UPDATED ^_^
Antalf wrote:
Heyooo! Quick mod from the queue! hey~ hello o/EZ Candy00:39:255 (39255|1,39452|2,39650|1,39847|2) - Trills like this are fine but try changing the patter with the ones further up.
00:42:413 (42413|1,42610|2,42807|1,43005|2) - Change the position of this trill, move them to a different column just to vary the pattern.
01:11:031 (71031|2,71031|3) - Delete that double there and add a LN like you did when following the lyrics here 01:09:452 (69452|1,69452|0) - . This will give a nice feel to that part here.
01:12:610 (72610|1,72610|0) - Same thing here.
Wow pretty much great after that! really liked it. aee thanks :3 //rearrangedNM Candy00:39:255 (39255|1,39452|2,39650|1,39847|2) - Try making a normal stair here.
00:56:031 - Try balancing the stream you set there, not delete it but make the pattern a bit more clear for an NM player.
01:23:465 (83465|1,85044|1) - Dont really see the need fot this two notes since the sound is highly covered by the vocals.
01:29:781 (89781|2) - Seems a bit ghosty to me!
Just some change here and there and that diff is lovely some of them applied thanksHD CandyOoookay so why is this part sooo dense 00:49:419 - ? Not even entering in the kiai and its very rough, try balancing the the patterns here a bit more to make it less dense and comfortable. feels like i have to map both guitar and drums so yea
01:07:182 (67182|3,67281|2) - Move this two 1/4 of a beat up basically having this.
01:11:623 (71623|2,71722|1,71821|3,71821|0,71919|2,72018|1) - Try changing the pattern of this stream.
01:22:380 (82380|3,83959|3,85538|3,87117|3,88696|3) - i dont know what sound you tried to represent here but delete this notes and see the feel it gives to the map, BEAUTIFUL.
Well, thats all i have to give for this map! Dont know who is singing but really liker her voice! same singer who sang https://osu.ppy.sh/s/296913 Drop som kudosu (or not) if this was even slightly helpful to you! hope to see this ranked! thanks it helps
Draftnell wrote:
wew nc songg (y) shott kudos for this omg ty
here ~
[NM]
hmmm cant find problem this diff x.x well done !!! ayy :D
[HD]
00:20:307 - this same with clap so add one more on col 1 okii
00:36:492 (36492|1,36689|0) - slide to the right 2 times okii
00:42:807 (42807|2,43005|3) - ^ to the left 2 times okii
00:54:057 - from here better >> https://puu.sh/sEGr3/53e32fd464.png will keep my pattern
hmm ok that's all
good luck for rank ~
thanks for mod Draft~Draftnell wrote:
wew nc songg (y) shott kudos for this
here ~
[MX]
00:08:498 (8498|2) - hmm better is delete rearranged others note for now
from here 00:12:807 - until 00:13:597 - try make 234, 123, 134, 124, for the consis okey
00:33:334 (33334|3) - delete please ( this section just 2 note is enough ) okey
00:33:531 (33531|0) - and then move to col 2 okey
hmm ok that's all
good luck for rank ~
thanks jukkadueijukkaduei wrote:
Hello. From my M4M queue.
|0|1|2|3|Ed's MX00:08:465 (8465|1) - Delete this note. It's just snare sound
00:13:005 (13005|1,13400|1) - Move to 2 edited
00:54:255 (54255|2) - Delete this note
00:54:847 (54847|2) - ^
01:10:340 (70340|1,70439|0) - Ctrl+G
01:11:919 (71919|2,72018|1) - ^
01:16:656 (76656|1,76755|0) - ^
01:15:768 (75768|3,76163|3,76557|3,76952|3,77347|3,77742|3,78136|3,78531|3) - If it's possible. Can you spread them to other column? okey
01:20:702 (80702|2,81097|2,81492|2) - Move to 1 edited
I hope this will help you.
GL
Layout:
|0|1|2|3|
that helps thank you very muchXenophilius wrote:
Hi from my queue!Layout:
|0|1|2|3|HD
- 00:08:465 - maybe add a note in |2| just because this is the strongest between 00:08:465 - , 00:08:860 - and 00:09:255 - hmm ok but since 00:09:847 - and 00:11:623 - represents the same sound ill double it too
- 01:22:084 (82084|0) - end this LN in the same spot it end in the MX cause that's the right spot. I mean 01:25:242 - There's no more sound after this point to map with that LN owkey rearranged
Mx is fine to me, I did a testplay on it and seems pretty good and neat to me! Nothing to say about NM and EZ. on behalf of ed~ thanks
21:03 EFP: hey ly
21:03 - Ly0572 -: eyy
21:03 EFP: have a time?
21:03 - Ly0572 -: uh ye sure
21:03 EFP: i'll do quick mod for you
21:03 *EFP is editing [https://osu.ppy.sh/b/1117450 7!! - Sayonara Memory (TV Size) [HD]]
21:03 - Ly0572 -: oh ok ok
21:03 - Ly0572 -: wait\
21:04 - Ly0572 -: ok
21:04 EFP: since its hd diff, theres no reason for keeping this field empty
21:04 EFP: 00:01:952 -
21:05 EFP: 00:05:110 -
21:07 - Ly0572 -: ill add note then?
21:07 EFP: yep
21:07 - Ly0572 -: ok got it
21:09 EFP: 00:54:057 (54057|1) - move to 3
21:11 EFP: 00:55:242 (55242|1,55439|2,55636|0,55834|3) - make it stairs
21:11 EFP: like 1 2 3 4
21:13 EFP: 00:54:847 (54847|2,54847|3,55044|2,55044|3) - make it 2 3
21:14 - Ly0572 -: 00:54:057 (54057|1) - about this one~ i believe its the same sound as 00:53:860 - so i will keep it then remove this 00:53:860 (53860|0) - instead
21:15 EFP: you can keep that aswell
21:18 EFP: 00:14:386 - add note? likw what you did here 00:15:965 - 00:17:544 -
21:18 EFP: like*
21:23 EFP: 00:47:742 - http://prntscr.com/dggz5u
21:25 EFP: 01:20:307 - add note col 3
21:27 EFP: yea, just it for now
21:29 - Ly0572 -: alright
21:29 - Ly0572 -: thanks hehe
21:29 *EFP is editing [https://osu.ppy.sh/b/1114521 7!! - Sayonara Memory (TV Size) [NM]]
21:29 - Ly0572 -: dont forget to get ur kudos~
21:30 *- Ly0572 - is editing [https://osu.ppy.sh/b/1114521 7!! - Sayonara Memory (TV Size) [NM]]
21:30 EFP: nah, i don't think to get kds for this
21:31 EFP: i'm not sure 00:14:880 (14880|3,14979|1,15077|2,16459|0,16557|2,16656|1) - for qualfy
21:32 - Ly0572 -: why ? :( i think it managable for nm tho
21:32 EFP: maybe you should map this diff with 1/2
21:32 EFP: you can check my NM diff Rolling star
21:33 EFP: i'v got noticed from Maxus for that issue
21:33 - Ly0572 -: hmmm~ ok ill rearrange it
21:34 EFP: and probably thats will be a problem for qualfy
21:34 EFP: you can ask any BN for this
21:35 - Ly0572 -: ok so its going to be like this note 00:14:880 (14880|3) - will be moved 00:14:781 - here and this 00:15:077 (15077|2) - will be deleted?
21:35 EFP: and i think you can keep it if its just like 00:17:248 (17248|1,17347|3) -
21:36 - Ly0572 -: oh
21:36 EFP: delete this 00:14:880 (14880|3,15077|2) -
21:37 - Ly0572 -: more like ez diff??
21:37 EFP: i'm not quite sure, so you better ask it to BNs later :D
21:38 - Ly0572 -: haha yeah ok gonna keep it that way for now
21:40 EFP: oh lol, maybe you should rearrange your ez diff first
21:43 EFP: its really same as nm diff, just with diffrent placement
21:44 EFP: http://prntscr.com/dgha3c
21:49 - Ly0572 -: `where is this? ^
21:49 EFP: 00:12:610 -
21:51 - Ly0572 -: what should i do? u got disconnected i didnt know what u have just said xD
21:51 EFP: yea lol, my connection was unstable
21:53 EFP: this map style its similiar with my map rolling star
21:53 - Ly0572 -: so? what to do now?
21:53 EFP: you better check my ez/nm diff
21:54 - Ly0572 -: ooohh
21:54 - Ly0572 -: wait i have to redl it
21:55 EFP: 00:56:031 (56031|0,56130|1,56229|3,56327|2,56426|0,56525|1,56623|3,56722|2) - change to 1/2
21:55 EFP: 01:03:038 (63038|2) - delete
21:56 EFP: and so on~
21:56 EFP: keep consist on 1/2
21:56 - Ly0572 -: 01:09:057 (69057|3,69156|2,69255|1,69354|0) - how about this one?
21:57 EFP: same
21:57 EFP: make it 1/2 stream
21:59 EFP: if you already dl my map, you could check it
22:02 - Ly0572 -: it like sacrificing the good parts just for the sake of qualify xD but ok its fine after all
22:03 *EFP is editing [https://osu.ppy.sh/b/625675 YUI - Rolling star [NM]]
22:03 EFP: like this one 01:27:688 (87688|1,87875|2,88061|0) -
22:03 EFP: thats should be 1/4stream
22:03 EFP: and changed to 1/2
22:03 EFP: that you can do on your diff
22:05 - Ly0572 -: looks like a good idea~
22:05 - Ly0572 -: ill rearrange mine
22:05 EFP: just it~
22:06 EFP: i'll do quick check after you've done with it
22:06 EFP: i'll post it for now
btw pag need mo din ng help poke me pede din mag gd sa overfly <3bLooD raYNe wrote:
Sorry I'm late so here's my quick mod about your map (request via PM)
col: |1|2|3|4|EZ00:40:636 (40636|0,40834|3,41229|1,41426|2,41821|0,42413|3,42610|2,42807|1,43005|0) - why not ctrl + H??
00:38:663 (38663|3) - to 1 will keep.. coz i feel bad for |4| lelNM00:09:255 (9255|1,9452|2,9452|3) - why not ctrl + H this to balance here 00:07:873 (7873|2,7873|3)
if accept above move this 00:09:255 (9255|2) - to 4
00:09:847 (9847|0) - to 3
00:10:242 (10242|3) - to 1
00:17:742 (17742|3,18136|2) - ctrl + j
00:18:531 (18531|1) - to 3 then 00:18:926 (18926|3) - to 2
00:19:321 (19321|0) - to 4
00:19:715 (19715|0,19913|1,20110|2,20307|3) - ctrl + H.. what I did here is to hand balance from here 00:07:084 then repattern to avoid semi jacks xD
00:29:386 (29386|1) - im sure this one should not be in this column XD
00:50:900 (50900|2) - to 1
01:21:097 (81097|1) - to 3
01:21:294 (81294|3) - to 2
applied most of them ~HD00:19:715 (19715|3,19814|1) - ctrl + j this... its fit imo okii
Hope it helps! yup :)
I'm not really confident to my mod, so here take my star! waw thanks rayne~~
Go Go for ranked!!
no change, thanks for your time rayne~bLooD raYNe wrote:
Sorry I'm late so here's my quick mod about your map (request via PM)
col: |1|2|3|4|Ed's MX00:19:715 (19715|3) - I guess its better if no ln here nahh thanks, i'll keep my own
if accept above, 00:20:011 (20011|1,20110|1) - move to 4 ^
Hope it helps!
I'm not really confident to my mod, so here take my star!
Go Go for ranked!!
omg thanks aranya~Aras25 wrote:
aaaaaaaaaaaaaaaaa wish I can do 6k GD here =w=i would love to see someone map this in 6k hmmmm xDEasy- 00:13:400 (13400|1,13597|2,13794|1) - I suggest t change these 3 notes to col. 3,2,1 respectively, suits the bass pitch more if you hear closely from 00:12:610 (12610|0) - ok
- 00:20:505 - till 00:45:768 - , I would follow the guitar only here on EZ diff, for more note snap rhythm variation hmmm nah will keep it that way for now
- nice diff =w=)b thanks to uNM- 00:32:150 (32150|1) - why 2 I wonder? ye confused me aswell lel
- at this diff, for 00:33:136 (33136|0,33136|1,33334|3,33334|2,33531|0,33531|1) - this guitar rhythm, I suggest to make it 1 note trill, you can variate it like 121, 131, 232, and more, so that means more variation B^) ok i guess cause making this 00:43:005 (43005|2) - 2 notes just because drum and hihat is kinda weird imo, and repetitiv uwu
- if above is accepted, then please keep this 2 note since there is cymbal here, but make 00:33:334 (33334|2,33531|1) - 1 note
- 00:44:979 (44979|2) - 2 notes please
- starting here, the simplified 1/1 of the 1/2 synth seems weird for me, I think you can follow sounds spotted here 01:22:676 (82676|0) - & 01:23:071 (83071|0) - and 01:24:255 (84255|2) - & 01:24:650 (84650|2) - and so on -w-)b
- also nice diff, just some weird snap somewhere and need more variation =w=HD- 00:10:242 (10242|3,10439|2,10636|1,11031|3,11031|2,11031|0,11229|3,11229|0) - ctrl + H? to avoid 00:10:242 (10242|3) - at the same col. with 00:09:847 (9847|3) -
- 01:03:136 (63136|2,63136|0,63531|0,63531|2) - make e'm difference? seems like you repeat stuff, so make sure to check them if you want to keep your "neat"ness aight all applied
others seems fine to me =w=)b
here have some of my shuriken
all applied to mx~Julie wrote:
🌸 Ngeng Family Mania Queue 🌸[Hitsound mods]
Since your hitsound is consistent in all difficulty, I supose you are the one handling the hitsound.
I mods it from Ed's MX, so start fixing from the highest difficulty to understand those point, then keep it consistent in lower difficulty.
00:02:742 (2742|1) - Omg this is so loud, change it to a cymbal light.wav.
00:05:900 (5900|2) - ^, Seriously is just hithat, don't need a super loud cymbal that might ruin the song too, even if is only 20%, still pretty loud.
00:06:689 - I feel like a Snare fast would fit more then a Tom Hit or a drum clap like you did here 00:08:465 - .
00:21:886 (21886|0,22084|3) - Change these to LR_kick DS.wav, loud bass
00:23:465 (23465|2,23663|0) - , 00:25:044 (25044|2,25242|0) - , 00:26:623 (26623|1,26821|3) - , 00:29:781 (29781|1,29979|2) - , 00:31:360 (31360|1,31557|1) - ^
00:32:248 (32248|3) - Judging from everydifficulty, your hitsound is pretty much consistent on all difficulty, I suppose you did an error here, the LR_Kick ds should be here 00:32:347 (32347|2) - instead.
00:32:544 (32544|0) - Same reason as the first point, replace with cymbal light.
00:32:840 (32840|1,33038|1) - Replace these with LR_Snare Fast. Is the same drum doing a stream, so put the same drum hitsound.
00:33:136 (33136|2) - Now here come the real cymbal sound, it should be cymbal finish.wav now for a new section.
00:33:334 - + To be honest, all the part you added tom hit, feel like a kick DS.wav would be more matching :S. Since those tom feel so low compare to the bass from the song.
00:36:294 - add LR_kick DS for the bass
00:39:452 - ^
00:45:472 (45472|1,45669|1) - Same reason as 00:32:840 (32840|1,33038|1) - .
00:48:827 - and 00:51:985 - Add a drum clap.wav, same drum sound as 00:48:531 - , 00:47:742 - , etc.
00:54:880 (54880|1) - If you are going to add a weird snap here, might as well add one near here 00:55:044 - , since they should be consistent.
00:56:130 (56130|2,56327|2,56525|2,56722|2) - Same reason as 00:32:840 (32840|1,33038|1) - .
01:09:156 (69156|1,69354|1) - ^
01:09:452 - Loud cymbal here, how about adding cymbal finish.wav here.
AchsanLovers wrote:
hi ly0 o/ ayee o//
mod request via pm in-game :3Easy00:10:242 (10242|3) - move to 1 ?
from 00:21:294 - until 00:31:557 - you just make same pattern [41,32] just like 00:29:189 (29189|3,29386|0,29781|2,29979|1) - seriosly you can make much variation in here like https://osu.ppy.sh/ss/6803223 or you can improve it by yourself. oki rearranged~ should be fine now :3
00:55:242 - you can add LN in col 3
00:58:005 (58005|0) - move to col 1 and 00:58:400 (58400|0) - move to col 3
01:16:557 (76557|1) - move to col 1 ?
01:20:702 - stairs look hard for a new player try this? https://osu.ppy.sh/ss/6803242 uhm~ keeping it like that for now
01:22:084 (82084|0) - i recommended you to cut LN in 01:25:242 - well vocal stop in there too, so i suggest you to imitate normal diff >> https://osu.ppy.sh/ss/6803272 << maybe you can make like that :3 nah willkeep it like that along with the 3 other diffsNormal00:22:084 (22084|3,23663|0,25242|1,29979|2) - etc, please don't make jack in normal diff
00:46:755 (46755|1,48334|2,49913|0,51492|1) - etc, again, please ly0. all mini jacks are intended~ its manageable imo
00:58:400 (58400|0,59979|1,61557|3) - etc, well this sound not loud, i think you can delete this.
01:29:781 (89781|1) - ^Hard00:01:558 (1558|1) - should end in 00:03:136 -
00:03:136 (3136|3) - end in 00:04:715 - ~feels like im copying eds diff ~ keeping mine
00:04:715 (4715|1) - you will know :3
00:06:294 (6294|2) - here too but in 00:07:084 - i suggest you this >> https://osu.ppy.sh/ss/6803307
wow, you suprise me ly0 so very nice pattern in kiai ayy thanks <3
that's all.
i hope my mod help your map ly0 yup it helps
also nice song too ^^okay i will re-watch naruto again :3lol~ xD
good luck yay thanks achsan
thankyou mas Achsan~AchsanLovers wrote:
hi ly0 o/
mod request via pm in-game :3Maximumlel males ngemod pake bahasa indo, pakai bhs inggris ja dah :v aturrr~
00:07:676 (7676|0) - move to col 1 for balance hand rearranged
00:08:498 (8498|2) - huh? are you sure that note in correct limit? kalo bukan 1/12 berarti 1/16
00:08:498 (8498|2) - and 00:08:498 (8498|2) - well jack with LN is hard please change it. its MX, sooo
00:26:031 (26031|0) - the LN is end in 00:26:623 - i can hear it. nah, thats can broke the flow
01:23:860 - buat variasi dong, udah 2 kali dari yg 01:22:084 - i'll try my best
01:28:597 - col 4 is empty. pls try to arrange note. ^
that's all.
i hope my mod help your map ly0
also nice song too ^^okay i will re-watch naruto again :3
good luck
od3x wrote:
Heya
Summoned here for mods on a fine map, nothing much to say. Nice hitsounds!
| 0 | 1 | 2 | 3 |HD00:15:176 (15176|2,15571|1,15965|2,16163|1,16163|0,16360|3,16459|2,16557|1,16656|3,16656|0,16755|2,16952|0,16952|1,17150|3,17248|2,17347|1,17347|0,17544|2,17742|3,17742|1,17939|0,18038|1,18136|2,18235|0,18235|3,18334|1) - Choose these and Ctrl - H. Keeps the pattern fresh and the next, diffirent pattern starts on the left so less repetition. fixed~ thanks
Some thoughts and opinions, hope these help going forward!
thanks for modding~Nysrogh wrote:
Hi bro! from https://osu.ppy.sh/forum/t/533844/start=0
|0|1|2|3|Easy00:04:518 (4518|0) - move to 3
00:04:715 (4715|3,4715|1) - move to 0 and 2 more easy pattern
00:10:242 (10242|3,10439|2,10636|1) - CTRL + H i think As in this part you charged much in the right hand
00:24:650 (24650|2) - move to 1
00:32:742 (32742|3) - delete this LN
00:32:347 (32347|1) - add a LN here end at the next white line
00:32:939 - and add a note in 1NM00:01:952 (1952|2) - delete this i don't hear nothing hmmm listen carefully pls
00:05:110 (5110|2) - here too ^
Nice patterns here bro!! thanks
HD00:15:176 (15176|1) - delete this
00:15:965 (15965|1) - this too
00:26:031 (26031|1) - move to 0
00:28:400 (28400|1) - same
00:29:979 (29979|0) - move to 3
00:38:465 - add one here in 0
00:42:215 - add in 1
01:07:084 (67084|0) - delete this
jacks are intentionally
Just that GL in rank, i think your map is ready owo , just get some help for the shield patterns in the MX
thanks still needs a lot of modding XD
thanks for mod od3x, thats helpful~od3x wrote:
Heya
Summoned here for mods on a fine map, nothing much to say. Nice hitsounds!
| 0 | 1 | 2 | 3 |MX00:13:400 (13400|0) - Move to 1 okey
00:13:597 (13597|2) - Move to 1 okey
These add spice to the pattern and make it more comfortable to hit the LN combo
00:14:386 (14386|2) - Ghostnote, remove
00:14:584 (14584|1) - Move to 0 okey
00:14:781 (14781|0) - And this to 1 okey
Makes the pattern more like the later patterns.
00:17:544 (17544|1) - Ghostnote
00:20:110 (20110|1) - to 0 okey
00:20:307 (20307|1) - to 2 ^
00:21:097 (21097|0) - to 2 ^
00:21:886 (21886|2) - to 3 ^
00:22:084 (22084|3) - to 1 ^
00:24:255 (24255|0) - to 1 ^
00:27:413 (27413|3) - to 2 ^
00:33:136 (33136|0) - Remove
00:42:807 (42807|2) - to 3
01:01:360 (61360|0) - to 1 ^
01:01:557 (61557|1) - to 3 ^
01:02:446 (62446|0,62544|3) - Ctrl + H these two ^
01:06:492 (66492|2) - to 3 ^
01:10:340 (70340|1,70439|0) - Ctrl + H edited
01:21:886 (81886|2) - to 0 okey
01:22:084 (82084|0,82084|1,82281|1,82479|2,82676|1,82873|0,83071|1,83268|2,83465|1) - Ctrl + H okey
This list is on the basis of comfort changes
00:42:413 (42413|3,42413|0,42610|1) - Remove, just remember to move the hitsounds!
00:56:821 (56821|3) - ^
01:20:702 (80702|3,80702|2,80702|0,80900|0,80900|3,80900|2,81097|0,81097|3,81097|2,81294|3,81294|2,81294|0,81492|3,81492|2,81492|0,81689|3,81689|1,81689|0) - Turn this into this
nice, thanks
Some thoughts and opinions, hope these help going forward!
Nysrogh wrote:
Hi bro! from https://osu.ppy.sh/forum/t/533844/start=0
|0|1|2|3|MXNice patterns bro like this diff XD thanks bro~
Just that GL in rank, i think your map is ready owo , just get some help for the shield patterns in the MX
osu file format v14
[General]
AudioFilename: sayonaramemory.mp3
AudioLeadIn: 0
PreviewTime: 55735
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8
[Metadata]
Title:Sayonara Memory (TV Size)
TitleUnicode:Sayonara Memory (TV Size)
Artist:7!!
ArtistUnicode:7!!
Creator:- Ly0572 -
Version:Ed's MX
Source:NARUTO -ナルト- 疾風伝
Tags:Naruto Shippuden Ending 24 Seven Oops JPop EFP
BeatmapID:1120973
BeatmapSetID:525138
[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"K a t h.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,1521,0,"LR_kick DS.wav",50
[TimingPoints]
1558,394.736842105263,4,1,1,30,1,0
56821,-100,4,1,1,30,0,1
82084,-100,4,1,1,30,0,0
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ALL DIFFS UPDATEDWeber wrote:
Hi response m4m
fuk this is already really solid
\1\2\3\4\
EZ
00:16:557 (16557|3) - Move to 1
00:16:952 (16952|0) - Move to 3, both of these for proper pitch oki :)
00:32:742 - A single NM at the start of a drum roll in the song doesn't do this part justice personally, I would replace a few notes for a more solid pattern, like so: https://osu.ppy.sh/ss/6825046 that was my previous pattern~ idk why i changed it lol thanks
00:51:294 (51294|0,51492|2,51689|1) - I think it'd be great if you followed the mirroring patterns trend you had for 00:46:557 (46557|2,46755|1,46952|3,48136|1,48334|2,48531|0) - with these patterns directly after it: https://osu.ppy.sh/ss/6825059 (Also leads pretty well into 00:52:084 (52084|3) - tbh) okii~ should be fine now right xD
01:22:084 (82084|0) - IMO would be better if this note cut off at the same time as the vocals, and afterwards you had some 4>2>3>1 LNs afterwards for the rest of the guitar, I feel as though this is a more interactive alternative rather than 8 seconds of LN :p hmmmm
NM
00:01:558 (1558|0) - I really feel as though this difficulty is lacking in, well, difficulty, especially during the first half, I would start to follow the vocals more, especially in the first 6-8 seconds of the track where it is the most significant aspect of the song before the drums really kick in. Something like this: https://osu.ppy.sh/ss/6825087 not following the vocals~ im sorry
00:13:992 - Note here
00:19:715 (19715|3) - Move to 4
00:19:715 (19715|3) - Add note on 3
00:20:900 (20900|1,21294|0,21492|2,21886|3,22084|3) - This whole section is a great opportunity for you to start adding double notes on the white ticks to differentiate it from the EZ imo added
01:21:886 - Add note on 2
I'm not really too good with critiquing HD+ ;w; its ok~ thank u very much
GL!
Ascension_H wrote:
hello~ nm req colunm: |1|2|3|4|hd00:17:347 (17347|0) - https://osu.ppy.sh/ss/6832707 rearranged~ + selfmod
and i think that diffult is not have error!
nice song~! and GL Thanks
Rivals_7 wrote:
NM as requested
1|2|3|4
[EZ]
00:13:400 (13400|2,13597|1) - ctrl+h. its more intuitive than stairs
00:14:189 (14189|0) - move it to 2 to avoid unecessary stack - 00:13:794 (13794|0,14189|0) -
00:24:650 (24650|2) - its best on 2 to mirroring these - 00:25:044 (25044|3,25242|2) -
00:26:229 (26229|1) - same but mirrored. I think this was intended since it has the same structure - 00:26:229 (26229|1,26623|0,26821|1) - but it doesnt give some comfyness on newbies hand
00:56:821 (56821|0) - I believe this should be double. not - 00:57:215 (57215|1,57215|2) -
01:21:492 (81492|1,81689|2) - ctrl+h?
hmm the ending seems shorter than other diff. hmmm~ coz previous mods keeps pointing that out i dunno what to do xD ~
[NM]
Nothing sounds worthy i could suggest. but be aware with the hand balance roger owo
[HD]
00:02:742 (2742|2,3136|2,3531|2) - hmmm
00:07:182 (7182|2,7281|1,7577|2,7676|1) - ctrl+h sounds more intuitive
i Dont think i have more to say but this diff is pretty lacking on pattern variety. For instance, - 00:58:992 (58992|3,59090|2,59189|0,59189|1,59288|3,59386|2) - you had this pattern like many times in kiai, some of it mirrored tho. like - 01:00:571 (60571|3,60669|2,60768|1,60768|0,60867|3,60965|2) - 01:03:729 (63729|0,63827|1,63926|3,63926|2,64025|0,64123|1) - 01:06:886 (66886|3,66985|2,67084|1,67084|0,67182|3,67281|2) -
I believe there's many pattern that could fit instead of repeatedly using this ye coz im out of ideas since its just 4k~ would be cool if u show me examples like ss or something ^_^.
annd applied them all thanks Rivals <3
thats all. Good Luck o/
applied, thanks for mod Ascension~!Ascension_H wrote:
hello~ nm req colunm: |1|2|3|4|ed's mx00:04:518 (4518|0) - move to 3
00:19:814 (19814|1) - move to 3
nice song~! and GL
thanks for mod RivalsRivals_7 wrote:
NM as requested
1|2|3|4
[ED's MX]
00:35:505 (35505|1,35702|2,35900|3) - I doubt this arent supposed to be 3 LNs if i heard the guitar lets see what others ppl say about this
personally dont have anything to suggest either but be aware with the unecessary triple stack or quad stack like - 00:57:413 (57413|2,57610|2,57807|2,58005|2) - oh okey, thanks
thats all. Good Luck o/
Thanks again for mod my map, take my star and good luck to your map
thanks shiro~ applied most of them o/Shiro-neechan wrote:
Mod of Mod Request
[General]4k P A T T E R N - | 1 | 2 | 3 | 4 |
- BPM: OK
- Offset: OK
- AiMod: OK
- Audio: OK
- Background: OK
- Preview Point: OK
[NM][HD]
- 00:13:597 (13597|1,13794|0) - switch notes.
- 00:19:715 (19715|1) - change this note to LN and the limit of LN is here 00:19:715 (19715|1)
- If you apply the LN then add one note here 00:20:011 -
- 00:53:860 (53860|0,54057|1,54452|0,54650|1) - i think much better to change it to double jack.
- 01:27:018 - add one note here
- 01:28:597 - ^
- 00:19:715 (19715|1,20011|0) - i think make it double and do like this
https://osu.ppy.sh/ss/6850103- 00:25:834 (25834|1) - move to column 1. Well you're using double jacks in this area but this note is little bit confused. As i observe, you're using double jacks in this area(s) 00:21:886 - 00:23:465 - 00:25:044 - 00:26:623 - 00:28:202 - 00:29:781 - 00:31:360 - and i think much better if you move that note.
- Well i think you need to add triple notes in this diff (2 notes and 1LN is not consider as triple note). I recommend you to add notes here 00:33:926 - 00:37:084 - 00:40:242 - 00:43:400 -
Thanks again for mod my map, take my star and good luck to your map
ayumi-takahara wrote:
hi m4m from my thread hhe
colum 1|2|3|4
[HD]
- 00:35:110 - can add 1 pattern ? ive done this before but ok
- 00:38:268 - ^
- 00:41:426 - ^
- 00:51:689 (51689|2) - remove ok
[NM]
- 00:20:307 (20307|3,20505|1,20505|2) - https://puu.sh/sWhjY.png oh nope~ keeping it
- 00:32:742 - 00:33:136 - https://puu.sh/sWhml.png nei keep
thats it... i can only modding that diff.. sorry dont worry about it thanks :D
btw, thanks and Welcome