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penoreri - Preserved Valkyria

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Topic Starter
NerO

mraihani wrote:

[metadata]
artist: ぺのれり Added

[NOVICE]
circle szie: 3 :idea: Ok
00:07:169 (2) - move to x=24 y=64 -- invisible for hidden mod players Ok
00:26:330 (1) - soft whistle? you mean 00:26:137 ? (Added anyway)
00:48:061 (1,2,3) - offsync, and too hard for novice diff. Try this pattern? yea seems good

00:50:242 (1,2,3) - same complaint as above ok
00:52:424 (1,2,3) - ^ ok
01:27:333 (1,2,3,4,5) - sync, but too hard for novice diff. try this pattern? ok

01:30:197 (1) - replace New combo to 01:29:788 (4) - ok
01:34:561 (2) - move nc to 01:33:879 (1) - ok
01:34:561 (2) - this slider feels awkward. change with a slider (start: 01:34:424 - , end: 01:34:697 - ). if you want to keep your slider, add circle at 01:34:424 - ok
add circles at 01:36:879 - and 01:37:970 - ok
01:40:424 - continue beatmapping I prefer stopping here, but if it's needed to be ranked i'll do it

[ADVANCED]
00:14:524 (3) - move to (x,y) (240,80) -- invisible for hidden players ok
00:10:653 (1,2,3,4,5) - add more distance please ok
00:20:911 (1) - remove NC ok
00:15:298 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - try to not use streams on ENH diffs. Try this code seems good :D thx!
code at .osu file
296,204,15298,6,0,L|344:232,3,31.4999990386963
364,244,15685,2,0,L|416:248,3,31.4999990386963
444,240,16072,2,0,P|480:200|480:168,1,62.9999980773926
464,128,16459,2,0,L|468:48,1,62.9999980773926
372,52,16846,6,0,L|292:60,1,62.9999980773926
216,76,17233,2,0,L|160:76,3,31.4999990386963
136,80,17621,2,0,L|73:83,1,62.9999980773926
180,148,18008,2,0,L|144:220,1,62.9999980773926
72,204,18395,6,0,P|91:252|108:268,1,62.9999980773926
172,284,18782,2,0,L|260:292,1,62.9999980773926
265,217,19169,2,0,L|222:211,3,31.4999990386963
190,195,19556,2,0,P|155:180|116:180,1,62.9999980773926

Nice song - rank please
Thanks for Modding!
I am not ready for mods tho, i'm waiting for Musty's Diff ^^
Patchouli Desu
It appears that you are using a N diff instead of a E diff, which is fine as long as it follows the general guidelines of Easy or else it wont be ranked.
(See https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements)

00:04:653 - Kick slider needs to be replaced with something else.
00:05:621 - Stacked note
00:09:879 and 00:10:653 - Kick sliders
00:26:330 - 2 spinners bunched together is inappropriate for a Novice diff.
00:40:846 - Kick slider
01:23:055 - The slider aswell as the recovery time is too short for Novice.
01:25:973 - Stacked note

00:58:924 - This part shows pretty much why the tempo on this diff is way too high for a easy diff, I won't mark every kick slider or overlap since it would clutter the post but the star rating for Easy is 0-1.5 and Normal is 1.5-2.25, thing being a 2.11 its borderline "hard" and are overall unfitting for a easy.

I would recommend you make this a "normal" diff and add a difficulty below this one since it fits the "normal" criteria well if you turn up the CS and AR a tad and making it fit the Easy criteria would require more work than making an new one would.

You should also consider another insade in the 3.5-4.5 range since the step between 3.42 an 5.00 is quite a lot (and the Osu wiki recommends adding a lower range Insane if the map contains a very high-range insane).

All in all its a good work but I think a rank 56 player such as yourself should try to put yourself in the shoes of a player with say, 500pp. If you find it hard to make a genuinely easy difficulty you should request a guest diff, I am barely below #100k and even I find it hard to map anything below 3 stars.
Topic Starter
NerO

Patchouli Desu wrote:

It appears that you are using a N diff instead of a E diff, which is fine as long as it follows the general guidelines of Easy or else it wont be ranked.
(See https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements)

00:04:653 - Kick slider needs to be replaced with something else.
00:05:621 - Stacked note
00:09:879 and 00:10:653 - Kick sliders
00:26:330 - 2 spinners bunched together is inappropriate for a Novice diff.
00:40:846 - Kick slider
01:23:055 - The slider aswell as the recovery time is too short for Novice.
01:25:973 - Stacked note

00:58:924 - This part shows pretty much why the tempo on this diff is way too high for a easy diff, I won't mark every kick slider or overlap since it would clutter the post but the star rating for Easy is 0-1.5 and Normal is 1.5-2.25, thing being a 2.11 its borderline "hard" and are overall unfitting for a easy.

I would recommend you make this a "normal" diff and add a difficulty below this one since it fits the "normal" criteria well if you turn up the CS and AR a tad and making it fit the Easy criteria would require more work than making an new one would.

You should also consider another insade in the 3.5-4.5 range since the step between 3.42 an 5.00 is quite a lot (and the Osu wiki recommends adding a lower range Insane if the map contains a very high-range insane).

All in all its a good work but I think a rank 56 player such as yourself should try to put yourself in the shoes of a player with say, 500pp. If you find it hard to make a genuinely easy difficulty you should request a guest diff, I am barely below #100k and even I find it hard to map anything below 3 stars.
Thanks for modding!
Fixed everything you said
Nelly
I have found a liitle mistakes in your map

- QQsty
HP Drain Rate ~ 7!?... 7!?!?!? 6 plz ;w; :idea:


- QQ
HP Drain Rate ~ 7!? Are you kidding me switch to 6 or something :idea:
00:10:653 (1,2,3,1,2,3,1,2,3,1,2,3,4) ~ TRIANGLES make a little bit closer and all those triangles move to x:144 y:354
01:26:788 (1,2,3,4,1,2,3,4,5,6,7,8) ~ What a far jumps!

Sorry if it's short for you I just suck at it ;w;
Topic Starter
NerO

Nelly wrote:

I have found a liitle mistakes in your map

- QQsty
HP Drain Rate ~ 7!?... 7!?!?!? 6 plz ;w; :idea:


- QQ
HP Drain Rate ~ 7!? Are you kidding me switch to 6 or something :idea: well, can you tell me why ? I don't see any problem <.< (same for Musty)
00:10:653 (1,2,3,1,2,3,1,2,3,1,2,3,4) ~ TRIANGLES make a little bit closer and all those triangles move to x:144 y:354 ok
01:26:788 (1,2,3,4,1,2,3,4,5,6,7,8) ~ What a far jumps! Should I do it farther ?

Sorry if it's short for you I just suck at it ;w;
Thanks for modding!
gameuse_old
This is a really nice song!!! Ranked please!!

BASIC
click me
BASIC
there is a few rhythm problems, but not a lot
for this map only, use 1/2 beat snap divisor, i don't see the need to use 1/4
00:33:104(1) delete note and move slider 1 tick forward
00:39:298(1) ^same
00:48:061 to 01:03:333 make the beats stand out more by adding more volume to the beat. Do not use (soft, soft) for anything
00:49:970 add a note here
00:54:333 add a note here
00:58:424 make this slider shorter (preferably on the white tick) and turn it into a return slider
01:01:697 move this to the red tick
01:20:788 remove the note
01:23:788 to 01:58:288 the volume could be 5x louder (80-100%)
01:22:970, 01:23:242, 01:23:515 add notes here
01:29:242 add note here
01:32:515 add note here
01:35:788 ^same
01:36:879 ^same
01:40:424 why end the song here? there is much more to play for!!
01:58:288 consider adding a spinner here
NOVICE
click me
NOVICE
again this should be in 1/2 beat snap divisor
this beatmap is near perfect, however you need to still watch out wit the volume of the beats at certain phrases
00:19:943 to 00:23:040 the volume could be louder
00:22:266 add a note here
00:48:061 to 01:05:515 louder in the beats
01:21:879 remove slider and replace with notes/sliders in 01:22:424, 01:22:697, 01:22:970
01:23:106 add a return slider here
01:23:924 add a note here
01:24:333 to 01:40:424 kiai time should have harder beats (increase volume)
01:40:424 to 01:58:288 could have more notes added (idk why u ended the song)
01:58:697 slider could be added here
ADVANCED
click me
ADVANCED
timing on this map is really good :D
I also would recommend getting another modder to help you out since I am not that good at making maps at 3 star plus difficulties
00:48:061 to 01:05:515 beats should be louder
01:23:651 add a note here
01:40:424 remove the whistle
01:40:424 why end the song here? more to go
01:58:697 slider could be added here

For the rest of the difficulties, I would recommend getting a modder that has more experience than me because I am not really good at keeping up with the tempo after the diff. reaches over 4 stars.

Good luck ;)
Darson
Hello from #modreqs! le noob mod inc

General
General

Cool ass song, pretty af :D
I think you should map out the last 18 seconds on the the 3 easier difficulties, not sure if you can get away with not mapping the rest out :/ unless you're not done ofc but I don't think you would be asking for mods if it wasn't done :P
I'll do my best to help you improve your map, please do not give kudos if this mod didn't help you!!

BASIC
BASIC

  1. 00:48:061 (1,2) - These would look better if they were blanketed like this
  2. 00:55:424 (2) - Move this slider down a bit so it stacks on 00:57:606 (2)
  3. 00:56:788 (1) - Move this slider over to the right a bit for neatness, like so
  4. 01:01:151 (1) - Move this note up and to the left a bit so it forms a triangle with 01:00:197 (2,3) like so
  5. 01:02:515 (3,4) - Take these 2 together and move them so 01:03:061 (4) stacks on 01:00:879 (3)

NOVICE
NOVICE

  1. 00:02:427 (2) - I realize this note is mapped to the blue tick, so it comes up faster but maybe move it down a tad so the spacing is even between 00:01:363 (1,3)
  2. 00:05:814 (1,2,1) - Spacing is a bit close compared to 00:08:330 (2,3,4,1)
  3. 00:12:201 (3) - Stack this on 00:14:137 (2)
    00:47:079 (1) - Stack this on 00:48:879 (2)
  4. 00:52:424 (1) - Move this up like this for teh neatness
  5. 00:53:242 (2) - Move this over to the left like this also for neatness
  6. 00:54:606 (1) - Move this up so the slider end stacks on 00:53:242 (2)
  7. 00:56:788 (1,2) - Fix the spacing between these 2, it's inconsistent compared to 00:57:606 (3,4,5)
  8. 01:04:151 (3,4) - Spacing between these is off a bit compared to 01:03:333 (1,2,3)
  9. 01:23:242 - you should put some notes here, some pretty big beats you're missing out on
  10. 01:30:606 (3) - Move this to x:84 y:216 so it's right in between 01:29:788 (1,2)
  11. 01:33:879 (1) - Move this down to x:88 y:152 to blanket 01:32:788 (3) better
  12. 01:34:970 (4) - Move this to x:208 y:260 to make a neater triangle pattern
  13. 01:35:515 (5) - Move this to x:312 y:196, looks better

ADVANCED
ADVANCED

  1. 00:03:104 (3,4) - Weird spacing when comparing to 00:01:363 (1,2,3)
  2. 00:08:330 (2) - Stack this on 00:06:782 (5) then move 00:09:104 (3,4) accordingly
  3. 00:10:653 (1,2,3,4,5) - Spacing is inconsistent here
  4. 00:14:137 (2,3,4) - Weird spacing here, make it more like 00:13:750 (1,2) for consistency
  5. 00:28:169 (4,1,2) - Inconsistent spacing
  6. 00:44:330 (6,7,8,9) - This would be better as a slider because it's 4 notes which would cause the player to end the stream on their off-finger
  7. 00:45:492 (1,2,3) - Adjust the spacing here a bit
  8. 00:51:470 (4) - Have the slider end stack on 00:50:242 (1) then move 00:51:879 (1) to x:324 y:184, 00:52:151 (2) to x:464 y:232, 00:52:424 (1) - to x:388 y:348, then have 00:52:833 (2) stack on 00:51:061 (3) then ofc move 00:53:242 (3,4,1,2,1) - according, this imo looks much cleaner and more organized
  9. 01:22:697 (2,3) - Fix the spacing, make it like 01:22:424 (1,2) -
  10. 01:31:697 (1) - Move this to like x:292 y:232, makes it flow better with the return sliders before it the ofc move 01:32:106 (2,3,4) accordingly

HyPaD
HyPadD

>>This diff needs quite a bit of work, note placement is a bit random and its't very intuitive<<

  1. 00:02:427 (3) - Move to x:428 y:160 for a better blanket then move 00:01:363 (1) close to 00:01:750 (2) for spacing consistency, then stack 00:03:104 (4) under the slider end as it was
  2. 00:04:266 (7) - Move to x:140 y:152 this way it has the same effect with the end sound and it looks neater
  3. 00:09:104 (3) - Probably stack the slider end on 00:08:330 (2) or just move it a bit further so it doesn't look as messy
  4. 00:12:201 (9) - move this to x:220 y:152 so it matches 00:11:040 (4,8)
  5. 00:13:750 - Maybe lower the SV to 1.25? 1.5 seems to fats for part since it isn't Kiai
  6. 00:14:717 (3,4,5,6,7) - Probably lower the spacing on those, it's a bit too hard for this difficulty, 00:15:588 (8,9) this is fine however, just move them to be a bit closer to 00:15:298 (7)
  7. 00:22:459 (3) - Stack on 00:21:685 (1)
  8. 00:28:653 (1,2,3,4,5) - Maybe it's just me, this is fine but maybe have the notes touching at least so it isn't so difficult? idk maybe this is fine
  9. 00:48:061 - The SV is super fast, probably slow it down a bit :x
  10. 00:49:697 (3) - have the shape of this slider match the others within it's combo
  11. 00:53:515 (1,2,3,4) - ^ sliders in the same combo should have the same shape
  12. 00:54:606 (1) - ^
  13. 00:55:697 (1) - ^
  14. 00:56:788 (1,3) - ^
  15. 00:57:879 (1) - ^
  16. 00:58:970 (1) - ^
  17. 01:01:151 (1) - ^
  18. 01:02:788 (3) - ^ this ones just super weird lol
  19. 01:03:879 (3) - ^ (sorry for the load of carrots but it's necessary to fix those sliders imo)
  20. 01:09:879 (1,2,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3) - There's some parts in this section that skip important beats, consider rearranging it
  21. 01:22:970 (1,2) - Extend these sliders to the red tick
  22. I won't go through and list all the sliders that need to be changed in shape like I said before but in this 2nd kiai go through and change the slider shapes to match the others in their combo
  23. 01:25:424 (2) - stack the slider end on 01:24:879 (5)
  24. 01:27:197 (5,1,2,3,4,1,2,3,4) - This looks sloppy, change it around so that notes aren't overlapping other notes for no reason, overlapping is OK as long as it follows a pattern, and don't forget about stacking, this is highly encouraged
  25. 01:28:424 - Ok this SV is way too high LOL, please turn it down
  26. 01:46:288 (2) - stack this on 01:45:197 (2)

ShapYnsane
ShapYnsane

Fucking bad ass diff great job :D

  1. 00:15:298 (1,2) - Close the distance between these for consistency
  2. 00:16:846 (1,2) - ^
  3. 00:53:242 (5) - Stack on 00:52:288 (5)
  4. 01:04:288 (4,5,6,7,8) - This star pattern could be prettier
  5. Big beats at 01:22:424 and 01:22:697 consider adding some single notes with a big gap to emphasize the loud sounds
  6. 01:24:879 (6) - Maybe stack on 01:23:379 (2) ? ehh idk maybe not
  7. 01:25:015 (7) - Move this note to x:404 y:56 makes a better triangle pattern and looks cleaner
  8. 01:26:106 (4) - Move to x:268 y:120 so it forma a pattern with 01:26:651 (3,5) and 01:26:651 (3,5), gives it a cleaner look
  9. 01:31:015 (2) - Have this lider end one tick sooner and add a note to 01:31:356, other wise the player would end on 01:31:697 (1) with their off-finger
  10. 01:32:106 (2) - Either move this note to to x:204 y:136 or move 01:32:242 (3,4,5) a bit closer to give a better consistency of spacing between 01:31:697 (1,2,3)
  11. 01:34:561 (5,1) - The gap is pretty big there, consider reducing it
  12. 01:38:924 (3) - move this up to x:132 y:316 to make a better triangle with 01:38:242 (1,2)
  13. 01:39:333 (1,2,3) - I don't think this is timed properly
  14. 01:45:197 (2,3,4,5,6,1) - This star pattern needs a bit of adjustment, could be prettier
  15. 01:54:197 (4) - Move to x:48 y:120 and move 01:54:333 (5) to x:20 y:328 and move 01:54:470 (6) to x:232 y:244 for a cleaner triangle

QQsty
QQsty

Some patterns need to be better thought out and organized but this is fun nonetheless!

  1. 00:03:975 (3,4) - Listen closely, this should just be a slider, no reason for a double
  2. 00:04:459 (5) - This piano note is soo soft idk if it's worth mapping
  3. 00:12:201 (1) - Move this to x:272 y:212, makes a triangle with 00:11:943 (5,6) - and looks cleaner
  4. 00:13:362 (9) - stack on 00:12:201 (1)
  5. 00:17:621 (1,2,3,4,5,6,7,8) - The spacing should remain the same as 00:16:072 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8), there's no reason to make the spacing different as the piano doesn't lower in volume, it doesn't flow well
  6. 00:21:298 (11) - Move to x:372 y:204, makes a cleaner triangle with 00:20:911 (9,10)
  7. 00:30:589 (10,1) - Probably an unrankable gap lol, have it match 00:30:589 (10,1)
  8. 00:31:362 (10,1) - The gap here is a bit big compared to 00:29:814 (10,1), probably lessen the gap
  9. 00:32:137 (10,1) - ^
  10. 00:33:975 - Maybe add a spinner here?
  11. 00:38:524 (1,2,3,4,5,6,7,8,9,10,11,12) - ehh too much curve I think, doesn't really look good or play well
  12. 00:43:750 (6) - Stack on 00:42:685 (5)
  13. 00:43:169 (1,2,3,4,5,6) - Probably change the spacing a bit, as well as the pattern, weird af to stream in a triangle shape imo
  14. 00:48:061 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,1,1,2,3,4,5,6,7,8,9) - These jump patterns need to be change around a bit, they're pretty random and it looks messy
  15. 00:56:242 (1,2,3,4,5,6,7,8) - You can make this stream accelerate a bit if you want, the piano gets louder in the duration of that stream, just a thought, doesn't have to be
  16. 01:03:333 (3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Really weird stream shape here, the spacing is fine as the piano gets a bit deeper in pitch which creates for lower volume which = less spacing but the curve might be too sudden consider making thee turn more wide
  17. 01:25:833 (4) - stack on 01:26:787 (8)
  18. 01:27:333 (1,2,3,4,5,6,7) - Really random note placement, you should organize it more, something like this I did this in like 2 seconds, you could make it look better, this is just to give you an idea
  19. 01:32:515 (7,1) - Big gap here, lessen it a bit like 01:32:515 (7,1)
  20. 01:33:333 (11,1) - Holy shit this gap LOL, please close it a bit like 01:32:515 (7,1)
  21. 01:34:697 (1,2,3) - The gap between these needs to be less, that's super hard to land, I understand it's a hard map but even that might be too hard
  22. 01:53:924 (1,2,3,4,5,6,7) - Sloppy looking jumps, a bit random, you can clean it up a bit to make it look better
  23. 01:54:879 (1,2,3,4,5,6) - fucking 10/10 pattern, but it could look a little prettier, use this pattern as a guide to help with making the patterns I noted to be less random and more organized, this pattern is excellent and has a good intuitive thought behind it and flows well
  24. 01:57:970 (2) - This slider should be mapped to the red tick and on the next red tick

QQ
QQ

This diff is amazing, I only found a few things, I'm sure there's more that I can't find but man I love it! Very well thought out and the patterns are very pretty and organized :D

  1. 01:01:151 (1,2,3,1,2,3,1,2,3) - Something like this would look better, that looks pretty sloppy, you could make it look better :P
  2. 01:25:151 (1,2,3,4,5,6) - This could look better
  3. 01:30:197 (1,2,3,4,1,2,3,4,5,6,7) - Holy shit this is REALLY hard you should probably tone that wayyy down, I don't think that's rankable
  4. 01:49:151 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2,3) - As a jump love this made me jizz a little bit
DONE!


Good luck with ranking! I hope this mod helped you!
Patchouli Desu
HyPadD

>>This diff needs quite a bit of work, note placement is a bit random and its't very intuitive<<

  1. 00:02:427 (3) - Move to x:428 y:160 for a better blanket then move 00:01:363 (1) close to 00:01:750 (2) for spacing consistency, then stack 00:03:104 (4) under the slider end as it was done
  2. 00:04:266 (7) - Move to x:140 y:152 this way it has the same effect with the end sound and it looks neater ok
  3. 00:09:104 (3) - Probably stack the slider end on 00:08:330 (2) or just move it a bit further so it doesn't look as messy moved it away
  4. 00:12:201 (9) - move this to x:220 y:152 so it matches 00:11:040 (4,8) thank you
  5. 00:13:750 - Maybe lower the SV to 1.25? 1.5 seems to fats for part since it isn't Kiai the difficulty is based on SV and spacing rather than streams or fast taps
  6. 00:14:717 (3,4,5,6,7) - Probably lower the spacing on those, it's a bit too hard for this difficulty, 00:15:588 (8,9) this is fine however, just move them to be a bit closer to 00:15:298 (7) its hard but not that hard
  7. 00:22:459 (3) - Stack on 00:21:685 (1) Done
  8. 00:28:653 (1,2,3,4,5) - Maybe it's just me, this is fine but maybe have the notes touching at least so it isn't so difficult? idk maybe this is fine its probably fine
  9. 00:48:061 - The SV is super fast, probably slow it down a bit :x but we already have a normal diff - jokes aside SV is what makes this challanging since it lacks streams or intense jump patterns
  10. 00:49:697 (3) - have the shape of this slider match the others within it's combo Thanks a lot! Made a lot of changes to this to make it more varied interesting and to have the combos seem less random and have each color follow a distinct pattern :)
  11. 00:53:515 (1,2,3,4) - ^ sliders in the same combo should have the same shape
  12. 00:54:606 (1) - ^
  13. 00:55:697 (1) - ^
  14. 00:56:788 (1,3) - ^
  15. 00:57:879 (1) - ^
  16. 00:58:970 (1) - ^
  17. 01:01:151 (1) - ^
  18. 01:02:788 (3) - ^ this ones just super weird lol
  19. 01:03:879 (3) - ^ (sorry for the load of carrots but it's necessary to fix those sliders imo)
  20. 01:09:879 (1,2,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3) - There's some parts in this section that skip important beats, consider rearranging it Its a relax section to fill the calmer part of the song before the intense section begins
  21. 01:22:970 (1,2) - Extend these sliders to the red tick Done, lets hope the mouse users have high sens so the arm doesnt know over something on the desk (muahaha)
  22. I won't go through and list all the sliders that need to be changed in shape like I said before but in this 2nd kiai go through and change the slider shapes to match the others in their combo Thanks again for that
  23. 01:25:424 (2) - stack the slider end on 01:24:879 (5) This probably made sense before but after I changed how the sliders go to match the shape of the rest of the combo it kinda doesn't anymore
  24. 01:27:197 (5,1,2,3,4,1,2,3,4) - This looks sloppy, change it around so that notes aren't overlapping other notes for no reason, overlapping is OK as long as it follows a pattern, and don't forget about stacking, this is highly encouraged Changed it to make it more "kick", but tbh it feels half-asses both before and after the change, maybe Nero can look into it
  25. 01:28:424 - Ok this SV is way too high LOL, please turn it down Rip scratchless tablet, keeping it as it is because it is hard
  26. 01:46:288 (2) - stack this on 01:45:197 (2)Made a lot of changes to the section in general for better and more interesting sliders
Thanks for the mod, very impressive that you went through all diffs so thoroughly.
Nero I'll send you the updated file.
Shapy
ShapYnsane

Fucking bad ass diff great job :D

  1. 00:15:298 (1,2) - Close the distance between these for consistency
  2. 00:16:846 (1,2) - ^
  3. 00:53:242 (5) - Stack on 00:52:288 (5)
  4. 01:04:288 (4,5,6,7,8) - This star pattern could be prettier
  5. Big beats at 01:22:424 and 01:22:697 consider adding some single notes with a big gap to emphasize the loud sounds
  6. 01:24:879 (6) - Maybe stack on 01:23:379 (2) ? ehh idk maybe not
  7. 01:25:015 (7) - Move this note to x:404 y:56 makes a better triangle pattern and looks cleaner
  8. 01:26:106 (4) - Move to x:268 y:120 so it forma a pattern with 01:26:651 (3,5) and 01:26:651 (3,5), gives it a cleaner look
  9. 01:31:015 (2) - Have this lider end one tick sooner and add a note to 01:31:356, other wise the player would end on 01:31:697 (1) with their off-finger
  10. 01:32:106 (2) - Either move this note to to x:204 y:136 or move 01:32:242 (3,4,5) a bit closer to give a better consistency of spacing between 01:31:697 (1,2,3)
  11. 01:34:561 (5,1) - The gap is pretty big there, consider reducing it
  12. 01:38:924 (3) - move this up to x:132 y:316 to make a better triangle with 01:38:242 (1,2)
  13. 01:39:333 (1,2,3) - I don't think this is timed properly
  14. 01:45:197 (2,3,4,5,6,1) - This star pattern needs a bit of adjustment, could be prettier
  15. 01:54:197 (4) - Move to x:48 y:120 and move 01:54:333 (5) to x:20 y:328 and move 01:54:470 (6) to x:232 y:244 for a cleaner triangle
All Fixed, Thanks for your mod man :3
I'm waiting NerO for Uptdate o/
Topic Starter
NerO

gameuse wrote:

This is a really nice song!!! Ranked please!!

BASIC
click me
BASIC
there is a few rhythm problems, but not a lot
for this map only, use 1/2 beat snap divisor, i don't see the need to use 1/4
00:33:104(1) delete note and move slider 1 tick forward done
00:39:298(1) ^same done
00:48:061 to 01:03:333 make the beats stand out more by adding more volume to the beat. Do not use (soft, soft) for anything ok
00:49:970 add a note here I prefer not, it's an easy diff so i don't want to add much notes
00:54:333 add a note here ^
00:58:424 make this slider shorter (preferably on the white tick) and turn it into a return slider ok
01:01:697 move this to the red tick It feels off, but i changed the pattern
01:20:788 remove the note done
01:23:788 to 01:58:288 the volume could be 5x louder (80-100%) ok
01:22:970, 01:23:242, 01:23:515 add notes here As I said before
01:29:242 add note here ^
01:32:515 add note here ^
01:35:788 ^same ^
01:36:879 ^same ^
01:40:424 why end the song here? there is much more to play for!! I guess i'll continue then
01:58:288 consider adding a spinner here ok
NOVICE
click me
NOVICE
again this should be in 1/2 beat snap divisor
this beatmap is near perfect, however you need to still watch out wit the volume of the beats at certain phrases
00:19:943 to 00:23:040 the volume could be louder ok
00:22:266 add a note here As I said on BASIC i prefer not adding much notes
00:48:061 to 01:05:515 louder in the beats ok
01:21:879 remove slider and replace with notes/sliders in 01:22:424, 01:22:697, 01:22:970 I didn't understant, but I changed the pattern
01:23:106 add a return slider here Changed the pattern
01:23:924 add a note here ^
01:24:333 to 01:40:424 kiai time should have harder beats (increase volume) ok
01:40:424 to 01:58:288 could have more notes added (idk why u ended the song)
01:58:697 slider could be added here I prefer to add Spinner

ADVANCED
click me
ADVANCED
timing on this map is really good :D
I also would recommend getting another modder to help you out since I am not that good at making maps at 3 star plus difficulties
00:48:061 to 01:05:515 beats should be louder ok
01:23:651 add a note here sorry i don't see why i should add note here
01:40:424 remove the whistle I don't agree sorry
01:40:424 why end the song here? more to go ok
01:58:697 slider could be added here spinner ftw

For the rest of the difficulties, I would recommend getting a modder that has more experience than me because I am not really good at keeping up with the tempo after the diff. reaches over 4 stars.

Good luck ;)

Reclaimer wrote:

Hello from #modreqs! le noob mod inc

General
General

Cool ass song, pretty af :D
I think you should map out the last 18 seconds on the the 3 easier difficulties, not sure if you can get away with not mapping the rest out :/ unless you're not done ofc but I don't think you would be asking for mods if it wasn't done :P
I'll do my best to help you improve your map, please do not give kudos if this mod didn't help you!!

BASIC
BASIC

  1. 00:48:061 (1,2) - These would look better if they were blanketed like this ok
  2. 00:55:424 (2) - Move this slider down a bit so it stacks on 00:57:606 (2) ok
  3. 00:56:788 (1) - Move this slider over to the right a bit for neatness, like so ok
  4. 01:01:151 (1) - Move this note up and to the left a bit so it forms a triangle with 01:00:197 (2,3) like so ok
  5. 01:02:515 (3,4) - Take these 2 together and move them so 01:03:061 (4) stacks on 01:00:879 (3) ok

NOVICE
NOVICE

  1. 00:02:427 (2) - I realize this note is mapped to the blue tick, so it comes up faster but maybe move it down a tad so the spacing is even between 00:01:363 (1,3) I think it's better to follow BeatSnap Divisor here
  2. 00:05:814 (1,2,1) - Spacing is a bit close compared to 00:08:330 (2,3,4,1) Yea but the song goes "up" a little
  3. 00:12:201 (3) - Stack this on 00:14:137 (2) ok
    00:47:079 (1) - Stack this on 00:48:879 (2) ok
  4. 00:52:424 (1) - Move this up like this for teh neatness ok
  5. 00:53:242 (2) - Move this over to the left like this also for neatness ok
  6. 00:54:606 (1) - Move this up so the slider end stacks on 00:53:242 (2) ok
  7. 00:56:788 (1,2) - Fix the spacing between these 2, it's inconsistent compared to 00:57:606 (3,4,5) fixed
  8. 01:04:151 (3,4) - Spacing between these is off a bit compared to 01:03:333 (1,2,3) fixed
  9. 01:23:242 - you should put some notes here, some pretty big beats you're missing out on done
  10. 01:30:606 (3) - Move this to x:84 y:216 so it's right in between 01:29:788 (1,2) done
  11. 01:33:879 (1) - Move this down to x:88 y:152 to blanket 01:32:788 (3) better ok
  12. 01:34:970 (4) - Move this to x:208 y:260 to make a neater triangle pattern ok
  13. 01:35:515 (5) - Move this to x:312 y:196, looks better ok

ADVANCED
ADVANCED

  1. 00:03:104 (3,4) - Weird spacing when comparing to 00:01:363 (1,2,3) I don't see what's weird
    Fucking bad ass diff great job :D Thanks!
  2. 00:08:330 (2) - Stack this on 00:06:782 (5) then move 00:09:104 (3,4) accordingly ok
  3. 00:10:653 (1,2,3,4,5) - Spacing is inconsistent here fixed
  4. 00:14:137 (2,3,4) - Weird spacing here, make it more like 00:13:750 (1,2) for consistency done
  5. 00:28:169 (4,1,2) - Inconsistent spacing fixed
  6. 00:44:330 (6,7,8,9) - This would be better as a slider because it's 4 notes which would cause the player to end the stream on their off-finger ok
  7. 00:45:492 (1,2,3) - Adjust the spacing here a bit ok
  8. 00:51:470 (4) - Have the slider end stack on 00:50:242 (1) then move 00:51:879 (1) to x:324 y:184, 00:52:151 (2) to x:464 y:232, 00:52:424 (1) - to x:388 y:348, then have 00:52:833 (2) stack on 00:51:061 (3) then ofc move 00:53:242 (3,4,1,2,1) - according, this imo looks much cleaner and more organized Idk if i stacked as you wanted but well <.<
  9. 01:22:697 (2,3) - Fix the spacing, make it like 01:22:424 (1,2) - ffixed
  10. 01:31:697 (1) - Move this to like x:292 y:232, makes it flow better with the return sliders before it the ofc move 01:32:106 (2,3,4) accordingly fixed

QQ
QQ

This diff is amazing, I only found a few things, I'm sure there's more that I can't find but man I love it! Very well thought out and the patterns are very pretty and organized :D Thanks!

  1. 01:01:151 (1,2,3,1,2,3,1,2,3) - Something like this would look better, that looks pretty sloppy, you could make it look better :P Well, idk how to make it better xD
  2. 01:25:151 (1,2,3,4,5,6) - This could look better Fixed (I guess?)
  3. 01:30:197 (1,2,3,4,1,2,3,4,5,6,7) - Holy shit this is REALLY hard you should probably tone that wayyy down, I don't think that's rankable Fixed too (I think..)
  4. 01:49:151 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2,3) - As a jump love this made me jizz a little bit \o/
DONE!


Good luck with ranking! I hope this mod helped you!
Thanks for Modding!
HyPaD & ShapYnsane updated

@gameuse : I'll probably mod your map tomorrow, if it isn't, it'll be this week anyway
Bonsai
yo I don't have time for a mod but I looked at [QQ] out of curiosity (didn't know you you were mapping ^^) and one thing I spotted is at 01:17:924 (1,2,3) the more important piano-hits are actually at the slidertails, so I'd suggest changing it to circle-slider-slider to give the right emphasis (like at 01:19:970 (3,4,5)

no kds, good luck ^^
Topic Starter
NerO

Bonsai wrote:

yo I don't have time for a mod but I looked at [QQ] out of curiosity (didn't you you were mapping ^^) and one thing I spotted is at 01:17:924 (1,2,3) the more important piano-hits are actually at the slidertails, so I'd suggest changing it to circle-slider-slider to give the right emphasis (like at 01:19:970 (3,4,5)

no kds, good luck ^^
Fixed, Thanks! :D
EncoreW
hi

[QQ]

00:07:169 (10) - NC here? after a stream and 00:06:782 (9) - differ 1/1 but the same sapcing

00:29:233 (1) - this stream really noisy, just a piano part, needn't so loud volume, try to decrease that like 30%

00:45:488 (1,1) - add whistle? i think it's necessary, two accent in this two note

01:05:515 (2,1,2) - use a 6/4 reverse slider to instead maybe better? after a deathstream, a soothing and long slider maybe more suitable

01:22:424 (1,1,1) - not perfect blanket, try to handle details

01:23:788 (3) - why not move this note to (252,142)? a great blanket here, i think better than your overlap

[QQsty]

only the highest diff can use custom diffname, so change this diffname plz

00:05:427 - maybe piano part just need soft, not normal hitsound,so noisy this stream, until 00:13:750 -

00:29:233 (1) - like QQ diff, to noisy

01:06:333 (3) - why use a finish hitsound here...i think whistle is enough

01:30:606 (1) - cry thunder LOL

[ShapYnsane]

maybe this gap a little too large with QQsty diff

00:56:242 (4) - use a stream here? violin sounds very exicting

00:58:424 (2,3) - why not use the same pattern like 01:00:606 (1,2) - ? really similar music this two part

01:21:197 (3,5) - NC?



sry not good at mod this kind song and maps :(
Topic Starter
NerO

T-Mac wrote:

hi

[QQ]

00:07:169 (10) - NC here? after a stream and 00:06:782 (9) - differ 1/1 but the same sapcing ok

00:29:233 (1) - this stream really noisy, just a piano part, needn't so loud volume, try to decrease that like 30% ok

00:45:488 (1,1) - add whistle? i think it's necessary, two accent in this two note ok

01:05:515 (2,1,2) - use a 6/4 reverse slider to instead maybe better? after a deathstream, a soothing and long slider maybe more suitable yea maybe, but here i prefer the notes to be "hit"

01:22:424 (1,1,1) - not perfect blanket, try to handle details fixed

01:23:788 (3) - why not move this note to (252,142)? a great blanket here, i think better than your overlap I prefer keeping that overlap so we can see that 01:23:788 (3) - is on the slider end of 01:24:606 (2) -
Also it touches this slider so i'll have to move it a bit, but that would kill the next pattern



sry not good at mod this kind song and maps :( It's ok that was useful :D
Thanks for modding!
Shapy

T-Mac wrote:

[ShapYnsane]

maybe this gap a little too large with QQsty diff

00:56:242 (4) - use a stream here? violin sounds very exicting I don't want to put a stream here so i don't change

00:58:424 (2,3) - why not use the same pattern like 01:00:606 (1,2) - ? really similar music this two part Because i don't want to copy past a paterne like this :')

01:21:197 (3,5) - NC? Fix



sry not good at mod this kind song and maps :(
Chibi Maruko
Hai! From Modding Queue

HyPad are too great O.o ham

ShapYnsane
  • 00:13:750 (2) - Add Finish/Whistle if u want
    00:22:459 (4) - Blanket
    00:59:242 (3) - ^
    01:33:947 (3) - ^
    01:58:288 - Add note if u want
QQsty
  • 00:07:556 (1) - Add Finish
    00:13:750 (1) - ^
    00:33:104 (1) - The overlap doesn't look nice. If u want keep it, ignore dat
    00:44:717 (9) - NC
    01:03:333 (3) - ^
    01:58:151 - The Inherited points is not same 1/4. Move it
QQ
  • 00:13:750 (1) - Add Whistle
    00:44:717 - Add circle
    01:05:515 (2) - Add Finish
    01:12:470 (2) - Blanket
    01:27:333 (1) - Add Whistle
    01:40:833 (1) - Why New Combo?
The stream are toooo legit for me O.o
Topic Starter
NerO

Chibi Maruko wrote:

Hai! From Modding Queue

QQ
  • 00:13:750 (1) - Add Whistle ok
    00:44:717 - Add circle ok
    01:05:515 (2) - Add Finish It was already added
    01:12:470 (2) - Blanket ok
    01:27:333 (1) - Add Whistle I think a Finish is better here
    01:40:833 (1) - Why New Combo? There's the "piano" that starts here
The stream are toooo legit for me O.o

Thanks for Modding!
Shapy

Chibi Maruko wrote:

Hai! From Modding Queue

ShapYnsane
  • 00:13:750 (2) - Add Finish/Whistle if u want Added
    00:22:459 (4) - Blanket I didn't see any blanket here Oo
    00:59:242 (3) - ^ ^
    01:33:947 (3) - ^ ^
    01:58:288 - Add note if u want Nope
Morbon
OD 7 on last diff? I think it needs 9 at least, its 7.28* after all
Topic Starter
NerO

Morbon wrote:

OD 7 on last diff? I think it needs 9 at least, its 7.28* after all
ok
Electoz
Hi, from my modding queue~ My English might screwed up sometimes, sorry for that in advance. I stalked into your profile(sorry) and I saw that this is probably your first map EDIT : now I feel like an idiot because I just saw 14 beatmaps in the graveyard later so I'll point things out a lot. Please feel free to no kd or skip my mod if it's useless.

[General]

  1. I'll point out things according to AImod here (why's no one mentioning this!?), correct me if I'm wrong. > http://puu.sh/lMhAf/43252b1317.png
  2. Audio bitrate is higher than 192kbps, (I checked and yours is 226, it's unrankable) Here is the rankable version just in case you need to use it.
  3. Filesize of the mapset > actually the total file size will be under 10MB if you replaced the mp3. file I provided. But I recommend you to compress bgPV.png to a smaller file size if possible.
  4. Your mapset have 2 different bgs, while bgPV.png's size is 1366*768 , PreservedValkyria2.png's size is 920*581 which I would recommend the latter bg to have the same size with the first one.
  5. I'd strongly recommend you to set combo colours, if combo colours fit with the bg then the map will become more appealing. (For those who isn't using skins ofc.)
[BASIC]

  1. TBH this might probably going to be a long mod, so here we go~ (By the way, if I did say some technical words that you don't understand please use Osu!'s glossary as a reference > https://osu.ppy.sh/wiki/Glossary )
  2. What I did colored in blue means that applies to BASIC and NOVICE. You may take "BASIC" as Easy and "NOVICE" as Normal because they do have similar guidelines.
  3. First off, SV changes are strongly not recommended in BASIC and NOVICE , because beginners are unlikely to catch up with the changes of the speed, if you decided to keep this there's a very high chance that BNs might mention this later on.
  4. Unused inherited points, those are not necessary to be deleted but some people do care about this for neatness so I'll just mention this anyway.
    1. 00:35:427 - 00:39:298 - 00:41:814 - 01:05:242 - 01:20:788 - 01:22:697 - 01:24:333
    2. Unused inherited points came from when you mapped higher difficulties and then you set them up, but easier difficulties tend to have less objects so some inherited points doesn't even have an object in it.
  5. Distance Spacing(DS) should be consistent through out the song. Here's an example~
    1. According to this > http://puu.sh/lMkeX/4f5df8b084.JPG This part has 1.2 DS while some parts of the song like this > http://puu.sh/lMkfN/51bfdf6bf0.JPG has only 1.0.
    2. What I'm trying to say is, DS should be either 1.0 or 1.2 to the entire song. If you checked AImod it won't spot anything like this unless you removed all of your NCs from the map.
    3. Here's when you're not removing NC. > http://puu.sh/lMk77/cdd994a0be.jpg and this is what happens when you removed them all. > http://puu.sh/lMkdx/235ce9faaf.jpg
  6. If you decided to fix those problems I mentioned above, that will probably cost a remap. But just in case you decided not to change(which is not recommended) I'll just do a normal mod for you.

    Everything I pointed out below are just my suggestions.

  7. I wouldn't prefer to do a little overlaps like these > http://puu.sh/lMlSO/335d224701.JPG because they won't look neat, two ways to make things better is either overlapping them more or don't overlap them at all. To avoid overlap you can increase your DS by 0.1 or more and vice versa.
  8. 00:13:750 (1) - Very long slider like this (and a few more in the map) can be made into many shapes. You can use your sliderart skills to reshape sliders, so long sliders would become more attractive and beginners won't get bored. (Like what you did in ADVANCED)
  9. 00:20:330 (1,2) - You can do blanket this so the shape of both sliders will become more symmetrical. Same applies to 00:48:061 (1,2) .
  10. 00:36:201 - You can map sth here, leaving those empty spaces for too long and beginners will get bored < like this case I'd put a slider on 00:36:201 and end it at 00:38:524 . (If my timing isn't right it's up to you, but the main point is not to leave such empty spaces.)
  11. 01:30:606 (1) - This slider's completely off in terms of rhythm, I would end it here instead 01:31:151 .
  12. 01:32:788 (2) - This is unrankable issue because this slider overlaps the life bar. > http://puu.sh/lMlM8/265016b856.jpg
[NOVICE]

  1. Unused inherited points > 00:41:621 - 00:45:492 - 00:46:266 - 01:24:333
  2. I'd recommend OD and HP to be at least 4.
  3. Distance snapping is still inconsistent, but better than BASIC.
  4. 00:22:459 (2) - Please avoid putting objects on the blue tick. Because beginners will mostly unable to follow 1/4 beats correctly.
  5. Objects look mostly fine in terms of rhythm.
[ADVANCED]

  1. Unused inherited points > 00:29:233 - 01:24:333
  2. 00:05:621 (1,2,3) - This is very hard for the players to read, because you have to handle stacked objects + continuous kicksliders in the same time.
  3. 00:14:717 (4,1,2) - This one is very hard to read too. Because 00:14:717 (4) has 4 kicks, while 00:15:298 (1,2) have only 2 kicks. No one can read how many kicks each slider has in playtime. My suggestion is to put the same amount of kicks on every kicksliders in that section.
  4. 00:22:459 (1,1) - Try to avoid unintentional like this as much as possible, it won't make the map look neat as it should be.
  5. 00:55:697 (1,2,3,4,1) - Not sure if this is too hard for players in this level lol. You should try asking someone else's opinion about this.
  6. 01:04:151 (3,1) - Considering how fast the flow is, most players might interpet this as a 1/2 beat spacing and miss on 01:04:151 (3,1) .
  7. 01:36:470 (2,3,4) - Now, with this 01:36:811 (3) on the blue tick, players might not recognize it, or even if they do, there's a very high chance that they will mash their keyboards here, because 01:36:811 (3) is stacked so hard lol, same applies to 01:37:560 (2,3,4) .
  8. 01:44:242 (5) - I'd make this slider a straight one for a better symmetry with 01:43:424 (3) .
  9. 01:46:970 (1,2) - Their shapes should be the same for a better symmetry.
Feel free to catch me in game if you have any questions. Sorry for a wall of text.

Also, since I spam too much things, if you don't bother to read it, then skip it lol. What I wrote might have some words misspelled or grammatical errors.
Good luck!
Topic Starter
NerO
owo 2nd long mod, editing this post when everything will done (only General/Basic(1/2) done for now ;w;)

Thanks for Modding!

edit

Electoz wrote:

Hi, from my modding queue~ My English might screwed up sometimes, sorry for that in advance. I stalked into your profile(sorry) and I saw that this is probably your first map EDIT : now I feel like an idiot because I just saw 14 beatmaps in the graveyard later so I'll point things out a lot. Please feel free to no kd or skip my mod if it's useless.

[General]

  1. I'll point out things according to AImod here (why's no one mentioning this!?), correct me if I'm wrong. > http://puu.sh/lMhAf/43252b1317.png
  2. Audio bitrate is higher than 192kbps, (I checked and yours is 226, it's unrankable) Here is the rankable version just in case you need to use it. Thanks!
  3. Filesize of the mapset > actually the total file size will be under 10MB if you replaced the mp3. file I provided. But I recommend you to compress bgPV.png to a smaller file size if possible. done
  4. Your mapset have 2 different bgs, while bgPV.png's size is 1366*768 , PreservedValkyria2.png's size is 920*581 which I would recommend the latter bg to have the same size with the first one. I've deleted PreservedValkyria2.png
  5. I'd strongly recommend you to set combo colours, if combo colours fit with the bg then the map will become more appealing. (For those who isn't using skins ofc.) idk how to do it \o/


[BASIC]

  1. TBH this might probably going to be a long mod, so here we go~ (By the way, if I did say some technical words that you don't understand please use Osu!'s glossary as a reference > https://osu.ppy.sh/wiki/Glossary )
  2. What I did colored in blue means that applies to BASIC and NOVICE. You may take "BASIC" as Easy and "NOVICE" as Normal because they do have similar guidelines.
  3. First off, SV changes are strongly not recommended in BASIC and NOVICE , because beginners are unlikely to catch up with the changes of the speed, if you decided to keep this there's a very high chance that BNs might mention this later on. fixed
  4. Unused inherited points, those are not necessary to be deleted but some people do care about this for neatness so I'll just mention this anyway.
    1. 00:35:427 - 00:39:298 - 00:41:814 - 01:05:242 - 01:20:788 - 01:22:697 - 01:24:333
    2. Unused inherited points came from when you mapped higher difficulties and then you set them up, but easier difficulties tend to have less objects so some inherited points doesn't even have an object in it. fixed
  5. Distance Spacing(DS) should be consistent through out the song. Here's an example~
    1. According to this > http://puu.sh/lMkeX/4f5df8b084.JPG This part has 1.2 DS while some parts of the song like this > http://puu.sh/lMkfN/51bfdf6bf0.JPG has only 1.0.
    2. What I'm trying to say is, DS should be either 1.0 or 1.2 to the entire song. If you checked AImod it won't spot anything like this unless you removed all of your NCs from the map. Fixed
    3. Here's when you're not removing NC. > http://puu.sh/lMk77/cdd994a0be.jpg and this is what happens when you removed them all. > http://puu.sh/lMkdx/235ce9faaf.jpg Thanks for the tips :D
  6. If you decided to fix those problems I mentioned above, that will probably cost a remap. But just in case you decided not to change(which is not recommended) I'll just do a normal mod for you. It's ok, i didn't have to entirely remap

    Everything I pointed out below are just my suggestions.

  7. I wouldn't prefer to do a little overlaps like these > http://puu.sh/lMlSO/335d224701.JPG because they won't look neat, two ways to make things better is either overlapping them more or don't overlap them at all. To avoid overlap you can increase your DS by 0.1 or more and vice versa. fixed
  8. 00:13:750 (1) - Very long slider like this (and a few more in the map) can be made into many shapes. You can use your sliderart skills to reshape sliders, so long sliders would become more attractive and beginners won't get bored. (Like what you did in ADVANCED) [/color]
  9. 00:20:330 (1,2) - You can do blanket this so the shape of both sliders will become more symmetrical. Same applies to 00:48:061 (1,2) . ok
  10. 00:36:201 - You can map sth here, leaving those empty spaces for too long and beginners will get bored < like this case I'd put a slider on 00:36:201 and end it at 00:38:524 . (If my timing isn't right it's up to you, but the main point is not to leave such empty spaces.) added spinner
  11. 01:30:606 (1) - This slider's completely off in terms of rhythm, I would end it here instead 01:31:151 . hum i think you've mistaken somewhere^^ nvm i think it was because i remapped here
  12. 01:32:788 (2) - This is unrankable issue because this slider overlaps the life bar. > http://puu.sh/lMlM8/265016b856.jpg
^

[NOVICE]

  1. Unused inherited points > 00:41:621 - 00:45:492 - 00:46:266 - 01:24:333 fixed
  2. I'd recommend OD and HP to be at least 4. ok
  3. Distance snapping is still inconsistent, but better than BASIC.
  4. 00:22:459 (2) - Please avoid putting objects on the blue tick. Because beginners will mostly unable to follow 1/4 beats correctly. fixed
  5. Objects look mostly fine in terms of rhythm.
[ADVANCED]

  1. Unused inherited points > 00:29:233 - 01:24:333 fixed
  2. 00:05:621 (1,2,3) - This is very hard for the players to read, because you have to handle stacked objects + continuous kicksliders in the same time. fixed
  3. 00:14:717 (4,1,2) - This one is very hard to read too. Because 00:14:717 (4) has 4 kicks, while 00:15:298 (1,2) have only 2 kicks. No one can read how many kicks each slider has in playtime. My suggestion is to put the same amount of kicks on every kicksliders in that section. fixed
  4. 00:22:459 (1,1) - Try to avoid unintentional like this as much as possible, it won't make the map look neat as it should be. fixed
  5. 00:55:697 (1,2,3,4,1) - Not sure if this is too hard for players in this level lol. You should try asking someone else's opinion about this.
  6. 01:04:151 (3,1) - Considering how fast the flow is, most players might interpet this as a 1/2 beat spacing and miss on 01:04:151 (3,1) . Changed pattern (maybe that'll work :D)
  7. 01:36:470 (2,3,4) - Now, with this 01:36:811 (3) on the blue tick, players might not recognize it, or even if they do, there's a very high chance that they will mash their keyboards here, because 01:36:811 (3) is stacked so hard lol, same applies to 01:37:560 (2,3,4) . Fixed (idk if it's better tho xd)
  8. 01:44:242 (5) - I'd make this slider a straight one for a better symmetry with 01:43:424 (3) . ok
  9. 01:46:970 (1,2) - Their shapes should be the same for a better symmetry. ok
Feel free to catch me in game if you have any questions. Sorry for a wall of text.

Also, since I spam too much things, if you don't bother to read it, then skip it lol. What I wrote might have some words misspelled or grammatical errors.
Good luck!
Battle
let's ignore the fact that the request was 21 days old and act like it's all new and stuffs lol

[General]
Make sure widescreen support and letterbox during break are checked off for all diffs
I'm not sure if that stack leniency is rankable for some diffs, probably are since the wiki rules are pretty outdated

[B]
Maybe consider a little higher ds to avoid notes touching each other?
00:01:384 (1,2) - Maybe move so that the don't overlap? will look nicer visually
00:35:835 (1,1) - Unrankable since you need 4 white ticks (downbeat) of recovery time for easy diffs
01:33:900 (2,1) - Maybe not overlap?

[N]
00:17:254 (2,3,1,2) - kinda looks messy with all the overlaps and whatnot
01:21:627 (3,4) - Maybe make a slider, tbh I don't even know if beginners can tap 1/2 220 bpm lol

[A]
00:19:964 (1,2,3,4) - Maybe no overlap here?
00:34:093 (1,1) - Hard = 1 beat of recovery time, so you can fix by ending on 00:35:061 -
00:38:351 (1,1) - Similar
00:59:400 (2,5) - Overlaps but w/e, you choose if you want to make it a little more cleaner

[Hyp]
00:14:738 (3,4,5,6,7,8,9) - Isn't this a little hard for 4.4~ stars?
00:50:263 (1,2,3,4,1,2,3,4) - Just seems inconsitent compared to rest, try making it like rest
00:54:082 (3,1) - Try not to overlap
00:59:809 (5,3) - ^
01:02:809 (3) - Four point slider out of nowhere, make it 3 point slider like rest
01:32:127 (2,3,4,1) - lol, this on a 4.4~ star map, you need to make somethings in general a lot easier to be a fitting hyper because the diff between this and advanced is astronomically high. moving on

[I]
01:05:536 - There are two timing points here, remove one

[Musty]
01:49:172 - Why don't the sliders in this part have whistles on head like 00:56:809 - apart from all the whistles you're missing at the end, this diff is good

QQ seems fine

That's all from me, this map would be even more amazing if you keysounded it xd
Topic Starter
NerO

Battle wrote:

let's ignore the fact that the request was 21 days old and act like it's all new and stuffs lol np :D

[General]
Make sure widescreen support and letterbox during break are checked off for all diffs done
I'm not sure if that stack leniency is rankable for some diffs, probably are since the wiki rules are pretty outdated

[B]
Maybe consider a little higher ds to avoid notes touching each other?
00:01:384 (1,2) - Maybe move so that the don't overlap? will look nicer visually ok
00:35:835 (1,1) - Unrankable since you need 4 white ticks (downbeat) of recovery time for easy diffs fixed
01:33:900 (2,1) - Maybe not overlap? ok

[N]
00:17:254 (2,3,1,2) - kinda looks messy with all the overlaps and whatnot fixed
01:21:627 (3,4) - Maybe make a slider, tbh I don't even know if beginners can tap 1/2 220 bpm lol ok

[A]
00:19:964 (1,2,3,4) - Maybe no overlap here? ok
00:34:093 (1,1) - Hard = 1 beat of recovery time, so you can fix by ending on 00:35:061 -
00:38:351 (1,1) - Similar This and ^ looked short so i deleted them
00:59:400 (2,5) - Overlaps but w/e, you choose if you want to make it a little more cleaner ok

That's all from me, this map would be even more amazing if you keysounded it xd
Thanks for Modding!
Patchouli Desu

Battle wrote:

[Hyp]
00:14:738 (3,4,5,6,7,8,9) - Isn't this a little hard for 4.4~ stars? - moved and stacked the notes to make it easier
00:50:263 (1,2,3,4,1,2,3,4) - Just seems inconsitent compared to rest, try making it like rest - done
00:54:082 (3,1) - Try not to overlap - ok
00:59:809 (5,3) - ^ - ok
01:02:809 (3) - Four point slider out of nowhere, make it 3 point slider like rest - didn't see that
01:32:127 (2,3,4,1) - lol, this on a 4.4~ star map, you need to make somethings in general a lot easier to be a fitting hyper because the diff between this and advanced is astronomically high. - this seems like a natural streaming part but since that would make it even harder I went for kick sliders instead, any suggestions on things I can do to make it fit with the song without being to difficult?
Nathan
all the objects sound very late, I'd give everything like a -25~ in offset
that's probably still slightly off because I'm deaf but I'm sure it's more accurate than your current timing


wait oops I forgot to redl for new mp3 nice
Ciyus Miapah

Morbon wrote:

OD 7 on last diff? I think it needs 9 at least, its 7.28* after all
pls :<

OD8.5 pls
3312
Random short mod coming through,no kd pls xd

[QQ]
00:10:674 (1,2,3,1,2,3,1,2,3,1,2,3,4) - the beat placement should be like this but its ok if you dont want to change it xddd
Topic Starter
NerO

3312 wrote:

Random short mod coming through,no kd pls xd

[QQ]
00:10:674 (1,2,3,1,2,3,1,2,3,1,2,3,4) - the beat placement should be like this but its ok if you dont want to change it xddd I don't think so
TequilaWolf
mod
I needed +10ms to get a nice hit error across all diffs

QQ-

00:03:125 (1) - maybe use a 3/4 slider and a circle behind, 00:03:513 feels like it needs to be clicked
00:04:674 (3,4,5,6,7) - hmm..maybe move 3 to head of 00:03:706 (2) - instead of 7
00:05:642 (1,2) - maybe space these further slightly
00:06:029 (1,2,3,4,5,6,7,8,9,1) - this was really difficult to read for me, kept overstreaming a note and missing. just bad player
00:16:867 (1,2,3,4,5) - nazi distance point, I noticed this 3 is particularly far from 2, further than everything else in the same combo
00:18:996 (1,2,3,4,5,6,7,8,9,10,1) - was your idea to gradually increase spacing for this stream? good all the way to 8 then 8 to 9 has reduced distance and suddenly 9 to 10 has a lot of distance
00:24:029 (1,2) - maybe ctrl+g, feels better
00:28:383 (2,1,2,3,4,5,6,1) - really hard to read, only nailed it once out of my 5 tries. hmm..consider deleting 00:28:480 (1) - and changing 00:28:383 (2) - to 1/4 slider
00:35:448 (1) - I can hear sounds from 00:36:029 to 00:36:609, also from 00:37:577 to 00:38:158, sure you don't wanna map those? sounds soft but ya
00:44:545 (1,2,3) - maybe make it a quad? add note at 00:44:835. kinda fits the even number stack theme also consistent with 00:42:900 (1,2,3,4) -
00:46:287 (1) - x176y252 nazi perfect diamond centre
00:47:561 (2) - maybe change to 1/2 slider
01:06:354 (2) - maybe change to 1/2 slider sounds better?
01:07:718 (4) - maybe make this 01:08:536 clickable
01:13:172: 01:13:309: 01:13:445: 01:13:582: - add notes maybe for piano
01:16:172 (3) - maybe consider this rhythm http://puu.sh/mpdW7/6994f8960e.jpg, fits more
01:18:627 (4) - move slightly up so that distance between 01:18:082 (2) - slider tail, 01:18:354 (3) - tail and 01:18:627 (4) - tail looks visually the same
01:19:036 (1,2,1,2) - a little hard to read because first 2 are not stacked and next 2 are stacked, a little odd
01:29:809 (1,2,3) - pattern right here is pretty hard to catch, saying as a player. don't have any suggestions
01:31:309 (5,6,7) - maybe arrange so that pattern looks neater
01:31:718 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - this whole bit, I feel there are some places you should have started a fresh stream pattern (also new combo) on but didn't, due to music changes, I'll just give some examples 01:32:809: 01:33:900: 01:34:991: also maybe make it softer
01:57:900 (1,2,3,4) - really hard to play after all those huge jump movements. I understand there are sounds there to be mapped to, but going from 01:57:627 (6) - to 01:57:763 (7) - then the quad, it is really hard to move along that 1/3 quad well. maaaybe stack all
01:58:354 (1) - consider removing
#
Topic Starter
NerO

TequilaWolf wrote:

mod
I needed +10ms to get a nice hit error across all diffs i guess i badly retimed ;w;

QQ-

00:03:125 (1) - maybe use a 3/4 slider and a circle behind, 00:03:513 feels like it needs to be clicked I don't like doing a 3/4 slider here
00:04:674 (3,4,5,6,7) - hmm..maybe move 3 to head of 00:03:706 (2) - instead of 7 ok
00:05:642 (1,2) - maybe space these further slightly ok
00:06:029 (1,2,3,4,5,6,7,8,9,1) - this was really difficult to read for me, kept overstreaming a note and missing. just bad player moved the last note
00:16:867 (1,2,3,4,5) - nazi distance point, I noticed this 3 is particularly far from 2, further than everything else in the same combo they have same distance spacing o_o
00:18:996 (1,2,3,4,5,6,7,8,9,10,1) - was your idea to gradually increase spacing for this stream? good all the way to 8 then 8 to 9 has reduced distance and suddenly 9 to 10 has a lot of distance Fixed
00:24:029 (1,2) - maybe ctrl+g, feels better ok
00:28:383 (2,1,2,3,4,5,6,1) - really hard to read, only nailed it once out of my 5 tries. hmm..consider deleting 00:28:480 (1) - and changing 00:28:383 (2) - to 1/4 slider ok
00:35:448 (1) - I can hear sounds from 00:36:029 to 00:36:609, also from 00:37:577 to 00:38:158, sure you don't wanna map those? sounds soft but ya yes i'm sure
00:44:545 (1,2,3) - maybe make it a quad? add note at 00:44:835. kinda fits the even number stack theme also consistent with 00:42:900 (1,2,3,4) - ok
00:46:287 (1) - x176y252 nazi perfect diamond centre
00:47:561 (2) - maybe change to 1/2 slider no
01:06:354 (2) - maybe change to 1/2 slider sounds better? no
01:07:718 (4) - maybe make this 01:08:536 clickable no
01:13:172: 01:13:309: 01:13:445: 01:13:582: - add notes maybe for piano I think it's better not following it
01:16:172 (3) - maybe consider this rhythm http://puu.sh/mpdW7/6994f8960e.jpg, fits more ok for 3 and 5 but not 4
01:18:627 (4) - move slightly up so that distance between 01:18:082 (2) - slider tail, 01:18:354 (3) - tail and 01:18:627 (4) - tail looks visually the same ok
01:19:036 (1,2,1,2) - a little hard to read because first 2 are not stacked and next 2 are stacked, a little odd yea but i can't find other pattern ;w;
01:29:809 (1,2,3) - pattern right here is pretty hard to catch, saying as a player. don't have any suggestions I don't intend to change it ^^
01:31:309 (5,6,7) - maybe arrange so that pattern looks neater ok
01:31:718 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - this whole bit, I feel there are some places you should have started a fresh stream pattern (also new combo) on but didn't, due to music changes, I'll just give some examples 01:32:809: 01:33:900: 01:34:991: also maybe make it softer I was wondering that too, but nobody made a notice of it. and no i won't make them softer
01:57:900 (1,2,3,4) - really hard to play after all those huge jump movements. I understand there are sounds there to be mapped to, but going from 01:57:627 (6) - to 01:57:763 (7) - then the quad, it is really hard to move along that 1/3 quad well. maaaybe stack all it's already easy for a 7* map (except for someone like me who can't stream 220~bpm) so... and it feels like it need to be spaced (in my opinion)
01:58:354 (1) - consider removing There's a sound here (the same as the quad i think)
#
Thanks for Modding!
Makeli
hei

generäl
i'd add some offset cuz right now it seems to be a bit off. maybe add like + 8 or something
combo colors yo
disable that letterboxing and widescreen support on diffs that have it

what is this QQ diffname lel

i don't really like that hard kick hitnormal you have there at the start. Doesn't really fit with the piano
AR 9,7 for the love of god
OD 9 for the love of god
HP 6 for the love of god
00:01:394 (1) - i think you should just map these as circles cuz both of the sounds are pretty audible here
00:01:974 (2) - and now you can remove this overmapped circle here
00:02:168 (3) - this should be fine as a slider to introduce these "from white to blue tick" thing (i have absolutely no idea what they are called)
00:05:458 - pretty sure you skipped a sound here
00:14:845 (1) - don't nc like this cuz people are gonna think nc's are on white (or maybe red) ticks and that might fuck up their rythm. You could just make (3) a circle and then put nc on the red tick. That would make your map look more consistent too
00:15:910 (1) - shouldn't the spacing in the stream go lower here too since the piano goes down in pitch right?
00:19:199 (3,4,5,6,7,8,9,10) - how about kicksliders to emphasize the white and the red ticks. Or do that Hanzer thing and get yelled at
00:19:974 (1,2,3) - this is a 7 star extra and yet you decided not to map the 1/6 piano. Imo you should do this but remember to introduce it somehow so that it's not completely random
00:20:748 (3) - the sliderend does not emphasize the sound on the red tick very much
00:28:619 (3,4,5,6,7) - i can't play this diff at all but i think that this will be a problem for many
00:33:135 (1,1) - the nc thing i mentioned earlier. Imo the sound on the big white tick is strong enough to have a circle on it
00:39:329 (1) - circle on the big white tick here too
00:40:490 (2,1,2,3) - this might be a reading problem but normal people should have no problems with this lol
00:44:361 (8) - this might be a bit complicated but there is some 1/6 drums here too lol
00:46:297 (5) - this is not really emphasized well when it only has like half of the spacing that 00:45:523 (1,2,3,4) - these have. And imo it should be more emphasized than those 4
00:48:364 (3,1) - you won't stack these but you stacked the ones after this ok (not really important but i'm a consistency freak)
00:56:751 (1) - stop this blue tick nc thing you're triggering meh
00:56:819 (2) - you could give this song a little kick by raising the sv here since the song gets more hype if you know what i mean but that's your choice
01:07:728 (4) - oh i hate how you end this slider on that sound but asd
01:19:046 (1,2,1) - reading problems
01:27:228 (4) - i like how you decided to emphasize this more with spacing than 01:27:364 (1) - ... jk no i don't
01:31:728 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - 1/3 aaaaaa
01:35:001 (4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - i think this is 1/3 too
01:36:501 (1,2,3,4,5,6,1,2,3,4) - not sure about these but 01:37:592 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - is 1/3 again
01:58:455 (2) - hey cool slider!

musty's äx

OD 8.5 or something higher than 8 for the love of all good and kind
00:01:781 (2) - just like i said in the previous diff, i hate sliders that end on really audible piano sounds ya
00:07:587 (1,2,3,4,5,6,7,8,1,2) - this rythm should fit better imo and should be a bit better to play http://puu.sh/mGoPy/03df6c3d21.jpg
00:11:974 (5,1) - it's only gay if they touch and now it's a little bit gay
00:19:974 (1,2,3,4,5,6) - this might throw some players off that you suddenly change to 1/6 so i'd try to figure out some other way to map that
00:28:490 (1,2,3,4,5,6) - same thing i said in the previous diff. This might be a bit difficult to read idk i can't play this
00:33:135 (1) - silence the sliderend since there is nothing on it
00:35:458 (1) - add a circle to map that piano sound and then add the spinner on the blue tick
00:46:297 (5) - space this further from the other 4 to emphasize it properly
01:02:819 (1) - ctrl+g?
01:11:137 (1) - http://puu.sh/mGp30/e1ac2e1982.jpg
01:12:092 (1) - change this sliderend to circle
01:24:364 (3) - ctrl+g should play better
01:26:001 (5) - i like how you completely ignore the piano with this slider... no i don't
01:30:637 (1,2,3,4,5,6,7,8,9,10,11,12) - i like how you mapped this in 1/3 when it's actually 1/4 aaaaaaand then from 01:31:728 (1) - in 1/4 when it's actually 1/3 lelll akdhj
01:38:273 (1) - this is 1/3 again
01:49:182 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2) - do a 9 star jump pattern lol adkjhlgg jk

Get a 5.5~ star extra here

ShäpYnsäne

OD 8 for rustling jimmies
00:01:394 (1) - i have said this many times now but i hate when sliders end on cool piano sounds aakldjlh
00:33:135 (1) - silence sliderend cuz no sound there
00:46:103 (3,4) - wow this stack takes all the emphasis away
01:05:546 (1) - you know what i mean when i link this
01:06:364 (1) - ^
01:07:728 (4) - ^ and this especially
01:12:773 - you skipped a sound
01:13:046 - ^
01:23:001 (1) - hey bell sound awesome !!!
01:25:728 (3,4,1) - this flow felt a bit clunky i don't know how to explain it. It just didn't feel nice
01:33:978 (3) - let's make a deal and never place kicksliders on blue ticks ok cool
01:42:364 (5) - if you ctrl+g this, it will be more comfortable to play when coming from (4) but pretty annyoing to play when transitioning to 01:42:637 (1) - so imo you should figure something else out here
01:53:273 (4) - ctrl+g, plays better and gives more emphasis to 01:53:546 (5) -
01:58:455 (1) - circle pls and then the spinner on the blue tick

i'm gonna end my mod here but fix those 1/4 streams that are actually 1/3 streams in the upper diffs and emphasize the piano better and you will have a much better map at hand. Make your streams more beautiful by using that ctrl+f tool that transforms sliders into streams or use circles as blankets and yea, make stream shapes better looking. If you can fix those i think you could go for rank with this since the flow seems to be pretty cool and all and after that testplay my maps (jk don't)
Good luck!
Shapy

Maakkeli wrote:

ShäpYnsäne

OD 8 for rustling jimmies 7.5 Better
00:01:394 (1) - i have said this many times now but i hate when sliders end on cool piano sounds aakldjlh
00:33:135 (1) - silence sliderend cuz no sound there
00:46:103 (3,4) - wow this stack takes all the emphasis away
01:05:546 (1) - you know what i mean when i link this
01:06:364 (1) - ^
01:07:728 (4) - ^ and this especially
01:12:773 - you skipped a sound
01:13:046 - ^
01:23:001 (1) - hey bell sound awesome !!!
01:25:728 (3,4,1) - this flow felt a bit clunky i don't know how to explain it. It just didn't feel nice
01:33:978 (3) - let's make a deal and never place kicksliders on blue ticks ok cool
01:42:364 (5) - if you ctrl+g this, it will be more comfortable to play when coming from (4) but pretty annyoing to play when transitioning to 01:42:637 (1) - so imo you should figure something else out here
01:53:273 (4) - ctrl+g, plays better and gives more emphasis to 01:53:546 (5) -
01:58:455 (1) - circle pls and then the spinner on the blue tick
All Fixed, Thanks for your mod :3
Waiting NerO now
Topic Starter
NerO
Still haven't finished, i'll edit this post when it'll be done ;w;

Maakkeli wrote:

hei

generäl
i'd add some offset cuz right now it seems to be a bit off. maybe add like + 8 or something
combo colors yo
disable that letterboxing and widescreen support on diffs that have it

what is this QQ diffname lel

i don't really like that hard kick hitnormal you have there at the start. Doesn't really fit with the piano
AR 9,7 for the love of god
OD 9 for the love of god
HP 6 for the love of god
00:01:394 (1) - i think you should just map these as circles cuz both of the sounds are pretty audible here
00:01:974 (2) - and now you can remove this overmapped circle here
00:02:168 (3) - this should be fine as a slider to introduce these "from white to blue tick" thing (i have absolutely no idea what they are called)
00:05:458 - pretty sure you skipped a sound here
00:14:845 (1) - don't nc like this cuz people are gonna think nc's are on white (or maybe red) ticks and that might fuck up their rythm. You could just make (3) a circle and then put nc on the red tick. That would make your map look more consistent too
00:15:910 (1) - shouldn't the spacing in the stream go lower here too since the piano goes down in pitch right?
00:19:199 (3,4,5,6,7,8,9,10) - how about kicksliders to emphasize the white and the red ticks. Or do that Hanzer thing and get yelled at
00:19:974 (1,2,3) - this is a 7 star extra and yet you decided not to map the 1/6 piano. Imo you should do this but remember to introduce it somehow so that it's not completely random
00:20:748 (3) - the sliderend does not emphasize the sound on the red tick very much
00:28:619 (3,4,5,6,7) - i can't play this diff at all but i think that this will be a problem for many
00:33:135 (1,1) - the nc thing i mentioned earlier. Imo the sound on the big white tick is strong enough to have a circle on it
00:39:329 (1) - circle on the big white tick here too
00:40:490 (2,1,2,3) - this might be a reading problem but normal people should have no problems with this lol
00:44:361 (8) - this might be a bit complicated but there is some 1/6 drums here too lol
00:46:297 (5) - this is not really emphasized well when it only has like half of the spacing that 00:45:523 (1,2,3,4) - these have. And imo it should be more emphasized than those 4
00:48:364 (3,1) - you won't stack these but you stacked the ones after this ok (not really important but i'm a consistency freak)
00:56:751 (1) - stop this blue tick nc thing you're triggering meh
00:56:819 (2) - you could give this song a little kick by raising the sv here since the song gets more hype if you know what i mean but that's your choice
01:07:728 (4) - oh i hate how you end this slider on that sound but asd
01:19:046 (1,2,1) - reading problems
01:27:228 (4) - i like how you decided to emphasize this more with spacing than 01:27:364 (1) - ... jk no i don't
01:31:728 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - 1/3 aaaaaa
01:35:001 (4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - i think this is 1/3 too
01:36:501 (1,2,3,4,5,6,1,2,3,4) - not sure about these but 01:37:592 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - is 1/3 again
01:58:455 (2) - hey cool slider!

i'm gonna end my mod here but fix those 1/4 streams that are actually 1/3 streams in the upper diffs and emphasize the piano better and you will have a much better map at hand. Make your streams more beautiful by using that ctrl+f tool that transforms sliders into streams or use circles as blankets and yea, make stream shapes better looking. If you can fix those i think you could go for rank with this since the flow seems to be pretty cool and all and after that testplay my maps (jk don't)
Good luck!
Thanks for Modding!
fixed mostly what you said (idk about 1/3 streams tho, but i'll think about it)

Shapy wrote:

Maakkeli wrote:

ShäpYnsäne

OD 8 for rustling jimmies
00:01:394 (1) - i have said this many times now but i hate when sliders end on cool piano sounds aakldjlh
00:33:135 (1) - silence sliderend cuz no sound there
00:46:103 (3,4) - wow this stack takes all the emphasis away
01:05:546 (1) - you know what i mean when i link this
01:06:364 (1) - ^
01:07:728 (4) - ^ and this especially
01:12:773 - you skipped a sound
01:13:046 - ^
01:23:001 (1) - hey bell sound awesome !!!
01:25:728 (3,4,1) - this flow felt a bit clunky i don't know how to explain it. It just didn't feel nice
01:33:978 (3) - let's make a deal and never place kicksliders on blue ticks ok cool
01:42:364 (5) - if you ctrl+g this, it will be more comfortable to play when coming from (4) but pretty annyoing to play when transitioning to 01:42:637 (1) - so imo you should figure something else out here
01:53:273 (4) - ctrl+g, plays better and gives more emphasis to 01:53:546 (5) -
01:58:455 (1) - circle pls and then the spinner on the blue tick
All Fixed, Thanks for your mod :3
Waiting NerO now
done
Jon
is it too late to gd :( diff gap between hypad and advanced is >1 star

if you want i could try it... if your still accepting gd
Topic Starter
NerO

zshadowjon wrote:

is it too late to gd :( diff gap between hypad and advanced is >1 star

if you want i could try it... if your still accepting gd

what >had< so far
osu file format v14

[General]
AudioFilename: Preserved Valkyria.mp3
AudioLeadIn: 0
PreviewTime: 48061
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10684,91697,96061
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Preserved Valkyria
TitleUnicode:Preserved Valkyria
Artist:penoreri
ArtistUnicode:ぺのれり
Creator:NerO
Version:Jon's Insane
Source:SOUND VOLTEX III GRAVITY WARS
Tags:sdvx musty shapy patchoulidesu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgPV.png",0,0
//Break Periods
2,29464,32535
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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but it's still rankable even if the diff gap is >1 star no ?
I mean i randomly browse a mapset (Highscore) and there's a 1> star diff gap
Jon
yeah it's still rankable but im just saying that because every other diff is less than 1* gap

but it's okay
Makeli

NerO wrote:

fixed mostly what you said (idk about 1/3 streams tho, but i'll think about it)
I'm like 99.99999999% sure that you won't be able to rank this without proper snaps on the timeline
liaoxingyao
QQ
01:31:736 - 01:34:463
01:38:827 - 01:40:463 I think it's 1/3
no kd
Topic Starter
NerO

Maakkeli wrote:

NerO wrote:

fixed mostly what you said (idk about 1/3 streams tho, but i'll think about it)
I'm like 99.99999999% sure that you won't be able to rank this without proper snaps on the timeline

liaoxingyao wrote:

QQ
01:31:736 - 01:34:463
01:38:827 - 01:40:463 I think it's 1/3
no kd
Yeah i planned to change the stream part, I just don't really have time for now ;w;
Thanks you :D
SnowNiNo_
From my queue
NerO <3

  • [QQ]
  1. 00:09:143 (9) - NC here instead of 00:09:821 (1) -
  2. 00:14:563 (1) - unnecessary NC
  3. 00:33:982 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - highly recommend to delete this since you follow the ball 00:33:143 (1,1) - and this stream doesnt have the obvious beat as 00:38:563 (1,2,3,4,5,6,7,1,2,3,4,5) - either, imo this part is really hard to play
  4. 00:45:531 - volume 25% or 20%
  5. 01:02:418 (1,2,3) - in order to follow the flow here i suggest to make this 3 notes similar as 01:01:190 (1,2,3) -
  6. 01:05:281 (1) - NC off and 01:05:554 (2) - NC here instead of 01:05:963 (1) -
  7. 01:23:963 (4) - NC here instead of 01:24:372 (1) - since is the start of the kiai
  8. 01:26:827 (1) - unnecessary NC
  9. 01:29:009 (1) - ^
  10. 01:29:554 (5) - NC here instead of 01:29:827 (1) -
  11. 01:30:168 (3) - consider to delete this note, although the flow seems good but here doesnt have a sound so you shouldnt map sth here
  12. 01:30:645 (4) - NC here instead of 01:30:781 (1) -
  13. 01:33:372 (1,2,3) - the spacing here should be larger then 01:33:645 (4,5,6) -
  14. 01:42:236 (5,6,7,1) - suggest to change like this, since is the most diffcuclt diff and 01:42:645 (1) - should be more exphasized
  15. 01:44:418 (5,6,7,1) - ^ same here
  16. 01:46:600 (5,6,7,1) - same here
  17. 01:54:781 (1,2,3) - same as 01:02:418 (1,2,3) -
  • [Musty's EX]
  1. THE AR SfOULDNT BE HIGHER THEN QQ DIFF
  2. THE OD SHOULDNT BE LOWER THEN ShapYnsane diff
  3. some hs problem on this map, make sure is consistent with other part
  4. 00:05:458 (1) - delete, no sound here
  5. 00:20:748 (8) - NC
  6. 00:38:555 - volume to 30%
  7. 00:29:264 - volume to 20%
  8. 00:54:364 (1) - NC off
  9. 01:00:637 (9) - NC here, otherwise will be inconsistent with other part like 00:58:455 (1,2) - 01:02:819 (1,2) -
  10. 01:05:001 (5,6,1) - inconsistent spacing
  11. 01:06:773 - mute, no sound here
  12. 01:11:410 (2,3) - not good blanket
  13. 01:26:273 (6) - NC
  14. 01:41:546 (5) - NC
  15. 01:51:637 (3) - doesnt fit the music
  16. 01:51:910 (1) - NC off
  • [ShapYnsane]
  1. 00:19:200 (2) - NC
  2. 00:39:329 (2) - NC
  3. 01:22:046 (1,2,3) - dont stick together, play weird
  4. 01:24:501 (4) - the slider should be at 01:24:364 -
  5. 01:33:092 - add sth here
  6. 01:45:228 (2,3,4,5,6,1) - make the star shape nicer
  7. 01:51:364 (6) - NC here instead of 01:51:637 (1) -
  8. 01:53:546 (5,1) - ^
  9. 01:57:364 (4,5,6,7,8) - make the star shape nicer
wont mod the HS lol took me soo long ;w;
GL~
Topic Starter
NerO

SnowNiNo_ wrote:

From my queue
NerO <3 <3

  • [QQ]
  1. 00:09:143 (9) - NC here instead of 00:09:821 (1) - ok
  2. 00:14:563 (1) - unnecessary NC removed
  3. 00:33:982 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - highly recommend to delete this since you follow the ball 00:33:143 (1,1) - and this stream doesnt have the obvious beat as 00:38:563 (1,2,3,4,5,6,7,1,2,3,4,5) - either, imo this part is really hard to play ok
  4. 00:45:531 - volume 25% or 20% ok
  5. 01:02:418 (1,2,3) - in order to follow the flow here i suggest to make this 3 notes similar as 01:01:190 (1,2,3) - I prefer keeping those notes like this, so the spacing is "almost" the same as 01:01:600 (1,2,3) -
  6. 01:05:281 (1) - NC off and but there's a big piano sound here :o 01:05:554 (2) - NC here instead of 01:05:963 (1) - < ok
  7. 01:23:963 (4) - NC here instead of 01:24:372 (1) - since is the start of the kiai ok
  8. 01:26:827 (1) - unnecessary NC removed
  9. 01:29:009 (1) - ^ ^
  10. 01:29:554 (5) - NC here instead of 01:29:827 (1) - ok
  11. 01:30:168 (3) - consider to delete this note, although the flow seems good but here doesnt have a sound so you shouldnt map sth here but that mean i should delete 01:29:759 (2) - too ?
  12. 01:30:645 (4) - NC here instead of 01:30:781 (1) - ok
  13. 01:33:372 (1,2,3) - the spacing here should be larger then 01:33:645 (4,5,6) - ok
  14. 01:42:236 (5,6,7,1) - suggest to change like this, since is the most diffcuclt diff and 01:42:645 (1) - should be more exphasized ok
  15. 01:44:418 (5,6,7,1) - ^ same here ok
  16. 01:46:600 (5,6,7,1) - same here ok
  17. 01:54:781 (1,2,3) - same as 01:02:418 (1,2,3) -
^

wont mod the HS lol took me soo long ;w;
GL~
Thank you for Modding!
Musty

SnowNiNo_ wrote:

  • [Musty's EX]
  1. 00:05:458 (1) - delete, no sound here there is a significant sound there :o
  2. 01:05:001 (5,6,1) - inconsistent spacing on purpose
  3. 01:06:773 - mute, no sound here to be honest, you can barely hear the hitsound, i think it is fine like that (as long as there is no clickable notes in blanks)
Everything that i didn't mention is fixed, Thanks a lot dude =)

Musty's EX
SnowNiNo_

NerO wrote:

SnowNiNo_ wrote:

From my queue
NerO <3 <3

  • [QQ]
  1. 01:30:168 (3) - consider to delete this note, although the flow seems good but here doesnt have a sound so you shouldnt map sth here but that mean i should delete 01:29:759 (2) - too ? imo, yes you should delete 01:29:759 (2) - either
Topic Starter
NerO

SnowNiNo_ wrote:

NerO wrote:

From my queue
NerO <3 <3

  • [QQ]
  1. 01:30:168 (3) - consider to delete this note, although the flow seems good but here doesnt have a sound so you shouldnt map sth here but that mean i should delete 01:29:759 (2) - too ? imo, yes you should delete 01:29:759 (2) - either okay i removed both notes, Thanks you :D
Shapy

SnowNiNo_ wrote:

  • [ShapYnsane]
  1. 00:19:200 (2) - NC Fix
  2. 00:39:329 (2) - NC Fix
  3. 01:22:046 (1,2,3) - dont stick together, play weird Fix
  4. 01:24:501 (4) - the slider should be at 01:24:364 - Fix
  5. 01:33:092 - add sth here Added
  6. 01:45:228 (2,3,4,5,6,1) - make the star shape nicer It's nice for me
  7. 01:51:364 (6) - NC here instead of 01:51:637 (1) -
  8. 01:53:546 (5,1) - ^ Fix
  9. 01:57:364 (4,5,6,7,8) - make the star shape nicer Fix
Thanks for the mod o/
(ShapYnsane)
Cryptic
I don't remember where I saw this (a few days ago) but it was posted somewhere and so now I'm here?

[General]
  1. Gap between the Novice and Advanced is almost 1.5*, which IIRC is unrankable, also your AR Spread is really bad (3 > 4 > 7.5) so buffing the NOVICE to be closer to 2.5* would be worth your time (and you could also fix the AR spread with 5 if you did). The difference between ShapYnsane and Musty's EX is 1.6* as well. Theres only about .4* between Musty's and QQ, though, so I recommend nerfing Musty's for a better spread.
  2. Advanced and HyPaD have the same OD, I personally think HyPaD's should be buffed to 6.5 but this is also a concern of diffspread so its being mentioned here as well as in the diff-mod.
  3. Apparently QQ's uninherited timing points are conflicting with literally every other diff? Check AIMod about that.
  4. Disable widescreen support for every diff since you have no storyboard/video.
  5. Add the following to your tags: 'konami, bemani, kac, song, contest, champion, episode, 06' If you don't change QQ to "Ortlinde=NBLG=Valkyria" add that to the tags as well. (All tags pulled from here.)
  6. The 1/6th streams at 00:29:264 - are 1/8th streams with a drifting-ish BPM. So... they're undermapped technically? You should probably sort this out among your diffs or with a BN, but I've listened to a shitload and as far as I can hear, its 1/8th with a slight drift.
[QQ]
  1. The diffname should make sense in my opinion, this really doesn't. I'd recommend doing something related to the song like: Ortlinde=NBLG=Valkyria or Byakko. Both are related to the song (the first being the boss on the jacket of the song, the second being a reference that the jacket credits make).
  2. This isn't a style I'm used to modding really, so bear with me.
  3. 00:16:885 (1,2,3,4,5,6,7,8) - I'd honestly make this curve out a bit more so that you don't have that weird curve at the end. It doesn't fit musically as it isn't turning on a strong beat and it makes the 8 which is a fairly strong note musically feel rather cramped. Changing this will also help the transition between these two streams (00:18:143 (6,1) - ) which is also suffering at the moment.
  4. 00:33:143 (1,1) - I personally think the area between these is super empty and boring. Maybe instead of having 00:33:143 (1) - hit that other note with it's slider end, you could make it slightly shorter and start another slider where the end is now.
  5. 00:38:563 (1,2,3,4,5,6,7,1,2,3,4,5,1) - Aesthetically, this is pretty bad. I'd put a curve on both the first and second stream.
  6. 00:47:118 (6,7) - NC these to emphasize the piano? This is highly optional though.
  7. 01:33:372 (1,2,3,4,5,6) - If anything this should be a repeating slider or you shouldn't have the stream-jump. The DS change is fine, though.
  8. 01:39:099 (4,5,6) - Why no DS change here when you did it earlier? Also, same suggestion applies as earlier. To elaborate a bit more on this one since its more noticeable, the 4,5,6 is significantly quieter than the 1,2,3 which is why I feel as if they are mapped a bit too difficult for their volume level (if that makes sense).
  9. Ending Jumps: It feels really lazy, though I know as a player it'll be intense. I just feel as if something more could be done there...

    Overall its not that bad, I feel like a BN would be a lot more picky in the kiai and those 1/3rd stream sections though.
[Musty's EX]
  1. Nerf to 6.1ish*, the map itself seems really unpolished to me and the diffspread its completely screwed with this being this hard. This mod will mostly be suggestions on what to nerf. (It needs to be modded more than this, but I'm not sure how things will be changed so I'll only be modding parts I feel are going to stay.)
  2. 00:11:974 (5,6,1) - Make this a triangle.
  3. 00:19:974 (1,2,3,4,5,6,7) - Decrease DS.
  4. 00:35:458 (1) - Why a spinner? I think a slider fits better here.
  5. 00:39:329 (1) - Soften the curve a bit so that the stream flows better into it (make your middle anchor point at x360 y228 and then move your final point somewhere else.
  6. After this, you pretty much just nerf most of your jumps and decrease some of your stream DS.
Thats all I really had time to mod for, I wanted to get more done, sorry ;;
Musty

Cryptic wrote:

[Musty's EX]
  1. Nerf to 6.1ish*, the map itself seems really unpolished to me and the diffspread its completely screwed with this being this hard. This mod will mostly be suggestions on what to nerf. (It needs to be modded more than this, but I'm not sure how things will be changed so I'll only be modding parts I feel are going to stay.) Id rather see a new difficulty instead of destroying my difficulty, also why are you implying my difficulty is "unpolished"? I mean, give clean exemples on whats wrong please :(
  2. 00:11:974 (5,6,1) - Make this a triangle. that is super nazi but ok
  3. 00:19:974 (1,2,3,4,5,6,7) - Decrease DS. it was noticeable but i reduced it even more
  4. 00:35:458 (1) - Why a spinner? I think a slider fits better here. i don't want to make more ugly shaped sliders im sorry, this just feels really fine, most of the maps do that
  5. 00:39:329 (1) - Soften the curve a bit so that the stream flows better into it (make your middle anchor point at x360 y228 and then move your final point somewhere else. could i ask you why? i don't see anything that is affecting playability right there
Thanks

just a quick note about 1/8th at 00:29:264 - you can clearly hear them though it just sucks in terms of playability, id rather stick with my current pattern. (it is basically the same with one beat less)
Chiieko
Chiieko
Astaroth
This map is so bad

Sorry NerO
BanchoBot
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