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TeddyLoid - ME!ME!ME! feat. daoko [Taiko|OsuMania|CatchTheBe

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Warfu

Holy crap I can't believe I passed the Overdose ;_;
For me it the AR was the difficult thing and I could handle the HP, except almost for 2 parts when I almost died because of fails omg, but overall it was pretty fun for being pretty fast to read! Comparing it to other Overdose beatmaps, it really nailed it in my opinion and fit the style of the song, didn't go with lots of curve slider/ patterns which made it feel sort of like... inorganic, unnatural like the song, as it was made only with electronic sounds and instruments.
Well that's my opinion! I liked it ^_^
Surono
OMG Mingmichael diff,. dem this mapset gg " :^) "
AchsanLovers
this is should ranked.
why no one BN notice this map :(
arviejhay
someone ranked this pls xD
sahuang
irc
2017-01-08 22:01 My Angel Azusa: ok
2017-01-08 22:03 My Angel Azusa: 01:33:724 - use same sampleset
2017-01-08 22:04 Fatfan Kolek: lol nice catch
2017-01-08 22:04 Fatfan Kolek: fixed
2017-01-08 22:08 My Angel Azusa: looks fine i think, but why not higher od and lower hp?
2017-01-08 22:09 My Angel Azusa: as an approval map i think od can be 8 or higher, and hp 7 seems too high
2017-01-08 22:09 Fatfan Kolek: od because of slow bpm parts
2017-01-08 22:09 Fatfan Kolek: hp can be lowered yeah
2017-01-08 22:09 My Angel Azusa: id suggest od8 but if you insist then fine
2017-01-08 22:10 My Angel Azusa: update after these changes
2017-01-08 22:11 Fatfan Kolek: ok od 8 and hp 6.5 now
2017-01-08 22:12 My Angel Azusa: k
2017-01-08 22:12 My Angel Azusa: update then

#1
Hanjamon
hype
Chaoslitz
#2, checked this 9 months ago, rechecked the minor stuff fixed and it is time to bring it back : )
Akasha-
TeddyLoid - ME!ME!ME! feat. daoko [Hybrid modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Approved
(I love hentai)

Congratulations!

It's passed minor checks and generals stuffs
Approved on Jan 10th, 2017 / 14:43 UTC+0 (Passed 24 hours)
This post was an edit
Nyukai
Oh my, I love this.
Stjpa
whoa
Kaitjuh
holy shit
!!1!!!!
erlinadewi-
love this song so much <3
IamKwaN
Is this song opening of an anime?
Arusamour
never stop trying
Akasha-

IamKwaN wrote:

Is this song opening of an anime?
If this was the case like Shelter then I was worried about this before but I never thought it will need to add source
BounceBabe

IamKwaN wrote:

Is this song opening of an anime?
It's hentai.

Wtf. I'm shocked this even got approved despite the imagery containing NSFW content. This should not even have been uploaded with this SB as it is. The first half that literally consists of an anime girl with a too short dress, partially showing her panties, bouncing around with her boobs, including the images "FB1.jpg" "FB4.jpg" and "teddyloid background osu.jpg" that show half naked female characters, have to be deleted.

"There must not be any obscene imagery in the background/storyboard/video content. This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things suitable for all ages." Source: https://osu.ppy.sh/wiki/Ranking_Criteria

You also must state that the content in the mp3 is NSFW as it contains a lot of obscenity too.

"Songs/Maps with mature lyrics/themes must be marked with a label such as "18+" in the map's thread. This game is for all ages, and so a warning is needed for younger audiences. There is currently no way to distinguish this outside of the map's thread, but this may change in the future." Source: https://osu.ppy.sh/wiki/Ranking_Criteria

Those are major rules.
Sieg
All I can see is just typical fanservice like things, nothing worth to be labeled as nsfw.
Topic Starter
Fatfan Kolek

BounceBabe wrote:

IamKwaN wrote:

Is this song opening of an anime?
It's hentai.

Wtf. I'm shocked this even got approved despite the imagery containing NSFW content. This should not even have been uploaded with this SB as it is. The first half that literally consists of an anime girl with a too short dress, partially showing her panties, bouncing around with her boobs, including the images "FB1.jpg" "FB4.jpg" and "teddyloid background osu.jpg" that show half naked female characters, have to be deleted.

"There must not be any obscene imagery in the background/storyboard/video content. This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things suitable for all ages." Source: https://osu.ppy.sh/wiki/Ranking_Criteria

You also must state that the content in the mp3 is NSFW as it contains a lot of obscenity too.

"Songs/Maps with mature lyrics/themes must be marked with a label such as "18+" in the map's thread. This game is for all ages, and so a warning is needed for younger audiences. There is currently no way to distinguish this outside of the map's thread, but this may change in the future." Source: https://osu.ppy.sh/wiki/Ranking_Criteria

Those are major rules.
added NSFW +18 WARNING in the description, hope you're satisfied
Chaoslitz
I would say it is not an hentai, it has its actual meaning behind.

and I don't think there is anything nsfw in the storyboard like you said, we only push it forward when it is safe
wajinshu

erlinadewi- wrote:

love this song so much <3
Ascendance
my most sincere apologieeeeeeees, but the CtB diff could really be improoooved. Just gonna point out the picky stuff, but this diff could really use more modding by people who know the current state of CtB mapping.

b-but ascendance muh old style map its good i promise

noXD

[
General
]

  1. Difficulty Spread : I'd really go for a lower AR here. 9.1 or 9.2 works fine. Also, I'd go with HP6 for a Marathon, HP7 can be frustrating to play after playing for 5 minutes.
  2. Background Size : Good
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : None (?)
  6. Timeline Issues : - I think Tick Rate 2 on the CtB diff would be lovely (maybe the std one too but I haven't looked) since you're skipping over some beats with sliders that could be emphasized
    - New combos could definitely be cleaned up throughout the CtB diff, as they're heavily inconsistent and it detracts from the gameplay with the excessive splashing.
  7. Combo Colors : Anime
  8. Unused Hitsounds : Modding Assistant brings up a loooot of files, so I'm not 100% sure if they're used or not. Please double check!
  9. Hitsounds Issues : Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav):
    - SB\Opening SFX.mp3
    - SB\Opening SFX0.mp3
  10. Unused Files / Other : Storyboard files not found:
    - SB\Mask-5.jpg
    - SB\Mask-6.jpg
    - SB\Mask-7.jpg
    - SB\Mask-8.jpg
    - SB\Mask-9.jpg
    - SB\Mask-10.jpg
    - SB\Mask-11.jpg
    - SB\Mask-12.jpg
    - SB\Mask-13.jpg
    - SB\Mask-14.jpg

[
m1ng's Overdose
]

General



  1. 00:12:756 (1,1,1,1) - Not a real reason for these all to be NC here, I'd remove the NC and make it one combo.
  2. 00:14:676 (1,2) - This is a very short combo as well, could be added to the previous or the next combo, whichever is preferred.
  3. 00:15:156 (1) - Curve for better flow into 00:15:876 (2) - ? The straight slider is kind of suboptimal in terms of movement when you have a cross screen jump.
  4. 00:16:596 (1,1,1,1) - As above
  5. 00:22:116 (2,1) - There's no real reason for this to be a hyperdash, and 00:21:876 (1,2) - is ridiculously close to one another, making an awkward hold movement when there could be linear flow between 00:22:116 (2,1) - . 00:22:116 (2) - at x:224 would work much better.
  6. 00:27:516 (5) - should honestly be included with 00:27:156 (2,3,4) - with an hdash to 00:27:636 (6) - . The strong note is on 6, so there's no reason to make the hdash to 5. Making it a standard C-Curve would be cool.
  7. 01:14:196 (1) - Feels unsnapped to me, the strong sound is on 01:14:556 - and I hear nothing on the repeat. Even if there is, the sounds that are being emphasized are far less than what should be here.
  8. 01:33:724 - This part is just back and forth through the entire slow part with the same patterns repeating themselves.. You could have more variety here, using horizontal sliders and maybe some antiflow for the long sounds perhaps instead of something so monotonous. Just because the music is repetitive doesn't mean the mapping has to be. This goes on for a while and I really wanted to tear my eyes out lol
  9. I'd have a note at 03:05:947 - and start the spinner at 03:06:162 - ? The sound is too much to be left unemphasized.
  10. 04:00:162 (1,2,3,4) - You could probably reduce the distance here, it's a bit higher than the others.
  11. 04:33:078 (1) - Pretty easy to miss, maybe make this a curved stream instead?
  12. 04:35:351 - Another case of an entire section being the same thing - constant left right left right, except this is the kiai and not very repetitive so it's not that justified.
  13. 05:26:260 - note here then spinner at 05:26:487 - ?

Yeah, basically clean up the new combos and really try to add some variety to the diff. The song is interesting, but the map feels incredibly generic and doesn't have anything that stands out. Hopefully this helps, and good luck!
Topic Starter
Fatfan Kolek

Kurokami wrote:

[m1ng's Overdose]

The rest of the difficulty is fine.
Also i made sure and asked lots of people if everything is used in the folder and there is afaik
Ascendance
As much as I would love to believe your quote from 9 months ago has any relevance today, I'm afraid I'm going to have to ask you to use some common sense. Believe it or not, one QAT's opinion is not the be all end all to any discussion, especially when the QAT in question does not have the best track record as of recently. Hopefully you reconsider your response!

Edit: Also, the issue is not the folder. Everything's in the folder. The issue is the code having things that no longer exist in the folder.
Topic Starter
Fatfan Kolek
I'm just tired and wanna rank this already... It's kinda frustrating that people come out of their holes as soon as this is qualified instead of trying to help when It's still pending Idk... You probably haven't downloaded the set before, but seeing errors and errors after every new Approval really makes me want to delete this mapset as i already spent countless hours on it trying to reach out to people to help me with all the diffs and the sb and so on, there' no end
Ascendance
It's really not that much to fix. I know it's frustrating and I've been there before. I really haven't seen this map before and I'm sorry that it's happening often, but at the very least I'd like to see stuff addressed. I'm okay if it's all declined (with reasoning) but at the very least I hope everything is dealt with reasonably.
Doyak

Fatfan Kolek wrote:

It's kinda frustrating that people come out of their holes as soon as this is qualified instead of trying to help when It's still pending
This is exactly what 'qualified state' exists for though. Maps are in qualified state for 7 days to let people aware about this set so that more people can say about things if something is wrong or can be improved. And it is supposed to encourage the community to focus much more on qualified maps instead of pending maps since it has only 7 days until getting permanently ranked, when no errors can be fixed anymore.
mingmichael
Ascendance
my most sincere apologieeeeeeees, but the CtB diff could really be improoooved. Just gonna point out the picky stuff, but this diff could really use more modding by people who know the current state of CtB mapping.

b-but ascendance muh old style map its good i promise

noXD

[
General
]

  1. Difficulty Spread : I'd really go for a lower AR here. 9.1 or 9.2 works fine. Also, I'd go with HP6 for a Marathon, HP7 can be frustrating to play after playing for 5 minutes.
  2. Background Size : Good
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : None (?)
  6. Timeline Issues : - I think Tick Rate 2 on the CtB diff would be lovely (maybe the std one too but I haven't looked) since you're skipping over some beats with sliders that could be emphasized
    - New combos could definitely be cleaned up throughout the CtB diff, as they're heavily inconsistent and it detracts from the gameplay with the excessive splashing.
  7. Combo Colors : Anime
  8. Unused Hitsounds : Modding Assistant brings up a loooot of files, so I'm not 100% sure if they're used or not. Please double check!
  9. Hitsounds Issues : Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav):
    - SB\Opening SFX.mp3
    - SB\Opening SFX0.mp3
  10. Unused Files / Other : Storyboard files not found:
    - SB\Mask-5.jpg
    - SB\Mask-6.jpg
    - SB\Mask-7.jpg
    - SB\Mask-8.jpg
    - SB\Mask-9.jpg
    - SB\Mask-10.jpg
    - SB\Mask-11.jpg
    - SB\Mask-12.jpg
    - SB\Mask-13.jpg
    - SB\Mask-14.jpg

[
m1ng's Overdose
]

General



  1. 00:12:756 (1,1,1,1) - Not a real reason for these all to be NC here, I'd remove the NC and make it one combo. it's based on each mappers style IMO. in this part, i jut followed the drum hits there and giving for every NC in every 2/1 beats are not bad for me
  2. 00:14:676 (1,2) - This is a very short combo as well, could be added to the previous or the next combo, whichever is preferred. basically same like above too for NC problems
  3. 00:15:156 (1) - Curve for better flow into 00:15:876 (2) - ? The straight slider is kind of suboptimal in terms of movement when you have a cross screen jump. i'd prefer with the vertical one than the curve, to give less movements before the HDash between 00:15:156 (1,2) -
  4. 00:16:596 (1,1,1,1) - As above same like above tho :p
  5. 00:22:116 (2,1) - There's no real reason for this to be a hyperdash, and 00:21:876 (1,2) - is ridiculously close to one another, making an awkward hold movement when there could be linear flow between 00:22:116 (2,1) - . 00:22:116 (2) - at x:224 would work much better. awh ofc it has a reason, becuase i followed that instrument sounds behind so i gave a HDash there. you can look for every similar sounds, i gave HDash too. ex like 00:22:836 (2,1) - ; 00:23:796 (2,1) - ; 00:25:716 (6,1) - ; etc
  6. 00:27:516 (5) - should honestly be included with 00:27:156 (2,3,4) - with an hdash to 00:27:636 (6) - . The strong note is on 6, so there's no reason to make the hdash to 5. Making it a standard C-Curve would be cool. giving a xxxx-xx movements are not bad too imo. back again actually it's based on mapper mapping styles and mine it like this :P
  7. 01:14:196 (1) - Feels unsnapped to me, the strong sound is on 01:14:556 - and I hear nothing on the repeat. Even if there is, the sounds that are being emphasized are far less than what should be here. it's snapped with 1/6 reverse slider
  8. 01:33:724 - This part is just back and forth through the entire slow part with the same patterns repeating themselves.. You could have more variety here, using horizontal sliders and maybe some antiflow for the long sounds perhaps instead of something so monotonous. Just because the music is repetitive doesn't mean the mapping has to be. This goes on for a while and I really wanted to tear my eyes out lol nope. i always used the vertical one especially for the weak part or slow songs to make a less movements before the HDashes come out like i did in my another maps/GDs
  9. I'd have a note at 03:05:947 - and start the spinner at 03:06:162 - ? The sound is too much to be left unemphasized. it doesn't need to be emphasized. im okay with a spinner instead of a note
  10. 04:00:162 (1,2,3,4) - You could probably reduce the distance here, it's a bit higher than the others. perfectly fine with the distance there. making a bit different distance not a big issue actually
  11. 04:33:078 (1) - Pretty easy to miss, maybe make this a curved stream instead? nope, giving a vertical one would be nice than the curves for me
  12. 04:35:351 - Another case of an entire section being the same thing - constant left right left right, except this is the kiai and not very repetitive so it's not that justified. well i dont mind for giving a constant movement like left right left right. if it flows nicely, why not :P
  13. 05:26:260 - note here then spinner at 05:26:487 - ? same too like the previous reason about spinner ^

Yeah, basically clean up the new combos and really try to add some variety to the diff. The song is interesting, but the map feels incredibly generic and doesn't have anything that stands out. Hopefully this helps, and good luck!
thanks for the mods~! :oops:
like you said before

Ascendance wrote:

but this diff could really use more modding by people who know the current state of CtB mapping.
well actually im using my old mapping style for this GD (it's 2014 hue), so i keep with all of my old mapping styles than changing them :)
CLSW
Reminds me crack traxxxx again, :(
vipto

Doyak wrote:

Fatfan Kolek wrote:

It's kinda frustrating that people come out of their holes as soon as this is qualified instead of trying to help when It's still pending
This is exactly what 'qualified state' exists for though. Maps are in qualified state for 7 days to let people aware about this set so that more people can say about things if something is wrong or can be improved. And it is supposed to encourage the community to focus much more on qualified maps instead of pending maps since it has only 7 days until getting permanently ranked, when no errors can be fixed anymore.
IamKwaN
So, the anime is named "ME!ME!ME!" ?
Chaoslitz

IamKwaN wrote:

So, the anime is named "ME!ME!ME!" ?
nah this is not an anime

http://animatorexpo.com/titlelist/
http://animatorexpo.com/mememe/
Akasha-

Ascendance wrote:

my most sincere apologieeeeeeees, but the CtB diff could really be improoooved. Just gonna point out the picky stuff, but this diff could really use more modding by people who know the current state of CtB mapping.

b-but ascendance muh old style map its good i promise

  1. Unused Hitsounds : Modding Assistant brings up a loooot of files, so I'm not 100% sure if they're used or not. Please double check!
  2. Hitsounds Issues : Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav):
    - SB\Opening SFX.mp3
    - SB\Opening SFX0.mp3
  3. Unused Files / Other : Storyboard files not found:
    - SB\Mask-5.jpg
    - SB\Mask-6.jpg
    - SB\Mask-7.jpg
    - SB\Mask-8.jpg
    - SB\Mask-9.jpg
    - SB\Mask-10.jpg
    - SB\Mask-11.jpg
    - SB\Mask-12.jpg
    - SB\Mask-13.jpg
    - SB\Mask-14.jpg

Yeah, basically clean up the new combos and really try to add some variety to the diff. The song is interesting, but the map feels incredibly generic and doesn't have anything that stands out. Hopefully this helps, and good luck!
Don't use Modding Assistant, it's NOT always correct
It's better of you to check it manually.
Since I did and I found no unused files so it's fine to go

mp3 is allowed because the sound is long enough for a mp3 file
IamKwaN

Chaoslitz wrote:

IamKwaN wrote:

So, the anime is named "ME!ME!ME!" ?
nah this is not an anime

http://animatorexpo.com/titlelist/
http://animatorexpo.com/mememe/
Isn't ME!ME!ME! an episode under the Japan Animator Expo (日本アニメ(ーター)見本市), from what you linked?
It's an ONA project, according to http://animatorexpo.com/about.html . Therefore, Source should either be 日本アニメ(ーター)見本市 or ME!ME!ME! in my opinion. Any opinion?
Ascendance

Kuo Kyoka wrote:

Ascendance wrote:

my most sincere apologieeeeeeees, but the CtB diff could really be improoooved. Just gonna point out the picky stuff, but this diff could really use more modding by people who know the current state of CtB mapping.

b-but ascendance muh old style map its good i promise

  1. Unused Hitsounds : Modding Assistant brings up a loooot of files, so I'm not 100% sure if they're used or not. Please double check!
  2. Hitsounds Issues : Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav):
    - SB\Opening SFX.mp3
    - SB\Opening SFX0.mp3
  3. Unused Files / Other : Storyboard files not found:
    - SB\Mask-5.jpg
    - SB\Mask-6.jpg
    - SB\Mask-7.jpg
    - SB\Mask-8.jpg
    - SB\Mask-9.jpg
    - SB\Mask-10.jpg
    - SB\Mask-11.jpg
    - SB\Mask-12.jpg
    - SB\Mask-13.jpg
    - SB\Mask-14.jpg

Yeah, basically clean up the new combos and really try to add some variety to the diff. The song is interesting, but the map feels incredibly generic and doesn't have anything that stands out. Hopefully this helps, and good luck!
Don't use Modding Assistant, it's NOT always correct
It's better of you to check it manually.
Since I did and I found no unused files so it's fine to go

mp3 is allowed because the sound is long enough for a mp3 file

Ascendance wrote:

As much as I would love to believe your quote from 9 months ago has any relevance today, I'm afraid I'm going to have to ask you to use some common sense. Believe it or not, one QAT's opinion is not the be all end all to any discussion, especially when the QAT in question does not have the best track record as of recently. Hopefully you reconsider your response!

Edit: Also, the issue is not the folder. Everything's in the folder. The issue is the code having things that no longer exist in the folder.
Dea ex machina
the actual ctb diff seems fine to me though
alacat

Chaoslitz wrote:

IamKwaN wrote:

So, the anime is named "ME!ME!ME!" ?
nah this is not an anime

http://animatorexpo.com/titlelist/
http://animatorexpo.com/mememe/

IamKwaN wrote:

Isn't ME!ME!ME! an episode under the Japan Animator Expo (日本アニメ(ーター)見本市), from what you linked?
It's an ONA project, according to http://animatorexpo.com/about.html . Therefore, Source should either be 日本アニメ(ーター)見本市 or ME!ME!ME! in my opinion. Any opinion?
That animation is promotion video or music pv. Then, "日本アニメ(ーター)見本市" is a internet distribution project. I think this project is like YouTube or niconico ...

So the source should be "日本アニメ(ーター)見本市" or blank in my opinion.
IamKwaN
I'd like to hear creator's opinion.
Topic Starter
Fatfan Kolek

IamKwaN wrote:

I'd like to hear creator's opinion.
I'll just go with blank then as it was done with the previous mapsets

https://osu.ppy.sh/s/298016
https://osu.ppy.sh/s/293581
https://osu.ppy.sh/s/331123

sry for late reply Kwan /w\
arviejhay
yay it's ranked :) :D
IamKwaN
Discussed with my teammates, we decided to let this go since this project/platform is a kind of compilation where every episode is unrelated and individual. Source is not necessary in this case.
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