Oh my, I love this.
If this was the case like Shelter then I was worried about this before but I never thought it will need to add sourceIamKwaN wrote:
Is this song opening of an anime?
It's hentai.IamKwaN wrote:
Is this song opening of an anime?
added NSFW +18 WARNING in the description, hope you're satisfiedBounceBabe wrote:
It's hentai.IamKwaN wrote:
Is this song opening of an anime?
Wtf. I'm shocked this even got approved despite the imagery containing NSFW content. This should not even have been uploaded with this SB as it is. The first half that literally consists of an anime girl with a too short dress, partially showing her panties, bouncing around with her boobs, including the images "FB1.jpg" "FB4.jpg" and "teddyloid background osu.jpg" that show half naked female characters, have to be deleted.
"There must not be any obscene imagery in the background/storyboard/video content. This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things suitable for all ages." Source: https://osu.ppy.sh/wiki/Ranking_Criteria
You also must state that the content in the mp3 is NSFW as it contains a lot of obscenity too.
"Songs/Maps with mature lyrics/themes must be marked with a label such as "18+" in the map's thread. This game is for all ages, and so a warning is needed for younger audiences. There is currently no way to distinguish this outside of the map's thread, but this may change in the future." Source: https://osu.ppy.sh/wiki/Ranking_Criteria
Those are major rules.
erlinadewi- wrote:
love this song so much <3
Also i made sure and asked lots of people if everything is used in the folder and there is afaikKurokami wrote:
[m1ng's Overdose]
The rest of the difficulty is fine.
This is exactly what 'qualified state' exists for though. Maps are in qualified state for 7 days to let people aware about this set so that more people can say about things if something is wrong or can be improved. And it is supposed to encourage the community to focus much more on qualified maps instead of pending maps since it has only 7 days until getting permanently ranked, when no errors can be fixed anymore.Fatfan Kolek wrote:
It's kinda frustrating that people come out of their holes as soon as this is qualified instead of trying to help when It's still pending
well actually im using my old mapping style for this GD (it's 2014 hue), so i keep with all of my old mapping styles than changing themAscendance wrote:
but this diff could really use more modding by people who know the current state of CtB mapping.
Doyak wrote:
This is exactly what 'qualified state' exists for though. Maps are in qualified state for 7 days to let people aware about this set so that more people can say about things if something is wrong or can be improved. And it is supposed to encourage the community to focus much more on qualified maps instead of pending maps since it has only 7 days until getting permanently ranked, when no errors can be fixed anymore.Fatfan Kolek wrote:
It's kinda frustrating that people come out of their holes as soon as this is qualified instead of trying to help when It's still pending
nah this is not an animeIamKwaN wrote:
So, the anime is named "ME!ME!ME!" ?
Don't use Modding Assistant, it's NOT always correctAscendance wrote:
my most sincere apologieeeeeeees, but the CtB diff could really be improoooved. Just gonna point out the picky stuff, but this diff could really use more modding by people who know the current state of CtB mapping.
b-but ascendance muh old style map its good i promise
- Unused Hitsounds : Modding Assistant brings up a loooot of files, so I'm not 100% sure if they're used or not. Please double check!
- Hitsounds Issues : Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav):
- SB\Opening SFX.mp3
- SB\Opening SFX0.mp3- Unused Files / Other : Storyboard files not found:
- SB\Mask-5.jpg
- SB\Mask-6.jpg
- SB\Mask-7.jpg
- SB\Mask-8.jpg
- SB\Mask-9.jpg
- SB\Mask-10.jpg
- SB\Mask-11.jpg
- SB\Mask-12.jpg
- SB\Mask-13.jpg
- SB\Mask-14.jpg
Yeah, basically clean up the new combos and really try to add some variety to the diff. The song is interesting, but the map feels incredibly generic and doesn't have anything that stands out. Hopefully this helps, and good luck!
Isn't ME!ME!ME! an episode under the Japan Animator Expo (日本アニメ(ーター)見本市), from what you linked?Chaoslitz wrote:
nah this is not an animeIamKwaN wrote:
So, the anime is named "ME!ME!ME!" ?
http://animatorexpo.com/titlelist/
http://animatorexpo.com/mememe/
Kuo Kyoka wrote:
Don't use Modding Assistant, it's NOT always correctAscendance wrote:
my most sincere apologieeeeeeees, but the CtB diff could really be improoooved. Just gonna point out the picky stuff, but this diff could really use more modding by people who know the current state of CtB mapping.
b-but ascendance muh old style map its good i promise
- Unused Hitsounds : Modding Assistant brings up a loooot of files, so I'm not 100% sure if they're used or not. Please double check!
- Hitsounds Issues : Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav):
- SB\Opening SFX.mp3
- SB\Opening SFX0.mp3- Unused Files / Other : Storyboard files not found:
- SB\Mask-5.jpg
- SB\Mask-6.jpg
- SB\Mask-7.jpg
- SB\Mask-8.jpg
- SB\Mask-9.jpg
- SB\Mask-10.jpg
- SB\Mask-11.jpg
- SB\Mask-12.jpg
- SB\Mask-13.jpg
- SB\Mask-14.jpg
Yeah, basically clean up the new combos and really try to add some variety to the diff. The song is interesting, but the map feels incredibly generic and doesn't have anything that stands out. Hopefully this helps, and good luck!
It's better of you to check it manually.
Since I did and I found no unused files so it's fine to go
mp3 is allowed because the sound is long enough for a mp3 file
Ascendance wrote:
As much as I would love to believe your quote from 9 months ago has any relevance today, I'm afraid I'm going to have to ask you to use some common sense. Believe it or not, one QAT's opinion is not the be all end all to any discussion, especially when the QAT in question does not have the best track record as of recently. Hopefully you reconsider your response!
Edit: Also, the issue is not the folder. Everything's in the folder. The issue is the code having things that no longer exist in the folder.
Chaoslitz wrote:
nah this is not an animeIamKwaN wrote:
So, the anime is named "ME!ME!ME!" ?
http://animatorexpo.com/titlelist/
http://animatorexpo.com/mememe/
That animation is promotion video or music pv. Then, "日本アニメ(ーター)見本市" is a internet distribution project. I think this project is like YouTube or niconico ...IamKwaN wrote:
Isn't ME!ME!ME! an episode under the Japan Animator Expo (日本アニメ(ーター)見本市), from what you linked?
It's an ONA project, according to http://animatorexpo.com/about.html . Therefore, Source should either be 日本アニメ(ーター)見本市 or ME!ME!ME! in my opinion. Any opinion?
I'll just go with blank then as it was done with the previous mapsetsIamKwaN wrote:
I'd like to hear creator's opinion.
Ascendance wrote:
Edit: Also, the issue is not the folder. Everything's in the folder. The issue is the code having things that no longer exist in the folder.
I'll keep that in mind while going through this. I respect that you want to keep your old style, but there are some small things that I think could be changed to just improve general quality. There's also some things that should be fixed, regardless of whether it's an old map or not because there are inconsistencies within the mapping.mingmichael wrote:
thanks for the mods~!
like you said beforewell actually im using my old mapping style for this GD (it's 2014 hue), so i keep with all of my old mapping styles than changing themAscendance wrote:
but this diff could really use more modding by people who know the current state of CtB mapping.
22:18 Fatfan Kolek: o hey serena :3/ long time no see
22:18 Serena-: yo o/ long time no see xd
22:19 Fatfan Kolek: i kinda need your help for this
22:19 *Fatfan Kolek is listening to [https://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko]
22:19 Fatfan Kolek: because someone mentioned a sb error in the code
22:19 Fatfan Kolek: and i need one good storyboarder to check it /w\
22:19 Fatfan Kolek: https://osu.ppy.sh/forum/p/5738856
22:19 Fatfan Kolek: and https://osu.ppy.sh/forum/p/5740844
22:21 Serena-: I'll check it out
22:21 Serena-: not sure if i can find it tho x.x
22:21 Fatfan Kolek: \:D/
22:21 Fatfan Kolek: it's just about the masks which are only visible at 04:33:532 - to 04:35:351 -
22:22 Fatfan Kolek: make sure to delete and redownload the mapset
22:25 Serena-: what about it ? Edit: Also, the issue is not the folder. Everything's in the folder. The issue is the code having things that no longer exist in the folder. < this?
22:25 Fatfan Kolek: yes
22:30 Serena-: oh
22:30 Serena-: Animation,Foreground,Centre,"SB\Mask-.jpg",320,240,15,200,LoopForever
22:30 Serena-: Animation,Foreground,Centre,"SB\Mask-.jpg",320,240,5,200,LoopForever
22:30 Serena-: it should be like this
22:30 Serena-: if im not mistaken
22:31 Fatfan Kolek: what does it change exactly?
22:31 Serena-: it changes the animation frames from 15 to 5
22:31 Serena-: since the mask- has 5 frames
22:31 Serena-: 0~5
22:31 Serena-: which is why it thinks that 5~14 is missing
22:32 Fatfan Kolek: :o i see
22:32 Fatfan Kolek: i'll try to change the code
22:32 Fatfan Kolek: let's see if it's fixed then
22:32 Serena-: yea call me if it doesn't work xd
22:32 Serena-: nice sb btw xD
22:33 Fatfan Kolek: haha :D
22:37 Fatfan Kolek: mhh, something is still not right xD
22:37 Serena-: oh really
22:37 Serena-: ;w;
22:38 Serena-: still the same problem?
22:39 Fatfan Kolek: i think i can delete mask10 to mask 14
22:39 Fatfan Kolek: because only mask1 to mask 9 are being used
22:39 Fatfan Kolek: i didn't make the sb btw xD
22:40 Fatfan Kolek: so it's kinda complicated for me
22:40 Serena-: ah xd
22:40 Fatfan Kolek: can you somehow check if mask10 to mask14 are used? :O
22:41 Fatfan Kolek: would be a simple solution to delete them then
22:41 Fatfan Kolek: w
22:41 Serena-: yea its not used xd
22:41 Serena-: oh wait
22:42 Serena-: you mean the mask D one right?
22:42 Fatfan Kolek: yea
22:42 Fatfan Kolek: i tried to count the masked frames manually in the editor
22:42 Fatfan Kolek: and i can count 9 mask frames
22:44 Serena-: umm i think 10 is used
22:44 Serena-: a frame is 50 ms long so yea
22:44 Serena-: Animation,Foreground,Centre,"SB\MaskD2-.jpg",320,240,15,50,LoopForever means 15 frames for 50ms/frame
22:45 Serena-: oh 9 nvm
22:45 Fatfan Kolek: :o
22:46 Serena-: umm 9.1 to be exact
22:46 Serena-: so 10 srry
22:46 Serena-: lol
22:46 Serena-: its been a while since ive tried a storyboard xd
22:46 Fatfan Kolek: ughh lol ok
22:47 Fatfan Kolek: but how can we fix it so that all mask frames are used?
22:47 Fatfan Kolek: maybe change the 50 to something?
22:47 Serena-: oh you want to use it till 15?
22:47 Serena-: yea
22:47 Fatfan Kolek: yea, would be better i think
22:47 Fatfan Kolek: so nothing gets wasted actually
22:47 Fatfan Kolek: xD
22:48 Serena-: the mask D2 lasts for 455 ms
22:48 Fatfan Kolek: Animation,Foreground,Centre,"SB\MaskD2-.jpg",320,240,15,99999999,LoopForever why is there 99999999999
22:48 Fatfan Kolek: lol
22:49 Serena-: lol idk does it work like that?
22:49 Fatfan Kolek: dunno
22:49 Serena-: Animation,Foreground,Centre,"SB\MaskD2-.jpg",320,240,15,50,LoopForever
22:49 Serena-: i think
22:49 Serena-: 31
22:49 Serena-: will work
22:50 Serena-: since 455/15 = 30.3333333333
22:50 Fatfan Kolek: oh wait
22:50 Fatfan Kolek: there are two lines
22:50 Fatfan Kolek: ahhh
22:51 Fatfan Kolek: ok need to redownload xD
22:51 Serena-: ah that one is the part where it isn't moving
22:51 Serena-: i think
22:52 Serena-: that one is the part where its not animated ( 04:33:532 - 04:34:896 - )
22:53 Fatfan Kolek: omg, it's fixed now actually :O
22:53 Serena-: xD
22:54 Fatfan Kolek: although the movement looks kinda unnatural, because it's so fast
22:54 Fatfan Kolek: try it yourself, make it to 31
22:54 Fatfan Kolek: and look at the movement xD
22:55 Serena-: then maybe changing it to Animation,Foreground,Centre,"SB\MaskD2-.jpg",320,240,10,50,LoopForever and removing the 11~14 could work too
22:55 Serena-: i think
22:55 Serena-: imean 10~14
22:55 Fatfan Kolek: yeah
22:56 Fatfan Kolek: because 0 counts as 1 frame too
22:56 Fatfan Kolek: :D
22:56 Fatfan Kolek: okok, i will do that
22:58 Fatfan Kolek: actually
22:58 Fatfan Kolek: i need to delete mask9 to mask14
23:00 Serena-: hmm it lasts for 455 ms so it will loop for 5 ms if you have 9 frames
23:00 Serena-: if you change it to LoopOnce
23:00 Serena-: it will work too xd
23:02 Fatfan Kolek: wait, what does it change exactly? lol
23:02 Fatfan Kolek: can't see a difference
23:02 Serena-: loop forever loops the animation after it is finished
23:02 Serena-: so after frame 9 it will go to 1
23:03 Serena-: but if you use loop once
23:03 Serena-: it will stay on 9
23:03 Serena-: after the animation finishes
23:03 Fatfan Kolek: lol i see
23:04 Fatfan Kolek: sooo, mask0 to mask8 are 9 frames, so i need to delete mask9 to mask14 and change it to LoopOnce to fix all
23:05 Serena-: yes xd
23:10 Fatfan Kolek: thank you so much!! :D
23:10 Fatfan Kolek: i even learned a bit lol
23:10 Fatfan Kolek: one last thing
23:11 Serena-: no prob xd
23:11 Serena-: yea?
23:11 Fatfan Kolek: 00:39:036 - you can count pixels on that heart
23:11 Fatfan Kolek: lol
23:12 Serena-: lol xd
23:12 Fatfan Kolek: how to fix that
23:13 Serena-: the empty parts?
23:14 Fatfan Kolek: http://puu.sh/tppYe/ac08f1aefd.jpg
23:14 Fatfan Kolek: this
23:15 Serena-: ah thats just the image problem i think
23:15 Serena-: yea the png file is just like that xd
23:15 Fatfan Kolek: lool
23:16 Serena-: i think you will need to change the source or fill it up with painttool or something lol
23:17 Fatfan Kolek: ok
23:17 Fatfan Kolek: i'll try
23:17 Fatfan Kolek: :D
23:17 Serena-: xD
23:17 Fatfan Kolek: btw
23:18 Fatfan Kolek: you can post for kudosu :D
23:18 Serena-: kk xD