req in irc
[General]
- tags
- i tried to mod this with the default skin and the BG, but the combo colors and the sliderpath color mingling with the colors of the background made this VERY difficult to read to the point of frustration. in the end, i did this mod using my own skin and by dimming the background significantly. take what you will from this statement, but i think the map BG/combo color/sliderpath combination makes this nearly unplayable. (i know everyone uses their own skins and dims the BG anyway, but it's worth mentioning this since one should be modding a map with default skin).
[Predation]
00:38:676 (3,4,5) - i know the rhythm at this part is different from the section around it, but this triplet stack being behind 00:38:242 (2) rather than near the sliderend like you were doing before was jarring to play. i suggest moving it near the sliderend, but farther away than the rest of the patterns similar to this to indicate the change in rhythm. example
00:49:166 (2,3,4) - this looks better without the starts of the objects overlapping. like this
01:33:299 (3,4,5,6) - this whole pattern looks really jumbled and threw me off as i was trying to play this. perhaps re-arrange it to look like this to make it easier to read and less cluttered
02:29:658 (2,3) - this almost entirely obscures the slider path of 02:29:831 (1) and made me completely misread this, thinking (1) was two separate sliders. please move these so they don't do this
02:54:369 (5,1) - this is really hard to read since it's covered by 02:53:762 (2)! shift it a bit to make it not totally overlap, or just rework this pattern entirely
from a purely artistic standpoint, this map is absolutely beautiful. however, from a playing perspective, this map is inconsistent at times with the flow. i assume this was your intent, but this makes the map really fun to play at some (most) points, and a total bitch at others. once you get past the complicated rhythms, this map is generally fun to play with a few lapses (the inconsistency i mentioned). what you were consistent in, however, was the way you mapped the rhythms. this map is very structurally sound in terms of being mapped to the music, and this makes an all too tricky rhythm less of a hassle to get through.
overall, i really like what you've done here! i've never seen a map like this ever, so kudos to you for making me say this since very few maps have ever evoked that response from me. it'll be interesting to see how the community responds to this map. good luck, and a star for creativity
[General]
- tags
- i tried to mod this with the default skin and the BG, but the combo colors and the sliderpath color mingling with the colors of the background made this VERY difficult to read to the point of frustration. in the end, i did this mod using my own skin and by dimming the background significantly. take what you will from this statement, but i think the map BG/combo color/sliderpath combination makes this nearly unplayable. (i know everyone uses their own skins and dims the BG anyway, but it's worth mentioning this since one should be modding a map with default skin).
[Predation]
00:38:676 (3,4,5) - i know the rhythm at this part is different from the section around it, but this triplet stack being behind 00:38:242 (2) rather than near the sliderend like you were doing before was jarring to play. i suggest moving it near the sliderend, but farther away than the rest of the patterns similar to this to indicate the change in rhythm. example
00:49:166 (2,3,4) - this looks better without the starts of the objects overlapping. like this
01:33:299 (3,4,5,6) - this whole pattern looks really jumbled and threw me off as i was trying to play this. perhaps re-arrange it to look like this to make it easier to read and less cluttered
02:29:658 (2,3) - this almost entirely obscures the slider path of 02:29:831 (1) and made me completely misread this, thinking (1) was two separate sliders. please move these so they don't do this
02:54:369 (5,1) - this is really hard to read since it's covered by 02:53:762 (2)! shift it a bit to make it not totally overlap, or just rework this pattern entirely
from a purely artistic standpoint, this map is absolutely beautiful. however, from a playing perspective, this map is inconsistent at times with the flow. i assume this was your intent, but this makes the map really fun to play at some (most) points, and a total bitch at others. once you get past the complicated rhythms, this map is generally fun to play with a few lapses (the inconsistency i mentioned). what you were consistent in, however, was the way you mapped the rhythms. this map is very structurally sound in terms of being mapped to the music, and this makes an all too tricky rhythm less of a hassle to get through.
overall, i really like what you've done here! i've never seen a map like this ever, so kudos to you for making me say this since very few maps have ever evoked that response from me. it'll be interesting to see how the community responds to this map. good luck, and a star for creativity