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Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D-

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MoeAsuka
Hi,M4M From my queue
[General]
The tag doesn't need brackets.Please delete it.

[Final Retribution]
00:49:520 (3) - ctrl+g to get a better flow
01:22:471 (4) - This should be place more far away from (3) because the time interval is longer than before
01:30:585 (3,4) - This blanket can be better
01:42:389 (3,4) - I think (3) is too close to (1),move it right and up a little and move (4) left and up to stack with before (6) slider
01:53:700 (1) - out of map
02:46:184 (1) - ctrl+g better imo
03:01:675 (5) - make this similar with (4) looks better
03:27:003 (5,6) - I prefer ctrl+g to make a normal flow here
03:31:921 (1) - ctrl+g imo
03:35:487 (3) - looking narrow here.put it in right of (2)?
03:43:233 (5) - Place it left and down to avoid overlap
03:49:380 (8,1) - Why not entire stack?
05:00:446 (1) - ctrl+g?
05:43:848 (5) - stack at (3)'s end is better imo

Totally,I think you should use less anti-flow to make player feeling better.
Good luck~
Topic Starter
Sharu

MoeAsuka wrote:

Hi,M4M From my queue
[General]
The tag doesn't need brackets.Please delete it. Ok

[Final Retribution]
00:49:520 (3) - ctrl+g to get a better flow Ok
01:22:471 (4) - This should be place more far away from (3) because the time interval is longer than before Fixed
01:30:585 (3,4) - This blanket can be better Yep
01:42:389 (3,4) - I think (3) is too close to (1),move it right and up a little and move (4) left and up to stack with before (6) slider Ok done
01:53:700 (1) - out of map fixed
02:46:184 (1) - ctrl+g better imo Yep
03:01:675 (5) - make this similar with (4) looks better I prefer my current patern
03:27:003 (5,6) - I prefer ctrl+g to make a normal flow here Good idea
03:31:921 (1) - ctrl+g imo Ok
03:35:487 (3) - looking narrow here.put it in right of (2)? I did something
03:43:233 (5) - Place it left and down to avoid overlap Fixed
03:49:380 (8,1) - Why not entire stack? To make it easier to read
05:00:446 (1) - ctrl+g? Nop but i changed 05:00:200 (7) - slidershape
05:43:848 (5) - stack at (3)'s end is better imo Mmh i think it's good like this

Totally,I think you should use less anti-flow to make player feeling better. Ok i'll try to fix this :^)
Good luck~ Thanks !
Linada
changed mp3 better quality & fixed timing over discord and changed some tags
miradzin
  1. 00:02:496 (2) - Start NC here.
  2. 00:07:291 (2,4) - A better blanket here is possible
  3. 00:07:906 (5) - Feels very uncomfortable for the player, not necessarily bad.
  4. 00:36:133 (1,2,3) - My ears ;-; , maybe lowering the volume a bit?
  5. 01:26:051 - Mapping her voice here would be pretty good
  6. 01:27:404 (2,4) - Stack these maybe?
  7. 01:33:920 (5,6) - This can be better looking
  8. 01:39:330 (3,5) - Stack this with slider end
  9. 01:40:313 (1,4) - No overlap
  10. 01:44:002 (4,1) - Stack with slider 4 end maybe
  11. 01:51:625 (5,6) - Change position for blanket in slider 4
  12. 01:55:805 (4,6) - Maybe stacking them is better
  13. 02:00:477 (4,1) - You can find a better position of slider 1 so they don't overlap
  14. 03:23:945 (7,8,9) - Maybe Ctrl+H, Ctrl+J andfix positioning for better flow?
  15. 03:25:298 - Mapping her voice here would be nice too.
  16. 03:38:700 (6,7) - Chance of blanket
  17. 03:39:191 (1) - Change position or slider pattern to make it better looking below the slider 7, example (not a good one, but you can understand): http://puu.sh/sq3fp/4c52d8fb94.jpg
  18. 03:49:273 (8,1) - I think you should stack them, or maybe make slider 8 completely overlapped in slider 1, a crazy idea, but maybe xD
  19. 04:52:716 (7,1) - A little strange this overlap, maybe stacking it with slider 1 end
  20. 05:01:077 (5,7) - This looks a bit strange too, consider changing it
  21. 05:03:290 (1,2) - Stacking the end of them maybe?
  22. 05:47:921 (2,3) - Better blanket?
I was modding your map with wrong mp3, so I think you should warn people to redownload the map if downloaded before the changes.
Topic Starter
Sharu

miradzin wrote:

  1. 00:02:496 (2) - Start NC here. Ok
  2. 00:07:291 (2,4) - A better blanket here is possible Yep fixed
  3. 00:07:906 (5) - Feels very uncomfortable for the player, not necessarily bad. It looks good to me
  4. 00:36:133 (1,2,3) - My ears ;-; , maybe lowering the volume a bit? Ok xD
  5. 01:26:051 - Mapping her voice here would be pretty good Mmh no, i prefere the break
  6. 01:27:404 (2,4) - Stack these maybe? No, it's harder to read i think
  7. 01:33:920 (5,6) - This can be better looking It looks good to me
  8. 01:39:330 (3,5) - Stack this with slider end Ok
  9. 01:40:313 (1,4) - No overlap Fixed
  10. 01:44:002 (4,1) - Stack with slider 4 end maybe Ok
  11. 01:51:625 (5,6) - Change position for blanket in slider 4 Done
  12. 01:55:805 (4,6) - Maybe stacking them is better Mmh no i prefer my current patern
  13. 02:00:477 (4,1) - You can find a better position of slider 1 so they don't overlap This overlap is not a probleme (i don't find it bad)
  14. 03:23:945 (7,8,9) - Maybe Ctrl+H, Ctrl+J andfix positioning for better flow? Mh it's good like this
  15. 03:25:298 - Mapping her voice here would be nice too. Noo
  16. 03:38:700 (6,7) - Chance of blanket Yep
  17. 03:39:191 (1) - Change position or slider pattern to make it better looking below the slider 7, example (not a good one, but you can understand): http://puu.sh/sq3fp/4c52d8fb94.jpg Fixed
  18. 03:49:273 (8,1) - I think you should stack them, or maybe make slider 8 completely overlapped in slider 1, a crazy idea, but maybe xD Nooo
  19. 04:52:716 (7,1) - A little strange this overlap, maybe stacking it with slider 1 end Fixed
  20. 05:01:077 (5,7) - This looks a bit strange too, consider changing it I like it xd
  21. 05:03:290 (1,2) - Stacking the end of them maybe? Nop it's easier to read like this
  22. 05:47:921 (2,3) - Better blanket?
Fixed
I was modding your map with wrong mp3, so I think you should warn people to redownload the map if downloaded before the changes.
Yep sorry, i'll, thanks for modding !
Leiwa
I'll edit this post for MOD
Hoa
NM req from my q.

Mod
  1. Hitsound in kial are problaly to loud. Maybe it's just me.
  2. Countdown should be turned off though.
  3. 00:06:430 (4,5) - Copy 00:06:184 (3) - into these places and rotate them 120 degree for better aesthetics.
  4. 00:12:578 (6) - Kinda ugly overlap. You could just move 00:12:824 (1) - further away and then move 00:12:578 (6) - respectively and you'll be fine.
  5. 00:13:807 (4,5) - The same. Copy the previous slider, but rotate 90 degree this time.
  6. 00:15:037 (3,4,5) - Not so smooth flow here. Maybe a little like this?
  7. 00:17:988 (3,4,5) - Really weird flow. I suggest Ctrl+G 00:18:234 (4) - and 00:18:480 (5) - (don't Ctrl + G them at the same time, though). And maybe make 00:17:988 (3) - a simple curve only for consistency?
  8. 00:26:604 (1,1) - Why not do the same as before here?
  9. 00:32:445 (1) - How about blanket the sliderend?
  10. 00:32:813 (2) - Reduce the spacing here as the overlap it creates is rather kinda ugly.
  11. 00:34:658 (1,2,3) - 120 degree here, too?
  12. 00:42:035 (1,2,3) - I prefer consistent spacing here.
  13. 00:50:887 (5,6,7) - Need larger spacing.
  14. 00:54:945 (5) - Why not just copy the previous?
  15. 00:57:281 (3,4) - This would make better flow, I guess. Move other notes accordingly, if you take this
  16. 01:09:330 (5) - Maybe cut a new combo here.
  17. 01:33:674 (4,5,6) - I suggest a little something like this(both the spacing and the beat placement).
  18. 01:37:117 (5) - Copy 01:36:625 (3) - ,replace it here, and move it a little bit.
  19. 01:39:822 (6) - Need better blanket.
  20. 01:41:051 (5,6,7) - 90 degree? (okay, I'm gonna stop pointing out places like this, but maybe fix them, pls.)
  21. 01:43:018 (7) - Maybe a blanket?
  22. 01:56:297 (7) - Probably a copy and reduce spacing of the previous?
  23. 02:38:454 (5,1) - This place needs some better overlap.
  24. 02:39:068 (2,3) - Try this(Just better overlap).
  25. 02:40:175 (5) - NC for consistency.
  26. 02:47:306 (3,1) - Doesn't seem parallel to me.
  27. 02:54:437 (4,5) - Make both of these a little bit more rotate so that (5) would blanket with 02:55:298 (2) - as well.
  28. 03:41:896 (7) - Why not a curve slider as well.
  29. 03:49:273 (8,1) - A little fix need.
  30. 04:12:880 (5,1) - Another little fix needed.
  31. 04:38:823 (1,1) - I can't really describe how this will play.
  32. 04:40:667 (6) - This is kinda ugly and make ugly overlap as well.
  33. 04:47:429 (2) - This should blanket 04:47:060 (1) - .
  34. 05:41:405 (1,2) - Fix overlap.

I really think this beatmap has a lot of complete overlap. Maybe that's not a bad thing. But try to keep it consistent then.
Good luck!
Topic Starter
Sharu

LeKhanhHoa wrote:

NM req from my q.

Mod
  1. Hitsound in kial are problaly to loud. Maybe it's just me. Ok fixed
  2. Countdown should be turned off though. Yes
  3. 00:06:430 (4,5) - Copy 00:06:184 (3) - into these places and rotate them 120 degree for better aesthetics. Uh it's good like this
  4. 00:12:578 (6) - Kinda ugly overlap. You could just move 00:12:824 (1) - further away and then move 00:12:578 (6) - respectively and you'll be fine. I moved 00:12:086 (4) -
  5. 00:13:807 (4,5) - The same. Copy the previous slider, but rotate 90 degree this time. I changed this part
  6. 00:15:037 (3,4,5) - Not so smooth flow here. Maybe a little like this? Same
  7. 00:17:988 (3,4,5) - Really weird flow. I suggest Ctrl+G 00:18:234 (4) - and 00:18:480 (5) - (don't Ctrl + G them at the same time, though). And maybe make 00:17:988 (3) - a simple curve only for consistency? Same
  8. 00:26:604 (1,1) - Why not do the same as before here?It's good
  9. 00:32:445 (1) - How about blanket the sliderend? Did something
  10. 00:32:813 (2) - Reduce the spacing here as the overlap it creates is rather kinda ugly. Fixed
  11. 00:34:658 (1,2,3) - 120 degree here, too? Fixed
  12. 00:42:035 (1,2,3) - I prefer consistent spacing here. Mmh no it's good like this
  13. 00:50:887 (5,6,7) - Need larger spacing. Nop it's good
  14. 00:54:945 (5) - Why not just copy the previous? Done
  15. 00:57:281 (3,4) - This would make better flow, I guess. Move other notes accordingly, if you take this Fixed
  16. 01:09:330 (5) - Maybe cut a new combo here. Ok
  17. 01:33:674 (4,5,6) - I suggest a little something like this(both the spacing and the beat placement). That's a good idea
  18. 01:37:117 (5) - Copy 01:36:625 (3) - ,replace it here, and move it a little bit. Done
  19. 01:39:822 (6) - Need better blanket. Fixed
  20. 01:41:051 (5,6,7) - 90 degree? (okay, I'm gonna stop pointing out places like this, but maybe fix them, pls.) Ok lol fixed
  21. 01:43:018 (7) - Maybe a blanket? Done
  22. 01:56:297 (7) - Probably a copy and reduce spacing of the previous? No it's good
  23. 02:38:454 (5,1) - This place needs some better overlap. Fixed
  24. 02:39:068 (2,3) - Try this(Just better overlap). Blanket fixed
  25. 02:40:175 (5) - NC for consistency. Ok
  26. 02:47:306 (3,1) - Doesn't seem parallel to me.It's not parallel
  27. 02:54:437 (4,5) - Make both of these a little bit more rotate so that (5) would blanket with 02:55:298 (2) - as well. Fixed
  28. 03:41:896 (7) - Why not a curve slider as well. It's good
  29. 03:49:273 (8,1) - A little fix need. Fixed
  30. 04:12:880 (5,1) - Another little fix needed. Fixed
  31. 04:38:823 (1,1) - I can't really describe how this will play. It's good
  32. 04:40:667 (6) - This is kinda ugly and make ugly overlap as well. It's good to me
  33. 04:47:429 (2) - This should blanket 04:47:060 (1) - . Fixed
  34. 05:41:405 (1,2) - Fix overlap. Fixed


I really think this beatmap has a lot of complete overlap. Maybe that's not a bad thing. But try to keep it consistent then.
Good luck!
Thanks for modding !
polka


[General:]
  • Custom combo colours would be great.
[Insane:]
  • 00:28:018 (1) - Why not map this like you did at 00:26:543 (1,1) ?
    00:36:871 (1) - Soft samples go better here.
    00:47:936 (2) - Circle plays better.
    [list:1337]01:05:641 (5) - ^
00:50:887 (5,6,7) - I would either space these out or NC. Anti jump is confusing.
01:21:871 (3,4) - This is slower than 01:21:502 (2,3) but they have the same spacing. Move 4 away.
02:01:584 (4,5,6) - Bad flow. ctrl g the circles.
02:23:946 (1) - Soft samples would be better.
02:36:118 (2,3) - This is spaced far apart but are close in time, 02:36:118 (2,3,4) these are spaced close together but are far in time? Move (4) out.
02:58:864 (5,6,7) - Spread these out.
03:29:601 (4,5,6) - Poor flow. People will miss 6. ctrl g the circles.
03:38:454 (5,6) - flip these upside down for better flow
03:50:995 (3) - Spinner for the held vocals and guitar riff.
04:38:823 (1) - Triplet does better.
04:46:200 (3) - Dont overlap that. Makes this part confusing.
05:43:741 (5) - I would move this somewhere like x264 y128 to give more flow.[Afterword:]
  • I had to stop the map several times to find my cursor. Some of those patterns are very confusing. Try and keep with that beautiful circular flow you had like in the first chorus.
    Good job mapping such fast SV. Don't give up on this.
Topic Starter
Sharu

PolkaMocha wrote:



[General:]
  • Custom combo colours would be great.
[Insane:]
  • 00:28:018 (1) - Why not map this like you did at 00:26:543 (1,1) ? Fixed
    00:36:871 (1) - Soft samples go better here. Ok
    00:47:936 (2) - Circle plays better. Yep
    [list:1337]01:05:641 (5) - ^ ^
00:50:887 (5,6,7) - I would either space these out or NC. Anti jump is confusing. It's not confusing to me, but i put nc
01:21:871 (3,4) - This is slower than 01:21:502 (2,3) but they have the same spacing. Move 4 away. Fixed
02:01:584 (4,5,6) - Bad flow. ctrl g the circles. Nop it plays better
02:23:946 (1) - Soft samples would be better. Ok
02:36:118 (2,3) - This is spaced far apart but are close in time, 02:36:118 (2,3,4) these are spaced close together but are far in time? Move (4) out. Fixed
02:58:864 (5,6,7) - Spread these out. No it's good
03:29:601 (4,5,6) - Poor flow. People will miss 6. ctrl g the circles. Nop it's better to play
03:38:454 (5,6) - flip these upside down for better flow I fliped 03:38:454 (5) - because i want to keep 03:38:700 (6,7) - this blanket
03:50:995 (3) - Spinner for the held vocals and guitar riff. Yep
04:38:823 (1) - Triplet does better. Okk
04:46:200 (3) - Dont overlap that. Makes this part confusing. Fixed
05:43:741 (5) - I would move this somewhere like x264 y128 to give more flow. Okk[Afterword:]
  • I had to stop the map several times to find my cursor. Some of those patterns are very confusing. Try and keep with that beautiful circular flow you had like in the first chorus. Ok i'll try to fix this
    Good job mapping such fast SV. Don't give up on this. Thanks !
ErunamoJAZZ
Hi hi

First, a Replay: https://puu.sh/sBiHM/9e538d7486.osr

  1. I really think AR9.6 is not appropriate for this map. Even if it have a very high BPM, most of your mapping was sliders.
    Consider this -> https://osu.ppy.sh/s/165817 I want to suggest AR9 or maximum 9.3.
  2. 00:20:201 (1,2) - Rhythmically, a Ctrl+G feels more appropriate here, and doing 00:20:693 (3) - a circle.
  3. 00:42:035 (1,2,3) - Inconsistent spacing!!
  4. 00:56:789 (1,2,3) - ^
  5. 02:02:445 (1,2,3,4) - I high recommend to use A constant spacing here. To improve readability.
  6. 02:31:568 (1,2) - hhmm... I feel this jump have not sense. Why not just stack or spacing to 0.6x?? (like in 02:34:519 (1,2) - )
  7. 03:16:323 (1,2,3) - Inconsistent spacing!
  8. 04:21:486 - Consider a circle instead repeat please
  9. please!, map the second break! 03:53:945 - 04:02:798 - I felt that had many breaks.
  10. asdasd
In general, this map is not very difficult, its just very fast. Rhythm is very basic.
It is not a bad thing, but its mean you will use more rhythms yet.

Please, be more careful in aesthetic and spacing. I hate make "nazi mods", but you really will improve a lot of they.

And don't be lazy, pick some combo colors (or do you not like your map? xD).


8-)
Topic Starter
Sharu

ErunamoJAZZ wrote:

Hi hi

First, a Replay: https://puu.sh/sBiHM/9e538d7486.osr

  1. I really think AR9.6 is not appropriate for this map. Even if it have a very high BPM, most of your mapping was sliders.
    Consider this -> https://osu.ppy.sh/s/165817 I want to suggest AR9 or maximum 9.3. Ok yes fixed
  2. 00:20:201 (1,2) - Rhythmically, a Ctrl+G feels more appropriate here, :O You are right and doing 00:20:693 (3) - a circle. But this slider is good
  3. 00:42:035 (1,2,3) - Inconsistent spacing!! I like it
  4. 00:56:789 (1,2,3) - ^ ^
  5. 02:02:445 (1,2,3,4) - I high recommend to use A constant spacing here. To improve readability. Ok fixed
  6. 02:31:568 (1,2) - hhmm... I feel this jump have not sense. Why not just stack or spacing to 0.6x?? (like in 02:34:519 (1,2) - )Because the ryhme is more emphasize here, but i reduce a bit the spacing
  7. 03:16:323 (1,2,3) - Inconsistent spacing! ^
  8. 04:21:486 - Consider a circle instead repeat please No i prefere repeat reverse sliders 04:20:503 (1,2,3) -
  9. please!, map the second break! 03:53:945 - 04:02:798 - I felt that had many breaks. No it would be too weird
  10. asdasdasdasd


In general, this map is not very difficult, its just very fast. Rhythm is very basic.
It is not a bad thing, but its mean you will use more rhythms yet. I've made some map with harder rythms, here are some: https://osu.ppy.sh/s/524085, https://osu.ppy.sh/s/533220

Please, be more careful in aesthetic and spacing. I hate make "nazi mods", but you really will improve a lot of they. Idk what's wrong with aesthetic lol

And don't be lazy, pick some combo colors (or do you not like your map? xD). Yes lol i'll do it now


8-)
Julie
Seriously, nice map
00:59:002 (1) - How about making the 2nd red tick on the white dot : http://puu.sh/sS1bR/d6949f74b5.jpg, just like you did on the first dot, since there is a piano sound at 00:59:494 - , just like here 00:59:248 - .

01:20:395 (6,7,8) - Hmm maybe try not to make a constant looking spacing here, due to this 01:20:395 (6,7) - being really fast, and this notes 01:20:887 (8) - appear really fast but shouldn't be hit the same rhythm, so player might be hitting this notes 01:20:887 (8) - too fast (will mostly see that in HD as well).

01:48:305 (3,5) - Maybe try to avoid this, because look how it look in-game for people that have perfectly snap enable : http://puu.sh/sS1zp/8428ff53e6.jpg. Pretty confusing, it look like there is a slider at (3). Unlike here 01:50:272 (7,1) - the color are different.

01:53:346 (6,1) - Make this a way bigger spacing then between these 01:53:592 (1,2) - to emphasize the loud cymbal. Just like what you did here 01:56:297 (7,1,2) - and here 01:59:248 (5,1,2) - .

02:49:396 (2,3) - I find this rhythm a bit tricky to understand, since the instrument here 02:49:642 - from the song is really low, while here 02:49:519 - there the vocal and a low instrument sound as well. While here 02:50:872 (2,3) - is different due to no new sound at 02:50:995 - (well there is one, but is so low, not worth mapping).

03:18:905 (5,6) - ^ Same reason, except that I feel is way better if you start the rhythm at 03:19:273 (1) - , just like you did here 03:17:798 - . Is like the start of a new section. Since the sound on notes (6) is pretty low.
While here 03:22:101 - , you could add a note, is the same drum as 03:22:224 - , except of course the volume is lower and you've having a note on these drums.

I love the way you pattern and the inconsistency woah. I usually hate inconsistency stuff, but this is really well done in my opinion, nice understanding of how the song work.

Seriously, good jobs from me, I'd love to see your future work *kudos* (been a while I haven't shoot one :D)
Topic Starter
Sharu

Julie wrote:

Seriously, nice map
00:59:002 (1) - How about making the 2nd red tick on the white dot : http://puu.sh/sS1bR/d6949f74b5.jpg, just like you did on the first dot, since there is a piano sound at 00:59:494 - , just like here 00:59:248 - .Ok^^

01:20:395 (6,7,8) - Hmm maybe try not to make a constant looking spacing here, due to this 01:20:395 (6,7) - being really fast, and this notes 01:20:887 (8) - appear really fast but shouldn't be hit the same rhythm, so player might be hitting this notes 01:20:887 (8) - too fast (will mostly see that in HD as well). Oh ok distance snap fixed

01:48:305 (3,5) - Maybe try to avoid this, because look how it look in-game for people that have perfectly snap enable : http://puu.sh/sS1zp/8428ff53e6.jpg. Pretty confusing, it look like there is a slider at (3). Unlike here 01:50:272 (7,1) - the color are different. Ok fixed

01:53:346 (6,1) - Make this a way bigger spacing then between these 01:53:592 (1,2) - to emphasize the loud cymbal. Just like what you did here 01:56:297 (7,1,2) - and here 01:59:248 (5,1,2) - . Yep fixed

02:49:396 (2,3) - I find this rhythm a bit tricky to understand, since the instrument here 02:49:642 - from the song is really low, while here 02:49:519 - there the vocal and a low instrument sound as well. While here 02:50:872 (2,3) - is different due to no new sound at 02:50:995 - (well there is one, but is so low, not worth mapping). Mmh, i don't find any problem with it when i testplay, so i don't fink it's a big problem

03:18:905 (5,6) - ^ Same reason, except that I feel is way better if you start the rhythm at 03:19:273 (1) - , just like you did here 03:17:798 - . Is like the start of a new section. Since the sound on notes (6) is pretty low. Ok i started the rythm at 03:19:273 (1) -
While here 03:22:101 - , you could add a note, is the same drum as 03:22:224 - , except of course the volume is lower and you've having a note on these drums.Mmh i think that it's better without note here 03:22:101 - because if i do it will maybe be weird because there is no note here 01:23:223 -


I love the way you pattern and the inconsistency woah. I usually hate inconsistency stuff, but this is really well done in my opinion, nice understanding of how the song work. Thx !: )

Seriously, good jobs from me, I'd love to see your future work *kudos* (been a while I haven't shoot one :D) Thanks !! You are very nice !
BounceBabe

bg size is 1400x990 which isnt rankable as its not a 4:3 or 16:9. use 1366x768 or 1920x1200

spacing contradicts between 00:03:480 (2,1) - and 00:02:496 (1,2) - either make spacing between 1 and 2 larger or 2 to 1 smaller

00:11:102 (1) - remove nc

00:12:086 (4,5,6) - playability would increase with same spacing between these

00:13:807 (4,5) - flow is rather bad between these try something like this http://puu.sh/sUXmd/eea3772470.jpg

00:42:035 (1,2,3,4) - spacing should be equal same here 00:39:084 (1,2,3,4) - 00:44:986 (1,2,3,4) - since they are technically the same but spacing varies on every one of them

00:50:887 (1,2,3) - first time you use this spacing, could be confused with 1/2 elements, use spaced out arrangement like here 00:53:838 (1,2,3) - its better

01:03:428 (6) - NC

01:12:281 (1,2,3) - spacing is not readable whatsoever. look at the timeline. 01:12:281 (1,2) - make this bigger and 01:13:018 (2,3) - smaller

01:17:076 (4,5) - dont see why you have a spacing increase here. 01:16:707 (2,3,4,5) - sound all the same. rather keep them consistent

01:21:133 (1) - sound here is more intense so should have larger spacing while 01:20:641 (7,8) - is softer and should have smaller spacing

01:23:346 (1,2,3) - this spacing makes this 01:24:453 (4,5,6,7,8,9) - not readable. 01:24:084 (3,4) - is close to 01:23:346 (1,2) -

01:24:453 (4,5) - 01:24:822 (6,7) - should have the same spacing since its all 1/2 notes

01:27:035 (1) - SV increase isnt noticeable since you have no slider ticks, make STR 2 so the increase is easier to read

01:29:248 (4,5) - flow is unpleasant to play here reverse 01:29:494 (5,6) - for smoother gameplay

01:35:027 (3) - move it here http://puu.sh/sUY4T/0abded5050.jpg it will make flow better

02:24:437 (3,4,5) - can be misread as 1/4 elements again, consider spacing them out a bit more since spacing of 02:23:946 (1,2) - 02:25:175 (1,2) - is much larger so it gives the impression they are played differently same with 02:26:036 (3,4,1,2,3) - stacking is also makes fluent gameplay suffer in this case. even more since you used larger spacing for 02:31:568 (1,2) - so it contradicts a bit

02:37:224 (1,2) - should have same spacing as 02:35:749 (1,2,3) - since they sound the same

that's as far as i got in 20 min. GL ^^
Topic Starter
Sharu

BounceBabe wrote:


bg size is 1400x990 which isnt rankable as its not a 4:3 or 16:9. use 1366x768 or 1920x1200 I'll find a new background later^^

spacing contradicts between 00:03:480 (2,1) - and 00:02:496 (1,2) - either make spacing between 1 and 2 larger or 2 to 1 smaller Fixed

00:11:102 (1) - remove nc Fixed

00:12:086 (4,5,6) - playability would increase with same spacing between these Fixed

00:13:807 (4,5) - flow is rather bad between these try something like this http://puu.sh/sUXmd/eea3772470.jpg Fixed

00:42:035 (1,2,3,4) - spacing should be equal same here 00:39:084 (1,2,3,4) - 00:44:986 (1,2,3,4) - since they are technically the same but spacing varies on every one of them Well ok fixed

00:50:887 (1,2,3) - first time you use this spacing, could be confused with 1/2 elements, use spaced out arrangement like here 00:53:838 (1,2,3) - its better Ok fixed

01:03:428 (6) - NC Ok

01:12:281 (1,2,3) - spacing is not readable whatsoever. look at the timeline. 01:12:281 (1,2) - make this bigger and 01:13:018 (2,3) - smaller I stacked 01:13:018 (2) - with the end of the slider

01:17:076 (4,5) - dont see why you have a spacing increase here. 01:16:707 (2,3,4,5) - sound all the same. rather keep them consistent Fixed

01:21:133 (1) - sound here is more intense so should have larger spacing while 01:20:641 (7,8) - is softer and should have smaller spacing Ok fixed

01:23:346 (1,2,3) - this spacing makes this 01:24:453 (4,5,6,7,8,9) - not readable. 01:24:084 (3,4) - is close to 01:23:346 (1,2) - Fixed i think

01:24:453 (4,5) - 01:24:822 (6,7) - should have the same spacing since its all 1/2 notes Fixed

01:27:035 (1) - SV increase isnt noticeable since you have no slider ticks, make STR 2 so the increase is easier to read I don't fink that put str to 2 is a good idea, sv change is noticeable by the new combo here 01:26:789 (1,1) -

01:29:248 (4,5) - flow is unpleasant to play here reverse 01:29:494 (5,6) - for smoother gameplay My current patern is better to play and you can find it at each kiai: 01:30:723 (4,5,6,7) - 03:26:650 (4,5,6,7) - 03:28:126 (4,5,6,7) - 03:29:601 (4,5,6,7) - 03:48:782 (5,6,7,8) -

01:35:027 (3) - move it here http://puu.sh/sUY4T/0abded5050.jpg it will make flow better No, my current patern has a circular flow, i don't fink yours has a good flow

02:24:437 (3,4,5) - can be misread as 1/4 elements again, consider spacing them out a bit more since spacing of 02:23:946 (1,2) - 02:25:175 (1,2) - is much larger so it gives the impression they are played differently same with 02:26:036 (3,4,1,2,3) - I want this part to be played like a low bpm stream so it would be weird to space them out more stacking is also makes fluent gameplay suffer in this case. even more since you used larger spacing for 02:31:568 (1,2) - so it contradicts a bit I used larger spacing here 02:31:568 (1,2) - to emphasize the rythme because it change and become more intense here 02:30:093 -

02:37:224 (1,2) - should have same spacing as 02:35:749 (1,2,3) - since they sound the same Fixed

that's as far as i got in 20 min. GL ^^
Thanks for mod !
Topic Starter
Sharu
bg size fixed
Ryuusei Aika
from queue

no kds merci

Final Retribution
01:01:953 (4) - blanket avec 01:01:215 (3) - sera mieux

Ce map est très intéressant et assez clair, je peux trouver presque rien de problèmes :o
bonne chance et tiens mon étoile
Topic Starter
Sharu

Neanmoins wrote:

from queue

no kds merci

Final Retribution
01:01:953 (4) - blanket avec 01:01:215 (3) - sera mieux Ok fixed

Ce map est très intéressant et assez clair, je peux trouver presque rien de problèmes :o
bonne chance et tiens mon étoile
Merci pour ton mod :)
vrnl
hello from q

very fun map to play since i alternate and high bpm /w/

dif:

00:35:764 (2) - could be blanketed better
00:39:084 (1,2,3) - are these intentionally spaced like this?
00:50:641 (4,1) - feels too close
01:00:969 (2) - id have this like in between the 2 sliders, plays better because spacing is even
01:51:871 (6) - this is in the HP bar so lower it down
02:02:445 (1,2,3) - these could be sliders with short ending because if u listen, the beats are quick doubles, so it would go with the music better
02:40:421 (3) - this is in the HP bar too
03:16:323 (1,2,3) - spacing intentional??
03:36:978 (5) - in the HP bar

thats all from me. gl with rank \w\
Topic Starter
Sharu

cute boy wrote:

hello from q

very fun map to play since i alternate and high bpm /w/ Thanks o3o

dif:

00:35:764 (2) - could be blanketed better Yep
00:39:084 (1,2,3) - are these intentionally spaced like this? Yes they always have the same spacing like here 00:42:035 (1,2,3) -
00:50:641 (4,1) - feels too close Fixed
01:00:969 (2) - id have this like in between the 2 sliders, plays better because spacing is even Mmh i want to emphasize 01:01:215 (3) - here
01:51:871 (6) - this is in the HP bar so lower it down Oh ok fixed
02:02:445 (1,2,3) - these could be sliders with short ending because if u listen, the beats are quick doubles, so it would go with the music better Mmmh i think quick slider are too hard here, i want to simplify rythm
02:40:421 (3) - this is in the HP bar too Ok lol sorry fixed
03:16:323 (1,2,3) - spacing intentional?? Yes
03:36:978 (5) - in the HP bar Fixed

thats all from me. gl with rank \w\
Thanks for mod !!
CookieBite
hi there, from my queue.

[Final Retribution]
  1. 00:20:201 (1,2) - the pattern before this (before this is 00:18:725 (1,2,1,2,1,2,1,2) - ) are like stack and go but this one is go and stack, better move 00:20:201 (1) - near 00:19:955 (2) - (man hard to explain)
  2. 00:30:723 (1,1) - blanket improve
  3. 00:34:658 (3) - NC
  4. 00:57:527 (4) - ^
  5. 01:18:182 (7,1) - switch NC
  6. 01:24:084 (2,3) - the curve in there looks weird, probably do this will be better
  7. 01:57:772 (5) - ctrl+h, ctrl+j to make the flow better
  8. 02:47:306 (3,1) - improve parallel
  9. 04:10:913 (3,4) - ctrl+g to make the flow more nature
  10. 05:12:511 (2) - ctrl+h, ctrl+j, ctrl+h to improve the flow

nice map!
gl with your map!
Topic Starter
Sharu

CookieBite wrote:

hi there, from my queue.

[Final Retribution]
  1. 00:20:201 (1,2) - the pattern before this (before this is 00:18:725 (1,2,1,2,1,2,1,2) - ) are like stack and go but this one is go and stack, better move 00:20:201 (1) - near 00:19:955 (2) - (man hard to explain) Understood^^, fixed
  2. 00:30:723 (1,1) - blanket improve Yep
  3. 00:34:658 (3) - NC Fixed
  4. 00:57:527 (4) - ^ Ok
  5. 01:18:182 (7,1) - switch NC Ok
  6. 01:24:084 (2,3) - the curve in there looks weird, probably do this will be better Mmh, i made blanket with 01:23:346 (1) - sliderend
  7. 01:57:772 (5) - ctrl+h, ctrl+j to make the flow better I changed slider shape but kept the same flow
  8. 02:47:306 (3,1) - improve parallel Ok
  9. 04:10:913 (3,4) - ctrl+g to make the flow more nature Changed patern
  10. 05:12:511 (2) - ctrl+h, ctrl+j, ctrl+h to improve the flow I ctrl g this 05:12:142 (1) -


nice map!
gl with your map! Thanks for mod !
Kyubey
Add to the tags: "帝國交響楽団 気高き者達の碑 シズメシズメ shizume kantai collection kancolle doujin"
Add to the source: "艦隊これくしょん -艦これ-", it's a Kancolle track after all.
You shouldn't translate titles, you romanize them. Change the romanised title to "Moe Ochiru Hokori -Counter raid Another D-". You can put translated one to the tags as well.
02:23:946 - you can't set different volumes/samplesets from green and red lines that are placed at same time, make the redline using soft sampleset too.
There's no point to use .png background when you can use .jpg one without losing any quality but with saving 2 MB of space. Use this: https://qb.s-ul.eu/uNPtNCWd.jpg

00:37:608 (2,3) - it would be better if you moved them closer to avoid misreads of it being 1/1, since spacing between 00:38:100 (3,1) - is almost same
00:45:723 (4,5) - same here, spacing between 00:45:723 (4,5) - and 00:46:461 (6,7) - is same but time iinterval between them is different, and they belong to same combo, therefore consistency is needed here more
00:54:576 (4) - nc?
00:56:789 (1,2,3) - this inconsistent spacing looks bad
00:59:740 (1,2,3) - same here
01:47:445 (6,1) - either make them overlapping more or remove this overlap, it looks untidy
02:48:290 (3,4,5) - would be good to use the consistent spacing between them
05:16:077 (5,1) - even if everything disappears faster here, it's still pretty tricky to notice the repeat arrow here, and adding such a tricky pattern out of nowhere in the end of map can be frustrating for players, better unstack it
05:44:601 (1,4) - 05:45:339 (4,1) - any reason for them to have different types of stacks?

I guess you can call me back after this. Few timing points might be off a little, but since they're unpredictable anyway, it shouldn't be affecting gameplay.
Topic Starter
Sharu

Kyubey wrote:

Add to the tags: "帝國交響楽団 気高き者達の碑 シズメシズメ shizume kantai collection kancolle doujin" Added
Add to the source: "艦隊これくしょん -艦これ-", it's a Kancolle track after all. Ok!
You shouldn't translate titles, you romanize them. Change the romanised title to "Moe Ochiru Hokori -Counter raid Another D-". You can put translated one to the tags as well. Fixed
02:23:946 - you can't set different volumes/samplesets from green and red lines that are placed at same time, make the redline using soft sampleset too. Oops fixed
There's no point to use .png background when you can use .jpg one without losing any quality but with saving 2 MB of space. Use this: https://qb.s-ul.eu/uNPtNCWd.jpg Thanks !

00:37:608 (2,3) - it would be better if you moved them closer to avoid misreads of it being 1/1, since spacing between 00:38:100 (3,1) - is almost sameFixed
00:45:723 (4,5) - same here, spacing between 00:45:723 (4,5) - and 00:46:461 (6,7) - is same but time iinterval between them is different, and they belong to same combo, therefore consistency is needed here more Fixed
00:54:576 (4) - nc? Ok
00:56:789 (1,2,3) - this inconsistent spacing looks bad Fixed
00:59:740 (1,2,3) - same here Fixed
01:47:445 (6,1) - either make them overlapping more or remove this overlap, it looks untidy Ok
02:48:290 (3,4,5) - would be good to use the consistent spacing between them Fixed
05:16:077 (5,1) - even if everything disappears faster here, it's still pretty tricky to notice the repeat arrow here, and adding such a tricky pattern out of nowhere in the end of map can be frustrating for players, better unstack it Ok
05:44:601 (1,4) - 05:45:339 (4,1) - any reason for them to have different types of stacks? Ok i stacked 05:46:077 (1) - sliderend with 05:45:339 (4) -

I guess you can call me back after this. Few timing points might be off a little, but since they're unpredictable anyway, it shouldn't be affecting gameplay.
Thanks Kyubey !
Kyubey
Bubble #1.
Topic Starter
Sharu
Yaaaaayyy
PoNo
Nice !!
Kyuukai
H Y P E
Kagetsu
[Final Retribution]
  1. 00:23:889 (1,1,1) - i think you can space them a bit more, current pattern looks like previous 1/2 gaps. although they have a new combo, higher spacing would be easier to read i guess, could also add some consistency to the whole pattern, because 00:23:889 (1,1) - is represented by a overlap while 00:24:204 (1,1) - is not
  2. 00:45:723 (4,5) - this feels inconsistent with previous spacing concept, 1/2 gaps were represented by stacks (e.g 00:38:346 (1,2,3) - 00:41:297 (1,2,3) - )) so it would be better to do the same thing with this as well
  3. 00:56:051 (2,3,4) - i don't think using "jumps" like these feel good for this specific phrase, it also looks inconsistent if you consider stuff like 00:50:149 (1,2,3) - which represent the same thing in the music
  4. 01:00:477 (1,2) - quite weird rhythm, i don't really get why is 01:00:969 - a circle, the beat on 01:00:846 - is way stronger so you could maybe try something like this?
  5. 01:10:805 (1,2,3) - i think you could increase the spacing a bit here, looks kinda cramped compared to similar stuff
  6. 01:32:199 (4) - i was expecting something harder to hit here, it's feel way too easy considering how strong this beat is
  7. 01:43:264 (1,2,3,4,5,6,7) - uhhh... kinda weird placement for this phrase... this specific combo represents the middle of the chorus (means that the drums are really strong because the music is about to repeat itself once again) yett... the way you mapped this makes it feel like nothing was changing, i think you could do something more interesting by varying angles (just like you did on 01:37:363 (1,2,3,4,5,6,7,8) - )
  8. 02:02:445 (1,2,3,4) - could spam nc to be consistent with previous 00:23:889 (1,1,1) - thing
  9. 02:25:667 - 02:28:618 - 02:31:568 - 02:34:519 - i don't really get the reason for these NCs, stuff like 02:25:667 (1) - doesn't really have such importance musically speaking... in fact you could even remove these type of beats, by using something like this it feels way more appropriate that way, because the current rhythm outshines the strong beat on 02:25:790 -
  10. 02:46:077 (1,2,3) - i think you could do something more interesting here, such low object density doesn't really represents the music imo
  11. 02:47:306 (3,1) - i was expecting the overlapped pattern to represent those strong drums (this 02:48:782 (5,1) - )
  12. 03:16:323 (1,2,3) - isn't this inconsistent with 03:17:798 (1,2,3) - and 03:19:273 (1,2,3) - ?
  13. second kiai is kinda the same as previous, there are few places where flow seems a bit random, for example stuff like this 03:26:282 (2,3,4,5,6,7) - is emphasized not only by spacing but also by angles, while in the other hand music changes such as 03:31:077 (4,5,6) - feels way too easy to hit compared to sections in the music that aren't even relevant.
  14. 03:37:470 (8,1) - could use same curvature for these two, it looks inconsistent as it's now
  15. 04:05:011 (3,4,5) - looks a bit messy imo, i get your idea of representing the same type of sounds through overlaps, but it seems a bit out of place... maybe you could try something like this?
don't take me wrong, the mod might sound a bit rough, but i do think it's a good map, my main concerns are those flow breaks that doesn't really emphasize anything, stuff like 04:47:060 (1,2,3,4) - looks rather random in terms of emphasis/music intensity. it just feels weird that on some instances the map goes clockwise then it suddenly changes on a non-strong beat. these changes should have a bit more logic behind them
Topic Starter
Sharu

Kagetsu wrote:

[Final Retribution]
  1. 00:23:889 (1,1,1) - i think you can space them a bit more, current pattern looks like previous 1/2 gaps. although they have a new combo, higher spacing would be easier to read i guess, could also add some consistency to the whole pattern, because 00:23:889 (1,1) - is represented by a overlap while 00:24:204 (1,1) - is not Fixed
  2. 00:45:723 (4,5) - this feels inconsistent with previous spacing concept, 1/2 gaps were represented by stacks (e.g 00:38:346 (1,2,3) - 00:41:297 (1,2,3) - )) so it would be better to do the same thing with this as well I can't do the same here because there is no sound on the red tic 00:45:846 -
  3. 00:56:051 (2,3,4) - i don't think using "jumps" like these feel good for this specific phrase, it also looks inconsistent if you consider stuff like 00:50:149 (1,2,3) - which represent the same thing in the music Fixed
  4. 01:00:477 (1,2) - quite weird rhythm, i don't really get why is 01:00:969 - a circle, the beat on 01:00:846 - is way stronger so you could maybe try something like this? Mmmh, here the rythme is a bit tricky and it's a slow part, so i want to simplify the rythm in 1/1
  5. 01:10:805 (1,2,3) - i think you could increase the spacing a bit here, looks kinda cramped compared to similar stuff Fixed
  6. 01:32:199 (4) - i was expecting something harder to hit here, it's feel way too easy considering how strong this beat is Here i prefer reduce spacing of 01:32:076 (3,4,5,6) - in order to emphasize 01:32:936 (1) -
  7. 01:43:264 (1,2,3,4,5,6,7) - uhhh... kinda weird placement for this phrase... this specific combo represents the middle of the chorus (means that the drums are really strong because the music is about to repeat itself once again) yett... the way you mapped this makes it feel like nothing was changing, i think you could do something more interesting by varying angles (just like you did on 01:37:363 (1,2,3,4,5,6,7,8) - ) Well i did but the spacing is not as harder as here 01:37:363 (1,2,3,4,5,6,7,8) - because the intensity is not the same
  8. 02:02:445 (1,2,3,4) - could spam nc to be consistent with previous 00:23:889 (1,1,1) - thing Fixed
  9. 02:25:667 - 02:28:618 - 02:31:568 - 02:34:519 - i don't really get the reason for these NCs, stuff like 02:25:667 (1) - doesn't really have such importance musically speaking... in fact you could even remove these type of beats, by using something like this it feels way more appropriate that way, because the current rhythm outshines the strong beat on 02:25:790 - Fixed
  10. 02:46:077 (1,2,3) - i think you could do something more interesting here, such low object density doesn't really represents the music imo I did something
  11. 02:47:306 (3,1) - i was expecting the overlapped pattern to represent those strong drums (this 02:48:782 (5,1) - ) Sorry i don't understand ;_; (i'll pm you to have clearer explenation)
  12. 03:16:323 (1,2,3) - isn't this inconsistent with 03:17:798 (1,2,3) - and 03:19:273 (1,2,3) - ? Well the instensity is rising up here, so i introduce rythme with 03:16:323 (1,2,3) - and i emphasize the rise by sliders 03:18:044 (2,3) - 03:19:273 (1,2,3) -
  13. second kiai is kinda the same as previous, there are few places where flow seems a bit random, for example stuff like this 03:26:282 (2,3,4,5,6,7) - is emphasized not only by spacing but also by angles, while in the other hand music changes such as 03:31:077 (4,5,6) - feels way too easy to hit compared to sections in the music that aren't even relevant. But 03:31:077 (4,5,6) - is less intense that's why i reduce spacing and put a yellow combo color, and it emphasize 03:31:814 (1) - this too.
  14. 03:37:470 (8,1) - could use same curvature for these two, it looks inconsistent as it's now I curved more these sliders
  15. 04:05:011 (3,4,5) - looks a bit messy imo, i get your idea of representing the same type of sounds through overlaps, but it seems a bit out of place... maybe you could try something like this? Yep fixed
don't take me wrong, the mod might sound a bit rough, but i do think it's a good map, my main concerns are those flow breaks that doesn't really emphasize anything, stuff like 04:47:060 (1,2,3,4) - looks rather random in terms of emphasis/music intensity. it just feels weird that on some instances the map goes clockwise then it suddenly changes on a non-strong beat. these changes should have a bit more logic behind them Ok i'll keep this in mind for my future maps, thx for mod!
Kyubey
Rebubbled. #1
Topic Starter
Sharu
Thanks!
Pentori
hey
[Final Retribution]
00:03:971 - sv change doesnt really feel intuitive. the music stays the same until 00:06:061
00:14:668 (2,4) - stack sliderends? the hitcircle overlap looks bad
00:15:775 (1,2) - can probably avoid this overlap too http://puu.sh/u2D5U/acaa40f1b2.jpg or something similar
00:25:129 (1) - should make this auto sampleset so u get feedback on the kick drum
00:26:604 (1) - soft sampleset cos no drum
00:30:723 (1) - redundant nc, rhythms are already easy enough to read
01:00:477 (1,2,3) - same rhythms yet the spacing varies so much, can u try make this more consistent
01:10:067 (4,5,6) - pretty big spacing for 1/2. using the same ds as 01:10:805 (1,2) - would work better
01:26:789 (1) - y not extend this to the blue tick? since there's nothing specifically on 01:26:912 - and it gives emphasis to 01:27:035 . or u could just make it a circle instead and leave a 1/1 gap there. same for 03:25:667 (1) - too
01:38:838 (1,4) - looks nicer stacked, since u generally stacked things
03:01:568 (5) - nc? or space appropriately
04:05:011 (3,4,5) - overlaps here were unexpected since 04:03:536 (4,5,6) - is spaced. imo you should try to use the same concept here since the sounds are the same
04:24:929 (7) - nc
05:33:536 (1,2) - breaks ur rhythmical patterning, normally u represented the drums with 3 sliders eg. 05:32:060 (4,5,6) .
05:41:773 - dont think u should skip the drum here. could easily make 05:41:650 (2) - a circle + slider

there are also a lot of finishes u missed that u can hitsound. try going through ur map again with 0% effect vol to find these. stuff like 00:25:068 (1) - 00:26:543 (1) - 00:28:018 (1) - 00:36:871 (1) - 01:00:477 (1) - 01:12:281 (1) - etc. should have finishes

placement seems a bit random, but it plays really well
call me back
Topic Starter
Sharu

Pentori wrote:

hey
[Final Retribution]
00:03:971 - sv change doesnt really feel intuitive. the music stays the same until 00:06:061 Fixed
00:14:668 (2,4) - stack sliderends? the hitcircle overlap looks bad Fixed
00:15:775 (1,2) - can probably avoid this overlap too http://puu.sh/u2D5U/acaa40f1b2.jpg or something similar Ok
00:25:129 (1) - should make this auto sampleset so u get feedback on the kick drum Yes
00:26:604 (1) - soft sampleset cos no drum Ok
00:30:723 (1) - redundant nc, rhythms are already easy enough to read Fixed
01:00:477 (1,2,3) - same rhythms yet the spacing varies so much, can u try make this more consistent I wanted to emphasize 01:01:215 (3) - tho, but i reduce a bit distance between 01:00:969 (2,3) -
01:10:067 (4,5,6) - pretty big spacing for 1/2. using the same ds as 01:10:805 (1,2) - would work better Fixed
01:26:789 (1) - y not extend this to the blue tick? since there's nothing specifically on 01:26:912 - and it gives emphasis to 01:27:035 . or u could just make it a circle instead and leave a 1/1 gap there. same for 03:25:667 (1) - too Yep fixed
01:38:838 (1,4) - looks nicer stacked, since u generally stacked things Ok
03:01:568 (5) - nc? or space appropriately Nced
04:05:011 (3,4,5) - overlaps here were unexpected since 04:03:536 (4,5,6) - is spaced. imo you should try to use the same concept here since the sounds are the same Ok fixed
04:24:929 (7) - nc Fixed
05:33:536 (1,2) - breaks ur rhythmical patterning, normally u represented the drums with 3 sliders eg. 05:32:060 (4,5,6) . But i follow guitare in this part
05:41:773 - dont think u should skip the drum here. could easily make 05:41:650 (2) - a circle + slider Mmh, i think that i should skip this drum because i want to emphasize this 05:41:650 -, like i did with the other kind of sounds like this there 05:38:823 - 05:40:175 - 05:43:126 -

there are also a lot of finishes u missed that u can hitsound. try going through ur map again with 0% effect vol to find these. stuff like 00:25:068 (1) - 00:26:543 (1) - 00:28:018 (1) - 00:36:871 (1) - 01:00:477 (1) - 01:12:281 (1) - etc. should have finishes Fixed

placement seems a bit random, but it plays really well
call me back Thanks for mod!
Pentori
still missing some strong finishes 03:18:536 - 03:20:011 - 03:22:962 - 03:50:995 - 05:20:995 - 05:38:700
and make sure the finishes u added are the right sampleset so they actually sound like a cymbal crash lol

also u should probably increase the volume at 00:06:922 - to 50% since it's a little quiet right now
Topic Starter
Sharu

Pentori wrote:

still missing some strong finishes 03:18:536 - 03:20:011 - 03:22:962 - 03:50:995 - 05:20:995 - 05:38:700
and make sure the finishes u added are the right sampleset so they actually sound like a cymbal crash lol I added the finishes but i think that the finish of the hitsounds N:C1 are more appropriate for this part

also u should probably increase the volume at 00:06:922 - to 50% since it's a little quiet right now Ok
Pentori
#2
Topic Starter
Sharu
Nice! Thanks Pentori !
Linada
finally a map for this song
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