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Petit Rabbit's - Nichijou Decoration (TV Size) ...

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Muu-chan

Parachor wrote:

~ From my M4M Queue ~.


[Muu's MX]
- 00:04:032 (4032|1,4072|2,4112|1,4152|2) - Please avoid doing this. For something that's meant to be almost like grace notes, this kind of patterning uses a disproportionate amount of strain. Swapping the columns of 00:03:672 (3672|0,4032|1) - could work, or perhaps simply moving 00:04:032 (4032|1) - to column |4|. Anything is fine as long as you remove the awkwardly fast LRLR pattern. It worked just fine here: 00:00:192 (192|3,232|2,272|1,312|3,312|2,312|0) - niceee ><b
- 00:11:712 (11712|1) - Moving this to |3| may make it nicer to hit. nicee~
- 00:21:912 (21912|0,21912|1,21912|3,22152|2) - Having emphasis on these two notes would work better with the song. See the way that Ibrahim did it in his HD difficulty. The way you've mapped it kind of just ignores the prominent rhythm change altogether, which strikes me as odd. keep this
- 00:30:792 (30792|0,30792|2,30912|2,30912|0,31032|0,31032|2) - This is a bit too much, especially when everywhere else you've mapped it so that that the third chord is noticeably different to the previous two doubles, to avoid it seeming like a triple jack, and more like a jack and then a final note (if that makes any sense?). I think you can afford to cut 00:30:552 (30552|3) - this LN in half, leaving more room for the jack pattern. What makes this pattern especially awkward is the fact that you have a triple jack on the same hand as a held LN (00:30:552 (30552|3,30792|2,30912|2,31032|2) - aaaaaaahhhhh!). So another way to fix this (if you don't want to halve the LN) is to swap the columns of these notes: 00:30:792 (30792|2,30912|2,31032|1,31032|2) - effectively solving the problem. did something different hwww
- 00:38:712 (38712|0,38952|0,42552|0,42792|0) - There's probably reason for it, but I'm not sure why these LN's are repeated in the same column when nothing else is? Just seems strange. i did the same thing. example : 00:34:872 -
- 00:59:832 - 01:01:272 - Okay this section I am really not a fan of. It's a completely random spike in difficulty for a part that isn't even that emphasized (we haven't even reached the chorus yet!). It is also mapped differently to your previous fast stream (starting from 00:07:032 -) which was much more manageable to hit. Deleting this pattern causes the Star Rating to go from 3.51 to 3.19, that's how over-weighted it is! Try not to do this for the sake of inflating the Star Rating, as it just causes the difficulty to feel out of place and gimmicky. I'm going to give you the benefit of the doubt though, and assume that this was not your intention. In that case, we may need to restructure this a little. If you still want to keep the same general difficulty, perhaps just delete 01:00:672 (60672|3,61152|0) - to make it a little easier to hit (after all, no one is going to notice that they're missing during this fast stream!) Either way. this pattern needs to be looked at some more to make sure it fits smoothly into the map. yeaa, nerf this lolol
- 01:20:952 (80952|1,81192|1,81432|1,81672|1) - This isn't a suggestion, I just want to say that I really like your use of repetition here! :D thankies :3

Alright! This is a nicely mapped set, so well done Etsu, Ibrahim and Muu! Good luck with pushing this towards Ranking~ :D
Thank you <3 update ~ http://puu.sh/s1KlQ/eb2dff9083.rar
Topic Starter
Etsu

Parachor wrote:

~ From my M4M Queue ~.


[General]
- Ibrahim's difficulty is 2 seconds longer than the other three difficulties for some reason. Not sure what has caused that, but I thought it was a little strange (as it means that the mapset will be split into two parts when someone sorts by Length). /*I dont know because step this :o I will investigate about this... Thanks~
- Nice work with the hitsounding :) /*Ty but still need to set the volumes :D
| 1 | 2 | 3 | 4 |

[EZ]
- 00:00:312 (312|3,552|3,792|2) - These three notes should be all on the same column, or all on different columns. The 3 pitches are the same, so if you are going to make two of them the same column, then you should do all three, otherwise don't do it at all. Just seems inconsistent when only two of them are the same. /*It has the same sound whether it is likely to be the same column but here I am confused about this diff because it is necessary to do all the column but I not can decide I will consider about this
- The fact that you've done some keysounds here means you should pay more attention to pitch relevancy, especially at this difficulty (as there's no complicated patterns to mess with the pitch structure.) Therefore, 00:02:952 (2952|3) - this note should be in column |1|, as the pitch descends here. The three notes before it, and the note itself, all go down. It's awkward to have 3 notes pitch relevant, and then randomly the 4th note isn't. When making creative choices like this, try to focus on any lapses in consistency. /*I had it before the sound descends and sounds good
- Therefore 00:03:192 (3192|0) - should be moved as well, but as it's not a pitched note, it's up to you where you'd put it. I recommend |2|. /*It does not feel good in column 2 because sound changes as drum so is better in column 4 imo
- 00:04:152 (4152|3,4392|3,4632|2) - Same thing as my first suggestion. I recommend having all three of them on |4|, but please choose to have them all the same or all different.
- If you've accepted my suggestions so far, then I also recommend moving 00:01:032 (1032|0,4872|0) - these two notes to column |2|.
- 00:23:832 (23832|3) - I understand that this is an Easy difficulty, and that you want to keep the patterns simple, but I also wonder if staying consistent with layering is more important. That's up to you! If you choose the latter, then I recommend adding another note here, as you've mapped doubles to this particular sound consistently so far. The problem is the LN that's beside it, but I don't think that's an issue if you make the double on the same hand (which in this case, the double would be in column |3| and |4|. Makes it easier to hit for beginner players.) /*Is because i want to make it simple.. I think if I put double is difficult with the LN also song is relaxing
- 00:29:112 (29112|2,29352|0,29592|1,29832|3) - This is a perfect place to show off some nice pitch relevancy. It can't hurt! Perhaps something like this? http://prntscr.com/d0q8hn Even if you're one of those mappers that seem to avoid pitch relevancy for whatever reason, I still think it's nice to add in these easy difficulties, because it doesn't make it any harder, just more satisfying for players who appreciate pitch (like me :D) /*I would not be bad and I understand the repetition of sound but also made some changes for 00:29:112 (29112|3) - which it is a little high.. in return in 00:29:592 (29592|2) - It sounds somewhat short imo
[/color]- 00:39:192 (39192|0) - Again, if you feel like making this a double, go ahead.
- 00:44:472 (44472|1,44712|3,44952|2,45192|0) - Another opportunity to follow pitch.
- 00:58:872 (58872|3,59112|0,59352|1,59592|3) - This isn't a suggestion, I just want to point out that this is nicely mapped to pitch :) It feels a lot more satisfying this way! /*Oh thanks :D
- 01:03:192 (63192|0,64152|0,65112|0,66072|0,67032|0,67992|0) - There's a lot of column |1| happening here. Maybe move one of the doubles slightly to avoid this. /*You are right so i rearrange xD
- 01:22:632 (82632|2) - Delete this. If you're going to follow the xylophone-sounding effect in the song, then make sure you do it everywhere, and not just in this random spot. (For example, then you'd have to put a note here as well 01:22:152 - to stay consistent, as well as many many many other places. So the simple solution is to just delete the note lol.) /*That's why I want to do as something different mapping especially for the kiai as some sections have only mapped rhythms but would be fine so I'm going to think
- 01:28:632 (88632|0,88632|1) - This is just be being picky, but I think it's nice to have the final hit spread across both hands instead of one. Makes it feel more... final? In this case you could have the two notes in column |23| or |13|, with the LN wherever you please. /*Ok it feels good to that end i like
[NM]
- 00:01:992 (1992|1,2472|2) - Ctrl+H, for the sake of pitch. It seems like a small change but it's very effective, I assure you!
- 00:05:832 (5832|0) - to |3| (same reason as above^)
- 00:06:312 (6312|2) - to |2| (same reason as above^) /*it may be but do not want to do the same as the EZ diff so keep for now
- 00:08:232 (8232|2) - Delete, as there's really nothing there to map. Especially compared to the note directly after it. /*Yes
- 00:09:192 (9192|2,9672|2) - Probably don't need these two in the same column, as the pitch keeps changing and it feels kinda random to have it there. /*as the previous note is eliminated I can make a Control + h
- 00:15:432 (15432|3) - Replace this with two regular notes instead, to stay consistent with things like 00:13:512 (13512|3,13632|2,13752|0,13752|1) - and 00:46:152 (46152|2,46272|1,46392|0,46392|3) - (maybe like this? http://prntscr.com/d0qbj6&#41; /*I was not sure in this part for that LN but I like your idea so changed
- 00:29:592 (29592|3,29832|3) - Avoid this. Only because you didn't do it here: 00:44:952 (44952|2,44952|1,45192|0,45192|3) - later in the song. So either you have the repeated column in both, or avoid it in both, to stay consistent.
- 00:30:912 - There should be a note here, as you've put a note here every other time this appears in the song. To avoid complications, I recommend deleting one of the notes from 00:31:032 (31032|0,31032|2) - to make it easier. (And also probably avoid the repeat here 00:30:552 (30552|1,30792|1) - )
- 00:52:632 (52632|2,53112|0) - Okay I'm confused about this. What exactly are you mapping the LN to in this section? 00:48:792 (48792|3,50232|0) - is also conflicting. If you're following the 4-note descending melody in the background (like the 3rd and 4th LN in this section), then you need to stay consistent. If you want to have an LN every measure (like the 2nd LN in this section), then you need to stay consistent with that also. The 3rd and 4th seem like they start to follow that melody and then just stop halfway. So yeah, just really make sure you know what you're mapping the LN to, and not just randomly placing them. /*is to follow the flute is that to make a little difficult but maybe i change it for notes xD
- 01:25:872 (85872|0,85992|3) - The gap between these notes make it a little odd to read. Consider making the gap smaller. /*you're right
- 01:28:632 (88632|0,88632|1) - Same as my last suggestion in my Easy mod. /*Changed

Alright! This is a nicely mapped set, so well done Etsu, Ibrahim and Muu! Good luck with pushing this towards Ranking~ :D /*Thanks Para ^^
Thanks for the amazing modding it is helpful :)

Updated!!
playin14
Hi Etsu o/

Here is my mod as requested!

General

Artist:
Title:
I'm not really sure if you have to add something like "(TV Size)", but since there is already one map rank without this it's probably alright
Source:
Tags: Add "Ibrahim" and "Muu-chan" since they made GDs. You have to put their names in it
BPM/Offset:
Others: I suggest the first kiai to go until 01:16:152 - and the second until 01:27:192 - At least for me it seems the better choice. Also if you don't apply that maybe you would like to check the enpoint in Muu-chan's diff since it ends at 01:28:632 - which is diffrent from all the other diffs. I don't think they don't have to be the same, but I wanted to mention it just in case

Column 0|1|2|3

EZ

  1. 00:21:912 (21912|2) - move this one to 1. Remember that this is an easy diff which play mostly newcomers to the game and for them it would be less confusing to release an LN with the right and and pressing a single note with the left than releasing the LN with the right and and pressing the single note at the same time while the left hand is free
    00:37:272 (37272|1) - same here, move it to 2
  2. 01:27:192 (87192|1) - move this to 2, same reason
    01:28:632 (88632|2) - ^ move to 1
    01:26:712 (86712|2) - now you could move this to 1 fopr a better hand balance, but to avoid the jack you would have to use Ctrl+H for 01:25:992 (85992|3,86232|2,86472|1) - and move all three notes one column to the right

  3. I checked the piano sound at the beginning on my piano at it seems like you made a little mistake. 00:11:832 (11832|0) - this one has to be a C6 and 00:11:832 (11832|3) - this one a D#6
    It also feels better if you add a note here 00:12:072 (12072|1) - with C7
  4. 00:13:752 (13752|1) - This one i weird. I hear a F6 and G6 at the same time, but it just says "F6". It has to be G6


NM

  1. 00:04:152 (4152|1) - move this to 2. https://osu.ppy.sh/ss/6467418 This isn't nice. Or you can make it like this https://osu.ppy.sh/ss/6467425
  2. Actually here is a note missing. Also to keep the consistency to keep since you did it here too 00:15:432 (15432|1,15552|2,15672|3) - But I can understand if you don't add it due to lack of space.c I don't know. Maybe you can find a solution
  3. 00:45:672 (45672|2) - move to 2, makes a better pattern in my opinion
  4. Feels weird if you follow the high melody here 00:48:792 (48792|3) - but not 00:49:272 - here and 00:49:752 -
    also 00:50:232 (50232|0) - this one goes until 00:52:152 -

  5. 00:11:832 - same as in EZ
  6. 00:13:032 (13032|1) - This one has to be a C6
  7. 00:13:512 (13512|3,13632|2) - remove the piano sounds here. There are snare sounds
  8. 00:15:432 (15432|1,15552|2) - Here is also a snare. Add the hitsound

That's all. I also would like to recommend you something. It seems like you assigned all hitsounds through the Sample Import. In your future maps instead you can rename the hitsounds (except those like the piano sound) to "normal-hitnormal", "normal-hitwhistle" etc. and assign them with the shortcuts "W", "E" and "R". This would be helpful if you change the volume of the hitsounds. Like this you can change them all at ones with an inherited point. With the Sample Import you would have to change the volume of every note individually.

Good luck!
Drum-Hitnormal

playin14 wrote:

[*] 00:13:752 (13752|1) - This one i weird. I hear a F6 and G6 at the same time, but it just says "F6". It has to be G6[/list][/notice]

[*] 00:13:512 (13512|3,13632|2) - remove the piano sounds here. There are snare sounds

[*] 00:15:432 (15432|1,15552|2) - Here is also a snare. Add the hitsound[/list][/notice]

That's all. I also would like to recommend you something. It seems like you assigned all hitsounds through the Sample Import. In your future maps instead you can rename the hitsounds (except those like the piano sound) to "normal-hitnormal", "normal-hitwhistle" etc. and assign them with the shortcuts "W", "E" and "R". This would be helpful if you change the volume of the hitsounds. Like this you can change them all at ones with an inherited point. With the Sample Import you would have to change the volume of every note individually.
1) press tab to see storyboard samples. it is in there when you don't have enough notes to hold the hitsound.
2) Snare sound probably in the Storyboard samples
3) Etsu, if you want modify hitsound, modify the hitsound difficulty i gave you, then copy to all your difficulties again. Don't worry about duplicate it will auto clear all before copying.

The reason why I used sample import is because in case you have SV in your actual difficulty it wont be ruined when you copy hitsound since it is not dependent on the timing points.
You can adjust volume of WAV file using audacity (greater range of volume to change) or Ctrl+F hitsound name in notepad and change volume (smaller range of volume)
Muu-chan
Selfmod update http://puu.sh/s3sYh/0f43847bed.rar :3
thanks Etsu~
playin14

dudehacker wrote:

1) press tab to see storyboard samples. it is in there when you don't have enough notes to hold the hitsound.
2) Snare sound probably in the Storyboard samples
3) Etsu, if you want modify hitsound, modify the hitsound difficulty i gave you, then copy to all your difficulties again. Don't worry about duplicate it will auto clear all before copying.

The reason why I used sample import is because in case you have SV in your actual difficulty it wont be ruined when you copy hitsound since it is not dependent on the timing points.
You can adjust volume of WAV file using audacity (greater range of volume to change) or Ctrl+F hitsound name in notepad and change volume (smaller range of volume)
Oh ok, thanks for explaining it. I don't really know anything about storyboard hitsounding so it didn't come to my mind. I will look how exactly this works so this won't happen again, but the first point you quoted still has to be changed
Topic Starter
Etsu

playin14 wrote:

Hi Etsu o/

Here is my mod as requested!

General

Artist:
Title:
I'm not really sure if you have to add something like "(TV Size)", but since there is already one map rank without this it's probably alright /*probably a size TV because it is a short version so I will ask some qat about this :s
Source:
Tags: Add "Ibrahim" and "Muu-chan" since they made GDs. You have to put their names in it /*already it added :p
BPM/Offset:
Others: I suggest the first kiai to go until 01:16:152 - and the second until 01:27:192 - At least for me it seems the better choice. Also if you don't apply that maybe you would like to check the enpoint in Muu-chan's diff since it ends at 01:28:632 - which is diffrent from all the other diffs. I don't think they don't have to be the same, but I wanted to mention it just in case /*keep kiai and fixed enpoint muu-chan.. thanks ^^

Column 0|1|2|3

EZ

  1. 00:21:912 (21912|2) - move this one to 1. Remember that this is an easy diff which play mostly newcomers to the game and for them it would be less confusing to release an LN with the right and and pressing a single note with the left than releasing the LN with the right and and pressing the single note at the same time while the left hand is free /*I moved the LN as it was not satisfied with what i did xd
    00:37:272 (37272|1) - same here, move it to 2
  2. 01:27:192 (87192|1) - move this to 2, same reason
    01:28:632 (88632|2) - ^ move to 1 01:26:712 (86712|2) - now you could move this to 1 fopr a better hand balance, but to avoid the jack you would have to use Ctrl+H for 01:25:992 (85992|3,86232|2,86472|1) - and move all three notes one column to the right /*I made some changes

  3. I checked the piano sound at the beginning on my piano at it seems like you made a little mistake. 00:11:832 (11832|0) - this one has to be a C6 and 00:11:832 (11832|3) - this one a D#6
    It also feels better if you add a note here 00:12:072 (12072|1) - with C7
  4. 00:13:752 (13752|1) - This one i weird. I hear a F6 and G6 at the same time, but it just says "F6". It has to be G6


NM

  1. 00:04:152 (4152|1) - move this to 2. https://osu.ppy.sh/ss/6467418 This isn't nice. Or you can make it like this https://osu.ppy.sh/ss/6467425 /*yeah i like your idea
  2. Actually here is a note missing. Also to keep the consistency to keep since you did it here too 00:15:432 (15432|1,15552|2,15672|3) - But I can understand if you don't add it due to lack of space.c I don't know. Maybe you can find a solution /*perhaps he took a note but I think it will confuse so will consider :s
  3. 00:45:672 (45672|2) - move to 2, makes a better pattern in my opinion /*Ok did some patterns so changed
  4. Feels weird if you follow the high melody here 00:48:792 (48792|3) - but not 00:49:272 - here and 00:49:752 -
    also 00:50:232 (50232|0) - this one goes until 00:52:152 - /*I'll leave it for now

  5. 00:11:832 - same as in EZ
  6. 00:13:032 (13032|1) - This one has to be a C6
  7. 00:13:512 (13512|3,13632|2) - remove the piano sounds here. There are snare sounds
  8. 00:15:432 (15432|1,15552|2) - Here is also a snare. Add the hitsound

That's all. I also would like to recommend you something. It seems like you assigned all hitsounds through the Sample Import. In your future maps instead you can rename the hitsounds (except those like the piano sound) to "normal-hitnormal", "normal-hitwhistle" etc. and assign them with the shortcuts "W", "E" and "R". This would be helpful if you change the volume of the hitsounds. Like this you can change them all at ones with an inherited point. With the Sample Import you would have to change the volume of every note individually. /*oh no problem and thanks for the recommendation of hitsound is going to be helpful, but I am in some hitsound process and I take a long time :o

Good luck!
Thanks for the mod playin :)


dudehacker wrote:

playin14 wrote:

[*] 00:13:752 (13752|1) - This one i weird. I hear a F6 and G6 at the same time, but it just says "F6". It has to be G6[/list][/notice]

[*] 00:13:512 (13512|3,13632|2) - remove the piano sounds here. There are snare sounds

[*] 00:15:432 (15432|1,15552|2) - Here is also a snare. Add the hitsound[/list][/notice]

That's all. I also would like to recommend you something. It seems like you assigned all hitsounds through the Sample Import. In your future maps instead you can rename the hitsounds (except those like the piano sound) to "normal-hitnormal", "normal-hitwhistle" etc. and assign them with the shortcuts "W", "E" and "R". This would be helpful if you change the volume of the hitsounds. Like this you can change them all at ones with an inherited point. With the Sample Import you would have to change the volume of every note individually.
1) press tab to see storyboard samples. it is in there when you don't have enough notes to hold the hitsound.
2) Snare sound probably in the Storyboard samples
3) Etsu, if you want modify hitsound, modify the hitsound difficulty i gave you, then copy to all your difficulties again. Don't worry about duplicate it will auto clear all before copying.

The reason why I used sample import is because in case you have SV in your actual difficulty it wont be ruined when you copy hitsound since it is not dependent on the timing points.
You can adjust volume of WAV file using audacity (greater range of volume to change) or Ctrl+F hitsound name in notepad and change volume (smaller range of volume)
Actually this is new to me but I'm understanding and is very interesting :) and the about volume, I modified the file hitsound you sent me but it not result ... what I did was open the notepad and modify it manually each diff :o
Anyway i go to working alone hitsound this week because really if it is a bit complicated but it sure xD
Thanks again for the help dudehacker :)


Muu-chan wrote:

Selfmod update http://puu.sh/s3sYh/0f43847bed.rar :3
thanks Etsu~
Updated!!
Gravey-

Metadata
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[NM]
01:08:712 (68712|1) - Move to |3| instead for better transition and consistency

[Muu's MX]
00:59:892 (59892|0,60012|1) - I believe this is not necessary, remove these as the piano stream started at 01:00:072 continuously.

01:01:992 (61992|3) - Move to |1| for better transition and consistency. Also for hand relax-able pattern.

Nothing much to say~ You can just not give Kudos for this. Nice map! Good luck! >w<)b
Topic Starter
Etsu

Gravey- wrote:


Metadata
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[NM]
01:08:712 (68712|1) - Move to |3| instead for better transition and consistency /*nice~

Nothing much to say~ You can just not give Kudos for this. Nice map! Good luck! >w<)b
Thanks for the mod :)
Muu-chan
Nothing to change :> huhu thank you <3
Topic Starter
Etsu
Updated!!

Sorry for the delay I have been busy at the university xd but I finished fixing .. I made some modifications both my diff and the hitsound so I need some more moding to continue improving the map and possible to approve it.
Reuju-
hi
m4m from t/518171
[Ibrahim's HD]
01:01:752 ~ 01:11:112 - i listed the number of notes in 1/2 beat snap divisor
listing
31322232
21322231
22322232
21322232
21322232
there are slight randomness, so i suggest that you change bold numbers in listing box and you apply other parts like this
[Aliscea's Teleportation]
00:59:832 (59832|1,59892|0,59952|3,60012|1,60072|0,60132|3,60192|1,60252|0,60312|3,60372|1,60432|0,60492|1,60552|3,60612|0,60672|1,60732|3,60792|0,60852|1,60912|3,60972|0,61032|1,61092|3,61152|0,61212|1) - oh.. (00:07:032 ~00:07:932 part is ok but,) this pattern isn't recommended, you should consider another way
There's nothing more to do. your mapset is almost perfect at present

good luck :D
Julie


🌸 Ngeng Family Mania Queue 🌸
[Hitsound]

I don't know about you, but I just downloaded the map and is it me, or I don't see the C6S.wav file, I see C6S_s, but the one for your map is C6S
http://puu.sh/sNHo5/b199f45221.png
AT 01:13:512 - , 01:13:992 - , 01:14:232 - and 01:14:472 - .
There is also a C6S near the begining : 00:14:472 -

00:14:472 - Hmm I honestly only don't hear the G6S from the song, nor C6S, I think A6S is enough.

01:13:992 - Remove the piano hitsound, is too unclear.

01:14:232 - This is right C6S, but this should not be C6S, it should be A5S, you'll have to add hitsound in the folder.

00:53:832 - Make this different hitsound then these 2 drum 00:53:592 - and 00:53:712 - ? A Drum Kick Low or a Tom Normal?

01:00:552 - and 01:01:032 - should have the same drum sound, I would suggest Drum Kick Low.

01:00:672 - and 01:01:152 - should have the same drum sound, I would suggest Snare Fast.

01:00:792 (60792|3) - ^ If you did what I mention above, change this to another drum, drum kick low or another , since the snare is too loud for this part.

01:15:672 - and 01:15:432 - should have the same drum hitsound, would suggest the loudest one, that mean the snare in this case.

For EZ and NM

00:00:312 - + Instead of just putting F5S_s on those notes, put the highest pitch one, since those are the easiest one to hear and follow the main sound of the music.

For Muu's MX

00:00:552 (552|3,792|3,1032|1,1512|3,1992|2,2472|1,2952|3,2952|2) - I don't know about you, but I would rather put the highest pitch keysound on those notes, you are matching the notes with the pitch of the piano by using different column, yet all of them have the SAME keysound (F5S).

00:04:392 (4392|0,4632|0,4872|1,5352|2,5832|1,6312|0,6792|2,6792|1) - ^

00:14:952 (14952|2) - Shouldn't this be LR_Tom Hit 2, same hitsound as 00:13:992 - .

01:01:632 - Map this drum sound? I don't know about you, but I can hear it pretty clearly the drum triplet stream xD.

01:21:192 (81192|1) - Move this to the 1st column? I mean they don't all have the same sound either, a bit too much jack? xD
Topic Starter
Etsu
I'll check it later.
Topic Starter
Etsu

Julie wrote:



🌸 Ngeng Family Mania Queue 🌸
[Hitsound]

I don't know about you, but I just downloaded the map and is it me, or I don't see the C6S.wav file, I see C6S_s, but the one for your map is C6S
http://puu.sh/sNHo5/b199f45221.png /*oh ya, i never checked it, sorry i think that file never existed xd
AT 01:13:512 - , 01:13:992 - , 01:14:232 - and 01:14:472 - .
There is also a C6S near the begining : 00:14:472 -

00:14:472 - Hmm I honestly only don't hear the G6S from the song, nor C6S, I think A6S is enough. /*fixed

01:13:992 - Remove the piano hitsound, is too unclear. /*removed

01:14:232 - This is right C6S, but this should not be C6S, it should be A5S, you'll have to add hitsound in the folder. /*of course it sounds better A5S

00:53:832 - Make this different hitsound then these 2 drum 00:53:592 - and 00:53:712 - ? A Drum Kick Low or a Tom Normal? /*a Tom it would be better

01:00:552 - and 01:01:032 - should have the same drum sound, I would suggest Drum Kick Low. /*you're right

01:00:672 - and 01:01:152 - should have the same drum sound, I would suggest Snare Fast. /*yep thanks

01:00:792 (60792|3) - ^ If you did what I mention above, change this to another drum, drum kick low or another , since the snare is too loud for this part. /*applied

01:15:672 - and 01:15:432 - should have the same drum hitsound, would suggest the loudest one, that mean the snare in this case. /*Haha true

For EZ and NM

00:00:312 - + Instead of just putting F5S_s on those notes, put the highest pitch one, since those are the easiest one to hear and follow the main sound of the music. /*combines well with minor chords but maybe I can lower it a little volume? since that is heard the main piano xd

For Muu's MX

00:00:552 (552|3,792|3,1032|1,1512|3,1992|2,2472|1,2952|3,2952|2) - I don't know about you, but I would rather put the highest pitch keysound on those notes, you are matching the notes with the pitch of the piano by using different column, yet all of them have the SAME keysound (F5S).

00:04:392 (4392|0,4632|0,4872|1,5352|2,5832|1,6312|0,6792|2,6792|1) - ^ /*same above

00:14:952 (14952|2) - Shouldn't this be LR_Tom Hit 2, same hitsound as 00:13:992 - . /*changed

01:01:632 - Map this drum sound? I don't know about you, but I can hear it pretty clearly the drum triplet stream xD.

01:21:192 (81192|1) - Move this to the 1st column? I mean they don't all have the same sound either, a bit too much jack? xD
Thanks for the mod julie :)
Weber
hi m4m, even though this has been modded to hell and back i'll try my best ;w;

\1\2\3\4\

EZ


I know this has already been said before but 00:00:312 (312|3,552|1,792|2) - should all really be on the same line, current note placements make no sense with the pitch, personally I like this alternative: https://osu.ppy.sh/ss/6824940 as it not only fixes the pitch problem but these notes in the music 00:00:312 (312|2,552|2,792|2) - are the same pitch as 00:01:992 (1992|2) - which makes it all work really well.

00:04:152 (4152|3,4392|2,4632|1) - ^ but on 2

00:29:112 (29112|3,29352|2,29592|3,29832|1) - Pitch works better as: https://osu.ppy.sh/ss/6824950 as 00:29:832 (29832|1) - is a lower pitch than 00:29:112 (29112|0,29352|2,29592|1) - and the alternative leads into 00:30:552 (30552|0) - much better than before

01:09:192 - Note here on 3

01:14:712 - Note here on 2


NM


00:04:872 (4872|0,5352|3) - ctrl+G for pitch


Sorry for smol mod, this set is already pretty solid. GL!
Topic Starter
Etsu

Weber wrote:

hi m4m, even though this has been modded to hell and back i'll try my best ;w;

\1\2\3\4\

EZ


I know this has already been said before but 00:00:312 (312|3,552|1,792|2) - should all really be on the same line, current note placements make no sense with the pitch, personally I like this alternative: https://osu.ppy.sh/ss/6824940 as it not only fixes the pitch problem but these notes in the music 00:00:312 (312|2,552|2,792|2) - are the same pitch as 00:01:992 (1992|2) - which makes it all work really well. /*Ok I've been told before (many times xd) but two note in the same column

00:04:152 (4152|3,4392|2,4632|1) - ^ but on 2

00:29:112 (29112|3,29352|2,29592|3,29832|1) - Pitch works better as: https://osu.ppy.sh/ss/6824950 as 00:29:832 (29832|1) - is a lower pitch than 00:29:112 (29112|0,29352|2,29592|1) - and the alternative leads into 00:30:552 (30552|0) - much better than before /*Some told me too and I like it but I'm going to separate it

01:09:192 - Note here on 3 /*It's good for the voice so I'm going to consider

01:14:712 - Note here on 2 /*I'm ignoring the drum to finish the piano for diff EZ i listen there 01:14:232 (74232|3,74472|1) -


NM


00:04:872 (4872|0,5352|3) - ctrl+G for pitch /*I'm not following the pitch

Sorry for smol mod, this set is already pretty solid. GL!
Thanks for the mod :)
AyeAries


Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: I think you really consider this to all diffs
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK

    4k P A T T E R N - | 1 | 2 | 3 | 4 |

    [NM]
    1. 00:13:512 (13512|3,13632|2,13752|1,13752|0,13992|3) - Try this pattern and i think this pattern is better for pitch
    2. 01:28:632 (88632|2) - i think much better to change to LN and if you change it, move the note to column 2 and the limit for the LN is here 01:28:632 (88632|2) - (well just for the ending of the song and it's up to you.)
    [Ibrahim's HD]
    1. 00:08:712 (8712|3,9432|3,9672|3) - You need to reconsider this. Just move this note 00:09:432 (9432|3) - to column 1
    2. 00:18:792 (18792|1,18792|3,19032|1,19032|2,19032|0,19272|3,19392|2,19512|1,19512|0) - Try this pattern for pitch.
    3. 00:45:192 (45192|2) - i think change this to LN even there's a drum sound.
    4. 01:28:632 (88632|2) - as i said in NM, no moving of note, just change the note to LN and the limit for the LN is here 01:28:632 (88632|2) - (well just for the ending of the song and it's up to you.)
Thanks again for mod Etsu and good luck to your map :)
Topic Starter
Etsu

Shiro-neechan wrote:



Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: I think you really consider this to all diffs
    /*sometimes in the aimod is ignored some that is acceptable. In this case depending on the music, in this song the 2nd choir is short for kiai so I not think it's a problem.
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK

    4k P A T T E R N - | 1 | 2 | 3 | 4 |

    [NM]
    1. 00:13:512 (13512|3,13632|2,13752|1,13752|0,13992|3) - Try this pattern and i think this pattern is better for pitch
      /*prefer keep
    2. 01:28:632 (88632|2) - i think much better to change to LN and if you change it, move the note to column 2 and the limit for the LN is here 01:28:632 (88632|2) - (well just for the ending of the song and it's up to you.) /*i really not understand... this LN 01:28:632 (88632|0) - it is better in that column for the end (1 or 4) and for the note is by the cymbal.
Thanks again for mod Etsu and good luck to your map :)
Thanks for the mod shiro :)
Ibrahim

Shiro-neechan wrote:



Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: I think you really consider this to all diffs
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK

    4k P A T T E R N - | 1 | 2 | 3 | 4 |


    [Ibrahim's HD]
    1. 00:08:712 (8712|3,9432|3,9672|3) - You need to reconsider this. Just move this note 00:09:432 (9432|3) - to column 1 cinsidering about this
    2. 00:18:792 (18792|1,18792|3,19032|1,19032|2,19032|0,19272|3,19392|2,19512|1,19512|0) - Try this pattern for pitch. thank but sorry , im not following the pitch :D
    3. 00:45:192 (45192|2) - i think change this to LN even there's a drum sound. hmm not it will be hard to press
    4. 01:28:632 (88632|2) - as i said in NM, no moving of note, just change the note to LN and the limit for the LN is here 01:28:632 (88632|2) - (well just for the ending of the song and it's up to you.)thanks but now is fine for :D
Thanks again for mod Etsu and good luck to your map :)
Thanks for mod nee-chan :D
No Update~
ExNeko
Hi !

M4M from my queue :

NM
00:33:192 (33192|2) - This note can postpone a quarter of a beat because if you have been using half of the beat will make players feel very boring、There are similar places here 00:35:112 (35112|0) - 00:40:872 (40872|3) - 00:42:792 (42792|2) -
01:03:672 (63672|0) - Replace with LN 、The end is here 01:04:152 (64152|0) - and There are these01:09:432 (69432|0) - 01:19:032 (79032|2) - 01:22:872 (82872|3) -

Hitsound :

00:00:792 (792|2,1032|0) - Here the tone is different, do not use the same HITSOUND
and those 00:01:512 (1512|3,1992|1,2472|2,2952|0) -
00:06:792 (6792|2) - Add a same hitsound like this 00:06:912 (6912|3) -

On the volume, I think [hit-normal] needs to increase the volume to 15 or 20

This map is perfect, I didn't find more problems

Shoot a kudosu :)
Topic Starter
Etsu

ExNeko wrote:

Hi !

M4M from my queue :

NM
00:33:192 (33192|2) - This note can postpone a quarter of a beat because if you have been using half of the beat will make players feel very boring、There are similar places here 00:35:112 (35112|0) - 00:40:872 (40872|3) - 00:42:792 (42792|2) - /*i think if i do the rhythm of 1/4 the players will be confused with the next note 1/1 also not there are LN and i don't think it's boring.. so it is better to keep with 1/2
01:03:672 (63672|0) - Replace with LN 、The end is here 01:04:152 (64152|0) - and There are these01:09:432 (69432|0) - 01:19:032 (79032|2) - 01:22:872 (82872|3) - /*i prefer keep

Hitsound :

00:00:792 (792|2,1032|0) - Here the tone is different, do not use the same HITSOUND
and those 00:01:512 (1512|3,1992|1,2472|2,2952|0) - /*it was for the background since the main piano is heard clear
00:06:792 (6792|2) - Add a same hitsound like this 00:06:912 (6912|3) - /*the hitsound is hidden there but i will try to put it to make it look better

On the volume, I think [hit-normal] needs to increase the volume to 15 or 20

This map is perfect, I didn't find more problems

Shoot a kudosu :)
Thanks for the mod and star neko <3
Crusts
hi etsu and friends m4m

col : 1|2|3|4

mod
Muu's MX
00:38:952 (38952|0) - i think there are no sound to use LN here
00:59:592 (59592|2) - doesn't seems like a good idea to use LN with the 1/8, delete the LN

Ibrahim's HD
00:30:432 (30432|2) - ghost ?
01:19:752 (79752|2,79752|1) - i don't see the reason for the jump here

nothing much to found :(
GL
sorry i can only mod 2 diff since the other seems fine
Murumoo
halo :)
my opinion = suggest
[ 1 2 3 4 ]
NM
00:21:432 - suggest
00:30:072 - add 1 note
01:08:472 - add 1 note
01:14:232 - add 1 note
01:23:832 - add 1 note
01:25:752 - add 1 note

Muu's MX
00:00:192 - suggest
00:03:672 - suggest
00:07:032 - suggest
00:15:672 - remove 1 note
00:17:352 - move 4 -> ctrl+h
00:17:352 - suggest
00:31:032 - remove 1 note
00:53:712 - remove 1 note

hm good map and rabbit :)

good luck :)
Muu-chan

Murumoo wrote:

halo :)
my opinion = suggest
[ 1 2 3 4 ]

Muu's MX
00:00:192 - suggest i'll keep this
00:03:672 - suggest nice one :D but i made it little different :3
00:07:032 - suggest i'll keep this
00:15:672 - remove 1 note this one too
00:17:352 - move 4 -> ctrl+h also this, because (shown in the picture you give) the double note would spam 3 times in same column
00:17:352 - suggest
00:31:032 - remove 1 note
00:53:712 - remove 1 note i'll keep both :3

hm good map and rabbit :)

good luck :)
thank you
update here etsu http://puu.sh/taEfR/70cc3507af.rar
Topic Starter
Etsu

Murumoo wrote:

halo :) /*hi :3
my opinion = suggest
[ 1 2 3 4 ]
NM
00:21:432 - suggest /*i'm not feeling well since the effect ends in 00:21:912 - is better for this diff so keep
00:30:072 - add 1 note /*is hard xd
01:08:472 - add 1 note /*i am following the voice to balance a little since it has many doubles and is better as for song
01:14:232 - add 1 note /*nice, added
01:23:832 - add 1 note /*same above
01:25:752 - add 1 note /*no because of the drums i hear since 01:25:512 - with double is confuse

hm good map and rabbit :)

good luck :)
Thanks for the mod :)

Updated!!
Raveille


owo

|1|2|3|4|

EZ
00:00:792 (792|0,1032|1) - ctrl+j this
01:00:552 - would add a note at 1
01:15:432 (75432|0,75672|1) - ctrl+h
pretty solid diff overall

NM
00:35:112 (35112|0) - put this at 3 because I don't know what warrants a column 1 jack
01:23:832 - this should be a double too

Pretty good easy diffs :P Good luck :)
Topic Starter
Etsu

Raveille wrote:



owo

|1|2|3|4|

EZ
00:00:792 (792|0,1032|1) - ctrl+j this /*not feel good xd
01:00:552 - would add a note at 1 /*ok
01:15:432 (75432|0,75672|1) - ctrl+h
pretty solid diff overall /*yes but in other column

NM
00:35:112 (35112|0) - put this at 3 because I don't know what warrants a column 1 jack /*the sound piano is similar in 00:34:872 (34872|0) -
01:23:832 - this should be a double too /*is a good place to reduce doubles imo.. consistency in 01:08:472 -

Pretty good easy diffs :P Good luck :)
Thanks for the mod :)
Protastic101
*insert ngeng queue banner*

k
[General]
  1. In your description for sources, VGMDB isn't considered an official source since it's a music database, so you can't use it to justify your metadata. First source looks 10/10 tho.
  2. OD of EZ is way too low. Use 6 at least, though 6.5 is probably more preferable.
  3. Similar to the above, the OD of NM is again, too low. I know that it's a really slow and easy song, but use 6.5 at least so that it's not incredibly easy to get all 300g on it. I would prefer to see 7 used though.
  4. LR_Drum Finish pans a bit too far to the right, here's a fix http://puu.sh/tp3IK.wav
[EZ]00:12:312 (12312|2) - For this LN, since the bpm is only 125, I think it'd be okay to add 1/1 notes for the piano sound that you've been mapping during this entire introduction, like this https://osu.ppy.sh/ss/7079450
00:21:912 - Don't see why you wouldn't make this note a double for consistency since it's on the 2nd downbeat of the measure and the structure of this diff has been single - jump - single. Note in 2 might work best
00:29:832 - Add another note here in 2 for the crash?
00:31:032 - Same as the above, but in 4. The 1/1 stack isn't a problem cause the bpm is so low
00:37:272 - Similar to what I mentioned about a double here for the snare
00:39:192 - ^ It's the end of an LN release, so adding a note in 3 would create a more varied movement on the hands which would be cool imo
00:46:152 - Dunno why you wouldn't have a note here to finish off the toms. Or, you could make 00:45:912 (45912|2) - a 1/1 LN instead for the bass guitar
01:08:232 - 01:09:192 - Assuming you mapped the vocal phrase here, you should add a note here to complete it, cause you mapped the 2nd, 3rd, and 4th syllables and not the rest. Or it could be there for the really difficult to hear drum in the background, but that wouldn't explain the LN at 01:07:272 (67272|1) - , so I'm assuming vocal here. Might try this https://osu.ppy.sh/ss/7079471
01:14:712 - Would at least consider adding a note here for the snare since it's part of the drum phrase with the cymbals. Maybe like this https://osu.ppy.sh/ss/7079473

[NM]00:06:792 (6792|2,6912|3) - Might consider making the 1/4 a linear roll so that it's easier to read, cause while low bpm and stuff, it's better to introduce 1/4 to players in a way that's really easy and natural to play, so control J?
00:13:512 (13512|1,13632|0) - Similar to what i mentioned above, control J so the 1/4 goes left -> right
00:13:992 (13992|1,14232|2) - Shouldn't these be doubles since you previously mapped toms using doubles, like at 00:07:032 (7032|0,7032|1,7272|2,7272|3,7512|0,7512|1) - ?
00:29:832 (29832|3,30552|0) - Would be cool to make these LNs for the flute sound or whatever, like this https://osu.ppy.sh/ss/7079487
01:00:672 - Might think of adding a note here for the snare, like this https://osu.ppy.sh/ss/7079494

[Baka Baim's HD]00:09:432 (9432|3) - Would try to avoid encompassing this note between two LNs since the timing of the release and stuff can get a bit difficult. Something like this might work https://osu.ppy.sh/ss/7079508
00:10:152 (10152|2,10392|3,10632|3,10632|2) - This is also a little right hand heavy, so I'd consider moving 00:10:152 (10152|2) - to 2 and just stacking it with the LN at 00:10:632 (10632|1) - , then moving 00:10:392 (10392|3) - to 3 because why not (easier to hit on the index finger cause stronger)
00:13:992 (13992|2,13992|1,14232|1,14232|0) - Since these sound like pretty much the same tom, would be cool to stack them like this https://osu.ppy.sh/ss/7079515
00:22:872 (22872|1,23112|2,23232|3) - My own opinion, but I think it'd look nicer if the LN were in 1 so you could make this a more linear roll, like this https://osu.ppy.sh/ss/7079518
00:41:112 (41112|0,41352|0,41592|0) - So far, all your stacks have only been two notes long, so I'd consider moving 00:41:592 (41592|0) - to 3 to create a two note stack with 00:41:352 (41352|2) -
00:53:712 (53712|0,53832|1) - Would be cool to control J this and make it a shield with 00:53:112 (53112|1) -

[Muu's MX]00:04:072 (4072|3,4112|2,4152|3) - Even though it's 125 BPM only, I'd still try to avoid a 1/12 one handed minitrill like this. Maybe use this instead? https://osu.ppy.sh/ss/7079534
00:46:272 (46272|1,46272|2) - I'd consider jacking this with 00:46:152 (46152|2,46152|3) - since it's easier to read and only focuses on one hand so it's easier to coordinate. Like this maybe https://osu.ppy.sh/ss/7079547
00:53:832 (53832|0) - Similar reason to above, I'd move this to 3 so that it's easier to read and hit cause then you don't have to tap on a weaker finger while holding an LN down on the left hand
00:59:592 (59592|2,59592|3,59952|3,60132|3,60312|3,60552|3,60732|3,60912|3,61092|3,61272|3) - Dear god, please move the LN to 4. It's so difficult to hit the short notes in 4 because the middle finger's strength is dependent on the index finger, and since that's holding an LN down, now your tapping is harder to time and hit properly. Instead, switch the columns so the LN is in 4 and the short notes in 3, like this https://osu.ppy.sh/ss/7079556
00:59:592 (59592|2) - Tbh, I think it'd be a better idea to remove the LN completely to make room for some jumps since there's a snare in the middle of that burst. You could arrange it like this https://osu.ppy.sh/ss/7079568
Topic Starter
Etsu

Protastic101 wrote:

*insert ngeng queue banner*

k
[General]
  1. In your description for sources, VGMDB isn't considered an official source since it's a music database, so you can't use it to justify your metadata. First source looks 10/10 tho. /*Oh I did not know about that, true the database is the one that keeps the information that could be changed and it would not be official, anyway added another source that I found on the web and I found it very well. Thanks.
  2. OD of EZ is way too low. Use 6 at least, though 6.5 is probably more preferable. /*change 6
  3. Similar to the above, the OD of NM is again, too low. I know that it's a really slow and easy song, but use 6.5 at least so that it's not incredibly easy to get all 300g on it. I would prefer to see 7 used though. /*i thought it was for notes followed 1/4 some sections, double 1/1 in kiai.. anyway I change to 7 to see better in this set
  4. LR_Drum Finish pans a bit too far to the right, here's a fix http://puu.sh/tp3IK.wav /*you're right, Fixed
[EZ]00:12:312 (12312|2) - For this LN, since the bpm is only 125, I think it'd be okay to add 1/1 notes for the piano sound that you've been mapping during this entire introduction, like this https://osu.ppy.sh/ss/7079450 /*i did something similar like yours as I see it better for this diff imo
00:21:912 - Don't see why you wouldn't make this note a double for consistency since it's on the 2nd downbeat of the measure and the structure of this diff has been single - jump - single. Note in 2 might work best /*no, i want to make a small variation, in this case I'm only following the vocal 1/2, with double does not look good is somewhat confusing, that's why the LN is enough both for the voice
00:29:832 - Add another note here in 2 for the crash? /*i only follow the flute, ignore the others, it looks good for this diff
00:31:032 - Same as the above, but in 4. The 1/1 stack isn't a problem cause the bpm is so low /*no feel well, i think the problem would be the structure for this diff, besides the sound is not that strong, so i follow the hs Tom
/*asd okay i feel better, rearrange :>
00:37:272 - Similar to what I mentioned about a double here for the snare /*similar same above
00:39:192 - ^ It's the end of an LN release, so adding a note in 3 would create a more varied movement on the hands which would be cool imo /*oh nice added
00:46:152 - Dunno why you wouldn't have a note here to finish off the toms. Or, you could make 00:45:912 (45912|2) - a 1/1 LN instead for the bass guitar /*yeah with LN it's better, changed
01:08:232 - 01:09:192 - Assuming you mapped the vocal phrase here, you should add a note here to complete it, cause you mapped the 2nd, 3rd, and 4th syllables and not the rest. Or it could be there for the really difficult to hear drum in the background, but that wouldn't explain the LN at 01:07:272 (67272|1) - , so I'm assuming vocal here. Might try this https://osu.ppy.sh/ss/7079471 /*i tried to do that but i was not sure if it would be good for this diff and also I did not find pattern, although I would be because I feel that missing a note in 01:08:232 -so I apply your suggestion but I will ignore this note 01:09:192 - i want to leave a little break or space for now, since this something followed the 1/2 would be wrong for this diff imo /*same i like your suggestions and sorry
01:14:712 - Would at least consider adding a note here for the snare since it's part of the drum phrase with the cymbals. Maybe like this https://osu.ppy.sh/ss/7079473 /*Okay, your concept made me understand since many people have told me the same thing and it is fine also for this diff

[NM]00:06:792 (6792|2,6912|3) - Might consider making the 1/4 a linear roll so that it's easier to read, cause while low bpm and stuff, it's better to introduce 1/4 to players in a way that's really easy and natural to play, so control J? /*yes, looks better
00:13:512 (13512|1,13632|0) - Similar to what i mentioned above, control J so the 1/4 goes left -> right /*okay i made some changes
00:13:992 (13992|1,14232|2) - Shouldn't these be doubles since you previously mapped toms using doubles, like at 00:07:032 (7032|0,7032|1,7272|2,7272|3,7512|0,7512|1) - ? /*at first it was by the Tom and the low effect
00:29:832 (29832|3,30552|0) - Would be cool to make these LNs for the flute sound or whatever, like this https://osu.ppy.sh/ss/7079487 /*okay also added this note 00:30:552 (30552|1) - for the drum
01:00:672 - Might think of adding a note here for the snare, like this https://osu.ppy.sh/ss/7079494 /*the sound is not so high in that section with those high effects, I also want a little easy to achieve capture the next LN 01:00:792 (60792|0,61272|2) -
Thanks for the mod Protastic :)

hoping baim and muu xd
Muu-chan

Etsu wrote:

Thanks for the mod Protastic :)

hoping baim and muu xd
w8 kinda busy lately xD imma check asap
Topic Starter
Etsu

Muu-chan wrote:

Etsu wrote:

Thanks for the mod Protastic :)

hoping baim and muu xd
w8 kinda busy lately xD imma check asap
oh no worry go slow, i hope :P
Ibrahim

Protastic101 wrote:

*insert ngeng queue banner*

k
[General]
  1. In your description for sources, VGMDB isn't considered an official source since it's a music database, so you can't use it to justify your metadata. First source looks 10/10 tho.
  2. OD of EZ is way too low. Use 6 at least, though 6.5 is probably more preferable.
  3. Similar to the above, the OD of NM is again, too low. I know that it's a really slow and easy song, but use 6.5 at least so that it's not incredibly easy to get all 300g on it. I would prefer to see 7 used though.
  4. LR_Drum Finish pans a bit too far to the right, here's a fix http://puu.sh/tp3IK.wav

[Baka Baim's HD]00:09:432 (9432|3) - Would try to avoid encompassing this note between two LNs since the timing of the release and stuff can get a bit difficult. Something like this might work https://osu.ppy.sh/ss/7079508 re-arrange
00:10:152 (10152|2,10392|3,10632|3,10632|2) - This is also a little right hand heavy, so I'd consider moving 00:10:152 (10152|2) - to 2 and just stacking it with the LN at 00:10:632 (10632|1) - , then moving 00:10:392 (10392|3) - to 3 because why not (easier to hit on the index finger cause stronger) re-arrange
00:13:992 (13992|2,13992|1,14232|1,14232|0) - Since these sound like pretty much the same tom, would be cool to stack them like this https://osu.ppy.sh/ss/7079515 yeah but it look like too boring for play so im keep
00:22:872 (22872|1,23112|2,23232|3) - My own opinion, but I think it'd look nicer if the LN were in 1 so you could make this a more linear roll, like this https://osu.ppy.sh/ss/7079518 sure owo
00:41:112 (41112|0,41352|0,41592|0) - So far, all your stacks have only been two notes long, so I'd consider moving 00:41:592 (41592|0) - to 3 to create a two note stack with 00:41:352 (41352|2) - re-araange
00:53:712 (53712|0,53832|1) - Would be cool to control J this and make it a shield with 00:53:112 (53112|1) - cool
Thanks for mod Baka Sheep <3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60792
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Nichijou Decoration
TitleUnicode:日常デコレーション
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:Etsu
Version:Ibrahim's HD
Source:ご注文はうさぎですか?
Tags:ending anime tv size gochuumon wa usagi desuka? is the order a rabbit? cocoa hoto sakura ayane chino kafuu inori minase kirima syaro uchida maaya chiya ujimatsu satomi sato rize tedeza risa taneda ibrahim muu-chan
BeatmapID:1014963
BeatmapSetID:474312

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Sample,8712,0,"LR_Drum Finish.wav",60
Sample,11832,0,"C6S_s.wav",70
Sample,55032,0,"LR_Tom Drop.wav",60
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320,192,70152,1,0,0:0:0:60:LR_Drum Hit HAT.wav
192,192,70152,1,0,0:0:0:0:
64,192,70392,1,0,0:0:0:55:LR_Tom Drop.wav
448,192,70392,1,0,0:0:0:0:
192,192,70632,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,70632,1,0,0:0:0:70:LR_Drum Kick Low.wav
320,192,70872,1,0,0:0:0:70:LR_Snare Fast.wav
192,192,70872,1,0,0:0:0:0:
64,192,70872,1,0,0:0:0:0:
448,192,71112,128,0,71352:0:0:0:60:LR_Drum Hit HAT.wav
320,192,71112,1,0,0:0:0:0:
64,192,71352,128,0,71832:0:0:0:55:LR_Tom Drop.wav
192,192,71352,1,0,0:0:0:0:
320,192,71592,1,0,0:0:0:60:LR_Drum Hit HAT.wav
192,192,71832,128,0,72312:0:0:0:70:LR_Snare Fast.wav
448,192,71832,1,0,0:0:0:0:
320,192,71832,1,0,0:0:0:0:
64,192,72072,1,0,0:0:0:60:LR_Drum Hit HAT.wav
320,192,72312,128,0,72792:0:0:0:55:LR_Tom Drop.wav
448,192,72312,1,0,0:0:0:0:
64,192,72552,1,0,0:0:0:70:LR_Drum Kick Low.wav
448,192,72792,128,0,73272:0:0:0:70:LR_Snare Fast.wav
192,192,72792,1,0,0:0:0:0:
64,192,72792,1,0,0:0:0:0:
192,192,73272,128,0,73512:0:0:0:70:LR_Drum Finish.wav
320,192,73272,1,0,0:0:0:55:LR_Tom Drop.wav
64,192,73512,128,0,73752:0:0:0:0:
448,192,73512,1,2,0:0:0:0:
448,192,73752,128,0,73992:0:0:0:70:LR_Snare Fast.wav
320,192,73752,1,0,0:0:0:0:
192,192,73752,1,0,0:0:0:0:
320,192,73992,128,0,74232:0:0:0:0:
64,192,73992,1,2,0:0:0:0:
64,192,74232,128,0,74472:0:0:0:70:A#5S_Bb5S_s.wav
192,192,74232,1,0,0:0:0:0:
192,192,74472,128,0,74712:0:0:0:40:C6S_s.wav
320,192,74472,1,0,0:0:0:0:
320,192,74712,128,0,74952:0:0:0:70:LR_Snare Fast.wav
448,192,74712,1,0,0:0:0:0:
64,192,74712,1,0,0:0:0:0:
448,192,74952,128,0,75912:0:0:0:70:LR_Drum Crush FInish.wav
192,192,74952,1,0,0:0:0:0:
64,192,74952,1,0,0:0:0:0:
64,192,75432,1,0,0:0:0:50:LR_Snare Fast.wav
320,192,75432,1,0,0:0:0:0:
192,192,75672,1,0,0:0:0:50:LR_Snare Fast.wav
320,192,75672,1,0,0:0:0:0:
192,192,75912,1,0,0:0:0:50:LR_Snare Fast.wav
64,192,75912,128,0,77112:0:0:0:0:
320,192,76032,1,0,0:0:0:50:LR_Snare Fast.wav
448,192,76152,1,0,0:0:0:80:LR_Tom Hit 3.wav
320,192,76392,1,0,0:0:0:55:LR_Tom Drop.wav
192,192,76512,1,0,0:0:0:50:LR_Snare Fast.wav
448,192,76632,1,0,0:0:0:50:LR_Snare Fast.wav
192,192,76872,1,0,0:0:0:80:LR_Tom Hit 3.wav
320,192,76992,1,0,0:0:0:0:
192,192,77112,1,0,0:0:0:70:LR_Drum Finish.wav
448,192,77112,1,0,0:0:0:55:LR_Tom Drop.wav
320,192,77352,1,0,0:0:0:60:LR_Drum Hit HAT.wav
192,192,77352,1,0,0:0:0:0:
64,192,77592,1,0,0:0:0:70:LR_Snare Fast.wav
192,192,77592,1,0,0:0:0:0:
448,192,77592,1,0,0:0:0:0:
448,192,77832,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,77832,1,0,0:0:0:0:
320,192,78072,1,0,0:0:0:55:LR_Tom Drop.wav
448,192,78072,1,0,0:0:0:0:
320,192,78312,1,0,0:0:0:70:LR_Drum Kick Low.wav
192,192,78312,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,78552,1,0,0:0:0:70:LR_Snare Fast.wav
192,192,78552,1,0,0:0:0:0:
448,192,78552,1,0,0:0:0:0:
320,192,78792,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,78792,1,0,0:0:0:0:
192,192,79032,1,0,0:0:0:55:LR_Tom Drop.wav
64,192,79032,1,0,0:0:0:0:
320,192,79272,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,79512,1,0,0:0:0:70:LR_Snare Fast.wav
448,192,79512,1,0,0:0:0:0:
192,192,79512,1,0,0:0:0:0:
320,192,79752,1,0,0:0:0:60:LR_Drum Hit HAT.wav
192,192,79752,1,0,0:0:0:0:
192,192,79992,1,0,0:0:0:55:LR_Tom Drop.wav
448,192,79992,1,0,0:0:0:0:
64,192,80232,1,0,0:0:0:70:LR_Drum Kick Low.wav
192,192,80472,1,0,0:0:0:70:LR_Snare Fast.wav
320,192,80472,1,0,0:0:0:0:
64,192,80472,1,0,0:0:0:0:
448,192,80592,1,0,0:0:0:0:
64,192,80712,1,0,0:0:0:0:
192,192,80832,1,0,0:0:0:0:
320,192,80952,1,0,0:0:0:55:LR_Tom Drop.wav
448,192,80952,1,0,0:0:0:0:
448,192,81192,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,81192,1,0,0:0:0:0:
64,192,81432,1,0,0:0:0:70:LR_Snare Fast.wav
320,192,81432,1,0,0:0:0:0:
192,192,81432,1,0,0:0:0:0:
320,192,81672,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,81672,1,0,0:0:0:0:
448,192,81912,1,0,0:0:0:55:LR_Tom Drop.wav
192,192,81912,1,0,0:0:0:0:
64,192,82152,1,0,0:0:0:70:LR_Drum Kick Low.wav
192,192,82152,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,82392,1,0,0:0:0:70:LR_Snare Fast.wav
320,192,82392,1,0,0:0:0:0:
448,192,82392,1,0,0:0:0:0:
192,192,82632,1,0,0:0:0:60:LR_Drum Hit HAT.wav
320,192,82632,1,0,0:0:0:0:
64,192,82872,1,0,0:0:0:55:LR_Tom Drop.wav
320,192,83112,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,83112,1,0,0:0:0:0:
192,192,83352,1,0,0:0:0:70:LR_Snare Fast.wav
64,192,83352,1,0,0:0:0:0:
448,192,83352,1,0,0:0:0:0:
320,192,83592,1,0,0:0:0:60:LR_Drum Hit HAT.wav
192,192,83592,1,0,0:0:0:0:
64,192,83832,1,0,0:0:0:55:LR_Tom Drop.wav
192,192,83832,1,0,0:0:0:0:
64,192,84072,1,0,0:0:0:70:LR_Drum Kick Low.wav
448,192,84072,1,0,0:0:0:0:
320,192,84312,1,0,0:0:0:70:LR_Snare Fast.wav
192,192,84312,1,0,0:0:0:0:
448,192,84312,1,0,0:0:0:0:
192,192,84552,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,84552,1,0,0:0:0:0:
448,192,84792,1,0,0:0:0:55:LR_Tom Drop.wav
320,192,84792,1,0,0:0:0:0:
64,192,84792,1,0,0:0:0:0:
192,192,85032,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,85272,1,0,0:0:0:70:LR_Snare Fast.wav
320,192,85272,1,0,0:0:0:0:
448,192,85272,1,0,0:0:0:0:
192,192,85512,1,0,0:0:0:60:LR_Drum Hit HAT.wav
320,192,85632,1,0,0:0:0:0:
64,192,85752,1,0,0:0:0:55:LR_Tom Drop.wav
192,192,85752,1,0,0:0:0:0:
448,192,85872,1,0,0:0:0:0:
320,192,85992,1,0,0:0:0:60:LR_Drum Kick Low.wav
64,192,86112,1,0,0:0:0:0:
192,192,86232,1,0,0:0:0:60:LR_Drum Kick Low.wav
320,192,86352,1,0,0:0:0:0:
448,192,86472,1,0,0:0:0:0:
64,192,86592,1,0,0:0:0:0:
192,192,86712,1,0,0:0:0:60:LR_Drum Kick Low.wav
320,192,86712,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,86712,1,0,0:0:0:0:
64,192,87192,1,0,0:0:0:60:LR_Drum Kick Low.wav
192,192,87192,128,0,88632:0:0:0:60:LR_Drum Hit HAT.wav
448,192,87192,1,0,0:0:0:0:
64,192,88632,1,0,0:0:0:60:LR_Drum Finish.wav
320,192,88632,1,0,0:0:0:0:
448,192,88632,128,0,90552:0:0:0:0:
Topic Starter
Etsu
check the mod Protastic101 again in ez and i changed two points that I thought good, also made some changes for consistency...
tuandi
MANIA NM REQ MOD


GENERAL

:arrow: first my mod is opinion and suggestion, so u can approve or reject it
:arrow: i will not mod the diffs if i think is bit good
:arrow: sometime i just mod a little bit of ur requested diffs if i dont see any problem in ur map
:arrow: last... lets begin

Collum : 1|2|3|4
NM
i have any question before i'll give opinion and suggestion. From 00:15:672 to 00:58:872 are u focus to follow the vocalist sing,beat and song melodies? if yes give the reason?
if i right u follow the vocallist,beat and melodies song, what mean of:
-00:12:072 (12072|1) are this is a pattern? or to follow the melodies? try to delete it
-00:22:392 (22392|2) are this is a pattern? or to fill the snare sound? i mean u try to fill this way with the singer sound, if yes i think this is ghost note,try to delete
-00:26:232 (26232|0) a pattern? maybe yes,or to fill kick sound? i just wanna know it :?:
-try this pattern, 00:33:192 (33192|0) move to collum 4 and 00:33:432 (33432|3,33432|2) move to collum 1 and 2 [This pattern same like 00:34:872 (34872|0,35112|0,35352|3,35352|2) but reverse version]
-00:37:752 (37752|1) try to delete
-try this pattern, 00:40:632 (40632|1) move to collum 1 and 00:41:112 (41112|3) move to collum 3 [This pattern same like 00:42:552 (42552|3,42792|3,43032|2,43032|1) but reverse version]
-01:08:472 add 1 note
-01:23:832 add 1 note, i know u just wanna fill this point with singer song, but i mean u need to add 1 note to fill the beat in this song, cause in this point, i heared the snare sound.
-01:25:752 add 1 note,reason same before :D

ok... good luck 8-)
Topic Starter
Etsu

tuandi wrote:

MANIA NM REQ MOD


GENERAL

:arrow: first my mod is opinion and suggestion, so u can approve or reject it
:arrow: i will not mod the diffs if i think is bit good
:arrow: sometime i just mod a little bit of ur requested diffs if i dont see any problem in ur map
:arrow: last... lets begin

Collum : 1|2|3|4
NM
i have any question before i'll give opinion and suggestion. From 00:15:672 to 00:58:872 are u focus to follow the vocalist sing,beat and song melodies? if yes give the reason? /*yes focus to three rhythm, is better for me since some sections have general sounds that can be by a single sound that is not noticed when playing it but if it is acceptable, i think there is no problem apart if you look at a map ranked of this song but in 7k the style was interesting and looked very well so i hope you understand me xd
if i right u follow the vocallist,beat and melodies song, what mean of:
-00:12:072 (12072|1) are this is a pattern? or to follow the melodies? try to delete it /*follow melody (piano) is sound general by this diff so keep
-00:22:392 (22392|2) are this is a pattern? or to fill the snare sound? i mean u try to fill this way with the singer sound, if yes i think this is ghost note,try to delete /*is a sound for the snare and i think that is better, also if i delete it would damage the spread for the previous diff, but i will add another note since the snare if it is strongly thanks :D
-00:26:232 (26232|0) a pattern? maybe yes,or to fill kick sound? i just wanna know it :?: /*pattern
-try this pattern, 00:33:192 (33192|0) move to collum 4 and 00:33:432 (33432|3,33432|2) move to collum 1 and 2 [This pattern same like 00:34:872 (34872|0,35112|0,35352|3,35352|2) but reverse version] /*i know what you mean but i do not like it because the sound is not so similar
-00:37:752 (37752|1) try to delete /*same that was said and for consistency
-try this pattern, 00:40:632 (40632|1) move to collum 1 and 00:41:112 (41112|3) move to collum 3 [This pattern same like 00:42:552 (42552|3,42792|3,43032|2,43032|1) but reverse version] /*same above
-01:08:472 add 1 note
-01:23:832 add 1 note, i know u just wanna fill this point with singer song, but i mean u need to add 1 note to fill the beat in this song, cause in this point, i heared the snare sound.
-01:25:752 add 1 note,reason same before :D /*^Okay notes added

ok... good luck 8-)
Thanks for the mod tuandi :)
DustMoon
Hi~Etsu
1|2|3|4|
MX
00:00:192 (192|3,232|2,272|1,312|3,312|2) - ^
00:06:912 (6912|2) - move to 1
00:12:312 (12312|0,12312|2,12432|1,12552|0,12552|3,12672|2,12792|3,12792|1,12912|0,13032|1,13032|2,13152|3,13272|0,13272|2,13392|1,13512|3,13512|0) - ^
00:44:232 (44232|2) - move to 4
00:57:672 (57672|1,57792|2,57912|1) - Ctrl+h
01:00:312 (60312|3,60372|1,60432|0,60492|1,60552|3) - ^
01:02:232 (62232|0) - move to 2&01:06:072 (66072|1) - move to 1&01:17:352 (77352|3) - move to 3&01:21:432 (81432|1) - move to 1
01:27:192 (87192|2) - move to 1
HD
00:07:032 (7032|0) - 00:07:512 (7512|3) - ^change one LN?
00:12:312 (12312|0,12432|1,12552|3,12672|2,12792|1,12912|2,13032|0,13152|1,13272|2,13392|3) - this soft piano,maybe not hard
00:46:632 (46632|3) - move to 3
01:00:912 (60912|0,61032|2,61152|0,61152|0) - col(3,2,1,)
01:25:512 (85512|1,85632|2,85872|3,85992|2,86112|0,86232|1,86352|2,86472|3) - ^
NM
00:07:032 - 00:07:992 - add LN?
00:30:312 (30312|2) - move to 1
00:34:872 (34872|0,35112|0) - ^00:42:552 (42552|3,42792|3) - ^
01:27:192 (87192|2,88632|0) - Ctrl+g
EZ
00:06:792 (6792|3) - ^
00:11:112 (11112|1,11352|3,11592|2) - move to (2,3,4)
00:13:632 - ^
00:29:112 (29112|0,29352|2,29592|0) - move to (3,2,1)00:44:472 (44472|3,44712|1,44952|3) - same
01:07:992 (67992|0,68232|2,68472|1,68712|0) - move to (1,2,3,4)01:23:352 (83352|3,83592|1,83832|2,84072|3) - same
01:27:192 (87192|2,88632|1) - ctrl+h
Good luck! :)
Muu-chan

Protastic101 wrote:

*insert ngeng queue banner*

k
[Muu's MX]00:04:072 (4072|3,4112|2,4152|3) - Even though it's 125 BPM only, I'd still try to avoid a 1/12 one handed minitrill like this. Maybe use this instead? https://osu.ppy.sh/ss/7079534 fixed
00:46:272 (46272|1,46272|2) - I'd consider jacking this with 00:46:152 (46152|2,46152|3) - since it's easier to read and only focuses on one hand so it's easier to coordinate. Like this maybe https://osu.ppy.sh/ss/7079547 i'll keep this one
00:53:832 (53832|0) - Similar reason to above, I'd move this to 3 so that it's easier to read and hit cause then you don't have to tap on a weaker finger while holding an LN down on the left hand this one is same bcs it has different drum hit imo
00:59:592 (59592|2,59592|3,59952|3,60132|3,60312|3,60552|3,60732|3,60912|3,61092|3,61272|3) - Dear god, please move the LN to 4. It's so difficult to hit the short notes in 4 because the middle finger's strength is dependent on the index finger, and since that's holding an LN down, now your tapping is harder to time and hit properly. Instead, switch the columns so the LN is in 4 and the short notes in 3, like this https://osu.ppy.sh/ss/7079556 perfect, moved :3
00:59:592 (59592|2) - Tbh, I think it'd be a better idea to remove the LN completely to make room for some jumps since there's a snare in the middle of that burst. You could arrange it like this https://osu.ppy.sh/ss/7079568 i'll keep this~
thanks protastic :)

DustMoon wrote:

Hi~Etsu
1|2|3|4|
MX
00:00:192 (192|3,232|2,272|1,312|3,312|2) - ^
00:06:912 (6912|2) - move to 1
00:12:312 (12312|0,12312|2,12432|1,12552|0,12552|3,12672|2,12792|3,12792|1,12912|0,13032|1,13032|2,13152|3,13272|0,13272|2,13392|1,13512|3,13512|0) - ^
00:44:232 (44232|2) - move to 4
00:57:672 (57672|1,57792|2,57912|1) - Ctrl+h
01:00:312 (60312|3,60372|1,60432|0,60492|1,60552|3) - ^
01:02:232 (62232|0) - move to 2&01:06:072 (66072|1) - move to 1&01:17:352 (77352|3) - move to 3&01:21:432 (81432|1) - move to 1
01:27:192 (87192|2) - move to 1

Good luck! :)
Nothing is changed on DustMoon's mod :( bcs most of them is about note placement w/out any clear reason. I've no idea about it xD

Anyway thank you so much, here is update http://puu.sh/uuO8q/23d37d5a91.rar :3
Topic Starter
Etsu

DustMoon wrote:

Hi~Etsu
1|2|3|4|

NM
00:07:032 - 00:07:992 - add LN?
00:30:312 (30312|2) - move to 1
00:34:872 (34872|0,35112|0) - ^00:42:552 (42552|3,42792|3) - ^
01:27:192 (87192|2,88632|0) - Ctrl+g /*rearrange
EZ
00:06:792 (6792|3) - ^
00:11:112 (11112|1,11352|3,11592|2) - move to (2,3,4)
00:13:632 - ^
00:29:112 (29112|0,29352|2,29592|0) - move to (3,2,1)00:44:472 (44472|3,44712|1,44952|3) - same
01:07:992 (67992|0,68232|2,68472|1,68712|0) - move to (1,2,3,4)01:23:352 (83352|3,83592|1,83832|2,84072|3) - same
01:27:192 (87192|2,88632|1) - ctrl+h /*keep
Good luck! :)
Thanks for the mod dust :)

Updated all diff
Remuring
Hi >w<)//

1 | 2 | 3 | 4

EZ
00:27:192 (27192|2) - How about making this note a LN?
01:15:432 (75432|3,75672|0,75912|1) - How about changing the pattern like this?

NM
00:13:992 (13992|2) - move to 2 col
00:35:112 (35112|0) - move to 1 col
00:42:792 (42792|3) - move to 1 col

GL <3
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