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GameChops & VOIA - Voia's Medley (Undertale Remix)

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Total Posts
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Topic Starter
nathaniel noble
This beatmap was submitted using in-game submission on Saturday, April 28, 2018 at 4:19:45 PM

Artist: GameChops & VOIA
Title: Voia's Medley (Undertale Remix)
Source: UNDERTALE
Tags: edm toby fox video game remix His Theme Temmie Village Undertale (Main Theme) Finale reprise mash-up Asgore Spider Dance Core
BPM: 128
Filesize: 8574kb
Play Time: 05:02
Difficulties Available:
  1. Hopeful Dreaming (4.04 stars, 836 notes)
Download: GameChops & VOIA - Voia's Medley (Undertale Remix)
Information: Scores/Beatmap Listing
---------------
Thanks to:
  1. Shooting a star and giving lots of useful tips and suggestions RyoKazuka
  2. New BG thanks to: Shortthu *Changed BG because there is already a ranked map with the one suggested before.
  3. Clarifying things for me and for his opinion Doyak
    Modders:
  4. CrestRising
  5. Crowie
  6. Invertable
  7. GenesisR
  8. _orange
  9. Mahm0ud
  10. DeRandom Otaku
  11. P i n
  12. Sinnoh
  13. Lightdevil166
  14. VINXIS
  15. direday
  16. Sonnyc
  17. _Kise
  18. Veridian
  19. Daycore


Modding v1
CrestRising
from #modreqs

Insane
00:14:977 (4,5) An anti-jump here doesn't make sense here since nothing in the music supports it and just feels randomly placed. Same with 00:15:446 (6,7)
00:44:977 (3) The slider ending on a piano note seems out-of-place when each slider up to that point starting on a piano hit and ending on its release. Maybe shorten it to 00:45:680 and add a circle/slider at 00:45:915 to emphasize the piano note there.
01:07:477 (2) Maybe shorten it to 01:07:946 and add a circle at 01:08:180 for the same reasons as ^ (emphasizing the piano hits in the music)
01:20:016 (5,6) I think it would follow the backing synth better if you did Reverse Selection (Ctr+G) here. You would probably need to respace the notes though.
01:43:336 (6,7) These look too close together compared with the rest of the section. You should probably space them out a bit more.
02:05:954 You should probably add a circle here, since you seem to be following the main synth and there's a synth hit here.
02:09:118 (4) Maybe increase slider velocity here to 2.00x since that's what you seem to be doing for exagerrated sound like these.
02:14:040 (1,2) The sudden decrease in slider velocity here doesn't make sense to me and feels a little odd to play, so you should maybe stick with 1.30x here.
02:15:329 (3,4) The jump here feels too large considering its only a quarter-beat apart
02:16:149 (6) The slider here ends on a weird beat imo. I think it would sound better if it was shortened to 02:16:383 so it would end on a more noticable beat (the drum kick)
02:18:727 (4,5) The jump here feels a bit large, especially considering the jump at 02:19:196 (6,1) is about the same length and it's twice the distance apart in the timeline
02:22:946 (5,6,1) I think it would make sense if there was a jump between 6 and 1 instead of 5 and 6 since 1 is the start of a new measure and is a notably different sound than 5 and 6.
02:50:133 (2) I feel like this should be two seperate circle since in the music it sounds like there's two seperate notes rather than one long, held note.
02:51:071 (4,5) Imo, there's not anything in the music that would indicate a large jump here since its just another synth hit like 3 and 4.
03:02:086 (4,5) ^
03:07:946 (1,2,3,4,5) I feel these sliders ending on a blue tick sounds kind of off since it doesn't end on any particular beat of the music. I think it would sound better if they were shortened to the red tick or if the slider ends were silenced.
03:14:977 (4) It would be better if you ended the slider at 03:15:211 and added a circle at 03:15:446 since you would be clicking all of the chimes
03:32:790 to 03:59:040 I think the jump in slider velocity is too much. I know the song picks up pace here, but personally I don't feel like this section needs that much emphasis. Since you've used 2.0x velocity sliders to emphasize certain sounds earlier in the song, here it just sounds like you're trying to emphasize every sound which is a bit much in my opinion.
03:59:040 The decrease in velocity here is too drastic. I think you should just stick to a velocity of 1.00x for this section.
04:16:149 (6) I think this should be shortened to 04:16:383 for the same reasons as 02:16:149 (6)
04:22:946 (5,6,1) same reasons as 02:22:946 (5,6,1)
04:29:040 (1) I don't think a circle is supposed to same the same starting point as a spinner, so maybe move the spinner to start a quarter beat later or remove the circle.
04:38:883 (2,3) These being stacked seems a little out of place. I suggest you space them out.
04:55:290 (1) This spinner seems weirdly placed and goes on for a little to long. I think it would be better if you continued mapping and placed it at 04:59:040 or 05:00:915 since that's when the escalating volume of the synth is really noticable.

In general, I think some of the slider velocity changes are out of place or too long/short, though I like them the best when you use it to punctuate sounds like in 02:16:618 (7,8) or 02:25:993 (4). Also, I know the grey colors are supposed to signify a change in pace, but honestly they stand out too much and look kind of ugly. The non-grey colors seem randomly picked and don't mesh too well either imo so you should probably focus on creating a better color pallete. If you need help hitsounding, there are tutorials on Youtube by osu!academy and pishifat that explain hitsounds more extensively than I could in this mod. Overall though, I think the map is pretty intriguing and has some neat ideas in it.
Topic Starter
nathaniel noble

CrestRising wrote:

from #modreqs

Insane
00:14:977 (4,5) An anti-jump here doesn't make sense here since nothing in the music supports it and just feels randomly placed. Same with 00:15:446 (6,7)
00:44:977 (3) The slider ending on a piano note seems out-of-place when each slider up to that point starting on a piano hit and ending on its release. Maybe shorten it to 00:45:680 and add a circle/slider at 00:45:915 to emphasize the piano note there.
01:07:477 (2) Maybe shorten it to 01:07:946 and add a circle at 01:08:180 for the same reasons as ^ (emphasizing the piano hits in the music)
01:20:016 (5,6) I think it would follow the backing synth better if you did Reverse Selection (Ctr+G) here. You would probably need to respace the notes though.
01:43:336 (6,7) These look too close together compared with the rest of the section. You should probably space them out a bit more. I remade it but idk if i made it better or worse. it is still doable by alternating but this map was made with that intention anyway or at least with semi-alternating but this here is maybe a bit of a difficulty spike. At least i think ppl will get surprised by it and maybe miss. If this gets too much hate I'm gonna need suggestions on how to fix it :S
02:05:954 You should probably add a circle here, since you seem to be following the main synth and there's a synth hit here.
02:09:118 (4) Maybe increase slider velocity here to 2.00x since that's what you seem to be doing for exagerrated sound like these.
02:14:040 (1,2) The sudden decrease in slider velocity here doesn't make sense to me and feels a little odd to play, so you should maybe stick with 1.30x here.
02:15:329 (3,4) The jump here feels too large considering its only a quarter-beat apart
02:16:149 (6) The slider here ends on a weird beat imo. I think it would sound better if it was shortened to 02:16:383 so it would end on a more noticable beat (the drum kick)
02:18:727 (4,5) The jump here feels a bit large, especially considering the jump at 02:19:196 (6,1) is about the same length and it's twice the distance apart in the timeline Fixed? i had a bit of trouble understanding on what you meant here but i think it's okay now
02:22:946 (5,6,1) I think it would make sense if there was a jump between 6 and 1 instead of 5 and 6 since 1 is the start of a new measure and is a notably different sound than 5 and 6.
02:50:133 (2) I feel like this should be two seperate circle since in the music it sounds like there's two seperate notes rather than one long, held note.
02:51:071 (4,5) Imo, there's not anything in the music that would indicate a large jump here since its just another synth hit like 3 and 4.
03:02:086 (4,5) ^
03:07:946 (1,2,3,4,5) I feel these sliders ending on a blue tick sounds kind of off since it doesn't end on any particular beat of the music. I think it would sound better if they were shortened to the red tick or if the slider ends were silenced. Silenced them (at least I've changed them to 5% because that seems to be the lowest it can go). I didn't want to make them shorter.
03:14:977 (4) It would be better if you ended the slider at 03:15:211 and added a circle at 03:15:446 since you would be clicking all of the chimes
03:32:790 to 03:59:040 I think the jump in slider velocity is too much. I know the song picks up pace here, but personally I don't feel like this section needs that much emphasis. Since you've used 2.0x velocity sliders to emphasize certain sounds earlier in the song, here it just sounds like you're trying to emphasize every sound which is a bit much in my opinion. This part here is like complitely different from the other parts of the song, it is pretty intense all the way, stays at the same intensity just with little stops where i used circles and i think this is fine as it is. i didn't mean to emphasize them, this part was just meant to be fast and intense and this is how i thought it would be the best. By making them slower, they would actually be ugly since the sliders would look much shorter and they are allready short enough since I forgot to change the slider velocity...
03:59:040 The decrease in velocity here is too drastic. I think you should just stick to a velocity of 1.00x for this section. I changed it but not 1.00x since when i did it the sliders lenght was the same as the previous intense sections sliders and the slow wouldn't be noticed so i only increased it from 0.50x to 0.80x but it still should be better.
04:16:149 (6) I think this should be shortened to 04:16:383 for the same reasons as 02:16:149 (6)
04:22:946 (5,6,1) same reasons as 02:22:946 (5,6,1)
04:29:040 (1) I don't think a circle is supposed to same the same starting point as a spinner, so maybe move the spinner to start a quarter beat later or remove the circle. My god... this was not intentional, just a rookie mistake that was too painful to even see, arghhh....
04:38:883 (2,3) These being stacked seems a little out of place. I suggest you space them out.
04:55:290 (1) This spinner seems weirdly placed and goes on for a little to long. I think it would be better if you continued mapping and placed it at 04:59:040 or 05:00:915 since that's when the escalating volume of the synth is really noticable.

In general, I think some of the slider velocity changes are out of place or too long/short, though I like them the best when you use it to punctuate sounds like in 02:16:618 (7,8) or 02:25:993 (4). Also, I know the grey colors are supposed to signify a change in pace, but honestly they stand out too much and look kind of ugly. The non-grey colors seem randomly picked and don't mesh too well either imo so you should probably focus on creating a better color pallete. If you need help hitsounding, there are tutorials on Youtube by osu!academy and pishifat that explain hitsounds more extensively than I could in this mod. Overall though, I think the map is pretty intriguing and has some neat ideas in it. About the combo colours. I took out the grey ones and lightened up the rest but the colors were actually not randomly picked. if you look at the BG they all can be found there except the grey ones but they are no more so whatever.
Red = not changed
Purple = my thoughts / somewhat changed
No reply = fixed / modified / remade

THank you for you mod and help, also for your guidance on hitsounding, i'm gonna get to it soon whe i better understand it :P
Crowie
hi from #modreqs
[Rhythm, Flow and Structure]
the beginning feels really awkward to play and all clustered around one spot :/

00:05:602 (3) - separate into 2 sliders
00:07:243 (3) - this jump is too much for what's happening so far, move it to the top of the slider 00:08:884 (2) - ctrl + g and move slightly down
00:10:290 (1) - ^
00:11:227 (4) - ctrl + h and move it so the sliderend is on 00:10:055 (6) -
00:17:790 - I don't think you should ignore the guitar from here, since it's the main melody and stands out the most. At least add notes to where there is guitar like 00:19:665 - 00:23:415 - 00:27:165 - so on
01:00:915 (1,2,3,4,1,2,3,4) - jumps are too big to fit the music
01:20:602 - missing note
01:40:290 (1) - curve the other way so it blankets 01:39:821 (5) - (both plays and looks better) 01:43:336 (1,2,1,2) - see screenshot, it works better, trust me 01:45:915 (4) - move slightly to the right
01:46:618 (3) - a little too far, maybe move it right between 01:46:149 (1,2) -
01:50:368 (4) - move to the left, in front or stacking on 01:50:602 (5) -
01:57:165 (1,3) - the jump is slightly too big, move to the right some
02:04:079 (5,6) - move slightly downwards
02:05:602 (4,5,6) - this is really easy to miss, maybe make them equidistant
02:09:118 (4) - curve downwards 02:10:993 (3) - see screenshot (flows better) 02:12:165 (4,5) - maybe do it like this? 02:19:196 (6,1) - the distance between these should be greater imo
02:19:899 (2,3,4) - bad flow, maybe do it something like this 02:22:243 (3) - move to the bottom of the sliders 02:23:883 (2) - move to the bottom of 02:24:118 (3) -
[(some nazi) Aesthetics]
click
why is the stack leniency so high???
also so many bad overlaps, turn off hit animations and take a closer look

00:03:727 (3) - make the same angle as 00:03:258 (2) -
00:08:649 (1,3) - somehow stack them please
00:12:399 (1,2) - make angle between this and 00:13:336 (3,4) - the same http://puu.sh/rT983/beb3190c14.png
00:16:149 (1,2) - stack them
00:20:133 (2) - blanket 00:19:196 (5) -
00:27:868 (2) - move it on top of 00:28:571 (4) - sliderend
00:21:540 (1,3) - make it so 00:22:477 (3) - doesn't overlap sliderbody of 00:21:540 (1) -
00:32:790 (1) - ワ? xd
00:47:790 (1) - make better swirl
00:48:727 (2) - make it so the head doesn't over slider body of 00:47:790 (1) - http://puu.sh/rTaCW/593470a35d.png
01:03:727 (2,3,4,5,6,7) - make each of the slider heads stack on the ends
01:10:290 (1) - ..??
01:16:852 (5,6) - move both so that the heads of 01:16:852 (5) - and 01:15:915 (3) - are on top of each other
01:21:422 (4,5) - unstack from the end of 01:21:540 (5) - http://puu.sh/rTbdE/96ec068654.png
01:25:641 (5,7) - stack head and end better
01:35:133 (3) - put in the middle of 01:33:727 (4) -
01:36:305 (7) - stack head on the end of 01:36:540 (1) - better
01:38:883 (2) - move slightly to the right
01:39:118 (3,4) - blanket slightly off http://puu.sh/rTc1k/abd75675ac.png
01:39:821 (5) - move so the end stacks the head of 01:38:649 (1) - and curve it slightly http://puu.sh/rTcmV/ac264dff6d.png
01:42:165 (1) - mover slightly apart from the head of 01:41:227 (4) -
01:42:868 (4) - stack onto the end of 01:41:227 (4) -
01:42:399 (2,1) - stack onto the head of 01:44:040 (3) -
01:47:790 (1) - rotate -3 degrees
01:53:649 (1,2,3,4) - make everything fit neatly http://puu.sh/rTdYh/4880facdf1.png
01:54:821 (5) - curve http://puu.sh/rTe9N/0aaebbfed1.png
01:58:805 (2) - rotate so the end stacks onto the head of 01:58:102 (5) -
02:01:149 (1,1) - move slightly to the left
[NC's (do this last)]
01:19:196 (1) - remove
01:19:430 (2) -
01:20:719 (1) - remove
01:21:540 (5) -
01:24:821 (1) - remove
01:25:055 (2) -
01:26:696 (1) - remove
01:26:930 (2) -
01:43:571 (1) - remove
01:44:040 (3) -
01:44:977 (1) - remove
01:46:852 (4) -
02:12:868 (6) -
02:15:915 (5) -
02:19:430 (1) - remove
02:19:899 (2) -
02:26:461 (5) -
it's so long, so I'll just mod up to here, maybe i'll continue another day. Sorry if anything's unclear, i'm bad at explaining things. PM me if u have any questions.
tbh it's a really fun map :D gl with it
Topic Starter
nathaniel noble

Crowie wrote:

hi from #modreqs
[Rhythm, Flow and Structure]
the beginning feels really awkward to play and all clustered around one spot :/

00:05:602 (3) - separate into 2 sliders
00:07:243 (3) - this jump is too much for what's happening so far, move it to the top of the slider 00:08:884 (2) - ctrl + g and move slightly down
00:10:290 (1) - ^
00:11:227 (4) - ctrl + h and move it so the sliderend is on 00:10:055 (6) -
00:17:790 - I don't think you should ignore the guitar from here, since it's the main melody and stands out the most. At least add notes to where there is guitar like 00:19:665 - 00:23:415 - 00:27:165 - so on Adding these would make it awkward to play since the player would have to change to another rhythm for a tiny amount of time only which will throw off the player potentially making them get 100s
01:00:915 (1,2,3,4,1,2,3,4) - jumps are too big to fit the music
01:20:602 - missing note
01:40:290 (1) - curve the other way so it blankets 01:39:821 (5) - (both plays and looks better) 01:43:336 (1,2,1,2) - see screenshot, it works better, trust me 01:45:915 (4) - move slightly to the right
01:46:618 (3) - a little too far, maybe move it right between 01:46:149 (1,2) - For me personally leaving it like it is now feels more comfortable and i expect the circle at the same distance as i jumped just before it. Shortening the jump would be unnecessary and would look ugly between those sliders imo
01:50:368 (4) - move to the left, in front or stacking on 01:50:602 (5) - I don't think decreasing the distance would be a good idea when the song actually suggests a quick jump here. I made it the same distance ( http://puu.sh/rTUdZ/34d0cfb50c.jpg ) and angle as 01:49:665 (1,2) - http://puu.sh/rTUdo/8af3870704.jpg (slider tail )
01:57:165 (1,3) - the jump is slightly too big, move to the right some
02:04:079 (5,6) - move slightly downwards
02:05:602 (4,5,6) - this is really easy to miss, maybe make them equidistant
02:09:118 (4) - curve downwards 02:10:993 (3) - see screenshot (flows better) 02:12:165 (4,5) - maybe do it like this? 02:19:196 (6,1) - the distance between these should be greater imo
02:19:899 (2,3,4) - bad flow, maybe do it something like this I did it different but feels good for me 02:22:243 (3) - move to the bottom of the sliders 02:23:883 (2) - move to the bottom of 02:24:118 (3) - I had trouble understanding this...but if you mean like this http://puu.sh/rTUHB/69b6bbd9ea.jpg instead of this http://puu.sh/rTUIm/b335e9cbde.jpg how it is than no. Not good imo

[(some nazi) Aesthetics]
click
why is the stack leniency so high??? Idk, lowered it tho so i hope it's better i guess
also so many bad overlaps, turn off hit animations and take a closer look

00:03:727 (3) - make the same angle as 00:03:258 (2) -
00:08:649 (1,3) - somehow stack them please
00:12:399 (1,2) - make angle between this and 00:13:336 (3,4) - the same http://puu.sh/rT983/beb3190c14.png
00:16:149 (1,2) - stack them
00:20:133 (2) - blanket 00:19:196 (5) -
00:27:868 (2) - move it on top of 00:28:571 (4) - sliderend
00:21:540 (1,3) - make it so 00:22:477 (3) - doesn't overlap sliderbody of 00:21:540 (1) -
00:32:790 (1) - ワ? xd ??
00:47:790 (1) - make better swirl
00:48:727 (2) - make it so the head doesn't over slider body of 00:47:790 (1) - http://puu.sh/rTaCW/593470a35d.png
01:03:727 (2,3,4,5,6,7) - make each of the slider heads stack on the ends
01:10:290 (1) - ..??
01:16:852 (5,6) - move both so that the heads of 01:16:852 (5) - and 01:15:915 (3) - are on top of each other
01:21:422 (4,5) - unstack from the end of 01:21:540 (5) - http://puu.sh/rTbdE/96ec068654.png
01:25:641 (5,7) - stack head and end better
01:35:133 (3) - put in the middle of 01:33:727 (4) -
01:36:305 (7) - stack head on the end of 01:36:540 (1) - better
01:38:883 (2) - move slightly to the right
01:39:118 (3,4) - blanket slightly off http://puu.sh/rTc1k/abd75675ac.png I didn't see anything wrong after switching 3 http://puu.sh/rTQPr/c224e7d07b.jpg
01:39:821 (5) - move so the end stacks the head of 01:38:649 (1) - and curve it slightly http://puu.sh/rTcmV/ac264dff6d.png
01:42:165 (1) - mover slightly apart from the head of 01:41:227 (4) -
01:42:868 (4) - stack onto the end of 01:41:227 (4) -
01:42:399 (2,1) - stack onto the head of 01:44:040 (3) -
01:47:790 (1) - rotate -3 degrees
01:53:649 (1,2,3,4) - make everything fit neatly http://puu.sh/rTdYh/4880facdf1.png
01:54:821 (5) - curve http://puu.sh/rTe9N/0aaebbfed1.png
01:58:805 (2) - rotate so the end stacks onto the head of 01:58:102 (5) -
02:01:149 (1,1) - move slightly to the left
[NC's (do this last)]
01:19:196 (1) - remove
01:19:430 (2) -
01:20:719 (1) - remove
01:21:540 (5) -
01:24:821 (1) - remove
01:25:055 (2) -
01:26:696 (1) - remove
01:26:930 (2) -
01:43:571 (1) - remove
01:44:040 (3) -
01:44:977 (1) - remove
01:46:852 (4) -
02:12:868 (6) -
02:15:915 (5) -
02:19:430 (1) - remove
02:19:899 (2) -
02:26:461 (5) -
it's so long, so I'll just mod up to here, maybe i'll continue another day. Sorry if anything's unclear, i'm bad at explaining things. PM me if u have any questions.
tbh it's a really fun map :D gl with it
Red = not changed
Purple = my thoughts / somewhat changed
No reply = fixed / modified / remade


Thank you very much for the mod. I didn't expect it to be this long xd It always feels good to hear ppl saying it is fun to play even in this early stage :P
Invertable
Hi

talkerino
2016-11-07 15:54 Invertable: first thing i can say
2016-11-07 15:54 Invertable: try to make some blankets with this sliders
2016-11-07 15:54 Invertable: 00:32:790 (1,2,1,1,2,1,1,2,1) -
2016-11-07 15:58 Invertable: 01:59:977 (4,5,6) - this makes no sence btw
2016-11-07 15:58 Merhur: the way it is shaped?
2016-11-07 15:58 Invertable: it should be mapped difrently
2016-11-07 15:59 Invertable: put new combo on this one 02:00:329 (5) -
2016-11-07 15:59 Invertable: the the music completly changes on that part
2016-11-07 16:00 Invertable: plus try to change slider velocity or DS
2016-11-07 16:02 Invertable: 02:15:915 (5,6) - ds should be the same as in this 202:15:446 (4,5) -
2016-11-07 16:03 Invertable: 02:52:008 (1,2) - they can t be on the same place
2016-11-07 16:03 Invertable: not the same melody
2016-11-07 16:04 Invertable: 03:06:540 (1) - maybe point it in direction of this one 03:07:008 (2) -
2016-11-07 16:06 Invertable: 03:34:430 (8) - put the end of the slider on 03:33:493 (4) - and make a blanket with 03:34:196 (7) -
2016-11-07 16:07 Invertable: 04:04:079 (5,6) - ctrl+g ?
2016-11-07 16:08 Invertable: 04:40:290 (1,2) - make a blanket
2016-11-07 16:09 Invertable: that is all the help i can give
2016-11-07 16:10 Merhur: oh thank you very much!
2016-11-07 16:10 Merhur: although i don't really understand one part
2016-11-07 16:10 Invertable: which one
2016-11-07 16:10 Merhur: 01:59:977 (4,5,6) - this one. it follows the rhythm so idk why doesn't it makes sense to you
2016-11-07 16:11 Merhur: i mean i see that white tick on 5 that is not emphasized but otherwise it seems pretty good to me
2016-11-07 16:12 Invertable: couse on this one 01:59:977 (4) - you mapped the base and on the 02:00:329 (5) - you mapped smth else idk what is that put new combo on 02:00:329 (5)
small mod but might be usefull :)
GL with your map ! :D
Topic Starter
nathaniel noble

Invertable wrote:

Hi

talkerino
2016-11-07 15:54 Invertable: first thing i can say
2016-11-07 15:54 Invertable: try to make some blankets with this sliders
2016-11-07 15:54 Invertable: 00:32:790 (1,2,1,1,2,1,1,2,1) - *sigh* I tried. I really did but anything i tried was not satisfactory so i left them as they were except 00:44:977 (3) - i changed it's position :/
2016-11-07 15:58 Invertable: 01:59:977 (4,5,6) - this makes no sence btw Like i said ingame, I'll change them if more ppl bug me about it, until then they stay like that
2016-11-07 15:58 Merhur: the way it is shaped?
2016-11-07 15:58 Invertable: it should be mapped difrently
2016-11-07 15:59 Invertable: put new combo on this one 02:00:329 (5) -
2016-11-07 15:59 Invertable: the the music completly changes on that part
2016-11-07 16:00 Invertable: plus try to change slider velocity or DS
2016-11-07 16:02 Invertable: 02:15:915 (5,6) - ds should be the same as in this 202:15:446 (4,5) -
2016-11-07 16:03 Invertable: 02:52:008 (1,2) - they can t be on the same place
2016-11-07 16:03 Invertable: not the same melody
2016-11-07 16:04 Invertable: 03:06:540 (1) - maybe point it in direction of this one 03:07:008 (2) - nah, i wanted it to point at 03:05:602 (1) - and also point at the same direction as 03:07:477 (4) - for aesthetic reasons
2016-11-07 16:06 Invertable: 03:34:430 (8) - put the end of the slider on 03:33:493 (4) - and make a blanket with 03:34:196 (7) -
2016-11-07 16:07 Invertable: 04:04:079 (5,6) - ctrl+g ?
2016-11-07 16:08 Invertable: 04:40:290 (1,2) - make a blanket
2016-11-07 16:09 Invertable: that is all the help i can give
2016-11-07 16:10 Merhur: oh thank you very much!
2016-11-07 16:10 Merhur: although i don't really understand one part
2016-11-07 16:10 Invertable: which one
2016-11-07 16:10 Merhur: 01:59:977 (4,5,6) - this one. it follows the rhythm so idk why doesn't it makes sense to you
2016-11-07 16:11 Merhur: i mean i see that white tick on 5 that is not emphasized but otherwise it seems pretty good to me
2016-11-07 16:12 Invertable: couse on this one 01:59:977 (4) - you mapped the base and on the 02:00:329 (5) - you mapped smth else idk what is that put new combo on 02:00:329 (5)
small mod but might be usefull :)
GL with your map ! :D
Red = not changed
Purple = my thoughts / somewhat changed
No reply = fixed / modified / remade


Thx for your mod! I really appreciate it ^_^
Shortthu
(BG request)
This looks fine.
Topic Starter
nathaniel noble

Shortthu wrote:

(BG request)
This looks fine.
Thank you! I like it ^_^
GenesisR
Hello, interesting song. I have some simple tips for your map.

SPOILER
General: I think in the beginning of the kiai part, it would be better to spread the notes and do not let them to overlap again and again.
00:27:399 (1,2,3,4,1,2,1,2,1,2,3,4) - What about consider increase the volume gradully here?
01:18:727 (4,5,6) - The ryhthm seems strange, what about try a 3/4 beat slider?
01:20:016 (4,5) - This pattern did not indicate the 1/4 beat of (4) clearer, recommand to change.
01:20:602 (1,2,3,4,5,1) - What about take a more frequent flow to make it look nicer.
01:21:540 (1,2,3,4) - This ryhthm sounds weird, what about put note onto all exsiting sound and make 01:22:477 a head of slider?
01:36:071 (3,4) - Too far away.
02:04:079 (5,6) - Recommand to put closer to (4).
03:25:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - There exist 1/4 beats inside, recommand to follow.
03:55:758 (3,4,5,6,7,8) - I think it would be better to follow previous flow and do not overlap.
03:57:868 (3) - Miss the sound here.
04:14:743 (2) - Recommand for a larger distance.
Topic Starter
nathaniel noble

GenesisR wrote:

Hello, interesting song. I have some simple tips for your map.

SPOILER
General: I think in the beginning of the kiai part, it would be better to spread the notes and do not let them to overlap again and again. But i made that kiai time with this very intention because i like how it looks and plays and i think i'm not alone on this because my previos mods all said that it was fun to play.
00:27:399 (1,2,3,4,1,2,1,2,1,2,3,4) - What about consider increase the volume gradully here?
01:18:727 (4,5,6) - The ryhthm seems strange, what about try a 3/4 beat slider? If you listen carefully and preferably with the music slowed down, you can hear a sound on the blue tick.
01:20:016 (4,5) - This pattern did not indicate the 1/4 beat of (4) clearer, recommand to change.
01:20:602 (1,2,3,4,5,1) - What about take a more frequent flow to make it look nicer. For me this looks pretty nice already and the flow doesn't have to be consistent all the time. Breaking flow once in a while just makes it more interesting to play, less boring and potentially more fun.
01:21:540 (1,2,3,4) - This ryhthm sounds weird, what about put note onto all exsiting sound and make 01:22:477 a head of slider? Yeah I was thinking that this should be changed eventually too so I reworked it now
01:36:071 (3,4) - Too far away.
02:04:079 (5,6) - Recommand to put closer to (4).
03:25:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - There exist 1/4 beats inside, recommand to follow. That would completely destroy the porpuse of this squire pattern and i made this with the purpose to emphasize the buildup of the song. I also wanted to change the mapping of this 2nd buildup to be a bit different than the first one since it is different in the song too.
03:55:758 (3,4,5,6,7,8) - I think it would be better to follow previous flow and do not overlap. This is just a reappearance of a familiar pattern from the 1st kiai ( ex.: 01:33:258 (2,3) - ) btw i like this pattern.
03:57:868 (3) - Miss the sound here. Don't know what you mean here, It follows the same thing like all previous points in the song and mapping. I'm guessing you meant 03:59:040 (1) - but that is fixed now i hope.
04:14:743 (2) - Recommand for a larger distance.
Red = not changed
Purple = my thoughts / somewhat changed
No reply = fixed / modified / remade


Thx for your mod and help! ^_^
_orange
NM from q

[Hopeful Dreaming]

01:18:727 (4,5) - you should make the DS here the same as 01:18:141 (2,3) -

01:20:016 (4,5) - make DS the same, basically this whole part has weird DS for 1/4 notes, reason?

01:35:602 (2) - maybe NC because there's a pretty big SV change

01:37:477 (4,1) - switch the NC?

02:48:258 (2,3) - I think you could make these into single circles

03:21:540 (5) - NC?

03:17:790 (1) - at this part again, I don't see a pattern for the different spacing of the stacks



sorry for lazy mod, really cool map tho
gl! :)
Topic Starter
nathaniel noble

_orange wrote:

NM from q

[Hopeful Dreaming]

01:18:727 (4,5) - you should make the DS here the same as 01:18:141 (2,3) - I don't think so. If you turn down the effect volume and slow donw the music you can hear the difference.

01:20:016 (4,5) - make DS the same, basically this whole part has weird DS for 1/4 notes, reason? Same here. Just listen closely to the sounds in the song slowed down without the hitsounds and will know what i mean.

01:35:602 (2) - maybe NC because there's a pretty big SV change Yeah, I didn't notice that I left this out, fixed

01:37:477 (4,1) - switch the NC? Nah. That NC is like this on purpose. On slider 1 mapped a different thythm and the NC emphasizes that. If you take a look, it is the same on every patterns like that too.

02:48:258 (2,3) - I think you could make these into single circles Okay

03:21:540 (5) - NC? Yeah

03:17:790 (1) - at this part again, I don't see a pattern for the different spacing of the stacks Again. Listen to the song carefully, slowed and without effect sounds and you can hear that this buildup is different than the first one.



sorry for lazy mod, really cool map tho Don't worry, every mod counts, even if it's not long! Thank you!
gl! :)
Mahm0ud
Here from your mod req
00:14:050 (4) - I'd say make this slider more visible byt moving it a little bit to the right or down, it's hard to read it
01:29:050 (4) - I suggest you yo add the 3rd note on the (2)(3) stream and move the spin one step forward (in 1/4) so it will be: (1) then (2)(3)(4) <--- stream then spin
Really cool map, I'd apreciate if you could m4m https://osu.ppy.sh/s/431054 or https://osu.ppy.sh/s/533613 one diff is more than okay since my mod is not that huge xD Good luck ! ;D
Topic Starter
nathaniel noble

Mahm0ud wrote:

Here from your mod req
00:14:050 (4) - I'd say make this slider more visible byt moving it a little bit to the right or down, it's hard to read it It should be readable since it is a new combo with a bright green colour next to a purple but okay, it should be better now
01:29:050 (4) - I suggest you yo add the 3rd note on the (2)(3) stream and move the spin one step forward (in 1/4) so it will be: (1) then (2)(3)(4) <--- stream then spin Okay
Really cool map, I'd apreciate if you could m4m https://osu.ppy.sh/s/431054 or https://osu.ppy.sh/s/533613 one diff is more than okay since my mod is not that huge xD Good luck ! ;D Thank you, but unfortunately I'm not doing M4Ms... I'm sorry if the purpose of your mod was exclusively for a M4M, I will be more clear about it in the future. If i would have asked for M4M than I would have asked in chat something like "NM/M4M request" instead of just "Mod request". Again sorry but I can't satisfy your M4M request :/ Thank you for your mod and opinion though ^_^
Mahm0ud

Merhur wrote:

Mahm0ud wrote:

Here from your mod req
00:14:050 (4) - I'd say make this slider more visible byt moving it a little bit to the right or down, it's hard to read it It should be readable since it is a new combo with a bright green colour next to a purple but okay, it should be better now
01:29:050 (4) - I suggest you yo add the 3rd note on the (2)(3) stream and move the spin one step forward (in 1/4) so it will be: (1) then (2)(3)(4) <--- stream then spin Okay
Really cool map, I'd apreciate if you could m4m https://osu.ppy.sh/s/431054 or https://osu.ppy.sh/s/533613 one diff is more than okay since my mod is not that huge xD Good luck ! ;D Thank you, but unfortunately I'm not doing M4Ms... I'm sorry if the purpose of your mod was exclusively for a M4M, I will be more clear about it in the future. If i would have asked for M4M than I would have asked in chat something like "NM/M4M request" instead of just "Mod request". Again sorry but I can't satisfy your M4M request :/ Thank you for your mod and opinion though ^_^
Alright I'm fine with that ;D
DeRandom Otaku
Hai ~ Saw this on modreq so here i am
[Hopeful Dreaming]
  1. 00:02:800 - Your Samples of red and green timing points are different which is pretty unrankable so better make them same
  2. 00:29:518 (1) - U may remove nc here or add and nc to 00:30:456 (3) - For nicer structure and consistency
  3. 00:34:675 (1) - Not even symmetrical on both ends lo
  4. 01:02:800 (1,2) - Nice blanket!
  5. 01:21:432 (5,1) - this might be intentional but u must change it.. Like , The spacing "Visually" is even great than some of ur 1/2 patterns around that section such as 01:18:268 (3,4) - and because of that it can be misread pretty easily
  6. 01:35:378 (1) - you might have NC'd it cuz of the SV change but the previous combo which starts from 01:34:675 - has no slider at all so that nc is useless
  7. 01:36:315 (3,1) - spacing here is huge aswell , that stack makes the visuals look nice but the spacing is too much , there is literally 1/8 gap between these two and ur spacing is about 4.5x which is just bad
  8. 01:37:487 (4,1) - For these , The Nc is supposed to be on 4 and not on 1 . That would make 200 times more sense since the downbeat is there and theres an nc for 01:36:550 (1) - as its the first note of that pattern so there is a real need for u to swap nc for 01:37:487 (4,1) -
  9. 01:41:237 (1,2) - Try to do something different like 01:33:737 (1,3) - i mean . The overlap b/w 01:41:237 (1,2) - is pretty awkward and looks bad . Either overlap them more or just avoid that overlap
  10. 01:43:464 (2,1) - same thing , Try to avoid them overlap with 01:42:878 (4) - for neatness
  11. 01:43:581 - The song is much calmer here and u increased the volume instead ? wth
  12. 01:44:987 (3,1) - 01:52:487 (4,1) - Same NC this as before And same for the rest of these in the map
  13. 01:46:628 (3) - Should be a kick slider instead to represent that continuous sound
  14. 01:57:878 (1,1) - Fix stack
  15. 02:02:331 (3,1) - Avoid overlap !1!11!
  16. 02:05:612 (1,1) - According to RC the the repeat arrow of every slider is supposed to be fully visible and in this case the repeat of 02:06:081 (1) - is totally hidden under 02:05:612 (1) - which is unrankable
  17. 02:11:706 (3,1) - fix stack
  18. 02:21:315 (6,1) - Same 1/8 spacing thing as before and this one is even more fuked up
  19. 02:26:471 (1,2) - fix stack pls plspl plsplsp pls
  20. 02:27:175 (3,1) - Here u have 1 stacked under 3 which is bad since the sound at 1 is much more emphasized in the song and stacking it in the map gives it no spacing emphasis
  21. 02:43:112 - You should use a different hitsound for those snares in the song since u r already using whistles for melody and using the same hs for snare gives it no emphasis
  22. 02:47:800 (1) - Also you could use finish here for that cymbal sound
  23. 03:08:425 (2,4) - Why are all ur stacked fked up
  24. 03:14:518 (2,3) - 03:15:456 (5,6) - pretty much u used the same spacing between 1/1 and 1/2 which is kinda soso
  25. 03:52:956 (7,8,9) - This flow plays rather awkwardly , probably should try something else hre
  26. 04:21:315 (7,1) - same as before
  27. 04:21:315 (7,1,2) - Also this flow is pretty , NOT , so good since the movement b/w these is fully linear which plays quite awkwardly
  28. 04:26:471 (5,6) - Stakcj
gl
Topic Starter
nathaniel noble

DeRandom Otaku wrote:

Hai ~ Saw this on modreq so here i am
[Hopeful Dreaming]
  1. 00:02:800 - Your Samples of red and green timing points are different which is pretty unrankable so better make them same Fixed
  2. 00:29:518 (1) - U may remove nc here or add and nc to 00:30:456 (3) - For nicer structure and consistency This must have happened when i remapped this section earlier. Fixed
  3. 00:34:675 (1) - Not even symmetrical on both ends lo Should be good now...
  4. 01:02:800 (1,2) - Nice blanket! Fixed
  5. 01:21:432 (5,1) - this might be intentional but u must change it.. Like , The spacing "Visually" is even great than some of ur 1/2 patterns around that section such as 01:18:268 (3,4) - and because of that it can be misread pretty easily Restructured
  6. 01:35:378 (1) - you might have NC'd it cuz of the SV change but the previous combo which starts from 01:34:675 - has no slider at all so that nc is useless Okay
  7. 01:36:315 (3,1) - spacing here is huge aswell , that stack makes the visuals look nice but the spacing is too much , there is literally 1/8 gap between these two and ur spacing is about 4.5x which is just bad Should be better now, i hope
  8. 01:37:487 (4,1) - For these , The Nc is supposed to be on 4 and not on 1 . That would make 200 times more sense since the downbeat is there and theres an nc for 01:36:550 (1) - as its the first note of that pattern so there is a real need for u to swap nc for 01:37:487 (4,1) - I know what you mean BUT there is a white tick 01:37:839 (1) - which i ignored intentionally because i mapped a different rhythm in this part to get this (awesome) shape and that NC just warnes you that something is different here. I know this is prolly controversial but meh. If more ppl say the same as you here than yeah, I'll change it.
  9. 01:41:237 (1,2) - Try to do something different like 01:33:737 (1,3) - i mean . The overlap b/w 01:41:237 (1,2) - is pretty awkward and looks bad . Either overlap them more or just avoid that overlap Should be better now
  10. 01:43:464 (2,1) - same thing , Try to avoid them overlap with 01:42:878 (4) - for neatness Fixed
  11. 01:43:581 - The song is much calmer here and u increased the volume instead ? wth I lowered the volume and changed to increasing as time goes on since that is what the song suggests imo
  12. 01:44:987 (3,1) - 01:52:487 (4,1) - Same NC this as before And same for the rest of these in the map
  13. 01:46:628 (3) - Should be a kick slider instead to represent that continuous sound If i do that, than it would just blend in with the other sliders and loose it's uniqueness. it is emphasized in this way at least.
  14. 01:57:878 (1,1) - Fix stack Should be okay
  15. 02:02:331 (3,1) - Avoid overlap !1!11! Should MUCH better now. I changed the angle of 02:02:331 (3,4) - by 25 clockwise and it turned out better than I expected
  16. 02:05:612 (1,1) - According to RC the the repeat arrow of every slider is supposed to be fully visible and in this case the repeat of 02:06:081 (1) - is totally hidden under 02:05:612 (1) - which is unrankable Fixed
  17. 02:11:706 (3,1) - fix stack ^
  18. 02:21:315 (6,1) - Same 1/8 spacing thing as before and this one is even more fuked up ^
  19. 02:26:471 (1,2) - fix stack pls plspl plsplsp pls These issues must have happened because i turned on and off Stacking a few times. Fixed
  20. 02:27:175 (3,1) - Here u have 1 stacked under 3 which is bad since the sound at 1 is much more emphasized in the song and stacking it in the map gives it no spacing emphasis Should be good now
  21. 02:43:112 - You should use a different hitsound for those snares in the song since u r already using whistles for melody and using the same hs for snare gives it no emphasis Okay, got another one
  22. 02:47:800 (1) - Also you could use finish here for that cymbal sound Okay
  23. 03:08:425 (2,4) - Why are all ur stacked fked up
  24. 03:14:518 (2,3) - 03:15:456 (5,6) - pretty much u used the same spacing between 1/1 and 1/2 which is kinda soso Increased it now
  25. 03:52:956 (7,8,9) - This flow plays rather awkwardly , probably should try something else hre Restructured
  26. 04:21:315 (7,1) - same as before Fixed
  27. 04:21:315 (7,1,2) - Also this flow is pretty , NOT , so good since the movement b/w these is fully linear which plays quite awkwardly I think i fixed it by ^ this
  28. 04:26:471 (5,6) - Stakcj Fixed
gl
Thx for your mod! ^_^
G r o g
Here's the mod you requests! Sorry for the wait D:

Hopeful Dreaming
  1. 03:37:487 - I suggest moving (5), (6), (7), (8) & (9) closer together, reducing the chances of slider breaks,
  2. 03:41:237 - Same as before, moving (5), (6), (7), (8) & (9) closer together,
  3. 03:43:932 - The jump between (4) and (1) here would probably benefit from being shorter,
  4. 03:52:135 - Jump between (3) and (4) could be smaller,
  5. 03:52:135 - Jump between (3) and (4) could be smaller,

Note: You may struggle to get this map as it is with just the one difficulty, I would advise trying to get someone to do a guest difficulty for it. Cute map though, and cute background.
Xinnoh
The BG looks washed out/saturated/too white or something. You could apply some photoshop filters to darken it, or ask someone to help.
I'd prefer it if fewer SV changes. The ranking criteria suggests only to use 2-3 different SVs in total. You can simplify some of them by combining .75x, .8x, .9x, combining 1.5x, 1.6x, etc.
01:36:081 (2,3) - Kick sliders like these are not very good because the spacing is too far. Overlap them enough (any 4x kick sliders in pairs) to be closer like 01:51:081 (2,3) - , otherwise they'll get mistimed and have many slider breaks.

Hopeful Dreaming
  1. 00:06:550 (1,2,3) - You can tell these three aren’t perfectly straight because of the follow lines
  2. 00:16:159 (1) - Not stacked like the previous combos, too high
    00:23:659 (1) - ^
    00:17:331 (4) - Might be too far of a jump compared to other parts - Optional
  3. 00:23:893 (2) - Option to blanket around (4)
  4. 00:32:800 (1) - Just some general stuff on fancy sliders. Generally you would want to try to blanket these fancy sliders with each other a little more, they’re good on their own, but don’t mix together. If you look at the openings of Kroytz’s maps with slow starts, such as this or that, you’ll see what I mean. The slider arts all blanket each other and you can even predict where the next slider head will be just by looking at the one you’re clicking.
  5. 01:00:925 (1) - Consider re-mapping the flow a little, I think it might just play better with simplified flow of up/down, rather than triangles. Here's a very randomly placed version that could work, polish it.
    code for it
    428,220,60925,5,2,0:0:0:0:
    376,80,61159,1,2,0:0:0:0:
    280,320,61393,1,2,0:0:0:0:
    332,180,61628,1,2,0:0:0:0:
    429,307,61862,5,2,0:0:0:0:
    332,128,62096,1,2,0:0:0:0:
    320,352,62331,1,2,0:0:0:0:
    228,160,62565,1,2,0:0:0:0:
  6. 01:12:175 (4,6) - Jumps are far for a very calm part of the song
  7. 01:27:526 (4,5) - Imo I don't think the same pattern should have different spacing for triples like this, very easy to mistime. You could use a different note pattern to fix this, maybe small kick sliders, or just do what you did previously. there are many options so it's not that limited.
  8. 01:36:901 (2) - Can't read that, move elsewhere
  9. 01:42:643 (3) - Make this a triangle with 01:42:175 (1,2) - , because that's where my cursor goes every time. That or change it so it doesn't look like a triangle.
  10. 01:43:346 (1,2,1,2) - Very difficult to read this spacing
  11. 02:11:003 (1) - Too far with that anti-flow
  12. 02:54:831 (5) - Too far, use consistent spacing for parts with ambiguous rhythm
    03:01:862 (3,4,5) - ^
  13. 03:21:432 (4) - Circle isn't readable in that blind spot
  14. 03:30:925 (1,2,3) - Move way closer, emphasise the small parts with small spacing so that the larger ones contrast better
  15. 03:34:675 (9) - This kind of pattern is really hard to read the spacing on. I would suggest you just use distance spacing instead of stacking in order to make it more readable
    not going to mod the kiai because I'm not used to it at all
    04:32:800 (1) - For everything in the last 30 seconds, it needs a much smaller distance snap. There's no need to make this section hard, so don't. The tone is much quieter, so match the music.

P i n wrote:

Note: You may struggle to get this map as it is with just the one difficulty, I would advise trying to get someone to do a guest difficulty for it. Cute map though, and cute background.
5 minute songs are fine with just one diff. Having more diffs only makes it harder to qualify, and it would take hundreds of combined man hours to both map and mod an extra diff.
Topic Starter
nathaniel noble

P i n wrote:

Here's the mod you requests! Sorry for the wait D:

Hopeful Dreaming
  1. 03:37:487 - I suggest moving (5), (6), (7), (8) & (9) closer together, reducing the chances of slider breaks, This is actually not just a design choice but if you listen to the song carefully you can hear that the song has a buildup even if it sounds like it's just literally the same over and over the first time you listen to it but other sounds in the background helps you to understand what i mean, so naturally I mapped it so the spacing increases as well. I know this kiai is probably gonna annoy some peeps but the song here is pretty intense, the most intense actually. I just mapped it like this to fit the song. Notice how for example the spacing changes in this section after the NC 03:39:362 (1,2,3,4,1,2,3,4,5,6,7,8,9) - This is just my vision on it. I fixed minor stacking issues in this kiai though.
  2. 03:41:237 - Same as before, moving (5), (6), (7), (8) & (9) closer together, Same as above
  3. 03:43:932 - The jump between (4) and (1) here would probably benefit from being shorter, This jump and others like this is intentional as well, since there is a big white tick, downbeat here. It is also marked with a NC to warn you.
  4. 03:52:135 - Jump between (3) and (4) could be smaller, This brings back my first big explanation about progression.
  5. 03:52:135 - Jump between (3) and (4) could be smaller, This is literally the same as above

Note: You may struggle to get this map as it is with just the one difficulty, I would advise trying to get someone to do a guest difficulty for it. Cute map though, and cute background. Sinnoh pretty much said it

Short mod but I appreciate it non the less, even though I disagreed with you I see what you meant and have a good idea about your good intentions but I really like how it turned out and I'd want to see it ranked like this. Maybe with less noticable changes if it is a must.

I hope you understand what I tried to explain ^_^"

Anyways, I do give you kudosu as a thanks for your efforts ^_^
Topic Starter
nathaniel noble

Sinnoh wrote:

The BG looks washed out/saturated/too white or something. You could apply some photoshop filters to darken it, or ask someone to help. Hope It's better now.
I'd prefer it if fewer SV changes. The ranking criteria suggests only to use 2-3 different SVs in total. You can simplify some of them by combining .75x, .8x, .9x, combining 1.5x, 1.6x, etc. I get what you mean but the RC mentions this as a guideline, meaning it is not a must to do like a rule, and my honest opinion about this is that this limits the mapper's potential on some level. I chose these sv speeds based on the song's intensity and how they feel when tested. On the other hand. SV changes are one of the fundamentals of this map. I mean one of the core ideas I had in mind when i decided to map this song and honestly I think it fits it, especially since this song is a few songs mashed-up.
01:36:081 (2,3) - Kick sliders like these are not very good because the spacing is too far. Overlap them enough (any 4x kick sliders in pairs) to be closer like 01:51:081 (2,3) - , otherwise they'll get mistimed and have many slider breaks. I think you meant repeat sliders but yeah it should be better now. I also redesigned the slider before the first reapeat sliders and it should also flow better now.

Hopeful Dreaming
  1. 00:06:550 (1,2,3) - You can tell these three aren’t perfectly straight because of the follow lines Fixed
  2. 00:16:159 (1) - Not stacked like the previous combos, too high I hope it won't be too low now because i could not stack them perfectly since stacking is ticked on.
    00:23:659 (1) - ^ ^
    00:17:331 (4) - Might be too far of a jump compared to other parts - Optional 00:17:800 (1,2,3,4,5) - Just look at them selected. It looks much better with them spread and not overlapped. And the downbeat allows me to make a jump here. I'll keep this in mind though
  3. 00:23:893 (2) - Option to blanket around (4) Hmm, no thx
  4. 00:32:800 (1) - Just some general stuff on fancy sliders. Generally you would want to try to blanket these fancy sliders with each other a little more, they’re good on their own, but don’t mix together. If you look at the openings of Kroytz’s maps with slow starts, such as this or that, you’ll see what I mean. The slider arts all blanket each other and you can even predict where the next slider head will be just by looking at the one you’re clicking. I see, BUT my main focus was to these sliders to blanket themselves and i think it kinda worked. I also blanketed some with eachother AND with themselves. Now I don't mean to brag how good of a job i did since people obviously want predictable sliders but i think this is a good choice too since it is not the same as how ppl expects it to be. In my head this is a good kind of "bad predictability" On a differenct note I did try to blanket them more before as another mod suggested it but I couldn't find a way to make them blanket eachother more without complitely redesigning them and i don't want to do that and not just because of lazyness.
  5. 01:00:925 (1) - Consider re-mapping the flow a little, I think it might just play better with simplified flow of up/down, rather than triangles. Here's a very randomly placed version that could work, polish it. Those are supposed to be read as individuals in groups of 2, not as circles but i made it more clear by NCs now. Thanks for the suggestion though. Personally i liked your idea except the last 2 circle. It would be better if the last 4 would flow exactly the same as the first 4 but then that would require me to go offscreen at the bottom... I like it like this anyway. I hope you understand...
    code for it
    428,220,60925,5,2,0:0:0:0:
    376,80,61159,1,2,0:0:0:0:
    280,320,61393,1,2,0:0:0:0:
    332,180,61628,1,2,0:0:0:0:
    429,307,61862,5,2,0:0:0:0:
    332,128,62096,1,2,0:0:0:0:
    320,352,62331,1,2,0:0:0:0:
    228,160,62565,1,2,0:0:0:0:
  6. 01:12:175 (4,6) - Jumps are far for a very calm part of the song They are a little closer now but I made sure to not overlap them. I also NC'd the bigger jumps.
  7. 01:27:526 (4,5) - Imo I don't think the same pattern should have different spacing for triples like this, very easy to mistime. You could use a different note pattern to fix this, maybe small kick sliders, or just do what you did previously. there are many options so it's not that limited. Yeah, I like your kick slider suggestion.
  8. 01:36:901 (2) - Can't read that, move elsewhere Should be better now
  9. 01:42:643 (3) - Make this a triangle with 01:42:175 (1,2) - , because that's where my cursor goes every time. That or change it so it doesn't look like a triangle. Triangle it is then
  10. 01:43:346 (1,2,1,2) - Very difficult to read this spacing I know but there is that 2 sound that i wanted to map and just using a slider for them or a simple stack would be really lame so until someone shows me a good alternative, it stays like this. sry
  11. 02:11:003 (1) - Too far with that anti-flow Reworked
  12. 02:54:831 (5) - Too far, use consistent spacing for parts with ambiguous rhythm Okay
    03:01:862 (3,4,5) - ^ This is not okay though. I used this wide spacing because the buildup you hear in the background.
  13. 03:21:432 (4) - Circle isn't readable in that blind spot I think it is readable since I use AR9. this and the second kiai section was the reason I chose AR9, otherwise it would have been between 8 and 9
  14. 03:30:925 (1,2,3) - Move way closer, emphasise the small parts with small spacing so that the larger ones contrast better Okay
  15. 03:34:675 (9) - This kind of pattern is really hard to read the spacing on. I would suggest you just use distance spacing instead of stacking in order to make it more readable This could be true for some people but most ppl can read it, and most importantly there is literally no sound there, so it would make sense to not move away from there too. This way of mapping just compliments the song imo.
    not going to mod the kiai because I'm not used to it at all
    04:32:800 (1) - For everything in the last 30 seconds, it needs a much smaller distance snap. There's no need to make this section hard, so don't. The tone is much quieter, so match the music. Should be better now

P i n wrote:

Note: You may struggle to get this map as it is with just the one difficulty, I would advise trying to get someone to do a guest difficulty for it. Cute map though, and cute background.
5 minute songs are fine with just one diff. Having more diffs only makes it harder to qualify, and it would take hundreds of combined man hours to both map and mod an extra diff.
Thanks for your mod! It was helpful ^_^

I hope you understand my reasoning on why I disagreed with you on some things...
Chaotic Neutral
Hi there. Im from black vultures, you requested a mod, you shall receive.

General Thoughts

Your map plays really well, i had alot of fun, you cleary put alot of work into it and it shows, props for that. Since it plays really well I might have not that much to say about flow mistakes or smth, so imma go try and look more into the aethetics and other. However, aethetics are very subjective, so ill just let you know if you hate my suggestions i wont be mad as i understand everybody likes different looking things.

Specifics

Your intro until 00:32:565 (5) - is very clean, has good hitsounding, and plays well. IT fits very well to the music that is very simplistic aswell since its an intro. For this reason, i suggest getting rid of half overlaps like 00:27:409 (1,2) - as they dont really fit to the general simplistic aesthetic you went for IMO or this one 00:06:550 (1,3) - or this one 00:10:300 (1,2) -

00:09:362 (3,4,5,6) - maybe put 5 more to the right or 3 more to the left so the lines that 3 4 and 5 6 create are parellel

00:32:800 (1) - this one isnt very pretty, dont wanna bodyshame it, and maybe its an undertale reference symbol that i dont know, but id consider remaking it.

00:40:300 (1) - this one owuld be prettier if youd move the first grey ankerpoint before the red one a bit down.

00:44:050 (2,3) - maybe dont make them overlap, id even consider remaking 00:44:050 (2) - since the loop doesnt really fit to the music.

00:45:925 (1,1) - why did you go for note and spinner here instead of a slow slider? i think a slow slider would be better here.

00:55:300 (1,2,1,1,2,3,1,2,1,2,1,2,1,2) - thats awesome and pretty, just wanted to point that out.

01:08:190 (3,4) - consider tilting those a little bit like so: https://osu.ppy.sh/ss/7045944 better aesthetic imo

01:43:346 (1,2) - thats a pretty big powerspike, i know why you went for it, the song suggests it with those unique sounds at first i wanted to point it out and suggest to do something else but i decided against it, just know that it will be a frustrating point for alot of medium lvl players :P

01:51:081 (2,3) - consider making hitsounds quiter for these two, especially cause the sound the song makes is kinda fading in id atleast consider making the first one quiter if youre against my first idea

01:58:581 (1,2) - kinda unique sounds in the background, consider mapping that part in a more unique way aswell. maybe even just a SV change and interesting slider shapes.

01:59:518 (3,4) - why you no map the sound in between these two on the blue tick? :c if you dont want to, maybe consider a bigger spacing to indicate some sort of action in between the two sliders

02:11:471 (1,2,3,4,1) - omahgawd thats so pretty

02:24:831 (5,6,7) - and 02:09:831 (3,4,5) - id increase spacing on 02:24:831 (5,6,7) - and do the same curve maybe?

03:19:675 (3,4,5) - kinda uneccessary big spacing imo at this part

03:59:050 (1,2,3,4,5,6) - id do more sliders, like how you stated it.. the chill sounds at this part dont really make me want to click 4 times in a row..

04:24:831 (3,4,5) - same problem as the last time, kinda too tiny spacing for the intensity, id do it how you did it the first time

Thats all from me, pretty good map!
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