Red = not changedCrestRising wrote:
from #modreqsInsane00:14:977 (4,5) An anti-jump here doesn't make sense here since nothing in the music supports it and just feels randomly placed. Same with 00:15:446 (6,7)
00:44:977 (3) The slider ending on a piano note seems out-of-place when each slider up to that point starting on a piano hit and ending on its release. Maybe shorten it to 00:45:680 and add a circle/slider at 00:45:915 to emphasize the piano note there.
01:07:477 (2) Maybe shorten it to 01:07:946 and add a circle at 01:08:180 for the same reasons as ^ (emphasizing the piano hits in the music)
01:20:016 (5,6) I think it would follow the backing synth better if you did Reverse Selection (Ctr+G) here. You would probably need to respace the notes though.
01:43:336 (6,7) These look too close together compared with the rest of the section. You should probably space them out a bit more. I remade it but idk if i made it better or worse. it is still doable by alternating but this map was made with that intention anyway or at least with semi-alternating but this here is maybe a bit of a difficulty spike. At least i think ppl will get surprised by it and maybe miss. If this gets too much hate I'm gonna need suggestions on how to fix it :S
02:05:954 You should probably add a circle here, since you seem to be following the main synth and there's a synth hit here.
02:09:118 (4) Maybe increase slider velocity here to 2.00x since that's what you seem to be doing for exagerrated sound like these.
02:14:040 (1,2) The sudden decrease in slider velocity here doesn't make sense to me and feels a little odd to play, so you should maybe stick with 1.30x here.
02:15:329 (3,4) The jump here feels too large considering its only a quarter-beat apart
02:16:149 (6) The slider here ends on a weird beat imo. I think it would sound better if it was shortened to 02:16:383 so it would end on a more noticable beat (the drum kick)
02:18:727 (4,5) The jump here feels a bit large, especially considering the jump at 02:19:196 (6,1) is about the same length and it's twice the distance apart in the timeline Fixed? i had a bit of trouble understanding on what you meant here but i think it's okay now
02:22:946 (5,6,1) I think it would make sense if there was a jump between 6 and 1 instead of 5 and 6 since 1 is the start of a new measure and is a notably different sound than 5 and 6.
02:50:133 (2) I feel like this should be two seperate circle since in the music it sounds like there's two seperate notes rather than one long, held note.
02:51:071 (4,5) Imo, there's not anything in the music that would indicate a large jump here since its just another synth hit like 3 and 4.
03:02:086 (4,5) ^
03:07:946 (1,2,3,4,5) I feel these sliders ending on a blue tick sounds kind of off since it doesn't end on any particular beat of the music. I think it would sound better if they were shortened to the red tick or if the slider ends were silenced. Silenced them (at least I've changed them to 5% because that seems to be the lowest it can go). I didn't want to make them shorter.
03:14:977 (4) It would be better if you ended the slider at 03:15:211 and added a circle at 03:15:446 since you would be clicking all of the chimes
03:32:790 to 03:59:040 I think the jump in slider velocity is too much. I know the song picks up pace here, but personally I don't feel like this section needs that much emphasis. Since you've used 2.0x velocity sliders to emphasize certain sounds earlier in the song, here it just sounds like you're trying to emphasize every sound which is a bit much in my opinion. This part here is like complitely different from the other parts of the song, it is pretty intense all the way, stays at the same intensity just with little stops where i used circles and i think this is fine as it is. i didn't mean to emphasize them, this part was just meant to be fast and intense and this is how i thought it would be the best. By making them slower, they would actually be ugly since the sliders would look much shorter and they are allready short enough since I forgot to change the slider velocity...
03:59:040 The decrease in velocity here is too drastic. I think you should just stick to a velocity of 1.00x for this section. I changed it but not 1.00x since when i did it the sliders lenght was the same as the previous intense sections sliders and the slow wouldn't be noticed so i only increased it from 0.50x to 0.80x but it still should be better.
04:16:149 (6) I think this should be shortened to 04:16:383 for the same reasons as 02:16:149 (6)
04:22:946 (5,6,1) same reasons as 02:22:946 (5,6,1)
04:29:040 (1) I don't think a circle is supposed to same the same starting point as a spinner, so maybe move the spinner to start a quarter beat later or remove the circle. My god... this was not intentional, just a rookie mistake that was too painful to even see, arghhh....
04:38:883 (2,3) These being stacked seems a little out of place. I suggest you space them out.
04:55:290 (1) This spinner seems weirdly placed and goes on for a little to long. I think it would be better if you continued mapping and placed it at 04:59:040 or 05:00:915 since that's when the escalating volume of the synth is really noticable.
In general, I think some of the slider velocity changes are out of place or too long/short, though I like them the best when you use it to punctuate sounds like in 02:16:618 (7,8) or 02:25:993 (4). Also, I know the grey colors are supposed to signify a change in pace, but honestly they stand out too much and look kind of ugly. The non-grey colors seem randomly picked and don't mesh too well either imo so you should probably focus on creating a better color pallete. If you need help hitsounding, there are tutorials on Youtube by osu!academy and pishifat that explain hitsounds more extensively than I could in this mod. Overall though, I think the map is pretty intriguing and has some neat ideas in it. About the combo colours. I took out the grey ones and lightened up the rest but the colors were actually not randomly picked. if you look at the BG they all can be found there except the grey ones but they are no more so whatever.
Purple = my thoughts / somewhat changed
No reply = fixed / modified / remade
THank you for you mod and help, also for your guidance on hitsounding, i'm gonna get to it soon whe i better understand it