GeneralYour using soft-custom hitsound and you dont use them at all. If you want to use the muted sliderslide for example you have to change the sound into SC1 instead of S. If you dont intend on using them delete them because otherwise it will be
unrankable to have them in the folder without using them as you can see in the last point at "skinning"
https://osu.ppy.sh/wiki/Ranking_CriteriaBeginnerThis is unrankable and this is also like that for the most parts of your medium.
https://osu.ppy.sh/wiki/Easy_(Difficulty)
You HAVE to use consistent spacing for the easy difficulty. You have to remap this if you want to get this ranked and use distance snap.
Thats probably the main issue of this map, it doesnt look too bad so yea, youd improve this map by a LOT by fixing the spacing.
Its way too hard for beginners to read such spacing.
Quoting the wiki: "
Consistent spacing is required to teach beginners the correlation between timing and distance. Overall, you want to achieve the highest possible readability while keeping the balance between too boring and too complex beat patterns."
Besides of that you may also improve your beat placement a bit.. now you got a lot of pauses in your map like
00:19:879 - or 00:24:034 - or 00:31:129 - or 00:38:629 - even though the music is actually in these sections so you should at least make a slider of the last circle there or just add some circles. Pauses like that are not used anymore unless the music really makes a pause there or if it actually makes sense to not map there.
Another thing i noticed is that you dont use hitsounds at all in your map. They can improve your map by a bit too so ill make some for this diff to give an example how you COULD make the hitsounds good, your choice though.
00:03:941 (1) - , 00:17:066 (1) - , beginning of the slider on 00:20:816 (1) - ,
beginning of slider on 00:39:566 (1) - , 00:47:066 (1) - , 00:58:316 (1) - <-- all of these should have finishes
(Besides, i would actually use the soft hitsounds because they just sound much better imo but yea thats up to you really ^^ if you dont use soft i would recommend to still use the soft whistles by selecting "soft" at "additions" on the left for a note you want to have soft additions on.)
So yea.. soft whistles would fit good if you do them every big white tick. then youd have to make all finishes soft too. But if you make it consistent like this the hitsounds will rarely be bad.
00:05:816 (1) - Also at the end of this slider you hear a clap. i would always do a clap at such points too.
00:32:066 (1) - If you make sliders like this, try to make them symmetrical like:
https://osu.ppy.sh/ss/7266328It just looks weird if they are just done randomly ^^
MediumFor this you have to remake it too with consitent spacing. In a normal you should just use jumps VEEERY rarely or better if you dont use them at all. But like this its unrankable.
Quote from wiki: "Spacing should be
mostly consistent to teach beginners the correlation between timing and distance. It is not recommended to change the distance spacing during the mapping process." (https://osu.ppy.sh/wiki/Normal)
and: "It is also highly recommended to avoid these:"
"spacing inconsistencies (close AND far placed notes within the same combo(s))"
"Beginners can easily be confused and disoriented by these, so they are unfit for a Normal difficulty unless absolutely necessary."
I would also recommend you adding more notes in this diff because the star rating is so low and its just an easier version of your easy even though you could make this a nice 2* diff
00:24:566 (1,2) - Dont use 2 sliderpoints here. 1 sliderpoint will give you a perfectly curved slider and this just makes it look weird tbh.
00:52:691 (3) - Same what i said to these sliders in beginner
AdvancedAnother thing i noticed, just sometimes in your lower diffs but in this one alot, are your blankets
00:03:941 (1,2) - They look like this when they should look like
https://osu.ppy.sh/ss/7266442 Or one example later should look like:
https://osu.ppy.sh/ss/7266444 This would make the map look much cleaner. Im sure you can find out all the blanket issues yourself in the map
01:06:285 (3) - Why did you randomly slow this slider down? This makes no sense music wise and i highly recommend deleting this slowdown because it will make people confused, maybe even making a mistake for no reason.
00:01:832 (5) - Stack with 00:02:770 (4) -
So yea, youll still have to work a bit on the map. But gl with it!