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Rootkit - Do It

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Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on Dienstag, 4. August 2020 at 03:50:16

Artist: Rootkit
Title: Do It
Tags: dance music electronic drumstep dnb drum and bass cbh monstercat kashif rootkitmusic fall _tranquility mimari william k cbh
BPM: 174
Filesize: 7569kb
Play Time: 03:18
Difficulties Available:
  1. Extra (5,85 stars, 635 notes)
  2. Fall's Insane (4,6 stars, 443 notes)
  3. Mimari's Hard (3,31 stars, 406 notes)
  4. Will's Normal (2,33 stars, 314 notes)
  5. Zer0's Insane (4,69 stars, 498 notes)
Download: Rootkit - Do It
Information: Scores/Beatmap Listing
---------------
will do proper hitsounds later when I get back to this map
Aia
IRC mod:
2016-04-24 21:27 Come[Back]Home: Hey there~
2016-04-24 21:27 Aia: hi
2016-04-24 21:28 Come[Back]Home: Do you accept mod reqs?
2016-04-24 21:28 Aia: Well I don't really mod but
2016-04-24 21:29 Aia: I can try finding something in irc or something
2016-04-24 21:29 Come[Back]Home: Yeah sure :33
2016-04-24 21:29 Come[Back]Home: ACTION is listening to [https://osu.ppy.sh/b/961438 Rootkit - Do It]
2016-04-24 21:34 Come[Back]Home: If you want~
2016-04-24 21:34 Aia: 03:02:862 (4,5,6,1) - Flow here is kind of odd
2016-04-24 21:34 Aia: And that's about it for extra lol
2016-04-24 21:34 Aia: I'm terrible at finding things
2016-04-24 21:35 Come[Back]Home: Hahah, its okay :p
2016-04-24 21:35 Come[Back]Home: Fixed the flow
2016-04-24 21:38 Aia: 03:12:862 (4,5,6,7) - I can't really hear anything here
2016-04-24 21:38 Aia: ACTION is editing [http://osu.ppy.sh/b/961268 Rootkit - Do It [Insane]]
2016-04-24 21:38 Aia: And don't think you even did that in the extra
2016-04-24 21:38 Aia: nevermind you did with sliders
2016-04-24 21:38 Aia: hm
2016-04-24 21:39 Come[Back]Home: Yeah
2016-04-24 21:39 Come[Back]Home: There were some little whistles in the background
2016-04-24 21:39 Come[Back]Home: Barely noticeable, i thought i should map those lol
2016-04-24 21:41 Aia: It just sounds like all the other similiar parts
2016-04-24 21:41 Aia: Where you didn't map it like so
2016-04-24 21:42 Come[Back]Home: Lets say i wanted to get things spicy at the end
2016-04-24 21:42 Come[Back]Home: But i'll probably change those
2016-04-24 21:42 Aia: https://osu.ppy.sh/ss/5005809
2016-04-24 21:42 Aia: You could do this if you decide to change
2016-04-24 21:43 Aia: also fix blanket :-)
2016-04-24 21:43 Come[Back]Home: Oh yeah :o
2016-04-24 21:43 Come[Back]Home: Thats a really good idea actually
2016-04-24 21:43 Come[Back]Home: Ill save that image
2016-04-24 21:44 Aia: Oh also wanted to mention that this here looks a bit weird 03:09:069 (1) -
2016-04-24 21:44 Aia: I would move the reds to the middle so it doesn't hurt eyes
2016-04-24 21:44 Aia: lol
2016-04-24 21:44 Aia: https://osu.ppy.sh/ss/5005823 or like this
2016-04-24 21:45 Come[Back]Home: Yep#
2016-04-24 21:45 Come[Back]Home: Done
2016-04-24 21:45 Aia: Okay that's it for insane
2016-04-24 21:46 Aia: ACTION is editing [http://osu.ppy.sh/b/961313 Rootkit - Do It [Hard]]
2016-04-24 21:46 Aia: 01:10:448 (1) - Same thing here tbh
2016-04-24 21:46 Come[Back]Home: yep
2016-04-24 21:47 Aia: 02:02:000 (3) - Same here aswell (suggestion: https://osu.ppy.sh/ss/5005843 )
2016-04-24 21:48 Come[Back]Home: Yeo
2016-04-24 21:48 Aia: Sorry all I can find are these D:
2016-04-24 21:49 Aia: 03:02:172 (1) - One of those aswell, you can just move it a bit more to the middle so it doesn't stick out so much
2016-04-24 21:49 Aia: Don't think I
2016-04-24 21:49 Come[Back]Home: Yep
2016-04-24 21:49 Aia: I'll go to the lower difficulties
2016-04-24 21:49 Come[Back]Home: Thanks for pointing those out~
2016-04-24 21:50 Aia: By quickly looking they look nice
2016-04-24 21:51 Come[Back]Home: Yeah, lower diffs are very easy to map
2016-04-24 21:51 Come[Back]Home: Its almost impossible to do something wrong
2016-04-24 21:53 Aia: mhm
Shiguri
rank it thx...........................................................................................................................................................................................................................................<3
Topic Starter
Come[Back]Home

Shiguri wrote:

rank it thx...........................................................................................................................................................................................................................................<3

Thank you!! :ooooooo
SnowNiNo_
M4M
well i dont mod Hard diff before, so it might be a little bit useless ;w;, sorry for this

  • [Extra]
  1. 00:33:724 (3) - why not try doing NCs like this to give emphasis to the instrumentals? like NC on 00:34:241 (5,2,4,3) -
  2. 00:43:552 (3,4,5,6) - imo the spacing here shouldnt got decreased
  3. 00:44:241 - kiai part~
  4. 00:44:414 - the synth sound shouldnt be expressed by sliderend, the synth sound is an important sound of the kiai part, consult 00:45:104 (4,5,6) - or 00:46:483 (4,5,6) -
  5. 00:45:793 - same above, and 00:47:172 - 00:48:552 - 00:49:931 - 00:51:310 - 00:52:690 - etc...
  6. 01:05:621 (1,1) - if you are doing NC on these to emphasis the instrument then you should also NC on 01:06:310 (3) -
  7. 01:05:966 (1,2) - the spacing here should be the same as 01:05:621 (1,2) - , the music doesnt sound like the spacing here should be decreased
  8. 01:17:000 (4,5,1) - personally i dont like linear flow, is hard for player to play ;w;
  9. 02:01:483 - same thing what ive mentioned in 00:33:724 (3) -
  10. 02:12:517 - kiai~
  11. 02:56:655 (3) - same 01:05:621 (1,1) - i
  • [Insane]
  1. 00:44:241 - kiai~
  2. 01:15:966 (1,2,3) - why not consist the spacing here, you did it at 01:14:586 (1,2,3) - 01:11:828 (1,2,3) - tho
  3. 01:20:104 (1,2,3) - ^
  4. 02:12:517 - kiai~
  5. 02:22:172 (1,2,3,4,5,6,7,8) - this part feels inconsistent to me, since you didnt map this before, and came up a little bit sudden
  • [Hard]
  1. 00:44:241 - kiai~ trying to make my mod looks longer XD
  2. 00:52:172 (4,5) - hmm why these are stacked? not like the other part
  3. 02:12:517 - kiai
  4. 02:42:517 (4,1) - tiny overlap
  • [overall]
  1. on Extra diff, seems like this map was made by random jumps, so the spacing issue is quite important imo, take a look at 00:45:104 (4,5,6) - and 00:46:483 (4,5,6) - , these 2 parts are the same but the pitch at 00:46:483 (4,5,6) - is lower then 00:45:104 (4,5,6) - , so i would make the spacing 00:46:483 (4,5,6) - smaller then 00:45:104 (4,5,6) - , same as 00:47:862 (4,5,6) - 00:49:241 (4,5,6) - , the spacing 00:49:241 (4,5,6) - should be smaller then 00:47:862 (4,5,6) - since it got a lower pitch, even other parts like 02:12:862 (2,3,4,5,6,7) - 02:14:241 (2,3,4,5,6,7) - etc..
  2. on insane diff, just one problem that confused me, take a look at 01:24:931 (3,4,5,6) - and 03:15:276 (3,4,5,6) - , the spacing 3>4 at both two part were different, but imo these two part should got the same spacing, since the music sound the same at these two part
sorry i really cant mod hard diff so i do an overall mod
hope this was helpful lol
and~ this was my map for M4M : https://osu.ppy.sh/s/436611
GL~
hent2222
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
You made my day
Topic Starter
Come[Back]Home

SnowNiNo_ wrote:

M4M
well i dont mod Hard diff before, so it might be a little bit useless ;w;, sorry for this

  • [Extra]
  1. 00:33:724 (3) - why not try doing NCs like this to give emphasis to the instrumentals? like NC on 00:34:241 (5,2,4,3) - Good Idea, but NC's dont really fit with the overall mapset, since i dont have any short combos in it.
  2. 00:43:552 (3,4,5,6) - imo the spacing here shouldnt got decreased Its decreased yeah, but they are still kinda far away from each other, and a pattern like that plays really really good.
  3. 00:44:241 - kiai part~ Yep, will add later
  4. 00:44:414 - the synth sound shouldnt be expressed by sliderend, the synth sound is an important sound of the kiai part, consult 00:45:104 (4,5,6) - or 00:46:483 (4,5,6) - I saw a few mapset who did it the same way I did, i think its alright, and it fits pretty good with the melodics
  5. 00:45:793 - same above, and 00:47:172 - 00:48:552 - 00:49:931 - 00:51:310 - 00:52:690 - etc...
  6. 01:05:621 (1,1) - if you are doing NC on these to emphasis the instrument then you should also NC on 01:06:310 (3) - yes
  7. 01:05:966 (1,2) - the spacing here should be the same as 01:05:621 (1,2) - , the music doesnt sound like the spacing here should be decreased They are still far away from each other, and always long spacing is just weird and uncomfortable to play.
  8. 01:17:000 (4,5,1) - personally i dont like linear flow, is hard for player to play ;w; Will consider this
  9. 02:01:483 - same thing what ive mentioned in 00:33:724 (3) -
  10. 02:12:517 - kiai~
  11. 02:56:655 (3) - same 01:05:621 (1,1) - i
  • [Insane]
  1. 00:44:241 - kiai~
  2. 01:15:966 (1,2,3) - why not consist the spacing here, you did it at 01:14:586 (1,2,3) - 01:11:828 (1,2,3) - tho To make the section not so boring and repetive.
  3. 01:20:104 (1,2,3) - ^
  4. 02:12:517 - kiai~
  5. 02:22:172 (1,2,3,4,5,6,7,8) - this part feels inconsistent to me, since you didnt map this before, and came up a little bit sudden I used the same amount of circles here as well 02:16:655 - so its not inconsistent
  • [Hard]
  1. 00:44:241 - kiai~ trying to make my mod looks longer XD
  2. 00:52:172 (4,5) - hmm why these are stacked? not like the other part Cause I couldnt place them elsewhere and be satisfied with it D:
  3. 02:12:517 - kiai
  4. 02:42:517 (4,1) - tiny overlap Intentional
  • [overall]
  1. on Extra diff, seems like this map was made by random jumps, so the spacing issue is quite important imo, take a look at 00:45:104 (4,5,6) - and 00:46:483 (4,5,6) - , these 2 parts are the same but the pitch at 00:46:483 (4,5,6) - is lower then 00:45:104 (4,5,6) - , so i would make the spacing 00:46:483 (4,5,6) - smaller then 00:45:104 (4,5,6) - , same as 00:47:862 (4,5,6) - 00:49:241 (4,5,6) - , the spacing 00:49:241 (4,5,6) - should be smaller then 00:47:862 (4,5,6) - since it got a lower pitch, even other parts like 02:12:862 (2,3,4,5,6,7) - 02:14:241 (2,3,4,5,6,7) - etc.. I'll ask some1 about that, lokks fine to me though.
  2. on insane diff, just one problem that confused me, take a look at 01:24:931 (3,4,5,6) - and 03:15:276 (3,4,5,6) - , the spacing 3>4 at both two part were different, but imo these two part should got the same spacing, since the music sound the same at these two part Good catch, fixed!
sorry i really cant mod hard diff so i do an overall mod
hope this was helpful lol
and~ this was my map for M4M : https://osu.ppy.sh/s/436611
GL~
Thank you very much, will mod yours ASAP. When I have some time D:
Euny

m4m! here is my map


  • General
  1. here is 16:9 ratio bg
  2. and here is 192kbps mp3. if you want to using this for your map, offset must be 190 but.... check my mods first you know lol
  • Normal
  1. 00:58:035 (1,3) - those overlap can make confuse for newest players since lowest diff.
  2. 02:14:586 (4,5) - too much for a normal fren, since is the easy diff in the set
  3. 02:17:345 (4,5) - same etc probably need to be change i guess.
  • Insane
  1. 02:22:172 (1,2,3,4,5,6,7,8) - i try to make like your past patterns. its fine to make other but current one you know.. so linear for me. here is code
    88,310,142172,5,2,0:0:0:0:
    208,257,142345,1,0,0:0:0:0:
    104,330,142517,1,8,0:0:0:0:
    163,190,142690,1,0,0:0:0:0:
    119,349,142862,1,0,0:0:0:0:
    79,184,143035,1,2,0:0:0:0:
    131,366,143207,1,8,0:0:0:0:
    26,243,143379,1,0,0:0:0:0:
  • Extra
  1. 00:42:862 (1,4,5) - and 00:43:035 (2) - this tail. ->> isnt need to add whistle for there? you added past parts like 00:34:069 (4,1,3) - them. and you ignored for here. i think better to add whistle for there.
  2. 01:14:241 (4,5) - ctrl g better to play i guess
  3. 01:25:621 (6) - add drum finish for here will help sounds better
  4. 02:56:655 (3) - put nc for make same with your past same part >> 01:06:310 (1) -
throws star foyuuuuuuuuuuufren
Yoges
Ehh just take 2 stars... There's nothing inherently "wrong" with your mapping but you could do with trying to carry the music better in the Insane and Extra diffs as it feels a tad bit bland to play.
DeletedUser_6181859
Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Normal
Fix Distance Spacing mistake in 02:38:035 (2,3) (from AIMod)
00:33:207 (1,2) - make sliderpoints away from each other
00:45:621 (3) - ^
00:49:759 (1,3) - identical sliders
00:52:517 (1,4) - ^
00:58:035 (1,3) - don't overlap
01:05:017 (1) - start in 01:05:104
02:01:483 (1) - make sliderpoints away from each other
02:02:517 (2) - ^
02:37:345 (1,4) - ^
02:46:310 (2) - ^
02:42:862 (1,3) - identical sliders
02:55:362 (1) - start in 02:55:448
Advanced
Fix Distance Spacing mistake (from AIMod)
00:37:345 (1,2) - don't stack
01:09:069 (1) - make like in %image%

01:21:483 (1) - make sliderpoints away from each other
02:05:621 (1,2) - don't stack
02:18:379 (2) - make sliderpoints away from each other
02:30:448 (1) - ^
02:59:414 (1) - ^
03:09:069 (1) - ^
I can mod Hard, but i don't have time, sorry for this...
Good luck!
{end of mod}
Topic Starter
Come[Back]Home

Euny wrote:


m4m! here is my map


  • General
  1. here is 16:9 ratio bg Thanks
  2. and here is 192kbps mp3. if you want to using this for your map, offset must be 190 but.... check my mods first you know lol
  • Normal
  1. 00:58:035 (1,3) - those overlap can make confuse for newest players since lowest diff. Okay
  2. 02:14:586 (4,5) - too much for a normal fren, since is the easy diff in the set I dont think so acutally. I'll ask some guys about that
  3. 02:17:345 (4,5) - same etc probably need to be change i guess.
  • Insane
  1. 02:22:172 (1,2,3,4,5,6,7,8) - i try to make like your past patterns. its fine to make other but current one you know.. so linear for me. here is code I'll try to think of something else
    88,310,142172,5,2,0:0:0:0:
    208,257,142345,1,0,0:0:0:0:
    104,330,142517,1,8,0:0:0:0:
    163,190,142690,1,0,0:0:0:0:
    119,349,142862,1,0,0:0:0:0:
    79,184,143035,1,2,0:0:0:0:
    131,366,143207,1,8,0:0:0:0:
    26,243,143379,1,0,0:0:0:0:
  • Extra
  1. 00:42:862 (1,4,5) - and 00:43:035 (2) - this tail. ->> isnt need to add whistle for there? you added past parts like 00:34:069 (4,1,3) - them. and you ignored for here. i think better to add whistle for there. ok
  2. 01:14:241 (4,5) - ctrl g better to play i guess Would kill the flow to the next slider though, which is more akward to play
  3. 01:25:621 (6) - add drum finish for here will help sounds better meh, i dont really like it
  4. 02:56:655 (3) - put nc for make same with your past same part >> 01:06:310 (1) - fixed on my own way~
throws star foyuuuuuuuuuuufren
Thank you so much for the mod Euny~
Topic Starter
Come[Back]Home

Yoges wrote:

Ehh just take 2 stars... There's nothing inherently "wrong" with your mapping but you could do with trying to carry the music better in the Insane and Extra diffs as it feels a tad bit bland to play.
Thank you,will consider the things youve mentioned.

100bit wrote:

Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Normal
Fix Distance Spacing mistake in 02:38:035 (2,3) (from AIMod) Fixed
00:33:207 (1,2) - make sliderpoints away from each other I like the way they look
00:45:621 (3) - ^
00:49:759 (1,3) - identical sliders Why? no
00:52:517 (1,4) - ^
00:58:035 (1,3) - don't overlap fixed
01:05:017 (1) - start in 01:05:104 Its fine the way it is
02:01:483 (1) - make sliderpoints away from each other
02:02:517 (2) - ^
02:37:345 (1,4) - ^
02:46:310 (2) - ^
02:42:862 (1,3) - identical sliders
02:55:362 (1) - start in 02:55:448
Advanced
Fix Distance Spacing mistake (from AIMod)
00:37:345 (1,2) - don't stack ok
01:09:069 (1) - make like in %image% I like mine more

01:21:483 (1) - make sliderpoints away from each other
02:05:621 (1,2) - don't stack yep
02:18:379 (2) - make sliderpoints away from each other
02:30:448 (1) - ^
02:59:414 (1) - ^
03:09:069 (1) - ^
I can mod Hard, but i don't have time, sorry for this...
Good luck!
{end of mod}
Thank you very much for the mod~
Feb
yooooosgeht
extra hab ich am anfang der woche angeschaut, kann also sein, dass manches schon anders ist

von deiner queue
background ist 1 pixel in der weite zu wenig lel - hast gefixed glaub
farbe 3 is bissl dunkel im kontrast zum bg. vllt bissl helleres braun?
01:50:448 - würde den von den hitsounds leiser drehen, im gegensatz zum rest ist das hier schon sehr leise in der musik
da du nicht viel schwierigen rhythmus eingebaut hast sind die meisten diffs i.O. hab mir also gedacht, dass ich mir mal die hitsounds anschaue und das man da noch was drehen kann

hitsounds
01:50:448 - durch die section wäre auf allen heads ne whistle nötig, um den nicht vorhanden beat auszugleichen,
warum benutzt du überhaupt keine finishes? finish
mit so einem finish würden stellen wie 00:48:379 (1) - 00:47:000 - 00:49:759 - 00:55:276 - 00:58:035 - davon profitieren. Natürlich nur an Stellen, wo der Downbeat stärker betont wird also woanders, also die, die ich markiert hab.
der rest scheint stabil zu sein.


Extra
ar9 würde hier sogar reichen, ar9.3 ist schon irgendwie recht schnell imo, auch von der art des songs her würde eher 9 passen, vor allem weil so ziemlich alles aus slider besteht. 9.2 wäre aber auch i.O.

00:55:276 - wäre besser wenn du hier consistency zeigst und nen 1/2 slider hinhaust vorallem spielt sich's bisschen weird, weil sich das ganze spielt wiederholt und sich dadurch auf das hier 00:44:241 - bezieht.
01:25:448 (5,6) - ctrl+g würde besser flown für die zwei objects.
02:23:552 - dasselbe hier am anfang. Ein Slider würde hier mehr sinnergeben, mit der selben begründung.
02:33:207 - Ich denke es wär hier angebrachter wenn du für die combo weniger spacing verwendest, da der Song auch nicht mehr durch 02:34:586 - 02:35:276 - die starken beats gepusht wird.
02:45:621 - ^same
02:51:483 (3,4,5) - wäre schöner wenn du die hier ctrl+g dann hättest du 02:51:828 - 02:52:000 - die zwei beats hier clickable und nicht nur durch nen slider covered.
03:08:379 - note note slider? 03:08:552 - misst halt quer den beat hier. und gewöhnlich coverst du davon alle, also ists bisschen confusing dass dus hier nicht machst.

dein consistent mapping dkddkdkdd

Insane

00:46:138 - warum skippst du son starken beat mit nem 1/1 slider? happens all the time, aber scheint so als sei es gewollt (warum aber lol)

???

Hard

01:22:862 (1) - könntest vllt die Form bisschen weiter nach rechts verlagern, dann würde das ende nicht so cringy aussehn.

k works

adv
in der diff hast du ständig starke beats am sliderende, wodurch sich das ganze schlecht spielt, für uns natürlich nicht, aber starke beats klickbar machen halte ich für ne selbstverständlichkeit.
00:55:966 - 00:58:724 - 01:01:483 - das kommt ja am ende genauso vor.
02:16:138 - in der section eig ständig, also hab ich mal nur 1 davon rausgepickt.
02:27:690 - downbeat am sliderend? :( 1. du brichst hier halt consistency 2. downbeat am sliderende spielt sich scheiße in lower diffs. 3. bcs stone cold said so

Der rest in der sektion sieht so aus als hätte dich jemand gedrillt, dass fix zu mappen, denn nachdem letzten punkt brichst dadurch, dass du das aufm sliderend stoppen lässt hier 02:29:414 - an plötzlich ganz anders zu mappen

normli

ar4 ist schon recht hoch tbh für ne easy und hart zu readen, ist da auch nich wirklich, ar 3 reicht locker imo

02:34:586 - unused greenline
02:59:414 - unused greenline

warum mappst du die 2 "kiai" also 02:12:517 - usw. komplett anders im vergleich zu deiner vorherigen also 00:44:241 - hier? kann ich grad nicht nachvollziehen, aber vllt ists ja was ganz simples lel

nice diff ansonsten

ja dein style ist halt recht straightforward, daher findet man selten mal was schlechtes rip

thxhthxdfksaölf
mein mapchen https://osu.ppy.sh/s/444877
lass maln sternchen da o/
Topic Starter
Come[Back]Home

Feb wrote:

yooooosgeht
extra hab ich am anfang der woche angeschaut, kann also sein, dass manches schon anders ist

von deiner queue
background ist 1 pixel in der weite zu wenig lel - hast gefixed glaub
farbe 3 is bissl dunkel im kontrast zum bg. vllt bissl helleres braun?
01:50:448 - würde den von den hitsounds leiser drehen, im gegensatz zum rest ist das hier schon sehr leise in der musik
da du nicht viel schwierigen rhythmus eingebaut hast sind die meisten diffs i.O. hab mir also gedacht, dass ich mir mal die hitsounds anschaue und das man da noch was drehen kann Ich finds eig. ganz gut so :o

hitsounds
01:50:448 - durch die section wäre auf allen heads ne whistle nötig, um den nicht vorhanden beat auszugleichen,
warum benutzt du überhaupt keine finishes? finish
mit so einem finish würden stellen wie 00:48:379 (1) - 00:47:000 - 00:49:759 - 00:55:276 - 00:58:035 - davon profitieren. Natürlich nur an Stellen, wo der Downbeat stärker betont wird also woanders, also die, die ich markiert hab.
der rest scheint stabil zu sein. Ich werde mal nach einem guten suchen :p


Extra
ar9 würde hier sogar reichen, ar9.3 ist schon irgendwie recht schnell imo, auch von der art des songs her würde eher 9 passen, vor allem weil so ziemlich alles aus slider besteht. 9.2 wäre aber auch i.O. 9.2 denn

00:55:276 - wäre besser wenn du hier consistency zeigst und nen 1/2 slider hinhaust vorallem spielt sich's bisschen weird, weil sich das ganze spielt wiederholt und sich dadurch auf das hier 00:44:241 - bezieht. Das ist da beabsichtigt so, da das nämlich die 2. Hälfte der Kiai ist, damit es sich nicht andauernd gleich spielt.
01:25:448 (5,6) - ctrl+g würde besser flown für die zwei objects. Stimmt
02:23:552 - dasselbe hier am anfang. Ein Slider würde hier mehr sinnergeben, mit der selben begründung. Seleb Begründung
02:33:207 - Ich denke es wär hier angebrachter wenn du für die combo weniger spacing verwendest, da der Song auch nicht mehr durch 02:34:586 - 02:35:276 - die starken beats gepusht wird. Stimmt
02:45:621 - ^same Jo
02:51:483 (3,4,5) - wäre schöner wenn du die hier ctrl+g dann hättest du 02:51:828 - 02:52:000 - die zwei beats hier clickable und nicht nur durch nen slider covered. Ich lass das mal so wegen der Consisctency her
03:08:379 - note note slider? 03:08:552 - misst halt quer den beat hier. und gewöhnlich coverst du davon alle, also ists bisschen confusing dass dus hier nicht machst. Wenn das mehr erwähnen wird es geändert

dein consistent mapping dkddkdkdd

Insane

00:46:138 - warum skippst du son starken beat mit nem 1/1 slider? happens all the time, aber scheint so als sei es gewollt (warum aber lol) Weil ich da mehr den Melodics folge, mal sehen was die weiteren Modder dazu sagen werden.

???

Hard

01:22:862 (1) - könntest vllt die Form bisschen weiter nach rechts verlagern, dann würde das ende nicht so cringy aussehn. Jo

k works

adv
in der diff hast du ständig starke beats am sliderende, wodurch sich das ganze schlecht spielt, für uns natürlich nicht, aber starke beats klickbar machen halte ich für ne selbstverständlichkeit. In einer Advanced oder Normal ist das keine Selbstverständlichkeit
00:55:966 - 00:58:724 - 01:01:483 - das kommt ja am ende genauso vor.
02:16:138 - in der section eig ständig, also hab ich mal nur 1 davon rausgepickt.
02:27:690 - downbeat am sliderend? :( 1. du brichst hier halt consistency 2. downbeat am sliderende spielt sich scheiße in lower diffs. 3. bcs stone cold said so

Der rest in der sektion sieht so aus als hätte dich jemand gedrillt, dass fix zu mappen, denn nachdem letzten punkt brichst dadurch, dass du das aufm sliderend stoppen lässt hier 02:29:414 - an plötzlich ganz anders zu mappen Ich wurde nicht gezwungen dazu, hab das geändert damit sich neuere Spieler besser an neuere Spielarten gewöhnen können, wenn du verstehst was ich meine.

normli

ar4 ist schon recht hoch tbh für ne easy und hart zu readen, ist da auch nich wirklich, ar 3 reicht locker imo Ist auch eine Normal und keine Easy

02:34:586 - unused greenline Jo
02:59:414 - unused greenline ^

warum mappst du die 2 "kiai" also 02:12:517 - usw. komplett anders im vergleich zu deiner vorherigen also 00:44:241 - hier? kann ich grad nicht nachvollziehen, aber vllt ists ja was ganz simples lel Weil das dort DnB ist und die Kicks und Snares daduch anders. Hab ich in jeder Diff doch komplett anders gemappt den Part.

nice diff ansonsten

ja dein style ist halt recht straightforward, daher findet man selten mal was schlechtes rip

thxhthxdfksaölf
mein mapchen https://osu.ppy.sh/s/444877
lass maln sternchen da o/
Danke dir <33
Chujitsu
Ohaaai! For me Extra was hard to play because it was like " I need to put objects on every tick", maybe just cuz I'm noobie I cant pass this >_< but here what I see on this diff
Extra
00:42:172 (5) - 00:56:310 (6) - move it up pls, its hard to hit o,o
00:46:138 (3) - on this slider you have 2 loud claps and you can hit only one
01:51:828 (1,2,3,4,5,6,7,8) - try to ctrl+ g this part (same to this 01:57:345 (1,2,3,4,5,6,7,8) )
01:58:552 (8,1) - it's 2big jump between this objects, before you made it not that big >,<
02:14:414 (3,4) - big jump
02:18:035 (1) - it's placed low and hard to hit
02:26:138 (8,1) - try to place from 1 in another place so it's going to emphasize music, try same here 02:27:690 (1) -
02:33:552 (3) - try to place here 1\2 slider and here too 02:34:241 (5) - and put here 02:33:897 (4) - and on the next red tick circle
03:12:862 (4,5) - try to put them from this place to 03:15:621 (5,6,7) - and its sounds nice >:3

Insane
02:39:241 (3) - 02:42:000 (3) - loud clap is on the middle of slider
02:50:448 (4,5) - ctrl+g o.o

hard
00:46:655 (4) - hard to click as for me ._.
00:52:172 (4,5) - to high placed ; - ;
02:45:276 (4,5) - try to move it up just a little
02:49:414 (4,5) - again both 2high >.< right under hp its hard to click for peole who just started game

pretty song, I like it ^ ,^ good luck with this map~ I hope it's not last great song which you bring to osu~
Strategas
[Extra]

https://osu.ppy.sh/ss/5170962 only hundred I got from this slider :( 01:59:414 (4) - (it's fine tho just brain lagged or something)

you could raise the od, the rhythm is very simple here and easy to acc

00:42:690 (8,1,2) - this spacing is weird to play, spacing out 1 and 2 more can help, something like 02:10:966 (8,1,2) - is okay, because the distance change wasn't so drastic. another thing that is weird about 00:42:862 (1,2,3) - is that right before this section you had put emphasis on snares by having paterns like 00:33:552 (2,3,4,5) -, but at 00:42:862 (1,2,3) - you do the opposite by putting pressure on the kick drums instead. applies to 02:11:138 (1,2,3) - aswell

00:49:586 (6) - putting this around 163,251 will have better emphasis on the downbeat

01:58:379 (7,8,1) - I know you're trying to emphasize but it's still a bit too much for this section imo, would suggest pulling that next patern closer

well I noticed you mapped a lot of stuff according to the intensity of the song instead of seperate beats, but stuff like 02:14:586 (4) - 02:31:138 (5) - still feels unnecesarry large spaced for almost inaudible notes, it should be much more like 02:14:931 (7) - . also if you listen to 02:13:897 (1,2,3,4,5,6,7) - and 02:15:276 (1,2,3,4,5,6,7) - you can hear the difference in intensity you could utilize with your spacing, instead of sticking to the similar spacing

it's actually fun to play, but maybe too much 1/2 spam at some places

[Insane]


00:38:724 (1) - I actually disagree with the spinner here, this whole part till 00:44:241 (1) - has interesting rhythm and utilizing that would be really good
02:07:000 (1) - ^

03:04:586 (4,5,6,7,1) - uh you didn't even have 5bursts in extra

seems good

[Hard]

00:55:276 (1,2,3,4) - creating this linear motion isn't very comfortable to play imo http://i.imgur.com/AwaUAF7.png

01:22:000 (2,3) - pretty weird positioning fom slider and forces weird flow, you could ctrl h and then put it back,
02:43:379 (2,3) - same happens

02:44:241 (1,2,3) - visual spacing? push 3 more away from 1

02:45:276 (4,5) - this is so far spaced aswell for some reason, you don't do this before

[Advanced]

01:20:104 (1,2) - blanket ? xd

01:50:448 (1,2,3) - here I understand you follow vocal on the red tick but at 01:53:207 (1,2,3) - the 2 doesn't really make much sense because it doesn't have the vocal
01:58:724 (1,2,3) - ^

[Normal]

01:56:828 (2) - move this to 01:56:655 - ? atm sounds out of place for me, and I think it would follow the rhythm better

if you apply some things, remember to check the whole diff for it, because it might repeat
nice song and set, gl
Topic Starter
Come[Back]Home

Chujitsu wrote:

Ohaaai! For me Extra was hard to play because it was like " I need to put objects on every tick", maybe just cuz I'm noobie I cant pass this >_< but here what I see on this diff
Extra
00:42:172 (5) - 00:56:310 (6) - move it up pls, its hard to hit o,o Okay
00:46:138 (3) - on this slider you have 2 loud claps and you can hit only one One whistle and one clap. Wouldnt be a problem anyway
01:51:828 (1,2,3,4,5,6,7,8) - try to ctrl+ g this part (same to this 01:57:345 (1,2,3,4,5,6,7,8) ) That would kill the flow
01:58:552 (8,1) - it's 2big jump between this objects, before you made it not that big >,< Fixed
02:14:414 (3,4) - big jump Reduced distance a bit
02:18:035 (1) - it's placed low and hard to hit Moved it up
02:26:138 (8,1) - try to place from 1 in another place so it's going to emphasize music, try same here 02:27:690 (1) - I think its pretty good already.
02:33:552 (3) - try to place here 1\2 slider and here too 02:34:241 (5) - and put here 02:33:897 (4) - and on the next red tick circle That wouldnt fit good with the melodics
03:12:862 (4,5) - try to put them from this place to 03:15:621 (5,6,7) - and its sounds nice >:3 Would be inconsistent with the rythms I did before

Insane
02:39:241 (3) - 02:42:000 (3) - loud clap is on the middle of slider I know, thats why there is a costum slidertick sound. Will change it though if one more suggests it.
02:50:448 (4,5) - ctrl+g o.o No

hard
00:46:655 (4) - hard to click as for me ._. The flow is good though
00:52:172 (4,5) - to high placed ; - ; Okay
02:45:276 (4,5) - try to move it up just a little Okay
02:49:414 (4,5) - again both 2high >.< right under hp its hard to click for peole who just started game Yup

pretty song, I like it ^ ,^ good luck with this map~ I hope it's not last great song which you bring to osu~
Thank you very much :33
Topic Starter
Come[Back]Home

Strategas wrote:

[Extra]

https://osu.ppy.sh/ss/5170962 only hundred I got from this slider :( 01:59:414 (4) - (it's fine tho just brain lagged or something)

you could raise the od, the rhythm is very simple here and easy to acc 8,5 now

00:42:690 (8,1,2) - this spacing is weird to play, spacing out 1 and 2 more can help, something like 02:10:966 (8,1,2) - is okay, because the distance change wasn't so drastic I reduced the spacing between (8,1) instead so it will feel more natural to play.. another thing that is weird about 00:42:862 (1,2,3) - is that right before this section you had put emphasis on snares by having paterns like 00:33:552 (2,3,4,5) - I wasnt focusing on snares there, more on melodics., but at 00:42:862 (1,2,3) - you do the opposite by putting pressure on the kick drums instead. applies to 02:11:138 (1,2,3) - aswell I dont consider the beast there strong or important enough to put jumps or increase the distance there, its supposed to be a build-up for the main part.

00:49:586 (6) - putting this around 163,251 will have better emphasis on the downbeat But it will play kinda weird, my current placement goes better with the flow of the patterns before.

01:58:379 (7,8,1) - I know you're trying to emphasize but it's still a bit too much for this section imo, would suggest pulling that next patern closer Yes

well I noticed you mapped a lot of stuff according to the intensity of the song instead of seperate beats, but stuff like 02:14:586 (4) - 02:31:138 (5) - still feels unnecesarry large spaced for almost inaudible notes, it should be much more like 02:14:931 (7) - . also if you listen to 02:13:897 (1,2,3,4,5,6,7) - and 02:15:276 (1,2,3,4,5,6,7) - you can hear the difference in intensity you could utilize with your spacing, instead of sticking to the similar spacing Reduced the spacing a bit in those patterns

it's actually fun to play, but maybe too much 1/2 spam at some places

[Insane]


00:38:724 (1) - I actually disagree with the spinner here, this whole part till 00:44:241 (1) - has interesting rhythm and utilizing that would be really good I actually like the idea of having a build-up only in Extra, if one more will point that out I'll change it.
02:07:000 (1) - ^

03:04:586 (4,5,6,7,1) - uh you didn't even have 5bursts in extra I kinda did, as kicksliders.

seems good

[Hard]

00:55:276 (1,2,3,4) - creating this linear motion isn't very comfortable to play imo http://i.imgur.com/AwaUAF7.png Did something else.

01:22:000 (2,3) - pretty weird positioning fom slider and forces weird flow, you could ctrl h and then put it back, I actually think that the flow is good here
02:43:379 (2,3) - same happens

02:44:241 (1,2,3) - visual spacing? push 3 more away from 1 Yes

02:45:276 (4,5) - this is so far spaced aswell for some reason, you don't do this before I actually did

[Advanced]

01:20:104 (1,2) - blanket ? xd Yes

01:50:448 (1,2,3) - here I understand you follow vocal on the red tick but at 01:53:207 (1,2,3) - the 2 doesn't really make much sense because it doesn't have the vocal Its some rythm I made up to fill the empty spaces, I think thats not really a problem.
01:58:724 (1,2,3) - ^

[Normal]

01:56:828 (2) - move this to 01:56:655 - ? atm sounds out of place for me, and I think it would follow the rhythm better Then the break would be kinda long.

if you apply some things, remember to check the whole diff for it, because it might repeat
nice song and set, gl
Thank you very much!
Secretpipe
NO WAY U MAPPED IT
Asserin
~Hello!

Extra

  1. 00:43:035 (2) - This pleace is medium for that imo, if you will change it a little and use higher distance it should work better :)
  2. 00:43:552 (3,4,5,6) - Why 00:43:552 (3,4) - have other ds then 00:43:897 (5,6) - ??? Imo 3 and 4 should be closer and 5,6 should have higher distance
  3. 00:43:897 (5,1) - Correct blanked baka
  4. 01:03:897 (3) - Stack it on 01:02:862 (5) - cus it can be confusing a little
  5. 01:02:862 (5,7) - Blanet baka
  6. 01:05:621 (1,2,1,2) - Wat ? XD 01:05:621 (1,2) - And 01:05:966 (1,2) - Have same rhythm so why you changed distance so much ? ;-; You should keep same distance for same rhythm :d
  7. 02:11:310 (2) - Same like earlier (i mean 1st point)
  8. 02:17:172 (3,1) - wrgbujsikdnofd Lucas wtf XD Its ugly ! Make little discance there ;-; And correct blanket baka XD http://puu.sh/pFPM8/ee190e2b59.jpg

Normal

  1. 02:53:207 (4,2) - Overlap is bad idea :/ it easy to make it better!
Topic Starter
Come[Back]Home

Asserin wrote:

~Hello!

Extra

  1. 00:43:035 (2) - This pleace is medium for that imo, if you will change it a little and use higher distance it should work better :) Okay
  2. 00:43:552 (3,4,5,6) - Why 00:43:552 (3,4) - have other ds then 00:43:897 (5,6) - ??? Imo 3 and 4 should be closer and 5,6 should have higher distance I did that since it goes up like a pyramide, it looks and plays cool
  3. 00:43:897 (5,1) - Correct blanked baka Okay
  4. 01:03:897 (3) - Stack it on 01:02:862 (5) - cus it can be confusing a little Okay
  5. 01:02:862 (5,7) - Blanet baka Okay
  6. 01:05:621 (1,2,1,2) - Wat ? XD 01:05:621 (1,2) - And 01:05:966 (1,2) - Have same rhythm so why you changed distance so much ? ;-; You should keep same distance for same rhythm :d Did something
  7. 02:11:310 (2) - Same like earlier (i mean 1st point) Okay
  8. 02:17:172 (3,1) - wrgbujsikdnofd Lucas wtf XD Its ugly ! Make little discance there ;-; And correct blanket baka XD http://puu.sh/pFPM8/ee190e2b59.jpg Okay!

Normal

  1. 02:53:207 (4,2) - Overlap is bad idea :/ it easy to make it better! Okay
Thank you Asserin :33
Stjpa
hi fam

that's all i could scratch together
[Normal]
01:55:966 (1,2) - Since the rhythm here is completely different from everything you had before and you have afterwards I'd suggest to remove the circle and use a 3/2 repeat-slider. This way the rhythm is still there while also forgiving that you are mapping something on a red tick.

[Advanced]
02:40:793 (3,4,1) - Personally I'd place (4) and (1) more beneath (3) so make the transition look a bit cleaner than it is rn.
03:02:172 (1,2,3,1,2,1,2,3,1,2,1,2,3) - Le copypasta movement. :^)
03:12:517 (2) - I'm not really a fan of the overlap you are using here, but consider rotating this slider a bit so you can stack the other 2 sliders properly to not make it look badly.

bekommst n ticket dafür. :<
Deppyforce
no kiai??

[General]
03:15:966 (5) - you can add nc to this note cuz its last note and its on downbeat!!

[Extra]
00:45:276 (5,1) - make spacing here same with 4,6 ? for better aesthetics xd
01:06:138 (2,3) - should have higher spacing imo cuz its last jump in verse
02:01:483 (1,2,3,4) - u could make slider -> circle spacing bigger each time it repeats this rhythm instead of rotating / moving same thing over again, same for other ones
02:34:414 (6) - try x162 y333 looks better imo
03:15:966 (7) - i think u can make a bit bigger spacing to emphasize last note!

[Insane]
00:38:724 - you can make downbeat clickable for better rhythm xd
00:49:069 (3) - tbh imo using 1/1 in songs like this sounds bad cuz u had to ignore some rhythm in the background, try replace some of these sliders with 1/2 reverse works better
02:16:828 (2,1) - why not just stack ? just a bit off-straight shouldnt affect gameplay much
03:15:966 (6) - same with extra

prety nice good luk
HootOwlStar
Sorry for the really late mod. M4M.
Anyway mods might duplicate with the previous ones, but concerns must be put when more people state about the same issues isnt it
Checked the metadata and they're fine, though i dont think Electronic is needed in the tags since it will be labelled when the mapset is qualified
[General]
  1. Purely in my opinion it is better to start mapping at 00:22:172 - and maybe a starting spinner placed at 00:16:655 - but maybe our music interpretations are different though like i think when the vocals are introduced the music already starts to be peaking up but in yours it's when the snare beats are introduced instead so basically idk it just feels blank and awkward to me for the current one + it makes sense to map when the vocals are introduced as of 01:50:448 (1) - onwards
  2. As others stated, kiai time should be applied to be honest. Suggestion to apply kiai:
    1. From 00:44:241 - until 01:06:310 -
    2. From 02:12:517 - until 02:33:207 -
    3. From 02:34:586 - until 02:56:655 -
[Normal]
  1. 00:33:207 (1,2) - 02:01:483 (1,2) - suggestion: https://osu.ppy.sh/ss/5505408 since it is much more fun to play purel y imo + it follows the mirror pattern onwards
  2. 02:53:207 (4) - it's overlapping untidily with 02:54:586 (2) - so either make slider flat or purely try other ways to make a distance between them by maybe lifting the slider up
[Advanced]
  1. 01:09:759 (2,3) - 01:20:793 (2,3) - 03:02:862 (2,3) - 03:13:897 (2,3) - the current rhythm is unfit to th e drums in these parts since all are covered in the first slider and the second slider doesnt emphasize much so try this pattern instead https://i.imgsafe.org/4d4c353285.jpg idk why these parts are so uncomfortable to play with the current rhythm maybe the clearer notes are the drums instead of the electronic synths in the previous parts
  2. 01:53:207 (1,2,3) - 01:58:724 (1,2,3) - there are no vocals to follow and hence the pattern should be as of you mapped the strings, which is basically 1/1 sliders that should be applied
[Hard]
  1. 01:53:207 (1,2,3) - 01:58:724 (1,2,3) - same issue as in normal diff. convert (2) into one circle followed by 1/2 slider might provide a better rhythm
  2. 02:14:241 (2) - consider move red turning point x:96 y:192 to around x:80 y:164 or just adjust making the latter part of the slider to be close to the former part and make the bending angle be like 135 degrees. for minor a e s t h e t i c s xdd. there are like so many similar ones in insane and extra hol y
  3. 02:15:621 (2) - please make a better Z shape it's extremely irritating here tbh idek why tho thank
[Extra]
  • there's only one thing in insane diff i want to mention which is that for 00:48:724 (2,3) - make them parallel pls i hv ocd
  1. don't want to create a fun diff name or sth?
  2. 01:55:966 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the similar pattern before in which the cursor moves in squares is fine since circles with odds for combos or evens won't collapse, but for this zigzag pattern here it's like a lump here. untidy, hard to read. consider increase the ds a little here or make the pattern into squares
  3. 02:06:655 (5,1) - the problem here is basically the flow
that's all. hope that my mod helps. good luck
Topic Starter
Come[Back]Home

Deppyforce wrote:

no kiai?? yep

[General]
03:15:966 (5) - you can add nc to this note cuz its last note and its on downbeat!!

[Extra]
00:45:276 (5,1) - make spacing here same with 4,6 ? for better aesthetics xd No
01:06:138 (2,3) - should have higher spacing imo cuz its last jump in verse Okay
02:01:483 (1,2,3,4) - u could make slider -> circle spacing bigger each time it repeats this rhythm instead of rotating / moving same thing over again, same for other ones I like mine more
02:34:414 (6) - try x162 y333 looks better imo Okay
03:15:966 (7) - i think u can make a bit bigger spacing to emphasize last note! Better not

[Insane]
00:38:724 - you can make downbeat clickable for better rhythm xd Okay
00:49:069 (3) - tbh imo using 1/1 in songs like this sounds bad cuz u had to ignore some rhythm in the background, try replace some of these sliders with 1/2 reverse works better It fits imo
02:16:828 (2,1) - why not just stack ? just a bit off-straight shouldnt affect gameplay much Okay
03:15:966 (6) - same with extra

prety nice good luk
Thank you very much!
Topic Starter
Come[Back]Home

HootOwlStar wrote:

Sorry for the really late mod. M4M.
Anyway mods might duplicate with the previous ones, but concerns must be put when more people state about the same issues isnt it
Checked the metadata and they're fine, though i dont think Electronic is needed in the tags since it will be labelled when the mapset is qualified
[General]
  1. Purely in my opinion it is better to start mapping at 00:22:172 - and maybe a starting spinner placed at 00:16:655 - but maybe our music interpretations are different though like i think when the vocals are introduced the music already starts to be peaking up but in yours it's when the snare beats are introduced instead so basically idk it just feels blank and awkward to me for the current one + it makes sense to map when the vocals are introduced as of 01:50:448 (1) - onwards It depends, I think my way creates a better hype for the whole map.
  2. As others stated, kiai time should be applied to be honest. Suggestion to apply kiai:
    1. From 00:44:241 - until 01:06:310 -
    2. From 02:12:517 - until 02:33:207 -
    3. From 02:34:586 - until 02:56:655 -
[Normal]
  1. 00:33:207 (1,2) - 02:01:483 (1,2) - suggestion: https://osu.ppy.sh/ss/5505408 since it is much more fun to play purel y imo + it follows the mirror pattern onwards Im not a fan of those, i need it parallel
  2. 02:53:207 (4) - it's overlapping untidily with 02:54:586 (2) - so either make slider flat or purely try other ways to make a distance between them by maybe lifting the slider up fixed
[Advanced]
  1. 01:09:759 (2,3) - 01:20:793 (2,3) - 03:02:862 (2,3) - 03:13:897 (2,3) - the current rhythm is unfit to th e drums in these parts since all are covered in the first slider and the second slider doesnt emphasize much so try this pattern instead https://i.imgsafe.org/4d4c353285.jpg idk why these parts are so uncomfortable to play with the current rhythm maybe the clearer notes are the drums instead of the electronic synths in the previous parts I dont know how you get they idea that they might be uncomfortable to play, I think they fit in nicely
  2. 01:53:207 (1,2,3) - 01:58:724 (1,2,3) - there are no vocals to follow and hence the pattern should be as of you mapped the strings, which is basically 1/1 sliders that should be applied I created my own kind of rythm there to keep the map interesting.
[Hard]
  1. 01:53:207 (1,2,3) - 01:58:724 (1,2,3) - same issue as in normal diff. convert (2) into one circle followed by 1/2 slider might provide a better rhythm
  2. 02:14:241 (2) - consider move red turning point x:96 y:192 to around x:80 y:164 or just adjust making the latter part of the slider to be close to the former part and make the bending angle be like 135 degrees. for minor a e s t h e t i c s xdd. there are like so many similar ones in insane and extra hol y okay
  3. 02:15:621 (2) - please make a better Z shape it's extremely irritating here tbh idek why tho thank tried my best
[Extra]
  • there's only one thing in insane diff i want to mention which is that for 00:48:724 (2,3) - make them parallel pls i hv ocd Tried my best
  1. don't want to create a fun diff name or sth? Okay
  2. 01:55:966 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the similar pattern before in which the cursor moves in squares is fine since circles with odds for combos or evens won't collapse, but for this zigzag pattern here it's like a lump here. untidy, hard to read. consider increase the ds a little here or make the pattern into squares I want to keep it the way it is for consistency reasons
  3. 02:06:655 (5,1) - the problem here is basically the flow I'll look for a way to fix it
that's all. hope that my mod helps. good luck
Thank you so much!
BoatKrab
oh wow ._.
Weedy
Timing Check:
174.05 (is the .05 really needed)
Offset 60
TheBlazeCraft
did u rly have to fk the song up? great job
Topic Starter
Come[Back]Home

TheBlazeCraft wrote:

did u rly have to fk the song up? great job
Yes
Weedy
timing shenanigans!!!!!!!111
osu timing files only
[TimingPoints]
832,344.827586206897,4,2,0,70,1,0
25664,428.571428571429,4,2,0,70,1,0
39378,-133.333333333333,4,2,0,30,0,0
58235,508.474576271186,4,2,0,30,1,0
60268,428.571428571429,4,2,0,30,1,0
61982,454.545454545455,4,2,0,30,1,0
63800,508.474576271186,4,2,0,30,1,0
65833,428.571428571429,4,2,0,30,1,0
67058,375,4,2,0,30,1,0
67719,428.571428571429,4,2,0,30,1,0
68442,344.827586206897,4,2,0,30,1,0
69821,379.746835443038,4,2,0,30,1,0
73966,375,4,2,0,30,1,0
75309,377.358490566038,4,2,0,30,1,0
80841,344.827586206897,4,2,0,30,1,0
i tried dont bash me owo
Aleksander92
I've played this map for fun cause I love dnb, song is cool and the map was pretty nice. One day I've realized there's an update for it, so I've downloaded it... All subsequent events came in a deep fog with giant gaps.

The next clean memory part was in the hospital. I was lying in the white bed with my head bandaged. Then a doctor came to me. I've tried to speak to him, but then I realized that I can't hear anything, so I even had a panic attack. Doctor told me that I had ear shock and my brain doesn't want to hear anything (take signals from ears). They said I've heard something people shouldn't hear by any means. My luck, it was only a shock, so after a week I could hear things as before.

First thing I've done returned to my home - deleted this map. And now I want to say - please return it to fun state, or more people will take ear shock. Please, be merciful ;-;



So I can mod
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