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tomppabeats - the girl next door [OsuMania]

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Topic Starter
Hydria
This beatmap was submitted using in-game submission on 20 December 2016 at 13:20:22

Artist: tomppabeats
Title: the girl next door
Tags: chill cool violin finland helsinki tyttö ep
BPM: 75
Filesize: 2473kb
Play Time: 00:50
Difficulties Available:
  1. Away Lv.9 - 4Key (2.26 stars, 313 notes)
  2. Home Lv.6 - 4Key (1.53 stars, 165 notes)
Download: tomppabeats - the girl next door
Information: Scores/Beatmap Listing
---------------


Source: https://tomppabeats.bandcamp.com/album/tytt-ep
Hitsounds done by this beautiful man.
Apparently more people like tomppabeats than I first realised.

Mods: Julie | Syadow- | Side | Abraxos | Another Lie | Adiopulse | Chronocide | Maxus | Rivals_7
Stars: Todestrieb | Chronocide

New Map: beatmapsets/665131#mania/1407733
Julie
hey there owo
2016-12-09 23:19 Julie: 00:50:395 -  match this sound too if you going to map this  00:49:995 (49995|3) - 
2016-12-09 23:19 Julie: kek
2016-12-09 23:19 Hydria: that's barely audible
2016-12-09 23:19 Hydria: I can't even hear it really without turning sound up
2016-12-09 23:19 Julie: but the drum do still follow
2016-12-09 23:19 Julie: I do hear it clearly =w=
2016-12-09 23:19 Julie: the drum should stop there
2016-12-09 23:20 Hydria: orzorzorzorzozro
2016-12-09 23:20 Julie: haha
2016-12-09 23:20 Hydria: fixed
2016-12-09 23:20 Hydria: go stick that in a mod and then I'll upload
2016-12-09 23:21 Julie: normal too
2016-12-09 23:21 Julie: LOL
2016-12-09 23:21 Hydria: yeah
2016-12-09 23:21 Hydria: done both :)
2016-12-09 23:22 Julie: yay I modded :_
2016-12-09 23:22 Julie: :)
2016-12-09 23:22 Hydria: :_
2016-12-09 23:22 Hydria: :_)
2016-12-09 23:22 Julie: lower the hitsound near the end?
2016-12-09 23:22 Julie: I mean at the end
2016-12-09 23:22 Hydria: I'm doing hitsounds later
2016-12-09 23:22 Hydria: by that I mean I'm getting someone to do hitsounds later
2016-12-09 23:23 Hydria: xd
2016-12-09 23:23 Julie: the volume at least, hope you will lower it
2016-12-09 23:23 Julie: LOL
2016-12-09 23:24 Hydria: done volume :)
2016-12-09 23:25 Julie: poke me back when you get the hitsound done =w=2016-12-09 23:25 Julie: i guess
2016-12-09 23:25 Julie: seriously how can this consider a mods LOL
2016-12-09 23:25 Julie: the only mods I could do
2016-12-09 23:25 Hydria: ssssssshhhhhhhhhh that's not important
2016-12-09 23:25 Julie: is like
2016-12-09 23:26 Julie: change these pattern but like
2016-12-09 23:26 Julie: for those simple notes, you dont follow pitch nor same sound
2016-12-09 23:26 Julie: LOL
2016-12-09 23:26 Julie: because is repetitif
2016-12-09 23:26 Julie: speed rank this? XD
2016-12-09 23:26 Hydria: enjoy your kds
2016-12-09 23:27 Julie: ights thanks x3
Topic Starter
Hydria
note: also did volume at beginning
Syadow-
hi hydria o// mod from queue
General

General


Uncheck "widescreen support" n "enable countdown"
Hydria

Home


00:05:195 (5195|2,5595|0) - swap, 00:04:795 - 00:05:195 - in same pitch, maybe same colomn too xD

00:05:995 - add LN here

00:17:995 (17995|2,18395|0) - same, swap this

Away


00:05:995 (5995|0) - change to LN, follow the flow

00:14:261 (14261|1,14395|1,14661|3) - swap, balance

00:30:661 (30661|0,30795|2,31061|2) - swap col too, seems better
Good Luck
(+) sorry for little mod qwq dont give me a kudos
Topic Starter
Hydria

Syadow- wrote:

hi hydria o// mod from queue
General

General


Uncheck "widescreen support" n "enable countdown"thanks
Hydria

Home


00:05:195 (5195|2,5595|0) - swap, 00:04:795 - 00:05:195 - in same pitch, maybe same colomn too xD sure that's fine

00:05:995 - add LN here I think 00:05:861 - is more correct

00:17:995 (17995|2,18395|0) - same, swap this done

Away


00:05:995 (5995|0) - change to LN, follow the flow same timestamp as before

00:14:261 (14261|1,14395|1,14661|3) - swap, balance done

00:30:661 (30661|0,30795|2,31061|2) - swap col too, seems better ok cool
Good Luck
(+) sorry for little mod qwq dont give me a kudos hey this is sizeable differences on a short map it's worth the kds
Side
wew

Thingers play well only thing that kinda bugs me is that fade-in intro 00:01:861 (1861|0,2128|2,2395|1,2395|0,2661|1,2928|3,3195|1,3195|0) - (highest diff) in reality the strings don't actually change in rhythm from the rest of the song yet those LNs start a 1/3 snap later...if that makes sense? lol

Basically 00:01:595 - the violin DOES start here but it's a bit harder to hear because the kick in the drum is much louder in comparison to the strings during this fade in and the next more "distinguishable" sound starts at 00:01:861 - which leads to this weirdish 1/3 rhythm with 00:01:861 (1861|0,2128|2,2661|1,2928|3) - dem LNs. They don't play badly but the rhythm just doesn't feel right. I think the LNs should be 1/1 like they would be in the same parts of the song considering the only thing that's different is the fade-in.

Again not much to say since both play fine (maybe add a .8* super baby version and a 3* tragic another ecks d333333)

Good luck!
Topic Starter
Hydria

Side wrote:

wew wew

Thingers play well only thing that kinda bugs me is that fade-in intro 00:01:861 (1861|0,2128|2,2395|1,2395|0,2661|1,2928|3,3195|1,3195|0) - (highest diff) in reality the strings don't actually change in rhythm from the rest of the song yet those LNs start a 1/3 snap later...if that makes sense? lol

Basically 00:01:595 - the violin DOES start here but it's a bit harder to hear because the kick in the drum is much louder in comparison to the strings during this fade in and the next more "distinguishable" sound starts at 00:01:861 - which leads to this weirdish 1/3 rhythm with 00:01:861 (1861|0,2128|2,2661|1,2928|3) - dem LNs. They don't play badly but the rhythm just doesn't feel right. I think the LNs should be 1/1 like they would be in the same parts of the song considering the only thing that's different is the fade-in.

ok I get what you mean and I've decided just to add another 1/3 LN at the beginning because even though the rhythm does start there, there is an increase in pitch amongst the 1/3 patterns which corresponds to the 1/3 LNs

also fixed another LN on top of this thanks to this advice


Again not much to say since both play fine (maybe add a .8* super baby version and a 3* tragic another ecks d333333)

Good luck!
Abraxos
since this chart is so short ill just throw everything i see into the box below

everything

00:01:595 - for both difficulties - im 89% sure the snappings are off

00:31:195 (31195|3,31461|2,31595|0,31861|0) - for away - maybe you could have these be on the same columns and/or same hand for an increased compact effect thing

00:15:595 (15595|2) - 00:28:395 (28395|2) - 00:41:195 (41195|2) - for both - pretty sure the snapping for this is higher by 1/4 a tick

00:11:995 (11995|0) - for both - maybe you could end this 00:12:595 - here

yeah thats all, chart seems pretty rad otherwise

good luck with rank0s
Topic Starter
Hydria

Abraxos wrote:

since this chart is so short ill just throw everything i see into the box below

everything

00:01:595 - for both difficulties - im 89% sure the snappings are off yeah I can hear that now, thanks (putting that 1/4 LN feels so off tho at 100%)

00:31:195 (31195|3,31461|2,31595|0,31861|0) - for away - maybe you could have these be on the same columns and/or same hand for an increased compact effect thing I like the idea but I've had to shift a few of the further LNs around to make it work

00:15:595 (15595|2) - 00:28:395 (28395|2) - 00:41:195 (41195|2) - for both - pretty sure the snapping for this is higher by 1/4 a tick I already miss the 1/3 snapping :(

00:11:995 (11995|0) - for both - maybe you could end this 00:12:595 - here it feels out of place moving that back 1/4 with the way the rest of the map handles

yeah thats all, chart seems pretty rad otherwise

good luck with rank0s
Another Lie
Well, i did found something
Requested from my queue
Away
00:31:695 - i found a sound here. I carefully hear it with 25%, and it is absolutely a sound. Maybe add note to 2nd column?
00:31:461 (31461|2,31595|3) - maybe you can make it to 2|3
Home
00:49:995 (49995|2,50395|3) - well, lower sound goes to the left. It should be 2|1, it is your choice to keep or accept :D
Well, my suggestion for SV
SV1
31195,-133.333333333333,4,1,0,100,0,0
31395,-1000,4,1,0,100,0,0
31595,-399.999999999997,4,1,0,100,0,0
31795,-200,4,1,0,100,0,0
31995,-100,4,1,0,100,0,0
SV2
31195,-133.333333333333,4,1,0,100,0,0
31595,-399.999999999997,4,1,0,100,0,0
31995,-100,4,1,0,100,0,0
SV3
31195,-200,4,1,0,100,0,0
31595,-399.999999999997,4,1,0,100,0,0
31795,-1000,4,1,0,100,0,0
31995,-100,4,1,0,100,0,0
I hope this help you much :D
Topic Starter
Hydria

Another Lie wrote:

Well, i did found something
Requested from my queue
Away
00:31:695 - i found a sound here. I carefully hear it with 25%, and it is absolutely a sound. Maybe add note to 2nd column? err that sound is on like every one of those patterns so I'd rather not just for consistency
00:31:461 (31461|2,31595|3) - maybe you can make it to 2|3 sure that works
Home
00:49:995 (49995|2,50395|3) - well, lower sound goes to the left. It should be 2|1, it is your choice to keep or accept :D I'd consider the first sound the lower of the two imo
Well, my suggestion for SV
SV1
31195,-133.333333333333,4,1,0,100,0,0
31395,-1000,4,1,0,100,0,0
31595,-399.999999999997,4,1,0,100,0,0
31795,-200,4,1,0,100,0,0
31995,-100,4,1,0,100,0,0
SV2
31195,-133.333333333333,4,1,0,100,0,0
31595,-399.999999999997,4,1,0,100,0,0
31995,-100,4,1,0,100,0,0
SV3
31195,-200,4,1,0,100,0,0
31595,-399.999999999997,4,1,0,100,0,0
31795,-1000,4,1,0,100,0,0
31995,-100,4,1,0,100,0,0
I like the suggestions of SVs but they all feel a bit too strict imo, however, you have inspired me to add my own SVs that I think will be a lot smoother overall
I hope this help you much :D Thanks so much for the help <3
Togetic
nice to see more sets of this song! :]
Topic Starter
Hydria
update: made the 1/4 LN 1/6 note part a little less clumsy to hit (on away)
Adiopulse
Away Diff

00:49:861 and 00:50:261 have ticks so a note should be added

00:49:595 maybe a ln to end of the song

rip 69 posts
Topic Starter
Hydria

Adiopulse wrote:

Away Diff

00:49:861 and 00:50:261 have ticks so a note should be added added it to the first one only because it gives it a nice feel yknow

00:49:595 maybe a ln to end of the song it feels out of place

rip 69 posts :'( feels
Chronocide
As promised, a shitmod for a shitmap perfect map
How the firetruck do you mod something that's already perfect. Why are you torturing me like this Hydria

[General]
Maybe add a source and some tags?

[Home]
00:31:995 (31995|1) - Maybe move this to 2, because 00:30:795 (30795|3,30795|2) is also on 2 (and it's the same sound)
00:34:395 (34395|2) - Move to 1, so you have a "wider" snare pattern (I have no idea how to explain this)
00:50:395 (50395|3) - I'd move this to 0, just so you have the kick 00:49:995 (49995|2) and snare on different hands

[Away]
Maybe somewhere, a BN/QAT is going to be anal about the fact that it's riddled with ghost notes. Or I'm just an idiot and can't hear the sound it's snapped to
00:31:861 (31861|2,31995|1) - Ctr+H, so you have 23 00:31:995 (31995|3) here? (And makes a little bit more sense if 00:31:595 (31595|2,31861|2) are the same)
00:50:395 (50395|3) - Either double or move to 0, same as in Home.

Rank when?
Topic Starter
Hydria

Chronocide wrote:

As promised, a shitmod for a shitmap perfect map
How the firetruck do you mod something that's already perfect. Why are you torturing me like this Hydria why not

[General]
Maybe add a source and some tags? no source, will add some "tags"

[Home]
00:31:995 (31995|1) - Maybe move this to 2, because 00:30:795 (30795|3,30795|2) is also on 2 (and it's the same sound) I'll move the other note to 1 for hand balance
00:34:395 (34395|2) - Move to 1, so you have a "wider" snare pattern (I have no idea how to explain this) that's fine
00:50:395 (50395|3) - I'd move this to 0, just so you have the kick 00:49:995 (49995|2) and snare on different hands gonna move the other 2 notes over because the snare is higher pitched than the kick (don't judge)

[Away]
Maybe somewhere, a BN/QAT is going to be anal about the fact that it's riddled with ghost notes. Or I'm just an idiot and can't hear the sound it's snapped to the sounds are there
00:31:861 (31861|2,31995|1) - Ctr+H, so you have 23 00:31:995 (31995|3) here? (And makes a little bit more sense if 00:31:595 (31595|2,31861|2) are the same) legit the only reason I'm rejecting this is because I like the feel of the other pattern better, this is a fair point, but I just enjoy hitting the other one more (don't judge x2)
00:50:395 (50395|3) - Either double or move to 0, same as in Home. same point as home

Rank when? 30 min xd
Maxus
Well, let's see

[General]
I think the current diff name isn't rankable as of now. because "home" and "away" doesn't clearly represent the diff progression here, unless if you add "lv." here.
I'm thinking that "home" means safe in the house, while "away" is going out facing many other new things. maybe it shows progression, but it just doesn't clear and implying the meaning quite vague imo.
in the current diff name, you need to change "home" diff to "Normal" diff.

About the HS, Normal-Hitnormal and Stapler have huge beginning delay.. (rip mp3)
use this: http://puu.sh/sTGNo.wav for Hitnormal.
and http://puu.sh/sTHL4/73194ce12a.wav for Stapler.

[Normal]
00:02:395 (2395|1,3195|1) - i'm not sure why are these the only LN which has this kind of 1/4 gap in normal diff, It would be good if it got arranged in a way that it won't be have that 1/4 LN gap within the same column.. my suggestion would be : http://puu.sh/sTFhM/3f477b9fa2.png (started from 00:02:995 - )
00:08:795 - i will just move this to col 4 so that the snare have an actualy differentiation with 00:07:995 (7995|0) - which is a deep kick sound.. and the way it consistently approach col 1 makes it unbalanced considering the current LN pattern there.

[Hard]
00:02:661 - 00:02:795 - i find that it would be fit that you start map the krik sound here..
00:16:395 (16395|0) - probably try to move this to col.3? it just feels a bit uneasy with those 00:16:261 (16261|1,16395|0,16661|1,16795|0,17061|1,17195|0) - when the pattern could be tweaked a "bit" like other section.
00:31:195 (31195|3) - just my personal opinion, but this note itself actually really fitting if you put it at col 3, because the violin instrument at this note already "dissapear", leave only krik sound present, that's why it would be more match if it got put in the col.3
00:31:995 (31995|1,32261|0) - if you accept my suggestion above, you can try switch column between these notes? because the violin bg sound already exist again at 00:31:995 - , which makes me think it would be more fit if 00:31:995 (31995|1) - be at col.1
well, more or like will be like : http://puu.sh/sTKNh/e0e5ec77a3.png

Not really sure how to mod this tbh..
some of LN in normal maybe can be a bit different with hard, but it's just preferences.
call me back.
Rivals_7
woo ninja'd
:d

HS thingy and the diffname thingy already pointed out. so idk what to do :d
call me when you're done (thx for making my job easier)
Topic Starter
Hydria

Maxus wrote:

Well, let's see

[General]
I think the current diff name isn't rankable as of now. because "home" and "away" doesn't clearly represent the diff progression here, unless if you add "lv." here.
I'm thinking that "home" means safe in the house, while "away" is going out facing many other new things. maybe it shows progression, but it just doesn't clear and implying the meaning quite vague imo.
in the current diff name, you need to change "home" diff to "Normal" diff. I mean I like the idea of Home|Away so as much as I hate the lv. scheme I might use it for this just because I don't think Normal|Hard or Normal|Away gives the song any justice, however if it is a necessity to change to normal, just tell me and I'll change the names once more

About the HS, Normal-Hitnormal and Stapler have huge beginning delay.. (rip mp3)
use this: http://puu.sh/sTGNo.wav for Hitnormal.
and http://puu.sh/sTHL4/73194ce12a.wav for Stapler. thanks

[Normal]
00:02:395 (2395|1,3195|1) - i'm not sure why are these the only LN which has this kind of 1/4 gap in normal diff, It would be good if it got arranged in a way that it won't be have that 1/4 LN gap within the same column.. my suggestion would be : http://puu.sh/sTFhM/3f477b9fa2.png (started from 00:02:995 - ) yeah that's okay
00:08:795 - i will just move this to col 4 so that the snare have an actualy differentiation with 00:07:995 (7995|0) - which is a deep kick sound.. and the way it consistently approach col 1 makes it unbalanced considering the current LN pattern there. okay that's fair

[Hard]
00:02:661 - 00:02:795 - i find that it would be fit that you start map the krik sound here.. that's fine
00:16:395 (16395|0) - probably try to move this to col.3? it just feels a bit uneasy with those 00:16:261 (16261|1,16395|0,16661|1,16795|0,17061|1,17195|0) - when the pattern could be tweaked a "bit" like other section. ok yeah done
00:31:195 (31195|3) - just my personal opinion, but this note itself actually really fitting if you put it at col 3, because the violin instrument at this note already "dissapear", leave only krik sound present, that's why it would be more match if it got put in the col.3 yeah that works
00:31:995 (31995|1,32261|0) - if you accept my suggestion above, you can try switch column between these notes? because the violin bg sound already exist again at 00:31:995 - , which makes me think it would be more fit if 00:31:995 (31995|1) - be at col.1
well, more or like will be like : http://puu.sh/sTKNh/e0e5ec77a3.png I wanna try and keep the swing feeling between this, which is why the SVs exist, and why I prefer to keep it 2/3/3/2, having it offset to 1 I feel kinda ruins the experience for these 4 notes

Not really sure how to mod this tbh..
some of LN in normal maybe can be a bit different with hard, but it's just preferences. thanks for the mod anyway
call me back.
Maxus
Rip tags, maybe you can add some kind like "chill" you did earlier , "cool" "violin" "Finland" "Helsinki" ,etc? not really major, but kinda a bit letdown on how empty it is.
that bg is too big i think, 2133x 1200 change it to at least 1920x1200 or 1920x1080.. 1366x768 still the best though..
I'm fine with the diff name now.
fix the tags and bg and i'll bub it.
Topic Starter
Hydria

Maxus wrote:

Rip tags, maybe you can add some kind like "chill" you did earlier , "cool" "violin" "Finland" "Helsinki" ,etc? not really major, but kinda a bit letdown on how empty it is. It appears things might have not been updated properly somehow and so tags were gone :'( also I don't really know what to put for tags so I'll just take your suggestions
that bg is too big i think, 2133x 1200 change it to at least 1920x1200 or 1920x1080.. 1366x768 still the best though.. you see the problem here is for some reason I re-uploaded the OLD bg...let me go fix that zzzzzzzzzzzzzzz

edit: can't find a copy of the new bg so it's gone forever :'(
rip everything I worked on for this somehow it all went in an instant :'(

edit 2: fuck it I just remade the new bg and resized it

I'm fine with the diff name now.
fix the tags and bg and i'll bub it.
edit: turns out w/e happened also undid chrono's mod so I just re-applied it
Maxus
Should be safe to bubble i guess..
welcome back dude..
Topic Starter
Hydria

Maxus wrote:

Should be safe to bubble i guess..
welcome back dude..
thanks a lot man, it's good to be back
Rivals_7
1|2|3|4
[General]

may add "tyttö ep" since its the album. if I saw it on your source reference

[Lv .6]

ok I dont think i could suggest something on patterning.
but any reason why the HP is 8? that's not usual for the easiest diff in the mapset

[Lv. 9]

00:01:595 - you sure you didnt want to add one more note? its kinda same with - 00:06:261 (6261|1,6395|1,6395|2) - and etc that are similar

00:29:061 (29061|1) - uh move to 3 I suppose? dont really see the reason on why is this stacked - 00:28:795 (28795|1,29061|1) -

00:33:461 (33461|0,33595|2,33595|0) - idk why the patterning are kinda different for this kind of noise. the rest is like - 00:38:261 (38261|3,38395|3,38395|2) - .they all close each other. only this are different - 00:33:461 (33461|0,33595|2,33595|0) - . You might want to rearrange it. (how2explain orz)

woop cant do much here
the rest sounds okay i guess
Topic Starter
Hydria

Rivals_7 wrote:

1|2|3|4
[General]

may add "tyttö ep" since its the album. if I saw it on your source reference got it

[Lv .6]

ok I dont think i could suggest something on patterning.
but any reason why the HP is 8? that's not usual for the easiest diff in the mapset nope woops

[Lv. 9]

00:01:595 - you sure you didnt want to add one more note? its kinda same with - 00:06:261 (6261|1,6395|1,6395|2) - and etc that are similar sure

00:29:061 (29061|1) - uh move to 3 I suppose? dont really see the reason on why is this stacked - 00:28:795 (28795|1,29061|1) - the focus is mainly on 00:29:061 (29061|1,29461|1,29861|1) - these 3 being stacked, it's just a coincidence that it happens

00:33:461 (33461|0,33595|2,33595|0) - idk why the patterning are kinda different for this kind of noise. the rest is like - 00:38:261 (38261|3,38395|3,38395|2) - .they all close each other. only this are different - 00:33:461 (33461|0,33595|2,33595|0) - . You might want to rearrange it. (how2explain orz) you got a good point, but there was also one at 00:14:395 - and 00:44:795 - I had to fix too so just double check the patterning in this area is up to standard

woop cant do much here
the rest sounds okay i guess
Rivals_7


Fast rank wew gg
Seijiro
BG could represent better the song but oh well... subjectivity.
Gratz
Topic Starter
Hydria

MrSergio wrote:

BG could represent better the song but oh well... subjectivity.
Gratz
I spent 10 min on that BG edit come on man :cry:
Side
Rank showdown thanks
Topic Starter
Hydria

Side wrote:

Rank showdown thanks
I'm not a BN get outta here
juankristal
Reported for speedranking.

welcome back man, good to see you again
Topic Starter
Hydria

juankristal wrote:

Reported for speedranking.

welcome back man, good to see you again thanks <3
Feerum
Grats Hydria (:

This song has something nostalgic
Topic Starter
Hydria

Feerum wrote:

Grats Hydria (:

This song has something nostalgic
thanks <3
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