my most sincere apologieeeeeeees, but the CtB diff could really be improoooved. Just gonna point out the picky stuff, but this diff could really use more modding by people who know the current state of CtB mapping.
b-but ascendance muh old style map its good i promise
noXD[
General]
- Difficulty Spread : I'd really go for a lower AR here. 9.1 or 9.2 works fine. Also, I'd go with HP6 for a Marathon, HP7 can be frustrating to play after playing for 5 minutes.
- Background Size : Good
- Unsnapped objects : None
- Audio bitrate over 192 kbps : Good
- Metadata Issues : None (?)
- Timeline Issues : - I think Tick Rate 2 on the CtB diff would be lovely (maybe the std one too but I haven't looked) since you're skipping over some beats with sliders that could be emphasized
- New combos could definitely be cleaned up throughout the CtB diff, as they're heavily inconsistent and it detracts from the gameplay with the excessive splashing. - Combo Colors : Anime
- Unused Hitsounds : Modding Assistant brings up a loooot of files, so I'm not 100% sure if they're used or not. Please double check!
- Hitsounds Issues : Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav):
- SB\Opening SFX.mp3
- SB\Opening SFX0.mp3 - Unused Files / Other : Storyboard files not found:
- SB\Mask-5.jpg
- SB\Mask-6.jpg
- SB\Mask-7.jpg
- SB\Mask-8.jpg
- SB\Mask-9.jpg
- SB\Mask-10.jpg
- SB\Mask-11.jpg
- SB\Mask-12.jpg
- SB\Mask-13.jpg
- SB\Mask-14.jpg
[
m1ng's Overdose]
General
- 00:12:756 (1,1,1,1) - Not a real reason for these all to be NC here, I'd remove the NC and make it one combo. it's based on each mappers style IMO. in this part, i jut followed the drum hits there and giving for every NC in every 2/1 beats are not bad for me
- 00:14:676 (1,2) - This is a very short combo as well, could be added to the previous or the next combo, whichever is preferred. basically same like above too for NC problems
- 00:15:156 (1) - Curve for better flow into 00:15:876 (2) - ? The straight slider is kind of suboptimal in terms of movement when you have a cross screen jump. i'd prefer with the vertical one than the curve, to give less movements before the HDash between 00:15:156 (1,2) -
- 00:16:596 (1,1,1,1) - As above same like above tho :p
- 00:22:116 (2,1) - There's no real reason for this to be a hyperdash, and 00:21:876 (1,2) - is ridiculously close to one another, making an awkward hold movement when there could be linear flow between 00:22:116 (2,1) - . 00:22:116 (2) - at x:224 would work much better. awh ofc it has a reason, becuase i followed that instrument sounds behind so i gave a HDash there. you can look for every similar sounds, i gave HDash too. ex like 00:22:836 (2,1) - ; 00:23:796 (2,1) - ; 00:25:716 (6,1) - ; etc
- 00:27:516 (5) - should honestly be included with 00:27:156 (2,3,4) - with an hdash to 00:27:636 (6) - . The strong note is on 6, so there's no reason to make the hdash to 5. Making it a standard C-Curve would be cool. giving a xxxx-xx movements are not bad too imo. back again actually it's based on mapper mapping styles and mine it like this
- 01:14:196 (1) - Feels unsnapped to me, the strong sound is on 01:14:556 - and I hear nothing on the repeat. Even if there is, the sounds that are being emphasized are far less than what should be here. it's snapped with 1/6 reverse slider
- 01:33:724 - This part is just back and forth through the entire slow part with the same patterns repeating themselves.. You could have more variety here, using horizontal sliders and maybe some antiflow for the long sounds perhaps instead of something so monotonous. Just because the music is repetitive doesn't mean the mapping has to be. This goes on for a while and I really wanted to tear my eyes out lol nope. i always used the vertical one especially for the weak part or slow songs to make a less movements before the HDashes come out like i did in my another maps/GDs
- I'd have a note at 03:05:947 - and start the spinner at 03:06:162 - ? The sound is too much to be left unemphasized. it doesn't need to be emphasized. im okay with a spinner instead of a note
- 04:00:162 (1,2,3,4) - You could probably reduce the distance here, it's a bit higher than the others. perfectly fine with the distance there. making a bit different distance not a big issue actually
- 04:33:078 (1) - Pretty easy to miss, maybe make this a curved stream instead? nope, giving a vertical one would be nice than the curves for me
- 04:35:351 - Another case of an entire section being the same thing - constant left right left right, except this is the kiai and not very repetitive so it's not that justified. well i dont mind for giving a constant movement like left right left right. if it flows nicely, why not
- 05:26:260 - note here then spinner at 05:26:487 - ? same too like the previous reason about spinner ^
Yeah, basically clean up the new combos and really try to add some variety to the diff. The song is interesting, but the map feels incredibly generic and doesn't have anything that stands out. Hopefully this helps, and good luck!