Ehh just take 2 stars... There's nothing inherently "wrong" with your mapping but you could do with trying to carry the music better in the Insane and Extra diffs as it feels a tad bit bland to play.
Thank you so much for the mod Euny~Euny wrote:
m4m❤! here is my map
- General
- here is 16:9 ratio bg Thanks
- and here is 192kbps mp3. if you want to using this for your map, offset must be 190 but.... check my mods first you know lol
- Normal
- 00:58:035 (1,3) - those overlap can make confuse for newest players since lowest diff. Okay
- 02:14:586 (4,5) - too much for a normal fren, since is the easy diff in the set I dont think so acutally. I'll ask some guys about that
- 02:17:345 (4,5) - same etc probably need to be change i guess.
- Insane
- 02:22:172 (1,2,3,4,5,6,7,8) - i try to make like your past patterns. its fine to make other but current one you know.. so linear for me. here is code I'll try to think of something else
88,310,142172,5,2,0:0:0:0:
208,257,142345,1,0,0:0:0:0:
104,330,142517,1,8,0:0:0:0:
163,190,142690,1,0,0:0:0:0:
119,349,142862,1,0,0:0:0:0:
79,184,143035,1,2,0:0:0:0:
131,366,143207,1,8,0:0:0:0:
26,243,143379,1,0,0:0:0:0:
- Extra
throws star foyuuuuuuuuuuufren
- 00:42:862 (1,4,5) - and 00:43:035 (2) - this tail. ->> isnt need to add whistle for there? you added past parts like 00:34:069 (4,1,3) - them. and you ignored for here. i think better to add whistle for there. ok
- 01:14:241 (4,5) - ctrl g better to play i guess Would kill the flow to the next slider though, which is more akward to play
- 01:25:621 (6) - add drum finish for here will help sounds better meh, i dont really like it
- 02:56:655 (3) - put nc for make same with your past same part >> 01:06:310 (1) - fixed on my own way~
Thank you,will consider the things youve mentioned.Yoges wrote:
Ehh just take 2 stars... There's nothing inherently "wrong" with your mapping but you could do with trying to carry the music better in the Insane and Extra diffs as it feels a tad bit bland to play.
Thank you very much for the mod~100bit wrote:
Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.Song and beatmapsnone...NormalFix Distance Spacing mistake in 02:38:035 (2,3) (from AIMod) Fixed
00:33:207 (1,2) - make sliderpoints away from each other I like the way they look
00:45:621 (3) - ^
00:49:759 (1,3) - identical sliders Why? no
00:52:517 (1,4) - ^
00:58:035 (1,3) - don't overlap fixed
01:05:017 (1) - start in 01:05:104 Its fine the way it is
02:01:483 (1) - make sliderpoints away from each other
02:02:517 (2) - ^
02:37:345 (1,4) - ^
02:46:310 (2) - ^
02:42:862 (1,3) - identical sliders
02:55:362 (1) - start in 02:55:448AdvancedI can mod Hard, but i don't have time, sorry for this...Fix Distance Spacing mistake (from AIMod)
00:37:345 (1,2) - don't stack ok
01:09:069 (1) - make like in %image% I like mine more
01:21:483 (1) - make sliderpoints away from each other
02:05:621 (1,2) - don't stack yep
02:18:379 (2) - make sliderpoints away from each other
02:30:448 (1) - ^
02:59:414 (1) - ^
03:09:069 (1) - ^
Good luck!
{end of mod}
Danke dir <33Feb wrote:
yooooosgeht
extra hab ich am anfang der woche angeschaut, kann also sein, dass manches schon anders ist
von deiner queue
background ist 1 pixel in der weite zu wenig lel - hast gefixed glaub
farbe 3 is bissl dunkel im kontrast zum bg. vllt bissl helleres braun?
01:50:448 - würde den von den hitsounds leiser drehen, im gegensatz zum rest ist das hier schon sehr leise in der musik
da du nicht viel schwierigen rhythmus eingebaut hast sind die meisten diffs i.O. hab mir also gedacht, dass ich mir mal die hitsounds anschaue und das man da noch was drehen kann Ich finds eig. ganz gut sohitsounds01:50:448 - durch die section wäre auf allen heads ne whistle nötig, um den nicht vorhanden beat auszugleichen,
warum benutzt du überhaupt keine finishes? finish
mit so einem finish würden stellen wie 00:48:379 (1) - 00:47:000 - 00:49:759 - 00:55:276 - 00:58:035 - davon profitieren. Natürlich nur an Stellen, wo der Downbeat stärker betont wird also woanders, also die, die ich markiert hab.
der rest scheint stabil zu sein. Ich werde mal nach einem guten suchen :pExtraar9 würde hier sogar reichen, ar9.3 ist schon irgendwie recht schnell imo, auch von der art des songs her würde eher 9 passen, vor allem weil so ziemlich alles aus slider besteht. 9.2 wäre aber auch i.O. 9.2 denn
00:55:276 - wäre besser wenn du hier consistency zeigst und nen 1/2 slider hinhaust vorallem spielt sich's bisschen weird, weil sich das ganze spielt wiederholt und sich dadurch auf das hier 00:44:241 - bezieht. Das ist da beabsichtigt so, da das nämlich die 2. Hälfte der Kiai ist, damit es sich nicht andauernd gleich spielt.
01:25:448 (5,6) - ctrl+g würde besser flown für die zwei objects. Stimmt
02:23:552 - dasselbe hier am anfang. Ein Slider würde hier mehr sinnergeben, mit der selben begründung. Seleb Begründung
02:33:207 - Ich denke es wär hier angebrachter wenn du für die combo weniger spacing verwendest, da der Song auch nicht mehr durch 02:34:586 - 02:35:276 - die starken beats gepusht wird. Stimmt
02:45:621 - ^same Jo
02:51:483 (3,4,5) - wäre schöner wenn du die hier ctrl+g dann hättest du 02:51:828 - 02:52:000 - die zwei beats hier clickable und nicht nur durch nen slider covered. Ich lass das mal so wegen der Consisctency her
03:08:379 - note note slider? 03:08:552 - misst halt quer den beat hier. und gewöhnlich coverst du davon alle, also ists bisschen confusing dass dus hier nicht machst. Wenn das mehr erwähnen wird es geändert
dein consistent mapping dkddkdkddInsane
00:46:138 - warum skippst du son starken beat mit nem 1/1 slider? happens all the time, aber scheint so als sei es gewollt (warum aber lol) Weil ich da mehr den Melodics folge, mal sehen was die weiteren Modder dazu sagen werden.
???Hard
01:22:862 (1) - könntest vllt die Form bisschen weiter nach rechts verlagern, dann würde das ende nicht so cringy aussehn. Jo
k worksadvin der diff hast du ständig starke beats am sliderende, wodurch sich das ganze schlecht spielt, für uns natürlich nicht, aber starke beats klickbar machen halte ich für ne selbstverständlichkeit. In einer Advanced oder Normal ist das keine Selbstverständlichkeit
00:55:966 - 00:58:724 - 01:01:483 - das kommt ja am ende genauso vor.
02:16:138 - in der section eig ständig, also hab ich mal nur 1 davon rausgepickt.
02:27:690 - downbeat am sliderend? 1. du brichst hier halt consistency 2. downbeat am sliderende spielt sich scheiße in lower diffs. 3. bcs stone cold said so
Der rest in der sektion sieht so aus als hätte dich jemand gedrillt, dass fix zu mappen, denn nachdem letzten punkt brichst dadurch, dass du das aufm sliderend stoppen lässt hier 02:29:414 - an plötzlich ganz anders zu mappen Ich wurde nicht gezwungen dazu, hab das geändert damit sich neuere Spieler besser an neuere Spielarten gewöhnen können, wenn du verstehst was ich meine.normli
ar4 ist schon recht hoch tbh für ne easy und hart zu readen, ist da auch nich wirklich, ar 3 reicht locker imo Ist auch eine Normal und keine Easy
02:34:586 - unused greenline Jo
02:59:414 - unused greenline ^
warum mappst du die 2 "kiai" also 02:12:517 - usw. komplett anders im vergleich zu deiner vorherigen also 00:44:241 - hier? kann ich grad nicht nachvollziehen, aber vllt ists ja was ganz simples lel Weil das dort DnB ist und die Kicks und Snares daduch anders. Hab ich in jeder Diff doch komplett anders gemappt den Part.
nice diff ansonsten
ja dein style ist halt recht straightforward, daher findet man selten mal was schlechtes rip
thxhthxdfksaölf
mein mapchen https://osu.ppy.sh/s/444877
lass maln sternchen da o/
Thank you very much :33Chujitsu wrote:
Ohaaai! For me Extra was hard to play because it was like " I need to put objects on every tick", maybe just cuz I'm noobie I cant pass this >_< but here what I see on this diffExtra00:42:172 (5) - 00:56:310 (6) - move it up pls, its hard to hit o,o Okay
00:46:138 (3) - on this slider you have 2 loud claps and you can hit only one One whistle and one clap. Wouldnt be a problem anyway
01:51:828 (1,2,3,4,5,6,7,8) - try to ctrl+ g this part (same to this 01:57:345 (1,2,3,4,5,6,7,8) ) That would kill the flow
01:58:552 (8,1) - it's 2big jump between this objects, before you made it not that big >,< Fixed
02:14:414 (3,4) - big jump Reduced distance a bit
02:18:035 (1) - it's placed low and hard to hit Moved it up
02:26:138 (8,1) - try to place from 1 in another place so it's going to emphasize music, try same here 02:27:690 (1) - I think its pretty good already.
02:33:552 (3) - try to place here 1\2 slider and here too 02:34:241 (5) - and put here 02:33:897 (4) - and on the next red tick circle That wouldnt fit good with the melodics
03:12:862 (4,5) - try to put them from this place to 03:15:621 (5,6,7) - and its sounds nice >:3 Would be inconsistent with the rythms I did beforeInsane02:39:241 (3) - 02:42:000 (3) - loud clap is on the middle of slider I know, thats why there is a costum slidertick sound. Will change it though if one more suggests it.
02:50:448 (4,5) - ctrl+g o.o Nohard00:46:655 (4) - hard to click as for me ._. The flow is good though
00:52:172 (4,5) - to high placed ; - ; Okay
02:45:276 (4,5) - try to move it up just a little Okay
02:49:414 (4,5) - again both 2high >.< right under hp its hard to click for peole who just started game Yup
pretty song, I like it ^ ,^ good luck with this map~ I hope it's not last great song which you bring to osu~
Thank you very much!Strategas wrote:
[Extra]
https://osu.ppy.sh/ss/5170962 only hundred I got from this slider 01:59:414 (4) - (it's fine tho just brain lagged or something)
you could raise the od, the rhythm is very simple here and easy to acc 8,5 now
00:42:690 (8,1,2) - this spacing is weird to play, spacing out 1 and 2 more can help, something like 02:10:966 (8,1,2) - is okay, because the distance change wasn't so drastic I reduced the spacing between (8,1) instead so it will feel more natural to play.. another thing that is weird about 00:42:862 (1,2,3) - is that right before this section you had put emphasis on snares by having paterns like 00:33:552 (2,3,4,5) - I wasnt focusing on snares there, more on melodics., but at 00:42:862 (1,2,3) - you do the opposite by putting pressure on the kick drums instead. applies to 02:11:138 (1,2,3) - aswell I dont consider the beast there strong or important enough to put jumps or increase the distance there, its supposed to be a build-up for the main part.
00:49:586 (6) - putting this around 163,251 will have better emphasis on the downbeat But it will play kinda weird, my current placement goes better with the flow of the patterns before.
01:58:379 (7,8,1) - I know you're trying to emphasize but it's still a bit too much for this section imo, would suggest pulling that next patern closer Yes
well I noticed you mapped a lot of stuff according to the intensity of the song instead of seperate beats, but stuff like 02:14:586 (4) - 02:31:138 (5) - still feels unnecesarry large spaced for almost inaudible notes, it should be much more like 02:14:931 (7) - . also if you listen to 02:13:897 (1,2,3,4,5,6,7) - and 02:15:276 (1,2,3,4,5,6,7) - you can hear the difference in intensity you could utilize with your spacing, instead of sticking to the similar spacing Reduced the spacing a bit in those patterns
it's actually fun to play, but maybe too much 1/2 spam at some places
[Insane]
00:38:724 (1) - I actually disagree with the spinner here, this whole part till 00:44:241 (1) - has interesting rhythm and utilizing that would be really good I actually like the idea of having a build-up only in Extra, if one more will point that out I'll change it.
02:07:000 (1) - ^
03:04:586 (4,5,6,7,1) - uh you didn't even have 5bursts in extra I kinda did, as kicksliders.
seems good
[Hard]
00:55:276 (1,2,3,4) - creating this linear motion isn't very comfortable to play imo http://i.imgur.com/AwaUAF7.png Did something else.
01:22:000 (2,3) - pretty weird positioning fom slider and forces weird flow, you could ctrl h and then put it back, I actually think that the flow is good here
02:43:379 (2,3) - same happens
02:44:241 (1,2,3) - visual spacing? push 3 more away from 1 Yes
02:45:276 (4,5) - this is so far spaced aswell for some reason, you don't do this before I actually did
[Advanced]
01:20:104 (1,2) - blanket ? xd Yes
01:50:448 (1,2,3) - here I understand you follow vocal on the red tick but at 01:53:207 (1,2,3) - the 2 doesn't really make much sense because it doesn't have the vocal Its some rythm I made up to fill the empty spaces, I think thats not really a problem.
01:58:724 (1,2,3) - ^
[Normal]
01:56:828 (2) - move this to 01:56:655 - ? atm sounds out of place for me, and I think it would follow the rhythm better Then the break would be kinda long.
if you apply some things, remember to check the whole diff for it, because it might repeat
nice song and set, gl
Thank you Asserin :33Asserin wrote:
~Hello!Extra
- 00:43:035 (2) - This pleace is medium for that imo, if you will change it a little and use higher distance it should work better Okay
- 00:43:552 (3,4,5,6) - Why 00:43:552 (3,4) - have other ds then 00:43:897 (5,6) - ??? Imo 3 and 4 should be closer and 5,6 should have higher distance I did that since it goes up like a pyramide, it looks and plays cool
- 00:43:897 (5,1) - Correct blanked baka Okay
- 01:03:897 (3) - Stack it on 01:02:862 (5) - cus it can be confusing a little Okay
- 01:02:862 (5,7) - Blanet baka Okay
- 01:05:621 (1,2,1,2) - Wat ? XD 01:05:621 (1,2) - And 01:05:966 (1,2) - Have same rhythm so why you changed distance so much ? ;-; You should keep same distance for same rhythm :d Did something
- 02:11:310 (2) - Same like earlier (i mean 1st point) Okay
- 02:17:172 (3,1) - wrgbujsikdnofd Lucas wtf XD Its ugly ! Make little discance there ;-; And correct blanket baka XD http://puu.sh/pFPM8/ee190e2b59.jpg Okay!
Normal
- 02:53:207 (4,2) - Overlap is bad idea :/ it easy to make it better! Okay
Thank you very much!Deppyforce wrote:
no kiai?? yep
[General]
03:15:966 (5) - you can add nc to this note cuz its last note and its on downbeat!!
[Extra]
00:45:276 (5,1) - make spacing here same with 4,6 ? for better aesthetics xd No
01:06:138 (2,3) - should have higher spacing imo cuz its last jump in verse Okay
02:01:483 (1,2,3,4) - u could make slider -> circle spacing bigger each time it repeats this rhythm instead of rotating / moving same thing over again, same for other ones I like mine more
02:34:414 (6) - try x162 y333 looks better imo Okay
03:15:966 (7) - i think u can make a bit bigger spacing to emphasize last note! Better not
[Insane]
00:38:724 - you can make downbeat clickable for better rhythm xd Okay
00:49:069 (3) - tbh imo using 1/1 in songs like this sounds bad cuz u had to ignore some rhythm in the background, try replace some of these sliders with 1/2 reverse works better It fits imo
02:16:828 (2,1) - why not just stack ? just a bit off-straight shouldnt affect gameplay much Okay
03:15:966 (6) - same with extra
prety nice good luk
Thank you so much!HootOwlStar wrote:
Sorry for the really late mod. M4M.
Anyway mods might duplicate with the previous ones, but concerns must be put when more people state about the same issues isnt it
Checked the metadata and they're fine, though i dont think Electronic is needed in the tags since it will be labelled when the mapset is qualified
[General][Normal]
- Purely in my opinion it is better to start mapping at 00:22:172 - and maybe a starting spinner placed at 00:16:655 - but maybe our music interpretations are different though like i think when the vocals are introduced the music already starts to be peaking up but in yours it's when the snare beats are introduced instead so basically idk it just feels blank and awkward to me for the current one + it makes sense to map when the vocals are introduced as of 01:50:448 (1) - onwards It depends, I think my way creates a better hype for the whole map.
- As others stated, kiai time should be applied to be honest. Suggestion to apply kiai:
- From 00:44:241 - until 01:06:310 -
- From 02:12:517 - until 02:33:207 -
- From 02:34:586 - until 02:56:655 -
[Advanced]
- 00:33:207 (1,2) - 02:01:483 (1,2) - suggestion: https://osu.ppy.sh/ss/5505408 since it is much more fun to play purel y imo + it follows the mirror pattern onwards Im not a fan of those, i need it parallel
- 02:53:207 (4) - it's overlapping untidily with 02:54:586 (2) - so either make slider flat or purely try other ways to make a distance between them by maybe lifting the slider up fixed
[Hard]
- 01:09:759 (2,3) - 01:20:793 (2,3) - 03:02:862 (2,3) - 03:13:897 (2,3) - the current rhythm is unfit to th e drums in these parts since all are covered in the first slider and the second slider doesnt emphasize much so try this pattern instead https://i.imgsafe.org/4d4c353285.jpg idk why these parts are so uncomfortable to play with the current rhythm maybe the clearer notes are the drums instead of the electronic synths in the previous parts I dont know how you get they idea that they might be uncomfortable to play, I think they fit in nicely
- 01:53:207 (1,2,3) - 01:58:724 (1,2,3) - there are no vocals to follow and hence the pattern should be as of you mapped the strings, which is basically 1/1 sliders that should be applied I created my own kind of rythm there to keep the map interesting.
[Extra]
- 01:53:207 (1,2,3) - 01:58:724 (1,2,3) - same issue as in normal diff. convert (2) into one circle followed by 1/2 slider might provide a better rhythm
- 02:14:241 (2) - consider move red turning point x:96 y:192 to around x:80 y:164 or just adjust making the latter part of the slider to be close to the former part and make the bending angle be like 135 degrees. for minor a e s t h e t i c s xdd. there are like so many similar ones in insane and extra hol y okay
- 02:15:621 (2) - please make a better Z shape it's extremely irritating here tbh idek why tho thank tried my best
- there's only one thing in insane diff i want to mention which is that for 00:48:724 (2,3) - make them parallel pls i hv ocd Tried my best
that's all. hope that my mod helps. good luck
- don't want to create a fun diff name or sth? Okay
- 01:55:966 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the similar pattern before in which the cursor moves in squares is fine since circles with odds for combos or evens won't collapse, but for this zigzag pattern here it's like a lump here. untidy, hard to read. consider increase the ds a little here or make the pattern into squares I want to keep it the way it is for consistency reasons
- 02:06:655 (5,1) - the problem here is basically the flow I'll look for a way to fix it
YesTheBlazeCraft wrote:
did u rly have to fk the song up? great job