy never made any creativity slider for once, cuz i did a "simple" sliders here only, so yeah
- 00:08:946 (2,3,1) - move 00:09:580 (3) - to x=224 y=320, or stack it on 00:09:791 (1) - . but it is stacked .-.
Best of luck, the map looks great :3
DeRandom Otaku wrote:
[Insane]
- 00:00:284 (1,2) - rip stack xd i know this xd
- 00:08:946 (1,3) - probably stack them for consistency with your other aesthetics like 00:02:186 (1,3) - This is for consistency 00:11:059 (5) - this pattern.
Realazy wrote:
[Karia's Insane]
00:13:172 (1,2,1,2,1,2) - cmon I'm sure there are other ways to put emphasis rather than doing the same jump 3 times in a row I like this pattern for emphasis
00:21:622 (1) - stack the tail on 00:20:355 (2) - ? This is too far imo
[Nemesis] wrote:
Karia's Insane
- There's an incomfortable difference between the stacked parts, like 00:02:186 (1,3) - or 00:17:186 (3,5) - ,
and the unstacked parts, like 00:08:946 (1,3) - . This needs a fix imo to make a beatmap more consistent within its patterns. well, there's no need to use only same stack pattern in the map imo
Deleted = FixedA s h e m u wrote:
Karia's Insane
- 00:18:136 (6,1) - stacking ? Intentianal thing
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ArtistUnicode:花坂結衣(CV:M・A・O)
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thx!A s h e m u wrote:
Hi ~ from #Modreq
NormalHard
- good .
- 00:18:031 (4,5,1) - stack incomplete :3 i hate this small error...
- 00:28:383 (1) - change location x:327 y:120 imo X3 did it on my own. finally, another point
very good map XD
I hope I can be of any help to you. and sry my poor English ;w;
good luck ~ :3
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ArtistUnicode:花坂結衣(CV:M・A・O)
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thx!-Nitrous wrote:
M4M Time.NormalGood luck in ranking!Hard
- 00:04:298 (6) - Mini OCD trigger. Move this a bit down (x:299, y:353) to line up with the slider behind it yes I'm being nitpicky .-.
- 00:23:735 (2) - Same here. (x:151, y:218) keep
Looks like the mapset is pretty polished at this point. Just threw in some suggestions.
- 00:18:665 (2) - Adjust slider body to blanket with (1) since stacking leniency made it move fuk stacks
- 00:19:087 (3) - blanket? yes so very nitpicky ^
- 00:23:101 (1,2) - blanket ^
There is a very tiny sound (had to blast volumes past 100%) but I think 00:28:489 (1) - 's end is better in 00:29:651 - rip the 30 sec map then
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for the sake of the readability for all players about the stacks when it comes to HR mod, u're rightMy Angel Azusa wrote:
It's true that Lasse's diff is totally fine with SL 0.2.
But can you use at least 0.4 for Easy and Normal? In lower diffs low SL makes no sense.
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thanks!Xinely wrote:
from m4m
Lasse's Insane :
- 00:03:242 (2,3) - how about ctrl+g here? so vocal for 00:03:453 - 00:03:665 - can be mapped with jumps think current makes more sense cause clicks follow vocals but jumps follow drums, like 00:02:186 (1,2,3,4) -
- 00:04:510 (1,2) - also the nc due the pattern but its weird because not nc for downbeat nc are mainly based on vocals and 00:04:510 - is start of new vocal phrase
- 00:04:721 (2) - also miss whistle? its so empty w/o hitsound yeah I just copied hitsoundin from some diff. added somer whistles on downbeats without finishes
- 00:07:045 (4) - how about 494,134 so the tail of the slider stacked on (1) as well I'd like to keep it centered between 00:06:622 (2,3) - so I increased sv slightly instead. doesn't really change gameplay cause it's very minor
osu file format v14
[General]
AudioFilename: short.mp3
AudioLeadIn: 1000
PreviewTime: 179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 15073,15707,16129
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5
[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:lit120
Version:Lasse's Insane
Source:OneRoom
Tags:tv size one_room カントク kantoku -hakurei- karia lasse sekai sekai-nyan sekaii
BeatmapID:1181061
BeatmapSetID:558217
[Difficulty]
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CircleSize:5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1
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thx!Xinely wrote:
from m4m
Normal :
- OD HP 4 atau 4,5 aja biar spreadnya bagus 4
- 00:00:284 (1) - 1,05x spacingnya bisa dihindari lah? o.o
- 00:04:721 - remove finish krn ga ada cymbal oh iya .-.
- 00:12:960 - ini harus di map imo krn lu map 00:09:580 (3,3) - beda bgt bagian ny .-.
- 00:19:932 (3) - 212,124 biar simetris sama (2) awkakaw waduhh... kacau lah segitiga ny dri 00:18:242 (1,2,3) -
- 00:19:932 (3,4) - flownya aneh tbh, tau sendiri lah gimana yang lebih ena flow ny gpp kok
Hard :
- 00:01:763 (2,4) - better stack pls i hate stacks
- 00:04:721 (1) - same with normal okmom
- 00:09:791 - wow rip ok when 00:11:481 - is mapped. inconsistency is too weird gpp yg ini. awal ny itu mulai dari 1/2, tapi yg kedua itu agak lama sampe ntah mana selesai ny, tapi kasih triplet di ke2 dri suara gitar ny udah cukup + 1/1 slider sana
- 00:14:862 (1) - entah jg kenapa ada jump 1/4 disini coba lu ctrl+g aja. atau ga, tu dah konsisten dgn DS play gitu
tbh ga merasa satisfy banget ke map ini
Ask xinely .-.My Angel Azusa wrote:
why rebub
^^'KuranteMelodii wrote:
I think xinely will give you a recheck, i think he said your map's quality is enough for rank
HAHAHAHAHAHAXinely wrote:
^^'KuranteMelodii wrote:
I think xinely will give you a recheck, i think he said your map's quality is enough for rank
Pls don't ;w;. Stay here ;w;Doyak wrote:
Oh I was going to choose this map but I guess I'm late, so I go to another map of yours~