nEVO I HOPE YOU LIKE MODWALLS
[ General]
[ Renumi's Normal]
[ Choco's Normal]
[ Latias's Light Hard]
[ Agatsu's Hard]
[ Shira's Light Insane]
[ Yamacchi's Insane]
[ WORSTPOLACKEU's Insane]
i think i'll stop here since im pretty bad at modding higher difficulties. i will say this, linada's extra is pretty good and halo's extra gets his sr from the jumps. basically, linada's is way more well rounded, while halo's would get the pp farmed out of it so hard if it were to get ranked.
sound out and maq's are just... fine. :d
(nevo my boy if you want me to shitmod the higher diffs then you know where to find me)
[ General]
- Some diffs don't have hitsounds, might want to get that fixed (like, Nevo it's not that hard to get a Hitsound Copier in the forums just use that).
- Preview Point is unsnapped, although I don't think it's that big of an issue.
- You mean well, but I don't know how smooth it is to have different BG's and Combo Colours per diff. Even more so, that each difficulty varies with their BG as well as Combo Colour (like how there's no theme or sequence. A theme would be to have each GD'er have a different BG as well as Combo Colour. Some excel in this, however, some fall short; for instance Agatsu's Hard and Halo's Extra, Renumi's Normal and Latias's Light Hard, Sound Out! and WORSTPOLACKEU's Insane; hopefully you get the gist). This is a pretty unorthodox practice and I don't know how well it can slip by, but who knows, maybe it's not an issue at all, just saying it'd be good to have some consistency.
- Some diffs don't have the Kiai elements that Sound Out! has and vice versa.
[ Renumi's Normal]
nevo fix this stuff for me kty
- 00:41:852 (1) - NC for consistency.
- 00:44:726 (3) - NC for consistency.
- 01:05:924 (1) - Remove NC and place 01:06:642 (2) - here for strong beat.
[ Choco's Normal]
- 00:09:157 (3,1) - Swap NC's.
- 00:10:415 (2) - Long slider doesn't represent the song that well (those trumpets are way too strong).
- 00:14:008 (5) - Maybe replace for a note since I don't think it falls on any important sound.
- 00:14:906 (6) - Has no one mentioned that you should NC here?
- 00:14:906 (6,7,8,9,10,1,2,3,4) - You should do something more "interesting" for this instead of continuous 1/1 notes (there's a vocal on every red tick here, why not place some notes there as you constantly skip over it with a slider; this would apply for the latter sections too + the aesthetics are kinda hurting me how you place new sliders to look like the previous ones without copying and pasting them; like 00:13:289 (3,5) - ).
- 00:25:684 (4,5,1) - These placements feel really... gross. I'd recommend making them straight or not at all.
- 00:26:403 (1) - Why are you skipping an entire measure? There would be so much room for opportunity here (mapping to the instrument or vocals doesn't matter on my end).
- 00:28:199 (2,3,4) - As with the aforementioned suggestion, these don't match with the song all that well in my opinion.
- 00:29:996 (2,5,6) - These overlaps are pretty bad, also didn't even go for the stack in 00:29:996 (2,6) - these notes which makes the overlap look really bad (I understand you can't even see it in-game and is just a tiny detail; I just think it'd look way neater in contrast to what you have now).
- 00:30:534 (3) - Skipping over the new measure without NC'ing it is kind of suspect, but NC'ing would be a bit weird with what you have now, so I wouldn't know what to do here; it's just bad placing overall.
- 00:31:433 (5,6) - I don't feel like the low intensity of the song here calls for two 1/2 sliders like this, something like this would suit if better in my honest opinion.
- 00:34:666 (7,8,9,10,11) - This doesn't prioritize beats all that well (for example; why the double 1/2 00:34:666 (7,8) - here? The vocals certainly don't call for it, neither do the instruments in my opinion).
- 00:35:026 (8,9,10,11) - Create an NC starting here (however starting an NC on a constant rhythm such as the 1/2 sliders is kind of suspect, which goes hand-in-hand with the aforementioned suggestion).
- 00:36:103 (11) - Tying together with the suggestion two notes above; this is a really bad way of showing rhythm in a song since it skips over a lot of other possible variable rhythms.
- 00:42:930 (3,2) - It would look neater overall if you stacked the '3' with '2's sliderend but I feel like the placements 00:42:930 (3,4) - here are kinda bad overall too since every other 1/1 note placement has (or tries to have sometimes) a curved/circular grid placement and just look pretty inconsistent with the rest.
- 00:45:804 (3,1) - At the very least blanket these.
- 00:49:397 - Having a break here looks pretty bad, considering all the free space you're leaving unmapped and just looks inconsistent with the rest of the difficulties in the mapset. I highly suggest you map it.
- 00:54:427 (1,2) - This is good, but might be too hard for players at this level to pick up when playing, considering that there's no other note before it to "cushion" this rhythm (this is borderline a 1/4 double in the eyes of a non-experienced player).
- 00:55:864 (2) - Skipping over a lot of vocals that could (and should) be mapped here. Rhythm simplification like this is mostly left up to easier difficulties (this applies to the latter parts of the song that repeat this behavior).
- 00:57:301 (3,4) - I feel as though these sliders don't land on anything super significant.
- 01:02:151 (3) - This skips over a pretty non-weak sound (specifically 01:02:331 - ), I highly recommend remapping to that.
- 01:06:103 (4) - There's no discernable sound on the red tick, my suggestion would be to replace the slider with a normal note where the sliderend would be.
- 01:08:798 (4,1) - These don't blanket well.
- 01:11:672 (3) - A repeat landing on a new measure is almost always an apparent use of passive rhythm.
- 01:12:750 (1,2,3,4,5,6,7) - This combo is pretty long, consider splitting it up.
- 01:14:906 (7,1) - This overlap on the slidertrack is pretty hard to follow for newer players, which I really recommend fixing.
- 01:17:421 (1) - This is personal but aaaaaa it's more curved on the end than on the start fix your slider >.>
- 01:18:858 (3) - This slider starts with no sound/base to support it (have it start on a red tick is my recommendation).
- 01:21:014 (1,2,3,4,5) - Pretty hard seeing as how there's no real set up for this section (comparing 5 seconds earlier into the map).
- 01:23:888 (1,2,3,4,5,6,7) - I recommend cutting this combo somewhere along '5' or '4'.
[ Latias's Light Hard]
It should be Latias' Light Hard, please fix for my sake. Also you use mostly center placement for your map, I'd say to use corners more.
For a Light Hard, you use a lot of freehand placements I presume, which is bad in my opinion since it's aiming to be a Hard, but no harder than a Normal (and even so beginner players are more used to a firm DS). So I think you should use Distance Snap more often than not so as to not fit your own idea of aesthetics over playability (which is baaad).
Also personal but the background on this difficulty doesn't fit the background on the other maps at all~
For a Light Hard, you use a lot of freehand placements I presume, which is bad in my opinion since it's aiming to be a Hard, but no harder than a Normal (and even so beginner players are more used to a firm DS). So I think you should use Distance Snap more often than not so as to not fit your own idea of aesthetics over playability (which is baaad).
Also personal but the background on this difficulty doesn't fit the background on the other maps at all~
- 00:00:535 (1,4) - Were these supposed to be identical? If so you're kind of off there by a bit.
- 00:00:535 (1,3,4) - These three aren't even blanketed (which goes against what you were trying to do in the first place)...
- 00:01:792 (4,1) - The flow leading into the next note here is pretty bad; I recommend modifying '4's slider path a little bit to make way for a more comfortable movement (I could say the same for 00:02:331 (1,2) - which I'll explain more in my next point).
- 00:02:331 (1,2,3,4,5) - As aforementioned; take note of the previous point. I'd recommend to making the '1' slider to have a straight path to facilitate the movement.
- 00:03:948 (1) - Kinda hard to predict this rhythm when it's so close to the other slider.
- 00:03:948 (1,2,3) - Distance between these is kind of weird when it could easily be fixed by replacing with a 2.0x (or higher) distance snap (which I also think is too high for a Light Hard of this level).
- 00:03:948 (1,2,3,4) - Make up your mind with the distance >.>
- 00:06:103 (3,1,1) - Three different colors in less than 3 seconds is bad unless it fits the song properly (which doesn't in this case).
- 00:06:642 (1,1) - These could be blanketed better.
- 00:07:002 (1,2,3) - I find the aesthetics in these sliders... ugly in general (my suggestion is to take one slider, copy and paste it, and go to town rotating it).
- 00:11:852 (1) - Skips over a pretty loud trumpet (plus, I don't think there's any loud noise to start the slider on, compared to the trumpet at least).
- 00:12:570 (2,3) - Hard to read at this level.
- 00:13:648 (1) - Blanket with the note is baaaad.
- 00:14:097 (1) - This spinner is too short for players at this level to react and play successfully, I recommend nerfing it?
- 00:15:265 (1,2,3,4,5,1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1) - Sorry if it sounds rude, but I feel like this whole section of the song/map needs rework for the one reason that it doesn't follow the best rhythm of the song appropriately, or as much as the song calls for. For example; 00:15:265 (1,2,3,4,5) - this section on how you map it to vocals but then force to change back to fit a more simpler pattering in disregard to the song. Also 00:19:576 (1,2,3) - this by means that they all start on a 1/1 tick when in reality they start on a red one (and if you mapped to drums, it proves to be a pretty bad rhythm choice seeing as how the trumpets overpower the drums by a large margin).
- 00:17:241 (4,5) - Section needs rework but if you think not, then this pattern is pretty hard to play/read when you give it the placement of a 1/1 note.
- 00:21:014 (1,2,3) - Not the most comfortable flow in the world when you have to jolt your cursor in another direction to hit the other note.\
- 00:22:451 (1,2,3,1) - Again, this is all pretty hard to read when you give it the positioning of 1/1 notes.
- 00:24:966 (1,2,3) - Drums start on a red tick instead of a white one.
- 00:26:043 (1,1) - These two and everything in-between leave a lot of wasted space for notes and possible patterns (also the NC here is pretty bad, I recommend deleting the NC on the first one).
- 00:28:199 (3,4) - I'd recommend moving this up for smoother flow.
- 00:28:379 (4,1) - Hard to read in my opinion.
- 00:29:996 (4,1) - What I said about the readability issue in practically 99% of the points.
- 00:30:894 (1) - Passive rhythm.
- 00:33:409 (1,2,1) - Toughen this section up; right now both Normal difficulties are dense in notes and overall difficulty in this part.
- 00:36:822 - This whole section is arguably the softest part in the song, and as such, I see no reason for it to have higher spacing than earlier parts of the map here (for example; 00:37:900 (2,3,4,5) - spacing is way too high which I will mention in the next point 00:39:517 (1,2,3) - and these).
- 00:38:439 (3,4,5) - Spacing errors are ridiculous in this part here. Fix with distance snap or move them accordingly using the top right bar that indicates the spacing between objects.
- 00:39:517 (1) - This is something that should be clickable and having a repeat slider over it really diminishes the quality of the map, however, this can vary.
- 00:40:774 (3) - NC for new measure.
- 00:42:032 (6) - Having a sliderend is a pretty poor way of introducing a new measure, in my opinion since a new measure indicates a new part of a song, which in most cases begs for a note to be clicked on. Just my two cents on this.
- 00:44:906 (6,1) - Swap NC's.
- 00:47:780 (4) - This skips over a lot of vocals (also don't think the repeat lands on anything important). I recommend remapping this a bit.
- 00:46:523 (1,3,4) - These don't blanket which just looks really bad quality.
- 00:49:397 (1,2,3,4,5,6) - You mean well, but again is a pretty bad rhythm choice for such a song.
- 00:51:732 (6) - Skips over a strong beat. I don't show many examples of "fixes" to these problems since I trust you know what I mean with this and know how to fix it (if you even choose to deny or approve them that is. I'm here to give you pointers/ideas on how you can improve your map; not babysit you through it).
- 00:53:529 (3,4,5) - This is just... bad. I'm sorry if that sounds rude but I mean what I say because firstly; how will anyone know that the '3' beat is placed how it is and should be hit how it is now with the spacing it has? With this Approach Rate, anyone could mistake it for a simple 1/1 note instead of a 1/2 jump from a slider. Also, the two notes following it are even more so spaced with a lower distance than the jump before it. Although I don't think this is that big of an issue, it might pose some serious readability issues from some players and I myself really, really, really think this should be fixed, in which I trust your intuition on what to do. If not, just place the notes to something that a player who you aim to play your diff to (around 60k~40k players maybe?) can read and play properly. And if they can, well all in all, just looks very poor quality of a map to do such a thing. Sorry if all this sounded a bit rude.
- 00:54:427 (1,1,2,3) - Spacing is large and not at a level "Light Hard" players could play. Also, the flow from the first slider to the triple is pretty ugly.
- 00:55:864 (5,6) - Likewise with this. At the very least straighten or curve the slider towards the next note; I personally don't like the idea of antiflow here.
- 00:56:403 (6) - NC here and remove it 00:57:121 (1) - here.
- 00:56:942 (7,1) - I don't like the rhythm choice here for the fact that I think the slider should be a note instead to represent the song better.
- 00:59:277 (4) - NC here?
- 01:00:175 (1) - Remove NC and carry it along 01:00:894 (3) - here (you almost always want to NC on the strong notes in a new measure to emphasize strong beats in the song).
- 01:02:151 (6) - This is what I don't get about this difficulty, personally. You map to the intruments in the first part of the song, then you're mapping to vocals. I'd understand if you were just mapping to instruments the whole time, but when you constantly overwrite your idea of the map over and over, it just shows how bad a map can be. I'm sorry if that sounds harsh, but it's just my standpoint on it and I hope you can understand. Also NC here~
- 01:03:229 (2,3,1) - Spacing isn't even consistent.
- 01:04:846 (3) - Ends on something that should very visibly (and auditorily) should be clicked on (which also makes way for another pretty low-tier rhythm 01:05:385 (4,5) - here which I won't even mention).
- 01:05:564 (5,2) - Blanket.
- 01:07:361 (1) - I don't see the need to have a NC here (but I do 01:07:900 (2) - here).
- 01:09:337 (1) - This should/has to be clickable.
- 01:09:337 (1,2,3,4,5,6) - Has a lot of sliders that would fit way better as simple notes.
- 01:13:469 (3,4,1) - Having a slider end on a new measure is (like I've said) a pretty bad way of introducing said measure.
- 01:15:265 (4) - NC/Bad rhythm.
- 01:16:163 (6) - Lands and skips something that should be clickable.
- 01:17:780 (2) - There's no sound here (which is b AD).
- 01:18:678 (4,5) - Are you mapping to vocals or drums here? <3
- 01:19:397 (1) - Repeat covers a clickable sound (all these suggestions are here because since it's a "Light Hard" you have a bit more freedom over making a simple Normal or a Hard, but there's such a thing as bad rhythm and bad rhythm simplification in a map).
- 01:19:397 (1) - What's the purpose of a curve here?
- 01:20:834 (1) - A note on a red tick with a repeating slider on a white tick (stacked) would sound better.
- 01:22:990 (1) - Remove NC.
- 01:23:529 (2) - Doesn't blanket with the previous slider and really covers up one of the most important sounds in the map.
- 01:24:067 (3) - NC would be nice.
- 01:24:067 (3,4,5,6,7,1,2,3) - Look over this and think to yourself what needs click and what doesn't.
[ Agatsu's Hard]
- 00:05:220 (2,1) - aaa you missed a chance to stack these
- 00:09:172 (1) - Super minor DS error.
- 00:09:891 (3,1) - Why not make these identical for aesthetical purposes (this is really just my opinion though)?
- 00:11:148 (3) - I think this is less curved than the rest. To be safe, I'd copy, paste and rotate to be sure.
- 00:11:867 (5) - Distance Snapping.
- 00:12:585 (2,3) - I'd blanket this (no shame in blanketing since it'd also give a nice pass to the next slider).
- 00:14:921 (1,2,3,4,1,2,3,4,5) - This whole section kind has errors with distance, as opposed to the next section which is mapped to 1.6x.
- 00:17:795 - Also from this section onward that's mapped to 1.6x, I'd like to express my concern in relation to... this being mapped to 1.6x, essentially. This is coming from the fact that this section of the song isn't nearly as upbeat as the beginning, and as such I see no reason give it a spacing 0.30x times higher than the latter. I could understand something like 1.20x but 1.60x just doesn't fit the overall calmness of this songs' section.
- 00:17:795 (1,2,3,1,2,3,4) - I feel like this rhythm works better as I feel there's no real strong sound that should use a slider in place.
- 00:21:567 (4,1) - I think vocal mapping here is a good mindset, but might be a bit weird to play at first. One may ask themselves while playing "ok so I clicked this slider because the song wants me to"; I don't think there's a lot of feel behind these (my opinion is that it'd be a good idea to do what you did 00:25:879 (4,5) - here).
- 00:23:005 (3,1) - Why not stack these, It'd look cuter.
- 00:26:418 (1,2) - The flow from '1' to '2' is pretty awkward if you ask me. Maybe move the '2' to cushion the movement a bit?
- 00:27:316 (4,1) - A blanket here would look pretty good, in my opinion.
- 00:36:298 (1,1,1) - It's a good idea, but in terms of rankability isn't good.
- 00:37:915 - Once again, I feel as though the maps' distance snap doesn't fit with this part of the song onward.
- 00:39:352 (1,2,3) - I think you meant to make these not touch and that's great but I think '3' is a bit farther than the rest of the sliders.
- 00:45:639 (2) - I don't think the beat in the song is too strong that it deserves its own note. Maybe remove such?
- 00:49:052 (4,1) - That spacing goes pretty high real quick if you ask me.
- 00:51:388 (3,4) - The flow here is disgusting. I'm sorry but that's exactly what came to mind here.
- 00:52:466 (2,3) - You really just map to vocals when you do this, but here you can be seen mapping to the instruments. In this case, it looks inconsistent with your difficulty and I really recommend you fix this.
- 00:58:035 (1,2,3) - Why not move the slider up a bit for the sake of cleaner aesthetics?
- 01:01:987 (3,1) - A stack doesn't emphasize the strong beat present in the song, in my honest opinion (you're not even mapping to vocals here either; also applies for the other parts in the kiai where you do this).
- 01:03:064 (3) - I'll say it here, I really don't like the hitsounds on this map and this is a pretty good example why. A clap on a really soft sound where whistles could easily substitute them.
- 01:06:298 (6,1) - A bit too far apart for a Hard; use Distance Snap.
- 01:06:657 (1,2,3) - I really don't like the flow here.
- 01:10:070 (2,3,1) - I really love this <3
- 01:17:436 (3,3) - This overlap isn't really visible in-game but just pointing out for the sake of future modders.
- 01:20:130 (3,1) - This overlap aa
- 01:26:777 (1) - Super tiny Distance Snap error.
[ Shira's Light Insane]
- 00:00:535 (1) - I think the slider is a bit off, in the terms that it sees more of a difference in curvature around the right side of the slider, which I recommend you fix.
- 00:01:792 (1) - Ctrl+G for flow?
- 00:01:073 (2,1) - This is barely blanketed (pixel blanket).
- 00:02:331 (2,3,4) - I heavily disagree with the spacing and patterns used here, as it seems that you use the second slider which cuts off to a jump leading into the next slider and the stack provided in the first slider gives me the impression that you mapped this with an aesthetics>playability midset which I really disagree with. I could agree if you could find a neat balance in both, but this just looks like poor practice of skills really. I recommend you move the second slider a little bit to round out to a smoother playability.
- 00:03:409 (1,2,3,4,1) - I could say the same here, which I hope the next example gives a more clear vision of what I think.
- 00:04:307 (4,1) - These I don't think are even blanketed that well (pixel).
- 00:05:924 (4,1) - This jump is kind of big, like something you'd see in an Insane or Light Extra (if those exist). Maybe place the repeat closer to the slider>
- 00:07:720 (1,2,3,4) - This is good visually-wise, however for playability-wise... let's say I wouldn't give it a 10/10. This coming from the idea that there's a lot of wasted space here; a lot more you could do for a "Light Insane" instead of a simple 1/2 slider. To give you some contrast, even Agatsu's Hard mapped something to the drums while this difficulty stayed the same. I find it kind of hard to believe no one's pointed this out already, but I suggest using another rhythm here or at least doing something to the very obvious drums present in this part of the song. Although not forced, it is highly recommended to keep a certain consistency in the mapset.
- 00:09:696 (2,3) - I don't like the flow used in this section seeing as how it's a borderline jump and, to be frank, not all that fun to play. I'm sorry if that sounds rude, but I'm rude because I care and I care about Nevo <3. Memes aside, maybe anchor the repeat up more? I don't know how well you'd accept this since it'd require a bit of remapping, so I won't be that surprised if this gets denied /shrug.
- 00:10:774 (2,3,4,5) - All of this feels super cramped into the corner, maybe reposition some notes to give these a breather?
- 00:14:906 (1,2) - Not sure how well stacks are to read for players at this level (also with that combo colour, I really doubt it).
- 00:17:421 (4,1) - Pixel blanket here too >.<~
- 00:19:576 (2,6) - Jump on '6' is way bigger than the jump on '2'. Why not make it consistent?
- 00:24:427 (3,1) - Agin here, missing mapping some pretty vital parts of the song that could be mapped, like I explained a few points back about consistency and Hard.
- 00:24:427 (3) - I personally don't like the positioning of these nodes, but that's just personal.
- 00:25:684 (5,6) - I reaally disagree with this seeing as how there's no real "strong" sound that can support this jump to the slider. I would do this in exchange.
- 00:27:121 (3,1) - I don't like the flow here all that much, since players are just going to hold the repeat and abuse slider leniency to go to the next note, so why have it how it is now? Maybe straighten it or something?
- 00:30:534 (1,2,3,4) - Niceu~
- 00:31:792 (4,1) - While this is a good idea, I don't know how well it is playability-wise (like I've said so much in my mod). But I honestly think that this is a bad use of ideas since most players are just going to do this: "oh man another slider gotta click it to advance ads FD sg" like, you want to set up a better sense of feel here to lead into the circular slider, which I think is very, very lacking here. Maybe do something like this? Or not. I trust your mapper intuition to understand what I mean and how to fix (or not) this.
- 00:32:690 (2,3) - I honestly think this goes against the flow you've been building up so much of in your difficulty.
- 00:33:948 (2,3) - Why not make these parallel with one another?
- 00:35:026 (1,2,3,4,5) - I think this section would have a way better flow if you CTRL+G'ed 00:35:026 (1,2) - these and CTRL+G'ed 00:35:924 (4,5) - these once more.
- 00:36:822 (1) - I'd remove this NC.
- 00:37:900 - I think the claps on this section don't fit them at all.
- 00:40:415 (5) - CTRL+G this for flow?
- 00:42:930 (4,5,1) - The flow here is kind of weird, mostly from '5' to '1', mainly. Might I recommend a CTRL+G on '4' and '5' and another one on '4'? Obviously rearranging sliders and things of the like to fit this.
- 00:45:624 (2) - Wouldn't this flow better under the '1' slider?
- 00:45:624 (2,3) - Pretty poor rhythm choice here, in my opinion. I'd recommend something like this.
- 00:47:960 (1,2,3,4,1,2,3,4,5,6,7) - One whole measure dedicated to sliders and another whole measure dedicated to notes :thinking:. Not too sure how clean you would be able to get away with that. Diversify your rhythms more!
- 00:50:475 (7,1) - Most probably the biggest jump in the diff, and likely too big for a Light Insane of this difficulty.
- 00:54:606 (2) - Lands on something that should most definitely be clicked.
- 00:56:043 (4) - Likewise.
- 01:02:331 (1,3) - Why not blanket this for aesthetics?
- 01:02:151 (4) - Remove
kebabclap. - 01:06:103 (4,5) - This might raise a red flag, so be careful (starting a repeat slider "stream" on a blue tick).
- 01:08:439 (2,3,4) - These aren't really consistently spaced among each other, which I think shows poor quality in a map (unless intentional, obviously).
- 01:14:906 (4,5,1) - Flow among these is not comfortable to play at all, in my opinion. Maybe anchor the slider towards the other direction?
- 01:16:523 (1,3) - This overlap is pretty :///// I'm sure you could make something cuter with this. Maybe blanket or reposition or... lot of alternatives, really.
- 01:26:223 (4) - Drums :> Map them :>
- 01:27:301 (1) - Stacks are pretty suspect in this tier of difficulty, so I'd be careful.
[ Yamacchi's Insane]
- 00:00:535 (1,2) - I could understand if the note above it was on a white tick, but might be a bit hard to read as such at first play. Maybe reposition somewhere other than the sliderend (for example; it's good to use it like 00:32:151 (1,2) - this).
- 00:02:331 (2,3) - Something that you'd see in something above an Insane, I recommend lowering the spacing a bit.
- 00:02:690 (3) - Why not blanket this with the slider above? Changing the direction in the previous slider too, obviously enough.
- 00:09:517 (1) - Pretty random placement. Why not use Distance Snap to position this
so it looks like you know what you're doing? - 00:09:517 (1,2) - Blanketed pretty bad.
- 00:11:133 (3,5) - Why does the distance from this to this double from 1.80x to 1.90x? Be consistent is my tip to you.
- 00:12:750 - It's bad to leave this empty since, at this difficulty, anybody could assume you placed continuous jumps and could turn to misread 00:12:930 (4) - this as the next one.
- 00:13:289 (1) - There's no beat in the song for a 1/6 landing :/
- 00:14:906 (5,1) - Swap NC's.
- 00:16:343 (1,2) - Blanket.
- 00:19:037 (5) - I think this lands on a pretty clickable note.
- 00:22:091 (1,3) - You missed a chance to stack these >.<
- 00:24:786 (5) - The drums start on this red tick, not the next red one, making it seem like 00:25:864 (3,4) - this is mapped to seemingly nothing.
- 00:26:942 (2,3) - This jump is pretty big for such a calm section of the song.
- 00:29:816 (2,3) - I don't think this is that great of a choice to stack since you really only did this once so far (beginning of the song), and just looks inconsistent (please note that sometimes sacrificing playability over aesthetics may not be the best choice in a map).
- 00:31:073 (2,3) - Likewise, but instead let me give you a quote: "when the song stays the same but the jump increases (´・◡・`)".
- 00:33:409 (5) - NC?
- 00:33:948 (6,7) - This is pretty big, I recommend you decrease the distance so as to emphasise the upcoming jumps.
- 00:36:103 (6,1) - Did you mean to do this?
- 00:39:337 (1,2,3,1,2,3) - I really like this<3
- 00:43:558 (6) - This is good, but there's no sound to warrant it, in my opinion.
- 00:49:576 (2,3,4,5,6,7,8,9) - These jumps alone are bigger than the next part, which is the one that should use them like so.
- 00:55:145 - SV here onward is pretty big considering this is the lowest Insane in the mapset. Maybe diminish this?
- 00:56:403 (5) - NC cause cymbal?
- 00:59:097 - I highly suggest you map this since a pause in all these jumps could lead the player to accidentally click on the slider ahead of time.
- 01:07:181 (2,3) - That's pretty big o.o
- 01:07:540 (4) - Wouldn't a simple curve work a bit better?
- 01:07:900 (1,3) - Blanket?
- 01:10:055 (3,4) - You lost me with this flow >.> Maybe curve the slider to go towards '4'?
- 01:10:594 (5,6,7,1) - Some jumps are big, but this one is pretty much unacceptable for its distance.
- 01:16:702 (6) - I can see why you didn't NC this (to save the NC 01:17:421 (1) - here) but I think that's not a very good idea.
- 01:22:271 (1,1,1,1) - Constant NC's are a pretty bad idea, even for a song like this.
- 01:25:145 (1,2) - See the first suggestion :3[___]
[ WORSTPOLACKEU's Insane]
- 00:04:666 (1,2) - Why not create a blanket or something here to cushion the flow?
- 00:07:720 (1,2) - Pixel blanket. Also might be a bit hard to read, but I can't be sure.
- 00:14:906 (4,1) - Swap the NC's here?
- 00:22:451 (2) - I can't understand the reasoning behind this jump that much.
- 00:22:451 (2,3) - Blanket?
- 00:22:990 (4,5,1) - This is probably really personal, but why not straighten '4' and curve '1'?
- 00:31:433 (4) - NC?
- 00:42:391 (1,2,3) - This jump is pretty intense, given the calmness of this section.
- 00:49:037 (3) - Straighten to resemble the previous slider?
- 00:55:145 (1) - Wouldn't a normal curve blanket encompass the previous one better? For consistency reasons and all.
- 01:01:433 (2,3) - Why not do with these something like what you did 00:10:415 (1,2) - here?
- 01:07:540 (4) - CTRL+G for flow?
- 01:10:415 (3,4,1) - This distance is pretty big, I have to say, but should get through fine.
- 01:25:864 (3,1) - Stack for aesthetics?
- 01:29:277 - Unused timing point.
i think i'll stop here since im pretty bad at modding higher difficulties. i will say this, linada's extra is pretty good and halo's extra gets his sr from the jumps. basically, linada's is way more well rounded, while halo's would get the pp farmed out of it so hard if it were to get ranked.
sound out and maq's are just... fine. :d
(nevo my boy if you want me to shitmod the higher diffs then you know where to find me)