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Camellia - introduction / NEURO-CLOUD-9

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Total Posts
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Topic Starter
Arusamour
This beatmap was submitted using in-game submission on July 5, 2017 at 1:46:41 PM

Artist: Camellia
Title: introduction / NEURO-CLOUD-9
Tags: cametek kamelcamellia かめるかめりあ CTCD-013 insane inflame neurofunk breakcore nano mortis byfar vert taku undeadcapulet spaghetti sing irreversible raikozen evilelvis -kevincela- grumd rohit6 bonzi ephermeralfetish
BPM: 172
Filesize: 18870kb
Play Time: 06:29
Difficulties Available:
  1. ADRENALINE (6.14 stars, 1614 notes)
Download: Camellia - introduction / NEURO-CLOUD-9
Information: Scores/Beatmap Listing
---------------
INSANE INFLAME [introduction/NEURO-CLOUD-9]


byfarVerttaku
UndeadCapuletArusamourSpaghettiSingIrreversibleRaikozenEvilElvis-kevincela-grumdRohit6BonziEphemeralFetish


beatmap progression
idontwantopushforrankedanymore.jpg[/color]
Topic Starter
Arusamour
compositionCOMPLETE

timestamp
(introduction)
00:05:560 - 00:27:885 byfar
00:27:885 - 00:50:211 ~BREAK~
00:50:211 - 01:12:536 Vert
01:12:536 - 01:34:862 taku
01:34:862 - 01:57:187 UndeadCapulet
01:57:187 - 02:02:769 ~BREAK~
(NEURO-CLOUD-9)
02:02:769 - 02:25:094 Arusamour
02:25:094 - 02:47:420 Spaghetti
02:47:420 - 03:08:350 ~BREAK~
03:08:350 - 03:29:280 Sing
03:29:280 - 03:53:001 Irreversible
03:53:001 - 04:15:327 Raikozen
04:15:327 - 04:37:652 EvilElvis
04:37:652 - 04:59:978 -kevincela-
04:59:978 - 05:22:303 grumd
05:22:303 - 05:43:234 Rohit6
05:43:234 - 06:06:955 Bonzi
06:06:955 - 06:29:280 EphemeralFetish

sound&visualINCOMPLETE

hitsounding
Ongaku

storyboarding
Storyboarder (Kalamitious)

otherINCOMPLETE

beatmap background
nano mortis | source

banner
looking for...

artist


website | twitter | soundcloud
lcfc
interesting map O:
Hippo
hey can i get a full map by the "ephemerafetish" fetish not just this one short part, ty
cyprianz5
storyboardFUCKINGCLUELESS ask exile
Topic Starter
Arusamour

CypCypCyprian wrote:

storyboardFUCKINGCLUELESS ask exile
exile literally hates my guts and hopes i die in a lion cage

/s
Spaghetti
<3333333333
Ameth Rianno
WHATTTTTTTTTTTTTTTT
CookieBite
wow nice map
Ameth Rianno
Agree
!
anna apple

Arusamour wrote:

This beatmap was submitted using in-game submission on November 29, 2016 at 7:23:12 PM

Artist: Camellia
Title: introduction / NEURO-CLOUD-9
Tags: cameltek kamelcamellia かめるかめりあ CTCD-013 insane inflame neurofunk breakcore nano mortis byfar vert taku undeadcapulet spaghetti sing nerova riuz gx raikozen evilelvis -kevincela- grumd rohit6 bonzi ephermeralfetish
BPM: 172
Filesize: 13994kb
Play Time: 06:29
Difficulties Available:
  1. ADRENALINE (6.05 stars, 1583 notes)
Download: Camellia - introduction / NEURO-CLOUD-9
Information: Scores/Beatmap Listing
---------------
INSANE INFLAME [introduction/NEURO-CLOUD-9]


byfarVerttaku
UndeadCapuletArusamourSpaghettiSingNerova Riuz GXRaikozenEvilElvis-kevincela-grumdRohit6BonziEphemeralFetish


beatmap progression
compositionCOMPLETE

hitsoundINCOMPLETE

storyboardFUCKINGCLUELESS
hehe
elvis muy bueno
7ambda
Elvis with those sick-ass, low SV sliders.
Haganenno
are you planning on ranking this?
Topic Starter
Arusamour
yes, i am!
Akiyama Mizuki
03:47:071 (1,2) - owo
Topic Starter
Arusamour
HELL YEAH
LeQuack
Here's the M4M :) (i'm not good with wub maps but lets see how we go)

ADRENALINE
  1. 00:10:618 (4) - Maybe have this in the same spot as 00:10:094 (2) - or a slightly off overlap to show that its following a similar sound and to have better flow of the previous slider it also makes in my eyes better movement to 00:10:792 (1) -
  2. 00:16:374 (1,1,1) - I only hear 2 1/4 sliders here and feel that's what should be mapped
  3. 00:27:885 (1) - I get that this might be following the vocals but if you're going to have a break the whole section there is no real reason to and this might as well be a note
    -
  4. 02:40:705 (1,2) - I feel like the slide should start at 02:40:792 - and that you should just delete the note as i don't hear a sound at 02:40:705 - and you're missing emphasis on the drums at 02:40:792 -
    -
    03:09:745 (1,2,3,4) - Try this rhythm as i think it suits the vocals better

    -
    03:47:071 (1,2) - Um...
    -

Welp that's all i could really find, really well done and i can't wait for rank (I LOVE the song)
GL :D
Hollow Wings
m4m

ADRENALINE

  1. 00:20:036 (1,1,2) - for these are 1/4 streams with spaced setting, it'll be better to connect them without that new combo - players may read this tricky pattern easier than spread them on purpose.
  2. 00:21:432 (1,2,3,1) - remove the nc at 00:21:606 (1) - with similar reason as above.
  3. 00:23:815 (1,1,2,1,2,3) - same as above but this one may be more gimmick than previous ones, still recommand you change it.
  4. 01:34:862 (1) - this maybe regarded as a bulai slider for overlapped itself's slider track too much, maybe replace the red dot there (with more track left after the red dot's place).
  5. 02:05:560 (1) - idk, maybe can't pass.
  6. 02:11:054 (4,1) - don't overlap the arrow. 02:13:844 (4,1) - , 03:19:862 (3,4,5,6,1) - same as well.
  7. 03:47:071 (1,2) - ok whatever, you need to fix this.
  8. 04:23:699 (1,1,1) - thou you have some sudden slowed sliders before with consistant patterns supported, these one's still a bit tricky to be read. i prefer some signal which may notice players about their sv, like with same proper combo color or just do what you did before. even remvoe those nc here can be better imo.
  9. generally very well done map, 2 stars for you.
the only thing you need to focus is just like what i told you above about sv settings, sometimes we can't deal it very well if you shift it too much among your sliders.

good luck
rc fox
Beautiful map. Good job everyone who worked on this!
Haganenno
Hello, I am hungover and have nothing to do so I'm just going to mod this for you because I notice a few problems with my map. Of course, almost everything I am going to write will be extremely subjective.

[ADRENALINE]
byfar
00:16:374 (1,1,1,1) - this 1/6 stream plays really uncomfortably into the next slider. Music doesn't really call for that. The music brings you into the slider. 00:16:606 (1,1) - this jump is unneccessary.
00:27:885 - I would put a hitcircle there instead, I imagine you want to map the extra beat, but I don't think you should map the vocal part as the map is ignoring all this calm vocal part by having a break.
Vert
00:51:432 - I would have the slider here, this guitar sound is definitely stronger and is the main theme here. Also, your collab partners are mapping this strong sounds like this, you should too (for consistency), at least in this occasion when there is nothing else to really emphasise.
UndeadCapulet
01:37:478 - this could be a hitcircle, then the player has to click something to build-up into the shout.
01:46:025 - this is the strong sound. This is where the jump must be. on another thought, I actually don't know which way works better, just throwing this idea out for you to decide
Sing
03:14:280 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1) - This entire thing is pretty boring, not emphasising anything when there is so much to emphasise. People would obviously expect this to emphasise the lyrics one way or another. Doesn't feel this way. Remap?
Irreversible
03:40:269 - this beat is pretty weak, mayb making this slider 03:40:094 (1) - one tick longer to emphasise the lyrics instead will work better.
03:47:071 (1,2) - This is 2B and very ill3gal!!! (just fix the thing LUL)
Raikozen
03:58:321 (2) - you could ignore this sound, as this is overlapping with the choppy sounds which you mapped like streams. You could continue mapping streams on this slider. 03:58:583 (1) - This sound is very distinct while the first one isn't. tl;dr try continuing the stream on 03:58:321 (2). You do something similiar here 04:08:001 (1,2,3) - anyway
EvilElvis
04:19:164 (1) - you could make this allign with the slider for aesthetics http://puu.sh/t7GmI/4cef5038f0.png


Happy New Year gl
vrnl
m4m from your q

dif:

00:16:374 (1,1,1) - too spaced imo. id make them closer
00:27:885 (1) - this would be better as just a circle
02:27:885 (1) - why not carry this to 02:27:885 (1) -
02:28:757 (1) - and this over to 02:29:193 -
02:33:467 (2) - cool slider
02:40:443 (1,1,2) - think something else could be done here, doesnt really fit the beat
03:46:635 (2,1,2,3,4) - what the
03:50:820 (2) - not lined up with others
04:31:722 (3) - whys this flipped


thats all from me
if ur not gonna mod mine back tell me if ur not going to at least. IF u werent of course
DeletedUser_423548
M4M


  • [ADRENALINE]
  1. 00:09:397 (3) - In my case I will Ctrl + G
  2. 00:11:141 (1,2,3) - I can not deal with it because I am too far away
  3. 00:20:036 (1,1,2) - 00:20:124 (1,2) - How about using as a kick slider?
  4. 02:05:472 - Can not you lower the volume?
    02:08:263 - 02:09:310 -
  5. 02:25:094 (1,2,3,1,1,2,1,2,3,4,1,1,1,1,2,3,4,5,6,1,2,3,1,1,2,3,4,5,1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,1,1,2,3,4,1,1,1,2,1,1,2,3,1,2,1,1,2,3,1,1,1,2,3,4,5,1) -
    I think this part is very nice!!
  6. 04:36:257 (1,2,3) - Is it intentional that DS is different?

    good map! :)
Good luck!
anna apple
aru u suck making me mod wtf ....

00:26:490 (1) - 00:27:013 (2) - all before this you work to emphasis the sounds represented by the heads of the slider but here they are weak
00:28:060 - silence end because why not I guess.
[]
00:39:262 - who mapped this break??
[]
00:57:013 (4,1,2,3) - rhythm fits song better when ctrl g imo
01:01:374 - I see what you are doing, but this seems to have a growth of intensity its kind of weird you took it down a notch rhythmically and motion-wise
[]
01:13:757 (1) - sliders like these would be cool if landed on the strong beat.
[]
01:38:699 (3,4) - these aren't stacked because?... they are same as 01:35:908 (3,4) -
for this section I don't believe double repeats most accurately depict the music, but they work well :/
[]
02:02:769 - o boi
[]
02:27:885 (1,1) - this awkward pause in motion doesn't really work for anything you've had in this section.
02:32:187 (2) - this feels like an indecisiveness of rhythm choosing. because its essentially the sound you mapped to these circles 02:32:420 (3,4,5) - but just different pitch,
02:33:467 (2) - props to this though
02:40:443 (1,1,2) - you would think there to be more active motion here. plus the first slider seems not snapped to the sound correctly
02:43:932 (1) - you just map 02:43:583 (1,2,3) - and then ignore them in a crucial musical moment
02:45:850 (5) - how come you make this weak sound clickable but then start this spinner 02:46:025 (1) - on the strong/ending sound of your section
[]
04:16:373 (1) - .
[]
05:22:303 - it seems like you just kind of skip over a lot of rhythm the other mappers in this song would map to. feels out of place but :/
[]
05:59:716 (1) - there is no benefit from this being a slow slider. because the entire time this slider is held the player is looking to play the next note.which is very far away, aka this plays like a circle and doesn't exemplify the rest of your sections movement and use of SV

I would shoot star if I wasn't too busy trolling naitoshi~ fun map design.
UndeadCapulet

Hollow Wings wrote:

  1. 01:34:862 (1) - this maybe regarded as a bulai slider for overlapped itself's slider track too much, maybe replace the red dot there (with more track left after the red dot's place). it should be fine since it's not a complete overlap and the way to follow the sliderbody is obvious to the player

Haganenno wrote:

UndeadCapulet
01:37:478 - this could be a hitcircle, then the player has to click something to build-up into the shout. not getting rid of my doubled repeat slider rhythms, they emphasize the strong drums and the constant guitar in a great way for me, the repeat bouncing and sliderbody fit the vocals well for me too
01:46:025 - this is the strong sound. This is where the jump must be. on another thought, I actually don't know which way works better, just throwing this idea out for you to decide i emphasize basically every downbeat with an antijump the same way as here, consider the entire cursor motion when it comes to emphasis and not just "bigger spacing is stronger"

bor wrote:

01:38:699 (3,4) - these aren't stacked because?... they are same as 01:35:908 (3,4) - 01:37:653 (1) - to 01:40:356 (4) - are all one thought, I'd rather show how 01:35:908 (3,4) - and 01:41:489 (3,4) - are similar and keep this part feeling more distinct
for this section I don't believe double repeats most accurately depict the music, but they work well :/ ww never changing these
thanks for checking y'all~
squirrelpascals
next boog gee
Kibbleru
arusamour do u have the longest drain time??

or are u planning to map a difficulty of your own
Doormat

Kibbleru wrote:

arusamour do u have the longest drain time??

or are u planning to map a difficulty of your own
following up on this, i did some basic maths and raikozen actually has the longest drain time. if you plan on hosting the set, fix this.



shhhh i know i made some typos on the notepad or i could've used excel instead of manually calculating everything but it was 3 am when i did this and my brain wasn't functioning properly
Vert

bor wrote:

[]
00:57:013 (4,1,2,3) - rhythm fits song better when ctrl g imo the current rhythm seems better to me
01:01:374 - I see what you are doing, but this seems to have a growth of intensity its kind of weird you took it down a notch rhythmically and motion-wise 01:01:374 - some strong beats begins here, i just follow them and ignored others

Haganenno wrote:

[ADRENALINE]
Vert
00:51:432 - I would have the slider here, this guitar sound is definitely stronger and is the main theme here. Also, your collab partners are mapping this strong sounds like this, you should too (for consistency), at least in this occasion when there is nothing else to really emphasise. i think the slider is not necessary, i didnt hear anything to put a slider
thanks for modding XD

and no fix.
Topic Starter
Arusamour

Doormat wrote:

Kibbleru wrote:

arusamour do u have the longest drain time??

or are u planning to map a difficulty of your own
following up on this, i did some basic maths and raikozen actually has the longest drain time. if you plan on hosting the set, fix this.



shhhh i know i made some typos on the notepad or i could've used excel instead of manually calculating everything but it was 3 am when i did this and my brain wasn't functioning properly

doesn't Billain - Boogie have that same problem?
just about everyone including spaghetti has around 22-23 seconds of drain time but len is given 29 seconds.

or

it seems as if Camellia - PLANET//SHAPER has alumetorz with 39.184 drain time, leaving leader with 37.55?
yes, big different right there with +2 seconds... crazy!

but i'm not in the belief of either len or alumetorz owning the set because when it comes down to actual work, it's spaghetti and leader who overall did the most work, not the other guy with 2 or 6 more seconds on his drain time.
why should this little bit of timing even matter? this problem has no interruption in gameplay nor does it ever effect the quality in any category.
EphemeralFetish
IIRC As long as the rest of the mappers agree to one person having ownership of the map, then it doesnt matter if the owner has slightly less drain than others.
Kibbleru
well.. the RC does state that the host has to have contributed the most to the set.. and he mapped a rather basic calm part..

u can just map a break or something.
Topic Starter
Arusamour

Kibbleru wrote:

well.. the RC does state that the host has to have contributed the most to the set.. and he mapped a rather basic calm part..

u can just map a break or something.
do you think raikozen messaged 20+ individual people for a collaboration into the project? or are you basing my time and efforts on a rather calm, chill section of the map?


?? ? ?? explain
Winnie
Good Map Desu ~ 8-)
iWinnie Approves
Ascendance

EphemeralFetish wrote:

IIRC As long as the rest of the mappers agree to one person having ownership of the map, then it doesnt matter if the owner has slightly less drain than others.
This doesn't exist
Yousei

Nice map indeed

Hope ranked soon :)
Billy
good map rank thanks
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